mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-07-09 22:26:23 +01:00
Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts: code/game/objects/items/weapons/tanks/tanks.dm code/modules/holodeck/HolodeckControl.dm code/modules/mob/living/carbon/breathe.dm code/modules/mob/living/carbon/human/life.dm code/setup.dm
This commit is contained in:
@@ -162,6 +162,7 @@ var/list/debug_verbs = list (
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,/client/proc/testZAScolors_remove
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,/client/proc/setup_supermatter_engine
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,/client/proc/atmos_toggle_debug
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,/client/proc/spawn_tanktransferbomb
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)
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@@ -5,10 +5,13 @@
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use_power = 1
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active_power_usage = 8000 //8kW for the scenery + 500W per holoitem
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circuit = /obj/item/weapon/circuitboard/holodeckcontrol
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var/item_power_usage = 500
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var/area/linkedholodeck = null
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var/area/target = null
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var/linkedholodeck_area
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var/active = 0
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var/list/holographic_objs = list()
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var/list/holographic_mobs = list()
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@@ -17,34 +20,39 @@
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var/mob/last_to_emag = null
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var/last_change = 0
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var/last_gravity_change = 0
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var/list/supported_programs = list( \
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"Empty Court" = "emptycourt", \
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"Basketball Court" = "basketball", \
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"Thunderdome Court" = "thunderdomecourt", \
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"Boxing Ring"="boxingcourt", \
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"Beach" = "beach", \
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"Desert" = "desert", \
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"Space" = "space", \
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"Picnic Area" = "picnicarea", \
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"Snow Field" = "snowfield", \
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"Theatre" = "theatre", \
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"Meeting Hall" = "meetinghall", \
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"Courtroom" = "courtroom" \
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)
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var/list/restricted_programs = list("Atmospheric Burn Simulation" = "burntest", "Wildlife Simulation" = "wildlifecarp")
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var/list/supported_programs
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var/list/restricted_programs
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/obj/machinery/computer/HolodeckControl/New()
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..()
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linkedholodeck = locate(linkedholodeck_area)
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supported_programs = list()
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restricted_programs = list()
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/obj/machinery/computer/HolodeckControl/attack_ai(var/mob/user as mob)
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return src.attack_hand(user)
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/obj/machinery/computer/HolodeckControl/attack_hand(var/mob/user as mob)
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if(..())
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return
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return 1
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user.set_machine(src)
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var/dat
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dat += "<B>Holodeck Control System</B><BR>"
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dat += "<HR>Current Loaded Programs:<BR>"
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if(!linkedholodeck)
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dat += "</span class='danger'>Warning: Unable to locate holodeck.<br></span>"
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user << browse(dat, "window=computer;size=400x500")
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onclose(user, "computer")
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return
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if(!supported_programs.len)
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dat += "</span class='danger'>Warning: No supported holo-programs loaded.<br></span>"
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user << browse(dat, "window=computer;size=400x500")
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onclose(user, "computer")
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return
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for(var/prog in supported_programs)
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dat += "<A href='?src=\ref[src];program=[supported_programs[prog]]'>([prog])</A><BR>"
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@@ -82,10 +90,8 @@
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user << browse(dat, "window=computer;size=400x500")
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onclose(user, "computer")
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return
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/obj/machinery/computer/HolodeckControl/Topic(href, href_list)
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if(..())
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return 1
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@@ -131,8 +137,9 @@
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user << "Warning. Automatic shutoff and derezing protocols have been corrupted. Please call Nanotrasen maintenance and do not use the simulator."
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log_game("[key_name(usr)] emagged the Holodeck Control Computer")
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return 1
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src.updateUsrDialog()
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return
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src.updateUsrDialog()
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else
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..()
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/obj/machinery/computer/HolodeckControl/proc/update_projections()
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if (safety_disabled)
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@@ -149,10 +156,6 @@
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if (last_to_emag)
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C.friends = list(last_to_emag)
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/obj/machinery/computer/HolodeckControl/New()
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..()
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linkedholodeck = locate(/area/holodeck/alphadeck)
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//This could all be done better, but it works for now.
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/obj/machinery/computer/HolodeckControl/Destroy()
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emergencyShutdown()
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@@ -335,3 +338,28 @@
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active = 0
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use_power = 1
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/obj/machinery/computer/HolodeckControl/Exodus
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linkedholodeck_area = /area/holodeck/alphadeck
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/obj/machinery/computer/HolodeckControl/Exodus/New()
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..()
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supported_programs = list(
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"Empty Court" = "emptycourt",
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"Basketball Court" = "basketball",
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"Thunderdome Court" = "thunderdomecourt",
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"Boxing Ring" = "boxingcourt",
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"Beach" = "beach",
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"Desert" = "desert",
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"Space" = "space",
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"Picnic Area" = "picnicarea",
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"Snow Field" = "snowfield",
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"Theatre" = "theatre",
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"Meeting Hall" = "meetinghall",
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"Courtroom" = "courtroom"
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)
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restricted_programs = list(
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"Atmospheric Burn Simulation" = "burntest",
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"Wildlife Simulation" = "wildlifecarp"
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)
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@@ -54,7 +54,7 @@
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breath = environment.remove_volume(volume_needed)
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handle_chemical_smoke(environment) //handle chemical smoke while we're at it
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if(breath)
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if(breath && breath.total_moles)
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//handle mask filtering
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if(istype(wear_mask, /obj/item/clothing/mask) && breath)
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var/obj/item/clothing/mask/M = wear_mask
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@@ -980,7 +980,7 @@
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if(L && !L.is_bruised())
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src.custom_pain("You feel a stabbing pain in your chest!", 1)
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L.damage = L.min_bruised_damage
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L.bruise()
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/*
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/mob/living/carbon/human/verb/simulate()
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@@ -342,10 +342,26 @@
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if(status_flags & GODMODE)
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return
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if(!breath || (breath.total_moles == 0) || suiciding)
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failed_last_breath = 1
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if(suiciding)
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adjustOxyLoss(2)//If you are suiciding, you should die a little bit faster
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if(status_flags & GODMODE)
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return
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//exposure to extreme pressures can rupture lungs
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if(breath && (breath.total_moles < BREATH_MOLES / 5 || breath.total_moles > BREATH_MOLES * 5))
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if(!is_lung_ruptured() && prob(5))
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rupture_lung()
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//check if we actually need to process breath
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if(!breath || (breath.total_moles == 0) || suiciding)
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failed_last_breath = 1
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if(suiciding)
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adjustOxyLoss(2)//If you are suiciding, you should die a little bit faster
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oxygen_alert = max(oxygen_alert, 1)
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return 0
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if(health > config.health_threshold_crit)
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adjustOxyLoss(HUMAN_MAX_OXYLOSS)
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else
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adjustOxyLoss(HUMAN_CRIT_MAX_OXYLOSS)
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oxygen_alert = max(oxygen_alert, 1)
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return 0
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if(health > config.health_threshold_crit)
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@@ -240,6 +240,9 @@ var/list/organ_cache = list()
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if(parent && !silent)
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owner.custom_pain("Something inside your [parent.name] hurts a lot.", 1)
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/obj/item/organ/proc/bruise()
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damage = max(damage, min_bruised_damage)
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/obj/item/organ/proc/robotize() //Being used to make robutt hearts, etc
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robotic = 2
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src.status &= ~ORGAN_BROKEN
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@@ -110,6 +110,7 @@
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/obj/item/projectile/bullet/pistol/rubber //"rubber" bullets
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name = "rubber bullet"
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check_armour = "melee"
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damage = 10
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agony = 40
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embed = 0
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@@ -123,6 +124,7 @@
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/obj/item/projectile/bullet/shotgun/beanbag //because beanbags are not bullets
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name = "beanbag"
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check_armour = "melee"
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damage = 20
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agony = 60
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embed = 0
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@@ -172,10 +172,12 @@
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affected.createwound(BRUISE, 20)
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affected.fracture()
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/*if (prob(40)) //TODO: ORGAN REMOVAL UPDATE.
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user.visible_message("\red A rib pierces the lung!")
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target.rupture_lung()*/
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if(affected.internal_organs && affected.internal_organs.len)
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if(prob(40))
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var/obj/item/organ/O = pick(affected.internal_organs) //TODO weight by organ size
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user.visible_message("<span class='danger'>A wayward piece of [target]'s [affected.encased] pierces \his [O.name]!</span>")
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O.bruise()
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/datum/surgery_step/open_encased/mend
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allowed_tools = list(
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