Merge remote-tracking branch 'refs/remotes/PolarisSS13/master' into B-L-A-Z-K-O

This commit is contained in:
Belsima
2017-09-17 22:29:56 -04:00
75 changed files with 534 additions and 128 deletions
+7 -7
View File
@@ -90,7 +90,7 @@
/datum/supply_packs/med/sterile
name = "Sterile equipment crate"
contains = list(
/obj/item/clothing/under/rank/medical/green = 2,
/obj/item/clothing/under/rank/medical/scrubs/green = 2,
/obj/item/clothing/head/surgery/green = 2,
/obj/item/weapon/storage/box/masks,
/obj/item/weapon/storage/box/gloves,
@@ -188,8 +188,8 @@
contains = list(
/obj/item/weapon/storage/belt/medical/emt,
/obj/item/device/radio/headset/headset_med,
/obj/item/clothing/under/rank/medical/black,
/obj/item/clothing/accessory/armband/medgreen,
/obj/item/clothing/under/rank/medical/scrubs/black,
/obj/item/clothing/accessory/armband/medblue,
/obj/item/clothing/glasses/hud/health,
/obj/item/clothing/suit/storage/toggle/labcoat/emt,
/obj/item/clothing/under/rank/medical/paramedic,
@@ -234,10 +234,10 @@
name = "Medical scrubs"
contains = list(
/obj/item/clothing/shoes/white = 3,,
/obj/item/clothing/under/rank/medical/blue = 3,
/obj/item/clothing/under/rank/medical/green = 3,
/obj/item/clothing/under/rank/medical/purple = 3,
/obj/item/clothing/under/rank/medical/black = 3,
/obj/item/clothing/under/rank/medical/scrubs = 3,
/obj/item/clothing/under/rank/medical/scrubs/green = 3,
/obj/item/clothing/under/rank/medical/scrubs/purple = 3,
/obj/item/clothing/under/rank/medical/scrubs/black = 3,
/obj/item/clothing/head/surgery = 3,
/obj/item/clothing/head/surgery/purple = 3,
/obj/item/clothing/head/surgery/blue = 3,
+1
View File
@@ -51,3 +51,4 @@
tile_overlay = "sleeping_agent"
overlay_limit = 1
flags = XGM_GAS_OXIDIZER
@@ -274,8 +274,6 @@
L.receive_radiated_instability(outgoing_instability)
set_light(distance, distance * 4, l_color = "#660066") // #C26DDE
// This should only be used for EXTERNAL sources of instability, such as from someone or something glowing.
/mob/living/proc/receive_radiated_instability(amount)
// Energy armor like from the AMI RIG can protect from this.
+3 -3
View File
@@ -69,7 +69,7 @@
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/fr_jacket(H), slot_wear_suit)
else if(has_alt_title(H, alt_title,"Surgeon"))
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical/blue(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical/scrubs(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat(H), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/clothing/head/surgery/blue(H), slot_head)
else if(has_alt_title(H, alt_title,"Virologist"))
@@ -92,7 +92,7 @@
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/nurse(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/head/nursehat(H), slot_head)
else
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical/purple(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical/scrubs/purple(H), slot_w_uniform)
else
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat(H), slot_wear_suit)
@@ -231,7 +231,7 @@
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical/paramedic(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/fr_jacket(H), slot_wear_suit)
else if(has_alt_title(H, alt_title,"Paramedic"))
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical/black(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical/scrubs(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/fr_jacket(H), slot_wear_suit)
else
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(H), slot_w_uniform)
+2
View File
@@ -176,6 +176,8 @@
var/mob/living/silicon/ai/A = new /mob/living/silicon/ai ( loc, laws, brain )
if(A) //if there's no brain, the mob is deleted and a structure/AIcore is created
A.rename_self("ai", 1)
for(var/datum/language/L in brain.brainmob.languages)
A.add_language(L.name)
feedback_inc("cyborg_ais_created",1)
qdel(src)
@@ -208,6 +208,9 @@
O.job = "Cyborg"
for(var/datum/language/L in M.brainmob.languages)
O.add_language(L.name)
O.cell = chest.cell
O.cell.loc = O
W.loc = O//Should fix cybros run time erroring when blown up. It got deleted before, along with the frame.
@@ -84,7 +84,6 @@
desc = "A piece of blue carpet. It is the same size as a normal floor tile!"
icon_state = "tile-bluecarpet"
// VOREStation Edit
// TODO - Add descriptions to these
/obj/item/stack/tile/carpet/bcarpet
icon_state = "tile-carpet"
@@ -100,7 +99,6 @@
icon_state = "tile-carpet"
/obj/item/stack/tile/carpet/oracarpet
icon_state = "tile-carpet"
// VOREStation Edit End
/obj/item/stack/tile/floor
name = "floor tile"
@@ -187,4 +185,4 @@
throwforce = 1.0
throw_speed = 5
throw_range = 20
flags = 0
flags = 0
+13 -1
View File
@@ -59,6 +59,18 @@ var/list/tape_roll_applications = list()
hazard_overlays["[WEST]"] = new/image('icons/effects/warning_stripes.dmi', icon_state = "W")
update_icon()
/obj/item/taperoll/medical
name = "medical tape"
desc = "A roll of medical tape used to block off patients from the public."
tape_type = /obj/item/tape/medical
color = COLOR_WHITE
/obj/item/tape/medical
name = "medical tape"
desc = "A length of medical tape. Do not cross."
req_access = list(access_medical)
color = COLOR_WHITE
/obj/item/taperoll/police
name = "police tape"
desc = "A roll of police tape used to block off crime scenes from the public."
@@ -339,4 +351,4 @@ var/list/tape_roll_applications = list()
qdel(T)
qdel(src) //TODO: Dropping a trash item holding fibers/fingerprints of all broken tape parts
return
return
@@ -17,6 +17,8 @@
new /obj/item/clothing/under/swimsuit/green(src)
new /obj/item/clothing/under/swimsuit/purple(src)
new /obj/item/clothing/under/swimsuit/striped(src)
new /obj/item/clothing/under/swimsuit/white(src)
new /obj/item/clothing/under/swimsuit/earth(src) //Maybe at some point make it randomly choose swimsuits, so that it doesn't overflow as we add more.
new /obj/item/clothing/mask/snorkel(src)
new /obj/item/clothing/mask/snorkel(src)
new /obj/item/clothing/shoes/swimmingfins(src)
@@ -72,35 +72,35 @@
new /obj/item/clothing/head/nursehat (src)
switch(pick("blue", "green", "purple", "black", "navyblue"))
if ("blue")
new /obj/item/clothing/under/rank/medical/blue(src)
new /obj/item/clothing/under/rank/medical/scrubs(src)
new /obj/item/clothing/head/surgery/blue(src)
if ("green")
new /obj/item/clothing/under/rank/medical/green(src)
new /obj/item/clothing/under/rank/medical/scrubs/green(src)
new /obj/item/clothing/head/surgery/green(src)
if ("purple")
new /obj/item/clothing/under/rank/medical/purple(src)
new /obj/item/clothing/under/rank/medical/scrubs/purple(src)
new /obj/item/clothing/head/surgery/purple(src)
if ("black")
new /obj/item/clothing/under/rank/medical/black(src)
new /obj/item/clothing/under/rank/medical/scrubs/black(src)
new /obj/item/clothing/head/surgery/black(src)
if ("navyblue")
new /obj/item/clothing/under/rank/medical/navyblue(src)
new /obj/item/clothing/under/rank/medical/scrubs/navyblue(src)
new /obj/item/clothing/head/surgery/navyblue(src)
switch(pick("blue", "green", "purple", "black", "navyblue"))
if ("blue")
new /obj/item/clothing/under/rank/medical/blue(src)
new /obj/item/clothing/under/rank/medical/scrubs(src)
new /obj/item/clothing/head/surgery/blue(src)
if ("green")
new /obj/item/clothing/under/rank/medical/green(src)
new /obj/item/clothing/under/rank/medical/scrubs/green(src)
new /obj/item/clothing/head/surgery/green(src)
if ("purple")
new /obj/item/clothing/under/rank/medical/purple(src)
new /obj/item/clothing/under/rank/medical/scrubs/purple(src)
new /obj/item/clothing/head/surgery/purple(src)
if ("black")
new /obj/item/clothing/under/rank/medical/black(src)
new /obj/item/clothing/under/rank/medical/scrubs/black(src)
new /obj/item/clothing/head/surgery/black(src)
if ("navyblue")
new /obj/item/clothing/under/rank/medical/navyblue(src)
new /obj/item/clothing/under/rank/medical/scrubs/navyblue(src)
new /obj/item/clothing/head/surgery/navyblue(src)
new /obj/item/clothing/under/rank/medical(src)
new /obj/item/clothing/under/rank/nurse(src)
@@ -154,6 +154,7 @@
new /obj/item/weapon/extinguisher/mini(src)
new /obj/item/weapon/storage/box/freezer(src)
new /obj/item/clothing/accessory/storage/white_vest(src)
new /obj/item/taperoll/medical(src)
return
/obj/structure/closet/secure_closet/CMO
@@ -179,19 +180,19 @@
new /obj/item/clothing/shoes/white(src)
switch(pick("blue", "green", "purple", "black", "navyblue"))
if ("blue")
new /obj/item/clothing/under/rank/medical/blue(src)
new /obj/item/clothing/under/rank/medical/scrubs(src)
new /obj/item/clothing/head/surgery/blue(src)
if ("green")
new /obj/item/clothing/under/rank/medical/green(src)
new /obj/item/clothing/under/rank/medical/scrubs/green(src)
new /obj/item/clothing/head/surgery/green(src)
if ("purple")
new /obj/item/clothing/under/rank/medical/purple(src)
new /obj/item/clothing/under/rank/medical/scrubs/purple(src)
new /obj/item/clothing/head/surgery/purple(src)
if ("black")
new /obj/item/clothing/under/rank/medical/black(src)
new /obj/item/clothing/under/rank/medical/scrubs/black(src)
new /obj/item/clothing/head/surgery/black(src)
if ("navyblue")
new /obj/item/clothing/under/rank/medical/navyblue(src)
new /obj/item/clothing/under/rank/medical/scrubs/navyblue(src)
new /obj/item/clothing/head/surgery/navyblue(src)
new /obj/item/clothing/under/rank/chief_medical_officer(src)
new /obj/item/clothing/under/rank/chief_medical_officer/skirt(src)
@@ -208,6 +209,7 @@
new /obj/item/clothing/shoes/boots/winter/medical(src)
new /obj/item/weapon/storage/box/freezer(src)
new /obj/item/clothing/mask/gas(src)
new /obj/item/taperoll/medical(src)
return
@@ -256,7 +256,7 @@
New()
..()
new /obj/item/clothing/accessory/armband/medgreen(src)
new /obj/item/clothing/accessory/armband/medblue(src)
new /obj/item/device/encryptionkey/headset_med(src)
return
@@ -475,11 +475,11 @@
new /obj/item/clothing/under/rank/medical(src)
new /obj/item/clothing/under/rank/medical/skirt(src)
new /obj/item/clothing/under/rank/medical/skirt(src)
new /obj/item/clothing/under/rank/medical/blue(src)
new /obj/item/clothing/under/rank/medical/green(src)
new /obj/item/clothing/under/rank/medical/purple(src)
new /obj/item/clothing/under/rank/medical/black(src)
new /obj/item/clothing/under/rank/medical/navyblue(src)
new /obj/item/clothing/under/rank/medical/scrubs(src)
new /obj/item/clothing/under/rank/medical/scrubs/green(src)
new /obj/item/clothing/under/rank/medical/scrubs/purple(src)
new /obj/item/clothing/under/rank/medical/scrubs/black(src)
new /obj/item/clothing/under/rank/medical/scrubs/navyblue(src)
new /obj/item/clothing/head/surgery/navyblue(src)
new /obj/item/clothing/head/surgery/purple(src)
new /obj/item/clothing/head/surgery/blue(src)
@@ -10,7 +10,7 @@
/datum/gear/accessory/emt
display_name = "armband, EMT"
path = /obj/item/clothing/accessory/armband/medgreen
path = /obj/item/clothing/accessory/armband/medblue
/datum/gear/accessory/engineering
display_name = "armband, engineering"
@@ -240,26 +240,18 @@
path = /obj/item/clothing/under/rank/bartender/skirt
allowed_roles = list("Bartender")
/datum/gear/uniform/scrubs
display_name = "scrubs, black"
path = /obj/item/clothing/under/rank/medical/black
/datum/gear/uniform/scrub
display_name = "scrubs selection"
path = /obj/item/clothing/under/rank/medical/scrubs
allowed_roles = list("Medical Doctor","Chief Medical Officer","Chemist","Paramedic","Geneticist", "Roboticist")
/datum/gear/uniform/scrubs/blue
display_name = "scrubs, blue"
path = /obj/item/clothing/under/rank/medical/blue
/datum/gear/uniform/scrubs/purple
display_name = "scrubs, purple"
path = /obj/item/clothing/under/rank/medical/purple
/datum/gear/uniform/scrubs/green
display_name = "scrubs, green"
path = /obj/item/clothing/under/rank/medical/green
/datum/gear/uniform/scrubs/navyblue
display_name = "scrubs, navy blue"
path = /obj/item/clothing/under/rank/medical/navyblue
/datum/gear/uniform/scrub/New()
..()
var/list/scrubs = list()
for(var/scrub in typesof(/obj/item/clothing/under/rank/medical/scrubs))
var/obj/item/clothing/under/rank/medical/scrubs/scrub_type = scrub
scrubs[initial(scrub_type.name)] = scrub_type
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(scrubs))
/datum/gear/uniform/oldwoman
display_name = "old woman attire"
@@ -375,7 +367,7 @@
/datum/gear/uniform/dresses/janimaid
display_name = "maid uniform"
path = /obj/item/clothing/under/dress/janimaid
/datum/gear/uniform/dresses/sexymaid
display_name = "sexy maid uniform"
path = /obj/item/clothing/under/dress/sexymaid
+4 -2
View File
@@ -6,7 +6,8 @@
"old" = 'icons/mob/screen/old.dmi',
"White" = 'icons/mob/screen/white.dmi',
"old-noborder" = 'icons/mob/screen/old-noborder.dmi',
"minimalist" = 'icons/mob/screen/minimalist.dmi'
"minimalist" = 'icons/mob/screen/minimalist.dmi',
"Hologram" = 'icons/mob/screen/holo.dmi'
)
/var/all_ui_styles_robot = list(
@@ -15,7 +16,8 @@
"old" = 'icons/mob/screen1_robot.dmi',
"White" = 'icons/mob/screen1_robot.dmi',
"old-noborder" = 'icons/mob/screen1_robot.dmi',
"minimalist" = 'icons/mob/screen1_robot_minimalist.dmi'
"minimalist" = 'icons/mob/screen1_robot_minimalist.dmi',
"Hologram" = 'icons/mob/screen1_robot_minimalist.dmi'
)
/proc/ui_style2icon(ui_style)
@@ -27,7 +27,7 @@
/obj/item/clothing/gloves/swat
desc = "These tactical gloves are somewhat fire and impact-resistant."
name = "\improper SWAT Gloves"
icon_state = "black"
icon_state = "swat"
item_state = "swat"
siemens_coefficient = 0.50
permeability_coefficient = 0.05
@@ -39,7 +39,7 @@
/obj/item/clothing/gloves/combat //Combined effect of SWAT gloves and insulated gloves
desc = "These tactical gloves are somewhat fire and impact resistant."
name = "combat gloves"
icon_state = "black"
icon_state = "swat"
item_state = "swat"
siemens_coefficient = 0
permeability_coefficient = 0.05
@@ -31,14 +31,14 @@
/obj/item/clothing/accessory/armband/med/cross
name = "medic armband"
desc = "A white armband with a red cross on it. Typically used by people in the Medical department."
desc = "A white armband with a blue cross on it. Typically used by people in the Medical department."
icon_state = "medicband"
/obj/item/clothing/accessory/armband/med/color
name = "armband"
desc = "A fancy armband."
/obj/item/clothing/accessory/armband/medgreen
/obj/item/clothing/accessory/armband/medblue
name = "EMT armband"
desc = "An armband, worn by the crew to display which department they're assigned to. This one is white and green."
icon_state = "medgreen"
desc = "An armband, worn by the crew to display which department they're assigned to. This one is white and blue."
icon_state = "medblue"
@@ -179,6 +179,8 @@
name = "red sweatervest"
icon_state = "sweatervest_red"
//Sweaters.
/obj/item/clothing/accessory/sweater
name = "sweater"
desc = "A warm knit sweater."
@@ -197,7 +199,7 @@
/obj/item/clothing/accessory/sweater/mint
name = "mint sweater"
desc = "A warm knit sweater. This one has a minty tint to it."
icon_state = "mint_sweater"
icon_state = "sweater_mint"
/obj/item/clothing/accessory/sweater/blue
name = "blue sweater"
+10 -10
View File
@@ -114,32 +114,32 @@
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS
rolled_sleeves = -1
/obj/item/clothing/under/rank/medical/blue //Why are these not /obj/item/clothing/under/rank/medical/scrubs/ ?
name = "medical scrubs"
/obj/item/clothing/under/rank/medical/scrubs
name = "blue scrubs"
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in baby blue."
icon_state = "scrubsblue"
item_state_slots = list(slot_r_hand_str = "blue", slot_l_hand_str = "blue")
/obj/item/clothing/under/rank/medical/green
name = "medical scrubs"
/obj/item/clothing/under/rank/medical/scrubs/green
name = "green scrubs"
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in dark green."
icon_state = "scrubsgreen"
item_state_slots = list(slot_r_hand_str = "green", slot_l_hand_str = "green")
/obj/item/clothing/under/rank/medical/purple
name = "medical scrubs"
/obj/item/clothing/under/rank/medical/scrubs/purple
name = "purple scrubs"
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in deep purple."
icon_state = "scrubspurple"
item_state_slots = list(slot_r_hand_str = "purple", slot_l_hand_str = "purple")
/obj/item/clothing/under/rank/medical/black
name = "medical scrubs"
/obj/item/clothing/under/rank/medical/scrubs/black
name = "black scrubs"
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in black."
icon_state = "scrubsblack"
item_state_slots = list(slot_r_hand_str = "black", slot_l_hand_str = "black")
/obj/item/clothing/under/rank/medical/navyblue
name = "medical scrubs"
/obj/item/clothing/under/rank/medical/scrubs/navyblue
name = "navy blue scrubs"
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in navy blue."
icon_state = "scrubsnavyblue"
item_state_slots = list(slot_r_hand_str = "blue", slot_l_hand_str = "blue")
+55 -22
View File
@@ -532,7 +532,7 @@
/obj/item/clothing/under/cheongsam
name = "white cheongsam"
desc = "It is a white cheongsam dress."
icon_state = "mai_yang"
icon_state = "cheongsam-white"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS
/obj/item/clothing/under/cheongsam/red
@@ -550,6 +550,26 @@
desc = "It is a black cheongsam dress."
icon_state = "cheongsam-black"
/obj/item/clothing/under/cheongsam/darkred
name = "dark red cheongsam"
desc = "It is a dark red cheongsam dress."
icon_state = "cheongsam-darkred"
/obj/item/clothing/under/cheongsam/green
name = "green cheongsam"
desc = "It is a green cheongsam dress."
icon_state = "cheongsam-green"
/obj/item/clothing/under/cheongsam/purple
name = "purple cheongsam"
desc = "It is a purple cheongsam dress."
icon_state = "cheongsam-purple"
/obj/item/clothing/under/cheongsam/darkblue
name = "dark blue cheongsam"
desc = "It is a dark blue cheongsam dress."
icon_state = "cheongsam-darkblue"
/obj/item/clothing/under/blazer
name = "blue blazer"
desc = "A bold but yet conservative outfit, red corduroys, navy blazer and a tie."
@@ -661,6 +681,32 @@
name = "striped swimsuit"
desc = "A more revealing striped swimsuit."
icon_state = "swim_striped"
/obj/item/clothing/under/swimsuit/white
name = "white swimsuit"
desc = "A classic one piece."
icon_state = "swim_white"
/obj/item/clothing/under/swimsuit/earth
name = "earthen swimsuit"
desc = "A design more popular on Earth these days."
icon_state = "swim_earth"
/obj/item/clothing/under/swimsuit/stripper/stripper_pink
name = "pink swimsuit"
desc = "A rather skimpy pink swimsuit."
icon_state = "stripper_p"
/obj/item/clothing/under/swimsuit/stripper/stripper_green
name = "green swimsuit"
desc = "A rather skimpy green swimsuit."
icon_state = "stripper_g"
/obj/item/clothing/under/swimsuit/stripper/mankini
name = "mankini"
desc = "No honest man would wear this abomination"
icon_state = "mankini"
/*
* pyjamas
*/
@@ -678,27 +724,6 @@
item_state_slots = list(slot_r_hand_str = "red", slot_l_hand_str = "red")
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
/obj/item/clothing/under/stripper
body_parts_covered = 0
/obj/item/clothing/under/stripper/stripper_pink
name = "pink swimsuit"
desc = "A rather skimpy pink swimsuit."
icon_state = "stripper_p"
siemens_coefficient = 1
/obj/item/clothing/under/stripper/stripper_green
name = "green swimsuit"
desc = "A rather skimpy green swimsuit."
icon_state = "stripper_g"
siemens_coefficient = 1
/obj/item/clothing/under/stripper/mankini
name = "mankini"
desc = "No honest man would wear this abomination"
icon_state = "mankini"
siemens_coefficient = 1
/*
*Misc Uniforms
*/
@@ -770,9 +795,17 @@
icon_state = "turtleneck"
worn_state = "turtleneck"
//Uniforms end above here.
/obj/item/clothing/under/medigown
name = "medical gown"
desc = "A flimsy examination gown, the back ties never close."
icon_state = "medicalgown"
worn_state = "medicalgown"
body_parts_covered = UPPER_TORSO|LOWER_TORSO
/obj/item/clothing/under/bathrobe
name = "bathrobe"
desc = "A fluffy robe to keep you from showing off to the world."
icon_state = "bathrobe"
worn_state = "bathrobe"
+5 -1
View File
@@ -120,4 +120,8 @@
signlang_verb = list("gestures")
colour = "say_quote"
key = "s"
flags = SIGNLANG|NO_STUTTER|NONVERBAL
flags = SIGNLANG|NO_STUTTER|NONVERBAL
/datum/language/sign/can_speak_special(var/mob/speaker)
var/obj/item/organ/external/hand/hands = locate() in speaker //you can't sign without hands
return (hands || !iscarbon(speaker))
@@ -177,6 +177,7 @@
/obj/item/device/mmi/digital/New()
src.brainmob = new(src)
src.brainmob.add_language("Robot Talk")
src.brainmob.add_language(LANGUAGE_GALCOM)
src.brainmob.add_language(LANGUAGE_EAL)
src.brainmob.loc = src
src.brainmob.container = src
@@ -58,7 +58,7 @@
return canmove
/mob/living/carbon/brain/isSynthetic()
return istype(loc, /obj/item/device/mmi/digital)
return istype(loc, /obj/item/device/mmi)
/mob/living/carbon/brain/binarycheck()
return isSynthetic()
+18
View File
@@ -12,6 +12,8 @@
handle_modifiers() // Do this early since it might affect other things later.
handle_light()
if(stat != DEAD)
//Breathing, if applicable
handle_breathing()
@@ -191,3 +193,19 @@
/mob/living/proc/handle_hud_icons_health()
return
/mob/living/proc/handle_light()
if(instability >= TECHNOMANCER_INSTABILITY_MIN_GLOW)
var/distance = round(sqrt(instability / 2))
if(distance)
set_light(distance, distance * 4, l_color = "#660066")
return TRUE
else if(on_fire)
set_light(light_range + 3, round(fire_stacks), l_color = "#FF9933")
return TRUE
else
set_light(0)
return FALSE
+2 -2
View File
@@ -310,14 +310,14 @@
/mob/living/proc/IgniteMob()
if(fire_stacks > 0 && !on_fire)
on_fire = 1
set_light(light_range + 3)
handle_light()
update_fire()
/mob/living/proc/ExtinguishMob()
if(on_fire)
on_fire = 0
fire_stacks = 0
set_light(max(0, light_range - 3))
handle_light()
update_fire()
/mob/living/proc/update_fire()
@@ -12,6 +12,8 @@
handle_regular_status_updates()
handle_actions()
handle_instability()
// For some reason borg Life() doesn't call ..()
handle_light()
if(client)
handle_regular_hud_updates()
@@ -347,3 +349,10 @@
/mob/living/silicon/robot/fire_act()
if(!on_fire) //Silicons don't gain stacks from hotspots, but hotspots can ignite them
IgniteMob()
/mob/living/silicon/robot/handle_light()
. = ..()
if(. == FALSE) // If no other light sources are on.
if(lights_on)
set_light(integrated_light_power, 1, "#FFFFFF")
return TRUE
@@ -102,6 +102,7 @@
spark_system.attach(src)
add_language("Robot Talk", 1)
add_language(LANGUAGE_GALCOM, 1)
add_language(LANGUAGE_EAL, 1)
wires = new(src)
@@ -219,6 +220,12 @@
var/turf/T = get_turf(loc)//To hopefully prevent run time errors.
if(T) mmi.loc = T
if(mmi.brainmob)
var/obj/item/weapon/robot_module/M = locate() in contents
if(M)
mmi.brainmob.languages = M.original_languages
else
mmi.brainmob.languages = languages
mmi.brainmob.remove_language("Robot Talk")
mind.transfer_to(mmi.brainmob)
else
src << "<span class='danger'>Oops! Something went very wrong, your MMI was unable to receive your mind. You have been ghosted. Please make a bug report so we can fix this bug.</span>"
@@ -347,10 +354,7 @@
lights_on = !lights_on
usr << "You [lights_on ? "enable" : "disable"] your integrated light."
if(lights_on)
set_light(integrated_light_power) // 1.5x luminosity of flashlight
else
set_light(0)
handle_light()
/mob/living/silicon/robot/verb/self_diagnosis_verb()
set category = "Robot Commands"
+1 -1
View File
@@ -232,7 +232,7 @@
default_str = " - <a href='byond://?src=\ref[src];default_lang=\ref[L]'>set default</a>"
var/synth = (L in speech_synthesizer_langs)
dat += "<b>[L.name] (:[L.key])</b>[synth ? default_str : null]<br/>Speech Synthesizer: <i>[synth ? "YES" : "NOT SUPPORTED"]</i><br/>[L.desc]<br/><br/>"
dat += "<b>[L.name] ([get_language_prefix()][L.key])</b>[synth ? default_str : null]<br/>Speech Synthesizer: <i>[synth ? "YES" : "NOT SUPPORTED"]</i><br/>[L.desc]<br/><br/>"
src << browse(dat, "window=checklanguage")
return
@@ -96,7 +96,7 @@
if(!stat)
var/mob/M = AM
M << "<font color='blue'>\icon[src] Squeek!</font>"
M << 'sound/effects/mouse_squeak_loud.ogg'
M << 'sound/effects/mouse_squeak.ogg'
..()
/mob/living/simple_animal/mouse/death()
@@ -150,6 +150,7 @@
src.mind.key = M.brainmob.key
src.ckey = M.brainmob.ckey
src.name = "spider-bot ([M.brainmob.name])"
src.languages = M.brainmob.languages
/mob/living/simple_animal/spiderbot/proc/explode() //When emagged.
src.visible_message("<span class='danger'>\The [src] makes an odd warbling noise, fizzles, and explodes!</span>")
@@ -34,6 +34,7 @@
max_n2 = 0
unsuitable_atoms_damage = 0
response_help = "pets"
speak = list(
"Blorp...",
@@ -703,7 +703,7 @@
name = "Dwarf Beard"
icon_state = "facial_dwarf"
threeOclock
threeOclock
name = "3 O'clock Shadow"
icon_state = "facial_3oclock"
+10
View File
@@ -77,6 +77,11 @@
else
O.key = key
if(O.client && O.client.prefs)
var/datum/preferences/B = O.client.prefs
for(var/language in B.alternate_languages)
O.add_language(language)
if(move)
var/obj/loc_landmark
for(var/obj/effect/landmark/start/sloc in landmarks_list)
@@ -154,6 +159,11 @@
O.mmi.transfer_identity(src)
if(O.client && O.client.prefs)
var/datum/preferences/B = O.client.prefs
for(var/language in B.alternate_languages)
O.add_language(language)
callHook("borgify", list(O))
O.Namepick()
+2
View File
@@ -82,6 +82,8 @@
if(H.mind)
H.mind.transfer_to(brainmob)
brainmob.languages = H.languages
brainmob << "<span class='notice'>You feel slightly disoriented. That's normal when you're just \a [initial(src.name)].</span>"
callHook("debrain", list(brainmob))
+7 -1
View File
@@ -62,6 +62,8 @@
stored_mmi.icon_state = "mmi_full"
icon_state = stored_mmi.icon_state
stored_mmi.brainmob.languages = owner.languages
if(owner && owner.stat == DEAD)
owner.stat = 0
dead_mob_list -= owner
@@ -91,6 +93,8 @@
stored_mmi.icon_state = "posibrain-occupied"
icon_state = stored_mmi.icon_state
stored_mmi.brainmob.languages = owner.languages
/obj/item/organ/internal/mmi_holder/robot
name = "digital brain interface"
brain_type = /obj/item/device/mmi/digital/robot
@@ -99,4 +103,6 @@
/obj/item/organ/internal/mmi_holder/robot/update_from_mmi()
..()
stored_mmi.icon_state = "mainboard"
icon_state = stored_mmi.icon_state
icon_state = stored_mmi.icon_state
stored_mmi.brainmob.languages = owner.languages
@@ -1958,7 +1958,7 @@
druggy = 30
glass_name = "Manhattan Project"
glass_desc = "A scienitst drink of choice, for thinking how to blow up the station."
glass_desc = "A scientist's drink of choice, for thinking how to blow up the station."
/datum/reagent/ethanol/manly_dorf
name = "The Manly Dorf"
@@ -2277,7 +2277,7 @@
description = "Alcohol in more alcohol."
taste_description = "thick, dry alcohol"
color = "#FFFF7F"
strength = 15
strength = 12
nutriment_factor = 1
glass_name = "Sake Bomb"
@@ -2401,7 +2401,7 @@
description = "From Shelf. Not for human consumption."
taste_description = "oily bitterness"
color = "#d3d3d3"
strength = 36
strength = 32
glass_name = "Debugger"
glass_desc = "From Shelf. Not for human consumption."
@@ -672,3 +672,25 @@
if(dose > 10)
M.make_dizzy(5)
M.make_jittery(5)
/datum/reagent/qerr_quem
name = "Qerr-quem"
id = "querr_quem"
description = "A potent stimulant and anti-anxiety medication, made for the Qerr-Katish."
taste_description = "mint"
reagent_state = LIQUID
color = "#e6efe3"
metabolism = 0.01
mrate_static = TRUE
data = 0
/datum/reagent/qerr_quem/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
if(alien == IS_DIONA)
return
if(volume <= 0.1 && data != -1)
data = -1
to_chat(M, "<span class='warning'>You feel antsy, your concentration wavers...</span>")
else
if(world.time > data + ANTIDEPRESSANT_MESSAGE_DELAY)
data = world.time
to_chat(M, "<span class='notice'>You feel invigorated and calm.</span>")
@@ -14,6 +14,9 @@
/datum/reagent/toxin/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
if(strength && alien != IS_DIONA)
if(issmall(M)) removed *= 2 // Small bodymass, more effect from lower volume.
if(alien == IS_SLIME)
removed *= 0.25 // Results in half the standard tox as normal. Prometheans are 'Small' for flaps.
M.nutrition += strength * removed
M.adjustToxLoss(strength * removed)
/datum/reagent/toxin/plasticide
@@ -66,7 +69,7 @@
return
T.assume_gas("phoron", ceil(volume/2), T20C)
for(var/turf/simulated/floor/target_tile in range(0,T))
target_tile.assume_gas("volatile_fuel", volume/2, 400+T0C)
target_tile.assume_gas("phoron", volume/2, 400+T0C)
spawn (0) target_tile.hotspot_expose(700, 400)
remove_self(volume)
@@ -358,11 +361,18 @@
/datum/reagent/slimejelly/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
if(alien == IS_DIONA)
return
if(prob(10))
M << "<span class='danger'>Your insides are burning!</span>"
M.adjustToxLoss(rand(100, 300) * removed)
else if(prob(40))
M.heal_organ_damage(25 * removed, 0)
if(alien == IS_SLIME) //Partially made of the stuff. Why would it hurt them?
if(prob(75))
M.heal_overall_damage(25 * removed, 25 * removed)
M.adjustToxLoss(rand(-30, -10) * removed)
M.druggy = max(M.druggy, 10)
M.add_chemical_effect(CE_PAINKILLER, 60)
else
if(prob(10))
M << "<span class='danger'>Your insides are burning!</span>"
M.adjustToxLoss(rand(100, 300) * removed)
else if(prob(40))
M.heal_organ_damage(25 * removed, 0)
/datum/reagent/soporific
name = "Soporific"
@@ -382,6 +392,9 @@
if(alien == IS_SKRELL)
threshold = 1.2
if(alien == IS_SLIME)
threshold = 6 //Evens to 3 due to the fact they are considered 'small' for flaps.
var/effective_dose = dose
if(issmall(M))
effective_dose *= 2
@@ -396,7 +409,15 @@
M.Weaken(2)
M.drowsyness = max(M.drowsyness, 20)
else
M.sleeping = max(M.sleeping, 20)
if(alien == IS_SLIME) //They don't have eyes, and they don't really 'sleep'. Fumble their general senses.
M.eye_blurry = max(M.eye_blurry, 30)
if(prob(20))
M.ear_deaf = max(M.ear_deaf, 4)
M.Confuse(2)
else
M.Weaken(2)
else
M.sleeping = max(M.sleeping, 20)
M.drowsyness = max(M.drowsyness, 60)
/datum/reagent/chloralhydrate
@@ -418,6 +439,9 @@
if(alien == IS_SKRELL)
threshold = 1.2
if(alien == IS_SLIME)
threshold = 6 //Evens to 3 due to the fact they are considered 'small' for flaps.
var/effective_dose = dose
if(issmall(M))
effective_dose *= 2
@@ -429,7 +453,14 @@
M.Weaken(30)
M.eye_blurry = max(M.eye_blurry, 10)
else
M.sleeping = max(M.sleeping, 30)
if(alien == IS_SLIME)
if(prob(30))
M.ear_deaf = max(M.ear_deaf, 4)
M.eye_blurry = max(M.eye_blurry, 60)
M.Weaken(30)
M.Confuse(40)
else
M.sleeping = max(M.sleeping, 30)
if(effective_dose > 1 * threshold)
M.adjustToxLoss(removed)
@@ -471,6 +502,9 @@
if(alien == IS_SKRELL)
drug_strength = drug_strength * 0.8
if(alien == IS_SLIME)
drug_strength = drug_strength * 1.2
M.druggy = max(M.druggy, drug_strength)
if(prob(10) && isturf(M.loc) && !istype(M.loc, /turf/space) && M.canmove && !M.restrained())
step(M, pick(cardinal))
@@ -508,8 +542,13 @@
if(alien == IS_DIONA)
return
var/drug_strength = 4
if(alien == IS_SKRELL)
drug_strength = drug_strength * 0.8
if(alien == IS_SLIME)
drug_strength = drug_strength * 1.2
M.make_dizzy(drug_strength)
M.Confuse(drug_strength * 5)
@@ -548,8 +587,13 @@
return
var/drug_strength = 100
if(alien == IS_SKRELL)
drug_strength *= 0.8
if(alien == IS_SLIME)
drug_strength *= 1.2
M.hallucination = max(M.hallucination, drug_strength)
/datum/reagent/psilocybin
@@ -569,6 +613,9 @@
if(alien == IS_SKRELL)
threshold = 1.2
if(alien == IS_SLIME)
threshold = 0.8
M.druggy = max(M.druggy, 30)
var/effective_dose = dose
@@ -601,6 +648,33 @@
reagent_state = LIQUID
color = "#181818"
/datum/reagent/talum_quem
name = "Talum-quem"
id = "talum_quem"
description = " A very carefully tailored hallucinogen, for use of the Talum-Katish."
taste_description = "bubblegum"
taste_mult = 1.6
reagent_state = LIQUID
color = "#db2ed8"
metabolism = REM * 0.5
overdose = REAGENTS_OVERDOSE
datum/reagent/talum_quem/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
if(alien == IS_DIONA)
return
var/drug_strength = 29
if(alien == IS_SKRELL)
drug_strength = drug_strength * 0.8
else
M.adjustToxLoss(10 * removed) //Given incorporations of other toxins with similiar damage, this seems right.
M.druggy = max(M.druggy, drug_strength)
if(prob(10) && isturf(M.loc) && !istype(M.loc, /turf/space) && M.canmove && !M.restrained())
step(M, pick(cardinal))
if(prob(7))
M.emote(pick("twitch", "drool", "moan", "giggle"))
/* Transformations */
/datum/reagent/slimetoxin
+16 -1
View File
@@ -2002,4 +2002,19 @@
/datum/chemical_reaction/deuterium/on_reaction(var/datum/reagents/holder, var/created_volume)
var/turf/T = get_turf(holder.my_atom)
if(istype(T)) new /obj/item/stack/material/deuterium(T, created_volume)
return
return
//Skrellian crap.
/datum/chemical_reaction/talum_quem
name = "Talum-quem"
id = "talum_quem"
result = "talum_quem"
required_reagents = list("space_drugs" = 2, "sugar" = 1, "amatoxin" = 1)
result_amount = 4
/datum/chemical_reaction/qerr_quem
name = "Qerr-quem"
id = "qerr_quem"
result = "qerr_quem"
required_reagents = list("nicotine" = 1, "carbon" = 1, "sugar" = 2)
result_amount = 4
+1
View File
@@ -421,6 +421,7 @@
if(M.brainmob && M.brainmob.mind)
M.brainmob.mind.transfer_to(target)
target.languages = M.brainmob.languages
spawn(0) //Name yourself on your own damn time
var/new_name = ""
+5 -3
View File
@@ -85,6 +85,8 @@
if(occupied)
user << "<span class='danger'>There's \a [occupied] in the way.</span>"
return
if(!user.Adjacent(M))
return
if (G.state < 2)
if(user.a_intent == I_HURT)
if (prob(15)) M.Weaken(5)
@@ -106,9 +108,9 @@
else
user << "<span class='danger'>You need a better grip to do that!</span>"
return
else
G.affecting.loc = src.loc
G.affecting.Weaken(5)
else if(G.state > GRAB_AGGRESSIVE || world.time >= (G.last_action + UPGRADE_COOLDOWN))
M.forceMove(get_turf(src))
M.Weaken(5)
visible_message("<span class='danger'>[G.assailant] puts [G.affecting] on \the [src].</span>")
qdel(W)
return
+36
View File
@@ -0,0 +1,36 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# wip (For works in progress)
# tweak
# soundadd
# sounddel
# rscadd (general adding of nice things)
# rscdel (general deleting of nice things)
# imageadd
# imagedel
# maptweak
# spellcheck (typo fixes)
# experiment
#################################
# Your name.
author: Belsima
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
changes:
- imageadd: "Added a new holographic hud."
+36
View File
@@ -0,0 +1,36 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# wip (For works in progress)
# tweak
# soundadd
# sounddel
# rscadd (general adding of nice things)
# rscdel (general deleting of nice things)
# imageadd
# imagedel
# maptweak
# spellcheck (typo fixes)
# experiment
#################################
# Your name.
author: Belsima
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
changes:
- imageadd: "Replaced solar panel sprites."
+36
View File
@@ -0,0 +1,36 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# wip (For works in progress)
# tweak
# soundadd
# sounddel
# rscadd (general adding of nice things)
# rscdel (general deleting of nice things)
# imageadd
# imagedel
# maptweak
# spellcheck (typo fixes)
# experiment
#################################
# Your name.
author: Belsima
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
changes:
- rscadd: "Added Qerr-quem and Talum-quem, a pair of Skrellian drugs."
+36
View File
@@ -0,0 +1,36 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# wip (For works in progress)
# tweak
# soundadd
# sounddel
# rscadd (general adding of nice things)
# rscdel (general deleting of nice things)
# imageadd
# imagedel
# maptweak
# spellcheck (typo fixes)
# experiment
#################################
# Your name.
author: Cyantime
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
changes:
- tweak: "Tabling now requires a completed aggressive grab."
@@ -0,0 +1,7 @@
author: PrismaticGynoid
delete-after: True
changes:
- tweak: "You now keep your languages when removed from/transplanted into a body."
- tweak: "AIs and borgs load languages from preferences when spawning."
- bugfix: "Fixed sign language being usable while lacking both hands."
@@ -0,0 +1,37 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# wip (For works in progress)
# tweak
# soundadd
# sounddel
# rscadd (general adding of nice things)
# rscdel (general deleting of nice things)
# imageadd
# imagedel
# maptweak
# spellcheck (typo fixes)
# experiment
#################################
# Your name.
author: Chaoko99
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
changes:
- rscadd: "Nitrous Oxide is now an oxidizer."
- rscdel: "Removed all instances of Volatile Fuel ever being simulated. To devs: It still exists. Please, for the love of god, only use it with assume_gas."
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+1 -1
View File
@@ -1987,7 +1987,7 @@
"aMk" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/obj/machinery/light{dir = 8},/obj/item/weapon/stool/padded,/turf/simulated/floor/tiled,/area/crew_quarters/recreation_area_hallway)
"aMl" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/tiled,/area/crew_quarters/recreation_area_hallway)
"aMm" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/structure/disposalpipe/segment,/turf/simulated/floor/tiled,/area/crew_quarters/recreation_area_hallway)
"aMn" = (/obj/item/weapon/soap/nanotrasen,/obj/item/weapon/soap/nanotrasen,/obj/structure/table/standard,/obj/random/soap,/turf/simulated/floor/tiled/freezer,/area/crew_quarters/recreation_area_restroom)
"aMn" = (/obj/item/weapon/soap/nanotrasen,/obj/item/weapon/soap/nanotrasen,/obj/structure/table/standard,/obj/random/soap,/obj/item/clothing/under/bathrobe,/obj/item/clothing/under/bathrobe,/turf/simulated/floor/tiled/freezer,/area/crew_quarters/recreation_area_restroom)
"aMo" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/tiled/freezer,/area/crew_quarters/recreation_area_restroom)
"aMp" = (/obj/structure/mirror{pixel_x = 28},/obj/structure/sink{dir = 4; icon_state = "sink"; pixel_x = 11; pixel_y = 0},/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/tiled/freezer,/area/crew_quarters/recreation_area_restroom)
"aMq" = (/obj/machinery/door/airlock{name = "Unisex Showers"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/tiled/freezer,/area/crew_quarters/recreation_area_restroom)
+3 -2
View File
@@ -515,7 +515,7 @@
"jU" = (/obj/structure/table/steel_reinforced,/obj/random/action_figure,/obj/random/action_figure,/obj/random/action_figure,/obj/random/action_figure,/obj/random/action_figure,/obj/random/action_figure,/turf/simulated/shuttle/floor/black,/area/shuttle/trade/centcom)
"jV" = (/obj/structure/table/steel_reinforced,/obj/item/weapon/lipstick/black,/obj/item/weapon/lipstick/jade,/obj/item/weapon/lipstick/purple,/obj/item/weapon/lipstick,/obj/item/weapon/lipstick/random,/turf/simulated/shuttle/floor/black,/area/shuttle/trade/centcom)
"jW" = (/obj/structure/table/steel_reinforced,/obj/item/clothing/accessory/holster/hip,/obj/item/clothing/accessory/holster/armpit,/obj/item/clothing/accessory/holster/armpit,/obj/item/clothing/accessory/holster/hip,/obj/item/clothing/accessory/storage/white_vest,/obj/item/clothing/accessory/storage/white_vest,/obj/item/clothing/accessory/storage/webbing,/obj/item/clothing/accessory/storage/webbing,/obj/item/clothing/accessory/storage/black_vest,/obj/item/clothing/accessory/storage/black_vest,/obj/item/clothing/accessory/storage/brown_vest,/obj/item/clothing/accessory/storage/brown_vest,/obj/item/clothing/accessory/scarf/white,/obj/item/clothing/accessory/scarf/lightblue,/obj/item/clothing/accessory/scarf/red,/obj/item/clothing/accessory/scarf/purple,/obj/item/clothing/accessory/armband/science,/obj/item/clothing/accessory/armband/med,/obj/item/clothing/accessory/armband/engine,/obj/item/clothing/accessory/armband/cargo,/obj/item/clothing/accessory/armband,/obj/item/clothing/accessory/medal/nobel_science,/obj/item/clothing/accessory/medal/silver,/obj/item/clothing/accessory/medal/gold,/obj/item/clothing/accessory/medal/bronze_heart,/turf/simulated/shuttle/floor/black,/area/shuttle/trade/centcom)
"jX" = (/obj/structure/table/steel_reinforced,/obj/item/clothing/under/cheongsam,/obj/item/clothing/under/hosformalmale,/obj/item/clothing/under/hosformalfem,/obj/item/clothing/under/harness,/obj/item/clothing/under/gladiator,/obj/item/clothing/under/ert,/obj/item/clothing/under/schoolgirl,/obj/item/clothing/under/redcoat,/obj/item/clothing/under/sexymime,/obj/item/clothing/under/sexyclown,/obj/item/clothing/under/soviet,/obj/item/clothing/under/space,/obj/item/clothing/under/stripper/mankini,/obj/item/clothing/under/suit_jacket/female,/obj/item/clothing/under/rank/psych/turtleneck,/obj/item/clothing/under/syndicate/combat,/obj/item/clothing/under/syndicate/combat,/obj/item/clothing/under/syndicate/tacticool,/obj/item/clothing/under/syndicate/tacticool,/obj/item/clothing/under/dress/sailordress,/obj/item/clothing/under/dress/redeveninggown,/obj/item/clothing/under/dress/dress_saloon,/obj/item/clothing/under/dress/blacktango,/obj/item/clothing/under/dress/blacktango/alt,/obj/item/clothing/under/dress/dress_orange,/obj/item/clothing/under/dress/janimaid,/turf/simulated/shuttle/floor/black,/area/shuttle/trade/centcom)
"jX" = (/obj/structure/table/steel_reinforced,/obj/item/clothing/under/cheongsam,/obj/item/clothing/under/hosformalmale,/obj/item/clothing/under/hosformalfem,/obj/item/clothing/under/harness,/obj/item/clothing/under/gladiator,/obj/item/clothing/under/ert,/obj/item/clothing/under/schoolgirl,/obj/item/clothing/under/redcoat,/obj/item/clothing/under/sexymime,/obj/item/clothing/under/sexyclown,/obj/item/clothing/under/soviet,/obj/item/clothing/under/space,/obj/item/clothing/under/swimsuit/stripper/mankini,/obj/item/clothing/under/suit_jacket/female,/obj/item/clothing/under/rank/psych/turtleneck,/obj/item/clothing/under/syndicate/combat,/obj/item/clothing/under/syndicate/combat,/obj/item/clothing/under/syndicate/tacticool,/obj/item/clothing/under/syndicate/tacticool,/obj/item/clothing/under/dress/sailordress,/obj/item/clothing/under/dress/redeveninggown,/obj/item/clothing/under/dress/dress_saloon,/obj/item/clothing/under/dress/blacktango,/obj/item/clothing/under/dress/blacktango/alt,/obj/item/clothing/under/dress/dress_orange,/obj/item/clothing/under/dress/janimaid,/turf/simulated/shuttle/floor/black,/area/shuttle/trade/centcom)
"jY" = (/obj/structure/table/steel_reinforced,/obj/item/clothing/suit/hgpirate,/obj/item/clothing/suit/imperium_monk,/obj/item/clothing/suit/leathercoat,/obj/item/clothing/suit/justice,/obj/item/clothing/suit/justice,/obj/item/clothing/suit/justice,/obj/item/clothing/suit/justice,/obj/item/clothing/suit/justice,/obj/item/clothing/suit/pirate,/turf/simulated/shuttle/floor/black,/area/shuttle/trade/centcom)
"jZ" = (/obj/machinery/atmospherics/pipe/simple/visible,/obj/structure/closet/crate/solar,/obj/machinery/light{dir = 8; icon_state = "tube1"; pixel_y = 0},/turf/simulated/shuttle/floor/black,/area/shuttle/trade/centcom)
"ka" = (/turf/space/transit/north,/area/shuttle/escape_pod6/transit)
@@ -2401,7 +2401,7 @@
"Ui" = (/obj/machinery/computer/teleporter,/turf/unsimulated/floor{icon_state = "dark"},/area/wizard_station)
"Uj" = (/obj/machinery/teleport/station,/turf/unsimulated/floor{icon_state = "dark"},/area/wizard_station)
"Uk" = (/obj/machinery/teleport/hub,/turf/unsimulated/floor{icon_state = "dark"},/area/wizard_station)
(1,1,1) = {"
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@@ -2659,3 +2659,4 @@ lYlYlYlYlYlYlYlYlYlYlYlYlYlYlYlYlYlYlYlYlYlYlYlYlYlYlYlYlYlYlYlYlYlYlYlYlYlYlYlY
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afafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafafaf
"}