Fixed city sprites

Fixed some neon signs in the city.
This commit is contained in:
SatinIsle
2023-09-05 20:54:28 +01:00
parent abaf671ef9
commit 11f799ca16
4 changed files with 8 additions and 8 deletions
+4 -4
View File
@@ -146,11 +146,11 @@
desc = "A bright neon wall sign."
light_type = /obj/item/weapon/light/bulb/neon/blue
/obj/machinery/light/small/neon/redcross
icon_state = "RedCross1"
base_state = "RedCross"
/obj/machinery/light/small/neon/cross
icon_state = "GreenCross1"
base_state = "GreenCross"
desc = "A bright neon wall sign."
light_type = /obj/item/weapon/light/bulb/neon/red
light_type = /obj/item/weapon/light/bulb/neon/green
/obj/machinery/light/small/neon/bar
icon_state = "Bar1"
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+3 -3
View File
@@ -69,7 +69,7 @@
/turf/simulated/floor/wood,
/area/redgate/city/library)
"ajj" = (
/obj/machinery/light/small/neon/redcross{
/obj/machinery/light/small/neon/cross{
pixel_y = 29
},
/turf/simulated/floor/outdoors/sidewalk/slab/city,
@@ -10089,7 +10089,7 @@
/turf/simulated/wall/tgmc/darkwall,
/area/redgate/city/restaurant)
"nlZ" = (
/obj/machinery/light/small/neon/redcross{
/obj/machinery/light/small/neon/cross{
pixel_x = 30
},
/turf/simulated/floor/outdoors/sidewalk/slab/city,
@@ -15257,7 +15257,7 @@
/turf/simulated/floor/carpet,
/area/redgate/city/morgue)
"tPW" = (
/obj/machinery/light/small/neon/redcross{
/obj/machinery/light/small/neon/cross{
pixel_y = -30
},
/turf/simulated/floor/outdoors/sidewalk/slab/city,
+1 -1
View File
@@ -4245,7 +4245,6 @@
#include "maps\expedition_vr\beach\submaps\mountains.dm"
#include "maps\expedition_vr\beach\submaps\mountains_areas.dm"
#include "maps\gateway_archive_vr\blackmarketpackers.dm"
#include "maps\groundbase\groundbase.dm"
#include "maps\southern_cross\items\clothing\sc_accessory.dm"
#include "maps\southern_cross\items\clothing\sc_suit.dm"
#include "maps\southern_cross\items\clothing\sc_under.dm"
@@ -4262,5 +4261,6 @@
#include "maps\submaps\space_submaps\debrisfield\debrisfield.dm"
#include "maps\submaps\surface_submaps\wilderness\wilderness.dm"
#include "maps\submaps\surface_submaps\wilderness\wilderness_areas.dm"
#include "maps\virgo_minitest\virgo_minitest.dm"
#include "maps\~map_system\maps.dm"
// END_INCLUDE