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2020-07-18 22:39:11 -03:00

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/obj/item/radio/headset/headset_cent/commander/alt/generic
name = "\improper bowman headset"
desc = "A headset for emergency response personnel. Protects ears from flashbangs."
icon_state = "cent_headset_alt"
item_state = "cent_headset_alt"
bowman = TRUE
/obj/item/gun/energy/taser/debug
ammo_type = list(/obj/item/ammo_casing/energy/electrode/debug)
/obj/item/ammo_casing/energy/electrode/debug
e_cost = 1
/obj/item/clothing/suit/armor/vest/darkcarapace/debug
name = "Bluespace Tech"
desc = "A sleek piece of armour designed for Bluespace agents."
icon = 'icons/obj/custom.dmi'
mob_overlay_icon = 'icons/mob/clothing/custom_w.dmi'
icon_state = "darkcarapace"
item_state = "darkcarapace"
blood_overlay_type = "armor"
armor = list("melee" = 95, "bullet" = 95, "laser" = 95, "energy" = 95, "bomb" = 95, "bio" = 95, "rad" = 100, "fire" = 98, "acid" = 98) // Skyrat edit
/obj/item/clothing/suit/space/hardsuit/ert/alert/debug
name = "Bluespace Tech hardsuit"
desc = "A specialised hardsuit for Bluespace agents."
armor = list("melee" = 98, "bullet" = 98, "laser" = 98, "energy" = 98, "bomb" = 98, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100) // Skyrat edit
/obj/item/clothing/shoes/combat/debug
clothing_flags = NOSLIP
/obj/item/storage/belt/utility/chief/full/debug
name = "\improper Bluespace Tech's belt"
/datum/outfit/debug/bst //Debug objs
name = "Bluespace Tech"
uniform = /obj/item/clothing/under/syndicate/combat
suit = /obj/item/clothing/suit/armor/vest/darkcarapace/debug
glasses = null
ears = /obj/item/radio/headset/headset_cent/commander/alt/generic
mask = null
gloves = /obj/item/clothing/gloves/tackler/combat/insulated
belt = /obj/item/storage/belt/utility/chief/full/debug
shoes = /obj/item/clothing/shoes/combat/debug
id = /obj/item/card/id/debug/bst
back = /obj/item/storage/backpack/holding
box = /obj/item/storage/box/debugtools
suit_store = /obj/item/gun/energy/pulse
backpack_contents = list(
/obj/item/melee/transforming/energy/axe=1,\
/obj/item/storage/part_replacer/bluespace/tier4=1,\
/obj/item/debug/human_spawner=1,\
/obj/item/gun/energy/taser/debug=1,\
/obj/item/clothing/glasses/debug,\
/obj/item/clothing/mask/gas/welding/up,\
/obj/item/tank/internals/oxygen,\
)
/datum/outfit/debug/bsthardsuit //Debug objs plus hardsuit
name = "Bluespace Tech (Hardsuit)"
uniform = /obj/item/clothing/under/syndicate/combat
suit = /obj/item/clothing/suit/space/hardsuit/ert/alert/debug
glasses = /obj/item/clothing/glasses/debug
ears = /obj/item/radio/headset/headset_cent/commander/alt/generic
mask = /obj/item/clothing/mask/gas/welding/up
gloves = /obj/item/clothing/gloves/tackler/combat/insulated
belt = /obj/item/storage/belt/utility/chief/full/debug
shoes = /obj/item/clothing/shoes/combat/debug
id = /obj/item/card/id/debug/bst
back = /obj/item/storage/backpack/holding
box = /obj/item/storage/box/debugtools
suit_store = /obj/item/tank/internals/oxygen
internals_slot = ITEM_SLOT_SUITSTORE
backpack_contents = list(
/obj/item/melee/transforming/energy/axe=1,\
/obj/item/storage/part_replacer/bluespace/tier4=1,\
/obj/item/debug/human_spawner=1,\
/obj/item/gun/energy/pulse=1,\
/obj/item/gun/energy/taser/debug,\
)
/datum/outfit/chrono_agent
name = "Timeline Eradication Agent"
uniform = /obj/item/clothing/under/rank/rnd/scientist
suit = /obj/item/clothing/suit/space/chronos
back = /obj/item/chrono_eraser
head = /obj/item/clothing/head/helmet/space/chronos
mask = /obj/item/clothing/mask/breath
belt = /obj/item/storage/belt/military/abductor/full
gloves = /obj/item/clothing/gloves/tackler/combat/insulated
glasses = /obj/item/clothing/glasses/night
shoes = /obj/item/clothing/shoes/combat
id = /obj/item/card/id
suit_store = /obj/item/tank/internals/oxygen
ears = /obj/item/radio/headset/headset_cent/alt
/datum/outfit/chrono_agent/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE, client/preference_source)
var/obj/item/card/id/W = H.wear_id
W.icon_state = "centcom"
W.access = get_all_accesses()//They get full station access.
W.access += get_centcom_access("TED Agent")//Let's add their alloted CentCom access.
W.assignment = "Timeline Eradication Agent"
W.registered_name = H.real_name
W.update_label(W.registered_name, W.assignment)