Added dialysis to sleepers

Rapidly removes reagents from patient at the cost of blood.

Ported from Jamini's NEV Unity codebase.
This commit is contained in:
ZekeSulastin
2013-10-19 17:03:13 -04:00
parent 13fc4cc845
commit 0df64f898c
+54 -7
View File
@@ -11,7 +11,6 @@
density = 1
var/orient = "LEFT" // "RIGHT" changes the dir suffix to "-r"
/obj/machinery/sleep_console/ex_act(severity)
switch(severity)
if(1.0)
@@ -73,6 +72,11 @@
for(var/chemical in connected.available_chemicals)
dat += "[connected.available_chemicals[chemical]]: [occupant.reagents.get_reagent_amount(chemical)] units<br>"
dat += "<HR><A href='?src=\ref[src];refresh=1'>Refresh meter readings each second</A><BR>"
if(src.connected.beaker)
if(src.connected.filtering)
dat += "<HR><A href='?src=\ref[src];togglefilter=1'>Stop Dialysis</A><BR>"
else
dat += "<HR><A href='?src=\ref[src];togglefilter=1'> Start Dialysis</A><BR>"
for(var/chemical in connected.available_chemicals)
dat += "Inject [connected.available_chemicals[chemical]]: "
for(var/amount in connected.amounts)
@@ -101,6 +105,9 @@
usr << "\red \b This person is not in good enough condition for sleepers to be effective! Use another means of treatment, such as cryogenics!"
if (href_list["refresh"])
src.updateUsrDialog()
if (href_list["togglefilter"])
src.connected.toggle_filter()
src.updateUsrDialog()
src.add_fingerprint(usr)
return
@@ -131,13 +138,16 @@
density = 1
anchored = 1
var/orient = "LEFT" // "RIGHT" changes the dir suffix to "-r"
var/mob/living/occupant = null
var/mob/living/carbon/human/occupant = null
var/available_chemicals = list("inaprovaline" = "Inaprovaline", "stoxin" = "Soporific", "dermaline" = "Dermaline", "bicaridine" = "Bicaridine", "dexalin" = "Dexalin")
var/amounts = list(5, 10)
var/obj/item/weapon/reagent_containers/glass/beaker = null
var/filtering = 0
New()
..()
beaker = new /obj/item/weapon/reagent_containers/glass/beaker/large()
beaker.volume = 1000000
spawn( 5 )
if(orient == "RIGHT")
icon_state = "sleeper_0-r"
@@ -150,6 +160,14 @@
process()
if(filtering > 0)
if(beaker)
if(beaker.reagents.total_volume < beaker.reagents.maximum_volume)
src.occupant.vessel.trans_to(beaker, 1)
for(var/datum/reagent/x in src.occupant.reagents.reagent_list)
// world << "FILTERING CHEMS"
src.occupant.reagents.trans_to(beaker, 3)
src.occupant.vessel.trans_to(beaker, 1)
src.updateDialog()
return
@@ -162,7 +180,15 @@
del(src)
return
/* attackby(obj/item/weapon/reagent_containers/glass/beaker/O as obj, mob/user as mob)
if(istype(O, /obj/item/weapon/reagent_containers/glass))
if(!beaker)
user.before_take_item(O)
O.loc = src
beaker = O
else
user << "\red The sleeper has a beaker already."
*/
attackby(obj/item/weapon/grab/G as obj, mob/user as mob)
if((!( istype(G, /obj/item/weapon/grab)) || !( ismob(G.affecting))))
return
@@ -203,6 +229,8 @@
ex_act(severity)
if(filtering)
toggle_filter()
switch(severity)
if(1.0)
for(var/atom/movable/A as mob|obj in src)
@@ -226,6 +254,8 @@
return
return
emp_act(severity)
if(filtering)
toggle_filter()
if(stat & (BROKEN|NOPOWER))
..(severity)
return
@@ -250,9 +280,15 @@
if (M:reagents.get_reagent_amount("inaprovaline") < 5)
M:reagents.add_reagent("inaprovaline", 5)
return
proc/toggle_filter()
if(filtering)
filtering = 0
else
filtering = 1
proc/go_out()
if(filtering)
toggle_filter()
if(!src.occupant)
return
for(var/obj/O in src)
@@ -315,7 +351,18 @@
add_fingerprint(usr)
return
/* verb/remove_beaker()
set name = "Remove Beaker"
set category = "Object"
set src in oview(1)
if(usr.stat != 0)
return
if(beaker)
beaker.loc = usr.loc
beaker = null
add_fingerprint(usr)
return
*/
verb/move_inside()
set name = "Enter Sleeper"
set category = "Object"
@@ -350,4 +397,4 @@
del(O)
src.add_fingerprint(usr)
return
return
return