mirror of
https://github.com/Sandstorm-Station/Sandstorm-Station-13.git
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* smol mining update
* Revert "smol mining update"
This reverts commit 9a0bd466ff.
* the .wav files i will use
* the rest that is being added for now
* fixes your stuff
* makes the crusher purchasable
* fixes legion's trophy
* so many icons and oggs
* SIF and more icons
* even more icons, sorry
* new modkits, yay
* oh come on, it didn't update
* some bosses seen to be ready
* Glory Kill system, should work just fine
* even more icons, jeez, also, elite mods
* oh hey, i got the icon
* almost done
* icons and meme dragon
* it's icon was hidden and i didn't notice
* why do i hear boss music ?
* one day...
* while Nano was...
* not continuing that
* stole some compatibility stuff
* the end is near
* some stuff to make stuff work
* probably one of the last commits
* king goat itself
* THE ERRORS, THEY'RE EVERYWHERE
* so close...
* the new ruins should spawn now
* should be the last commit, let's test it
* Now The Gladiator actually exists
* make them mad, and toggle their music
* oh, wait, need to give you the new files
* i think i saved someone's ears
* missing areas, i'm sorry
* good luck fighting KG without a ladder
* just leave a comment, nothing else
* fixes double spawn at least for hiero, aka why the fuck make two of the same proc and not remove 1st
* invisible hat, not anymore
* takes some stuff before bob even merges it on theirs
* how did these icons disappear ?
* fixes some oopsies
* sand plz help
* *fixes your thing*
* and i think i fixed the other
* fixes
* no async needed
* im done, just merge this useless thing
Co-authored-by: crazyraio2 <44246096+crazyraio2@users.noreply.github.com>
54 lines
1.7 KiB
Plaintext
54 lines
1.7 KiB
Plaintext
/turf/open/indestructible/gold
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name = "gold floor"
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baseturfs = /turf/open/indestructible/gold
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initial_gas_mix = LAVALAND_DEFAULT_ATMOS
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icon_state = "gold"
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tiled_dirt = FALSE
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desc = "Very rich floor made out of pure gold! This floor seems indestructible for some reason..."
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/turf/open/indestructible/diamond
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name = "diamond floor"
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baseturfs = /turf/open/indestructible/diamond
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initial_gas_mix = LAVALAND_DEFAULT_ATMOS
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icon_state = "diamond"
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tiled_dirt = FALSE
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desc = "Very rich floor made out of pure diamond! This floor seems indestructible for some reason..."
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/obj/item/projectile/goat
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name = "goat"
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icon = 'icons/mob/animal.dmi'
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icon_state = "goat"
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damage = 5
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damage_type = BRUTE
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flag = "bullet"
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/obj/item/projectile/goat/on_hit(atom/target)
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knockdown = 20
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var/turf/location = get_turf(target)
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new/mob/living/simple_animal/hostile/retaliate/goat(location)
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playsound(location, 'sandcode/sound/items/goatsound.ogg', 40, TRUE)
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qdel(src)
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/obj/item/ammo_casing/energy/goat
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projectile_type = /obj/item/projectile/goat
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select_name = "goat"
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/obj/item/gun/energy/goatgun
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name = "goat gun"
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desc = "Whoever you fire this at is gonna be in for a baaaaaaad surprise." //ha ha I am funny man please laugh HAHAHAHAHAHAHAHA
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icon = 'sandcode/icons/obj/guns/goatgun.dmi'
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icon_state = "goat_gun"
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item_state = "c20r"
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w_class = WEIGHT_CLASS_BULKY
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ammo_type = list(/obj/item/ammo_casing/energy/goat)
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cell_type = /obj/item/stock_parts/cell
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clumsy_check = 0
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selfcharge = 1
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/obj/structure/ladder/unbreakable/goat
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name = "Ladder Out of King Goats Lair"
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desc = "Apparantly the exit was inside him the whole time...gross."
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resistance_flags = INDESTRUCTIBLE
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id = "goatlayer"
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height = 1
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