Automatic changelog compile [ci skip]

This commit is contained in:
vorestation-ci[bot]
2025-03-11 01:49:09 +00:00
parent 0d70bf4190
commit 12c7be16b7
5 changed files with 20 additions and 22 deletions
@@ -1,10 +0,0 @@
author: "Will & Diana"
delete-after: True
changes:
- rscadd: "Adds a nevrean plush with two variants, normal and security."
- qol: "Goes through and gives plushies speech bubbles pertaining to what they are."
- bugfix: "Fixes it so plushies now properly speak."
- qol: "Makes it so any interaction with plushies will play their phrase, NOT just disarm-intenting them (This was never made clear that disarm intent makes them speak.)"
- code_imp: "Gets rid of a few non-existent base paths by converting one of the paths into the base one. (plushy/therapy & plushies/squid)"
- bugfix: "Fixes the toaster from having the sus plushie sound."
- code_imp: "Changed some timers that were calling a proc that just set a var to false. Instead, we now use a varset_callback timer there."
@@ -1,4 +0,0 @@
author: "SatinIsle"
delete-after: True
changes:
- bugfix: "Fixed jungle and fantasy redgates having cave walls generate where they shouldn't."
@@ -1,4 +0,0 @@
author: "ItsSelis"
delete-after: True
changes:
- config: "the example now has the correct flags for the BUILD and SOUND permissions"
@@ -1,4 +0,0 @@
author: "Kashargul"
delete-after: True
changes:
- code_imp: "end of file new line fix for grep"
+20
View File
@@ -221,3 +221,23 @@
TeleTubby2:
- bugfix: fixed the "Print" options for OOC notes in examine text sending the notes
to the wrong person
2025-03-11:
ItsSelis:
- config: the example now has the correct flags for the BUILD and SOUND permissions
Kashargul:
- code_imp: end of file new line fix for grep
SatinIsle:
- bugfix: Fixed jungle and fantasy redgates having cave walls generate where they
shouldn't.
Will & Diana:
- rscadd: Adds a nevrean plush with two variants, normal and security.
- qol: Goes through and gives plushies speech bubbles pertaining to what they are.
- bugfix: Fixes it so plushies now properly speak.
- qol: Makes it so any interaction with plushies will play their phrase, NOT just
disarm-intenting them (This was never made clear that disarm intent makes them
speak.)
- code_imp: Gets rid of a few non-existent base paths by converting one of the paths
into the base one. (plushy/therapy & plushies/squid)
- bugfix: Fixes the toaster from having the sus plushie sound.
- code_imp: Changed some timers that were calling a proc that just set a var to
false. Instead, we now use a varset_callback timer there.