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/mob/living/var/lastclienttime = 0
var/static/mutable_appearance/ssd_indicator
/mob/living/proc/set_ssd_indicator(var/state)
if(!ssd_indicator)
ssd_indicator = mutable_appearance('sandcode/icons/mob/ssd_indicator.dmi', "default0", FLY_LAYER)
if(state && stat != DEAD)
add_overlay(ssd_indicator)
else
cut_overlay(ssd_indicator)
return state
//This proc should stop mobs from having the overlay when someone keeps jumping control of mobs, unfortunately it causes Aghosts to have their character without the SSD overlay, I wasn't able to find a better proc unfortunately
/mob/living/transfer_ckey(mob/new_mob, send_signal = TRUE)
..()
set_ssd_indicator(FALSE)