This commit is contained in:
Enric Gabriel
2020-05-27 22:21:19 -03:00
83 changed files with 936 additions and 913 deletions
-3
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@@ -101,8 +101,5 @@
#define TOGGLES_CITADEL 0
//component stuff
#define COMSIG_VORE_TOGGLED "voremode_toggled" // totally not copypasta
//belly sound pref things
#define NORMIE_HEARCHECK 4
+11 -22
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@@ -29,38 +29,27 @@
#define EFFECT_DROWSY "drowsy"
#define EFFECT_JITTER "jitter"
// /mob/living/combat_flags
#define CAN_TOGGLE_COMBAT_MODE(mob) FORCE_BOOLEAN((mob.stat == CONSCIOUS) && !(mob.combat_flags & COMBAT_FLAG_HARD_STAMCRIT))
/// Default combat flags for those affected by ((stamina combat))
/// Default combat flags for those affected by sprinting (combat mode has been made into its own component)
#define COMBAT_FLAGS_DEFAULT NONE
/// Default combat flags for everyone else (so literally everyone but humans)
#define COMBAT_FLAGS_STAMSYSTEM_EXEMPT (COMBAT_FLAG_SPRINT_ACTIVE | COMBAT_FLAG_COMBAT_ACTIVE | COMBAT_FLAG_SPRINT_TOGGLED | COMBAT_FLAG_COMBAT_TOGGLED | COMBAT_FLAG_SPRINT_FORCED | COMBAT_FLAG_COMBAT_FORCED)
/// Default combat flags for those only affected by sprint (so just silicons)
#define COMBAT_FLAGS_STAMEXEMPT_YESSPRINT (COMBAT_FLAG_COMBAT_ACTIVE | COMBAT_FLAG_COMBAT_TOGGLED | COMBAT_FLAG_COMBAT_FORCED)
/// Default combat flags for everyone else (so literally everyone but humans).
#define COMBAT_FLAGS_SPRINT_EXEMPT (COMBAT_FLAG_SPRINT_ACTIVE | COMBAT_FLAG_SPRINT_TOGGLED | COMBAT_FLAG_SPRINT_FORCED)
/// The user wants combat mode on
#define COMBAT_FLAG_COMBAT_TOGGLED (1<<0)
/// The user wants sprint mode on
#define COMBAT_FLAG_SPRINT_TOGGLED (1<<1)
/// Combat mode is currently active
#define COMBAT_FLAG_COMBAT_ACTIVE (1<<2)
#define COMBAT_FLAG_SPRINT_TOGGLED (1<<0)
/// Sprint is currently active
#define COMBAT_FLAG_SPRINT_ACTIVE (1<<3)
#define COMBAT_FLAG_SPRINT_ACTIVE (1<<1)
/// Currently attempting to crawl under someone
#define COMBAT_FLAG_ATTEMPTING_CRAWL (1<<4)
#define COMBAT_FLAG_ATTEMPTING_CRAWL (1<<2)
/// Currently stamcritted
#define COMBAT_FLAG_HARD_STAMCRIT (1<<5)
#define COMBAT_FLAG_HARD_STAMCRIT (1<<3)
/// Currently attempting to resist up from the ground
#define COMBAT_FLAG_RESISTING_REST (1<<6)
#define COMBAT_FLAG_RESISTING_REST (1<<4)
/// Intentionally resting
#define COMBAT_FLAG_INTENTIONALLY_RESTING (1<<7)
#define COMBAT_FLAG_INTENTIONALLY_RESTING (1<<5)
/// Currently stamcritted but not as violently
#define COMBAT_FLAG_SOFT_STAMCRIT (1<<8)
/// Force combat mode on at all times, overrides everything including combat disable traits.
#define COMBAT_FLAG_COMBAT_FORCED (1<<9)
#define COMBAT_FLAG_SOFT_STAMCRIT (1<<6)
/// Force sprint mode on at all times, overrides everything including sprint disable traits.
#define COMBAT_FLAG_SPRINT_FORCED (1<<10)
#define COMBAT_FLAG_SPRINT_FORCED (1<<7)
// Helpers for getting someone's stamcrit state. Cast to living.
#define NOT_STAMCRIT 0
+8
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@@ -75,3 +75,11 @@
#define ID_COMPONENT_KNOWLEDGE_NONE 0
/// Has full knowledge
#define ID_COMPONENT_KNOWLEDGE_FULL 1
// Combat mode flags.
/// The user wants combat mode on
#define COMBAT_MODE_TOGGLED (1<<0)
/// combat mode is active.
#define COMBAT_MODE_ACTIVE (1<<1)
/// combat mode is not active
#define COMBAT_MODE_INACTIVE (1<<2)
+20 -9
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@@ -149,7 +149,8 @@
// /mob signals
#define COMSIG_MOB_CLICKED_SHIFT_ON "mob_shift_click_on" //from base of /atom/ShiftClick(): (atom/A), for return values, see COMSIG_CLICK_SHIFT
#define COMSIG_MOB_FOV_VIEW "mob_visible_atoms" //from base of mob/fov_view(): (list/visible_atoms)
#define COMSIG_MOB_FOV_VIEW "mob_visible_atoms" //from base of /mob/fov_view(): (list/visible_atoms)
#define COMSIG_MOB_POINTED "mob_pointed" //from base of /mob/verb/pointed(): (atom/A)
#define COMSIG_MOB_EXAMINATE "mob_examinate" //from base of /mob/verb/examinate(): (atom/A), for return values, see COMSIG_CLICK_SHIFT
#define COMPONENT_EXAMINATE_BLIND 3 //outputs the "something is there but you can't see it" message.
#define COMSIG_MOB_DEATH "mob_death" //from base of mob/death(): (gibbed)
@@ -192,7 +193,12 @@
#define COMSIG_MOB_SPELL_CAN_CAST "mob_spell_can_cast" //from base of /obj/effect/proc_holder/spell/can_cast(): (spell)
#define COMSIG_ROBOT_UPDATE_ICONS "robot_update_icons" //from base of robot/update_icons(): ()
// /client signals
#define COMSIG_MOB_CLIENT_LOGIN "mob_client_login" //sent when a mob/login() finishes: (client)
#define COMSIG_MOB_CLIENT_LOGOUT "mob_client_logout" //sent when a mob/logout() starts: (client)
#define COMSIG_MOB_CLIENT_MOVE "mob_client_move" //sent when client/Move() finishes with no early returns: (client, direction, n, oldloc)
#define COMSIG_MOB_CLIENT_CHANGE_VIEW "mob_client_change_view" //from base of /client/change_view(): (client, old_view, view)
#define COMSIG_MOB_CLIENT_MOUSEMOVE "mob_client_mousemove" //from base of /client/MouseMove(): (object, location, control, params)
// /mob/living signals
#define COMSIG_LIVING_REGENERATE_LIMBS "living_regenerate_limbs" //from base of /mob/living/regenerate_limbs(): (noheal, excluded_limbs)
@@ -204,17 +210,10 @@
#define COMSIG_LIVING_MINOR_SHOCK "living_minor_shock" //sent by stuff like stunbatons and tasers: ()
#define COMSIG_LIVING_REVIVE "living_revive" //from base of mob/living/revive() (full_heal, admin_revive)
#define COMSIG_MOB_CLIENT_LOGIN "mob_client_login" //sent when a mob/login() finishes: (client)
#define COMSIG_MOB_CLIENT_LOGOUT "mob_client_logout" //sent when a mob/logout() starts: (client)
#define COMSIG_MOB_CLIENT_MOVE "mob_client_move" //sent when client/Move() finishes with no early returns: (client, direction, n, oldloc)
#define COMSIG_MOB_CLIENT_CHANGE_VIEW "mob_client_change_view" //from base of /client/change_view(): (client, old_view, view)
#define COMSIG_MOB_RESET_PERSPECTIVE "mob_reset_perspective" //from base of /mob/reset_perspective(): (atom/target)
#define COMSIG_LIVING_GUN_PROCESS_FIRE "living_gun_process_fire" //from base of /obj/item/gun/proc/process_fire(): (atom/target, params, zone_override)
// This returns flags as defined for block in __DEFINES/combat.dm!
#define COMSIG_LIVING_RUN_BLOCK "living_do_run_block" //from base of mob/living/do_run_block(): (real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone)
#define COMSIG_LIVING_COMBAT_ENABLED "combatmode_enabled" //from base of mob/living/enable_combat_mode() (was_forced)
#define COMSIG_LIVING_COMBAT_DISABLED "combatmode_disabled" //from base of mob/living/disable_combat_mode() (was_forced)
#define COMSIG_LIVING_GET_BLOCKING_ITEMS "get_blocking_items" //from base of mob/living/get_blocking_items(): (list/items)
//ALL OF THESE DO NOT TAKE INTO ACCOUNT WHETHER AMOUNT IS 0 OR LOWER AND ARE SENT REGARDLESS!
@@ -232,6 +231,10 @@
#define COMSIG_CARBON_SOUNDBANG "carbon_soundbang" //from base of mob/living/carbon/soundbang_act(): (list(intensity))
#define COMSIG_CARBON_IDENTITY_TRANSFERRED_TO "carbon_id_transferred_to" //from datum/dna/transfer_identity(): (datum/dna, transfer_SE)
#define COMSIG_CARBON_TACKLED "carbon_tackled" //sends from tackle.dm on tackle completion
// /mob/living/silicon signals
#define COMSIG_ROBOT_UPDATE_ICONS "robot_update_icons" //from base of robot/update_icons(): ()
// /mob/living/simple_animal/hostile signals
#define COMSIG_HOSTILE_ATTACKINGTARGET "hostile_attackingtarget"
#define COMPONENT_HOSTILE_NO_ATTACK 1
@@ -342,6 +345,14 @@
//NTnet
#define COMSIG_COMPONENT_NTNET_RECEIVE "ntnet_receive" //called on an object by its NTNET connection component on receive. (sending_id(number), sending_netname(text), data(datum/netdata))
//Combat mode
#define COMSIG_TOGGLE_COMBAT_MODE "toggle_combat_mode" //safely toggles combat mode.
#define COMSIG_DISABLE_COMBAT_MODE "disable_combat_mode" //safely disables combat mode.
#define COMSIG_ENABLE_COMBAT_MODE "enable_combat_mode" //safely enables combat mode.
#define COMSIG_LIVING_COMBAT_ENABLED "combatmode_enabled" //from base of datum/component/combat_mode/enable_combat_mode() (was_forced)
#define COMSIG_LIVING_COMBAT_DISABLED "combatmode_disabled" //from base of datum/component/combat_mode/disable_combat_mode() (was_forced)
#define COMSIG_COMBAT_MODE_CHECK "combatmode_check" //called when checking the combat mode flags (enabled/disabled/forced)
//Nanites
#define COMSIG_HAS_NANITES "has_nanites" //() returns TRUE if nanites are found
#define COMSIG_NANITE_IS_STEALTHY "nanite_is_stealthy" //() returns TRUE if nanites have stealth
+4 -2
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@@ -74,8 +74,10 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204
#define FLYING (1<<1)
#define VENTCRAWLING (1<<2)
#define FLOATING (1<<3)
#define UNSTOPPABLE (1<<4) //When moving, will Bump()/Cross()/Uncross() everything, but won't be stopped.
#define CRAWLING (1<<5) //Applied if you're crawling around on the ground/resting.
///When moving, will Bump()/Cross()/Uncross() everything, but won't be stopped.
#define UNSTOPPABLE (1<<4)
///Applied if you're crawling around on the ground/resting.
#define CRAWLING (1<<5)
//Fire and Acid stuff, for resistance_flags
#define LAVA_PROOF (1<<0)
+199 -109
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@@ -1,253 +1,343 @@
//tgstation-server DMAPI
// tgstation-server DMAPI
#define TGS_DMAPI_VERSION "5.1.1"
#define TGS_DMAPI_VERSION "5.2.1"
//All functions and datums outside this document are subject to change with any version and should not be relied on
// All functions and datums outside this document are subject to change with any version and should not be relied on.
//CONFIGURATION
// CONFIGURATION
//create this define if you want to do configuration outside of this file
/// Create this define if you want to do TGS configuration outside of this file.
#ifndef TGS_EXTERNAL_CONFIGURATION
//Comment this out once you've filled in the below
// Comment this out once you've filled in the below.
#error TGS API unconfigured
//Uncomment this if you wish to allow the game to interact with TGS 3
//This will raise the minimum required security level of your game to TGS_SECURITY_TRUSTED due to it utilizing call()()
// Uncomment this if you wish to allow the game to interact with TGS 3.
// This will raise the minimum required security level of your game to TGS_SECURITY_TRUSTED due to it utilizing call()()
//#define TGS_V3_API
//Required interfaces (fill in with your codebase equivalent):
// Required interfaces (fill in with your codebase equivalent):
//create a global variable named `Name` and set it to `Value`
/// Create a global variable named `Name` and set it to `Value`.
#define TGS_DEFINE_AND_SET_GLOBAL(Name, Value)
//Read the value in the global variable `Name`
/// Read the value in the global variable `Name`.
#define TGS_READ_GLOBAL(Name)
//Set the value in the global variable `Name` to `Value`
/// Set the value in the global variable `Name` to `Value`.
#define TGS_WRITE_GLOBAL(Name, Value)
//Disallow ANYONE from reflecting a given `path`, security measure to prevent in-game use of DD -> TGS capabilities
/// Disallow ANYONE from reflecting a given `path`, security measure to prevent in-game use of DD -> TGS capabilities.
#define TGS_PROTECT_DATUM(Path)
//Display an announcement `message` from the server to all players
/// Display an announcement `message` from the server to all players.
#define TGS_WORLD_ANNOUNCE(message)
//Notify current in-game administrators of a string `event`
/// Notify current in-game administrators of a string `event`.
#define TGS_NOTIFY_ADMINS(event)
//Write an info `message` to a server log
/// Write an info `message` to a server log.
#define TGS_INFO_LOG(message)
//Write an warning `message` to a server log
/// Write an warning `message` to a server log.
#define TGS_WARNING_LOG(message)
//Write an error `message` to a server log
/// Write an error `message` to a server log.
#define TGS_ERROR_LOG(message)
//Get the number of connected /clients
/// Get the number of connected /clients.
#define TGS_CLIENT_COUNT
#endif
//EVENT CODES
// EVENT CODES
#define TGS_EVENT_REBOOT_MODE_CHANGE -1 //Before a reboot mode change, extras parameters are the current and new reboot mode enums
#define TGS_EVENT_PORT_SWAP -2 //Before a port change is about to happen, extra parameters is new port
#define TGS_EVENT_INSTANCE_RENAMED -3 //Before the instance is renamed, extra parameter is the new name
#define TGS_EVENT_WATCHDOG_REATTACH -4 //After the watchdog reattaches to DD, extra parameter is the new /datum/tgs_version of the server
/// Before a reboot mode change, extras parameters are the current and new reboot mode enums
#define TGS_EVENT_REBOOT_MODE_CHANGE -1
/// Before a port change is about to happen, extra parameters is new port
#define TGS_EVENT_PORT_SWAP -2
/// Before the instance is renamed, extra parameter is the new name
#define TGS_EVENT_INSTANCE_RENAMED -3
/// After the watchdog reattaches to DD, extra parameter is the new [/datum/tgs_version] of the server
#define TGS_EVENT_WATCHDOG_REATTACH -4
//See the descriptions for the parameters of these codes here: https://github.com/tgstation/tgstation-server/blob/master/src/Tgstation.Server.Host/Components/EventType.cs
/// When the repository is reset to its origin reference. Parameters: Reference name, Commit SHA
#define TGS_EVENT_REPO_RESET_ORIGIN 0
/// When the repository performs a checkout. Parameters: Checkout git object
#define TGS_EVENT_REPO_CHECKOUT 1
/// When the repository performs a fetch operation. No parameters
#define TGS_EVENT_REPO_FETCH 2
/// When the repository merges a pull request. Parameters: PR Number, PR Sha, (Nullable) Comment made by TGS user
#define TGS_EVENT_REPO_MERGE_PULL_REQUEST 3
/// Before the repository makes a sychronize operation. Parameters: Absolute repostiory path
#define TGS_EVENT_REPO_PRE_SYNCHRONIZE 4
/// Before a BYOND install operation begins. Parameters: [/datum/tgs_version] of the installing BYOND
#define TGS_EVENT_BYOND_INSTALL_START 5
/// When a BYOND install operation fails. Parameters: Error message
#define TGS_EVENT_BYOND_INSTALL_FAIL 6
/// When the active BYOND version changes. Parameters: (Nullable) [/datum/tgs_version] of the current BYOND, [/datum/tgs_version] of the new BYOND
#define TGS_EVENT_BYOND_ACTIVE_VERSION_CHANGE 7
/// When the compiler starts running. Parameters: Game directory path, origin commit SHA
#define TGS_EVENT_COMPILE_START 8
/// When a compile is cancelled. No parameters
#define TGS_EVENT_COMPILE_CANCELLED 9
/// When a compile fails. Parameters: Game directory path, [TRUE]/[FALSE] based on if the cause for failure was DMAPI validation
#define TGS_EVENT_COMPILE_FAILURE 10
#define TGS_EVENT_COMPILE_COMPLETE 11 // Note, this event fires before the new .dmb is loaded into the watchdog. Consider using the TGS_EVENT_DEPLOYMENT_COMPLETE instead
/// When a compile operation completes. Note, this event fires before the new .dmb is loaded into the watchdog. Consider using the [TGS_EVENT_DEPLOYMENT_COMPLETE] instead. Parameters: Game directory path
#define TGS_EVENT_COMPILE_COMPLETE 11
/// When an automatic update for the current instance begins. No parameters
#define TGS_EVENT_INSTANCE_AUTO_UPDATE_START 12
/// When the repository encounters a merge conflict: Parameters: Base SHA, target SHA, base reference, target reference
#define TGS_EVENT_REPO_MERGE_CONFLICT 13
/// When a deployment completes. No Parameters
#define TGS_EVENT_DEPLOYMENT_COMPLETE 14
/// Before the watchdog shuts down. Not sent for graceful shutdowns. No parameters.
#define TGS_EVENT_WATCHDOG_SHUTDOWN 15
/// Before the watchdog detaches for a TGS update/restart. No parameters.
#define TGS_EVENT_WATCHDOG_DETACH 16
//OTHER ENUMS
// OTHER ENUMS
/// The server will reboot normally.
#define TGS_REBOOT_MODE_NORMAL 0
/// The server will stop running on reboot.
#define TGS_REBOOT_MODE_SHUTDOWN 1
/// The watchdog will restart on reboot.
#define TGS_REBOOT_MODE_RESTART 2
/// DreamDaemon Trusted security level.
#define TGS_SECURITY_TRUSTED 0
/// DreamDaemon Safe security level.
#define TGS_SECURITY_SAFE 1
/// DreamDaemon Ultrasafe security level.
#define TGS_SECURITY_ULTRASAFE 2
//REQUIRED HOOKS
//Call this somewhere in /world/New() that is always run
//IMPORTANT: This function may sleep!
//event_handler: optional user defined event handler. The default behaviour is to broadcast the event in english to all connected admin channels
//minimum_required_security_level: The minimum required security level to run the game in which the DMAPI is integrated
/**
* Call this somewhere in [/world/proc/New] that is always run. This function may sleep!
*
* * event_handler - Optional user defined [/datum/tgs_event_handler].
* * minimum_required_security_level: The minimum required security level to run the game in which the DMAPI is integrated. Can be one of [TGS_SECURITY_ULTRASAFE], [TGS_SECURITY_SAFE], or [TGS_SECURITY_TRUSTED].
*/
/world/proc/TgsNew(datum/tgs_event_handler/event_handler, minimum_required_security_level = TGS_SECURITY_ULTRASAFE)
return
//Call this when your initializations are complete and your game is ready to play before any player interactions happen
//This may use world.sleep_offline to make this happen so ensure no changes are made to it while this call is running
//Most importantly, before this point, note that any static files or directories may be in use by another server. Your code should account for this
//This function should not be called before ..() in /world/New()
/**
* Call this when your initializations are complete and your game is ready to play before any player interactions happen.
*
* This may use [/world/var/sleep_offline] to make this happen so ensure no changes are made to it while this call is running.
* Before this point, note that any static files or directories may be in use by another server. Your code should account for this.
* This function should not be called before ..() in [/world/proc/New].
*/
/world/proc/TgsInitializationComplete()
return
//Put this at the start of /world/Topic()
/// Put this at the start of [/world/proc/Topic].
#define TGS_TOPIC var/tgs_topic_return = TgsTopic(args[1]); if(tgs_topic_return) return tgs_topic_return
//Call this at the beginning of world/Reboot(reason)
/**
* Call this at the beginning of [world/proc/Reboot].
*/
/world/proc/TgsReboot()
return
//DATUM DEFINITIONS
//unless otherwise specified all datums defined here should be considered read-only, warranty void if written
// DATUM DEFINITIONS
// All datums defined here should be considered read-only
//represents git revision information about the current world build
/// Represents git revision information.
/datum/tgs_revision_information
var/commit //full sha of compiled commit
var/origin_commit //full sha of last known remote commit. This may be null if the TGS repository is not currently tracking a remote branch
/// Full SHA of the commit.
var/commit
/// Full sha of last known remote commit. This may be null if the TGS repository is not currently tracking a remote branch.
var/origin_commit
//represents a version of tgstation-server
/// Represents a version.
/datum/tgs_version
var/suite //The suite/major version, can be >=3
/// The suite/major version number
var/suite
//this group of variables can be null to represent a wild card
var/minor //The minor version
var/patch //The patch version
var/deprecated_patch //The legacy version
// This group of variables can be null to represent a wild card
/// The minor version number. null for wildcards
var/minor
/// The patch version number. null for wildcards
var/patch
var/raw_parameter //The unparsed parameter
var/deprefixed_parameter //The version only bit of raw_parameter
/// Legacy version number. Generally null
var/deprecated_patch
//if the tgs_version is a wildcard version
/// Unparsed string value
var/raw_parameter
/// String value minus prefix
var/deprefixed_parameter
/**
* Returns [TRUE]/[FALSE] based on if the [/datum/tgs_version] contains wildcards.
*/
/datum/tgs_version/proc/Wildcard()
return
//if the tgs_version equals some other_version
/**
* Returns [TRUE]/[FALSE] based on if the [/datum/tgs_version] equals some other version.
*
* other_version - The [/datum/tgs_version] to compare against.
*/
/datum/tgs_version/proc/Equals(datum/tgs_version/other_version)
return
//represents a merge of a GitHub pull request
/// Represents a merge of a GitHub pull request.
/datum/tgs_revision_information/test_merge
var/number //pull request number
var/title //pull request title
var/body //pull request body
var/author //pull request github author
var/url //link to pull request html
var/pull_request_commit //commit of the pull request when it was merged
var/time_merged //timestamp of when the merge commit for the pull request was created
var/comment //optional comment left by the one who initiated the test merge
/// The pull request number.
var/number
/// The pull request title when it was merged.
var/title
/// The pull request body when it was merged.
var/body
/// The GitHub username of the pull request's author.
var/author
/// An http URL to the pull request.
var/url
/// The SHA of the pull request when that was merged.
var/pull_request_commit
/// ISO 8601 timestamp of when the pull request was merged.
var/time_merged
/// (Nullable) Comment left by the TGS user who initiated the merge..
var/comment
//represents a connected chat channel
/// Represents a connected chat channel.
/datum/tgs_chat_channel
var/id //internal channel representation
var/friendly_name //user friendly channel name
var/connection_name //the name of the configured chat connection
var/is_admin_channel //if the server operator has marked this channel for game admins only
var/is_private_channel //if this is a private chat channel
var/custom_tag //user defined string associated with channel
/// TGS internal channel ID.
var/id
/// User friendly name of the channel.
var/friendly_name
/// Name of the chat connection. This is the IRC server address or the Discord guild.
var/connection_name
/// [TRUE]/[FALSE] based on if the server operator has marked this channel for game admins only.
var/is_admin_channel
/// [TRUE]/[FALSE] if the channel is a private message channel for a [/datum/tgs_chat_user].
var/is_private_channel
/// Tag string associated with the channel in TGS
var/custom_tag
//represents a chat user
// Represents a chat user
/datum/tgs_chat_user
var/id //Internal user representation, requires channel to be unique
var/friendly_name //The user's public name
var/mention //The text to use to ping this user in a message
var/datum/tgs_chat_channel/channel //The /datum/tgs_chat_channel this user was from
/// TGS internal user ID.
var/id
// The user's display name.
var/friendly_name
// The string to use to ping this user in a message.
var/mention
/// The [/datum/tgs_chat_channel] the user was from
var/datum/tgs_chat_channel/channel
//user definable callback for handling events
//extra parameters may be specified depending on the event
/**
* User definable callback for handling TGS events.
*
* event_code - One of the TGS_EVENT_ defines. Extra parameters will be documented in each
*/
/datum/tgs_event_handler/proc/HandleEvent(event_code, ...)
set waitfor = FALSE
return
//user definable chat command
/// User definable chat command
/datum/tgs_chat_command
var/name = "" //the string to trigger this command on a chat bot. e.g. TGS3_BOT: do_this_command
var/help_text = "" //help text for this command
var/admin_only = FALSE //set to TRUE if this command should only be usable by registered chat admins
/// The string to trigger this command on a chat bot. e.g `@bot name ...` or `!tgs name ...`
var/name = ""
/// The help text displayed for this command
var/help_text = ""
/// If this command should be available to game administrators only
var/admin_only = FALSE
//override to implement command
//sender: The tgs_chat_user who send to command
//params: The trimmed string following the command name
//The return value will be stringified and sent to the appropriate chat
/**
* Process command activation. Should return a string to respond to the issuer with.
*
* sender - The [/datum/tgs_chat_user] who issued the command.
* params - The trimmed string following the command `/datum/tgs_chat_command/var/name].
*/
/datum/tgs_chat_command/proc/Run(datum/tgs_chat_user/sender, params)
CRASH("[type] has no implementation for Run()")
//FUNCTIONS
// API FUNCTIONS
//Returns the respective supported /datum/tgs_version of the API
/// Returns the maximum supported [/datum/tgs_version] of the DMAPI.
/world/proc/TgsMaximumAPIVersion()
return
/// Returns the minimum supported [/datum/tgs_version] of the DMAPI.
/world/proc/TgsMinimumAPIVersion()
return
//Returns TRUE if the world was launched under the server tools and the API matches, FALSE otherwise
//No function below this succeeds if it returns FALSE or if TgsNew() has yet to be called
/**
* Returns [TRUE] if DreamDaemon was launched under TGS, the API matches, and was properly initialized. [FALSE] will be returned otherwise.
*/
/world/proc/TgsAvailable()
return
//Forces a hard reboot of BYOND by ending the process
//unlike del(world) clients will try to reconnect
//If the service has not requested a shutdown, the next server will take over
// No function below this succeeds if it TgsAvailable() returns FALSE or if TgsNew() has yet to be called.
/**
* Forces a hard reboot of DreamDaemon by ending the process.
*
* Unlike del(world) clients will try to reconnect.
* If TGS has not requested a [TGS_REBOOT_MODE_SHUTDOWN] DreamDaemon will be launched again
*/
/world/proc/TgsEndProcess()
return
//Send a message to non-admin connected chats
//message: The message to send
//admin_only: If TRUE, message will instead be sent to only admin connected chats
/world/proc/TgsTargetedChatBroadcast(message, admin_only)
/**
* Send a message to connected chats.
*
* message - The string to send.
* admin_only: If [TRUE], message will be sent to admin connected chats. Vice-versa applies.
*/
/world/proc/TgsTargetedChatBroadcast(message, admin_only = FALSE)
return
//Send a private message to a specific user
//message: The message to send
//user: The /datum/tgs_chat_user to send to
/**
* Send a private message to a specific user.
*
* message - The string to send.
* user: The [/datum/tgs_chat_user] to PM.
*/
/world/proc/TgsChatPrivateMessage(message, datum/tgs_chat_user/user)
return
//The following functions will sleep if a call to TgsNew() is sleeping
// The following functions will sleep if a call to TgsNew() is sleeping
//Sends a message to connected game chats
//message: The message to send
//channels: optional channels to limit the broadcast to
/world/proc/TgsChatBroadcast(message, list/channels)
/**
* Send a message to connected chats that are flagged as game-related in TGS.
*
* message - The string to send.
* channels - Optional list of [/datum/tgs_chat_channel]s to restrict the message to.
*/
/world/proc/TgsChatBroadcast(message, list/channels = null)
return
//Gets the current /datum/tgs_version of the server tools running the server
/// Returns the current [/datum/tgs_version] of TGS if it is running the server, null otherwise.
/world/proc/TgsVersion()
return
//Gets the current /datum/tgs_version of the DMAPI being used
/// Returns the current [/datum/tgs_version] of the DMAPI being used if it was activated, null otherwise.
/world/proc/TgsApiVersion()
return
//Gets the name of the TGS instance running the game
/// Returns the name of the TGS instance running the game if TGS is present, null otherwise.
/world/proc/TgsInstanceName()
return
//Get the current `/datum/tgs_revision_information`
/// Return the current [/datum/tgs_revision_information] of the running server if TGS is present, null otherwise.
/world/proc/TgsRevision()
return
//Get the current BYOND security level
/// Returns the current BYOND security level as a TGS_SECURITY_ define if TGS is present, null otherwise.
/world/proc/TgsSecurityLevel()
return
//Gets a list of active `/datum/tgs_revision_information/test_merge`s
/// Returns a list of active [/datum/tgs_revision_information/test_merge]s if TGS is present, null otherwise.
/world/proc/TgsTestMerges()
return
//Gets a list of connected tgs_chat_channel
/// Returns a list of connected [/datum/tgs_chat_channel]s if TGS is present, null otherwise.
/world/proc/TgsChatChannelInfo()
return
+2
View File
@@ -15,6 +15,8 @@
var/textb = copytext(HTMLstring, 6, 8)
return rgb(255 - hex2num(textr), 255 - hex2num(textg), 255 - hex2num(textb))
//Better performant than an artisanal proc and more reliable than Turn(). From TGMC.
#define REVERSE_DIR(dir) ( ((dir & 85) << 1) | ((dir & 170) >> 1) )
//Returns location. Returns null if no location was found.
/proc/get_teleport_loc(turf/location,mob/target,distance = 1, density = FALSE, errorx = 0, errory = 0, eoffsetx = 0, eoffsety = 0)
/*
+2 -3
View File
@@ -242,15 +242,14 @@ GLOBAL_LIST_INIT(bitfields, list(
"MOBILITY_RESIST" = MOBILITY_RESIST
),
"combat_flags" = list(
"COMBAT_FLAG_COMBAT_TOGGLED" = COMBAT_FLAG_COMBAT_TOGGLED,
"COMBAT_FLAG_SPRINT_TOGGLED" = COMBAT_FLAG_SPRINT_TOGGLED,
"COMBAT_FLAG_COMBAT_ACTIVE" = COMBAT_FLAG_COMBAT_ACTIVE,
"COMBAT_FLAG_SPRINT_ACTIVE" = COMBAT_FLAG_SPRINT_ACTIVE,
"COMBAT_FLAG_ATTEMPTING_CRAWL" = COMBAT_FLAG_ATTEMPTING_CRAWL,
"COMBAT_FLAG_HARD_STAMCRIT" = COMBAT_FLAG_HARD_STAMCRIT,
"COMBAT_FLAG_SOFT_STAMCRIT" = COMBAT_FLAG_SOFT_STAMCRIT,
"COMBAT_FLAG_INTENTIONALLY_RESTING" = COMBAT_FLAG_INTENTIONALLY_RESTING,
"COMBAT_FLAG_RESISTING_REST" = COMBAT_FLAG_RESISTING_REST
"COMBAT_FLAG_RESISTING_REST" = COMBAT_FLAG_RESISTING_REST,
"COMBAT_FLAG_SPRINT_FORCED" = COMBAT_FLAG_SPRINT_FORCED
),
"shield_flags" = list(
"SHIELD_TRANSPARENT" = SHIELD_TRANSPARENT,
+2 -24
View File
@@ -24,16 +24,6 @@
return
/client
var/list/atom/selected_target[2]
var/obj/item/active_mousedown_item = null
var/mouseParams = ""
var/mouseLocation = null
var/mouseObject = null
var/mouseControlObject = null
var/middragtime = 0
var/atom/middragatom
/client/MouseDown(object, location, control, params)
if (mouse_down_icon)
mouse_pointer_icon = mouse_down_icon
@@ -84,12 +74,6 @@
/obj/item/proc/onMouseUp(object, location, params, mob)
return
/obj/item
var/canMouseDown = FALSE
/obj/item/gun
var/automatic = 0 //can gun use it, 0 is no, anything above 0 is the delay between clicks in ds
/obj/item/gun/CanItemAutoclick(object, location, params)
. = automatic
@@ -108,16 +92,10 @@
mouseLocation = location
mouseObject = object
mouseControlObject = control
if(mob && LAZYLEN(mob.mousemove_intercept_objects))
for(var/datum/D in mob.mousemove_intercept_objects)
D.onMouseMove(object, location, control, params)
if(!show_popup_menus && mob) //CIT CHANGE - passes onmousemove() to mobs
mob.onMouseMove(object, location, control, params) //CIT CHANGE - ditto
if(mob)
SEND_SIGNAL(mob, COMSIG_MOB_CLIENT_MOUSEMOVE, object, location, control, params)
..()
/datum/proc/onMouseMove(object, location, control, params)
return
/client/MouseDrag(src_object,atom/over_object,src_location,over_location,src_control,over_control,params)
var/list/L = params2list(params)
if (L["middle"])
-3
View File
@@ -642,9 +642,6 @@ so as to remain in compliance with the most up-to-date laws."
mymob.client.screen |= alert
return 1
/mob
var/list/alerts = list() // contains /obj/screen/alert only // On /mob so clientless mobs will throw alerts properly
/obj/screen/alert/Click(location, control, params)
if(!usr || !usr.client)
return
-4
View File
@@ -1,7 +1,3 @@
/mob
var/list/screens = list()
/mob/proc/overlay_fullscreen(category, type, severity)
var/obj/screen/fullscreen/screen = screens[category]
if (!screen || screen.type != type)
-2
View File
@@ -115,8 +115,6 @@ GLOBAL_LIST_INIT(available_ui_styles, list(
return ..()
/mob
var/hud_type = /datum/hud
/mob/proc/create_mob_hud()
if(!client || hud_used)
-7
View File
@@ -246,13 +246,6 @@
using.screen_loc = ui_pull_resist
using.hud = src
static_inventory += using
//CIT CHANGES - combat mode buttons
using = new /obj/screen/combattoggle()
using.icon = tg_ui_icon_to_cit_ui(ui_style)
using.screen_loc = ui_combat_toggle
using.hud = src
static_inventory += using
//END OF CIT CHANGES
using = new /obj/screen/human/toggle()
-12
View File
@@ -1,16 +1,4 @@
/client
var/list/parallax_layers
var/list/parallax_layers_cached
var/atom/movable/movingmob
var/turf/previous_turf
var/dont_animate_parallax //world.time of when we can state animate()ing parallax again
var/last_parallax_shift //world.time of last update
var/parallax_throttle = 0 //ds between updates
var/parallax_movedir = 0
var/parallax_layers_max = 3
var/parallax_animate_timer
/datum/hud/proc/create_parallax(mob/viewmob)
var/mob/screenmob = viewmob || mymob
var/client/C = screenmob.client
+5 -7
View File
@@ -113,7 +113,7 @@
/obj/attacked_by(obj/item/I, mob/living/user)
var/totitemdamage = I.force
var/bad_trait
if(!(user.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE) && iscarbon(user))
if(!SEND_SIGNAL(user, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_INACTIVE))
totitemdamage *= 0.5
bad_trait = SKILL_COMBAT_MODE //blacklist combat skills.
if(I.used_skills && user.mind)
@@ -155,9 +155,11 @@
/mob/living/proc/pre_attacked_by(obj/item/I, mob/living/user)
. = I.force
var/bad_trait
if(!(user.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE) && iscarbon(user))
if(SEND_SIGNAL(user, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_INACTIVE))
. *= 0.5
bad_trait = SKILL_COMBAT_MODE //blacklist combat skills.
if(SEND_SIGNAL(src, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_INACTIVE))
. *= 1.5
if(!CHECK_MOBILITY(user, MOBILITY_STAND))
. *= 0.5
if(!user.mind || !I.used_skills)
@@ -169,10 +171,6 @@
continue
user.mind.auto_gain_experience(skill, I.skill_gain)
/mob/living/carbon/pre_attacked_by(obj/item/I, mob/living/user)
. = ..()
if(!(combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
. *= 1.5
// Proximity_flag is 1 if this afterattack was called on something adjacent, in your square, or on your person.
// Click parameters is the params string from byond Click() code, see that documentation.
@@ -212,7 +210,7 @@
if(!user)
return
var/bad_trait
if(iscarbon(user) && !(user.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
if(SEND_SIGNAL(user, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_INACTIVE))
. *= STAM_COST_NO_COMBAT_MULT
bad_trait = SKILL_COMBAT_MODE
if(used_skills && user.mind)
-8
View File
@@ -731,14 +731,6 @@
if(next_use_time > world.time)
START_PROCESSING(SSfastprocess, src)
//Stickmemes
/datum/action/item_action/stickmen
name = "Summon Stick Minions"
desc = "Allows you to summon faithful stickmen allies to aide you in battle."
icon_icon = 'icons/mob/actions/actions_minor_antag.dmi'
button_icon_state = "art_summon"
//surf_ss13
/datum/action/item_action/bhop
name = "Activate Jump Boots"
+217
View File
@@ -0,0 +1,217 @@
/**
* Combat mode component. It makes the user face whichever atom the mouse pointer is hovering,
* amongst other things designed outside of this file, namely PvP and PvE stuff, hence the name.
* Can be toggled on and off by clicking the screen hud object or by pressing the assigned hotkey (default 'C')
*/
/datum/component/combat_mode
var/mode_flags = COMBAT_MODE_INACTIVE
var/combatmessagecooldown
var/lastmousedir
var/obj/screen/combattoggle/hud_icon
var/hud_loc
/datum/component/combat_mode/Initialize(hud_loc = ui_combat_toggle)
if(!isliving(parent))
return COMPONENT_INCOMPATIBLE
var/mob/living/L = parent
src.hud_loc = hud_loc
RegisterSignal(L, SIGNAL_TRAIT(TRAIT_COMBAT_MODE_LOCKED), .proc/update_combat_lock)
RegisterSignal(L, COMSIG_TOGGLE_COMBAT_MODE, .proc/user_toggle_intentional_combat_mode)
RegisterSignal(L, COMSIG_DISABLE_COMBAT_MODE, .proc/safe_disable_combat_mode)
RegisterSignal(L, COMSIG_ENABLE_COMBAT_MODE, .proc/safe_enable_combat_mode)
RegisterSignal(L, COMSIG_MOB_DEATH, .proc/on_death)
RegisterSignal(L, COMSIG_MOB_CLIENT_LOGOUT, .proc/on_logout)
RegisterSignal(L, COMSIG_MOB_HUD_CREATED, .proc/on_mob_hud_created)
RegisterSignal(L, COMSIG_COMBAT_MODE_CHECK, .proc/check_flags)
update_combat_lock()
if(L.client)
on_mob_hud_created(L)
/datum/component/combat_mode/Destroy()
if(parent)
safe_disable_combat_mode(parent)
if(hud_icon)
QDEL_NULL(hud_icon)
return ..()
/// Creates the hud screen object.
/datum/component/combat_mode/proc/on_mob_hud_created(mob/source)
hud_icon = new
hud_icon.hud = source.hud_used
hud_icon.icon = tg_ui_icon_to_cit_ui(source.hud_used.ui_style)
hud_icon.screen_loc = hud_loc
source.hud_used.static_inventory += hud_icon
hud_icon.update_icon()
/// Combat mode can be locked out, forcibly disabled by a status trait.
/datum/component/combat_mode/proc/update_combat_lock()
var/locked = HAS_TRAIT(parent, TRAIT_COMBAT_MODE_LOCKED)
var/desired = (mode_flags & COMBAT_MODE_TOGGLED)
var/actual = (mode_flags & COMBAT_MODE_ACTIVE)
if(actual)
if(locked)
disable_combat_mode(parent, FALSE, TRUE)
else if(!desired)
disable_combat_mode(parent, TRUE, TRUE)
else
if(desired && !locked)
enable_combat_mode(parent, FALSE, TRUE)
/// Enables combat mode. Please use 'safe_enable_combat_mode' instead, if you wish to also enable the toggle flag.
/datum/component/combat_mode/proc/enable_combat_mode(mob/living/source, silent = TRUE, forced = TRUE, visible = FALSE, locked = FALSE, playsound = FALSE)
if(locked)
if(hud_icon)
hud_icon.combat_on = TRUE
hud_icon.update_icon()
return
if(mode_flags & COMBAT_MODE_ACTIVE)
return
mode_flags |= COMBAT_MODE_ACTIVE
mode_flags &= ~COMBAT_MODE_INACTIVE
SEND_SIGNAL(source, COMSIG_LIVING_COMBAT_ENABLED, forced)
if(!silent)
var/self_message = forced? "<span class='warning'>Your muscles reflexively tighten!</span>" : "<span class='warning'>You drop into a combative stance!</span>"
if(visible && (forced || world.time >= combatmessagecooldown))
combatmessagecooldown = world.time + 10 SECONDS
if(!forced)
if(source.a_intent != INTENT_HELP)
source.visible_message("<span class='warning'>[source] [source.resting ? "tenses up" : "drops into a combative stance"].</span>", self_message)
else
source.visible_message("<span class='notice'>[source] [pick("looks","seems","goes")] [pick("alert","attentive","vigilant")].</span>")
else
source.visible_message("<span class='warning'>[source] drops into a combative stance!</span>", self_message)
else
to_chat(source, self_message)
if(playsound)
source.playsound_local(source, 'sound/misc/ui_toggle.ogg', 50, FALSE, pressure_affected = FALSE) //Sound from interbay!
RegisterSignal(source, COMSIG_MOB_CLIENT_MOUSEMOVE, .proc/onMouseMove)
RegisterSignal(source, COMSIG_MOVABLE_MOVED, .proc/on_move)
RegisterSignal(source, COMSIG_MOB_CLIENT_MOVE, .proc/on_client_move)
if(hud_icon)
hud_icon.combat_on = TRUE
hud_icon.update_icon()
/// Disables combat mode. Please use 'safe_disable_combat_mode' instead, if you wish to also disable the toggle flag.
/datum/component/combat_mode/proc/disable_combat_mode(mob/living/source, silent = TRUE, forced = TRUE, visible = FALSE, locked = FALSE, playsound = FALSE)
if(locked)
if(hud_icon)
hud_icon.combat_on = FALSE
hud_icon.update_icon()
return
if(!(mode_flags & COMBAT_MODE_ACTIVE))
return
mode_flags &= ~COMBAT_MODE_ACTIVE
mode_flags |= COMBAT_MODE_INACTIVE
SEND_SIGNAL(source, COMSIG_LIVING_COMBAT_DISABLED, forced)
if(!silent)
var/self_message = forced? "<span class='warning'>Your muscles are forcibly relaxed!</span>" : "<span class='warning'>You relax your stance.</span>"
if(visible)
source.visible_message("<span class='warning'>[source] relaxes [source.p_their()] stance.</span>", self_message)
else
to_chat(source, self_message)
if(playsound)
source.playsound_local(source, 'sound/misc/ui_toggleoff.ogg', 50, FALSE, pressure_affected = FALSE) //Slightly modified version of the toggleon sound!
UnregisterSignal(source, list(COMSIG_MOB_CLIENT_MOUSEMOVE, COMSIG_MOVABLE_MOVED, COMSIG_MOB_CLIENT_MOVE))
if(hud_icon)
hud_icon.combat_on = FALSE
hud_icon.update_icon()
///Changes the user direction to (try) keep match the pointer.
/datum/component/combat_mode/proc/on_move(atom/movable/source, dir, atom/oldloc, forced)
var/mob/living/L = source
if(mode_flags & COMBAT_MODE_ACTIVE && L.client && lastmousedir && lastmousedir != dir)
L.setDir(lastmousedir, ismousemovement = TRUE)
/// Added movement delay if moving backward.
/datum/component/combat_mode/proc/on_client_move(mob/source, client/client, direction, n, oldloc, added_delay)
if(oldloc != n && direction == REVERSE_DIR(source.dir))
client.move_delay += added_delay*0.5
///Changes the user direction to (try) match the pointer.
/datum/component/combat_mode/proc/onMouseMove(mob/source, object, location, control, params)
if(source.client.show_popup_menus)
return
source.face_atom(object, TRUE)
lastmousedir = source.dir
/// Toggles whether the user is intentionally in combat mode. THIS should be the proc you generally use! Has built in visual/to other player feedback, as well as an audible cue to ourselves.
/datum/component/combat_mode/proc/user_toggle_intentional_combat_mode(mob/living/source)
if(mode_flags & COMBAT_MODE_TOGGLED)
safe_disable_combat_mode(source)
else if(source.stat == CONSCIOUS && !(source.combat_flags & COMBAT_FLAG_HARD_STAMCRIT))
safe_enable_combat_mode(source)
/// Enables intentionally being in combat mode. Please try to use the COMSIG_COMBAT_MODE_CHECK signal for feedback when possible.
/datum/component/combat_mode/proc/safe_enable_combat_mode(mob/living/source, silent = FALSE, visible = TRUE)
if((mode_flags & COMBAT_MODE_TOGGLED) && (mode_flags & COMBAT_MODE_ACTIVE))
return TRUE
mode_flags |= COMBAT_MODE_TOGGLED
enable_combat_mode(source, silent, FALSE, visible, HAS_TRAIT(source, TRAIT_COMBAT_MODE_LOCKED), TRUE)
if(source.client)
source.client.show_popup_menus = FALSE
if(iscarbon(source)) //I dislike this typecheck. It probably should be removed once that spoiled apple is componentized too.
var/mob/living/carbon/C = source
if(C.voremode)
C.disable_vore_mode()
return TRUE
/// Disables intentionally being in combat mode. Please try to use the COMSIG_COMBAT_MODE_CHECK signal for feedback when possible.
/datum/component/combat_mode/proc/safe_disable_combat_mode(mob/living/source, silent = FALSE, visible = FALSE)
if(!(mode_flags & COMBAT_MODE_TOGGLED) && !(mode_flags & COMBAT_MODE_ACTIVE))
return TRUE
mode_flags &= ~COMBAT_MODE_TOGGLED
disable_combat_mode(source, silent, FALSE, visible, !(mode_flags & COMBAT_MODE_ACTIVE), TRUE)
if(source.client)
source.client.show_popup_menus = TRUE
return TRUE
/// Returns a field of flags that are contained in both the second arg and our bitfield variable.
/datum/component/combat_mode/proc/check_flags(mob/living/source, flags)
return mode_flags & (flags)
/// Disables combat mode upon death.
/datum/component/combat_mode/proc/on_death(mob/living/source)
safe_disable_combat_mode(source)
/// Disables combat mode upon logout
/datum/component/combat_mode/proc/on_logout(mob/living/source)
safe_disable_combat_mode(source)
/// The screen button.
/obj/screen/combattoggle
name = "toggle combat mode"
icon = 'modular_citadel/icons/ui/screen_midnight.dmi'
icon_state = "combat_off"
var/mutable_appearance/flashy
var/combat_on = FALSE ///Wheter combat mode is enabled or not, so we don't have to store a reference.
/obj/screen/combattoggle/Click()
if(hud && usr == hud.mymob)
SEND_SIGNAL(hud.mymob, COMSIG_TOGGLE_COMBAT_MODE)
/obj/screen/combattoggle/update_icon_state()
var/mob/living/user = hud?.mymob
if(!user)
return
if(combat_on)
icon_state = "combat"
else if(HAS_TRAIT(user, TRAIT_COMBAT_MODE_LOCKED))
icon_state = "combat_locked"
else
icon_state = "combat_off"
/obj/screen/combattoggle/update_overlays()
. = ..()
var/mob/living/carbon/user = hud?.mymob
if(!(user?.client))
return
if(combat_on)
if(!flashy)
flashy = mutable_appearance('icons/mob/screen_gen.dmi', "togglefull_flash")
flashy.color = user.client.prefs.hud_toggle_color
. += flashy //TODO - beg lummox jr for the ability to force mutable appearances or images to be created rendering from their first frame of animation rather than being based entirely around the client's frame count
+2 -5
View File
@@ -47,14 +47,11 @@
if(icon_state)
lock_icon_state = icon_state
generate_lock_visuals()
var/mob/M = parent
LAZYOR(M.mousemove_intercept_objects, src)
RegisterSignal(parent, COMSIG_MOB_CLIENT_MOUSEMOVE, .proc/onMouseMove)
START_PROCESSING(SSfastprocess, src)
/datum/component/lockon_aiming/Destroy()
var/mob/M = parent
clear_visuals()
LAZYREMOVE(M.mousemove_intercept_objects, src)
STOP_PROCESSING(SSfastprocess, src)
return ..()
@@ -120,7 +117,7 @@
return
LAZYREMOVE(immune_weakrefs, A.weak_reference)
/datum/component/lockon_aiming/onMouseMove(object,location,control,params)
/datum/component/lockon_aiming/proc/onMouseMove(object,location,control,params)
var/mob/M = parent
if(!istype(M) || !M.client)
return
+1 -1
View File
@@ -20,7 +20,7 @@
valid_slots = _valid_slots
/datum/component/wearertargeting/phantomthief/proc/handlefilterstuff(mob/living/user, was_forced = FALSE)
if(!(user.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
if(!SEND_SIGNAL(user, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_ACTIVE))
user.remove_filter("phantomthief")
else
user.add_filter("phantomthief", 4, list(type = "drop_shadow", x = filter_x, y = filter_y, size = filter_size, color = filter_color))
+1 -1
View File
@@ -59,7 +59,7 @@
var/mob/living/simple_animal/L = new chosen_mob_type(spawn_location)
if(ishostile(L))
var/mob/living/simple_animal/hostile/H = L
H.friends += summoner // do not attack our summon boy
H.friends[summoner]++ // do not attack our summon boy
spawned_mobs += L
if(faction != null)
L.faction = faction
+3 -3
View File
@@ -39,11 +39,11 @@
/datum/martial_art/proc/damage_roll(mob/living/carbon/human/A, mob/living/carbon/human/D)
//Here we roll for our damage to be added into the damage var in the various attack procs. This is changed depending on whether we are in combat mode, lying down, or if our target is in combat mode.
var/damage = rand(A.dna.species.punchdamagelow, A.dna.species.punchdamagehigh)
if(!(D.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
if(SEND_SIGNAL(D, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_INACTIVE))
damage *= 1.5
if(!CHECK_MOBILITY(A, MOBILITY_STAND))
damage *= 0.5
if(!(A.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
if(SEND_SIGNAL(A, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_INACTIVE))
damage *= 0.25
return damage
@@ -83,7 +83,7 @@
var/datum/martial_art/X = H.mind.default_martial_art
X.teach(H)
REMOVE_TRAIT(H, TRAIT_PUGILIST, MARTIAL_ARTIST_TRAIT)
/datum/martial_art/proc/on_remove(mob/living/carbon/human/H)
if(help_verb)
H.verbs -= help_verb
-3
View File
@@ -97,9 +97,6 @@
if(current) // remove ourself from our old body's mind variable
current.mind = null
SStgui.on_transfer(current, new_character)
if(iscarbon(current))
var/mob/living/carbon/C = current
C.disable_intentional_combat_mode(TRUE)
if(key)
if(new_character.key != key) //if we're transferring into a body with a key associated which is not ours
+19
View File
@@ -1,3 +1,6 @@
/datum/tgs_event_handler/impl
var/datum/timedevent/reattach_timer
/datum/tgs_event_handler/impl/HandleEvent(event_code, ...)
switch(event_code)
if(TGS_EVENT_REBOOT_MODE_CHANGE)
@@ -18,3 +21,19 @@
if(TGS_EVENT_DEPLOYMENT_COMPLETE)
message_admins("TGS: Deployment complete!")
to_chat(world, "<span class='boldannounce'>Server updated, changes will be applied on the next round...</span>")
if(TGS_EVENT_WATCHDOG_DETACH)
message_admins("TGS restarting...")
reattach_timer = addtimer(CALLBACK(src, .proc/LateOnReattach), 1 MINUTES)
if(TGS_EVENT_WATCHDOG_REATTACH)
var/datum/tgs_version/old_version = world.TgsVersion()
var/datum/tgs_version/new_version = args[2]
if(!old_version.Equals(new_version))
to_chat(world, "<span class='boldannounce'>TGS updated to v[old_version.deprefixed_parameter]</span>")
else
message_admins("TGS: Back online")
if(reattach_timer)
deltimer(reattach_timer)
reattach_timer = null
/datum/tgs_event_handler/impl/proc/LateOnReattach()
message_admins("Warning: TGS hasn't notified us of it coming back for a full minute! Is there a problem?")
-3
View File
@@ -11,9 +11,6 @@
if(A.attachable)
return TRUE
/atom
var/datum/wires/wires = null
/atom/proc/attempt_wire_interaction(mob/user)
if(!wires)
return WIRE_INTERACTION_FAIL
+2
View File
@@ -47,6 +47,8 @@
///Modifier that raises/lowers the effect of the amount of a material, prevents small and easy to get items from being death machines.
var/material_modifier = 1
var/datum/wires/wires = null
var/icon/blood_splatter_icon
var/list/fingerprints
var/list/fingerprintshidden
+1 -2
View File
@@ -2,8 +2,7 @@
GLOBAL_VAR_INIT(hsboxspawn, TRUE)
/mob
var/datum/hSB/sandbox = null
/mob/proc/CanBuild()
sandbox = new/datum/hSB
sandbox.owner = src.ckey
+3 -1
View File
@@ -53,7 +53,9 @@
if("opening")
rad_insulation = 1
if("closing")
rad_insulation = 0.2
rad_insulation = -0.5
// A 3x3 N2 SM setup won't irradiate you if you're behind the shutter at -0.9 insulation. If it starts to delam, it'll start irradiating you slowly. Keep the value between -0.1 to -0.9
/obj/machinery/door/poddoor/shutters/window
name = "windowed shutters"
+9 -8
View File
@@ -138,6 +138,9 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
var/skill_difficulty = THRESHOLD_UNTRAINED //how difficult it's to use this item in general.
var/skill_gain = DEF_SKILL_GAIN //base skill value gain from using this item.
var/canMouseDown = FALSE
/obj/item/Initialize()
if (attack_verb)
@@ -420,14 +423,12 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
return usr.client.Click(src, src_location, src_control, params)
var/list/directaccess = usr.DirectAccess() //This, specifically, is what requires the copypaste. If this were after the adjacency check, then it'd be impossible to use items in your inventory, among other things.
//If this were before the above checks, then trying to click on items would act a little funky and signal overrides wouldn't work.
if(iscarbon(usr))
var/mob/living/carbon/C = usr
if((C.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE) && ((C.CanReach(src) || (src in directaccess)) && (C.CanReach(over) || (over in directaccess))))
if(!C.get_active_held_item())
C.UnarmedAttack(src, TRUE)
if(C.get_active_held_item() == src)
melee_attack_chain(C, over)
return TRUE //returning TRUE as a "is this overridden?" flag
if(SEND_SIGNAL(usr, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_ACTIVE) && ((usr.CanReach(src) || (src in directaccess)) && (usr.CanReach(over) || (over in directaccess))))
if(!usr.get_active_held_item())
usr.UnarmedAttack(src, TRUE)
if(usr.get_active_held_item() == src)
melee_attack_chain(usr, over)
return TRUE //returning TRUE as a "is this overridden?" flag
if(!Adjacent(usr) || !over.Adjacent(usr))
return // should stop you from dragging through windows
+1 -1
View File
@@ -107,7 +107,7 @@
return TRUE
/obj/item/shield/proc/user_shieldbash(mob/living/user, atom/target, harmful)
if(!(user.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE)) //Combat mode has to be enabled for shield bashing
if(!SEND_SIGNAL(user, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_ACTIVE)) //Combat mode has to be enabled for shield bashing
return FALSE
if(!(shield_flags & SHIELD_CAN_BASH))
to_chat(user, "<span class='warning'>[src] can't be used to shield bash!</span>")
+1 -6
View File
@@ -17,11 +17,6 @@
//eg: "Bloody screen" > "goggles colour" as the former is much more important
/mob
var/list/client_colours = list()
/*
Adds an instance of colour_type to the mob's client_colours list
colour_type - a typepath (subtyped from /datum/client_colour)
@@ -113,4 +108,4 @@
priority = INFINITY //we can't see colors anyway!
/datum/client_colour/monochrome/trance
priority = 1
priority = 1
+31 -1
View File
@@ -99,7 +99,37 @@
/// custom movement keys for this client
var/list/movement_keys = list()
///Autoclick list of two elements, first being the clicked thing, second being the parameters.
var/list/atom/selected_target[2]
///Autoclick variable referencing the associated item.
var/obj/item/active_mousedown_item = null
///Used in MouseDrag to preserve the original mouse click parameters
var/mouseParams = ""
///Used in MouseDrag to preserve the last mouse-entered location.
var/mouseLocation = null
///Used in MouseDrag to preserve the last mouse-entered object.
var/mouseObject = null
var/mouseControlObject = null
//Middle-mouse-button click dragtime control for aimbot exploit detection.
var/middragtime = 0
//Middle-mouse-button clicked object control for aimbot exploit detection.
var/atom/middragatom
/// Messages currently seen by this client
var/list/seen_messages
///When was the last time we warned them about not cryoing without an ahelp, set to -5 minutes so that rounstart cryo still warns
var/cryo_warned = -5 MINUTES
var/cryo_warned = -5 MINUTES
var/list/parallax_layers
var/list/parallax_layers_cached
var/atom/movable/movingmob
var/turf/previous_turf
///world.time of when we can state animate()ing parallax again
var/dont_animate_parallax
///world.time of last parallax update
var/last_parallax_shift
///ds between parallax updates
var/parallax_throttle = 0
var/parallax_movedir = 0
var/parallax_layers_max = 3
var/parallax_animate_timer
@@ -24,7 +24,7 @@
. += "<span class='notice'>[DisplayTimeText(nextadrenalinepop - world.time)] left before the adrenaline injector can be used again."
/obj/item/clothing/glasses/phantomthief/syndicate/proc/injectadrenaline(mob/living/user, was_forced = FALSE)
if(user.combat_flags & COMBAT_FLAG_COMBAT_TOGGLED && world.time >= nextadrenalinepop)
if(SEND_SIGNAL(user, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_TOGGLED) && world.time >= nextadrenalinepop)
nextadrenalinepop = world.time + 5 MINUTES
user.reagents.add_reagent(/datum/reagent/syndicateadrenals, 5)
user.playsound_local(user, 'sound/misc/adrenalinject.ogg', 100, 0, pressure_affected = FALSE)
+121 -18
View File
@@ -165,31 +165,134 @@
var/robe_charge = TRUE
actions_types = list(/datum/action/item_action/stickmen)
/obj/item/clothing/suit/wizrobe/paper/item_action_slot_check(slot, mob/user, datum/action/A)
if(A.type == /datum/action/item_action/stickmen && slot != SLOT_WEAR_SUIT)
return FALSE
return ..()
/obj/item/clothing/suit/wizrobe/paper/ui_action_click(mob/user, action)
stickmen()
//Stickmemes. VV-friendly.
/datum/action/item_action/stickmen
name = "Summon Stick Minions"
desc = "Allows you to summon faithful stickmen allies to aide you in battle."
icon_icon = 'icons/mob/actions/actions_minor_antag.dmi'
button_icon_state = "art_summon"
var/ready = TRUE
var/list/summoned_stickmen = list()
var/summoned_mob_path = /mob/living/simple_animal/hostile/stickman //Must be an hostile animal path.
var/max_stickmen = 8
var/cooldown = 3 SECONDS
var/list/book_of_grudges = list()
/datum/action/item_action/stickmen/New(Target)
..()
if(isitem(Target))
RegisterSignal(Target, COMSIG_PARENT_EXAMINE, .proc/give_infos)
/datum/action/item_action/stickmen/Destroy()
for(var/A in summoned_stickmen)
var/mob/living/simple_animal/hostile/S = A
if(S.client)
to_chat(S, "<span class='danger'>A dizzying sensation strikes you as the comglomerate of pencil lines you call \
your body crumbles under the pressure of an invisible eraser, soon to join bilions discarded sketches. \
It seems whatever was keeping you in this realm has come to an end, like all things.</span>")
animate(S, alpha = 0, time = 5 SECONDS)
QDEL_IN(S, 5 SECONDS)
return ..()
/datum/action/item_action/stickmen/proc/give_infos(atom/source, mob/user, list/examine_list)
examine_list += "<span class='notice'>Making sure you are properly wearing or holding it, \
point at whatever you want to rally your minions to its position."
examine_list += "While on <b>harm</b> intent, pointed mobs (minus you and the minions) \
will also be marked as foes for your minions to attack for the next 2 minutes.</span>"
/datum/action/item_action/stickmen/Grant(mob/M)
. = ..()
if(owner)
RegisterSignal(M, COMSIG_MOB_POINTED, .proc/rally)
if(book_of_grudges[M]) //Stop attacking your new master.
book_of_grudges -= M
for(var/A in summoned_stickmen)
var/mob/living/simple_animal/hostile/S = A
if(!S.mind)
S.LoseTarget()
/obj/item/clothing/suit/wizrobe/paper/verb/stickmen()
set category = "Object"
set name = "Summon Stick Minions"
set src in usr
if(!isliving(usr))
/datum/action/item_action/stickmen/Remove(mob/M)
. = ..()
UnregisterSignal(M, COMSIG_MOB_POINTED)
/datum/action/item_action/stickmen/Trigger()
. = ..()
if(!.)
return
if(!robe_charge)
to_chat(usr, "<span class='warning'>\The robe's internal magic supply is still recharging!</span>")
if(!ready)
to_chat(owner, "<span class='warning'>[src]'s internal magic supply is still recharging!</span>")
return FALSE
var/summon = TRUE
if(length(summoned_stickmen) >= max_stickmen)
var/mob/living/simple_animal/hostile/S = popleft(summoned_stickmen)
if(!S.client)
qdel(S)
else
S.forceMove(owner.drop_location())
S.revive(TRUE)
summoned_stickmen[S] = TRUE
summon = FALSE
owner.say("Rise, my creation! Off your page into this realm!", forced = "stickman summoning")
playsound(owner, 'sound/magic/summon_magic.ogg', 50, 1, 1)
if(summon)
var/mob/living/simple_animal/hostile/S = new summoned_mob_path (get_turf(usr))
S.faction = owner.faction
S.foes = book_of_grudges
RegisterSignal(S, COMSIG_PARENT_QDELETING, .proc/remove_from_list)
ready = FALSE
addtimer(CALLBACK(src, .proc/ready_again), cooldown)
/datum/action/item_action/stickmen/proc/remove_from_list(datum/source, forced)
summoned_stickmen -= source
/datum/action/item_action/stickmen/proc/ready_again()
ready = TRUE
if(owner)
to_chat(owner, "<span class='notice'>[src] hums, its internal magic supply restored.</span>")
/**
* Rallies your army of stickmen to whichever target the user is pointing.
* Should the user be on harm intent and the target be a living mob that's not the user or a fellow stickman,
* said target will be added to a list of foes which the stickmen will gladly dispose regardless of faction.
* This is designed so stickmen will move toward whatever you point at even when you don't want to, that's the downside.
*/
/datum/action/item_action/stickmen/proc/rally(mob/source, atom/A)
var/turf/T = get_turf(A)
var/list/surrounding_turfs = block(locate(T.x - 1, T.y - 1, T.z), locate(T.x + 1, T.y + 1, T.z))
if(!surrounding_turfs.len)
return
if(source.a_intent == INTENT_HARM && A != source && !summoned_stickmen[A])
var/mob/living/L
if(isliving(A)) //Gettem boys!
L = A
else if(ismecha(A))
var/obj/mecha/M = A
L = M.occupant
if(L && L.stat != DEAD && !HAS_TRAIT(L, TRAIT_DEATHCOMA)) //Taking revenge on the deads would be proposterous.
addtimer(CALLBACK(src, .proc/clear_grudge, L), 2 MINUTES, TIMER_OVERRIDE|TIMER_UNIQUE)
if(!book_of_grudges[L])
RegisterSignal(L, list(COMSIG_PARENT_QDELETING, COMSIG_MOB_DEATH), .proc/grudge_settled)
book_of_grudges[L] = TRUE
for(var/k in summoned_stickmen) //Shamelessly copied from the blob rally power
var/mob/living/simple_animal/hostile/S = k
if(!S.mind && isturf(S.loc) && get_dist(S, T) <= 10)
S.LoseTarget()
S.Goto(pick(surrounding_turfs), S.move_to_delay)
usr.say("Rise, my creation! Off your page into this realm!", forced = "stickman summoning")
playsound(src.loc, 'sound/magic/summon_magic.ogg', 50, 1, 1)
var/mob/living/M = new /mob/living/simple_animal/hostile/stickman(get_turf(usr))
var/list/factions = usr.faction
M.faction = factions
src.robe_charge = FALSE
sleep(30)
src.robe_charge = TRUE
to_chat(usr, "<span class='notice'>\The robe hums, its internal magic supply restored.</span>")
/datum/action/item_action/stickmen/proc/clear_grudge(mob/living/L)
if(!QDELETED(L))
book_of_grudges -= L
/datum/action/item_action/stickmen/proc/grudge_settled(mob/living/L)
UnregisterSignal(L, list(COMSIG_PARENT_QDELETING, COMSIG_MOB_DEATH))
book_of_grudges -= L
//Shielded Armour
+1 -5
View File
@@ -22,12 +22,8 @@
full_name = "Toggle combat mode"
description = "Toggles whether or not you're in combat mode."
/datum/keybinding/living/toggle_combat_mode/can_use(client/user)
return iscarbon(user.mob) // for now, only carbons should be using combat mode, although all livings have combat mode implemented.
/datum/keybinding/living/toggle_combat_mode/down(client/user)
var/mob/living/carbon/C = user.mob
C.user_toggle_intentional_combat_mode()
SEND_SIGNAL(user.mob, COMSIG_TOGGLE_COMBAT_MODE)
return TRUE
/datum/keybinding/living/toggle_resting
@@ -12,7 +12,6 @@
/obj/effect/mapping_helpers/network_builder/Initialize(mapload)
. = ..()
to_chat(world, "DEBUG: Initializing [COORD(src)]")
var/conflict = check_duplicates()
if(conflict)
stack_trace("WARNING: [type] network building helper found check_duplicates() conflict [conflict] in its location.!")
@@ -27,7 +26,6 @@
/// How this works: On LateInitialize, detect all directions that this should be applicable to, and do what it needs to do, and then inform all network builders in said directions that it's been around since it won't be around afterwards.
/obj/effect/mapping_helpers/network_builder/LateInitialize()
to_chat(world, "DEBUG: LateInitializing [COORD(src)]")
scan_directions()
build_network()
if(!custom_spawned)
@@ -33,7 +33,7 @@
if(malfunctioning)
H.faction |= list("lazarus", "[REF(user)]")
H.robust_searching = 1
H.friends += user
H.friends[user]++
H.attack_same = 1
log_game("[key_name(user)] has revived hostile mob [key_name(target)] with a malfunctioning lazarus injector")
else
@@ -24,12 +24,12 @@
if(!eye_blind)
blind_eyes(1)
update_mobility()
else
if(stat == UNCONSCIOUS)
stat = CONSCIOUS
if(!(combat_flags & COMBAT_FLAG_HARD_STAMCRIT))
set_resting(FALSE, TRUE)
else if(stat == UNCONSCIOUS)
stat = CONSCIOUS
if(!(combat_flags & COMBAT_FLAG_HARD_STAMCRIT))
set_resting(FALSE, TRUE)
if(eye_blind <= 1)
adjust_blindness(-1)
update_mobility()
update_mobility()
update_damage_hud()
update_health_hud()
+7 -10
View File
@@ -443,14 +443,14 @@
//dropItemToGround(I) CIT CHANGE - makes it so the item doesn't drop if the modifier rolls above 100
var/modifier = 0
var/modifier = 50
if(HAS_TRAIT(src, TRAIT_CLUMSY))
modifier -= 40 //Clumsy people are more likely to hit themselves -Honk!
//CIT CHANGES START HERE
else if(combat_flags & COMBAT_FLAG_COMBAT_ACTIVE)
modifier += 50
else if(SEND_SIGNAL(src, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_INACTIVE))
modifier -= 50
if(modifier < 100)
dropItemToGround(I)
@@ -828,16 +828,17 @@
return
if(IsUnconscious() || IsSleeping() || getOxyLoss() > 50 || (HAS_TRAIT(src, TRAIT_DEATHCOMA)) || (health <= HEALTH_THRESHOLD_FULLCRIT && !HAS_TRAIT(src, TRAIT_NOHARDCRIT)))
stat = UNCONSCIOUS
disable_intentional_combat_mode(FALSE, FALSE)
SEND_SIGNAL(src, COMSIG_DISABLE_COMBAT_MODE)
if(!eye_blind)
blind_eyes(1)
else
if(health <= crit_threshold && !HAS_TRAIT(src, TRAIT_NOSOFTCRIT))
stat = SOFT_CRIT
disable_intentional_combat_mode(FALSE, FALSE)
SEND_SIGNAL(src, COMSIG_DISABLE_COMBAT_MODE)
else
stat = CONSCIOUS
adjust_blindness(-1)
if(eye_blind <= 1)
adjust_blindness(-1)
update_mobility()
update_damage_hud()
update_health_hud()
@@ -1123,10 +1124,6 @@
if(mood.sanity < SANITY_UNSTABLE)
return TRUE
/mob/living/carbon/transfer_ckey(mob/new_mob, send_signal = TRUE)
disable_intentional_combat_mode(TRUE, FALSE)
return ..()
/mob/living/carbon/can_see_reagents()
. = ..()
if(.) //No need to run through all of this if it's already true.
@@ -1,6 +0,0 @@
/mob/living/carbon/enable_intentional_combat_mode()
. = ..()
if(.)
if(voremode)
toggle_vore_mode()
-6
View File
@@ -8,8 +8,6 @@
if(!gibbed)
emote("deathgasp")
disable_intentional_combat_mode(TRUE, FALSE)
. = ..()
for(var/T in get_traumas())
@@ -62,7 +60,3 @@
var/obj/item/bodypart/BP = X
BP.drop_limb()
BP.throw_at(get_edge_target_turf(src,pick(GLOB.alldirs)),rand(1,3),5)
/mob/living/carbon/ghostize(can_reenter_corpse = TRUE, special = FALSE, penalize = FALSE, voluntary = FALSE)
disable_intentional_combat_mode(TRUE, FALSE)
return ..()
+1 -1
View File
@@ -90,7 +90,7 @@
if(digitalcamo)
. += "[t_He] [t_is] moving [t_his] body in an unnatural and blatantly unsimian manner."
if(combat_flags & COMBAT_FLAG_COMBAT_ACTIVE)
if(SEND_SIGNAL(src, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_ACTIVE))
. += "[t_He] [t_is] visibly tense[CHECK_MOBILITY(src, MOBILITY_STAND) ? "." : ", and [t_is] standing in combative stance."]"
var/trait_exam = common_trait_examine()
@@ -39,6 +39,7 @@
. = ..()
if(!CONFIG_GET(flag/disable_human_mood))
AddComponent(/datum/component/mood)
AddComponent(/datum/component/combat_mode)
AddElement(/datum/element/flavor_text/carbon, _name = "Flavor Text", _save_key = "flavor_text")
AddElement(/datum/element/flavor_text, "", "Temporary Flavor Text", "This should be used only for things pertaining to the current round!")
AddElement(/datum/element/flavor_text, _name = "OOC Notes", _addendum = "Put information on ERP/vore/lewd-related preferences here. THIS SHOULD NOT CONTAIN REGULAR FLAVORTEXT!!", _always_show = TRUE, _save_key = "ooc_notes", _examine_no_preview = TRUE)
@@ -16,8 +16,6 @@
if(!SSI)
SSI = CONFIG_GET_ENTRY(number/movedelay/sprint_speed_increase)
. -= SSI.config_entry_value
if(wrongdirmovedelay)
. += 1
if (m_intent == MOVE_INTENT_WALK && HAS_TRAIT(src, TRAIT_SPEEDY_STEP))
. -= 1.5
@@ -1473,11 +1473,11 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
var/punchedbrute = target.getBruteLoss()
//CITADEL CHANGES - makes resting and disabled combat mode reduce punch damage, makes being out of combat mode result in you taking more damage
if(!(target.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
if(!SEND_SIGNAL(target, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_INACTIVE))
damage *= 1.5
if(!CHECK_MOBILITY(user, MOBILITY_STAND))
damage *= 0.5
if(!(user.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
if(SEND_SIGNAL(user, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_INACTIVE))
damage *= 0.25
//END OF CITADEL CHANGES
@@ -1625,11 +1625,11 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
log_combat(user, target, "disarmed out of grab from")
return
var/randn = rand(1, 100)
if(!(target.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE)) // CITADEL CHANGE
if(SEND_SIGNAL(target, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_INACTIVE)) // CITADEL CHANGE
randn += -10 //CITADEL CHANGE - being out of combat mode makes it easier for you to get disarmed
if(!CHECK_MOBILITY(user, MOBILITY_STAND)) //CITADEL CHANGE
randn += 100 //CITADEL CHANGE - No kosher disarming if you're resting
if(!(target.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE)) //CITADEL CHANGE
if(SEND_SIGNAL(user, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_INACTIVE)) //CITADEL CHANGE
randn += 25 //CITADEL CHANGE - Makes it harder to disarm outside of combat mode
if(user.pulling == target)
randn -= 20 //If you have the time to get someone in a grab, you should have a greater chance at snatching the thing in their hand. Will be made completely obsolete by the grab rework but i've got a poor track record for releasing big projects on time so w/e i guess
@@ -1827,7 +1827,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(IS_STAMCRIT(user))
to_chat(user, "<span class='warning'>You're too exhausted for that.</span>")
return
if(!(user.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
if(SEND_SIGNAL(user, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_INACTIVE))
to_chat(user, "<span class='warning'>You need combat mode to be active to that!</span>")
return
if(user.IsKnockdown() || user.IsParalyzed() || user.IsStun())
+1 -1
View File
@@ -523,7 +523,7 @@ GLOBAL_LIST_INIT(ballmer_windows_me_msg, list("Yo man, what if, we like, uh, put
//this updates all special effects: stun, sleeping, knockdown, druggy, stuttering, etc..
/mob/living/carbon/handle_status_effects()
..()
if(getStaminaLoss() && !(combat_flags & COMBAT_FLAG_COMBAT_ACTIVE)) //CIT CHANGE - prevents stamina regen while combat mode is active
if(getStaminaLoss() && !SEND_SIGNAL(src, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_ACTIVE)) //CIT CHANGE - prevents stamina regen while combat mode is active
adjustStaminaLoss(!CHECK_MOBILITY(src, MOBILITY_STAND) ? ((combat_flags & COMBAT_FLAG_HARD_STAMCRIT) ? -7.5 : -6) : -3)//CIT CHANGE - decreases adjuststaminaloss to stop stamina damage from being such a joke
if(!(combat_flags & COMBAT_FLAG_HARD_STAMCRIT) && incomingstammult != 1)
+1 -1
View File
@@ -322,7 +322,7 @@
set_pull_offsets(M, state)
/mob/living/proc/set_pull_offsets(mob/living/M, grab_state = GRAB_PASSIVE)
if(M.buckled || M.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE)
if(M.buckled || SEND_SIGNAL(M, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_ACTIVE))
return //don't make them change direction or offset them if they're buckled into something or in combat mode.
var/offset = 0
switch(grab_state)
-93
View File
@@ -1,93 +0,0 @@
/mob/living/ComponentInitialize()
. = ..()
RegisterSignal(src, SIGNAL_TRAIT(TRAIT_COMBAT_MODE_LOCKED), .proc/update_combat_lock)
/mob/living/proc/update_combat_lock()
var/locked = HAS_TRAIT(src, TRAIT_COMBAT_MODE_LOCKED)
var/desired = (combat_flags & COMBAT_FLAG_COMBAT_TOGGLED)
var/actual = (combat_flags & COMBAT_FLAG_COMBAT_ACTIVE)
if(actual)
if(locked)
disable_combat_mode(FALSE, TRUE, FALSE, FALSE)
else if(!desired)
disable_combat_mode(TRUE, TRUE, FALSE, FALSE)
else
if(desired && !locked)
enable_combat_mode(FALSE, TRUE, FALSE, FALSE)
update_combat_mode_icon()
/mob/living/proc/disable_combat_mode(silent = TRUE, was_forced = FALSE, visible = FALSE, update_icon = TRUE)
if(!(combat_flags & COMBAT_FLAG_COMBAT_ACTIVE) || (combat_flags & COMBAT_FLAG_COMBAT_FORCED))
return
DISABLE_BITFIELD(combat_flags, COMBAT_FLAG_COMBAT_ACTIVE)
SEND_SIGNAL(src, COMSIG_LIVING_COMBAT_DISABLED, was_forced)
if(visible)
visible_message("<span class='warning'>[src] goes limp.</span>", "<span class='warning'>Your muscles are forcibly relaxed!</span>")
else if(!silent)
to_chat(src, was_forced? "<span class='warning'>Your muscles are forcibly relaxed!</span>" : "<span class='warning'>You relax your muscles.</span>")
if(update_icon)
update_combat_mode_icon()
/mob/living/proc/enable_combat_mode(silent = TRUE, was_forced = FALSE, visible = FALSE, update_icon = TRUE)
if(combat_flags & COMBAT_FLAG_COMBAT_ACTIVE)
return
ENABLE_BITFIELD(combat_flags, COMBAT_FLAG_COMBAT_ACTIVE)
SEND_SIGNAL(src, COMSIG_LIVING_COMBAT_ENABLED, was_forced)
if(visible)
visible_message("<span class='warning'>[src] drops into a combative stance!</span>", "<span class='warning'>You drop into a combative stance!</span>")
else if(!silent)
to_chat(src, was_forced? "<span class='warning'>Your muscles reflexively tighten!</span>" : "<span class='warning'>You tighten your muscles.</span>")
if(update_icon)
update_combat_mode_icon()
/// Updates the combat mode HUD icon.
/mob/living/proc/update_combat_mode_icon()
var/obj/screen/combattoggle/T = locate() in hud_used?.static_inventory
T?.update_icon()
/// Enables intentionally being in combat mode. Please try not to use this proc for feedback whenever possible.
/mob/living/proc/enable_intentional_combat_mode(silent = TRUE, visible = FALSE)
if((combat_flags & COMBAT_FLAG_COMBAT_TOGGLED) && (combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
return
ENABLE_BITFIELD(combat_flags, COMBAT_FLAG_COMBAT_TOGGLED)
if(!HAS_TRAIT(src, TRAIT_COMBAT_MODE_LOCKED) && !(combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
enable_combat_mode(silent, FALSE, visible, FALSE)
update_combat_mode_icon()
client?.show_popup_menus = FALSE
return TRUE
/// Disables intentionally being in combat mode. Please try not to use this proc for feedback whenever possible.
/mob/living/proc/disable_intentional_combat_mode(silent = TRUE, visible = FALSE)
if(!(combat_flags & COMBAT_FLAG_COMBAT_TOGGLED) && !(combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
return
if(combat_flags & COMBAT_FLAG_COMBAT_FORCED)
return
DISABLE_BITFIELD(combat_flags, COMBAT_FLAG_COMBAT_TOGGLED)
if(combat_flags & COMBAT_FLAG_COMBAT_ACTIVE)
disable_combat_mode(silent, FALSE, visible, FALSE)
update_combat_mode_icon()
client?.show_popup_menus = TRUE
return TRUE
/// Toggles whether the user is intentionally in combat mode. THIS should be the proc you generally use! Has built in visual/to other player feedback, as well as an audible cue to ourselves.
/mob/living/proc/user_toggle_intentional_combat_mode(visible = TRUE)
var/old = (combat_flags & COMBAT_FLAG_COMBAT_TOGGLED)
if(old)
if(combat_flags & COMBAT_FLAG_COMBAT_FORCED)
to_chat(src, "<span class='warning'>You are unable to relax your muscles.</span>")
return
disable_intentional_combat_mode()
playsound_local(src, 'sound/misc/ui_toggleoff.ogg', 50, FALSE, pressure_affected = FALSE) //Slightly modified version of the above!
else if(CAN_TOGGLE_COMBAT_MODE(src))
enable_intentional_combat_mode()
var/current = (combat_flags & COMBAT_FLAG_COMBAT_ACTIVE) //because we could be locked
if(current != old) //only sound effect if you succeeded. Could have the feedback system be better but shrug, someone else can do it.
if(current)
playsound_local(src, 'sound/misc/ui_toggle.ogg', 50, FALSE, pressure_affected = FALSE) //Sound from interbay!
if(visible)
if(world.time >= combatmessagecooldown)
combatmessagecooldown = world.time + 10 SECONDS
if(a_intent != INTENT_HELP)
visible_message("<span class='warning'>[src] [resting ? "tenses up" : (prob(95)? "drops into a combative stance" : (prob(95)? "poses aggressively" : "asserts dominance with their pose"))].</span>")
else
visible_message("<span class='notice'>[src] [pick("looks","seems","goes")] [pick("alert","attentive","vigilant")].</span>")
+1 -1
View File
@@ -122,7 +122,7 @@
//// CITADEL STATION COMBAT ////
/// See __DEFINES/combat.dm
var/combat_flags = COMBAT_FLAGS_STAMSYSTEM_EXEMPT
var/combat_flags = COMBAT_FLAGS_SPRINT_EXEMPT
/// Next world.time when we will show a visible message on entering combat mode voluntarily again.
var/combatmessagecooldown = 0
@@ -15,8 +15,6 @@
speech_span = SPAN_ROBOT
flags_1 = PREVENT_CONTENTS_EXPLOSION_1 | HEAR_1
vore_flags = NO_VORE
/// Enable sprint system but not stamina
combat_flags = COMBAT_FLAGS_STAMEXEMPT_YESSPRINT
var/datum/ai_laws/laws = null//Now... THEY ALL CAN ALL HAVE LAWS
var/last_lawchange_announce = 0
@@ -23,29 +23,21 @@
for(var/ab in boss_abilities)
boss_abilities -= ab
var/datum/action/boss/AB = new ab()
AB.boss = src
AB.Grant(src)
boss_abilities += AB
atb.assign_abilities(boss_abilities)
/mob/living/simple_animal/hostile/boss/Destroy()
qdel(atb)
atb = null
for(var/ab in boss_abilities)
var/datum/action/boss/AB = ab
AB.boss = null
AB.Remove(src)
qdel(AB)
boss_abilities.Cut()
QDEL_NULL(atb)
QDEL_LIST(boss_abilities)
return ..()
//Action datum for bosses
//Override Trigger() as shown below to do things
/datum/action/boss
check_flags = AB_CHECK_CONSCIOUS //Incase the boss is given a player
required_mobility_flags = NONE
var/boss_cost = 100 //Cost of usage for the boss' AI 1-100
var/usage_probability = 100
var/mob/living/simple_animal/hostile/boss/boss
@@ -53,23 +45,34 @@
var/needs_target = TRUE //Does the boss need to have a target? (Only matters for the AI)
var/say_when_triggered = "" //What does the boss Say() when the ability triggers?
/datum/action/boss/Destroy()
boss = null
return ..()
/datum/action/boss/Grant(mob/M)
. = ..()
boss = owner
/datum/action/boss/Remove(mob/M)
. = ..()
boss = null
/datum/action/boss/Trigger()
. = ..()
if(.)
if(!istype(boss, boss_type))
return 0
if(!boss.atb)
return 0
if(boss.atb.points < boss_cost)
return 0
if(!boss.client)
if(needs_target && !boss.target)
return 0
if(boss)
if(say_when_triggered)
boss.say(say_when_triggered, forced = "boss action")
if(!boss.atb.spend(boss_cost))
return 0
if(!.)
return
if(!istype(boss, boss_type))
return FALSE
if(!boss.atb)
return FALSE
if(boss.atb.points < boss_cost)
return FALSE
if(!boss.client && needs_target && !boss.target)
return FALSE
if(!boss.atb.spend(boss_cost))
return FALSE
if(say_when_triggered)
boss.say(say_when_triggered, forced = "boss action")
//Example:
/*
@@ -83,7 +86,8 @@
/datum/boss_active_timed_battle
var/list/abilities //a list of /datum/action/boss owned by a boss mob
var/point_regen_delay = 5
var/points = 50 //1-100, start with 50 so we can use some abilities but not insta-buttfug somebody
var/max_points = 100
var/points = 50 //start with 50 so we can use some abilities but not insta-buttfug somebody
var/next_point_time = 0
var/chance_to_hold_onto_points = 50
var/highest_cost = 0
@@ -108,22 +112,22 @@
/datum/boss_active_timed_battle/proc/spend(cost)
if(cost <= points)
points = max(0,points-cost)
return 1
return 0
return TRUE
return FALSE
/datum/boss_active_timed_battle/proc/refund(cost)
points = min(points+cost, 100)
points = min(points+cost, max_points)
/datum/boss_active_timed_battle/process()
if(world.time >= next_point_time)
if(world.time >= next_point_time && points < max_points)
next_point_time = world.time + point_regen_delay
points = min(100, ++points) //has to be out of 100
points = min(max_points, ++points) //has to be out of 100
if(abilities)
chance_to_hold_onto_points = highest_cost*0.5
if(points != 100 && prob(chance_to_hold_onto_points))
if(points != max_points && prob(chance_to_hold_onto_points))
return //Let's save our points for a better ability (unless we're at max points, in which case we can't save anymore!)
if(!boss.client)
abilities = shuffle(abilities)
@@ -135,5 +139,5 @@
/datum/boss_active_timed_battle/Destroy()
abilities = null
SSobj.processing.Remove(src)
STOP_PROCESSING(SSobj, src)
return ..()
@@ -32,25 +32,47 @@
name = "Summon Minions"
icon_icon = 'icons/mob/actions/actions_minor_antag.dmi'
button_icon_state = "art_summon"
usage_probability = 40
usage_probability = 20
boss_cost = 30
boss_type = /mob/living/simple_animal/hostile/boss/paper_wizard
needs_target = FALSE
say_when_triggered = "Rise, my creations! Jump off your pages and into this realm!"
var/static/summoned_minions = 0
var/list/summoned_minions = list()
var/maximum_stickmen = 6
var/stickmen_to_summon = 3
/datum/action/boss/wizard_summon_minions/Trigger()
if(summoned_minions <= 6 && ..())
var/list/minions = list(
/mob/living/simple_animal/hostile/stickman,
/mob/living/simple_animal/hostile/stickman/ranged,
/mob/living/simple_animal/hostile/stickman/dog)
var/list/directions = GLOB.cardinals.Copy()
for(var/i in 1 to 3)
var/minions_chosen = pick_n_take(minions)
new minions_chosen (get_step(boss,pick_n_take(directions)), 1)
summoned_minions += 3;
. =..()
if(!.)
return
var/to_summon = stickmen_to_summon
var/current_len = length(summoned_minions)
if(current_len > maximum_stickmen - stickmen_to_summon)
for(var/a in (maximum_stickmen - stickmen_to_summon) to current_len)
var/mob/living/simple_animal/hostile/stickman/S = popleft(summoned_minions)
if(!S.client)
qdel(S)
else
S.forceMove(boss.drop_location())
S.revive(TRUE)
summoned_minions += S
to_summon--
var/static/list/minions = list(
/mob/living/simple_animal/hostile/stickman,
/mob/living/simple_animal/hostile/stickman/ranged,
/mob/living/simple_animal/hostile/stickman/dog)
var/list/directions = GLOB.cardinals.Copy()
for(var/i in 1 to to_summon)
var/minions_chosen = pick(minions)
var/mob/living/simple_animal/hostile/stickman/S = new minions_chosen (get_step(boss,pick_n_take(directions)), 1)
S.faction = boss.faction
RegisterSignal(S, COMSIG_PARENT_QDELETING, .proc/remove_from_list)
summoned_minions += S
/datum/action/boss/wizard_summon_minions/proc/remove_from_list(datum/source, forced)
summoned_minions -= source
//Mimic Ability
//Summons mimics of himself with magical papercraft
@@ -66,28 +88,32 @@
say_when_triggered = ""
/datum/action/boss/wizard_mimic/Trigger()
if(..())
var/mob/living/target
if(!boss.client) //AI's target
target = boss.target
else //random mob
var/list/threats = boss.PossibleThreats()
if(threats.len)
target = pick(threats)
if(target)
var/mob/living/simple_animal/hostile/boss/paper_wizard/wiz = boss
var/directions = GLOB.cardinals.Copy()
for(var/i in 1 to 3)
var/mob/living/simple_animal/hostile/boss/paper_wizard/copy/C = new (get_step(target,pick_n_take(directions)))
wiz.copies += C
C.original = wiz
C.say("My craft defines me, you could even say it IS me!")
wiz.say("My craft defines me, you could even say it IS me!")
wiz.forceMove(get_step(target,pick_n_take(directions)))
wiz.minimum_distance = 1 //so he doesn't run away and ruin everything
wiz.retreat_distance = 0
. = ..()
if(!.)
return
var/mob/living/target
if(!boss.client) //AI's target
target = boss.target
else //random mob
var/list/threats = boss.PossibleThreats()
if(threats.len)
target = pick(threats)
else
boss.atb.refund(boss_cost)
to_chat(owner, "<span class='warning'>There is no potential foe of different faction around to attack</span>")
if(target)
var/mob/living/simple_animal/hostile/boss/paper_wizard/wiz = boss
var/directions = GLOB.cardinals.Copy()
for(var/i in 1 to 3)
var/mob/living/simple_animal/hostile/boss/paper_wizard/copy/C = new (get_step(target,pick_n_take(directions)))
wiz.copies += C
C.original = wiz
C.say("My craft defines me, you could even say it IS me!")
wiz.say("My craft defines me, you could even say it IS me!")
wiz.forceMove(get_step(target,pick_n_take(directions)))
wiz.minimum_distance = 1 //so he doesn't run away and ruin everything
wiz.retreat_distance = 0
else
boss.atb.refund(boss_cost)
/mob/living/simple_animal/hostile/boss/paper_wizard/copy
desc = "'Tis a ruse!"
@@ -20,6 +20,7 @@
var/casingtype //set ONLY it and NULLIFY projectiletype, if we have projectile IN CASING
var/move_to_delay = 3 //delay for the automated movement.
var/list/friends = list()
var/list/foes = list()
var/list/emote_taunt = list()
var/taunt_chance = 0
@@ -62,6 +63,8 @@
/mob/living/simple_animal/hostile/Destroy()
targets_from = null
friends = null
foes = null
return ..()
/mob/living/simple_animal/hostile/Life()
@@ -193,7 +196,7 @@
// Please do not add one-off mob AIs here, but override this function for your mob
/mob/living/simple_animal/hostile/CanAttack(atom/the_target)//Can we actually attack a possible target?
if(isturf(the_target) || !the_target || the_target.type == /atom/movable/lighting_object) // bail out on invalids
if(!the_target || the_target.type == /atom/movable/lighting_object || isturf(the_target)) // bail out on invalids
return FALSE
if(ismob(the_target)) //Target is in godmode, ignore it.
@@ -208,13 +211,13 @@
if(search_objects < 2)
if(isliving(the_target))
var/mob/living/L = the_target
var/faction_check = faction_check_mob(L)
var/faction_check = !foes[L] && faction_check_mob(L)
if(robust_searching)
if(faction_check && !attack_same)
return FALSE
if(L.stat > stat_attack)
if(L.stat > stat_attack || (L.stat == UNCONSCIOUS && stat_attack == UNCONSCIOUS && HAS_TRAIT(L, TRAIT_DEATHCOMA)))
return FALSE
if(L in friends)
if(friends[L] > 0 && foes[L] < 1)
return FALSE
else
if((faction_check && !attack_same) || L.stat)
@@ -298,5 +298,5 @@
var/mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion/A = new /mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion(user.loc)
A.flags_1 |= (flags_1 & ADMIN_SPAWNED_1)
A.GiveTarget(target)
A.friends = user
A.friends[user]++
A.faction = user.faction.Copy()
@@ -13,7 +13,7 @@
speed = 0
blood_volume = 0
stat_attack = UNCONSCIOUS
robust_searching = 1
robust_searching = TRUE //This is also required for the paper robe rallying to work.
environment_smash = ENVIRONMENT_SMASH_NONE
maxHealth = 100
health = 100
@@ -30,8 +30,6 @@
faction = list("hostile","stickman")
check_friendly_fire = 1
status_flags = CANPUSH
var/datum/action/boss/wizard_summon_minions/changesummons = /datum/action/boss/wizard_summon_minions
var/summoned_by_wizard = 0
/mob/living/simple_animal/hostile/stickman/ranged
ranged = 1
@@ -43,7 +41,6 @@
projectilesound = 'sound/misc/bang.ogg'
loot = list(/obj/item/gun/ballistic/automatic/pistol/stickman)
/mob/living/simple_animal/hostile/stickman/dog
name = "Angry Stick Dog"
desc = "Stickman's best friend, if he could see him at least."
@@ -52,12 +49,6 @@
icon_dead = "stickdog_dead"
mob_biotypes = MOB_BEAST
/mob/living/simple_animal/hostile/stickman/Initialize(mapload, var/wizard_summoned)
/mob/living/simple_animal/hostile/stickman/Initialize(mapload)
. = ..()
new /obj/effect/temp_visual/paper_scatter(src)
summoned_by_wizard = wizard_summoned
/mob/living/simple_animal/hostile/stickman/death()
..()
if(summoned_by_wizard == 1)
changesummons.summoned_minions --
+3 -2
View File
@@ -571,12 +571,13 @@
/mob/living/proc/cure_blind(source)
REMOVE_TRAIT(src, TRAIT_BLIND, source)
if(!HAS_TRAIT(src, TRAIT_BLIND))
update_blindness()
if(eye_blind <= 1) //little hack now that we don't actively check for trait and unconsciousness on update_blindness.
adjust_blindness(-1)
/mob/living/proc/become_blind(source)
if(!HAS_TRAIT(src, TRAIT_BLIND)) // not blind already, add trait then overlay
ADD_TRAIT(src, TRAIT_BLIND, source)
update_blindness()
blind_eyes(1)
else
ADD_TRAIT(src, TRAIT_BLIND, source)
+4 -8
View File
@@ -128,15 +128,13 @@
* * target (optional) is the other mob involved with the visible message. For example, the attacker in many combat messages.
* * target_message (optional) is what the target mob will see e.g. "[src] does something to you!"
*/
/atom/proc/visible_message(message, self_message, blind_message, vision_distance = DEFAULT_MESSAGE_RANGE, list/ignored_mobs, mob/target, target_message)
/atom/proc/visible_message(message, self_message, blind_message, vision_distance = DEFAULT_MESSAGE_RANGE, ignored_mobs, mob/target, target_message)
var/turf/T = get_turf(src)
if(!T)
return
var/list/hearers = get_hearers_in_view(vision_distance, src) //caches the hearers and then removes ignored mobs.
if(!length(hearers))
return
if(!islist(ignored_mobs))
ignored_mobs = list(ignored_mobs)
hearers -= ignored_mobs
if(target_message && target && istype(target) && target.client)
@@ -150,7 +148,7 @@
msg = blind_message
if(msg)
target.show_message(msg, MSG_VISUAL,blind_message, MSG_AUDIBLE)
else if(self_message)
if(self_message)
hearers -= src
for(var/mob/M in hearers)
if(!M.client)
@@ -185,15 +183,13 @@ mob/visible_message(message, self_message, blind_message, vision_distance = DEFA
* * hearing_distance (optional) is the range, how many tiles away the message can be heard.
* * ignored_mobs (optional) doesn't show any message to any given mob in the list.
*/
/atom/proc/audible_message(message, deaf_message, hearing_distance = DEFAULT_MESSAGE_RANGE, self_message, list/ignored_mobs)
/atom/proc/audible_message(message, deaf_message, hearing_distance = DEFAULT_MESSAGE_RANGE, self_message, ignored_mobs)
var/turf/T = get_turf(src)
if(!T)
return
var/list/hearers = get_hearers_in_view(hearing_distance, src)
if(!length(hearers))
return
if(!islist(ignored_mobs))
ignored_mobs = list(ignored_mobs)
hearers -= ignored_mobs
if(self_message)
hearers -= src
@@ -377,7 +373,7 @@ mob/visible_message(message, self_message, blind_message, vision_distance = DEFA
return FALSE
new /obj/effect/temp_visual/point(A,invisibility)
SEND_SIGNAL(src, COMSIG_MOB_POINTED, A)
return TRUE
/mob/proc/can_resist()
+7
View File
@@ -127,6 +127,13 @@
var/registered_z
var/list/alerts = list() // contains /obj/screen/alert only // On /mob so clientless mobs will throw alerts properly
var/list/screens = list()
var/list/client_colours = list()
var/hud_type = /datum/hud
var/datum/hSB/sandbox = null
var/mob/audiovisual_redirect //Mob to redirect messages, speech, and sounds to
var/siliconaccessareas = list()
+2 -2
View File
@@ -101,10 +101,10 @@
mob.throwing.finalize(FALSE)
var/atom/movable/AM = L.pulling
if(AM && AM.density && !(L.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE) && !ismob(AM))
if(AM && AM.density && !SEND_SIGNAL(L, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_ACTIVE) && !ismob(AM))
L.setDir(turn(L.dir, 180))
SEND_SIGNAL(mob, COMSIG_MOB_CLIENT_MOVE, src, direction, n, oldloc)
SEND_SIGNAL(mob, COMSIG_MOB_CLIENT_MOVE, src, direction, n, oldloc, add_delay)
/// Process_Grab(): checks for grab, attempts to break if so. Return TRUE to prevent movement.
/client/proc/Process_Grab()
+8 -8
View File
@@ -23,9 +23,9 @@
* Sets a mob's blindness to an amount if it was not above it already, similar to how status effects work
*/
/mob/proc/blind_eyes(amount)
var/old_blind = eye_blind || HAS_TRAIT(src, TRAIT_BLIND)
eye_blind = max(eye_blind, amount)
var/new_blind = eye_blind || HAS_TRAIT(src, TRAIT_BLIND)
var/old_blind = eye_blind
eye_blind = max((!eye_blind && stat == UNCONSCIOUS || HAS_TRAIT(src, TRAIT_BLIND)) ? 1 : eye_blind , amount)
var/new_blind = eye_blind
if(old_blind != new_blind)
update_blindness()
@@ -36,21 +36,21 @@
*/
/mob/proc/adjust_blindness(amount)
var/old_eye_blind = eye_blind
eye_blind = max(0, eye_blind + amount)
if(!old_eye_blind || !eye_blind && !HAS_TRAIT(src, TRAIT_BLIND))
eye_blind = max((stat == UNCONSCIOUS || HAS_TRAIT(src, TRAIT_BLIND)) ? 1 : 0, eye_blind + amount)
if(!old_eye_blind || !eye_blind)
update_blindness()
/**
* Force set the blindness of a mob to some level
*/
/mob/proc/set_blindness(amount)
var/old_eye_blind = eye_blind
eye_blind = max(amount, 0)
if(!old_eye_blind || !eye_blind && !HAS_TRAIT(src, TRAIT_BLIND))
eye_blind = max(amount, (stat == UNCONSCIOUS || HAS_TRAIT(src, TRAIT_BLIND)) ? 1 : 0)
if(!old_eye_blind || !eye_blind)
update_blindness()
/// proc that adds and removes blindness overlays when necessary
/mob/proc/update_blindness()
if(stat == UNCONSCIOUS || HAS_TRAIT(src, TRAIT_BLIND) || eye_blind) // UNCONSCIOUS or has blind trait, or has temporary blindness
if(eye_blind) // UNCONSCIOUS or has blind trait, or has temporary blindness
if(stat == CONSCIOUS || stat == SOFT_CRIT)
throw_alert("blind", /obj/screen/alert/blind)
overlay_fullscreen("blind", /obj/screen/fullscreen/blind)
+8 -10
View File
@@ -80,6 +80,8 @@
/// Just 'slightly' snowflakey way to modify projectile damage for projectiles fired from this gun.
var/projectile_damage_multiplier = 1
var/automatic = 0 //can gun use it, 0 is no, anything above 0 is the delay between clicks in ds
/obj/item/gun/Initialize()
. = ..()
if(no_pin_required)
@@ -213,7 +215,8 @@
var/bonus_spread = 0
var/loop_counter = 0
bonus_spread += getinaccuracy(user) //CIT CHANGE - adds bonus spread while not aiming
if(user)
bonus_spread += getinaccuracy(user) //CIT CHANGE - adds bonus spread while not aiming
if(ishuman(user) && user.a_intent == INTENT_HARM && weapon_weight <= WEAPON_LIGHT)
var/mob/living/carbon/human/H = user
for(var/obj/item/gun/G in H.held_items)
@@ -563,12 +566,7 @@
chambered = null
update_icon()
/obj/item/gun/proc/getinaccuracy(mob/living/user)
if(!isliving(user))
return FALSE
else
var/mob/living/holdingdude = user
if(istype(holdingdude) && (holdingdude.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
return 0
else
return ((weapon_weight * 25) * inaccuracy_modifier)
/obj/item/gun/proc/getinaccuracy(mob/user)
if(SEND_SIGNAL(user, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_INACTIVE))
return ((weapon_weight * 25) * inaccuracy_modifier)
return 0
@@ -77,7 +77,6 @@
var/static/image/drained_overlay = image(icon = 'icons/obj/guns/energy.dmi', icon_state = "esniper_empty")
var/datum/action/item_action/zoom_lock_action/zoom_lock_action
var/mob/listeningTo
/obj/item/gun/energy/beam_rifle/debug
delay = 0
@@ -178,7 +177,6 @@
STOP_PROCESSING(SSfastprocess, src)
set_user(null)
QDEL_LIST(current_tracers)
listeningTo = null
return ..()
/obj/item/gun/energy/beam_rifle/proc/aiming_beam(force_update = FALSE)
@@ -260,17 +258,12 @@
if(user == current_user)
return
stop_aiming(current_user)
if(listeningTo)
UnregisterSignal(listeningTo, COMSIG_MOVABLE_MOVED)
listeningTo = null
if(istype(current_user))
LAZYREMOVE(current_user.mousemove_intercept_objects, src)
if(current_user)
UnregisterSignal(current_user, COMSIG_MOVABLE_MOVED)
current_user = null
if(istype(user))
current_user = user
LAZYOR(current_user.mousemove_intercept_objects, src)
RegisterSignal(user, COMSIG_MOVABLE_MOVED, .proc/on_mob_move)
listeningTo = user
/obj/item/gun/energy/beam_rifle/onMouseDrag(src_object, over_object, src_location, over_location, params, mob)
if(aiming)
+24
View File
@@ -0,0 +1,24 @@
The MIT License
Copyright (c) 2017 Jordan Brown
Permission is hereby granted, free of charge,
to any person obtaining a copy of this software and
associated documentation files (the "Software"), to
deal in the Software without restriction, including
without limitation the rights to use, copy, modify,
merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom
the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice
shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+13
View File
@@ -0,0 +1,13 @@
# DMAPI Internals
This folder should be placed on it's own inside a codebase that wishes to use the TGS DMAPI. Warranty void if modified.
- [includes.dm](./includes.dm) is the file that should be included by DM code, it handles including the rest.
- The [core](./core) folder includes all code not directly part of any API version.
- The other versioned folders contain code for the different DMAPI versions.
- [v3210](./v3210) contains the final TGS3 API.
- [v4](./v4) is the legacy DMAPI 4 (Used in TGS 4.0.X versions).
- [v5](./v5) is the current DMAPI version used by TGS4 >=4.1.
- [LICENSE](./LICENSE) is the MIT license for the DMAPI.
APIs communicate with TGS in two ways. All versions implement TGS -> DM communication using /world/Topic. DM -> TGS communication, called the bridge method, is different for each version.
+8
View File
@@ -0,0 +1,8 @@
# Core DMAPI functions
This folder contains all DMAPI code not directly involved in an API.
- [_definitions.dm](./definitions.dm) contains defines needed across DMAPI internals.
- [core.dm](./core.dm) contains the implementations of the `/world/proc/TgsXXX()` procs. Many map directly to the `/datum/tgs_api` functions. It also contains the /datum selection and setup code.
- [datum.dm](./datum.dm) contains the `/datum/tgs_api` declarations that all APIs must implement.
- [tgs_version.dm](./tgs_version.dm) contains the `/datum/tgs_version` definition
-27
View File
@@ -154,30 +154,3 @@
var/datum/tgs_api/api = TGS_READ_GLOBAL(tgs)
if(api)
api.SecurityLevel()
/*
The MIT License
Copyright (c) 2017 Jordan Brown
Permission is hereby granted, free of charge,
to any person obtaining a copy of this software and
associated documentation files (the "Software"), to
deal in the Software without restriction, including
without limitation the rights to use, copy, modify,
merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom
the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice
shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
-27
View File
@@ -55,30 +55,3 @@ TGS_PROTECT_DATUM(/datum/tgs_api)
/datum/tgs_api/proc/SecurityLevel()
return TGS_UNIMPLEMENTED
/*
The MIT License
Copyright (c) 2017 Jordan Brown
Permission is hereby granted, free of charge,
to any person obtaining a copy of this software and
associated documentation files (the "Software"), to
deal in the Software without restriction, including
without limitation the rights to use, copy, modify,
merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom
the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice
shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
-27
View File
@@ -15,30 +15,3 @@
#include "v5\api.dm"
#include "v5\commands.dm"
#include "v5\undef.dm"
/*
The MIT License
Copyright (c) 2017 Jordan Brown
Permission is hereby granted, free of charge,
to any person obtaining a copy of this software and
associated documentation files (the "Software"), to
deal in the Software without restriction, including
without limitation the rights to use, copy, modify,
merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom
the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice
shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
+6
View File
@@ -0,0 +1,6 @@
# DMAPI V3
This DMAPI implements bridge using file output which TGS monitors for.
- [api.dm](./api.dm) contains the bulk of the API code.
- [commands.dm](./commands.dm) contains functions relating to `/datum/tgs_chat_command`s.
-27
View File
@@ -226,30 +226,3 @@
#undef SERVICE_REQUEST_API_VERSION
#undef SERVICE_RETURN_SUCCESS
/*
The MIT License
Copyright (c) 2017 Jordan Brown
Permission is hereby granted, free of charge,
to any person obtaining a copy of this software and
associated documentation files (the "Software"), to
deal in the Software without restriction, including
without limitation the rights to use, copy, modify,
merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom
the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice
shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
+1 -33
View File
@@ -19,7 +19,7 @@
TGS_ERROR_LOG("Custom command [command_name] can't be used as it is empty or contains illegal characters!")
warned_command_names[command_name] = TRUE
continue
if(command_name_types[command_name])
if(warnings_only)
TGS_ERROR_LOG("Custom commands [command_name_types[command_name]] and [stc] have the same name, only [command_name_types[command_name]] will be available!")
@@ -44,35 +44,3 @@
user.friendly_name = sender
user.mention = sender
return stc.Run(user, params) || TRUE
/*
#undef SERVICE_JSON_PARAM_HELPTEXT
#undef SERVICE_JSON_PARAM_ADMINONLY
#undef SERVICE_JSON_PARAM_REQUIREDPARAMETERS
The MIT License
Copyright (c) 2017 Jordan Brown
Permission is hereby granted, free of charge,
to any person obtaining a copy of this software and
associated documentation files (the "Software"), to
deal in the Software without restriction, including
without limitation the rights to use, copy, modify,
merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom
the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice
shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
+6
View File
@@ -0,0 +1,6 @@
# DMAPI V4
This DMAPI implements bridge requests using file output which TGS monitors for. It has a safe mode restriction.
- [api.dm](./api.dm) contains the bulk of the API code.
- [commands.dm](./commands.dm) contains functions relating to `/datum/tgs_chat_command`s.
+4 -27
View File
@@ -50,6 +50,10 @@
return new /datum/tgs_version("4.0.0.0")
/datum/tgs_api/v4/OnWorldNew(minimum_required_security_level)
if(minimum_required_security_level == TGS_SECURITY_ULTRASAFE)
TGS_WARNING_LOG("V4 DMAPI requires safe security!")
minimum_required_security_level = TGS_SECURITY_SAFE
json_path = world.params[TGS4_PARAM_INFO_JSON]
if(!json_path)
TGS_ERROR_LOG("Missing [TGS4_PARAM_INFO_JSON] world parameter!")
@@ -310,30 +314,3 @@
/datum/tgs_api/v4/SecurityLevel()
return security_level
/*
The MIT License
Copyright (c) 2017 Jordan Brown
Permission is hereby granted, free of charge,
to any person obtaining a copy of this software and
associated documentation files (the "Software"), to
deal in the Software without restriction, including
without limitation the rights to use, copy, modify,
merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom
the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice
shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
-28
View File
@@ -39,31 +39,3 @@
result = ""
return result
return "Unknown command: [command]!"
/*
The MIT License
Copyright (c) 2017 Jordan Brown
Permission is hereby granted, free of charge,
to any person obtaining a copy of this software and
associated documentation files (the "Software"), to
deal in the Software without restriction, including
without limitation the rights to use, copy, modify,
merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom
the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice
shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
+2 -28
View File
@@ -12,13 +12,14 @@
#define DMAPI5_BRIDGE_COMMAND_CHAT_SEND 5
#define DMAPI5_PARAMETER_ACCESS_IDENTIFIER "accessIdentifier"
#define DMAPI5_PARAMETER_CUSTOM_COMMANDS "customCommands"
#define DMAPI5_RESPONSE_ERROR_MESSAGE "errorMessage"
#define DMAPI5_BRIDGE_PARAMETER_COMMAND_TYPE "commandType"
#define DMAPI5_BRIDGE_PARAMETER_CURRENT_PORT "currentPort"
#define DMAPI5_BRIDGE_PARAMETER_VERSION "version"
#define DMAPI5_BRIDGE_PARAMETER_CHAT_MESSAGE "chatMessage"
#define DMAPI5_BRIDGE_PARAMETER_CUSTOM_COMMANDS "customCommands"
#define DMAPI5_BRIDGE_PARAMETER_MINIMUM_SECURITY_LEVEL "minimumSecurityLevel"
#define DMAPI5_BRIDGE_RESPONSE_NEW_PORT "newPort"
@@ -95,30 +96,3 @@
#define DMAPI5_CUSTOM_CHAT_COMMAND_NAME "name"
#define DMAPI5_CUSTOM_CHAT_COMMAND_HELP_TEXT "helpText"
#define DMAPI5_CUSTOM_CHAT_COMMAND_ADMIN_ONLY "adminOnly"
/*
The MIT License
Copyright (c) 2020 Jordan Brown
Permission is hereby granted, free of charge,
to any person obtaining a copy of this software and
associated documentation files (the "Software"), to
deal in the Software without restriction, including
without limitation the rights to use, copy, modify,
merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom
the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice
shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
+19 -36
View File
@@ -16,7 +16,7 @@
var/list/chat_channels
/datum/tgs_api/v5/ApiVersion()
return new /datum/tgs_version("5.1.1")
return new /datum/tgs_version("5.2.1")
/datum/tgs_api/v5/OnWorldNew(minimum_required_security_level)
server_port = world.params[DMAPI5_PARAM_SERVER_PORT]
@@ -24,7 +24,7 @@
var/datum/tgs_version/api_version = ApiVersion()
version = null
var/list/bridge_response = Bridge(DMAPI5_BRIDGE_COMMAND_STARTUP, list(DMAPI5_BRIDGE_PARAMETER_MINIMUM_SECURITY_LEVEL = minimum_required_security_level, DMAPI5_BRIDGE_PARAMETER_VERSION = api_version.raw_parameter, DMAPI5_BRIDGE_PARAMETER_CUSTOM_COMMANDS = ListCustomCommands()))
var/list/bridge_response = Bridge(DMAPI5_BRIDGE_COMMAND_STARTUP, list(DMAPI5_BRIDGE_PARAMETER_MINIMUM_SECURITY_LEVEL = minimum_required_security_level, DMAPI5_BRIDGE_PARAMETER_VERSION = api_version.raw_parameter, DMAPI5_PARAMETER_CUSTOM_COMMANDS = ListCustomCommands()))
if(!istype(bridge_response))
TGS_ERROR_LOG("Failed initial bridge request!")
return FALSE
@@ -201,17 +201,27 @@
if(DMAPI5_TOPIC_COMMAND_HEARTBEAT)
return TopicResponse()
if(DMAPI5_TOPIC_COMMAND_WATCHDOG_REATTACH)
var/new_port = topic_parameters[DMAPI5_TOPIC_PARAMETER_NEW_PORT]
var/error_message = null
if (new_port != null)
if (!isnum(new_port) || !(new_port > 0))
error_message = "Invalid [DMAPI5_TOPIC_PARAMETER_NEW_PORT]]"
else
server_port = new_port
var/new_version_string = topic_parameters[DMAPI5_TOPIC_PARAMETER_NEW_SERVER_VERSION]
if (!istext(new_version_string))
return TopicResponse("Invalid or missing [DMAPI5_TOPIC_PARAMETER_NEW_SERVER_VERSION]]")
if(error_message != null)
error_message += ", "
error_message += "Invalid or missing [DMAPI5_TOPIC_PARAMETER_NEW_SERVER_VERSION]]"
else
var/datum/tgs_version/new_version = new(new_version_string)
if (event_handler)
event_handler.HandleEvent(TGS_EVENT_WATCHDOG_REATTACH, new_version)
var/datum/tgs_version/new_version = new(new_version_string)
if (event_handler)
event_handler.HandleEvent(TGS_EVENT_WATCHDOG_REATTACH, new_version)
version = new_version
version = new_version
return TopicResponse()
return json_encode(list(DMAPI5_RESPONSE_ERROR_MESSAGE = error_message, DMAPI5_PARAMETER_CUSTOM_COMMANDS = ListCustomCommands()))
return TopicResponse("Unknown command: [command]")
@@ -343,30 +353,3 @@
/datum/tgs_api/v5/SecurityLevel()
RequireInitialBridgeResponse()
return security_level
/*
The MIT License
Copyright (c) 2020 Jordan Brown
Permission is hereby granted, free of charge,
to any person obtaining a copy of this software and
associated documentation files (the "Software"), to
deal in the Software without restriction, including
without limitation the rights to use, copy, modify,
merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom
the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice
shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
-28
View File
@@ -38,31 +38,3 @@
topic_response[DMAPI5_TOPIC_RESPONSE_COMMAND_RESPONSE_MESSAGE] = text_response
return json_encode(topic_response)
return TopicResponse("Unknown custom chat command: [command]!")
/*
The MIT License
Copyright (c) 2020 Jordan Brown
Permission is hereby granted, free of charge,
to any person obtaining a copy of this software and
associated documentation files (the "Software"), to
deal in the Software without restriction, including
without limitation the rights to use, copy, modify,
merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom
the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice
shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
+2 -28
View File
@@ -12,13 +12,14 @@
#undef DMAPI5_BRIDGE_COMMAND_CHAT_SEND
#undef DMAPI5_PARAMETER_ACCESS_IDENTIFIER
#undef DMAPI5_PARAMETER_CUSTOM_COMMANDS
#undef DMAPI5_RESPONSE_ERROR_MESSAGE
#undef DMAPI5_BRIDGE_PARAMETER_COMMAND_TYPE
#undef DMAPI5_BRIDGE_PARAMETER_CURRENT_PORT
#undef DMAPI5_BRIDGE_PARAMETER_VERSION
#undef DMAPI5_BRIDGE_PARAMETER_CHAT_MESSAGE
#undef DMAPI5_BRIDGE_PARAMETER_CUSTOM_COMMANDS
#undef DMAPI5_BRIDGE_PARAMETER_MINIMUM_SECURITY_LEVEL
#undef DMAPI5_BRIDGE_RESPONSE_NEW_PORT
@@ -95,30 +96,3 @@
#undef DMAPI5_CUSTOM_CHAT_COMMAND_NAME
#undef DMAPI5_CUSTOM_CHAT_COMMAND_HELP_TEXT
#undef DMAPI5_CUSTOM_CHAT_COMMAND_ADMIN_ONLY
/*
The MIT License
Copyright (c) 2020 Jordan Brown
Permission is hereby granted, free of charge,
to any person obtaining a copy of this software and
associated documentation files (the "Software"), to
deal in the Software without restriction, including
without limitation the rights to use, copy, modify,
merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom
the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice
shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
@@ -1,53 +1,22 @@
/obj/screen/combattoggle
name = "toggle combat mode"
icon = 'modular_citadel/icons/ui/screen_midnight.dmi'
icon_state = "combat_off"
var/mutable_appearance/flashy
/obj/screen/combattoggle/Click()
if(iscarbon(usr))
var/mob/living/carbon/C = usr
C.user_toggle_intentional_combat_mode()
/obj/screen/combattoggle/update_icon_state()
var/mob/living/carbon/user = hud?.mymob
if(!istype(user))
return
if((user.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
icon_state = "combat"
else if(HAS_TRAIT(user, TRAIT_COMBAT_MODE_LOCKED))
icon_state = "combat_locked"
else
icon_state = "combat_off"
/obj/screen/combattoggle/update_overlays()
. = ..()
var/mob/living/carbon/user = hud?.mymob
if(!istype(user) || !user.client)
return
if((user.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE) && user.client.prefs.hud_toggle_flash)
if(!flashy)
flashy = mutable_appearance('icons/mob/screen_gen.dmi', "togglefull_flash")
if(flashy.color != user.client.prefs.hud_toggle_color)
flashy.color = user.client.prefs.hud_toggle_color
. += flashy //TODO - beg lummox jr for the ability to force mutable appearances or images to be created rendering from their first frame of animation rather than being based entirely around the client's frame count
/obj/screen/voretoggle
name = "toggle vore mode"
icon = 'modular_citadel/icons/ui/screen_midnight.dmi'
icon_state = "nom_off"
/obj/screen/voretoggle/Click()
if(iscarbon(usr))
var/mob/living/carbon/C = usr
C.toggle_vore_mode()
if(usr != hud.mymob)
return
var/mob/living/carbon/C = usr
if(SEND_SIGNAL(usr, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_ACTIVE))
to_chat(usr, "<span class='warning'>Disable combat mode first.</span>")
return
C.toggle_vore_mode()
/obj/screen/voretoggle/update_icon_state()
var/mob/living/carbon/user = hud?.mymob
if(!istype(user))
return
if(user.voremode && !(user.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
if(user.voremode)
icon_state = "nom"
else
icon_state = "nom_off"
@@ -1,29 +1,16 @@
/mob/living/carbon
var/lastmousedir
var/wrongdirmovedelay
//oh no vore time
var/voremode = FALSE
/mob/living/carbon/proc/toggle_vore_mode()
if(SEND_SIGNAL(src, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_TOGGLED))
return FALSE //let's not override the main draw of the game these days
voremode = !voremode
var/obj/screen/voretoggle/T = locate() in hud_used?.static_inventory
T?.update_icon_state()
if(combat_flags & COMBAT_FLAG_COMBAT_TOGGLED)
return FALSE //let's not override the main draw of the game these days
SEND_SIGNAL(src, COMSIG_VORE_TOGGLED, src, voremode)
return TRUE
/mob/living/carbon/Move(atom/newloc, direct = 0)
. = ..()
wrongdirmovedelay = FALSE
if((combat_flags & COMBAT_FLAG_COMBAT_ACTIVE) && client && lastmousedir)
if(lastmousedir != dir)
wrongdirmovedelay = TRUE
setDir(lastmousedir, ismousemovement = TRUE)
/mob/living/carbon/onMouseMove(object, location, control, params)
if(!(combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
return
face_atom(object, TRUE)
lastmousedir = dir
/mob/living/carbon/proc/disable_vore_mode()
voremode = FALSE
var/obj/screen/voretoggle/T = locate() in hud_used?.static_inventory
T?.update_icon_state()
@@ -37,7 +37,7 @@
if(!(combat_flags & COMBAT_FLAG_HARD_STAMCRIT) && total_health >= STAMINA_CRIT && !stat)
to_chat(src, "<span class='notice'>You're too exhausted to keep going...</span>")
set_resting(TRUE, FALSE, FALSE)
disable_intentional_combat_mode(TRUE, FALSE)
SEND_SIGNAL(src, COMSIG_DISABLE_COMBAT_MODE)
ENABLE_BITFIELD(combat_flags, COMBAT_FLAG_HARD_STAMCRIT)
filters += CIT_FILTER_STAMINACRIT
update_mobility()
+1 -2
View File
@@ -395,6 +395,7 @@
#include "code\datums\components\butchering.dm"
#include "code\datums\components\caltrop.dm"
#include "code\datums\components\chasm.dm"
#include "code\datums\components\combat_mode.dm"
#include "code\datums\components\construction.dm"
#include "code\datums\components\decal.dm"
#include "code\datums\components\dejavu.dm"
@@ -2309,7 +2310,6 @@
#include "code\modules\mob\living\life.dm"
#include "code\modules\mob\living\living.dm"
#include "code\modules\mob\living\living_block.dm"
#include "code\modules\mob\living\living_combat.dm"
#include "code\modules\mob\living\living_defense.dm"
#include "code\modules\mob\living\living_defines.dm"
#include "code\modules\mob\living\living_mobility.dm"
@@ -2332,7 +2332,6 @@
#include "code\modules\mob\living\brain\say.dm"
#include "code\modules\mob\living\brain\status_procs.dm"
#include "code\modules\mob\living\carbon\carbon.dm"
#include "code\modules\mob\living\carbon\carbon_combat.dm"
#include "code\modules\mob\living\carbon\carbon_defense.dm"
#include "code\modules\mob\living\carbon\carbon_defines.dm"
#include "code\modules\mob\living\carbon\carbon_movement.dm"
@@ -79,7 +79,7 @@ export const AirlockElectronics = props => {
/>
<Button
icon={data.unres_direction & 2 ? 'check-square-o' : 'square-o'}
content="East"
content="South"
selected={data.unres_direction & 2}
onClick={() => act('direc_set', {
unres_direction: '2',
@@ -87,7 +87,7 @@ export const AirlockElectronics = props => {
/>
<Button
icon={data.unres_direction & 4 ? 'check-square-o' : 'square-o'}
content="South"
content="East"
selected={data.unres_direction & 4}
onClick={() => act('direc_set', {
unres_direction: '4',
File diff suppressed because one or more lines are too long