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Adjustments and a typo fix.
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@@ -7,33 +7,6 @@
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* ~ Zuhayr
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*/
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//temp, move these somewhere appropriate
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/proc/show_generic_antag_text(var/datum/mind/player)
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if(player.current)
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player.current << \
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"You are an antagonist! <font color=blue>Within the rules,</font> \
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try to act as an opposing force to the crew. Further RP and try to make sure \
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other players have <i>fun</i>! If you are confused or at a loss, always adminhelp, \
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and before taking extreme actions, please try to also contact the administration! \
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Think through your actions and make the roleplay immersive! <b>Please remember all \
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rules aside from those without explicit exceptions apply to antagonists.</b>"
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/proc/show_objectives(var/datum/mind/player)
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if(!player || !player.current) return
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if(config.objectives_disabled)
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show_generic_antag_text(player)
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return
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var/obj_count = 1
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player.current << "\blue Your current objectives:"
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for(var/datum/objective/objective in player.objectives)
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player.current << "<B>Objective #[obj_count]</B>: [objective.explanation_text]"
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obj_count++
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/datum/game_mode/var/list/borers = list()
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/datum/game_mode/calamity
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name = "calamity"
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config_tag = "calamity"
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@@ -481,3 +481,28 @@ proc/get_nt_opposed()
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dudes += man
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if(dudes.len == 0) return null
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return pick(dudes)
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//Announces objectives/generic antag text.
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/proc/show_generic_antag_text(var/datum/mind/player)
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if(player.current)
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player.current << \
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"You are an antagonist! <font color=blue>Within the rules,</font> \
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try to act as an opposing force to the crew. Further RP and try to make sure \
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other players have <i>fun</i>! If you are confused or at a loss, always adminhelp, \
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and before taking extreme actions, please try to also contact the administration! \
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Think through your actions and make the roleplay immersive! <b>Please remember all \
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rules aside from those without explicit exceptions apply to antagonists.</b>"
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/proc/show_objectives(var/datum/mind/player)
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if(!player || !player.current) return
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if(config.objectives_disabled)
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show_generic_antag_text(player)
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return
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var/obj_count = 1
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player.current << "\blue Your current objectives:"
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for(var/datum/objective/objective in player.objectives)
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player.current << "<B>Objective #[obj_count]</B>: [objective.explanation_text]"
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obj_count++
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@@ -470,7 +470,7 @@
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return
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if(B.chemicals >= 100)
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src << "\red <B>Your host twitches and quivers as you rapdly excretea larva from your sluglike body.</B>"
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src << "\red <B>Your host twitches and quivers as you rapidly excrete a larva from your sluglike body.</B>"
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visible_message("\red <B>[src] heaves violently, expelling a rush of vomit and a wriggling, sluglike creature!</B>")
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B.chemicals -= 100
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B.has_reproduced = 1
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@@ -1,3 +1,5 @@
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/datum/game_mode/var/list/borers = list()
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/mob/living/captive_brain
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name = "host brain"
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real_name = "host brain"
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