Supplypacks, finish up headphones
@@ -6,6 +6,10 @@
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#define SEND_GLOBAL_SIGNAL(sigtype, arguments...) ( SEND_SIGNAL(SSdcs, sigtype, ##arguments) )
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/// Signifies that this proc is used to handle signals.
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/// Every proc you pass to RegisterSignal must have this.
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#define SIGNAL_HANDLER SHOULD_NOT_SLEEP(TRUE)
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/// A wrapper for _AddElement that allows us to pretend we're using normal named arguments
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#define AddElement(arguments...) _AddElement(list(##arguments))
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/// A wrapper for _RemoveElement that allows us to pretend we're using normal named arguments
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@@ -0,0 +1,39 @@
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/datum/supply_pack/musical/strings
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contains = list(
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/obj/item/instrument/violin,
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/obj/item/instrument/banjo,
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/obj/item/instrument/guitar,
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/obj/item/instrument/eguitar,
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)
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name = "string instruments"
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cost = 50
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containertype = /obj/structure/closet/crate
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containername = "string instrument crate"
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/datum/supply_pack/musical/wind
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contains = list(
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/obj/item/instrument/accordion,
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/obj/item/instrument/trumpet,
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/obj/item/instrument/saxophone,
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/obj/item/instrument/trombone,
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/obj/item/instrument/recorder,
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/obj/item/instrument/harmonica,
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/obj/item/instrument/bikehorn,
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)
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name = "wind instruments"
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cost = 50
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containertype = /obj/structure/closet/crate
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containername = "wind instrument crate"
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/datum/supply_pack/musical/keys
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contains = list(
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/obj/item/instrument/piano_synth,
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/obj/item/instrument/glockenspiel, // cough
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/obj/item/instrument/musicalmoth
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)
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name = "keyed instruments"
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cost = 50
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containertype = /obj/structure/closet/crate
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containername = "keyed instruments crate"
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// /obj/item/instrument/piano_synth/headphones
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@@ -69,24 +69,17 @@
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. = ..()
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song.allowed_instrument_ids = SSinstruments.synthesizer_instrument_ids
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/* I'll come back to you...
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/obj/item/instrument/piano_synth/headphones
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name = "headphones"
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desc = "Unce unce unce unce. Boop!"
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icon = 'icons/obj/clothing/accessories.dmi'
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lefthand_file = 'icons/mob/inhands/clothing_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/clothing_righthand.dmi'
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icon_state = "headphones"
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inhand_icon_state = "headphones"
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slot_flags = ITEM_SLOT_EARS | ITEM_SLOT_HEAD
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slot_flags = SLOT_EARS | SLOT_HEAD
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force = 0
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w_class = WEIGHT_CLASS_SMALL
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custom_price = PAYCHECK_ASSISTANT * 2.5
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w_class = ITEMSIZE_SMALL
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instrument_range = 1
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/obj/item/instrument/piano_synth/headphones/ComponentInitialize()
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/obj/item/instrument/piano_synth/headphones/Initialize()
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. = ..()
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AddElement(/datum/element/update_icon_updates_onmob)
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RegisterSignal(src, COMSIG_SONG_START, .proc/start_playing)
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RegisterSignal(src, COMSIG_SONG_END, .proc/stop_playing)
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@@ -95,27 +88,37 @@
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*/
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/obj/item/instrument/piano_synth/headphones/proc/start_playing()
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SIGNAL_HANDLER
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icon_state = "[initial(icon_state)]_on"
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update_appearance()
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if(ishuman(loc))
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var/mob/living/carbon/human/H = loc
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if(H.l_ear == src || H.r_ear == src)
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H.update_inv_ears()
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else if(H.head == src)
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H.update_inv_head()
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/**
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* Called by a component signal when our song stops playing.
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*/
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/obj/item/instrument/piano_synth/headphones/proc/stop_playing()
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SIGNAL_HANDLER
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icon_state = "[initial(icon_state)]"
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update_appearance()
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if(ishuman(loc))
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var/mob/living/carbon/human/H = loc
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if(H.l_ear == src || H.r_ear == src)
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H.update_inv_ears()
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else if(H.head == src)
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H.update_inv_head()
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/obj/item/instrument/piano_synth/headphones/spacepods
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name = "\improper Nanotrasen space pods"
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desc = "Flex your money, AND ignore what everyone else says, all at once!"
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icon_state = "spacepods"
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inhand_icon_state = "spacepods"
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slot_flags = ITEM_SLOT_EARS
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strip_delay = 100 //air pods don't fall out
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slot_flags = SLOT_EARS
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//strip_delay = 100 //air pods don't fall out
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instrument_range = 0 //you're paying for quality here
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custom_premium_price = PAYCHECK_ASSISTANT * 36 //Save up 5 shifts worth of pay just to lose it down a drainpipe on the sidewalk
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*/
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/obj/item/instrument/banjo
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name = "banjo"
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Before Width: | Height: | Size: 232 KiB After Width: | Height: | Size: 234 KiB |
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Before Width: | Height: | Size: 10 KiB After Width: | Height: | Size: 10 KiB |
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Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 11 KiB |
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Before Width: | Height: | Size: 23 KiB After Width: | Height: | Size: 24 KiB |
@@ -453,6 +453,7 @@
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#include "code\datums\supplypacks\misc_vr.dm"
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#include "code\datums\supplypacks\munitions.dm"
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#include "code\datums\supplypacks\munitions_vr.dm"
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#include "code\datums\supplypacks\musical.dm"
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#include "code\datums\supplypacks\recreation.dm"
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#include "code\datums\supplypacks\recreation_vr.dm"
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#include "code\datums\supplypacks\robotics.dm"
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@@ -4016,6 +4017,6 @@
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#include "maps\submaps\surface_submaps\plains\plains_areas.dm"
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#include "maps\submaps\surface_submaps\wilderness\wilderness.dm"
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#include "maps\submaps\surface_submaps\wilderness\wilderness_areas.dm"
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#include "maps\virgo_minitest\virgo_minitest.dm"
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#include "maps\tether\tether.dm"
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#include "maps\~map_system\maps.dm"
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// END_INCLUDE
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