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* Random Name Generation refactor, generate random names based on languages (for species without name lists, like Felinids and Podpeople)
* [MIRROR] Random Name Generation refactor, generate random names based on languages (for species without name lists, like Felinids and Podpeople) (#2314)
* Random Name Generation refactor, generate random names based on languages (for species without name lists, like Felinids and Podpeople)
* Modular adjustments (vox, teshari names)
* Update yangyu.dm
* Delete language.dm
* Remove language.dm override
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Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>
* Fix 2
* fix 3
* Update monkeys.dm
* test fix
* One modular adjustment
* Ticked
* yeah
* unhardcodes modsuit parts (#82905)
see #70061 but i almost finished it, i only need to go through every
single module and assign it a fitting part
🆑
refactor: modsuits have been refactored if you see bugs report them
fix: admin cargo tech modsuit outfit now works correctly
/🆑
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Co-authored-by: Andrew <mt.forspam@gmail.com>
* Revert "unhardcodes modsuit parts (#82905)"
This reverts commit 622968a8e5.
* Removes language.dm and duplicate species() proc
* Removes modular language subsystem
---------
Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>
Co-authored-by: SpaceLoveSs13 <68121607+SpaceLoveSs13@users.noreply.github.com>
Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: Andrew <mt.forspam@gmail.com>
33 lines
867 B
Plaintext
33 lines
867 B
Plaintext
/datum/language/codespeak
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name = "Codespeak"
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desc = "Syndicate operatives can use a series of codewords to convey complex information, while sounding like random concepts and drinks to anyone listening in."
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key = "t"
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default_priority = 0
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flags = TONGUELESS_SPEECH | LANGUAGE_HIDE_ICON_IF_NOT_UNDERSTOOD
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icon_state = "codespeak"
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always_use_default_namelist = TRUE // No syllables anyways
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/datum/language/codespeak/scramble(input)
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var/lookup = check_cache(input)
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if(lookup)
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return lookup
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. = ""
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var/list/words = list()
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while(length_char(.) < length_char(input))
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words += generate_code_phrase(return_list=TRUE)
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. = jointext(words, ", ")
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. = capitalize(.)
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var/input_ending = copytext_char(input, -1)
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var/static/list/endings
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if(!endings)
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endings = list("!", "?", ".")
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if(input_ending in endings)
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. += input_ending
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add_to_cache(input, .)
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