Merge pull request #3945 from Iamgoofball/smallchanges

PDA Carts for Head positions are now in lockboxes, and Abandoned Crates from oldbay's ISaidNo release folder have been fixed up and made ready for use!
This commit is contained in:
Zuhayr
2013-11-20 15:31:30 -08:00
5 changed files with 153 additions and 9 deletions
+1
View File
@@ -820,6 +820,7 @@
#include "code\modules\maps\reader.dm"
#include "code\modules\maps\swapmaps.dm"
#include "code\modules\maps\writer.dm"
#include "code\modules\mining\abandonedcrates.dm"
#include "code\modules\mining\machine_input_output_plates.dm"
#include "code\modules\mining\machine_processing.dm"
#include "code\modules\mining\machine_stacking.dm"
+5
View File
@@ -1,6 +1,11 @@
// BEGIN_INTERNALS
/*
MAP_ICON_TYPE: 0
WINDOW: code\modules\research\designs.dm;code\game\objects\items\devices\PDA\PDA.dm;code\game\objects\items\weapons\implants\implantfreedom.dm;code\modules\clothing\under\chameleon.dm;code\modules\mining\abandonedcrates.dm;code\modules\mining\mine_turfs.dm
LAST_COMPILE_VERSION: 501.1217
DIR: code code\ATMOSPHERICS code\game code\game\objects code\game\objects\closets code\game\objects\items code\game\objects\items\devices code\game\objects\items\devices\PDA code\game\objects\items\devices\radio code\game\objects\items\weapons code\game\objects\items\weapons\implants code\modules code\modules\clothing code\modules\clothing\spacesuits code\modules\clothing\under code\modules\mining code\modules\reagents code\modules\reagents\reagent_containers code\modules\research
FILE: code\modules\mining\abandonedcrates.dm
LAST_COMPILE_TIME: 1384930775
AUTO_FILE_DIR: OFF
*/
// END_INTERNALS
+134
View File
@@ -0,0 +1,134 @@
/obj/structure/closet/crate/secure/loot
name = "abandoned crate"
desc = "What could be inside?"
icon_state = "securecrate"
icon_opened = "securecrateopen"
icon_closed = "securecrate"
var/code = null
var/lastattempt = null
var/attempts = 3
locked = 1
var/min = 1
var/max = 10
/obj/structure/closet/crate/secure/loot/New()
..()
code = rand(min,max)
var/loot = rand(1,30)
switch(loot)
if(1)
new/obj/item/weapon/reagent_containers/food/drinks/bottle/rum(src)
new/obj/item/weapon/reagent_containers/food/snacks/grown/ambrosiadeus(src)
new/obj/item/weapon/reagent_containers/food/drinks/bottle/whiskey(src)
new/obj/item/weapon/lighter/zippo(src)
if(2)
new/obj/item/weapon/pickaxe/drill(src)
new/obj/item/device/taperecorder(src)
new/obj/item/clothing/suit/space/rig(src)
new/obj/item/clothing/head/helmet/space/rig(src)
if(3)
for(var/i = 0, i < 12, i++)
new/obj/item/weapon/coin/diamond(src)
if(4)
new/obj/item/weapon/bananapeel(src)
if(5)
for(var/i = 0, i < 6, i++)
new/obj/item/weapon/reagent_containers/food/snacks/sliceable/birthdaycake(src)
new/obj/item/weapon/lighter/zippo(src)
if(7)
new/obj/item/weapon/reagent_containers/glass/beaker/bluespace(src)
if(9 to 10)
for(var/i = 0, i < 10, i++)
new/obj/item/weapon/ore/diamond(src)
if(11)
return
if(12)
new/obj/item/seeds/deathberryseed(src)
new/obj/item/seeds/deathnettleseed(src)
if(13)
new/obj/machinery/hydroponics(src)
if(14)
new/obj/item/seeds/cashseed(src)
if(15)
for(var/i = 0, i < 3, i++)
new/obj/item/weapon/reagent_containers/glass/beaker/noreact(src)
if(16 to 17)
for(var/i = 0, i < 9, i++)
new/obj/item/bluespace_crystal(src)
if(19)
for(var/i = 0, i < 4, i++)
new/obj/item/weapon/melee/classic_baton(src)
if(20)
new/obj/item/weapon/storage/lockbox/clusterbang(src)
if(21)
new/obj/item/weapon/aiModule/robocop(src)
if(22)
new/obj/item/clothing/under/chameleon(src)
for(var/i = 0, i < 7, i++)
new/obj/item/clothing/tie/horrible(src)
if(23)
new/obj/item/clothing/under/shorts(src)
new/obj/item/clothing/under/shorts/red(src)
new/obj/item/clothing/under/shorts/blue(src)
//Dummy crates start here.
if(24 to 29)
return
if(8)
return
if(6)
return
if(18)
return
//Dummy crates end here.
if(30)
for(var/i = 0, i < 4, i++)
new/obj/item/weapon/melee/baton(src)
/obj/structure/closet/crate/secure/loot/attack_hand(mob/user as mob)
if(locked)
user << "<span class='notice'>The crate is locked with a Deca-code lock.</span>"
var/input = input(usr, "Enter digit from [min] to [max].", "Deca-Code Lock", "") as num
if(in_range(src, user))
input = Clamp(input, 0, 10)
if (input == code)
user << "<span class='notice'>The crate unlocks!</span>"
locked = 0
else if (input == null || input > max || input < min)
user << "<span class='notice'>You leave the crate alone.</span>"
else
user << "<span class='warning'>A red light flashes.</span>"
lastattempt = input
attempts--
if (attempts == 0)
user << "<span class='danger'>The crate's anti-tamper system activates!</span>"
var/turf/T = get_turf(src.loc)
explosion(T, 0, 1, 2, 1)
del(src)
return
else
user << "<span class='notice'>You attempt to interact with the device using a hand gesture, but it appears this crate is from before the DECANECT came out.</span>"
return
else
return ..()
/obj/structure/closet/crate/secure/loot/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(locked)
if (istype(W, /obj/item/weapon/card/emag))
user << "<span class='notice'>The crate unlocks!</span>"
locked = 0
if (istype(W, /obj/item/device/multitool))
user << "<span class='notice'>DECA-CODE LOCK REPORT:</span>"
if (attempts == 1)
user << "<span class='warning'>* Anti-Tamper Bomb will activate on next failed access attempt.</span>"
else
user << "<span class='notice'>* Anti-Tamper Bomb will activate after [src.attempts] failed access attempts.</span>"
if (lastattempt == null)
user << "<span class='notice'> has been made to open the crate thus far.</span>"
return
// hot and cold
if (code > lastattempt)
user << "<span class='notice'>* Last access attempt lower than expected code.</span>"
else
user << "<span class='notice'>* Last access attempt higher than expected code.</span>"
else ..()
else ..()
+5 -1
View File
@@ -486,7 +486,11 @@ commented out in r5061, I left it because of the shroom thingies
var/turf/simulated/floor/plating/airless/asteroid/N = ChangeTurf(/turf/simulated/floor/plating/airless/asteroid)
N.fullUpdateMineralOverlays()
var/crate = rand(1,30)
switch(crate)
if(1)
visible_message("<span class='notice'>After digging, you find an old dusty crate buried within!</span>")
new/obj/structure/closet/crate/secure/loot(src)
return
/turf/simulated/mineral/proc/excavate_find(var/prob_clean = 0, var/datum/find/F)
+8 -8
View File
@@ -1756,6 +1756,7 @@ datum/design/cart_security
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = "/obj/item/weapon/cartridge/security"
locked = 1
datum/design/cart_janitor
name = "CustodiPRO Cartridge"
desc = "A data cartridge for portable microcomputers."
@@ -1796,6 +1797,7 @@ datum/design/cart_quartermaster
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = "/obj/item/weapon/cartridge/quartermaster"
locked = 1
datum/design/cart_hop
name = "Human Resources 9001 Cartridge"
desc = "A data cartridge for portable microcomputers."
@@ -1804,6 +1806,7 @@ datum/design/cart_hop
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = "/obj/item/weapon/cartridge/hop"
locked = 1
datum/design/cart_hos
name = "R.O.B.U.S.T. DELUXE Cartridge"
desc = "A data cartridge for portable microcomputers."
@@ -1812,6 +1815,7 @@ datum/design/cart_hos
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = "/obj/item/weapon/cartridge/hos"
locked = 1
datum/design/cart_ce
name = "Power-On DELUXE Cartridge"
desc = "A data cartridge for portable microcomputers."
@@ -1820,6 +1824,7 @@ datum/design/cart_ce
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = "/obj/item/weapon/cartridge/ce"
locked = 1
datum/design/cart_cmo
name = "Med-U DELUXE Cartridge"
desc = "A data cartridge for portable microcomputers."
@@ -1828,6 +1833,7 @@ datum/design/cart_cmo
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = "/obj/item/weapon/cartridge/cmo"
locked = 1
datum/design/cart_rd
name = "Signal Ace DELUXE Cartridge"
desc = "A data cartridge for portable microcomputers."
@@ -1836,6 +1842,7 @@ datum/design/cart_rd
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = "/obj/item/weapon/cartridge/rd"
locked = 1
datum/design/cart_captain
name = "Value-PAK Cartridge"
desc = "A data cartridge for portable microcomputers."
@@ -1844,11 +1851,4 @@ datum/design/cart_captain
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = "/obj/item/weapon/cartridge/captain"
datum/design/cart_traitor
name = "Detomatix Cart"
desc = "A data cartridge for portable microcomputers."
id = "cart_traitor"
req_tech = list("syndicate" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = "/obj/item/weapon/cartridge/syndicate"
locked = 1