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Adds the bitfield menu to slot_flags (#269)
* Upload files * reorder alphabetically like the others.
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@@ -0,0 +1,33 @@
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/*
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If someone decides to name a var slot_flags
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outside of /obj/item, I will find you.
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(this sort of bitfield definition will ALWAYS
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use this menu so you can't var edit normally)
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*/
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DEFINE_BITFIELD(slot_flags, list(
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"ITEM_SLOT_BACK" = ITEM_SLOT_BACK,
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"ITEM_SLOT_BACKPACK" = ITEM_SLOT_BACKPACK,
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"ITEM_SLOT_BELT" = ITEM_SLOT_BELT,
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"ITEM_SLOT_DEX_STORAGE" = ITEM_SLOT_DEX_STORAGE,
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"ITEM_SLOT_EARS_LEFT" = ITEM_SLOT_EARS_LEFT,
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"ITEM_SLOT_EARS_RIGHT" = ITEM_SLOT_EARS_RIGHT,
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"ITEM_SLOT_EYES" = ITEM_SLOT_EYES,
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"ITEM_SLOT_FEET" = ITEM_SLOT_FEET,
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"ITEM_SLOT_GLOVES" = ITEM_SLOT_GLOVES,
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"ITEM_SLOT_HANDCUFFED" = ITEM_SLOT_HANDCUFFED,
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"ITEM_SLOT_HANDS" = ITEM_SLOT_HANDS,
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"ITEM_SLOT_HEAD" = ITEM_SLOT_HEAD,
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"ITEM_SLOT_ICLOTHING" = ITEM_SLOT_ICLOTHING,
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"ITEM_SLOT_ID" = ITEM_SLOT_ID,
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"ITEM_SLOT_LEGCUFFED" = ITEM_SLOT_LEGCUFFED,
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"ITEM_SLOT_LPOCKET" = ITEM_SLOT_LPOCKET,
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"ITEM_SLOT_MASK" = ITEM_SLOT_MASK,
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"ITEM_SLOT_NECK" = ITEM_SLOT_NECK,
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"ITEM_SLOT_OCLOTHING" = ITEM_SLOT_OCLOTHING,
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"ITEM_SLOT_RPOCKET" = ITEM_SLOT_RPOCKET,
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"ITEM_SLOT_SHIRT" = ITEM_SLOT_SHIRT,
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"ITEM_SLOT_SOCKS" = ITEM_SLOT_SOCKS,
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"ITEM_SLOT_SUITSTORE" = ITEM_SLOT_SUITSTORE,
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"ITEM_SLOT_UNDERWEAR" = ITEM_SLOT_UNDERWEAR,
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"ITEM_SLOT_WRISTS" = ITEM_SLOT_WRISTS,
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))
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@@ -3893,6 +3893,7 @@
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#include "modular_citadel\code\modules\vectorcrafts\vectorcraft.dm"
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#include "modular_citadel\code\modules\vectorcrafts\vectortruck.dm"
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#include "modular_citadel\code\modules\vectorcrafts\vectorvariants.dm"
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#include "modular_sand\code\_globalvars\bitfields.dm"
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#include "modular_sand\code\_globalvars\lists\misc.dm"
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#include "modular_sand\code\_globalvars\lists\objects.dm"
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#include "modular_sand\code\_onclick\hud\hud.dm"
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