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https://github.com/VOREStation/VOREStation.git
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Merge pull request #3945 from Iamgoofball/smallchanges
PDA Carts for Head positions are now in lockboxes, and Abandoned Crates from oldbay's ISaidNo release folder have been fixed up and made ready for use!
This commit is contained in:
@@ -820,6 +820,7 @@
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#include "code\modules\maps\reader.dm"
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#include "code\modules\maps\swapmaps.dm"
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#include "code\modules\maps\writer.dm"
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#include "code\modules\mining\abandonedcrates.dm"
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#include "code\modules\mining\machine_input_output_plates.dm"
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#include "code\modules\mining\machine_processing.dm"
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#include "code\modules\mining\machine_stacking.dm"
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@@ -1,6 +1,11 @@
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// BEGIN_INTERNALS
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/*
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MAP_ICON_TYPE: 0
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WINDOW: code\modules\research\designs.dm;code\game\objects\items\devices\PDA\PDA.dm;code\game\objects\items\weapons\implants\implantfreedom.dm;code\modules\clothing\under\chameleon.dm;code\modules\mining\abandonedcrates.dm;code\modules\mining\mine_turfs.dm
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LAST_COMPILE_VERSION: 501.1217
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DIR: code code\ATMOSPHERICS code\game code\game\objects code\game\objects\closets code\game\objects\items code\game\objects\items\devices code\game\objects\items\devices\PDA code\game\objects\items\devices\radio code\game\objects\items\weapons code\game\objects\items\weapons\implants code\modules code\modules\clothing code\modules\clothing\spacesuits code\modules\clothing\under code\modules\mining code\modules\reagents code\modules\reagents\reagent_containers code\modules\research
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FILE: code\modules\mining\abandonedcrates.dm
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LAST_COMPILE_TIME: 1384930775
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AUTO_FILE_DIR: OFF
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*/
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// END_INTERNALS
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@@ -0,0 +1,134 @@
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/obj/structure/closet/crate/secure/loot
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name = "abandoned crate"
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desc = "What could be inside?"
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icon_state = "securecrate"
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icon_opened = "securecrateopen"
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icon_closed = "securecrate"
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var/code = null
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var/lastattempt = null
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var/attempts = 3
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locked = 1
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var/min = 1
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var/max = 10
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/obj/structure/closet/crate/secure/loot/New()
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..()
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code = rand(min,max)
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var/loot = rand(1,30)
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switch(loot)
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if(1)
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new/obj/item/weapon/reagent_containers/food/drinks/bottle/rum(src)
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new/obj/item/weapon/reagent_containers/food/snacks/grown/ambrosiadeus(src)
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new/obj/item/weapon/reagent_containers/food/drinks/bottle/whiskey(src)
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new/obj/item/weapon/lighter/zippo(src)
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if(2)
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new/obj/item/weapon/pickaxe/drill(src)
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new/obj/item/device/taperecorder(src)
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new/obj/item/clothing/suit/space/rig(src)
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new/obj/item/clothing/head/helmet/space/rig(src)
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if(3)
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for(var/i = 0, i < 12, i++)
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new/obj/item/weapon/coin/diamond(src)
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if(4)
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new/obj/item/weapon/bananapeel(src)
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if(5)
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for(var/i = 0, i < 6, i++)
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new/obj/item/weapon/reagent_containers/food/snacks/sliceable/birthdaycake(src)
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new/obj/item/weapon/lighter/zippo(src)
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if(7)
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new/obj/item/weapon/reagent_containers/glass/beaker/bluespace(src)
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if(9 to 10)
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for(var/i = 0, i < 10, i++)
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new/obj/item/weapon/ore/diamond(src)
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if(11)
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return
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if(12)
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new/obj/item/seeds/deathberryseed(src)
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new/obj/item/seeds/deathnettleseed(src)
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if(13)
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new/obj/machinery/hydroponics(src)
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if(14)
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new/obj/item/seeds/cashseed(src)
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if(15)
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for(var/i = 0, i < 3, i++)
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new/obj/item/weapon/reagent_containers/glass/beaker/noreact(src)
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if(16 to 17)
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for(var/i = 0, i < 9, i++)
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new/obj/item/bluespace_crystal(src)
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if(19)
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for(var/i = 0, i < 4, i++)
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new/obj/item/weapon/melee/classic_baton(src)
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if(20)
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new/obj/item/weapon/storage/lockbox/clusterbang(src)
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if(21)
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new/obj/item/weapon/aiModule/robocop(src)
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if(22)
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new/obj/item/clothing/under/chameleon(src)
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for(var/i = 0, i < 7, i++)
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new/obj/item/clothing/tie/horrible(src)
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if(23)
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new/obj/item/clothing/under/shorts(src)
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new/obj/item/clothing/under/shorts/red(src)
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new/obj/item/clothing/under/shorts/blue(src)
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//Dummy crates start here.
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if(24 to 29)
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return
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if(8)
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return
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if(6)
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return
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if(18)
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return
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//Dummy crates end here.
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if(30)
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for(var/i = 0, i < 4, i++)
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new/obj/item/weapon/melee/baton(src)
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/obj/structure/closet/crate/secure/loot/attack_hand(mob/user as mob)
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if(locked)
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user << "<span class='notice'>The crate is locked with a Deca-code lock.</span>"
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var/input = input(usr, "Enter digit from [min] to [max].", "Deca-Code Lock", "") as num
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if(in_range(src, user))
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input = Clamp(input, 0, 10)
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if (input == code)
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user << "<span class='notice'>The crate unlocks!</span>"
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locked = 0
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else if (input == null || input > max || input < min)
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user << "<span class='notice'>You leave the crate alone.</span>"
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else
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user << "<span class='warning'>A red light flashes.</span>"
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lastattempt = input
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attempts--
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if (attempts == 0)
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user << "<span class='danger'>The crate's anti-tamper system activates!</span>"
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var/turf/T = get_turf(src.loc)
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explosion(T, 0, 1, 2, 1)
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del(src)
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return
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else
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user << "<span class='notice'>You attempt to interact with the device using a hand gesture, but it appears this crate is from before the DECANECT came out.</span>"
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return
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else
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return ..()
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/obj/structure/closet/crate/secure/loot/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(locked)
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if (istype(W, /obj/item/weapon/card/emag))
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user << "<span class='notice'>The crate unlocks!</span>"
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locked = 0
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if (istype(W, /obj/item/device/multitool))
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user << "<span class='notice'>DECA-CODE LOCK REPORT:</span>"
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if (attempts == 1)
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user << "<span class='warning'>* Anti-Tamper Bomb will activate on next failed access attempt.</span>"
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else
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user << "<span class='notice'>* Anti-Tamper Bomb will activate after [src.attempts] failed access attempts.</span>"
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if (lastattempt == null)
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user << "<span class='notice'> has been made to open the crate thus far.</span>"
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return
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// hot and cold
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if (code > lastattempt)
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user << "<span class='notice'>* Last access attempt lower than expected code.</span>"
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else
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user << "<span class='notice'>* Last access attempt higher than expected code.</span>"
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else ..()
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else ..()
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@@ -486,7 +486,11 @@ commented out in r5061, I left it because of the shroom thingies
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var/turf/simulated/floor/plating/airless/asteroid/N = ChangeTurf(/turf/simulated/floor/plating/airless/asteroid)
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N.fullUpdateMineralOverlays()
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var/crate = rand(1,30)
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switch(crate)
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if(1)
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visible_message("<span class='notice'>After digging, you find an old dusty crate buried within!</span>")
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new/obj/structure/closet/crate/secure/loot(src)
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return
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/turf/simulated/mineral/proc/excavate_find(var/prob_clean = 0, var/datum/find/F)
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@@ -1756,6 +1756,7 @@ datum/design/cart_security
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build_type = PROTOLATHE
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materials = list("$metal" = 50, "$glass" = 50)
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build_path = "/obj/item/weapon/cartridge/security"
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locked = 1
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datum/design/cart_janitor
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name = "CustodiPRO Cartridge"
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desc = "A data cartridge for portable microcomputers."
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@@ -1796,6 +1797,7 @@ datum/design/cart_quartermaster
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build_type = PROTOLATHE
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materials = list("$metal" = 50, "$glass" = 50)
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build_path = "/obj/item/weapon/cartridge/quartermaster"
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locked = 1
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datum/design/cart_hop
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name = "Human Resources 9001 Cartridge"
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desc = "A data cartridge for portable microcomputers."
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@@ -1804,6 +1806,7 @@ datum/design/cart_hop
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build_type = PROTOLATHE
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materials = list("$metal" = 50, "$glass" = 50)
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build_path = "/obj/item/weapon/cartridge/hop"
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locked = 1
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datum/design/cart_hos
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name = "R.O.B.U.S.T. DELUXE Cartridge"
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desc = "A data cartridge for portable microcomputers."
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@@ -1812,6 +1815,7 @@ datum/design/cart_hos
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build_type = PROTOLATHE
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materials = list("$metal" = 50, "$glass" = 50)
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build_path = "/obj/item/weapon/cartridge/hos"
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locked = 1
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datum/design/cart_ce
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name = "Power-On DELUXE Cartridge"
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desc = "A data cartridge for portable microcomputers."
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@@ -1820,6 +1824,7 @@ datum/design/cart_ce
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build_type = PROTOLATHE
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materials = list("$metal" = 50, "$glass" = 50)
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build_path = "/obj/item/weapon/cartridge/ce"
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locked = 1
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datum/design/cart_cmo
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name = "Med-U DELUXE Cartridge"
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desc = "A data cartridge for portable microcomputers."
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@@ -1828,6 +1833,7 @@ datum/design/cart_cmo
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build_type = PROTOLATHE
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materials = list("$metal" = 50, "$glass" = 50)
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build_path = "/obj/item/weapon/cartridge/cmo"
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locked = 1
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datum/design/cart_rd
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name = "Signal Ace DELUXE Cartridge"
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desc = "A data cartridge for portable microcomputers."
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@@ -1836,6 +1842,7 @@ datum/design/cart_rd
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build_type = PROTOLATHE
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materials = list("$metal" = 50, "$glass" = 50)
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build_path = "/obj/item/weapon/cartridge/rd"
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locked = 1
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datum/design/cart_captain
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name = "Value-PAK Cartridge"
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desc = "A data cartridge for portable microcomputers."
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@@ -1844,11 +1851,4 @@ datum/design/cart_captain
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build_type = PROTOLATHE
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materials = list("$metal" = 50, "$glass" = 50)
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build_path = "/obj/item/weapon/cartridge/captain"
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datum/design/cart_traitor
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name = "Detomatix Cart"
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desc = "A data cartridge for portable microcomputers."
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id = "cart_traitor"
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req_tech = list("syndicate" = 2, "powerstorage" = 3)
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build_type = PROTOLATHE
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materials = list("$metal" = 50, "$glass" = 50)
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build_path = "/obj/item/weapon/cartridge/syndicate"
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locked = 1
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