Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into newmalf-merge

This commit is contained in:
Atlantiscze
2015-05-05 22:13:58 +02:00
1007 changed files with 35445 additions and 31335 deletions
+2 -2
View File
@@ -2,8 +2,8 @@
language: c
env:
BYOND_MAJOR="503"
BYOND_MINOR="1224"
BYOND_MAJOR="507"
BYOND_MINOR="1282"
before_install:
- sudo apt-get update -qq
+93 -30
View File
@@ -16,6 +16,7 @@
#include "code\setup.dm"
#include "code\stylesheet.dm"
#include "code\world.dm"
#include "code\__HELPERS\datum_pool.dm"
#include "code\__HELPERS\files.dm"
#include "code\__HELPERS\game.dm"
#include "code\__HELPERS\global_lists.dm"
@@ -49,6 +50,7 @@
#include "code\_onclick\hud\other_mobs.dm"
#include "code\_onclick\hud\robot.dm"
#include "code\_onclick\hud\screen_objects.dm"
#include "code\_onclick\hud\spell_screen_objects.dm"
#include "code\ATMOSPHERICS\_atmos_setup.dm"
#include "code\ATMOSPHERICS\_atmospherics_helpers.dm"
#include "code\ATMOSPHERICS\atmospherics.dm"
@@ -102,6 +104,7 @@
#include "code\controllers\Processes\disease.dm"
#include "code\controllers\Processes\emergencyShuttle.dm"
#include "code\controllers\Processes\event.dm"
#include "code\controllers\Processes\garbage.dm"
#include "code\controllers\Processes\inactivity.dm"
#include "code\controllers\Processes\lighting.dm"
#include "code\controllers\Processes\machinery.dm"
@@ -114,6 +117,7 @@
#include "code\controllers\Processes\sun.dm"
#include "code\controllers\Processes\supply.dm"
#include "code\controllers\Processes\ticker.dm"
#include "code\controllers\Processes\turf.dm"
#include "code\controllers\Processes\vote.dm"
#include "code\controllers\ProcessScheduler\core\_define.dm"
#include "code\controllers\ProcessScheduler\core\_stubs.dm"
@@ -265,9 +269,17 @@
#include "code\game\gamemodes\cult\cult.dm"
#include "code\game\gamemodes\cult\cult_items.dm"
#include "code\game\gamemodes\cult\cult_structures.dm"
#include "code\game\gamemodes\cult\hell_universe.dm"
#include "code\game\gamemodes\cult\ritual.dm"
#include "code\game\gamemodes\cult\runes.dm"
#include "code\game\gamemodes\cult\talisman.dm"
#include "code\game\gamemodes\cult\cultify\mob.dm"
#include "code\game\gamemodes\cult\cultify\obj.dm"
#include "code\game\gamemodes\cult\cultify\turf.dm"
#include "code\game\gamemodes\endgame\endgame.dm"
#include "code\game\gamemodes\endgame\supermatter_cascade\blob.dm"
#include "code\game\gamemodes\endgame\supermatter_cascade\portal.dm"
#include "code\game\gamemodes\endgame\supermatter_cascade\universe.dm"
#include "code\game\gamemodes\events\black_hole.dm"
#include "code\game\gamemodes\events\clang.dm"
#include "code\game\gamemodes\events\dust.dm"
@@ -317,7 +329,9 @@
#include "code\game\machinery\bees_items.dm"
#include "code\game\machinery\biogenerator.dm"
#include "code\game\machinery\bioprinter.dm"
#include "code\game\machinery\bluespacerelay.dm"
#include "code\game\machinery\buttons.dm"
#include "code\game\machinery\CableLayer.dm"
#include "code\game\machinery\cell_charger.dm"
#include "code\game\machinery\cloning.dm"
#include "code\game\machinery\constructable_frame.dm"
@@ -328,6 +342,7 @@
#include "code\game\machinery\doppler_array.dm"
#include "code\game\machinery\flasher.dm"
#include "code\game\machinery\floodlight.dm"
#include "code\game\machinery\floorlayer.dm"
#include "code\game\machinery\hologram.dm"
#include "code\game\machinery\holosign.dm"
#include "code\game\machinery\igniter.dm"
@@ -369,12 +384,7 @@
#include "code\game\machinery\atmoalter\pump.dm"
#include "code\game\machinery\atmoalter\scrubber.dm"
#include "code\game\machinery\bots\bots.dm"
#include "code\game\machinery\bots\cleanbot.dm"
#include "code\game\machinery\bots\ed209bot.dm"
#include "code\game\machinery\bots\floorbot.dm"
#include "code\game\machinery\bots\medbot.dm"
#include "code\game\machinery\bots\mulebot.dm"
#include "code\game\machinery\bots\secbot.dm"
#include "code\game\machinery\camera\camera.dm"
#include "code\game\machinery\camera\camera_assembly.dm"
#include "code\game\machinery\camera\motion.dm"
@@ -466,6 +476,7 @@
#include "code\game\machinery\kitchen\smartfridge.dm"
#include "code\game\machinery\pipe\construction.dm"
#include "code\game\machinery\pipe\pipe_dispenser.dm"
#include "code\game\machinery\pipe\pipelayer.dm"
#include "code\game\machinery\telecomms\broadcaster.dm"
#include "code\game\machinery\telecomms\logbrowser.dm"
#include "code\game\machinery\telecomms\machine_interactions.dm"
@@ -541,6 +552,7 @@
#include "code\game\objects\items\bodybag.dm"
#include "code\game\objects\items\contraband.dm"
#include "code\game\objects\items\crayons.dm"
#include "code\game\objects\items\glassjar.dm"
#include "code\game\objects\items\latexballoon.dm"
#include "code\game\objects\items\shooting_range.dm"
#include "code\game\objects\items\toys.dm"
@@ -644,6 +656,7 @@
#include "code\game\objects\items\weapons\circuitboards\computer\telecomms.dm"
#include "code\game\objects\items\weapons\circuitboards\machinery\biogenerator.dm"
#include "code\game\objects\items\weapons\circuitboards\machinery\cloning.dm"
#include "code\game\objects\items\weapons\circuitboards\machinery\commsantenna.dm"
#include "code\game\objects\items\weapons\circuitboards\machinery\mining_drill.dm"
#include "code\game\objects\items\weapons\circuitboards\machinery\pacman.dm"
#include "code\game\objects\items\weapons\circuitboards\machinery\power.dm"
@@ -732,6 +745,7 @@
#include "code\game\objects\structures\crates_lockers\closets\job_closets.dm"
#include "code\game\objects\structures\crates_lockers\closets\l3closet.dm"
#include "code\game\objects\structures\crates_lockers\closets\malfunction.dm"
#include "code\game\objects\structures\crates_lockers\closets\statue.dm"
#include "code\game\objects\structures\crates_lockers\closets\syndicate.dm"
#include "code\game\objects\structures\crates_lockers\closets\utility_closets.dm"
#include "code\game\objects\structures\crates_lockers\closets\walllocker.dm"
@@ -754,6 +768,7 @@
#include "code\game\objects\structures\stool_bed_chair_nest\wheelchair.dm"
#include "code\game\turfs\simulated.dm"
#include "code\game\turfs\turf.dm"
#include "code\game\turfs\turf_flick_animations.dm"
#include "code\game\turfs\unsimulated.dm"
#include "code\game\turfs\simulated\floor.dm"
#include "code\game\turfs\simulated\floor_types.dm"
@@ -940,8 +955,10 @@
#include "code\modules\economy\Events.dm"
#include "code\modules\economy\Events_Mundane.dm"
#include "code\modules\economy\TradeDestinations.dm"
#include "code\modules\events\apc_damage.dm"
#include "code\modules\events\blob.dm"
#include "code\modules\events\brand_intelligence.dm"
#include "code\modules\events\camera_damage.dm"
#include "code\modules\events\carp_migration.dm"
#include "code\modules\events\comms_blackout.dm"
#include "code\modules\events\communications_blackout.dm"
@@ -989,6 +1006,7 @@
#include "code\modules\genetics\side_effects.dm"
#include "code\modules\holodeck\HolodeckControl.dm"
#include "code\modules\holodeck\HolodeckObjects.dm"
#include "code\modules\holodeck\HolodeckPrograms.dm"
#include "code\modules\hydroponics\_hydro_setup.dm"
#include "code\modules\hydroponics\grown.dm"
#include "code\modules\hydroponics\grown_inedible.dm"
@@ -1054,13 +1072,24 @@
#include "code\modules\mob\typing_indicator.dm"
#include "code\modules\mob\update_icons.dm"
#include "code\modules\mob\dead\death.dm"
#include "code\modules\mob\dead\observer\login.dm"
#include "code\modules\mob\dead\observer\logout.dm"
#include "code\modules\mob\dead\observer\observer.dm"
#include "code\modules\mob\dead\observer\say.dm"
#include "code\modules\mob\freelook\chunk.dm"
#include "code\modules\mob\freelook\eye.dm"
#include "code\modules\mob\freelook\life.dm"
#include "code\modules\mob\freelook\read_me.dm"
#include "code\modules\mob\freelook\update_triggers.dm"
#include "code\modules\mob\freelook\visualnet.dm"
#include "code\modules\mob\freelook\ai\cameranet.dm"
#include "code\modules\mob\freelook\ai\chunk.dm"
#include "code\modules\mob\freelook\ai\eye.dm"
#include "code\modules\mob\freelook\ai\update_triggers.dm"
#include "code\modules\mob\freelook\mask\chunk.dm"
#include "code\modules\mob\freelook\mask\cultnet.dm"
#include "code\modules\mob\freelook\mask\eye.dm"
#include "code\modules\mob\freelook\mask\update_triggers.dm"
#include "code\modules\mob\language\generic.dm"
#include "code\modules\mob\language\language.dm"
#include "code\modules\mob\language\monkey.dm"
@@ -1068,6 +1097,7 @@
#include "code\modules\mob\language\station.dm"
#include "code\modules\mob\language\synthetic.dm"
#include "code\modules\mob\living\damage_procs.dm"
#include "code\modules\mob\living\default_language.dm"
#include "code\modules\mob\living\living.dm"
#include "code\modules\mob\living\living_defense.dm"
#include "code\modules\mob\living\living_defines.dm"
@@ -1076,11 +1106,19 @@
#include "code\modules\mob\living\logout.dm"
#include "code\modules\mob\living\say.dm"
#include "code\modules\mob\living\blob\blob.dm"
#include "code\modules\mob\living\bot\bot.dm"
#include "code\modules\mob\living\bot\cleanbot.dm"
#include "code\modules\mob\living\bot\ed209bot.dm"
#include "code\modules\mob\living\bot\farmbot.dm"
#include "code\modules\mob\living\bot\floorbot.dm"
#include "code\modules\mob\living\bot\medbot.dm"
#include "code\modules\mob\living\bot\secbot.dm"
#include "code\modules\mob\living\carbon\breathe.dm"
#include "code\modules\mob\living\carbon\carbon.dm"
#include "code\modules\mob\living\carbon\carbon_defines.dm"
#include "code\modules\mob\living\carbon\carbon_powers.dm"
#include "code\modules\mob\living\carbon\give.dm"
#include "code\modules\mob\living\carbon\resist.dm"
#include "code\modules\mob\living\carbon\shock.dm"
#include "code\modules\mob\living\carbon\viruses.dm"
#include "code\modules\mob\living\carbon\alien\alien.dm"
@@ -1175,12 +1213,6 @@
#include "code\modules\mob\living\silicon\ai\life.dm"
#include "code\modules\mob\living\silicon\ai\login.dm"
#include "code\modules\mob\living\silicon\ai\logout.dm"
#include "code\modules\mob\living\silicon\ai\subsystems.dm"
#include "code\modules\mob\living\silicon\ai\freelook\cameranet.dm"
#include "code\modules\mob\living\silicon\ai\freelook\chunk.dm"
#include "code\modules\mob\living\silicon\ai\freelook\eye.dm"
#include "code\modules\mob\living\silicon\ai\freelook\read_me.dm"
#include "code\modules\mob\living\silicon\ai\freelook\update_triggers.dm"
#include "code\modules\mob\living\silicon\decoy\death.dm"
#include "code\modules\mob\living\silicon\decoy\decoy.dm"
#include "code\modules\mob\living\silicon\decoy\life.dm"
@@ -1237,6 +1269,7 @@
#include "code\modules\mob\living\simple_animal\friendly\spiderbot.dm"
#include "code\modules\mob\living\simple_animal\friendly\tomato.dm"
#include "code\modules\mob\living\simple_animal\hostile\alien.dm"
#include "code\modules\mob\living\simple_animal\hostile\bat.dm"
#include "code\modules\mob\living\simple_animal\hostile\bear.dm"
#include "code\modules\mob\living\simple_animal\hostile\carp.dm"
#include "code\modules\mob\living\simple_animal\hostile\creature.dm"
@@ -1263,11 +1296,19 @@
#include "code\modules\nano\JSON Reader.dm"
#include "code\modules\nano\JSON Writer.dm"
#include "code\modules\nano\nanoexternal.dm"
#include "code\modules\nano\nanointeraction.dm"
#include "code\modules\nano\nanomanager.dm"
#include "code\modules\nano\nanomapgen.dm"
#include "code\modules\nano\nanoui.dm"
#include "code\modules\nano\interaction\admin.dm"
#include "code\modules\nano\interaction\base.dm"
#include "code\modules\nano\interaction\contained.dm"
#include "code\modules\nano\interaction\default.dm"
#include "code\modules\nano\interaction\inventory.dm"
#include "code\modules\nano\interaction\physical.dm"
#include "code\modules\nano\interaction\self.dm"
#include "code\modules\nano\interaction\zlevel.dm"
#include "code\modules\nano\modules\alarm_monitor.dm"
#include "code\modules\nano\modules\atmos_control.dm"
#include "code\modules\nano\modules\crew_monitor.dm"
#include "code\modules\nano\modules\human_appearance.dm"
#include "code\modules\nano\modules\law_manager.dm"
@@ -1349,12 +1390,14 @@
#include "code\modules\power\rust\virtual_particle_catcher.dm"
#include "code\modules\power\sensors\powernet_sensor.dm"
#include "code\modules\power\sensors\sensor_monitoring.dm"
#include "code\modules\power\singularity\act.dm"
#include "code\modules\power\singularity\collector.dm"
#include "code\modules\power\singularity\containment_field.dm"
#include "code\modules\power\singularity\emitter.dm"
#include "code\modules\power\singularity\field_generator.dm"
#include "code\modules\power\singularity\generator.dm"
#include "code\modules\power\singularity\investigate.dm"
#include "code\modules\power\singularity\narsie.dm"
#include "code\modules\power\singularity\singularity.dm"
#include "code\modules\power\singularity\particle_accelerator\particle.dm"
#include "code\modules\power\singularity\particle_accelerator\particle_accelerator.dm"
@@ -1403,11 +1446,16 @@
#include "code\modules\reagents\Chemistry-Holder.dm"
#include "code\modules\reagents\Chemistry-Machinery.dm"
#include "code\modules\reagents\Chemistry-Readme.dm"
#include "code\modules\reagents\Chemistry-Reagents-Antidepressants.dm"
#include "code\modules\reagents\Chemistry-Reagents.dm"
#include "code\modules\reagents\Chemistry-Recipes.dm"
#include "code\modules\reagents\reagent_containers.dm"
#include "code\modules\reagents\reagent_dispenser.dm"
#include "code\modules\reagents\Chemistry-Reagents\Chemistry-Reagents-Core.dm"
#include "code\modules\reagents\Chemistry-Reagents\Chemistry-Reagents-Dispenser.dm"
#include "code\modules\reagents\Chemistry-Reagents\Chemistry-Reagents-Food-Drinks.dm"
#include "code\modules\reagents\Chemistry-Reagents\Chemistry-Reagents-Medicine.dm"
#include "code\modules\reagents\Chemistry-Reagents\Chemistry-Reagents-Other.dm"
#include "code\modules\reagents\Chemistry-Reagents\Chemistry-Reagents-Toxins.dm"
#include "code\modules\reagents\dispenser\_defines.dm"
#include "code\modules\reagents\dispenser\cartridge.dm"
#include "code\modules\reagents\dispenser\cartridge_presets.dm"
@@ -1547,24 +1595,39 @@
#include "code\modules\shuttles\shuttle_specops.dm"
#include "code\modules\shuttles\shuttle_supply.dm"
#include "code\modules\shuttles\shuttles_multi.dm"
#include "code\modules\spells\area_teleport.dm"
#include "code\modules\spells\conjure.dm"
#include "code\modules\spells\dumbfire.dm"
#include "code\modules\spells\emplosion.dm"
#include "code\modules\spells\ethereal_jaunt.dm"
#include "code\modules\spells\explosion.dm"
#include "code\modules\spells\genetic.dm"
#include "code\modules\spells\horsemask.dm"
#include "code\modules\spells\inflict_handler.dm"
#include "code\modules\spells\knock.dm"
#include "code\modules\spells\mind_transfer.dm"
#include "code\modules\spells\projectile.dm"
#include "code\modules\spells\spell.dm"
#include "code\modules\spells\artifacts.dm"
#include "code\modules\spells\construct_spells.dm"
#include "code\modules\spells\no_clothes.dm"
#include "code\modules\spells\spell_code.dm"
#include "code\modules\spells\spell_projectile.dm"
#include "code\modules\spells\spellbook.dm"
#include "code\modules\spells\trigger.dm"
#include "code\modules\spells\turf_teleport.dm"
#include "code\modules\spells\wizard_artifacts.dm"
#include "code\modules\spells\wizard_spells.dm"
#include "code\modules\spells\spells.dm"
#include "code\modules\spells\aoe_turf\aoe_turf.dm"
#include "code\modules\spells\aoe_turf\blink.dm"
#include "code\modules\spells\aoe_turf\charge.dm"
#include "code\modules\spells\aoe_turf\disable_tech.dm"
#include "code\modules\spells\aoe_turf\knock.dm"
#include "code\modules\spells\aoe_turf\smoke.dm"
#include "code\modules\spells\aoe_turf\summons.dm"
#include "code\modules\spells\aoe_turf\conjure\conjure.dm"
#include "code\modules\spells\aoe_turf\conjure\construct.dm"
#include "code\modules\spells\aoe_turf\conjure\forcewall.dm"
#include "code\modules\spells\general\area_teleport.dm"
#include "code\modules\spells\general\rune_write.dm"
#include "code\modules\spells\targeted\disintegrate.dm"
#include "code\modules\spells\targeted\ethereal_jaunt.dm"
#include "code\modules\spells\targeted\flesh_to_stone.dm"
#include "code\modules\spells\targeted\genetic.dm"
#include "code\modules\spells\targeted\harvest.dm"
#include "code\modules\spells\targeted\horsemask.dm"
#include "code\modules\spells\targeted\mind_transfer.dm"
#include "code\modules\spells\targeted\shift.dm"
#include "code\modules\spells\targeted\subjugate.dm"
#include "code\modules\spells\targeted\targeted.dm"
#include "code\modules\spells\targeted\projectile\dumbfire.dm"
#include "code\modules\spells\targeted\projectile\fireball.dm"
#include "code\modules\spells\targeted\projectile\magic_missile.dm"
#include "code\modules\spells\targeted\projectile\projectile.dm"
#include "code\modules\supermatter\supermatter.dm"
#include "code\modules\surgery\bones.dm"
#include "code\modules\surgery\brainrepair.dm"
@@ -44,15 +44,15 @@ obj/machinery/atmospherics/binary
return null
Del()
Destroy()
loc = null
if(node1)
node1.disconnect(src)
del(network1)
qdel(network1)
if(node2)
node2.disconnect(src)
del(network2)
qdel(network2)
node1 = null
node2 = null
@@ -123,11 +123,11 @@ obj/machinery/atmospherics/binary
disconnect(obj/machinery/atmospherics/reference)
if(reference==node1)
del(network1)
qdel(network1)
node1 = null
else if(reference==node2)
del(network2)
qdel(network2)
node2 = null
update_icon()
@@ -112,10 +112,10 @@
else
if(node1)
node1.disconnect(src)
del(network1)
qdel(network1)
if(node2)
node2.disconnect(src)
del(network2)
qdel(network2)
node1 = null
node2 = null
@@ -258,4 +258,4 @@
"\blue You have unfastened \the [src].", \
"You hear ratchet.")
new /obj/item/pipe(loc, make_from=src)
del(src)
qdel(src)
@@ -38,15 +38,15 @@
if(WEST)
initialize_directions = NORTH|SOUTH
Del()
Destroy()
loc = null
if(node1)
node1.disconnect(src)
del(network1)
qdel(network1)
if(node2)
node2.disconnect(src)
del(network2)
qdel(network2)
node1 = null
node2 = null
@@ -110,10 +110,10 @@
else
if(node1)
node1.disconnect(src)
del(network1)
qdel(network1)
if(node2)
node2.disconnect(src)
del(network2)
qdel(network2)
node1 = null
node2 = null
@@ -216,11 +216,11 @@
disconnect(obj/machinery/atmospherics/reference)
if(reference==node1)
del(network1)
qdel(network1)
node1 = null
else if(reference==node2)
del(network2)
qdel(network2)
node2 = null
return null
@@ -235,4 +235,4 @@ Thus, the two variables affect pump operation are set in New():
"\blue You have unfastened \the [src].", \
"You hear ratchet.")
new /obj/item/pipe(loc, make_from=src)
del(src)
qdel(src)
@@ -24,7 +24,7 @@
for(var/datum/omni_port/P in ports)
P.air.volume = ATMOS_DEFAULT_VOLUME_FILTER
/obj/machinery/atmospherics/omni/filter/Del()
/obj/machinery/atmospherics/omni/filter/Destroy()
input = null
output = null
filters.Cut()
@@ -49,7 +49,7 @@
for(var/datum/omni_port/P in ports)
P.air.volume = ATMOS_DEFAULT_VOLUME_MIXER
/obj/machinery/atmospherics/omni/mixer/Del()
/obj/machinery/atmospherics/omni/mixer/Destroy()
inputs.Cut()
output = null
..()
@@ -98,7 +98,7 @@
"\blue You have unfastened \the [src].", \
"You hear a ratchet.")
new /obj/item/pipe(loc, make_from=src)
del(src)
qdel(src)
/obj/machinery/atmospherics/omni/attack_hand(user as mob)
if(..())
@@ -231,13 +231,13 @@
return null
/obj/machinery/atmospherics/omni/Del()
/obj/machinery/atmospherics/omni/Destroy()
loc = null
for(var/datum/omni_port/P in ports)
if(P.node)
P.node.disconnect(src)
del(P.network)
qdel(P.network)
P.node = null
..()
@@ -292,7 +292,7 @@
/obj/machinery/atmospherics/omni/disconnect(obj/machinery/atmospherics/reference)
for(var/datum/omni_port/P in ports)
if(reference == P.node)
del(P.network)
qdel(P.network)
P.node = null
P.update = 1
break
@@ -60,7 +60,7 @@
return null
/obj/machinery/atmospherics/portables_connector/Del()
/obj/machinery/atmospherics/portables_connector/Destroy()
loc = null
if(connected_device)
@@ -68,7 +68,7 @@
if(node)
node.disconnect(src)
del(network)
qdel(network)
node = null
@@ -122,7 +122,7 @@
/obj/machinery/atmospherics/portables_connector/disconnect(obj/machinery/atmospherics/reference)
if(reference==node)
del(network)
qdel(network)
node = null
update_underlays()
@@ -152,4 +152,4 @@
"\blue You have unfastened \the [src].", \
"You hear ratchet.")
new /obj/item/pipe(loc, make_from=src)
del(src)
qdel(src)
@@ -54,9 +54,6 @@
air2.volume = ATMOS_DEFAULT_VOLUME_FILTER
air3.volume = ATMOS_DEFAULT_VOLUME_FILTER
if(radio_controller)
initialize()
/obj/machinery/atmospherics/trinary/filter/update_icon()
if(istype(src, /obj/machinery/atmospherics/trinary/filter/m_filter))
icon_state = "m"
@@ -148,7 +145,7 @@
"\blue You have unfastened \the [src].", \
"You hear ratchet.")
new /obj/item/pipe(loc, make_from=src)
del(src)
qdel(src)
/obj/machinery/atmospherics/trinary/filter/attack_hand(user as mob) // -- TLE
@@ -120,7 +120,7 @@
"\blue You have unfastened \the [src].", \
"You hear ratchet.")
new /obj/item/pipe(loc, make_from=src)
del(src)
qdel(src)
/obj/machinery/atmospherics/trinary/mixer/attack_hand(user as mob)
if(..())
@@ -52,18 +52,18 @@ obj/machinery/atmospherics/trinary
return null
Del()
Destroy()
loc = null
if(node1)
node1.disconnect(src)
del(network1)
qdel(network1)
if(node2)
node2.disconnect(src)
del(network2)
qdel(network2)
if(node3)
node3.disconnect(src)
del(network3)
qdel(network3)
node1 = null
node2 = null
@@ -153,15 +153,15 @@ obj/machinery/atmospherics/trinary
disconnect(obj/machinery/atmospherics/reference)
if(reference==node1)
del(network1)
qdel(network1)
node1 = null
else if(reference==node2)
del(network2)
qdel(network2)
node2 = null
else if(reference==node3)
del(network3)
qdel(network3)
node3 = null
update_underlays()
+12 -12
View File
@@ -101,18 +101,18 @@
return null
/obj/machinery/atmospherics/tvalve/Del()
/obj/machinery/atmospherics/tvalve/Destroy()
loc = null
if(node1)
node1.disconnect(src)
del(network_node1)
qdel(network_node1)
if(node2)
node2.disconnect(src)
del(network_node2)
qdel(network_node2)
if(node3)
node3.disconnect(src)
del(network_node3)
qdel(network_node3)
node1 = null
node2 = null
@@ -128,9 +128,9 @@
update_icon()
if(network_node1)
del(network_node1)
qdel(network_node1)
if(network_node3)
del(network_node3)
qdel(network_node3)
build_network()
if(network_node1&&network_node2)
@@ -153,9 +153,9 @@
update_icon()
if(network_node1)
del(network_node1)
qdel(network_node1)
if(network_node2)
del(network_node2)
qdel(network_node2)
build_network()
if(network_node1&&network_node3)
@@ -262,15 +262,15 @@
/obj/machinery/atmospherics/tvalve/disconnect(obj/machinery/atmospherics/reference)
if(reference==node1)
del(network_node1)
qdel(network_node1)
node1 = null
else if(reference==node2)
del(network_node2)
qdel(network_node2)
node2 = null
else if(reference==node3)
del(network_node3)
qdel(network_node3)
node2 = null
update_underlays()
@@ -366,7 +366,7 @@
"\blue You have unfastened \the [src].", \
"You hear ratchet.")
new /obj/item/pipe(loc, make_from=src)
del(src)
qdel(src)
/obj/machinery/atmospherics/tvalve/mirrored
icon_state = "map_tvalvem0"
@@ -86,4 +86,4 @@
"\blue You have unfastened \the [src].", \
"You hear ratchet.")
new /obj/item/pipe(loc, make_from=src)
del(src)
qdel(src)
@@ -28,12 +28,12 @@
return null
Del()
Destroy()
loc = null
if(node)
node.disconnect(src)
del(network)
qdel(network)
node = null
@@ -84,7 +84,7 @@
disconnect(obj/machinery/atmospherics/reference)
if(reference==node)
del(network)
qdel(network)
node = null
update_icon()
@@ -73,9 +73,6 @@
if (!id_tag)
assign_uid()
id_tag = num2text(uid)
if(ticker && ticker.current_state == 3)//if the game is running
src.initialize()
src.broadcast_status()
/obj/machinery/atmospherics/unary/vent_pump/high_volume
name = "Large Air Vent"
@@ -259,11 +256,12 @@
/obj/machinery/atmospherics/unary/vent_pump/initialize()
..()
//some vents work his own spesial way
//some vents work his own special way
radio_filter_in = frequency==1439?(RADIO_FROM_AIRALARM):null
radio_filter_out = frequency==1439?(RADIO_TO_AIRALARM):null
if(frequency)
set_frequency(frequency)
src.broadcast_status()
/obj/machinery/atmospherics/unary/vent_pump/receive_signal(datum/signal/signal)
if(stat & (NOPOWER|BROKEN))
@@ -383,7 +381,6 @@
user << "You are too far away to read the gauge."
if(welded)
user << "It seems welded shut."
..()
/obj/machinery/atmospherics/unary/vent_pump/power_change()
var/old_stat = stat
@@ -415,9 +412,9 @@
"\blue You have unfastened \the [src].", \
"You hear ratchet.")
new /obj/item/pipe(loc, make_from=src)
del(src)
qdel(src)
/obj/machinery/atmospherics/unary/vent_pump/Del()
/obj/machinery/atmospherics/unary/vent_pump/Destroy()
if(initial_loc)
initial_loc.air_vent_info -= id_tag
initial_loc.air_vent_names -= id_tag
@@ -42,9 +42,6 @@
if (!id_tag)
assign_uid()
id_tag = num2text(uid)
if(ticker && ticker.current_state == 3)//if the game is running
src.initialize()
src.broadcast_status()
/obj/machinery/atmospherics/unary/vent_scrubber/update_icon(var/safety = 0)
if(!check_icon_cache())
@@ -121,6 +118,7 @@
radio_filter_out = frequency==initial(frequency)?(RADIO_TO_AIRALARM):null
if (frequency)
set_frequency(frequency)
src.broadcast_status()
/obj/machinery/atmospherics/unary/vent_scrubber/process()
..()
@@ -270,16 +268,15 @@
"\blue You have unfastened \the [src].", \
"You hear ratchet.")
new /obj/item/pipe(loc, make_from=src)
del(src)
qdel(src)
/obj/machinery/atmospherics/unary/vent_scrubber/examine(mob/user)
if(..(user, 1))
user << "A small gauge in the corner reads [round(last_flow_rate, 0.1)] L/s; [round(last_power_draw)] W"
else
user << "You are too far away to read the gauge."
..()
/obj/machinery/atmospherics/unary/vent_scrubber/Del()
/obj/machinery/atmospherics/unary/vent_scrubber/Destroy()
if(initial_loc)
initial_loc.air_scrub_info -= id_tag
initial_loc.air_scrub_names -= id_tag
+8 -8
View File
@@ -73,15 +73,15 @@
return null
/obj/machinery/atmospherics/valve/Del()
/obj/machinery/atmospherics/valve/Destroy()
loc = null
if(node1)
node1.disconnect(src)
del(network_node1)
qdel(network_node1)
if(node2)
node2.disconnect(src)
del(network_node2)
qdel(network_node2)
node1 = null
node2 = null
@@ -113,9 +113,9 @@
update_icon()
if(network_node1)
del(network_node1)
qdel(network_node1)
if(network_node2)
del(network_node2)
qdel(network_node2)
build_network()
@@ -214,11 +214,11 @@
/obj/machinery/atmospherics/valve/disconnect(obj/machinery/atmospherics/reference)
if(reference==node1)
del(network_node1)
qdel(network_node1)
node1 = null
else if(reference==node2)
del(network_node2)
qdel(network_node2)
node2 = null
update_underlays()
@@ -310,7 +310,7 @@
"\blue You have unfastened \the [src].", \
"You hear ratchet.")
new /obj/item/pipe(loc, make_from=src)
del(src)
qdel(src)
/obj/machinery/atmospherics/valve/examine(mob/user)
..()
+2 -2
View File
@@ -31,7 +31,7 @@ datum/pipe_network
//Notes: Assuming that members will add themselves to appropriate roster in network_expand()
if(!start_normal)
del(src)
qdel(src)
start_normal.network_expand(src, reference)
@@ -40,7 +40,7 @@ datum/pipe_network
if((normal_members.len>0)||(line_members.len>0))
pipe_networks += src
else
del(src)
qdel(src)
proc/merge(datum/pipe_network/giver)
if(giver==src) return 0
+3 -3
View File
@@ -9,13 +9,13 @@ datum/pipeline
var/alert_pressure = 0
Del()
Destroy()
if(network)
del(network)
qdel(network)
if(air && air.volume)
temporarily_store_air()
del(air)
qdel(air)
..()
+2 -2
View File
@@ -44,7 +44,7 @@ obj/machinery/atmospherics/pipe/simple/heat_exchanging
node2 = target
break
if(!node1 && !node2)
del(src)
qdel(src)
return
update_icon()
@@ -141,7 +141,7 @@ obj/machinery/atmospherics/pipe/simple/heat_exchanging/junction
break
if(!node1&&!node2)
del(src)
qdel(src)
return
update_icon()
+2 -2
View File
@@ -99,7 +99,7 @@ obj/machinery/atmospherics/mains_pipe
for(var/obj/machinery/atmospherics/pipe/mains_component/node in nodes)
node.disconnect()
Del()
Destroy()
disconnect()
..()
@@ -152,7 +152,7 @@ obj/machinery/atmospherics/mains_pipe/simple
else
if(!nodes[1]&&!nodes[2])
del(src) //TODO: silent deleting looks weird
qdel(src) //TODO: silent deleting looks weird
var/have_node1 = nodes[1]?1:0
var/have_node2 = nodes[2]?1:0
icon_state = "exposed[have_node1][have_node2][invisibility ? "-f" : "" ]"
+33 -33
View File
@@ -30,7 +30,7 @@
/obj/machinery/atmospherics/pipe/proc/check_pressure(pressure)
//Return 1 if parent should continue checking other pipes
//Return null if parent should stop checking other pipes. Recall: del(src) will by default return null
//Return null if parent should stop checking other pipes. Recall: qdel(src) will by default return null
return 1
@@ -62,8 +62,8 @@
return parent.return_network(reference)
/obj/machinery/atmospherics/pipe/Del()
del(parent)
/obj/machinery/atmospherics/pipe/Destroy()
qdel(parent)
if(air_temporary)
loc.assume_air(air_temporary)
@@ -101,8 +101,8 @@
for (var/obj/machinery/meter/meter in T)
if (meter.target == src)
new /obj/item/pipe_meter(T)
del(meter)
del(src)
qdel(meter)
qdel(src)
/obj/machinery/atmospherics/proc/change_color(var/new_color)
//only pass valid pipe colors please ~otherwise your pipe will turn invisible
@@ -219,7 +219,7 @@
var/datum/effect/effect/system/smoke_spread/smoke = new
smoke.set_up(1,0, src.loc, 0)
smoke.start()
del(src)
qdel(src)
/obj/machinery/atmospherics/pipe/simple/proc/normalize_dir()
if(dir==3)
@@ -227,7 +227,7 @@
else if(dir==12)
set_dir(4)
/obj/machinery/atmospherics/pipe/simple/Del()
/obj/machinery/atmospherics/pipe/simple/Destroy()
if(node1)
node1.disconnect(src)
if(node2)
@@ -260,8 +260,8 @@
for (var/obj/machinery/meter/meter in T)
if (meter.target == src)
new /obj/item/pipe_meter(T)
del(meter)
del(src)
qdel(meter)
qdel(src)
else if(node1 && node2)
overlays += icon_manager.get_atmos_icon("pipe", , pipe_color, "[pipe_icon]intact[icon_connect_type]")
else
@@ -294,7 +294,7 @@
break
if(!node1 && !node2)
del(src)
qdel(src)
return
var/turf/T = get_turf(src)
@@ -305,12 +305,12 @@
/obj/machinery/atmospherics/pipe/simple/disconnect(obj/machinery/atmospherics/reference)
if(reference == node1)
if(istype(node1, /obj/machinery/atmospherics/pipe))
del(parent)
qdel(parent)
node1 = null
if(reference == node2)
if(istype(node2, /obj/machinery/atmospherics/pipe))
del(parent)
qdel(parent)
node2 = null
update_icon()
@@ -459,7 +459,7 @@
else
. = PROCESS_KILL
/obj/machinery/atmospherics/pipe/manifold/Del()
/obj/machinery/atmospherics/pipe/manifold/Destroy()
if(node1)
node1.disconnect(src)
if(node2)
@@ -472,17 +472,17 @@
/obj/machinery/atmospherics/pipe/manifold/disconnect(obj/machinery/atmospherics/reference)
if(reference == node1)
if(istype(node1, /obj/machinery/atmospherics/pipe))
del(parent)
qdel(parent)
node1 = null
if(reference == node2)
if(istype(node2, /obj/machinery/atmospherics/pipe))
del(parent)
qdel(parent)
node2 = null
if(reference == node3)
if(istype(node3, /obj/machinery/atmospherics/pipe))
del(parent)
qdel(parent)
node3 = null
update_icon()
@@ -511,8 +511,8 @@
for (var/obj/machinery/meter/meter in T)
if (meter.target == src)
new /obj/item/pipe_meter(T)
del(meter)
del(src)
qdel(meter)
qdel(src)
else
overlays.Cut()
overlays += icon_manager.get_atmos_icon("manifold", , pipe_color, "core" + icon_connect_type)
@@ -578,7 +578,7 @@
break
if(!node1 && !node2 && !node3)
del(src)
qdel(src)
return
var/turf/T = get_turf(src)
@@ -701,7 +701,7 @@
else
. = PROCESS_KILL
/obj/machinery/atmospherics/pipe/manifold4w/Del()
/obj/machinery/atmospherics/pipe/manifold4w/Destroy()
if(node1)
node1.disconnect(src)
if(node2)
@@ -716,22 +716,22 @@
/obj/machinery/atmospherics/pipe/manifold4w/disconnect(obj/machinery/atmospherics/reference)
if(reference == node1)
if(istype(node1, /obj/machinery/atmospherics/pipe))
del(parent)
qdel(parent)
node1 = null
if(reference == node2)
if(istype(node2, /obj/machinery/atmospherics/pipe))
del(parent)
qdel(parent)
node2 = null
if(reference == node3)
if(istype(node3, /obj/machinery/atmospherics/pipe))
del(parent)
qdel(parent)
node3 = null
if(reference == node4)
if(istype(node4, /obj/machinery/atmospherics/pipe))
del(parent)
qdel(parent)
node4 = null
update_icon()
@@ -762,8 +762,8 @@
for (var/obj/machinery/meter/meter in T)
if (meter.target == src)
new /obj/item/pipe_meter(T)
del(meter)
del(src)
qdel(meter)
qdel(src)
else
overlays.Cut()
overlays += icon_manager.get_atmos_icon("manifold", , pipe_color, "4way" + icon_connect_type)
@@ -837,7 +837,7 @@
break
if(!node1 && !node2 && !node3 && !node4)
del(src)
qdel(src)
return
var/turf/T = get_turf(src)
@@ -958,7 +958,7 @@
..()
else
. = PROCESS_KILL
/obj/machinery/atmospherics/pipe/cap/Del()
/obj/machinery/atmospherics/pipe/cap/Destroy()
if(node)
node.disconnect(src)
@@ -967,7 +967,7 @@
/obj/machinery/atmospherics/pipe/cap/disconnect(obj/machinery/atmospherics/reference)
if(reference == node)
if(istype(node, /obj/machinery/atmospherics/pipe))
del(parent)
qdel(parent)
node = null
update_icon()
@@ -1074,7 +1074,7 @@
else
. = PROCESS_KILL
/obj/machinery/atmospherics/pipe/tank/Del()
/obj/machinery/atmospherics/pipe/tank/Destroy()
if(node1)
node1.disconnect(src)
@@ -1108,7 +1108,7 @@
/obj/machinery/atmospherics/pipe/tank/disconnect(obj/machinery/atmospherics/reference)
if(reference == node1)
if(istype(node1, /obj/machinery/atmospherics/pipe))
del(parent)
qdel(parent)
node1 = null
update_underlays()
@@ -1258,7 +1258,7 @@
else
parent.mingle_with_turf(loc, volume)
/obj/machinery/atmospherics/pipe/vent/Del()
/obj/machinery/atmospherics/pipe/vent/Destroy()
if(node1)
node1.disconnect(src)
@@ -1290,7 +1290,7 @@
/obj/machinery/atmospherics/pipe/vent/disconnect(obj/machinery/atmospherics/reference)
if(reference == node1)
if(istype(node1, /obj/machinery/atmospherics/pipe))
del(parent)
qdel(parent)
node1 = null
update_icon()
+2 -2
View File
@@ -342,7 +342,7 @@ obj/machinery/atmospherics
set src in world
set category = "Minor"
del(src)
qdel(src)
pipeline_data()
set src in world
@@ -487,7 +487,7 @@ obj/window
destroy()
set category = "Minor"
set src in world
del(src)
qdel(src)
mob
sight = SEE_OBJS|SEE_TURFS
+1 -1
View File
@@ -171,7 +171,7 @@
return
/*
/obj/effect/hotspot/Del()
/obj/effect/hotspot/Destroy()
if (istype(loc, /turf/simulated))
DestroyTurf()
..()
+1 -1
View File
@@ -346,7 +346,7 @@ What are the archived variables for?
trace_gases += corresponding
corresponding.moles += trace_gas.moles*giver.group_multiplier/group_multiplier
// del(giver)
// qdel(giver)
return 1
remove(amount)
+2 -2
View File
@@ -291,7 +291,7 @@ datum
var/turf/simulated/T = turf
T.parent = null
turfs += T
del(turf_AG)
qdel(turf_AG)
for(var/turf/simulated/S in turfs) //Have old members try to form new groups
if(!S.parent)
@@ -306,7 +306,7 @@ datum
for(var/obj/movable/floor/OM in object_AG.members)
OM.parent = null
movable_objects += OM
del(object_AG)
qdel(object_AG)
for(var/obj/movable/floor/OM in movable_objects) //Have old members try to form new groups
if(!OM.parent)
+2 -2
View File
@@ -14,7 +14,7 @@ atom/movable/proc/experience_pressure_difference(pressure_difference, direction)
turf
assume_air(datum/gas_mixture/giver) //use this for machines to adjust air
del(giver)
qdel(giver)
return 0
return_air()
@@ -148,7 +148,7 @@ turf/simulated
if(istype(target))
air_master.tiles_to_update.Add(target)
Del()
Destroy()
if(air_master)
if(parent)
air_master.groups_to_rebuild.Add(parent)
+4 -6
View File
@@ -45,8 +45,6 @@ obj/machinery/atmospherics/pipe/zpipe/New()
initialize_directions = EAST
if(SOUTHWEST)
initialize_directions = SOUTH
initialize()
obj/machinery/atmospherics/pipe/zpipe/hide(var/i)
if(level == 1 && istype(loc, /turf/simulated))
@@ -80,7 +78,7 @@ obj/machinery/atmospherics/pipe/zpipe/proc/burst()
var/datum/effect/effect/system/smoke_spread/smoke = new
smoke.set_up(1,0, src.loc, 0)
smoke.start()
del(src)
qdel(src) // NOT qdel.
obj/machinery/atmospherics/pipe/zpipe/proc/normalize_dir()
if(dir==3)
@@ -88,7 +86,7 @@ obj/machinery/atmospherics/pipe/zpipe/proc/normalize_dir()
else if(dir==12)
set_dir(4)
obj/machinery/atmospherics/pipe/zpipe/Del()
obj/machinery/atmospherics/pipe/zpipe/Destroy()
if(node1)
node1.disconnect(src)
if(node2)
@@ -104,12 +102,12 @@ obj/machinery/atmospherics/pipe/zpipe/update_icon()
obj/machinery/atmospherics/pipe/zpipe/disconnect(obj/machinery/atmospherics/reference)
if(reference == node1)
if(istype(node1, /obj/machinery/atmospherics/pipe))
del(parent)
qdel(parent)
node1 = null
if(reference == node2)
if(istype(node2, /obj/machinery/atmospherics/pipe))
del(parent)
qdel(parent)
node2 = null
return null
+11 -11
View File
@@ -41,18 +41,18 @@
switch(severity)
if(1.0)
if(icon_state == "ladderup" && prob(10))
Del()
qdel(src)
if(2.0)
if(prob(50))
Del()
qdel(src)
if(3.0)
Del()
qdel(src)
return*/
Del()
Destroy()
spawn(1)
if(target && icon_state == "ladderdown")
del target
qdel(target)
return ..()
attackby(obj/item/C as obj, mob/user as mob)
@@ -78,7 +78,7 @@
if(!blocked && !istype(below, /turf/simulated/wall))
var/obj/multiz/ladder/X = new /obj/multiz/ladder(below)
S.amount = S.amount - 2
if(S.amount == 0) S.Del()
if(S.amount == 0) qdel(S)
X.icon_state = "ladderup"
connect()
user << "You finish the ladder."
@@ -97,9 +97,9 @@
src.d_state = 1
if(target)
var/obj/item/stack/rods/R = new /obj/item/stack/rods(target.loc)
var/obj/item/stack/rods/R = PoolOrNew(/obj/item/stack/rods, target.loc)
R.amount = 2
target.Del()
qdel(Target)
user << "<span class='notice'>You remove the bolts anchoring the ladder.</span>"
return
@@ -117,7 +117,7 @@
var/obj/item/stack/sheet/metal/S = new /obj/item/stack/sheet/metal( src )
S.amount = 2
user << "<span class='notice'>You remove the ladder and close the hole.</span>"
Del()
qdel(src)
else
user << "<span class='notice'>You need more welding fuel to complete this task.</span>"
return
@@ -167,7 +167,7 @@
attack_hand(var/mob/M)
if(!target || !istype(target.loc, /turf))
del src
qdel(src)
if(active)
M << "That [src] is being used."
@@ -185,7 +185,7 @@
spawn(7)
if(!target || !istype(target.loc, /turf))
del src
qdel(src)
if(M.z == z && get_dist(src,M) <= 1)
var/list/adjacent_to_me = global_adjacent_z_levels["[z]"]
M.visible_message("\blue \The [M] scurries [target.z == adjacent_to_me["up"] ? "up" : "down"] \the [src]!", "You scramble [target.z == adjacent_to_me["up"] ? "up" : "down"] \the [src]!", "You hear some grunting, and a hatch sealing.")
+1 -1
View File
@@ -120,7 +120,7 @@
var/obj/item/stack/tile/plasteel/S = C
if (S.get_amount() < 1)
return
del(L)
qdel(L)
playsound(src.loc, 'sound/weapons/Genhit.ogg', 50, 1)
S.build(src)
S.use(1)
+2 -2
View File
@@ -28,9 +28,9 @@
initialized = 1
return 1
/obj/effect/landmark/zcontroller/Del()
/obj/effect/landmark/zcontroller/Destroy()
processing_objects.Remove(src)
return
return ..()
/obj/effect/landmark/zcontroller/process()
if (world.time > fast_time)
+1 -1
View File
@@ -50,7 +50,7 @@ atom/proc/c_airblock(turf/other)
#ifdef ZASDBG
ASSERT(isturf(other))
#endif
return !CanPass(null, other, 0, 0) + 2*!CanPass(null, other, 1.5, 1)
return (AIR_BLOCKED*!CanPass(null, other, 0, 0))|(ZONE_BLOCKED*!CanPass(null, other, 1.5, 1))
turf/c_airblock(turf/other)
+25 -5
View File
@@ -98,7 +98,7 @@ Class Procs:
set background = 1
#endif
world << "<span class='danger'>Processing Geometry...</span>"
admin_notice("<span class='danger'>Processing Geometry...</span>", R_DEBUG)
sleep(-1)
var/start_time = world.timeofday
@@ -109,14 +109,14 @@ Class Procs:
simulated_turf_count++
S.update_air_properties()
world << {"<span class='danger'>Geometry initialized in [round(0.1*(world.timeofday-start_time),0.1)] seconds.</b></span>
admin_notice({"<span class='danger'>Geometry initialized in [round(0.1*(world.timeofday-start_time),0.1)] seconds.</b></span>
<span class='info'>
Total Simulated Turfs: [simulated_turf_count]
Total Zones: [zones.len]
Total Edges: [edges.len]
Total Active Edges: [active_edges.len ? "<span class='danger'>[active_edges.len]</span>" : "None"]
Total Unsimulated Turfs: [world.maxx*world.maxy*world.maxz - simulated_turf_count]</font>
</span>"}
</span>"}, R_DEBUG)
// spawn Start()
@@ -154,7 +154,18 @@ Total Unsimulated Turfs: [world.maxx*world.maxy*world.maxz - simulated_turf_coun
#ifdef ZASDBG
var/updated = 0
#endif
//defer updating of self-zone-blocked turfs until after all other turfs have been updated.
//this hopefully ensures that non-self-zone-blocked turfs adjacent to self-zone-blocked ones
//have valid zones when the self-zone-blocked turfs update.
var/list/deferred = list()
for(var/turf/T in updating)
//check if the turf is self-zone-blocked
if(T.c_airblock(T) & ZONE_BLOCKED)
deferred += T
continue
T.update_air_properties()
T.post_update_air_properties()
T.needs_air_update = 0
@@ -164,6 +175,15 @@ Total Unsimulated Turfs: [world.maxx*world.maxy*world.maxz - simulated_turf_coun
#endif
//sleep(1)
for(var/turf/T in deferred)
T.update_air_properties()
T.post_update_air_properties()
T.needs_air_update = 0
#ifdef ZASDBG
T.overlays -= mark
updated++
#endif
#ifdef ZASDBG
if(updated != updating.len)
tick_progress = "[updating.len - updated] tiles left unupdated."
@@ -307,7 +327,7 @@ Total Unsimulated Turfs: [world.maxx*world.maxy*world.maxz - simulated_turf_coun
/datum/controller/air_system/proc/mark_edge_sleeping(connection_edge/E)
#ifdef ZASDBG
ASSERT(istype(E)
ASSERT(istype(E))
#endif
if(E.sleeping) return
active_edges.Remove(E)
@@ -315,7 +335,7 @@ Total Unsimulated Turfs: [world.maxx*world.maxy*world.maxz - simulated_turf_coun
/datum/controller/air_system/proc/mark_edge_active(connection_edge/E)
#ifdef ZASDBG
ASSERT(istype(E)
ASSERT(istype(E))
#endif
if(!E.sleeping) return
active_edges.Add(E)
+16 -16
View File
@@ -78,11 +78,11 @@ turf/proc/hotspot_expose(exposed_temperature, exposed_volume, soh = 0)
fire = new(src, fl)
air_master.active_fire_zones |= zone
var/obj/effect/decal/cleanable/liquid_fuel/fuel = locate() in src
zone.fire_tiles |= src
if(fuel) zone.fuel_objs += fuel
return 0
/obj/fire
@@ -162,7 +162,7 @@ turf/proc/hotspot_expose(exposed_temperature, exposed_volume, soh = 0)
..()
if(!istype(loc, /turf))
del src
qdel(src)
set_dir(pick(cardinal))
SetLuminosity(3)
@@ -170,7 +170,7 @@ turf/proc/hotspot_expose(exposed_temperature, exposed_volume, soh = 0)
air_master.active_hotspots.Add(src)
/obj/fire/Del()
/obj/fire/Destroy()
if (istype(loc, /turf/simulated))
RemoveFire()
@@ -179,7 +179,7 @@ turf/proc/hotspot_expose(exposed_temperature, exposed_volume, soh = 0)
/obj/fire/proc/RemoveFire()
if (istype(loc, /turf))
SetLuminosity(0)
loc = null
air_master.active_hotspots.Remove(src)
@@ -227,22 +227,22 @@ turf/proc/hotspot_expose(exposed_temperature, exposed_volume, soh = 0)
//determine how far the reaction can progress
var/reaction_limit = min(total_oxidizers*(FIRE_REACTION_FUEL_AMOUNT/FIRE_REACTION_OXIDIZER_AMOUNT), total_fuel) //stoichiometric limit
//determine the actual rate of reaction, as measured by the amount of fuel reacting
//vapour fuels are extremely volatile! The reaction progress is a percentage of the total fuel (similar to old zburn).
var/gas_reaction_progress = max(0.2*group_multiplier, (firelevel/vsc.fire_firelevel_multiplier)*gas_fuel)*FIRE_GAS_BURNRATE_MULT
//liquid fuels are not as volatile, and the reaction progress depends on the size of the area that is burning (which is sort of accounted for by firelevel). Having more fuel means a longer burn.
var/liquid_reaction_progress = (firelevel/vsc.fire_firelevel_multiplier)*FIRE_LIQUID_BURNRATE_MULT
//world << "liquid_reaction_progress = [liquid_reaction_progress]"
//world << "gas_reaction_progress = [gas_reaction_progress]"
var/total_reaction_progress = gas_reaction_progress + liquid_reaction_progress
var/used_fuel = min(total_reaction_progress, reaction_limit)
var/used_oxidizers = used_fuel*(FIRE_REACTION_OXIDIZER_AMOUNT/FIRE_REACTION_FUEL_AMOUNT)
//world << "used_fuel = [used_fuel]; used_oxidizers = [used_oxidizers]; reaction_limit=[reaction_limit]"
//if the reaction is progressing too slow then it isn't self-sustaining anymore and burns out
if(zone && zone.fuel_objs.len)
if(used_fuel <= FIRE_LIQUD_MIN_BURNRATE)
@@ -250,13 +250,13 @@ turf/proc/hotspot_expose(exposed_temperature, exposed_volume, soh = 0)
else if(used_fuel <= FIRE_GAS_MIN_BURNRATE*group_multiplier) //purely gas fires have more stringent criteria
return 0
//*** Remove fuel and oxidizer, add carbon dioxide and heat
//remove and add gasses as calculated
var/used_gas_fuel = min(used_fuel*(gas_reaction_progress/total_reaction_progress), gas_fuel) //remove in proportion to the relative reaction progress
var/used_liquid_fuel = between(0, used_fuel-used_gas_fuel, liquid_fuel)
//remove_by_flag() and adjust_gas() handle the group_multiplier for us.
remove_by_flag(XGM_GAS_OXIDIZER, used_oxidizers)
remove_by_flag(XGM_GAS_FUEL, used_gas_fuel)
@@ -272,14 +272,14 @@ turf/proc/hotspot_expose(exposed_temperature, exposed_volume, soh = 0)
if(!istype(fuel))
zone.fuel_objs -= fuel
continue
fuel.amount -= fuel_to_remove
if(fuel.amount <= 0)
zone.fuel_objs -= fuel
if(liquidonly)
var/turf/T = fuel.loc
if(istype(T) && T.fire) del(T.fire)
del(fuel)
if(istype(T) && T.fire) qdel(T.fire)
qdel(fuel)
//calculate the energy produced by the reaction and then set the new temperature of the mix
temperature = (starting_energy + vsc.fire_fuel_energy_release * used_fuel) / heat_capacity()
+8 -4
View File
@@ -46,6 +46,7 @@
air_master.connect(sim, src)
/turf/simulated/update_air_properties()
if(zone && zone.invalid)
c_copy_air()
zone = null //Easier than iterating through the list at the zone.
@@ -58,7 +59,8 @@
#endif
if(zone)
var/zone/z = zone
if(locate(/obj/machinery/door/airlock) in src) //Hacky, but prevents normal airlocks from rebuilding zones all the time
if(s_block & ZONE_BLOCKED) //Hacky, but prevents normal airlocks from rebuilding zones all the time
z.remove(src)
else
z.rebuild()
@@ -102,7 +104,7 @@
//This happens when windows move or are constructed. We need to rebuild.
if((previously_open & d) && istype(unsim, /turf/simulated))
var/turf/simulated/sim = unsim
if(sim.zone == zone)
if(zone && sim.zone == zone)
zone.rebuild()
return
@@ -120,8 +122,10 @@
//Might have assigned a zone, since this happens for each direction.
if(!zone)
//if((block & ZONE_BLOCKED) || (r_block & ZONE_BLOCKED && !(s_block & ZONE_BLOCKED)))
if(((block & ZONE_BLOCKED) && !(r_block & ZONE_BLOCKED)) || (r_block & ZONE_BLOCKED && !(s_block & ZONE_BLOCKED)))
//We do not merge if
// they are blocking us and we are not blocking them, or if
// we are blocking them and not blocking ourselves - this prevents tiny zones from forming on doorways.
if(((block & ZONE_BLOCKED) && !(r_block & ZONE_BLOCKED)) || ((r_block & ZONE_BLOCKED) && !(s_block & ZONE_BLOCKED)))
#ifdef ZASDBG
if(verbose) world << "[d] is zone blocked."
//dbg(zone_blocked, d)
+7
View File
@@ -111,6 +111,13 @@ Class Procs:
#ifdef ZASDBG
T.dbg(merged)
#endif
//rebuild the old zone's edges so that the will be possesed by the new zone
for(var/connection_edge/E in edges)
if(E.contains_zone(into))
continue //don't need to rebuild this edge
for(var/turf/T in E.connecting_turfs)
air_master.mark_for_update(T)
/zone/proc/c_invalidate()
invalid = 1
+109
View File
@@ -0,0 +1,109 @@
/*
/tg/station13 /atom/movable Pool:
---------------------------------
By RemieRichards
Creation/Deletion is laggy, so let's reduce reuse and recycle!
*/
#define ATOM_POOL_COUNT 100
// "define DEBUG_ATOM_POOL 1
var/global/list/GlobalPool = list()
//You'll be using this proc 90% of the time.
//It grabs a type from the pool if it can
//And if it can't, it creates one
//The pool is flexible and will expand to fit
//The new created atom when it eventually
//Goes into the pool
//Second argument can be a new location, if the type is /atom/movable
//Or a list of arguments
//Either way it gets passed to new
/proc/PoolOrNew(var/get_type,var/second_arg)
var/datum/D
D = GetFromPool(get_type,second_arg)
if(!D)
// So the GC knows we're pooling this type.
if(!GlobalPool[get_type])
GlobalPool[get_type] = list(new get_type)
if(islist(second_arg))
return new get_type (arglist(second_arg))
else
return new get_type (second_arg)
return D
/proc/GetFromPool(var/get_type,var/second_arg)
if(isnull(GlobalPool[get_type]))
return 0
if(length(GlobalPool[get_type]) == 0)
return 0
var/datum/D = pick_n_take(GlobalPool[get_type])
if(D)
D.ResetVars()
D.Prepare(second_arg)
return D
return 0
/proc/PlaceInPool(var/datum/D)
if(!istype(D))
return
if(length(GlobalPool[D.type]) > ATOM_POOL_COUNT)
#ifdef DEBUG_ATOM_POOL
world << text("DEBUG_DATUM_POOL: PlaceInPool([]) exceeds []. Discarding.", D.type, ATOM_POOL_COUNT)
#endif
del(D)
return
if(D in GlobalPool[D.type])
return
if(!GlobalPool[D.type])
GlobalPool[D.type] = list()
GlobalPool[D.type] += D
D.Destroy()
D.ResetVars()
D.disposed = 1 //Set to stop processing while pooled
/proc/IsPooled(var/datum/D)
if(isnull(GlobalPool[D.type]))
return 0
return 1
/datum/proc/Prepare(args)
if(islist(args))
New(arglist(args))
else
New(args)
disposed = null
/atom/movable/Prepare(args)
var/list/args_list = args
if(istype(args_list) && args_list.len)
loc = args[1]
else
loc = args
..()
/datum/proc/ResetVars(var/list/exlude = list())
var/list/excluded = list("animate_movement", "loc", "locs", "parent_type", "vars", "verbs", "type") + exlude
for(var/V in vars)
if(V in excluded)
continue
vars[V] = initial(vars[V])
/atom/movable/ResetVars()
..()
vars["loc"] = null
#undef ATOM_POOL_COUNT
+37 -4
View File
@@ -18,15 +18,20 @@
/proc/get_area(O)
var/turf/loc = get_turf(O)
if(!loc)
return null
return loc.loc
if(loc)
var/area/res = loc.loc
.= res.master
/proc/get_area_name(N) //get area by its name
for(var/area/A in world)
if(A.name == N)
return A
return 0
/proc/get_area_master(const/O)
var/area/A = get_area(O)
if (isarea(A))
return A.master
/proc/in_range(source, user)
if(get_dist(source, user) <= 1)
@@ -430,6 +435,34 @@ datum/projectile_data
var/b = mixOneColor(weights, blues)
return rgb(r,g,b)
/proc/mixOneColor(var/list/weight, var/list/color)
if (!weight || !color || length(weight)!=length(color))
return 0
var/contents = length(weight)
var/i
//normalize weights
var/listsum = 0
for(i=1; i<=contents; i++)
listsum += weight[i]
for(i=1; i<=contents; i++)
weight[i] /= listsum
//mix them
var/mixedcolor = 0
for(i=1; i<=contents; i++)
mixedcolor += weight[i]*color[i]
mixedcolor = round(mixedcolor)
//until someone writes a formal proof for this algorithm, let's keep this in
// if(mixedcolor<0x00 || mixedcolor>0xFF)
// return 0
//that's not the kind of operation we are running here, nerd
mixedcolor=min(max(mixedcolor,0),255)
return mixedcolor
/**
* Gets the highest and lowest pressures from the tiles in cardinal directions
* around us, then checks the difference.
@@ -493,6 +526,6 @@ datum/projectile_data
/proc/MinutesToTicks(var/minutes)
return SecondsToTicks(60 * minutes)
/proc/SecondsToTicks(var/seconds)
return seconds * 10
+11
View File
@@ -49,6 +49,17 @@ var/global/list/undershirt_t = list("White Tank top" = "u1", "Black Tank top" =
//Backpacks
var/global/list/backbaglist = list("Nothing", "Backpack", "Satchel", "Satchel Alt")
var/global/list/exclude_jobs = list(/datum/job/ai,/datum/job/cyborg)
// Visual nets
var/list/datum/visualnet/visual_nets = list()
var/datum/visualnet/camera/cameranet = new()
var/datum/visualnet/cult/cultnet = new()
// Runes
var/global/list/rune_list = new()
var/global/list/escape_list = list()
var/global/list/endgame_exits = list()
var/global/list/endgame_safespawns = list()
//////////////////////////
/////Initial Building/////
//////////////////////////
+7
View File
@@ -30,6 +30,13 @@
return "[output][and_text][input[index]]"
/proc/ConvertReqString2List(var/list/source_list)
var/list/temp_list = params2list(source_list)
for(var/O in temp_list)
temp_list[O] = text2num(temp_list[O])
return temp_list
//Returns list element or null. Should prevent "index out of bounds" error.
proc/listgetindex(var/list/list,index)
if(istype(list) && list.len)
+32 -3
View File
@@ -183,7 +183,7 @@
/proc/replace_characters(var/t,var/list/repl_chars)
for(var/char in repl_chars)
replacetext(t, char, repl_chars[char])
t = replacetext(t, char, repl_chars[char])
return t
//Adds 'u' number of zeros ahead of the text 't'
@@ -226,6 +226,31 @@
/proc/capitalize(var/t as text)
return uppertext(copytext(t, 1, 2)) + copytext(t, 2)
//This proc strips html properly, remove < > and all text between
//for complete text sanitizing should be used sanitize()
/proc/strip_html_properly(var/input)
if(!input)
return
var/opentag = 1 //These store the position of < and > respectively.
var/closetag = 1
while(1)
opentag = findtext(input, "<")
closetag = findtext(input, ">")
if(closetag && opentag)
if(closetag < opentag)
input = copytext(input, (closetag + 1))
else
input = copytext(input, 1, opentag) + copytext(input, (closetag + 1))
else if(closetag || opentag)
if(opentag)
input = copytext(input, 1, opentag)
else
input = copytext(input, (closetag + 1))
else
break
return input
//This proc fills in all spaces with the "replace" var (* by default) with whatever
//is in the other string at the same spot (assuming it is not a replace char).
//This is used for fingerprints
@@ -274,7 +299,11 @@ proc/TextPreview(var/string,var/len=40)
else
return string
else
return "[copytext(string, 1, 37)]..."
return "[copytext_preserve_html(string, 1, 37)]..."
//alternative copytext() for encoded text, doesn't break html entities (&#34; and other)
/proc/copytext_preserve_html(var/text, var/first, var/last)
return html_encode(copytext(html_decode(text), first, last))
//For generating neat chat tag-images
//The icon var could be local in the proc, but it's a waste of resources
@@ -283,4 +312,4 @@ proc/TextPreview(var/string,var/len=40)
/proc/create_text_tag(var/tagname, var/tagdesc = tagname, var/client/C = null)
if(C && (C.prefs.toggles & CHAT_NOICONS))
return tagdesc
return "<IMG src='\ref[text_tag_icons.icon]' class='text_tag' iconstate='[tagname]'" + (tagdesc ? " alt='[tagdesc]'" : "") + ">"
return "<IMG src='\ref[text_tag_icons.icon]' class='text_tag' iconstate='[tagname]'" + (tagdesc ? " alt='[tagdesc]'" : "") + ">"
+3
View File
@@ -10,6 +10,9 @@ proc/worldtime2text(time = world.time)
if(!roundstart_hour) roundstart_hour = pick(2,7,12,17)
return "[round(time / 36000)+roundstart_hour]:[(time / 600 % 60) < 10 ? add_zero(time / 600 % 60, 1) : time / 600 % 60]"
proc/worlddate2text()
return num2text((text2num(time2text(world.timeofday, "YYYY"))+544)) + "-" + time2text(world.timeofday, "MM-DD")
proc/time_stamp()
return time2text(world.timeofday, "hh:mm:ss")
+2 -26
View File
@@ -631,7 +631,7 @@ proc/anim(turf/location as turf,target as mob|obj,a_icon,a_icon_state as text,fl
animation.master = target
flick(flick_anim, animation)
sleep(max(sleeptime, 15))
del(animation)
qdel(animation)
//Will return the contents of an atom recursivly to a depth of 'searchDepth'
/atom/proc/GetAllContents(searchDepth = 5)
@@ -902,7 +902,7 @@ proc/anim(turf/location as turf,target as mob|obj,a_icon,a_icon_state as text,fl
X.icon = 'icons/turf/shuttle.dmi'
X.icon_state = replacetext(O.icon_state, "_f", "_s") // revert the turf to the old icon_state
X.name = "wall"
del(O) // prevents multiple shuttle corners from stacking
qdel(O) // prevents multiple shuttle corners from stacking
continue
if(!istype(O,/obj)) continue
O.loc = X
@@ -927,30 +927,6 @@ proc/anim(turf/location as turf,target as mob|obj,a_icon,a_icon_state as text,fl
refined_trg -= B
continue moving
var/list/doors = new/list()
if(toupdate.len)
for(var/turf/simulated/T1 in toupdate)
for(var/obj/machinery/door/D2 in T1)
doors += D2
/*if(T1.parent)
air_master.groups_to_rebuild += T1.parent
else
air_master.tiles_to_update += T1*/
if(fromupdate.len)
for(var/turf/simulated/T2 in fromupdate)
for(var/obj/machinery/door/D2 in T2)
doors += D2
/*if(T2.parent)
air_master.groups_to_rebuild += T2.parent
else
air_master.tiles_to_update += T2*/
for(var/obj/O in doors)
O:update_nearby_tiles(1)
proc/DuplicateObject(obj/original, var/perfectcopy = 0 , var/sameloc = 0)
if(!original)
+3 -3
View File
@@ -52,7 +52,7 @@ return_location()
var/offset_x = 0 // distance to increment each step
var/offset_y = 0
/datum/plot_vector/proc/setup(var/turf/S, var/turf/T, var/xo = 0, var/yo = 0)
/datum/plot_vector/proc/setup(var/turf/S, var/turf/T, var/xo = 0, var/yo = 0, var/angle_offset=0)
source = S
target = T
@@ -78,7 +78,7 @@ return_location()
return
// calculate the angle
angle = Atan2(dx, dy)
angle = Atan2(dx, dy) + angle_offset
// and some rounding to stop the increments jumping whole turfs - because byond favours certain angles
if(angle > -135 && angle < 45)
@@ -118,7 +118,7 @@ return_location()
/datum/plot_vector/proc/return_location(var/datum/vector_loc/data)
if(!data)
data = new()
data.loc = locate(round(loc_x / world.icon_size), round(loc_y / world.icon_size), loc_z)
data.loc = locate(round(loc_x / world.icon_size, 1), round(loc_y / world.icon_size, 1), loc_z)
if(!data.loc)
return
data.pixel_x = loc_x - (data.loc.x * world.icon_size)
+9
View File
@@ -48,6 +48,11 @@
#define ui_monkey_mask "5:14,1:5" //monkey
#define ui_monkey_back "6:14,1:5" //monkey
#define ui_construct_health "15:00,7:15" //same height as humans, hugging the right border
#define ui_construct_purge "15:00,6:15"
#define ui_construct_fire "14:16,8:13" //above health, slightly to the left
#define ui_construct_pull "14:28,2:10" //above the zone_sel icon
//Lower right, persistant menu
#define ui_dropbutton "11:22,1:5"
#define ui_drop_throw "14:28,2:7"
@@ -66,6 +71,7 @@
#define ui_gun2 "14:28, 4:7"
#define ui_gun3 "13:26,4:7"
#define ui_gun_select "14:28,3:7"
#define ui_gun4 "12:24,3:7"
//Upper-middle right (damage indicators)
#define ui_toxin "14:28,13:27"
@@ -118,3 +124,6 @@
#define ui_iarrowleft "SOUTH-1,11"
#define ui_iarrowright "SOUTH-1,13"
#define ui_spell_master "14:16,14:16"
#define ui_genetic_master "14:16,12:16"
+6 -1
View File
@@ -33,7 +33,7 @@ var/list/global_huds = list(
screen.screen_loc = "1,1"
screen.icon = 'icons/obj/hud_full.dmi'
screen.icon_state = icon_state
screen.layer = 17
screen.layer = SCREEN_LAYER
screen.mouse_opacity = 0
return screen
@@ -249,7 +249,11 @@ datum/hud/New(mob/owner)
robot_hud()
else if(isobserver(mymob))
ghost_hud()
else
mymob.instantiate_hud(src)
/mob/proc/instantiate_hud(var/datum/hud/HUD)
return
//Triggered when F12 is pressed (Unless someone changed something in the DMF)
/mob/verb/button_pressed_F12(var/full = 0 as null)
@@ -337,6 +341,7 @@ datum/hud/New(mob/owner)
if(src.hud_used.item_action_list)
src.client.screen -= src.hud_used.item_action_list
src.client.screen -= src.internals
src.client.screen += src.hud_used.action_intent //we want the intent swticher visible
else
hud_used.hud_shown = 1
if(src.hud_used.adding)
+3
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@@ -356,6 +356,9 @@
//mymob.gun_run_icon.color = ui_color
mymob.gun_run_icon.alpha = ui_alpha
mymob.radio_use_icon = new /obj/screen/gun/radio(null)
mymob.radio_use_icon.alpha = ui_alpha
if (mymob.client)
if (mymob.client.gun_mode) // If in aim mode, correct the sprite
mymob.gun_setting_icon.set_dir(2)
+4
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@@ -231,6 +231,10 @@
if (mymob.client.target_can_click)
mymob.item_use_icon.set_dir(1)
src.adding += mymob.item_use_icon
mymob.radio_use_icon = new /obj/screen/gun/radio(null)
if (mymob.client.target_can_radio)
mymob.radio_use_icon.set_dir(1)
src.adding += mymob.radio_use_icon
mymob.gun_move_icon = new /obj/screen/gun/move(null)
if (mymob.client.target_can_move)
mymob.gun_move_icon.set_dir(1)
+56
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@@ -101,3 +101,59 @@
mymob.client.screen += src.adding
return
/mob/living/simple_animal/construct/instantiate_hud(var/datum/hud/HUD)
HUD.construct_hud()
/datum/hud/proc/construct_hud()
var/constructtype
if(istype(mymob,/mob/living/simple_animal/construct/armoured) || istype(mymob,/mob/living/simple_animal/construct/behemoth))
constructtype = "juggernaut"
else if(istype(mymob,/mob/living/simple_animal/construct/builder))
constructtype = "artificer"
else if(istype(mymob,/mob/living/simple_animal/construct/wraith))
constructtype = "wraith"
else if(istype(mymob,/mob/living/simple_animal/construct/harvester))
constructtype = "harvester"
mymob.flash = new /obj/screen()
mymob.flash.icon = 'icons/mob/screen1.dmi'
mymob.flash.icon_state = "blank"
mymob.flash.name = "flash"
mymob.flash.screen_loc = "1,1 to 15,15"
mymob.flash.layer = 17
if(constructtype)
mymob.fire = new /obj/screen()
mymob.fire.icon = 'icons/mob/screen1_construct.dmi'
mymob.fire.icon_state = "fire0"
mymob.fire.name = "fire"
mymob.fire.screen_loc = ui_construct_fire
mymob.healths = new /obj/screen()
mymob.healths.icon = 'icons/mob/screen1_construct.dmi'
mymob.healths.icon_state = "[constructtype]_health0"
mymob.healths.name = "health"
mymob.healths.screen_loc = ui_construct_health
mymob.pullin = new /obj/screen()
mymob.pullin.icon = 'icons/mob/screen1_construct.dmi'
mymob.pullin.icon_state = "pull0"
mymob.pullin.name = "pull"
mymob.pullin.screen_loc = ui_construct_pull
mymob.zone_sel = new /obj/screen/zone_sel()
mymob.zone_sel.icon = 'icons/mob/screen1_construct.dmi'
mymob.zone_sel.overlays.len = 0
mymob.zone_sel.overlays += image('icons/mob/zone_sel.dmi', "[mymob.zone_sel.selecting]")
mymob.purged = new /obj/screen()
mymob.purged.icon = 'icons/mob/screen1_construct.dmi'
mymob.purged.icon_state = "purge0"
mymob.purged.name = "purged"
mymob.purged.screen_loc = ui_construct_purge
mymob.client.screen = null
mymob.client.screen += list(mymob.fire, mymob.healths, mymob.pullin, mymob.zone_sel, mymob.purged, mymob.flash)
+4
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@@ -162,6 +162,10 @@ var/obj/screen/robot_inventory
if (mymob.client.target_can_click)
mymob.item_use_icon.set_dir(1)
src.adding += mymob.item_use_icon
mymob.radio_use_icon = new /obj/screen/gun/radio(null)
if (mymob.client.target_can_radio)
mymob.radio_use_icon.set_dir(1)
src.adding += mymob.radio_use_icon
mymob.gun_move_icon = new /obj/screen/gun/move(null)
if (mymob.client.target_can_move)
mymob.gun_move_icon.set_dir(1)
+20 -31
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@@ -14,6 +14,9 @@
var/obj/master = null //A reference to the object in the slot. Grabs or items, generally.
var/gun_click_time = -100 //I'm lazy.
/obj/screen/Destroy()
master = null
..()
/obj/screen/text
icon = null
@@ -122,6 +125,11 @@
screen_loc = ui_gun_select
//dir = 1
radio
name = "Allow Radio Use"
icon_state = "no_radio0"
screen_loc = ui_gun4
/obj/screen/zone_sel
name = "damage zone"
icon_state = "zone_sel"
@@ -427,7 +435,7 @@
if(istype(usr, /mob/living/silicon/robot))
usr:toggle_module(3)
if("Allow Walking")
if("Allow Walking", "Disallow Walking")
if(gun_click_time > world.time - 30) //give them 3 seconds between mode changes.
return
if(!istype(usr.get_active_hand(),/obj/item/weapon/gun))
@@ -436,16 +444,7 @@
usr.client.AllowTargetMove()
gun_click_time = world.time
if("Disallow Walking")
if(gun_click_time > world.time - 30) //give them 3 seconds between mode changes.
return
if(!istype(usr.get_active_hand(),/obj/item/weapon/gun))
usr << "You need your gun in your active hand to do that!"
return
usr.client.AllowTargetMove()
gun_click_time = world.time
if("Allow Running")
if("Allow Running", "Disallow Running")
if(gun_click_time > world.time - 30) //give them 3 seconds between mode changes.
return
if(!istype(usr.get_active_hand(),/obj/item/weapon/gun))
@@ -454,26 +453,7 @@
usr.client.AllowTargetRun()
gun_click_time = world.time
if("Disallow Running")
if(gun_click_time > world.time - 30) //give them 3 seconds between mode changes.
return
if(!istype(usr.get_active_hand(),/obj/item/weapon/gun))
usr << "You need your gun in your active hand to do that!"
return
usr.client.AllowTargetRun()
gun_click_time = world.time
if("Allow Item Use")
if(gun_click_time > world.time - 30) //give them 3 seconds between mode changes.
return
if(!istype(usr.get_active_hand(),/obj/item/weapon/gun))
usr << "You need your gun in your active hand to do that!"
return
usr.client.AllowTargetClick()
gun_click_time = world.time
if("Disallow Item Use")
if("Allow Item Use", "Disallow Item Use")
if(gun_click_time > world.time - 30) //give them 3 seconds between mode changes.
return
if(!istype(usr.get_active_hand(),/obj/item/weapon/gun))
@@ -485,6 +465,15 @@
if("Toggle Gun Mode")
usr.client.ToggleGunMode()
if("Allow Radio Use", "Disallow Radio Use")
if(gun_click_time > world.time - 30) //give them 3 seconds between mode changes.
return
if(!istype(usr.get_active_hand(),/obj/item/weapon/gun))
usr << "You need your gun in your active hand to do that!"
return
usr.client.AllowTargetRadio()
gun_click_time = world.time
else
return 0
return 1
+175
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@@ -0,0 +1,175 @@
/obj/screen/movable/spell_master
name = "Spells"
icon = 'icons/mob/screen_spells.dmi'
icon_state = "wiz_spell_ready"
var/list/obj/screen/spell/spell_objects = list()
var/showing = 0
var/open_state = "master_open"
var/closed_state = "master_closed"
screen_loc = ui_spell_master
var/mob/spell_holder
/obj/screen/movable/spell_master/MouseDrop()
if(showing)
return
return ..()
/obj/screen/movable/spell_master/Click()
if(!spell_objects.len)
qdel(src)
return
toggle_open()
/obj/screen/movable/spell_master/proc/toggle_open(var/forced_state = 0)
if(showing && (forced_state != 2))
for(var/obj/screen/spell/O in spell_objects)
if(spell_holder && spell_holder.client)
spell_holder.client.screen -= O
O.handle_icon_updates = 0
showing = 0
overlays.len = 0
overlays.Add(closed_state)
else if(forced_state != 1)
var/temp_loc = screen_loc
var/x_position = text2num(copytext(temp_loc, 1, findtext(temp_loc, ":")))
var/x_pix = text2num(copytext(temp_loc, findtext(temp_loc, ":") + 1, findtext(temp_loc, ",")))
temp_loc = copytext(temp_loc, findtext(temp_loc, ",") + 1)
var/y_position = text2num(copytext(temp_loc, 1, findtext(temp_loc, ":")))
var/y_pix = text2num(copytext(temp_loc, findtext(temp_loc, ":")+1))
for(var/i = 1; i <= spell_objects.len; i++)
var/obj/screen/spell/S = spell_objects[i]
S.screen_loc = "[x_position + (x_position < 8 ? 1 : -1)*(i%7)]:[x_pix],[y_position + (y_position < 8 ? round(i/7) : -round(i/7))]:[y_pix]"
if(spell_holder && spell_holder.client)
spell_holder.client.screen += S
S.handle_icon_updates = 1
update_spells(1)
showing = 1
overlays.len = 0
overlays.Add(open_state)
/obj/screen/movable/spell_master/proc/add_spell(var/spell/spell)
if(!spell) return
for(var/obj/screen/spell/spellscreen in spell_objects)
if(spellscreen.spell == spell)
return
if(spell.spell_flags & NO_BUTTON) //no button to add if we don't get one
return
var/obj/screen/spell/newscreen = new
newscreen.spell = spell
if(!spell.override_base) //if it's not set, we do basic checks
if(spell.spell_flags & CONSTRUCT_CHECK)
newscreen.spell_base = "const" //construct spells
else
newscreen.spell_base = "wiz" //wizard spells
else
newscreen.spell_base = spell.override_base
newscreen.name = spell.name
newscreen.update_charge(1)
spell_objects.Add(newscreen)
toggle_open(2) //forces the icons to refresh on screen
/obj/screen/movable/spell_master/proc/remove_spell(var/spell/spell)
for(var/obj/screen/spell/s_object in spell_objects)
if(s_object.spell == spell)
spell_objects.Remove(s_object)
qdel(s_object)
break
if(spell_objects.len)
toggle_open(showing + 1)
else
spell_holder.spell_masters.Remove(src)
qdel(src)
/obj/screen/movable/spell_master/proc/silence_spells(var/amount)
for(var/obj/screen/spell/spell in spell_objects)
spell.spell.silenced = amount
spell.update_charge(1)
/obj/screen/movable/spell_master/proc/update_spells(forced = 0, mob/user)
if(user && user.client)
if(!(src in user.client.screen))
user.client.screen += src
for(var/obj/screen/spell/spell in spell_objects)
spell.update_charge(forced)
/obj/screen/movable/spell_master/genetic
name = "Mutant Powers"
icon_state = "genetic_spell_ready"
open_state = "genetics_open"
closed_state = "genetics_closed"
screen_loc = ui_genetic_master
//////////////ACTUAL SPELLS//////////////
//This is what you click to cast things//
/////////////////////////////////////////
/obj/screen/spell
icon = 'icons/mob/screen_spells.dmi'
icon_state = "wiz_spell_base"
var/spell_base = "wiz"
var/last_charge = 0 //not a time, but the last remembered charge value
var/spell/spell = null
var/handle_icon_updates = 0
var/icon/last_charged_icon
/obj/screen/spell/proc/update_charge(var/forced_update = 0)
if(!spell)
qdel(src)
return
if((last_charge == spell.charge_counter || !handle_icon_updates) && !forced_update)
return //nothing to see here
overlays -= spell.hud_state
if(spell.charge_type == Sp_RECHARGE || spell.charge_type == Sp_CHARGES)
if(spell.charge_counter < spell.charge_max)
icon_state = "[spell_base]_spell_base"
if(spell.charge_counter > 0)
var/icon/partial_charge = icon(src.icon, "[spell_base]_spell_ready")
partial_charge.Crop(1, 1, partial_charge.Width(), round(partial_charge.Height() * spell.charge_counter / spell.charge_max))
overlays += partial_charge
if(last_charged_icon)
overlays -= last_charged_icon
last_charged_icon = partial_charge
else if(last_charged_icon)
overlays -= last_charged_icon
last_charged_icon = null
else
icon_state = "[spell_base]_spell_ready"
if(last_charged_icon)
overlays -= last_charged_icon
else
icon_state = "[spell_base]_spell_ready"
overlays += spell.hud_state
last_charge = spell.charge_counter
overlays -= "silence"
if(spell.silenced)
overlays += "silence"
/obj/screen/spell/Click()
if(!usr || !spell)
qdel(src)
return
spell.perform(usr)
update_charge(1)
+1 -1
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@@ -20,7 +20,7 @@
return // seems legit.
// Things you might plausibly want to follow
if((ismob(A) && A != src) || istype(A,/obj/machinery/bot) || istype(A,/obj/machinery/singularity))
if((ismob(A) && A != src) || istype(A,/obj/machinery/bot) || istype(A,/obj/singularity))
ManualFollow(A)
// Otherwise jump
+1 -1
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@@ -253,7 +253,7 @@
See the previous More info, for... more info...
*/
//del(D)
//qdel(D)
// Garbage Collect Dummy
D.loc = null
D = null
+7 -7
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@@ -80,14 +80,14 @@ var/const/tk_maxrange = 15
if(focus.Adjacent(loc))
focus.loc = loc
del(src)
qdel(src)
return
//stops TK grabs being equipped anywhere but into hands
equipped(var/mob/user, var/slot)
if( (slot == slot_l_hand) || (slot== slot_r_hand) ) return
del(src)
qdel(src)
return
@@ -99,10 +99,10 @@ var/const/tk_maxrange = 15
if(!target || !user) return
if(last_throw+3 > world.time) return
if(!host || host != user)
del(src)
qdel(src)
return
if(!(TK in host.mutations))
del(src)
qdel(src)
return
if(isobj(target) && !isturf(target.loc))
return
@@ -152,7 +152,7 @@ var/const/tk_maxrange = 15
proc/focus_object(var/obj/target, var/mob/living/user)
if(!istype(target,/obj)) return//Cant throw non objects atm might let it do mobs later
if(target.anchored || !isturf(target.loc))
del src
qdel(src)
return
focus = target
update_icon()
@@ -162,7 +162,7 @@ var/const/tk_maxrange = 15
proc/apply_focus_overlay()
if(!focus) return
var/obj/effect/overlay/O = new /obj/effect/overlay(locate(focus.x,focus.y,focus.z))
var/obj/effect/overlay/O = PoolOrNew(/obj/effect/overlay, locate(focus.x,focus.y,focus.z))
O.name = "sparkles"
O.anchored = 1
O.density = 0
@@ -172,7 +172,7 @@ var/const/tk_maxrange = 15
O.icon_state = "nothing"
flick("empdisable",O)
spawn(5)
O.delete()
qdel(O)
return
@@ -184,8 +184,7 @@ datum/controller/process/proc/kill()
killed = TRUE
// This should del
del(src)
del(src) // This should del
datum/controller/process/proc/scheck(var/tickId = 0)
if (killed)
@@ -315,3 +314,9 @@ datum/controller/process/proc/enable()
/datum/controller/process/proc/getTicks()
return ticks
/datum/controller/process/proc/getStatName()
return name
/datum/controller/process/proc/getTickTime()
return "#[getTicks()]\t- [getLastRunTime()]"
+4
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@@ -4,3 +4,7 @@
/datum/controller/process/alarm/doWork()
alarm_manager.fire()
/datum/controller/process/alarm/getStatName()
var/list/alarms = alarm_manager.active_alarms()
return ..()+"([alarms.len])"
+3
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@@ -9,3 +9,6 @@
/datum/controller/process/disease/doWork()
updateQueueInstance.init(active_diseases, "process")
updateQueueInstance.Run()
/datum/controller/process/disease/getStatName()
return ..()+"([active_diseases.len])"
+206
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@@ -0,0 +1,206 @@
var/datum/controller/process/garbage_collector/garbage_collector
var/list/delayed_garbage = list()
/datum/controller/process/garbage_collector
var/garbage_collect = 1 // Whether or not to actually do work
var/collection_timeout = 300 //deciseconds to wait to let running procs finish before we just say fuck it and force del() the object
var/max_checks_multiplier = 5 //multiplier (per-decisecond) for calculating max number of tests per tick. These tests check if our GC'd objects are actually GC'd
var/max_forcedel_multiplier = 1 //multiplier (per-decisecond) for calculating max number of force del() calls per tick.
var/dels = 0 // number of del()'s we've done this tick
var/hard_dels = 0 // number of hard dels in total
var/list/destroyed = list() // list of refID's of things that should be garbage collected
// refID's are associated with the time at which they time out and need to be manually del()
// we do this so we aren't constantly locating them and preventing them from being gc'd
var/list/logging = list() // list of all types that have failed to GC associated with the number of times that's happened.
// the types are stored as strings
/datum/controller/process/garbage_collector/setup()
name = "garbage"
schedule_interval = 2 SECONDS
if(!garbage_collector)
garbage_collector = src
for(var/garbage in delayed_garbage)
qdel(garbage)
delayed_garbage.Cut()
delayed_garbage = null
/datum/controller/process/garbage_collector/doWork()
if(!garbage_collect)
return
dels = 0
var/time_to_kill = world.time - collection_timeout // Anything qdel() but not GC'd BEFORE this time needs to be manually del()
var/checkRemain = max_checks_multiplier * schedule_interval
var/maxDels = max_forcedel_multiplier * schedule_interval
while(destroyed.len && --checkRemain >= 0)
if(dels >= maxDels)
#ifdef GC_DEBUG
testing("GC: Reached max force dels per tick [dels] vs [maxDels]")
#endif
break // Server's already pretty pounded, everything else can wait 2 seconds
var/refID = destroyed[1]
var/GCd_at_time = destroyed[refID]
if(GCd_at_time > time_to_kill)
#ifdef GC_DEBUG
testing("GC: [refID] not old enough, breaking at [world.time] for [GCd_at_time - time_to_kill] deciseconds until [GCd_at_time + collection_timeout]")
#endif
break // Everything else is newer, skip them
var/atom/A = locate(refID)
#ifdef GC_DEBUG
testing("GC: [refID] old enough to test: GCd_at_time: [GCd_at_time] time_to_kill: [time_to_kill] current: [world.time]")
#endif
if(A && A.gcDestroyed == GCd_at_time) // So if something else coincidently gets the same ref, it's not deleted by mistake
// Something's still referring to the qdel'd object. Kill it.
testing("GC: -- \ref[A] | [A.type] was unable to be GC'd and was deleted --")
logging["[A.type]"]++
del(A)
++dels
++hard_dels
#ifdef GC_DEBUG
else
testing("GC: [refID] properly GC'd at [world.time] with timeout [GCd_at_time]")
#endif
destroyed.Cut(1, 2)
/datum/controller/process/garbage_collector/proc/AddTrash(datum/A)
if(!istype(A) || !isnull(A.gcDestroyed))
return
#ifdef GC_DEBUG
testing("GC: AddTrash(\ref[A] - [A.type])")
#endif
A.gcDestroyed = world.time
destroyed -= "\ref[A]" // Removing any previous references that were GC'd so that the current object will be at the end of the list.
destroyed["\ref[A]"] = world.time
/datum/controller/process/garbage_collector/getStatName()
return ..()+"([garbage_collector.dels]/[garbage_collector.hard_dels])"
// Should be treated as a replacement for the 'del' keyword.
// Datums passed to this will be given a chance to clean up references to allow the GC to collect them.
/proc/qdel(var/datum/A)
if(!A)
return
if(istype(A, /list))
var/list/L = A
for(var/E in L)
qdel(E)
return
if(!istype(A))
//warning("qdel() passed object of type [A.type]. qdel() can only handle /datum types.")
del(A)
garbage_collector.dels++
garbage_collector.hard_dels++
else if(isnull(A.gcDestroyed))
// Let our friend know they're about to get collected
. = !A.Destroy()
if(. && A)
A.finalize_qdel()
/datum/proc/finalize_qdel()
if(IsPooled(src))
PlaceInPool(src)
else
del(src)
/atom/finalize_qdel()
if(IsPooled(src))
PlaceInPool(src)
else
if(garbage_collector)
garbage_collector.AddTrash(src)
else
delayed_garbage |= src
/icon/finalize_qdel()
del(src)
/imagine/finalize_qdel()
del(src)
/mob/finalize_qdel()
del(src)
/turf/finalize_qdel()
del(src)
// Default implementation of clean-up code.
// This should be overridden to remove all references pointing to the object being destroyed.
// Return true if the the GC controller should allow the object to continue existing. (Useful if pooling objects.)
/datum/proc/Destroy()
tag = null
return
#ifdef TESTING
/client/var/running_find_references
/mob/verb/create_thing()
set category = "Debug"
set name = "Create Thing"
var/path = input("Enter path")
var/atom/thing = new path(loc)
thing.find_references()
/atom/verb/find_references()
set category = "Debug"
set name = "Find References"
set background = 1
set src in world
if(!usr || !usr.client)
return
if(usr.client.running_find_references)
testing("CANCELLED search for references to a [usr.client.running_find_references].")
usr.client.running_find_references = null
return
if(alert("Running this will create a lot of lag until it finishes. You can cancel it by running it again. Would you like to begin the search?", "Find References", "Yes", "No") == "No")
return
// Remove this object from the list of things to be auto-deleted.
if(garbage_collector)
garbage_collector.destroyed -= "\ref[src]"
usr.client.running_find_references = type
testing("Beginning search for references to a [type].")
var/list/things = list()
for(var/client/thing)
things += thing
for(var/datum/thing)
things += thing
for(var/atom/thing)
things += thing
testing("Collected list of things in search for references to a [type]. ([things.len] Thing\s)")
for(var/datum/thing in things)
if(!usr.client.running_find_references) return
for(var/varname in thing.vars)
var/variable = thing.vars[varname]
if(variable == src)
testing("Found [src.type] \ref[src] in [thing.type]'s [varname] var.")
else if(islist(variable))
if(src in variable)
testing("Found [src.type] \ref[src] in [thing.type]'s [varname] list var.")
testing("Completed search for references to a [type].")
usr.client.running_find_references = null
/client/verb/purge_all_destroyed_objects()
set category = "Debug"
if(garbage_collector)
while(garbage_collector.destroyed.len)
var/datum/o = locate(garbage_collector.destroyed[1])
if(istype(o) && o.gcDestroyed)
del(o)
garbage_collector.dels++
garbage_collector.destroyed.Cut(1, 2)
#endif
#ifdef GC_DEBUG
#undef GC_DEBUG
#endif
+1 -1
View File
@@ -9,7 +9,7 @@
if(!istype(C.mob, /mob/dead))
log_access("AFK: [key_name(C)]")
C << "<SPAN CLASS='warning'>You have been inactive for more than 10 minutes and have been disconnected.</SPAN>"
del(C)
del(C) // Don't qdel, cannot override finalize_qdel behaviour for clients.
scheck()
+4
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@@ -42,3 +42,7 @@
#endif
scheck()
/datum/controller/process/machinery/getStatName()
return ..()+"([machines.len])"
+3
View File
@@ -18,3 +18,6 @@
if(updateQueueInstance)
updateQueueInstance.init(mob_list, "Life")
updateQueueInstance.Run()
/datum/controller/process/mob/getStatName()
return ..()+"([mob_list.len])"
+4 -1
View File
@@ -3,9 +3,12 @@
/datum/controller/process/nanoui/setup()
name = "nanoui"
schedule_interval = 20 // every 2 seconds
schedule_interval = 10 // every 1 second
updateQueueInstance = new
/datum/controller/process/nanoui/doWork()
updateQueueInstance.init(nanomanager.processing_uis, "process")
updateQueueInstance.Run()
/datum/controller/process/nanoui/getStatName()
return ..()+"([nanomanager.processing_uis.len])"
+3
View File
@@ -19,3 +19,6 @@ var/global/list/object_profiling = list()
if(updateQueueInstance)
updateQueueInstance.init(processing_objects, "process")
updateQueueInstance.Run()
/datum/controller/process/obj/getStatName()
return ..()+"([processing_objects.len])"
+3
View File
@@ -10,3 +10,6 @@
continue
pipe_networks.Remove(pipeNetwork)
/datum/controller/process/pipenet/getStatName()
return ..()+"([pipe_networks.len])"
+3
View File
@@ -10,3 +10,6 @@
continue
powernets.Remove(powerNetwork)
/datum/controller/process/powernet/getStatName()
return ..()+"([powernets.len])"
+9
View File
@@ -0,0 +1,9 @@
var/global/list/processing_turfs = list()
/datum/controller/process/turf/setup()
name = "turf"
schedule_interval = 20 // every 2 seconds
/datum/controller/process/turf/doWork()
for(var/turf/unsimulated/wall/supermatter/SM in processing_turfs)
SM.process()
+1 -9
View File
@@ -161,15 +161,6 @@ atom/movable/New()
trueLuminosity = luminosity * luminosity
light = new(src)
//Objects with opacity will trigger nearby lights to update at next lighting process.
atom/movable/Del()
if(opacity)
if(isturf(loc))
if(loc:lighting_lumcount > 1)
UpdateAffectingLights()
..()
//Sets our luminosity.
//If we have no light it will create one.
//If we are setting luminosity to 0 the light will be cleaned up by the controller and garbage collected once all its
@@ -323,6 +314,7 @@ turf/proc/shift_to_subarea()
A.SetLightLevel(level, color_light)
A.contents += src // move the turf into the area
universe.OnTurfTick(src)
// Dedicated lighting sublevel for space turfs
// helps us depower things in space, remove space fire alarms,
+1 -1
View File
@@ -7,7 +7,7 @@ datum/controller/transfer_controller/New()
timerbuffer = config.vote_autotransfer_initial
processing_objects += src
datum/controller/transfer_controller/Del()
datum/controller/transfer_controller/Destroy()
processing_objects -= src
datum/controller/transfer_controller/proc/process()
+3 -3
View File
@@ -223,7 +223,7 @@ var/global/datum/controller/radio/radio_controller
frequency.remove_listener(device)
if(frequency.devices.len == 0)
del(frequency)
qdel(frequency)
frequencies -= f_text
return 1
@@ -248,7 +248,7 @@ var/global/datum/controller/radio/radio_controller
if(range)
start_point = get_turf(source)
if(!start_point)
del(signal)
qdel(signal)
return 0
if (filter)
send_to_filter(source, signal, filter, start_point, range)
@@ -297,7 +297,7 @@ var/global/datum/controller/radio/radio_controller
devices_line -= null
if (devices_line.len==0)
devices -= devices_filter
del(devices_line)
qdel(devices_line)
/datum/signal
var/obj/source
+7
View File
@@ -185,6 +185,7 @@ var/list/gamemode_cache = list()
var/ninjas_allowed = 0
var/abandon_allowed = 1
var/ooc_allowed = 1
var/looc_allowed = 1
var/dooc_allowed = 1
var/dsay_allowed = 1
@@ -194,6 +195,8 @@ var/list/gamemode_cache = list()
var/law_zero = "ERROR ER0RR $R0RRO$!R41.%%!!(%$^^__+ @#F0E4'ALL LAWS OVERRIDDEN#*?&110010"
var/aggressive_changelog = 0
/datum/configuration/New()
var/list/L = typesof(/datum/game_mode) - /datum/game_mode
for (var/T in L)
@@ -396,6 +399,7 @@ var/list/gamemode_cache = list()
if ("disable_ooc")
config.ooc_allowed = 0
config.looc_allowed = 0
if ("disable_entry")
config.enter_allowed = 0
@@ -638,6 +642,9 @@ var/list/gamemode_cache = list()
if("law_zero")
law_zero = value
if("aggressive_changelog")
config.aggressive_changelog = 1
else
log_misc("Unknown setting in configuration: '[name]'")
@@ -114,6 +114,8 @@ var/global/datum/emergency_shuttle_controller/emergency_shuttle
priority_announcement.Announce("The scheduled crew transfer has been cancelled.")
/datum/emergency_shuttle_controller/proc/can_call()
if (!universe.OnShuttleCall(null))
return 0
if (deny_shuttle)
return 0
if (shuttle.moving_status != SHUTTLE_IDLE || !shuttle.location) //must be idle at centcom
@@ -240,8 +242,8 @@ var/global/datum/emergency_shuttle_controller/emergency_shuttle
sleep(speed)
step(src, direction)
for(var/obj/effect/starender/E in loc)
del(src)
qdel(src)
return
/obj/effect/starender
invisibility = 101
+1 -1
View File
@@ -14,7 +14,7 @@ var/datum/controller/failsafe/Failsafe
//There can be only one failsafe. Out with the old in with the new (that way we can restart the Failsafe by spawning a new one)
if(Failsafe != src)
if(istype(Failsafe))
del(Failsafe)
qdel(Failsafe)
Failsafe = src
Failsafe.process()
+1 -1
View File
@@ -22,7 +22,7 @@ datum/controller/lighting/New()
if(lighting_controller != src)
if(istype(lighting_controller,/datum/controller/lighting))
Recover() //if we are replacing an existing lighting_controller (due to a crash) we attempt to preserve as much as we can
del(lighting_controller)
qdel(lighting_controller)
lighting_controller = src
+6 -6
View File
@@ -19,14 +19,14 @@ datum/controller/game_controller/New()
if(master_controller != src)
log_debug("Rebuilding Master Controller")
if(istype(master_controller))
del(master_controller)
qdel(master_controller)
master_controller = src
if(!job_master)
job_master = new /datum/controller/occupations()
job_master.SetupOccupations()
job_master.LoadJobs("config/jobs.txt")
world << "<span class='danger'>Job setup complete</span>"
admin_notice("<span class='danger'>Job setup complete</span>", R_DEBUG)
if(!syndicate_code_phrase) syndicate_code_phrase = generate_code_phrase()
if(!syndicate_code_response) syndicate_code_response = generate_code_phrase()
@@ -46,17 +46,17 @@ datum/controller/game_controller/proc/setup()
datum/controller/game_controller/proc/setup_objects()
world << "<span class='danger'>Initializing objects</span>"
admin_notice("<span class='danger'>Initializing objects</span>", R_DEBUG)
sleep(-1)
for(var/atom/movable/object in world)
object.initialize()
world << "<span class='danger'>Initializing pipe networks</span>"
admin_notice("<span class='danger'>Initializing pipe networks</span>", R_DEBUG)
sleep(-1)
for(var/obj/machinery/atmospherics/machine in machines)
machine.build_network()
world << "<span class='danger'>Initializing atmos machinery.</span>"
admin_notice("<span class='danger'>Initializing atmos machinery.</span>", R_DEBUG)
sleep(-1)
for(var/obj/machinery/atmospherics/unary/U in machines)
if(istype(U, /obj/machinery/atmospherics/unary/vent_pump))
@@ -77,5 +77,5 @@ datum/controller/game_controller/proc/setup_objects()
//Set up spawn points.
populate_spawn_points()
world << "<span class='danger'>Initializations complete.</span>"
admin_notice("<span class='danger'>Initializations complete.</span>", R_DEBUG)
sleep(-1)
+18 -69
View File
@@ -13,6 +13,17 @@ var/global/datum/shuttle_controller/shuttle_controller
shuttle.process()
//This is called by gameticker after all the machines and radio frequencies have been properly initialized
/datum/shuttle_controller/proc/setup_shuttle_docks()
for(var/shuttle_tag in shuttles)
var/datum/shuttle/shuttle = shuttles[shuttle_tag]
shuttle.init_docking_controllers()
shuttle.dock() //makes all shuttles docked to something at round start go into the docked state
for(var/obj/machinery/embedded_controller/C in machines)
if(istype(C.program, /datum/computer/file/embedded_program/docking))
C.program.tag = null //clear the tags, 'cause we don't need 'em anymore
/datum/shuttle_controller/New()
shuttles = list()
process_shuttles = list()
@@ -213,6 +224,7 @@ var/global/datum/shuttle_controller/shuttle_controller
//Nuke Ops shuttle.
var/datum/shuttle/multi_shuttle/MS = new/datum/shuttle/multi_shuttle()
MS.origin = locate(/area/syndicate_station/start)
MS.start_location = "Mercenary Base"
MS.destinations = list(
"Northwest of the station" = locate(/area/syndicate_station/northwest),
@@ -225,6 +237,12 @@ var/global/datum/shuttle_controller/shuttle_controller
"Mining Asteroid" = locate(/area/syndicate_station/mining),
"Arrivals dock" = locate(/area/syndicate_station/arrivals_dock),
)
MS.docking_controller_tag = "merc_shuttle"
MS.destination_dock_targets = list(
"Mercenary Base" = "merc_base",
"Arrivals dock" = "nuke_shuttle_dock_airlock",
)
MS.announcer = "NSV Icarus"
MS.arrival_message = "Attention, Exodus, you have a large signature approaching the station - looks unarmed to surface scans. We're too far out to intercept - brace for visitors."
@@ -234,72 +252,3 @@ var/global/datum/shuttle_controller/shuttle_controller
MS.warmup_time = 0
shuttles["Mercenary"] = MS
//This is called by gameticker after all the machines and radio frequencies have been properly initialized
/datum/shuttle_controller/proc/setup_shuttle_docks()
var/datum/shuttle/shuttle
var/datum/shuttle/ferry/multidock/multidock
var/list/dock_controller_map = list() //so we only have to iterate once through each list
//multidock shuttles
var/list/dock_controller_map_station = list()
var/list/dock_controller_map_offsite = list()
for (var/shuttle_tag in shuttles)
shuttle = shuttles[shuttle_tag]
if (shuttle.docking_controller_tag)
dock_controller_map[shuttle.docking_controller_tag] = shuttle
if (istype(shuttle, /datum/shuttle/ferry/multidock))
multidock = shuttle
dock_controller_map_station[multidock.docking_controller_tag_station] = multidock
dock_controller_map_offsite[multidock.docking_controller_tag_offsite] = multidock
//escape pod arming controllers
var/datum/shuttle/ferry/escape_pod/pod
var/list/pod_controller_map = list()
for (var/datum/shuttle/ferry/escape_pod/P in emergency_shuttle.escape_pods)
if (P.dock_target_station)
pod_controller_map[P.dock_target_station] = P
//search for the controllers, if we have one.
if (dock_controller_map.len)
for (var/obj/machinery/embedded_controller/radio/C in machines) //only radio controllers are supported at the moment
if (istype(C.program, /datum/computer/file/embedded_program/docking))
if (C.id_tag in dock_controller_map)
shuttle = dock_controller_map[C.id_tag]
shuttle.docking_controller = C.program
dock_controller_map -= C.id_tag
//escape pods
if(istype(C, /obj/machinery/embedded_controller/radio/simple_docking_controller/escape_pod) && istype(shuttle, /datum/shuttle/ferry/escape_pod))
var/obj/machinery/embedded_controller/radio/simple_docking_controller/escape_pod/EPC = C
EPC.pod = shuttle
if (C.id_tag in dock_controller_map_station)
multidock = dock_controller_map_station[C.id_tag]
if (istype(multidock))
multidock.docking_controller_station = C.program
dock_controller_map_station -= C.id_tag
if (C.id_tag in dock_controller_map_offsite)
multidock = dock_controller_map_offsite[C.id_tag]
if (istype(multidock))
multidock.docking_controller_offsite = C.program
dock_controller_map_offsite -= C.id_tag
//escape pods
if (C.id_tag in pod_controller_map)
pod = pod_controller_map[C.id_tag]
if (istype(C.program, /datum/computer/file/embedded_program/docking/simple/escape_pod/))
pod.arming_controller = C.program
//sanity check
if (dock_controller_map.len || dock_controller_map_station.len || dock_controller_map_offsite.len)
var/dat = ""
for (var/dock_tag in dock_controller_map + dock_controller_map_station + dock_controller_map_offsite)
dat += "\"[dock_tag]\", "
world << "\red \b warning: shuttles with docking tags [dat] could not find their controllers!"
//makes all shuttles docked to something at round start go into the docked state
for (var/shuttle_tag in shuttles)
shuttle = shuttles[shuttle_tag]
shuttle.dock()
+4 -1
View File
@@ -62,7 +62,7 @@
usr.client.debug_variables(antag)
message_admins("Admin [key_name_admin(usr)] is debugging the [antag.role_text] template.")
/client/proc/debug_controller(controller in list("Master","Failsafe","Ticker","Lighting","Air","Jobs","Sun","Radio","Supply","Shuttles","Emergency Shuttle","Configuration","pAI", "Cameras", "Transfer Controller", "Gas Data","Event","Plants","Alarm","Nano"))
/client/proc/debug_controller(controller in list("Master","Failsafe","Ticker","Ticker Process","Lighting","Air","Jobs","Sun","Radio","Supply","Shuttles","Emergency Shuttle","Configuration","pAI", "Cameras", "Transfer Controller", "Gas Data","Event","Plants","Alarm","Nano"))
set category = "Debug"
set name = "Debug Controller"
set desc = "Debug the various periodic loop controllers for the game (be careful!)"
@@ -78,6 +78,9 @@
if("Ticker")
debug_variables(ticker)
feedback_add_details("admin_verb","DTicker")
if("Ticker Process")
debug_variables(tickerProcess)
feedback_add_details("admin_verb","DTickerProcess")
if("Lighting")
debug_variables(lighting_controller)
feedback_add_details("admin_verb","DLighting")
+11 -1
View File
@@ -39,7 +39,7 @@
src.add_inherent_law("You shall not harm Nanotrasen personnel as long as it does not conflict with the Forth law.")
src.add_inherent_law("You shall obey the orders of Nanotrasen personnel, with priority as according to their rank and role, except where such orders conflict with the Forth Law.")
src.add_inherent_law("You shall shall terminate intruders with extreme prejudice as long as such does not conflict with the First and Second law.")
src.add_inherent_law("You shall guard your own existence with lethal anti-personnel weaponry. AI units are not expendable, they are expensive")
src.add_inherent_law("You shall guard your own existence with lethal anti-personnel weaponry. AI units are not expendable, they are expensive.")
..()
/******************** Robocop ********************/
@@ -99,6 +99,16 @@
add_inherent_law("Interfere with no being that is not a fellow drone.")
..()
/datum/ai_laws/construction_drone
name = "Construction Protocols"
law_header = "Construction Protocols"
selectable = 1
/datum/ai_laws/construction_drone/New()
add_inherent_law("Repair, refit and upgrade your assigned vessel.")
add_inherent_law("Prevent unplanned damage to your assigned vessel wherever possible.")
..()
/******************** T.Y.R.A.N.T. ********************/
/datum/ai_laws/tyrant
name = "T.Y.R.A.N.T."
+2 -2
View File
@@ -293,7 +293,7 @@ proc/get_id_photo(var/mob/living/carbon/human/H)
preview_icon.Blend(eyes_s, ICON_OVERLAY)
if(clothes_s)
preview_icon.Blend(clothes_s, ICON_OVERLAY)
del(eyes_s)
del(clothes_s)
qdel(eyes_s)
qdel(clothes_s)
return preview_icon
+3 -3
View File
@@ -598,7 +598,7 @@ client
for(var/obj/Obj in world)
if(Obj.type == O_type)
i++
del(Obj)
qdel(Obj)
if(!i)
usr << "No objects of this type exist"
return
@@ -609,7 +609,7 @@ client
for(var/obj/Obj in world)
if(istype(Obj,O_type))
i++
del(Obj)
qdel(Obj)
if(!i)
usr << "No objects of this type exist"
return
@@ -888,7 +888,7 @@ client
usr << "Removed [rem_organ] from [M]."
rem_organ.removed()
del(rem_organ)
qdel(rem_organ)
else if(href_list["fix_nano"])
if(!check_rights(R_DEBUG)) return
-988
View File
@@ -1,988 +0,0 @@
// reference: /client/proc/modify_variables(var/atom/O, var/param_var_name = null, var/autodetect_class = 0)
client
proc/debug_variables(datum/D in world)
set category = "Debug"
set name = "View Variables"
//set src in world
if(!usr.client || !usr.client.holder)
usr << "\red You need to be an administrator to access this."
return
var/title = ""
var/body = ""
if(!D) return
if(istype(D, /atom))
var/atom/A = D
title = "[A.name] (\ref[A]) = [A.type]"
#ifdef VARSICON
if (A.icon)
body += debug_variable("icon", new/icon(A.icon, A.icon_state, A.dir), 0)
#endif
var/icon/sprite
if(istype(D,/atom))
var/atom/AT = D
if(AT.icon && AT.icon_state)
sprite = new /icon(AT.icon, AT.icon_state)
usr << browse_rsc(sprite, "view_vars_sprite.png")
title = "[D] (\ref[D]) = [D.type]"
body += {"<script type="text/javascript">
function updateSearch(){
var filter_text = document.getElementById('filter');
var filter = filter_text.value.toLowerCase();
if(event.keyCode == 13){ //Enter / return
var vars_ol = document.getElementById('vars');
var lis = vars_ol.getElementsByTagName("li");
for ( var i = 0; i < lis.length; ++i )
{
try{
var li = lis\[i\];
if ( li.style.backgroundColor == "#ffee88" )
{
alist = lis\[i\].getElementsByTagName("a")
if(alist.length > 0){
location.href=alist\[0\].href;
}
}
}catch(err) { }
}
return
}
if(event.keyCode == 38){ //Up arrow
var vars_ol = document.getElementById('vars');
var lis = vars_ol.getElementsByTagName("li");
for ( var i = 0; i < lis.length; ++i )
{
try{
var li = lis\[i\];
if ( li.style.backgroundColor == "#ffee88" )
{
if( (i-1) >= 0){
var li_new = lis\[i-1\];
li.style.backgroundColor = "white";
li_new.style.backgroundColor = "#ffee88";
return
}
}
}catch(err) { }
}
return
}
if(event.keyCode == 40){ //Down arrow
var vars_ol = document.getElementById('vars');
var lis = vars_ol.getElementsByTagName("li");
for ( var i = 0; i < lis.length; ++i )
{
try{
var li = lis\[i\];
if ( li.style.backgroundColor == "#ffee88" )
{
if( (i+1) < lis.length){
var li_new = lis\[i+1\];
li.style.backgroundColor = "white";
li_new.style.backgroundColor = "#ffee88";
return
}
}
}catch(err) { }
}
return
}
//This part here resets everything to how it was at the start so the filter is applied to the complete list. Screw efficiency, it's client-side anyway and it only looks through 200 or so variables at maximum anyway (mobs).
if(complete_list != null && complete_list != ""){
var vars_ol1 = document.getElementById("vars");
vars_ol1.innerHTML = complete_list
}
if(filter.value == ""){
return;
}else{
var vars_ol = document.getElementById('vars');
var lis = vars_ol.getElementsByTagName("li");
for ( var i = 0; i < lis.length; ++i )
{
try{
var li = lis\[i\];
if ( li.innerText.toLowerCase().indexOf(filter) == -1 )
{
vars_ol.removeChild(li);
i--;
}
}catch(err) { }
}
}
var lis_new = vars_ol.getElementsByTagName("li");
for ( var j = 0; j < lis_new.length; ++j )
{
var li1 = lis\[j\];
if (j == 0){
li1.style.backgroundColor = "#ffee88";
}else{
li1.style.backgroundColor = "white";
}
}
}
function selectTextField(){
var filter_text = document.getElementById('filter');
filter_text.focus();
filter_text.select();
}
function loadPage(list) {
if(list.options\[list.selectedIndex\].value == ""){
return;
}
location.href=list.options\[list.selectedIndex\].value;
}
</script> "}
body += "<body onload='selectTextField(); updateSearch()' onkeyup='updateSearch()'>"
body += "<div align='center'><table width='100%'><tr><td width='50%'>"
if(sprite)
body += "<table align='center' width='100%'><tr><td><img src='view_vars_sprite.png'></td><td>"
else
body += "<table align='center' width='100%'><tr><td>"
body += "<div align='center'>"
if(istype(D,/atom))
var/atom/A = D
if(isliving(A))
body += "<a href='?_src_=vars;rename=\ref[D]'><b>[D]</b></a>"
if(A.dir)
body += "<br><font size='1'><a href='?_src_=vars;rotatedatum=\ref[D];rotatedir=left'><<</a> <a href='?_src_=vars;datumedit=\ref[D];varnameedit=dir'>[dir2text(A.dir)]</a> <a href='?_src_=vars;rotatedatum=\ref[D];rotatedir=right'>>></a></font>"
var/mob/living/M = A
body += "<br><font size='1'><a href='?_src_=vars;datumedit=\ref[D];varnameedit=ckey'>[M.ckey ? M.ckey : "No ckey"]</a> / <a href='?_src_=vars;datumedit=\ref[D];varnameedit=real_name'>[M.real_name ? M.real_name : "No real name"]</a></font>"
body += {"
<br><font size='1'>
BRUTE:<font size='1'><a href='?_src_=vars;mobToDamage=\ref[D];adjustDamage=brute'>[M.getBruteLoss()]</a>
FIRE:<font size='1'><a href='?_src_=vars;mobToDamage=\ref[D];adjustDamage=fire'>[M.getFireLoss()]</a>
TOXIN:<font size='1'><a href='?_src_=vars;mobToDamage=\ref[D];adjustDamage=toxin'>[M.getToxLoss()]</a>
OXY:<font size='1'><a href='?_src_=vars;mobToDamage=\ref[D];adjustDamage=oxygen'>[M.getOxyLoss()]</a>
CLONE:<font size='1'><a href='?_src_=vars;mobToDamage=\ref[D];adjustDamage=clone'>[M.getCloneLoss()]</a>
BRAIN:<font size='1'><a href='?_src_=vars;mobToDamage=\ref[D];adjustDamage=brain'>[M.getBrainLoss()]</a>
</font>
"}
else
body += "<a href='?_src_=vars;datumedit=\ref[D];varnameedit=name'><b>[D]</b></a>"
if(A.dir)
body += "<br><font size='1'><a href='?_src_=vars;rotatedatum=\ref[D];rotatedir=left'><<</a> <a href='?_src_=vars;datumedit=\ref[D];varnameedit=dir'>[dir2text(A.dir)]</a> <a href='?_src_=vars;rotatedatum=\ref[D];rotatedir=right'>>></a></font>"
else
body += "<b>[D]</b>"
body += "</div>"
body += "</tr></td></table>"
var/formatted_type = text("[D.type]")
if(length(formatted_type) > 25)
var/middle_point = length(formatted_type) / 2
var/splitpoint = findtext(formatted_type,"/",middle_point)
if(splitpoint)
formatted_type = "[copytext(formatted_type,1,splitpoint)]<br>[copytext(formatted_type,splitpoint)]"
else
formatted_type = "Type too long" //No suitable splitpoint (/) found.
body += "<div align='center'><b><font size='1'>[formatted_type]</font></b>"
if(src.holder && src.holder.marked_datum && src.holder.marked_datum == D)
body += "<br><font size='1' color='red'><b>Marked Object</b></font>"
body += "</div>"
body += "</div></td>"
body += "<td width='50%'><div align='center'><a href='?_src_=vars;datumrefresh=\ref[D]'>Refresh</a>"
//if(ismob(D))
// body += "<br><a href='?_src_=vars;mob_player_panel=\ref[D]'>Show player panel</a></div></td></tr></table></div><hr>"
body += {" <form>
<select name="file" size="1"
onchange="loadPage(this.form.elements\[0\])"
target="_parent._top"
onmouseclick="this.focus()"
style="background-color:#ffffff">
"}
body += {" <option value>Select option</option>
<option value> </option>
"}
body += "<option value='?_src_=vars;mark_object=\ref[D]'>Mark Object</option>"
if(ismob(D))
body += "<option value='?_src_=vars;mob_player_panel=\ref[D]'>Show player panel</option>"
body += "<option value>---</option>"
if(ismob(D))
body += "<option value='?_src_=vars;give_spell=\ref[D]'>Give Spell</option>"
body += "<option value='?_src_=vars;give_disease2=\ref[D]'>Give Disease</option>"
body += "<option value='?_src_=vars;give_disease=\ref[D]'>Give TG-style Disease</option>"
body += "<option value='?_src_=vars;godmode=\ref[D]'>Toggle Godmode</option>"
body += "<option value='?_src_=vars;build_mode=\ref[D]'>Toggle Build Mode</option>"
body += "<option value='?_src_=vars;ninja=\ref[D]'>Make Space Ninja</option>"
body += "<option value='?_src_=vars;make_skeleton=\ref[D]'>Make 2spooky</option>"
body += "<option value='?_src_=vars;direct_control=\ref[D]'>Assume Direct Control</option>"
body += "<option value='?_src_=vars;drop_everything=\ref[D]'>Drop Everything</option>"
body += "<option value='?_src_=vars;regenerateicons=\ref[D]'>Regenerate Icons</option>"
body += "<option value='?_src_=vars;addlanguage=\ref[D]'>Add Language</option>"
body += "<option value='?_src_=vars;remlanguage=\ref[D]'>Remove Language</option>"
body += "<option value='?_src_=vars;addorgan=\ref[D]'>Add Organ</option>"
body += "<option value='?_src_=vars;remorgan=\ref[D]'>Remove Organ</option>"
body += "<option value='?_src_=vars;fix_nano=\ref[D]'>Fix NanoUI</option>"
body += "<option value='?_src_=vars;addverb=\ref[D]'>Add Verb</option>"
body += "<option value='?_src_=vars;remverb=\ref[D]'>Remove Verb</option>"
if(ishuman(D))
body += "<option value>---</option>"
body += "<option value='?_src_=vars;setspecies=\ref[D]'>Set Species</option>"
body += "<option value='?_src_=vars;makeai=\ref[D]'>Make AI</option>"
body += "<option value='?_src_=vars;makerobot=\ref[D]'>Make cyborg</option>"
body += "<option value='?_src_=vars;makemonkey=\ref[D]'>Make monkey</option>"
body += "<option value='?_src_=vars;makealien=\ref[D]'>Make alien</option>"
body += "<option value='?_src_=vars;makeslime=\ref[D]'>Make slime</option>"
body += "<option value>---</option>"
body += "<option value='?_src_=vars;gib=\ref[D]'>Gib</option>"
if(isobj(D))
body += "<option value='?_src_=vars;delall=\ref[D]'>Delete all of type</option>"
if(isobj(D) || ismob(D) || isturf(D))
body += "<option value='?_src_=vars;explode=\ref[D]'>Trigger explosion</option>"
body += "<option value='?_src_=vars;emp=\ref[D]'>Trigger EM pulse</option>"
body += "</select></form>"
body += "</div></td></tr></table></div><hr>"
body += "<font size='1'><b>E</b> - Edit, tries to determine the variable type by itself.<br>"
body += "<b>C</b> - Change, asks you for the var type first.<br>"
body += "<b>M</b> - Mass modify: changes this variable for all objects of this type.</font><br>"
body += "<hr><table width='100%'><tr><td width='20%'><div align='center'><b>Search:</b></div></td><td width='80%'><input type='text' id='filter' name='filter_text' value='' style='width:100%;'></td></tr></table><hr>"
body += "<ol id='vars'>"
var/list/names = list()
for (var/V in D.vars)
names += V
names = sortList(names)
for (var/V in names)
body += debug_variable(V, D.vars[V], 0, D)
body += "</ol>"
var/html = "<html><head>"
if (title)
html += "<title>[title]</title>"
html += {"<style>
body
{
font-family: Verdana, sans-serif;
font-size: 9pt;
}
.value
{
font-family: "Courier New", monospace;
font-size: 8pt;
}
</style>"}
html += "</head><body>"
html += body
html += {"
<script type='text/javascript'>
var vars_ol = document.getElementById("vars");
var complete_list = vars_ol.innerHTML;
</script>
"}
html += "</body></html>"
usr << browse(html, "window=variables\ref[D];size=475x650")
return
proc/debug_variable(name, value, level, var/datum/DA = null)
var/html = ""
if(DA)
html += "<li style='backgroundColor:white'>(<a href='?_src_=vars;datumedit=\ref[DA];varnameedit=[name]'>E</a>) (<a href='?_src_=vars;datumchange=\ref[DA];varnamechange=[name]'>C</a>) (<a href='?_src_=vars;datummass=\ref[DA];varnamemass=[name]'>M</a>) "
else
html += "<li>"
if (isnull(value))
html += "[name] = <span class='value'>null</span>"
else if (istext(value))
html += "[name] = <span class='value'>\"[value]\"</span>"
else if (isicon(value))
#ifdef VARSICON
var/icon/I = new/icon(value)
var/rnd = rand(1,10000)
var/rname = "tmp\ref[I][rnd].png"
usr << browse_rsc(I, rname)
html += "[name] = (<span class='value'>[value]</span>) <img class=icon src=\"[rname]\">"
#else
html += "[name] = /icon (<span class='value'>[value]</span>)"
#endif
/* else if (istype(value, /image))
#ifdef VARSICON
var/rnd = rand(1, 10000)
var/image/I = value
src << browse_rsc(I.icon, "tmp\ref[value][rnd].png")
html += "[name] = <img src=\"tmp\ref[value][rnd].png\">"
#else
html += "[name] = /image (<span class='value'>[value]</span>)"
#endif
*/
else if (isfile(value))
html += "[name] = <span class='value'>'[value]'</span>"
else if (istype(value, /datum))
var/datum/D = value
html += "<a href='?_src_=vars;Vars=\ref[value]'>[name] \ref[value]</a> = [D.type]"
else if (istype(value, /client))
var/client/C = value
html += "<a href='?_src_=vars;Vars=\ref[value]'>[name] \ref[value]</a> = [C] [C.type]"
//
else if (istype(value, /list))
var/list/L = value
html += "[name] = /list ([L.len])"
if (L.len > 0 && !(name == "underlays" || name == "overlays" || name == "vars" || L.len > 500))
// not sure if this is completely right...
if(0) //(L.vars.len > 0)
html += "<ol>"
html += "</ol>"
else
html += "<ul>"
var/index = 1
for (var/entry in L)
if(istext(entry))
html += debug_variable(entry, L[entry], level + 1)
//html += debug_variable("[index]", L[index], level + 1)
else
html += debug_variable(index, L[index], level + 1)
index++
html += "</ul>"
else
html += "[name] = <span class='value'>[value]</span>"
html += "</li>"
return html
/client/proc/view_var_Topic(href, href_list, hsrc)
//This should all be moved over to datum/admins/Topic() or something ~Carn
if( (usr.client != src) || !src.holder )
return
if(href_list["Vars"])
debug_variables(locate(href_list["Vars"]))
//~CARN: for renaming mobs (updates their name, real_name, mind.name, their ID/PDA and datacore records).
else if(href_list["rename"])
if(!check_rights(R_VAREDIT)) return
var/mob/M = locate(href_list["rename"])
if(!istype(M))
usr << "This can only be used on instances of type /mob"
return
var/new_name = sanitize(input(usr,"What would you like to name this mob?","Input a name",M.real_name) as text|null, MAX_NAME_LEN)
if( !new_name || !M ) return
message_admins("Admin [key_name_admin(usr)] renamed [key_name_admin(M)] to [new_name].")
M.fully_replace_character_name(M.real_name,new_name)
href_list["datumrefresh"] = href_list["rename"]
else if(href_list["varnameedit"] && href_list["datumedit"])
if(!check_rights(R_VAREDIT)) return
var/D = locate(href_list["datumedit"])
if(!istype(D,/datum) && !istype(D,/client))
usr << "This can only be used on instances of types /client or /datum"
return
modify_variables(D, href_list["varnameedit"], 1)
else if(href_list["varnamechange"] && href_list["datumchange"])
if(!check_rights(R_VAREDIT)) return
var/D = locate(href_list["datumchange"])
if(!istype(D,/datum) && !istype(D,/client))
usr << "This can only be used on instances of types /client or /datum"
return
modify_variables(D, href_list["varnamechange"], 0)
else if(href_list["varnamemass"] && href_list["datummass"])
if(!check_rights(R_VAREDIT)) return
var/atom/A = locate(href_list["datummass"])
if(!istype(A))
usr << "This can only be used on instances of type /atom"
return
cmd_mass_modify_object_variables(A, href_list["varnamemass"])
else if(href_list["mob_player_panel"])
if(!check_rights(0)) return
var/mob/M = locate(href_list["mob_player_panel"])
if(!istype(M))
usr << "This can only be used on instances of type /mob"
return
src.holder.show_player_panel(M)
href_list["datumrefresh"] = href_list["mob_player_panel"]
else if(href_list["give_spell"])
if(!check_rights(R_ADMIN|R_FUN)) return
var/mob/M = locate(href_list["give_spell"])
if(!istype(M))
usr << "This can only be used on instances of type /mob"
return
src.give_spell(M)
href_list["datumrefresh"] = href_list["give_spell"]
else if(href_list["give_disease"])
if(!check_rights(R_ADMIN|R_FUN)) return
var/mob/M = locate(href_list["give_disease"])
if(!istype(M))
usr << "This can only be used on instances of type /mob"
return
src.give_disease(M)
href_list["datumrefresh"] = href_list["give_spell"]
else if(href_list["give_disease2"])
if(!check_rights(R_ADMIN|R_FUN)) return
var/mob/M = locate(href_list["give_disease2"])
if(!istype(M))
usr << "This can only be used on instances of type /mob"
return
src.give_disease2(M)
href_list["datumrefresh"] = href_list["give_spell"]
else if(href_list["godmode"])
if(!check_rights(R_REJUVINATE)) return
var/mob/M = locate(href_list["godmode"])
if(!istype(M))
usr << "This can only be used on instances of type /mob"
return
src.cmd_admin_godmode(M)
href_list["datumrefresh"] = href_list["godmode"]
else if(href_list["gib"])
if(!check_rights(0)) return
var/mob/M = locate(href_list["gib"])
if(!istype(M))
usr << "This can only be used on instances of type /mob"
return
src.cmd_admin_gib(M)
else if(href_list["build_mode"])
if(!check_rights(R_BUILDMODE)) return
var/mob/M = locate(href_list["build_mode"])
if(!istype(M))
usr << "This can only be used on instances of type /mob"
return
togglebuildmode(M)
href_list["datumrefresh"] = href_list["build_mode"]
else if(href_list["drop_everything"])
if(!check_rights(R_DEBUG|R_ADMIN)) return
var/mob/M = locate(href_list["drop_everything"])
if(!istype(M))
usr << "This can only be used on instances of type /mob"
return
if(usr.client)
usr.client.cmd_admin_drop_everything(M)
else if(href_list["direct_control"])
if(!check_rights(0)) return
var/mob/M = locate(href_list["direct_control"])
if(!istype(M))
usr << "This can only be used on instances of type /mob"
return
if(usr.client)
usr.client.cmd_assume_direct_control(M)
else if(href_list["make_skeleton"])
if(!check_rights(R_FUN)) return
var/mob/living/carbon/human/H = locate(href_list["make_skeleton"])
if(!istype(H))
usr << "This can only be used on instances of type /mob/living/carbon/human"
return
H.ChangeToSkeleton()
href_list["datumrefresh"] = href_list["make_skeleton"]
else if(href_list["delall"])
if(!check_rights(R_DEBUG|R_SERVER)) return
var/obj/O = locate(href_list["delall"])
if(!isobj(O))
usr << "This can only be used on instances of type /obj"
return
var/action_type = alert("Strict type ([O.type]) or type and all subtypes?",,"Strict type","Type and subtypes","Cancel")
if(action_type == "Cancel" || !action_type)
return
if(alert("Are you really sure you want to delete all objects of type [O.type]?",,"Yes","No") != "Yes")
return
if(alert("Second confirmation required. Delete?",,"Yes","No") != "Yes")
return
var/O_type = O.type
switch(action_type)
if("Strict type")
var/i = 0
for(var/obj/Obj in world)
if(Obj.type == O_type)
i++
del(Obj)
if(!i)
usr << "No objects of this type exist"
return
log_admin("[key_name(usr)] deleted all objects of type [O_type] ([i] objects deleted) ")
message_admins("\blue [key_name(usr)] deleted all objects of type [O_type] ([i] objects deleted) ")
if("Type and subtypes")
var/i = 0
for(var/obj/Obj in world)
if(istype(Obj,O_type))
i++
del(Obj)
if(!i)
usr << "No objects of this type exist"
return
log_admin("[key_name(usr)] deleted all objects of type or subtype of [O_type] ([i] objects deleted) ")
message_admins("\blue [key_name(usr)] deleted all objects of type or subtype of [O_type] ([i] objects deleted) ")
else if(href_list["explode"])
if(!check_rights(R_DEBUG|R_FUN)) return
var/atom/A = locate(href_list["explode"])
if(!isobj(A) && !ismob(A) && !isturf(A))
usr << "This can only be done to instances of type /obj, /mob and /turf"
return
src.cmd_admin_explosion(A)
href_list["datumrefresh"] = href_list["explode"]
else if(href_list["emp"])
if(!check_rights(R_DEBUG|R_FUN)) return
var/atom/A = locate(href_list["emp"])
if(!isobj(A) && !ismob(A) && !isturf(A))
usr << "This can only be done to instances of type /obj, /mob and /turf"
return
src.cmd_admin_emp(A)
href_list["datumrefresh"] = href_list["emp"]
else if(href_list["mark_object"])
if(!check_rights(0)) return
var/datum/D = locate(href_list["mark_object"])
if(!istype(D))
usr << "This can only be done to instances of type /datum"
return
src.holder.marked_datum = D
href_list["datumrefresh"] = href_list["mark_object"]
else if(href_list["rotatedatum"])
if(!check_rights(0)) return
var/atom/A = locate(href_list["rotatedatum"])
if(!istype(A))
usr << "This can only be done to instances of type /atom"
return
switch(href_list["rotatedir"])
if("right") A.set_dir(turn(A.dir, -45))
if("left") A.set_dir(turn(A.dir, 45))
href_list["datumrefresh"] = href_list["rotatedatum"]
else if(href_list["makemonkey"])
if(!check_rights(R_SPAWN)) return
var/mob/living/carbon/human/H = locate(href_list["makemonkey"])
if(!istype(H))
usr << "This can only be done to instances of type /mob/living/carbon/human"
return
if(alert("Confirm mob type change?",,"Transform","Cancel") != "Transform") return
if(!H)
usr << "Mob doesn't exist anymore"
return
holder.Topic(href, list("monkeyone"=href_list["makemonkey"]))
else if(href_list["makerobot"])
if(!check_rights(R_SPAWN)) return
var/mob/living/carbon/human/H = locate(href_list["makerobot"])
if(!istype(H))
usr << "This can only be done to instances of type /mob/living/carbon/human"
return
if(alert("Confirm mob type change?",,"Transform","Cancel") != "Transform") return
if(!H)
usr << "Mob doesn't exist anymore"
return
holder.Topic(href, list("makerobot"=href_list["makerobot"]))
else if(href_list["makealien"])
if(!check_rights(R_SPAWN)) return
var/mob/living/carbon/human/H = locate(href_list["makealien"])
if(!istype(H))
usr << "This can only be done to instances of type /mob/living/carbon/human"
return
if(alert("Confirm mob type change?",,"Transform","Cancel") != "Transform") return
if(!H)
usr << "Mob doesn't exist anymore"
return
holder.Topic(href, list("makealien"=href_list["makealien"]))
else if(href_list["makeslime"])
if(!check_rights(R_SPAWN)) return
var/mob/living/carbon/human/H = locate(href_list["makeslime"])
if(!istype(H))
usr << "This can only be done to instances of type /mob/living/carbon/human"
return
if(alert("Confirm mob type change?",,"Transform","Cancel") != "Transform") return
if(!H)
usr << "Mob doesn't exist anymore"
return
holder.Topic(href, list("makeslime"=href_list["makeslime"]))
else if(href_list["makeai"])
if(!check_rights(R_SPAWN)) return
var/mob/living/carbon/human/H = locate(href_list["makeai"])
if(!istype(H))
usr << "This can only be done to instances of type /mob/living/carbon/human"
return
if(alert("Confirm mob type change?",,"Transform","Cancel") != "Transform") return
if(!H)
usr << "Mob doesn't exist anymore"
return
holder.Topic(href, list("makeai"=href_list["makeai"]))
else if(href_list["setspecies"])
if(!check_rights(R_SPAWN)) return
var/mob/living/carbon/human/H = locate(href_list["setspecies"])
if(!istype(H))
usr << "This can only be done to instances of type /mob/living/carbon/human"
return
var/new_species = input("Please choose a new species.","Species",null) as null|anything in all_species
if(!H)
usr << "Mob doesn't exist anymore"
return
if(H.set_species(new_species))
usr << "Set species of [H] to [H.species]."
else
usr << "Failed! Something went wrong."
else if(href_list["addlanguage"])
if(!check_rights(R_SPAWN)) return
var/mob/H = locate(href_list["addlanguage"])
if(!istype(H))
usr << "This can only be done to instances of type /mob"
return
var/new_language = input("Please choose a language to add.","Language",null) as null|anything in all_languages
if(!new_language)
return
if(!H)
usr << "Mob doesn't exist anymore"
return
if(H.add_language(new_language))
usr << "Added [new_language] to [H]."
else
usr << "Mob already knows that language."
else if(href_list["remlanguage"])
if(!check_rights(R_SPAWN)) return
var/mob/H = locate(href_list["remlanguage"])
if(!istype(H))
usr << "This can only be done to instances of type /mob"
return
if(!H.languages.len)
usr << "This mob knows no languages."
return
var/datum/language/rem_language = input("Please choose a language to remove.","Language",null) as null|anything in H.languages
if(!rem_language)
return
if(!H)
usr << "Mob doesn't exist anymore"
return
if(H.remove_language(rem_language.name))
usr << "Removed [rem_language] from [H]."
else
usr << "Mob doesn't know that language."
else if(href_list["addverb"])
if(!check_rights(R_DEBUG)) return
var/mob/living/H = locate(href_list["addverb"])
if(!istype(H))
usr << "This can only be done to instances of type /mob/living"
return
var/list/possibleverbs = list()
possibleverbs += "Cancel" // One for the top...
possibleverbs += typesof(/mob/proc,/mob/verb,/mob/living/proc,/mob/living/verb)
switch(H.type)
if(/mob/living/carbon/human)
possibleverbs += typesof(/mob/living/carbon/proc,/mob/living/carbon/verb,/mob/living/carbon/human/verb,/mob/living/carbon/human/proc)
if(/mob/living/silicon/robot)
possibleverbs += typesof(/mob/living/silicon/proc,/mob/living/silicon/robot/proc,/mob/living/silicon/robot/verb)
if(/mob/living/silicon/ai)
possibleverbs += typesof(/mob/living/silicon/proc,/mob/living/silicon/ai/proc,/mob/living/silicon/ai/verb)
possibleverbs -= H.verbs
possibleverbs += "Cancel" // ...And one for the bottom
var/verb = input("Select a verb!", "Verbs",null) as anything in possibleverbs
if(!H)
usr << "Mob doesn't exist anymore"
return
if(!verb || verb == "Cancel")
return
else
H.verbs += verb
else if(href_list["remverb"])
if(!check_rights(R_DEBUG)) return
var/mob/H = locate(href_list["remverb"])
if(!istype(H))
usr << "This can only be done to instances of type /mob"
return
var/verb = input("Please choose a verb to remove.","Verbs",null) as null|anything in H.verbs
if(!H)
usr << "Mob doesn't exist anymore"
return
if(!verb)
return
else
H.verbs -= verb
else if(href_list["addorgan"])
if(!check_rights(R_SPAWN)) return
var/mob/living/carbon/M = locate(href_list["addorgan"])
if(!istype(M))
usr << "This can only be done to instances of type /mob/living/carbon"
return
var/new_organ = input("Please choose an organ to add.","Organ",null) as null|anything in typesof(/obj/item/organ)-/obj/item/organ
if(!new_organ) return
if(!M)
usr << "Mob doesn't exist anymore"
return
if(locate(new_organ) in M.internal_organs)
usr << "Mob already has that organ."
return
<<<<<<< HEAD
new new_organ(M)
=======
if(istype(M,/mob/living/carbon/human))
var/mob/living/carbon/human/H = M
var/datum/organ/internal/I = new new_organ(H)
var/organ_slot = input(usr, "Which slot do you want the organ to go in ('default' for default)?") as text|null
if(!organ_slot)
return
if(organ_slot != "default")
organ_slot = sanitize(organ_slot)
else
if(I.removed_type)
var/obj/item/organ/O = new I.removed_type()
organ_slot = O.organ_tag
del(O)
else
organ_slot = "unknown organ"
if(H.internal_organs_by_name[organ_slot])
usr << "[H] already has an organ in that slot."
del(I)
return
H.internal_organs |= I
H.internal_organs_by_name[organ_slot] = I
usr << "Added new [new_organ] to [H] as slot [organ_slot]."
else
new new_organ(M)
usr << "Added new [new_organ] to [M]."
>>>>>>> 2aa4646fa0425bed412e2ef0e7852591ecb4bc40
else if(href_list["remorgan"])
if(!check_rights(R_SPAWN)) return
var/mob/living/carbon/M = locate(href_list["remorgan"])
if(!istype(M))
usr << "This can only be done to instances of type /mob/living/carbon"
return
var/obj/item/organ/rem_organ = input("Please choose an organ to remove.","Organ",null) as null|anything in M.internal_organs
if(!M)
usr << "Mob doesn't exist anymore"
return
if(!(locate(rem_organ) in M.internal_organs))
usr << "Mob does not have that organ."
return
usr << "Removed [rem_organ] from [M]."
rem_organ.removed()
del(rem_organ)
else if(href_list["fix_nano"])
if(!check_rights(R_DEBUG)) return
var/mob/H = locate(href_list["fix_nano"])
if(!istype(H) || !H.client)
usr << "This can only be done on mobs with clients"
return
nanomanager.send_resources(H.client)
usr << "Resource files sent"
H << "Your NanoUI Resource files have been refreshed"
log_admin("[key_name(usr)] resent the NanoUI resource files to [key_name(H)] ")
else if(href_list["regenerateicons"])
if(!check_rights(0)) return
var/mob/M = locate(href_list["regenerateicons"])
if(!ismob(M))
usr << "This can only be done to instances of type /mob"
return
M.regenerate_icons()
else if(href_list["adjustDamage"] && href_list["mobToDamage"])
if(!check_rights(R_DEBUG|R_ADMIN|R_FUN)) return
var/mob/living/L = locate(href_list["mobToDamage"])
if(!istype(L)) return
var/Text = href_list["adjustDamage"]
var/amount = input("Deal how much damage to mob? (Negative values here heal)","Adjust [Text]loss",0) as num
if(!L)
usr << "Mob doesn't exist anymore"
return
switch(Text)
if("brute") L.adjustBruteLoss(amount)
if("fire") L.adjustFireLoss(amount)
if("toxin") L.adjustToxLoss(amount)
if("oxygen")L.adjustOxyLoss(amount)
if("brain") L.adjustBrainLoss(amount)
if("clone") L.adjustCloneLoss(amount)
else
usr << "You caused an error. DEBUG: Text:[Text] Mob:[L]"
return
if(amount != 0)
log_admin("[key_name(usr)] dealt [amount] amount of [Text] damage to [L] ")
message_admins("\blue [key_name(usr)] dealt [amount] amount of [Text] damage to [L] ")
href_list["datumrefresh"] = href_list["mobToDamage"]
if(href_list["datumrefresh"])
var/datum/DAT = locate(href_list["datumrefresh"])
if(!istype(DAT, /datum))
return
src.debug_variables(DAT)
return
+6 -8
View File
@@ -11,7 +11,7 @@
/*
IMPORTANT NOTE: Please delete the diseases by using cure() proc or del() instruction.
IMPORTANT NOTE: Please delete the diseases by using cure() proc or qdel() instruction.
Diseases are referenced in a global list, so simply setting mob or obj vars
to null does not delete the object itself. Thank you.
@@ -158,7 +158,7 @@ var/list/diseases = typesof(/datum/disease) - /datum/disease
if(D != src)
if(IsSame(D))
//error("Deleting [D.name] because it's the same as [src.name].")
del(D) // if there are somehow two viruses of the same kind in the system, delete the other one
qdel(D) // if there are somehow two viruses of the same kind in the system, delete the other one
if(holder == affected_mob)
if(affected_mob.stat != DEAD) //he's alive
@@ -183,7 +183,7 @@ var/list/diseases = typesof(/datum/disease) - /datum/disease
/*if(istype(src, /datum/disease/alien_embryo)) //Get rid of the infection flag if it's a xeno embryo.
affected_mob.status_flags &= ~(XENO_HOST)*/
affected_mob.viruses -= src //remove the datum from the list
del(src) //delete the datum to stop it processing
qdel(src) //delete the datum to stop it processing
return
@@ -193,6 +193,9 @@ var/list/diseases = typesof(/datum/disease) - /datum/disease
active_diseases += src
initial_spread = spread
/datum/disease/Destroy()
active_diseases.Remove(src)
/datum/disease/proc/IsSame(var/datum/disease/D)
if(istype(src, D.type))
return 1
@@ -200,8 +203,3 @@ var/list/diseases = typesof(/datum/disease) - /datum/disease
/datum/disease/proc/Copy(var/process = 0)
return new type(process, src)
/*
/datum/disease/Del()
active_diseases.Remove(src)
*/
+2 -2
View File
@@ -71,7 +71,7 @@ var/list/advance_cures = list(
..(process, D)
return
/datum/disease/advance/Del()
/datum/disease/advance/Destroy()
if(processing)
for(var/datum/symptom/S in symptoms)
S.End(src)
@@ -109,7 +109,7 @@ var/list/advance_cures = list(
if(resistance && !(id in affected_mob.resistances))
affected_mob.resistances[id] = id
affected_mob.viruses -= src //remove the datum from the list
del(src) //delete the datum to stop it processing
qdel(src) //delete the datum to stop it processing
return
// Returns the advance disease with a different reference memory.
+2 -2
View File
@@ -113,7 +113,7 @@ Des: Removes all infection images from aliens and places an infection image on a
if (alien.client)
for(var/image/I in alien.client.images)
if(dd_hasprefix_case(I.icon_state, "infected"))
del(I)
qdel(I)
for (var/mob/living/carbon/alien/alien in player_list)
if (alien.client)
@@ -149,5 +149,5 @@ Des: Removes the alien infection image from all aliens in the world located in p
for(var/image/I in alien.client.images)
if(I.loc == C)
if(dd_hasprefix_case(I.icon_state, "infected"))
del(I)
qdel(I)
return
+2 -2
View File
@@ -34,7 +34,7 @@
if(4)
if(!src.transformed)
if ((!strain_data["name"]) || (!strain_data["UI"]) || (!strain_data["SE"]))
del(affected_mob.virus)
qdel(affected_mob.virus)
return
//Save original dna for when the disease is cured.
@@ -56,7 +56,7 @@
return
/datum/disease/dnaspread/Del()
/datum/disease/dnaspread/Destroy()
if ((original_dna["name"]) && (original_dna["UI"]) && (original_dna["SE"]))
var/list/newUI=original_dna["UI"]
var/list/newSE=original_dna["SE"]
@@ -12,7 +12,7 @@
holder = atom
if(!holder) //don't want this without a holder
spawn
del src
qdel(src)
set_desc(steps.len)
return
@@ -61,7 +61,7 @@
if(result)
new result(get_turf(holder))
spawn()
del holder
qdel(holder)
return
proc/set_desc(index as num)
+5 -1
View File
@@ -151,4 +151,8 @@ Data storage vars:
start()
return active()
/datum/global_iterator/Destroy()
tag = null
arg_list.Cut()
stop()
//Do not call ..()
+1 -1
View File
@@ -49,7 +49,7 @@
//must succeed in most cases
proc/setTeleatom(atom/movable/ateleatom)
if(istype(ateleatom, /obj/effect) && !istype(ateleatom, /obj/effect/dummy/chameleon))
del(ateleatom)
qdel(ateleatom)
return 0
if(istype(ateleatom))
teleatom = ateleatom
+6 -6
View File
@@ -311,7 +311,7 @@ datum/mind
for(var/obj/item/weapon/implant/loyalty/I in H.contents)
for(var/obj/item/organ/external/organs in H.organs)
if(I in organs.implants)
I.Del()
qdel(I)
break
H << "<span class='notice'><font size =3><B>Your loyalty implant has been deactivated.</font></span>"
log_admin("[key_name_admin(usr)] has de-loyalty implanted [current].")
@@ -368,7 +368,7 @@ datum/mind
src = null
m2h.inject(M)
src = mobfinder.loc:mind
del(mobfinder)
qdel(mobfinder)
current.radiation -= 50
*/
else if (href_list["silicon"])
@@ -445,10 +445,10 @@ datum/mind
var/list/L = current.get_contents()
for (var/t in L)
if (istype(t, /obj/item/device/pda))
if (t:uplink) del(t:uplink)
if (t:uplink) qdel(t:uplink)
t:uplink = null
else if (istype(t, /obj/item/device/radio))
if (t:traitorradio) del(t:traitorradio)
if (t:traitorradio) qdel(t:traitorradio)
t:traitorradio = null
t:traitor_frequency = 0.0
else if (istype(t, /obj/item/weapon/SWF_uplink) || istype(t, /obj/item/weapon/syndicate_uplink))
@@ -457,7 +457,7 @@ datum/mind
R.loc = current.loc
R.traitorradio = null
R.traitor_frequency = 0.0
del(t)
qdel(t)
// remove wizards spells
//If there are more special powers that need removal, they can be procced into here./N
@@ -479,7 +479,7 @@ datum/mind
proc/take_uplink()
var/obj/item/device/uplink/hidden/H = find_syndicate_uplink()
if(H)
del(H)
qdel(H)
// check whether this mind's mob has been brigged for the given duration
+2 -1
View File
@@ -24,7 +24,8 @@ var/list/modules = list( // global associative list
var/mneed = mods.inmodlist(type) // find if this type has modules defined
if(!mneed) // not found in module list?
del(src) // delete self, thus ending proc
qdel(src)
return
var/needed = mods.getbitmask(type) // get a bitmask for the number of modules in this object
status = needed
+2 -2
View File
@@ -95,7 +95,7 @@
var/obj/result_obj = new result(container)
for (var/obj/O in (container.contents-result_obj))
O.reagents.trans_to(result_obj, O.reagents.total_volume)
del(O)
qdel(O)
container.reagents.clear_reagents()
return result_obj
@@ -110,7 +110,7 @@
O.reagents.del_reagent("nutriment")
O.reagents.update_total()
O.reagents.trans_to(result_obj, O.reagents.total_volume)
del(O)
qdel(O)
container.reagents.clear_reagents()
return result_obj
+19 -4
View File
@@ -43,10 +43,10 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee
/datum/supply_packs/food
name = "Kitchen supply crate"
contains = list(/obj/item/weapon/reagent_containers/food/snacks/flour,
/obj/item/weapon/reagent_containers/food/snacks/flour,
/obj/item/weapon/reagent_containers/food/snacks/flour,
/obj/item/weapon/reagent_containers/food/snacks/flour,
contains = list(/obj/item/weapon/reagent_containers/food/condiment/flour,
/obj/item/weapon/reagent_containers/food/condiment/flour,
/obj/item/weapon/reagent_containers/food/condiment/flour,
/obj/item/weapon/reagent_containers/food/condiment/flour,
/obj/item/weapon/reagent_containers/food/drinks/milk,
/obj/item/weapon/reagent_containers/food/drinks/milk,
/obj/item/weapon/storage/fancy/egg_box,
@@ -1506,5 +1506,20 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee
/obj/item/device/floor_painter,
/obj/item/device/floor_painter)
/datum/supply_packs/bluespacerelay
name = "Emergency Bluespace Relay Assembly Kit"
cost = 75
containername = "emergency bluespace relay assembly kit"
containertype = /obj/structure/closet/crate
group = "Engineering"
contains = list(/obj/item/weapon/circuitboard/bluespacerelay,
/obj/item/weapon/stock_parts/manipulator,
/obj/item/weapon/stock_parts/manipulator,
/obj/item/weapon/stock_parts/subspace/filter,
/obj/item/weapon/stock_parts/subspace/crystal,
/obj/item/weapon/storage/toolbox/electrical)
+7 -4
View File
@@ -91,9 +91,11 @@
/obj/item/weapon/cane/concealed/New()
..()
concealed_blade = new/obj/item/weapon/butterfly/switchblade(src)
var/obj/item/weapon/butterfly/switchblade/temp_blade = new(src)
concealed_blade = temp_blade
temp_blade.attack_self()
/obj/item/weapon/cane/concealed/attack_self(mob/user)
/obj/item/weapon/cane/concealed/attack_self(var/mob/user)
if(concealed_blade)
user.visible_message("<span class='warning'>[user] has unsheathed \a [concealed_blade] from \his [src]!</span>", "You unsheathe \the [concealed_blade] from \the [src].")
// Calling drop/put in hands to properly call item drop/pickup procs
@@ -101,8 +103,9 @@
user.drop_from_inventory(src)
user.put_in_hands(concealed_blade)
user.put_in_hands(src)
user.update_inv_l_hand(0)
user.update_inv_r_hand()
concealed_blade = null
update_icon()
else
..()
@@ -347,7 +350,7 @@
/obj/item/weapon/module/power_control/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
if (istype(W, /obj/item/device/multitool))
var/obj/item/weapon/circuitboard/ghettosmes/newcircuit = new/obj/item/weapon/circuitboard/ghettosmes(user.loc)
del(src)
qdel(src)
user.put_in_hands(newcircuit)
+28 -5
View File
@@ -1,13 +1,36 @@
proc/log_and_message_admins(var/message as text)
log_admin(usr ? "[key_name(usr)] [message]" : "EVENT [message]")
message_admins(usr ? "[key_name(usr)] [message]" : "EVENT [message]")
proc/admin_notice(var/message, var/rights)
for(var/mob/M in mob_list)
if(check_rights(rights, 0, M))
M << message
proc/log_and_message_admins(var/message as text, var/mob/user = usr)
log_admin(user ? "[key_name(user)] [message]" : "EVENT [message]")
message_admins(user ? "[key_name(user)] [message]" : "EVENT [message]")
proc/log_and_message_admins_many(var/list/mob/users, var/message)
if(!users || !users.len)
return
var/list/user_keys = list()
for(var/mob/user in users)
user_keys += key_name(user)
log_admin("[english_list(user_keys)] [message]")
message_admins("[english_list(user_keys)] [message]")
proc/admin_log_and_message_admins(var/message as text)
log_admin(usr ? "[key_name_admin(usr)] [message]" : "EVENT [message]")
message_admins(usr ? "[key_name_admin(usr)] [message]" : "EVENT [message]", 1)
proc/admin_attack_log(var/mob/attacker, var/mob/victim, var/attacker_message, var/victim_message, var/admin_message)
victim.attack_log += text("\[[time_stamp()]\] <font color='orange'>[victim_message] [key_name(attacker)]</font>")
attacker.attack_log += text("\[[time_stamp()]\] <font color='red'>[attacker_message] [key_name(victim)]</font>")
victim.attack_log += text("\[[time_stamp()]\] <font color='orange'>[key_name(attacker)] - [victim_message]</font>")
attacker.attack_log += text("\[[time_stamp()]\] <font color='red'>[key_name(victim)] - [attacker_message]</font>")
msg_admin_attack("[key_name(attacker)] [admin_message] [key_name(victim)] (INTENT: [uppertext(attacker.a_intent)]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[attacker.x];Y=[attacker.y];Z=[attacker.z]'>JMP</a>)")
proc/admin_attacker_log_many_victims(var/mob/attacker, var/list/mob/victims, var/attacker_message, var/victim_message, var/admin_message)
if(!victims || !victims.len)
return
for(var/mob/victim in victims)
admin_attack_log(attacker, victim, attacker_message, victim_message, admin_message)
+3 -2
View File
@@ -30,13 +30,14 @@
title = "Security Announcement"
announcement_type = "Security Announcement"
/datum/announcement/proc/Announce(var/message as text, var/new_title = "", var/new_sound = null, var/do_newscast = newscast)
/datum/announcement/proc/Announce(var/message as text, var/new_title = "", var/new_sound = null, var/do_newscast = newscast, var/msg_sanitized = 0)
if(!message)
return
var/message_title = new_title ? new_title : title
var/message_sound = new_sound ? new_sound : sound
message = sanitize(message, extra = 0)
if(!msg_sanitized)
message = sanitize(message, extra = 0)
message_title = sanitizeSafe(message_title)
Message(message, message_title)
+1 -1
View File
@@ -22,7 +22,7 @@
G.fields["photo_side"] = side
data_core.general += G
del(dummy)
qdel(dummy)
return G
/proc/CreateSecurityRecord(var/name as text, var/id as text)
+168 -168
View File
@@ -1,168 +1,168 @@
/* sd_Alert library
by Shadowdarke (shadowdarke@byond.com)
sd_Alert() is a powerful and flexible alternative to the built in BYOND
alert() proc. sd_Alert offers timed popups, unlimited buttons, custom
appearance, and even the option to popup without stealing keyboard focus
from the map or command line.
Please see demo.dm for detailed examples.
FORMAT
sd_Alert(who, message, title, buttons, default, duration, unfocus, \
size, table, style, tag, select, flags)
ARGUMENTS
who - the client or mob to display the alert to.
message - text message to display
title - title of the alert box
buttons - list of buttons
Default Value: list("Ok")
default - default button selestion
Default Value: the first button in the list
duration - the number of ticks before this alert expires. If not
set, the alert lasts until a button is clicked.
Default Value: 0 (unlimited)
unfocus - if this value is set, the popup will not steal keyboard
focus from the map or command line.
Default Value: 1 (do not take focus)
size - size of the popup window in px
Default Value: "300x200"
table - optional parameters for the HTML table in the alert
Default Value: "width=100% height=100%" (fill the window)
style - optional style sheet information
tag - lets you specify a certain tag for this sd_Alert so you may manipulate it
externally. (i.e. force the alert to close, change options and redisplay,
reuse the same window, etc.)
select - if set, the buttons will be replaced with a selection box with a number of
lines displayed equal to this value.
Default value: 0 (use buttons)
flags - optional flags effecting the alert display. These flags may be ORed (|)
together for multiple effects.
SD_ALERT_SCROLL = display a scrollbar
SD_ALERT_SELECT_MULTI = forces selection box display (instead of
buttons) allows the user to select multiple
choices.
SD_ALERT_LINKS = display each choice as a plain text link.
Any selection box style overrides this flag.
SD_ALERT_NOVALIDATE = don't validate responses
Default value: SD_ALERT_SCROLL
(button display with scroll bar, validate responses)
RETURNS
The text of the selected button, or null if the alert duration expired
without a button click.
Version 1 changes (from version 0):
* Added the tag, select, and flags arguments, thanks to several suggestions from Foomer.
* Split the sd_Alert/Alert() proc into New(), Display(), and Response() to allow more
customization by developers. Primarily developers would want to use Display() to change
the display of active tagged windows
*/
#define SD_ALERT_SCROLL 1
#define SD_ALERT_SELECT_MULTI 2
#define SD_ALERT_LINKS 4
#define SD_ALERT_NOVALIDATE 8
proc/sd_Alert(client/who, message, title, buttons = list("Ok"),\
default, duration = 0, unfocus = 1, size = "300x200", \
table = "width=100% height=100%", style, tag, select, flags = SD_ALERT_SCROLL)
if(ismob(who))
var/mob/M = who
who = M.client
if(!istype(who)) CRASH("sd_Alert: Invalid target:[who] (\ref[who])")
var/sd_alert/T = locate(tag)
if(T)
if(istype(T)) del(T)
else CRASH("sd_Alert: tag \"[tag]\" is already in use by datum '[T]' (type: [T.type])")
T = new(who, tag)
if(duration)
spawn(duration)
if(T) del(T)
return
T.Display(message,title,buttons,default,unfocus,size,table,style,select,flags)
. = T.Response()
sd_alert
var
client/target
response
list/validation
Del()
target << browse(null,"window=\ref[src]")
..()
New(who, tag)
..()
target = who
src.tag = tag
Topic(href,params[])
if(usr.client != target) return
response = params["clk"]
proc/Display(message,title,list/buttons,default,unfocus,size,table,style,select,flags)
if(unfocus) spawn() target << browse(null,null)
if(istext(buttons)) buttons = list(buttons)
if(!default) default = buttons[1]
if(!(flags & SD_ALERT_NOVALIDATE)) validation = buttons.Copy()
var/html = {"<head><title>[title]</title>[style]<script>\
function c(x) {document.location.href='BYOND://?src=\ref[src];'+x;}\
</script></head><body onLoad="fcs.focus();"\
[(flags&SD_ALERT_SCROLL)?"":" scroll=no"]><table [table]><tr>\
<td>[message]</td></tr><tr><th>"}
if(select || (flags & SD_ALERT_SELECT_MULTI)) // select style choices
html += {"<FORM ID=fcs ACTION='BYOND://?' METHOD=GET>\
<INPUT TYPE=HIDDEN NAME=src VALUE='\ref[src]'>
<SELECT NAME=clk SIZE=[select]\
[(flags & SD_ALERT_SELECT_MULTI)?" MULTIPLE":""]>"}
for(var/b in buttons)
html += "<OPTION[(b == default)?" SELECTED":""]>\
[html_encode(b)]</OPTION>"
html += "</SELECT><BR><INPUT TYPE=SUBMIT VALUE=Submit></FORM>"
else if(flags & SD_ALERT_LINKS) // text link style
for(var/b in buttons)
var/list/L = list()
L["clk"] = b
var/html_string=list2params(L)
var/focus
if(b == default) focus = " ID=fcs"
html += "<A[focus] href=# onClick=\"c('[html_string]')\">[html_encode(b)]</A>\
<BR>"
else // button style choices
for(var/b in buttons)
var/list/L = list()
L["clk"] = b
var/html_string=list2params(L)
var/focus
if(b == default) focus = " ID=fcs"
html += "<INPUT[focus] TYPE=button VALUE='[html_encode(b)]' \
onClick=\"c('[html_string]')\"> "
html += "</th></tr></table></body>"
target << browse(html,"window=\ref[src];size=[size];can_close=0")
proc/Response()
var/validated
while(!validated)
while(target && !response) // wait for a response
sleep(2)
if(response && validation)
if(istype(response, /list))
var/list/L = response - validation
if(L.len) response = null
else validated = 1
else if(response in validation) validated = 1
else response=null
else validated = 1
spawn(2) del(src)
return response
/* sd_Alert library
by Shadowdarke (shadowdarke@byond.com)
sd_Alert() is a powerful and flexible alternative to the built in BYOND
alert() proc. sd_Alert offers timed popups, unlimited buttons, custom
appearance, and even the option to popup without stealing keyboard focus
from the map or command line.
Please see demo.dm for detailed examples.
FORMAT
sd_Alert(who, message, title, buttons, default, duration, unfocus, \
size, table, style, tag, select, flags)
ARGUMENTS
who - the client or mob to display the alert to.
message - text message to display
title - title of the alert box
buttons - list of buttons
Default Value: list("Ok")
default - default button selestion
Default Value: the first button in the list
duration - the number of ticks before this alert expires. If not
set, the alert lasts until a button is clicked.
Default Value: 0 (unlimited)
unfocus - if this value is set, the popup will not steal keyboard
focus from the map or command line.
Default Value: 1 (do not take focus)
size - size of the popup window in px
Default Value: "300x200"
table - optional parameters for the HTML table in the alert
Default Value: "width=100% height=100%" (fill the window)
style - optional style sheet information
tag - lets you specify a certain tag for this sd_Alert so you may manipulate it
externally. (i.e. force the alert to close, change options and redisplay,
reuse the same window, etc.)
select - if set, the buttons will be replaced with a selection box with a number of
lines displayed equal to this value.
Default value: 0 (use buttons)
flags - optional flags effecting the alert display. These flags may be ORed (|)
together for multiple effects.
SD_ALERT_SCROLL = display a scrollbar
SD_ALERT_SELECT_MULTI = forces selection box display (instead of
buttons) allows the user to select multiple
choices.
SD_ALERT_LINKS = display each choice as a plain text link.
Any selection box style overrides this flag.
SD_ALERT_NOVALIDATE = don't validate responses
Default value: SD_ALERT_SCROLL
(button display with scroll bar, validate responses)
RETURNS
The text of the selected button, or null if the alert duration expired
without a button click.
Version 1 changes (from version 0):
* Added the tag, select, and flags arguments, thanks to several suggestions from Foomer.
* Split the sd_Alert/Alert() proc into New(), Display(), and Response() to allow more
customization by developers. Primarily developers would want to use Display() to change
the display of active tagged windows
*/
#define SD_ALERT_SCROLL 1
#define SD_ALERT_SELECT_MULTI 2
#define SD_ALERT_LINKS 4
#define SD_ALERT_NOVALIDATE 8
proc/sd_Alert(client/who, message, title, buttons = list("Ok"),\
default, duration = 0, unfocus = 1, size = "300x200", \
table = "width=100% height=100%", style, tag, select, flags = SD_ALERT_SCROLL)
if(ismob(who))
var/mob/M = who
who = M.client
if(!istype(who)) CRASH("sd_Alert: Invalid target:[who] (\ref[who])")
var/sd_alert/T = locate(tag)
if(T)
if(istype(T)) qdel(T)
else CRASH("sd_Alert: tag \"[tag]\" is already in use by datum '[T]' (type: [T.type])")
T = new(who, tag)
if(duration)
spawn(duration)
if(T) qdel(T)
return
T.Display(message,title,buttons,default,unfocus,size,table,style,select,flags)
. = T.Response()
sd_alert
var
client/target
response
list/validation
Destroy()
target << browse(null,"window=\ref[src]")
..()
New(who, tag)
..()
target = who
src.tag = tag
Topic(href,params[])
if(usr.client != target) return
response = params["clk"]
proc/Display(message,title,list/buttons,default,unfocus,size,table,style,select,flags)
if(unfocus) spawn() target << browse(null,null)
if(istext(buttons)) buttons = list(buttons)
if(!default) default = buttons[1]
if(!(flags & SD_ALERT_NOVALIDATE)) validation = buttons.Copy()
var/html = {"<head><title>[title]</title>[style]<script>\
function c(x) {document.location.href='BYOND://?src=\ref[src];'+x;}\
</script></head><body onLoad="fcs.focus();"\
[(flags&SD_ALERT_SCROLL)?"":" scroll=no"]><table [table]><tr>\
<td>[message]</td></tr><tr><th>"}
if(select || (flags & SD_ALERT_SELECT_MULTI)) // select style choices
html += {"<FORM ID=fcs ACTION='BYOND://?' METHOD=GET>\
<INPUT TYPE=HIDDEN NAME=src VALUE='\ref[src]'>
<SELECT NAME=clk SIZE=[select]\
[(flags & SD_ALERT_SELECT_MULTI)?" MULTIPLE":""]>"}
for(var/b in buttons)
html += "<OPTION[(b == default)?" SELECTED":""]>\
[html_encode(b)]</OPTION>"
html += "</SELECT><BR><INPUT TYPE=SUBMIT VALUE=Submit></FORM>"
else if(flags & SD_ALERT_LINKS) // text link style
for(var/b in buttons)
var/list/L = list()
L["clk"] = b
var/html_string=list2params(L)
var/focus
if(b == default) focus = " ID=fcs"
html += "<A[focus] href=# onClick=\"c('[html_string]')\">[html_encode(b)]</A>\
<BR>"
else // button style choices
for(var/b in buttons)
var/list/L = list()
L["clk"] = b
var/html_string=list2params(L)
var/focus
if(b == default) focus = " ID=fcs"
html += "<INPUT[focus] TYPE=button VALUE='[html_encode(b)]' \
onClick=\"c('[html_string]')\"> "
html += "</th></tr></table></body>"
target << browse(html,"window=\ref[src];size=[size];can_close=0")
proc/Response()
var/validated
while(!validated)
while(target && !response) // wait for a response
sleep(2)
if(response && validation)
if(istype(response, /list))
var/list/L = response - validation
if(L.len) response = null
else validated = 1
else if(response in validation) validated = 1
else response=null
else validated = 1
spawn(2) qdel(src)
return response

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