Files
d312fbc4db Mining update (#30)
* smol mining update

* Revert "smol mining update"

This reverts commit 9a0bd466ff.

* the .wav files i will use

* the rest that is being added for now

* fixes your stuff

* makes the crusher purchasable

* fixes legion's trophy

* so many icons and oggs

* SIF and more icons

* even more icons, sorry

* new modkits, yay

* oh come on, it didn't update

* some bosses seen to be ready

* Glory Kill system, should work just fine

* even more icons, jeez, also, elite mods

* oh hey, i got the icon

* almost done

* icons and meme dragon

* it's icon was hidden and i didn't notice

* why do i hear boss music ?

* one day...

* while Nano was...

* not continuing that

* stole some compatibility stuff

* the end is near

* some stuff to make stuff work

* probably one of the last commits

* king goat itself

* THE ERRORS, THEY'RE EVERYWHERE

* so close...

* the new ruins should spawn now

* should be the last commit, let's test it

* Now The Gladiator actually exists

* make them mad, and toggle their music

* oh, wait, need to give you the new files

* i think i saved someone's ears

* missing areas, i'm sorry

* good luck fighting KG without a ladder

* just leave a comment, nothing else

* fixes double spawn at least for hiero, aka why the fuck make two of the same proc and not remove 1st

* invisible hat, not anymore

* takes some stuff before bob even merges it on theirs

* how did these icons disappear ?

* fixes some oopsies

* sand plz help

* *fixes your thing*

* and i think i fixed the other

* fixes

* no async needed

* im done, just merge this useless thing

Co-authored-by: crazyraio2 <44246096+crazyraio2@users.noreply.github.com>
2020-07-25 20:04:07 -03:00

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/turf/open/indestructible/gold
name = "gold floor"
baseturfs = /turf/open/indestructible/gold
initial_gas_mix = LAVALAND_DEFAULT_ATMOS
icon_state = "gold"
tiled_dirt = FALSE
desc = "Very rich floor made out of pure gold! This floor seems indestructible for some reason..."
/turf/open/indestructible/diamond
name = "diamond floor"
baseturfs = /turf/open/indestructible/diamond
initial_gas_mix = LAVALAND_DEFAULT_ATMOS
icon_state = "diamond"
tiled_dirt = FALSE
desc = "Very rich floor made out of pure diamond! This floor seems indestructible for some reason..."
/obj/item/projectile/goat
name = "goat"
icon = 'icons/mob/animal.dmi'
icon_state = "goat"
damage = 5
damage_type = BRUTE
flag = "bullet"
/obj/item/projectile/goat/on_hit(atom/target)
knockdown = 20
var/turf/location = get_turf(target)
new/mob/living/simple_animal/hostile/retaliate/goat(location)
playsound(location, 'sandcode/sound/items/goatsound.ogg', 40, TRUE)
qdel(src)
/obj/item/ammo_casing/energy/goat
projectile_type = /obj/item/projectile/goat
select_name = "goat"
/obj/item/gun/energy/goatgun
name = "goat gun"
desc = "Whoever you fire this at is gonna be in for a baaaaaaad surprise." //ha ha I am funny man please laugh HAHAHAHAHAHAHAHA
icon = 'sandcode/icons/obj/guns/goatgun.dmi'
icon_state = "goat_gun"
item_state = "c20r"
w_class = WEIGHT_CLASS_BULKY
ammo_type = list(/obj/item/ammo_casing/energy/goat)
cell_type = /obj/item/stock_parts/cell
clumsy_check = 0
selfcharge = 1
/obj/structure/ladder/unbreakable/goat
name = "Ladder Out of King Goats Lair"
desc = "Apparantly the exit was inside him the whole time...gross."
resistance_flags = INDESTRUCTIBLE
id = "goatlayer"
height = 1