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https://github.com/Sandstorm-Station/Sandstorm-Station-13.git
synced 2026-08-30 08:46:34 +01:00
combat indicator
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@@ -87,7 +87,8 @@
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else
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to_chat(source, self_message)
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if(playsound)
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source.playsound_local(source, 'sound/misc/ui_toggle.ogg', 50, FALSE, pressure_affected = FALSE) //Sound from interbay!
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playsound(source, 'sound/machines/chime.ogg', 10) //sandstorm stuff - combat mode indicator
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flick_emote_popup_on_mob(source, "combat", 10) //sandstorm stuff - combat mode indicator
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RegisterSignal(source, COMSIG_MOB_CLIENT_MOUSEMOVE, .proc/onMouseMove)
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RegisterSignal(source, COMSIG_MOVABLE_MOVED, .proc/on_move)
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RegisterSignal(source, COMSIG_MOB_CLIENT_MOVE, .proc/on_client_move)
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@@ -95,6 +96,8 @@
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hud_icon.combat_on = TRUE
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hud_icon.update_icon()
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source.set_combat_indicator(TRUE) //sandstorm stuff - combat mode indicator
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/// Disables combat mode. Please use 'safe_disable_combat_mode' instead, if you wish to also disable the toggle flag.
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/datum/component/combat_mode/proc/disable_combat_mode(mob/living/source, silent = TRUE, forced = TRUE, visible = FALSE, locked = FALSE, playsound = FALSE)
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if(locked)
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@@ -122,6 +125,8 @@
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source.stop_active_blocking()
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source.end_parry_sequence()
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source.set_combat_indicator(FALSE) //sandstorm stuff - combat mode indicator
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///Changes the user direction to (try) keep match the pointer.
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/datum/component/combat_mode/proc/on_move(atom/movable/source, dir, atom/oldloc, forced)
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var/mob/living/L = source
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@@ -0,0 +1,11 @@
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var/static/mutable_appearance/combat_indicator
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/mob/living/proc/set_combat_indicator(var/state)
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if(!combat_indicator)
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combat_indicator = mutable_appearance('sandcode/icons/mob/combat_indicator.dmi', "combat", FLY_LAYER)
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combat_indicator.appearance_flags = APPEARANCE_UI_IGNORE_ALPHA | KEEP_APART
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if(state && stat != DEAD)
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add_overlay(combat_indicator)
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else
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cut_overlay(combat_indicator)
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@@ -3524,6 +3524,7 @@
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#include "sandcode\code\modules\mob\emote.dm"
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#include "sandcode\code\modules\mob\say.dm"
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#include "sandcode\code\modules\mob\dead\observer\observer.dm"
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#include "sandcode\code\modules\mob\living\combat_indicator.dm"
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#include "sandcode\code\modules\mob\living\emote.dm"
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#include "sandcode\code\modules\mob\living\give.dm"
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#include "sandcode\code\modules\mob\living\say.dm"
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