mirror of
https://github.com/Sandstorm-Station/Sandstorm-Station-13.git
synced 2026-08-20 19:57:56 +01:00
105 lines
4.2 KiB
Plaintext
105 lines
4.2 KiB
Plaintext
/obj/item/radio/headset/headset_cent/commander/alt/generic
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name = "\improper bowman headset"
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desc = "A headset for emergency response personnel. Protects ears from flashbangs."
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icon_state = "cent_headset_alt"
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item_state = "cent_headset_alt"
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bowman = TRUE
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/obj/item/gun/energy/taser/debug
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ammo_type = list(/obj/item/ammo_casing/energy/electrode/debug)
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/obj/item/ammo_casing/energy/electrode/debug
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e_cost = 1
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/obj/item/clothing/suit/armor/vest/darkcarapace/debug
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name = "Bluespace Tech"
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desc = "A sleek piece of armour designed for Bluespace agents."
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icon = 'icons/obj/custom.dmi'
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mob_overlay_icon = 'icons/mob/clothing/custom_w.dmi'
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icon_state = "darkcarapace"
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item_state = "darkcarapace"
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blood_overlay_type = "armor"
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armor = list("melee" = 95, "bullet" = 95, "laser" = 95, "energy" = 95, "bomb" = 95, "bio" = 95, "rad" = 100, "fire" = 98, "acid" = 98) // Skyrat edit
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/obj/item/clothing/suit/space/hardsuit/ert/alert/debug
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name = "Bluespace Tech hardsuit"
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desc = "A specialised hardsuit for Bluespace agents."
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armor = list("melee" = 98, "bullet" = 98, "laser" = 98, "energy" = 98, "bomb" = 98, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100) // Skyrat edit
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/obj/item/clothing/shoes/combat/debug
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clothing_flags = NOSLIP
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/obj/item/storage/belt/utility/chief/full/debug
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name = "\improper Bluespace Tech's belt"
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/datum/outfit/debug/bst //Debug objs
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name = "Bluespace Tech"
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uniform = /obj/item/clothing/under/syndicate/combat
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suit = /obj/item/clothing/suit/armor/vest/darkcarapace/debug
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glasses = null
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ears = /obj/item/radio/headset/headset_cent/commander/alt/generic
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mask = null
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gloves = /obj/item/clothing/gloves/tackler/combat/insulated
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belt = /obj/item/storage/belt/utility/chief/full/debug
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shoes = /obj/item/clothing/shoes/combat/debug
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id = /obj/item/card/id/debug/bst
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back = /obj/item/storage/backpack/holding
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box = /obj/item/storage/box/debugtools
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suit_store = /obj/item/gun/energy/pulse
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backpack_contents = list(
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/obj/item/melee/transforming/energy/axe=1,\
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/obj/item/storage/part_replacer/bluespace/tier4=1,\
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/obj/item/debug/human_spawner=1,\
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/obj/item/gun/energy/taser/debug=1,\
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/obj/item/clothing/glasses/debug,\
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/obj/item/clothing/mask/gas/welding/up,\
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/obj/item/tank/internals/oxygen,\
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)
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/datum/outfit/debug/bsthardsuit //Debug objs plus hardsuit
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name = "Bluespace Tech (Hardsuit)"
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uniform = /obj/item/clothing/under/syndicate/combat
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suit = /obj/item/clothing/suit/space/hardsuit/ert/alert/debug
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glasses = /obj/item/clothing/glasses/debug
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ears = /obj/item/radio/headset/headset_cent/commander/alt/generic
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mask = /obj/item/clothing/mask/gas/welding/up
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gloves = /obj/item/clothing/gloves/tackler/combat/insulated
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belt = /obj/item/storage/belt/utility/chief/full/debug
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shoes = /obj/item/clothing/shoes/combat/debug
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id = /obj/item/card/id/debug/bst
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back = /obj/item/storage/backpack/holding
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box = /obj/item/storage/box/debugtools
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suit_store = /obj/item/tank/internals/oxygen
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internals_slot = ITEM_SLOT_SUITSTORE
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backpack_contents = list(
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/obj/item/melee/transforming/energy/axe=1,\
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/obj/item/storage/part_replacer/bluespace/tier4=1,\
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/obj/item/debug/human_spawner=1,\
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/obj/item/gun/energy/pulse=1,\
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/obj/item/gun/energy/taser/debug,\
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)
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/datum/outfit/chrono_agent
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name = "Timeline Eradication Agent"
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uniform = /obj/item/clothing/under/rank/rnd/scientist
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suit = /obj/item/clothing/suit/space/chronos
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back = /obj/item/chrono_eraser
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head = /obj/item/clothing/head/helmet/space/chronos
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mask = /obj/item/clothing/mask/breath
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belt = /obj/item/storage/belt/military/abductor/full
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gloves = /obj/item/clothing/gloves/tackler/combat/insulated
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glasses = /obj/item/clothing/glasses/night
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shoes = /obj/item/clothing/shoes/combat
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id = /obj/item/card/id
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suit_store = /obj/item/tank/internals/oxygen
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ears = /obj/item/radio/headset/headset_cent/alt
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/datum/outfit/chrono_agent/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE, client/preference_source)
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var/obj/item/card/id/W = H.wear_id
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W.icon_state = "centcom"
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W.access = get_all_accesses()//They get full station access.
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W.access += get_centcom_access("TED Agent")//Let's add their alloted CentCom access.
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W.assignment = "Timeline Eradication Agent"
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W.registered_name = H.real_name
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W.update_label(W.registered_name, W.assignment)
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