mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-07-15 09:03:53 +01:00
Merge branch 'master' into upstream-merge-5744
This commit is contained in:
@@ -22,9 +22,6 @@ mob/proc/airflow_stun()
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mob/living/silicon/airflow_stun()
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return
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mob/living/simple_animal/slime/airflow_stun()
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return
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mob/living/carbon/human/airflow_stun()
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if(shoes && (shoes.item_flags & NOSLIP))
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to_chat(src, "<span class='notice'>Air suddenly rushes past you!</span>")
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@@ -58,7 +58,10 @@ What is the naming convention for planes or layers?
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#define ATMOS_LAYER 2.4 // Pipe-like atmos machinery that goes on the floor, like filters.
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#define ABOVE_UTILITY 2.5 // Above stuff like pipes and wires
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#define TURF_PLANE -45 // Turfs themselves, most flooring
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#define ABOVE_TURF_LAYER 2.1 // Snow and wallmounted/floormounted equipment
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#define WATER_FLOOR_LAYER 2.0 // The 'bottom' of water tiles.
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#define UNDERWATER_LAYER 2.5 // Anything on this layer will render under the water layer.
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#define WATER_LAYER 3.0 // Layer for water overlays.
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#define ABOVE_TURF_LAYER 3.1 // Snow and wallmounted/floormounted equipment
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#define DECAL_PLANE -44 // Permanent decals
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#define DIRTY_PLANE -43 // Nonpermanent decals
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#define BLOOD_PLANE -42 // Blood is really dirty, but we can do special stuff if we separate it
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@@ -302,4 +302,4 @@ var/global/list/##LIST_NAME = list();\
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#define RCD_SHEETS_PER_MATTER_UNIT 4 // Each physical material sheet is worth four matter units.
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#define RCD_MAX_CAPACITY 30 * RCD_SHEETS_PER_MATTER_UNIT
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#define RCD_MAX_CAPACITY 30 * RCD_SHEETS_PER_MATTER_UNIT
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@@ -27,6 +27,9 @@
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#define BORGXRAY 0x4
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#define BORGMATERIAL 8
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#define STANCE_ATTACK 11 // Backwards compatability
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#define STANCE_ATTACKING 12 // Ditto
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/*
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#define STANCE_IDLE 1 // Looking for targets if hostile. Does idle wandering.
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#define STANCE_ALERT 2 // Bears
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#define STANCE_ATTACK 3 // Attempting to get into attack position
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@@ -34,6 +37,20 @@
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#define STANCE_TIRED 5 // Bears
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#define STANCE_FOLLOW 6 // Following somone
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#define STANCE_BUSY 7 // Do nothing on life ticks (Other code is running)
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*/
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#define STANCE_SLEEP 0 // Doing (almost) nothing, to save on CPU because nobody is around to notice or the mob died.
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#define STANCE_IDLE 1 // The more or less default state. Wanders around, looks for baddies, and spouts one-liners.
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#define STANCE_ALERT 2 // A baddie is visible but not too close, and essentially we tell them to go away or die.
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#define STANCE_APPROACH 3 // Attempting to get into range to attack them.
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#define STANCE_FIGHT 4 // Actually fighting, with melee or ranged.
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#define STANCE_BLINDFIGHT 5 // Fighting something that cannot be seen by the mob, from invisibility or out of sight.
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#define STANCE_REPOSITION 6 // Relocating to a better position while in combat. Also used when moving away from a danger like grenades.
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#define STANCE_MOVE 7 // Similar to above but for out of combat. If a baddie is seen, they'll cancel and fight them.
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#define STANCE_FOLLOW 8 // Following somone, without trying to murder them.
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#define STANCE_FLEE 9 // Run away from the target because they're too spooky/we're dying/some other reason.
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#define STANCE_DISABLED 10 // Used when the holder is afflicted with certain status effects, such as stuns or confusion.
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#define STANCES_COMBAT list(STANCE_ALERT, STANCE_APPROACH, STANCE_FIGHT, STANCE_BLINDFIGHT, STANCE_REPOSITION)
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#define LEFT 0x1
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#define RIGHT 0x2
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@@ -279,11 +296,34 @@
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#define SA_ROBOTIC 3
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#define SA_HUMANOID 4
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// More refined version of SA_* ""intelligence"" seperators.
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// Now includes bitflags, so to target two classes you just do 'MOB_CLASS_ANIMAL|MOB_CLASS_HUMANOID'
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#define MOB_CLASS_NONE 0 // Default value, and used to invert for _ALL.
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#define MOB_CLASS_PLANT 1 // Unused at the moment.
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#define MOB_CLASS_ANIMAL 2 // Animals and beasts like spiders, saviks, and bears.
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#define MOB_CLASS_HUMANOID 4 // Non-robotic humanoids, including /simple_mob and /carbon/humans and their alien variants.
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#define MOB_CLASS_SYNTHETIC 8 // Silicons, mechanical simple mobs, FBPs, and anything else that would pass is_synthetic()
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#define MOB_CLASS_SLIME 16 // Everyone's favorite xenobiology specimen (and maybe prometheans?).
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#define MOB_CLASS_ABERRATION 32 // Weird shit.
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#define MOB_CLASS_DEMONIC 64 // Cult stuff.
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#define MOB_CLASS_BOSS 128 // Future megafauna hopefully someday.
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#define MOB_CLASS_ILLUSION 256 // Fake mobs, e.g. Technomancer illusions.
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#define MOB_CLASS_PHOTONIC 512 // Holographic mobs like holocarp, similar to _ILLUSION, but that make no attempt to hide their true nature.
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#define MOB_CLASS_ALL (~MOB_CLASS_NONE)
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// For slime commanding. Higher numbers allow for more actions.
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#define SLIME_COMMAND_OBEY 1 // When disciplined.
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#define SLIME_COMMAND_FACTION 2 // When in the same 'faction'.
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#define SLIME_COMMAND_FRIEND 3 // When befriended with a slime friendship agent.
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// Threshold for mobs being able to damage things like airlocks or reinforced glass windows.
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// If the damage is below this, nothing will happen besides a message saying that the attack was ineffective.
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// Generally, this was not a define but was commonly set to 10, however 10 may be too low now since simple_mobs now attack twice as fast,
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// at half damage compared to the old mob system, meaning mobs who could hurt structures may not be able to now, so now it is 5.
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#define STRUCTURE_MIN_DAMAGE_THRESHOLD 5
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//Vision flags, for dealing with plane visibility
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#define VIS_FULLBRIGHT 1
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#define VIS_LIGHTING 2
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@@ -0,0 +1,10 @@
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/*
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* Defines used for miscellaneous objects.
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* Currently only the home of the Multiool.
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||||
*/
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// Multitool Mode Defines.
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#define MULTITOOL_MODE_STANDARD "Standard"
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#define MULTITOOL_MODE_INTCIRCUITS "Modular Wiring"
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#define MULTITOOL_MODE_DOORHACK "Advanced Jacking"
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@@ -60,6 +60,7 @@ var/global/list/runlevel_flags = list(RUNLEVEL_LOBBY, RUNLEVEL_SETUP, RUNLEVEL_G
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#define INIT_ORDER_OVERLAY -6
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#define INIT_ORDER_XENOARCH -20
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#define INIT_ORDER_CIRCUIT -21
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#define INIT_ORDER_AI -22
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// Subsystem fire priority, from lowest to highest priority
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@@ -67,6 +68,7 @@ var/global/list/runlevel_flags = list(RUNLEVEL_LOBBY, RUNLEVEL_SETUP, RUNLEVEL_G
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#define FIRE_PRIORITY_SHUTTLES 5
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#define FIRE_PRIORITY_ORBIT 8
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#define FIRE_PRIORITY_VOTE 9
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||||
#define FIRE_PRIORITY_AI 10
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||||
#define FIRE_PRIORITY_GARBAGE 15
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||||
#define FIRE_PRIORITY_AIRFLOW 30
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||||
#define FIRE_PRIORITY_AIR 35
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||||
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||||
@@ -1,4 +1,8 @@
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||||
GLOBAL_LIST_EMPTY(all_observable_events)
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GLOBAL_LIST_EMPTY(error_last_seen)
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||||
GLOBAL_LIST_EMPTY(error_cooldown)
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||||
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||||
GLOBAL_DATUM_INIT(all_observable_events, /datum/all_observable_events, new) // This is a datum. It is not a list.
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GLOBAL_DATUM_INIT(destroyed_event, /decl/observ/destroyed, new())
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GLOBAL_VAR_INIT(timezoneOffset, 0) // The difference betwen midnight (of the host computer) and 0 world.ticks.
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@@ -2,4 +2,4 @@ GLOBAL_LIST_EMPTY(admins) //all clients whom are admins
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GLOBAL_PROTECT(admins)
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GLOBAL_LIST_EMPTY(deadmins) //all ckeys who have used the de-admin verb.
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GLOBAL_LIST_EMPTY(stealthminID)
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GLOBAL_LIST_EMPTY(directory) //all ckeys with associated client
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GLOBAL_LIST_EMPTY(directory) //all ckeys with associated client
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@@ -28,24 +28,17 @@ var/global/list/vantag_choices_list = list(
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VANTAG_KIDNAP = "Be Kidnapped",
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VANTAG_KILL = "Be Killed")
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/* Time to finally undo this. Replaced with digest_act on these items.
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//Important items that are preserved when people are digested, etc.
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//On Polaris, different from Cryo list as MMIs need to be removed for FBPs to be logged out.
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var/global/list/important_items = list(
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//Blacklist to exclude items from object ingestion. Digestion blacklist located in digest_act_vr.dm
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var/global/list/item_vore_blacklist = list(
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/obj/item/weapon/hand_tele,
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/obj/item/weapon/card/id/gold/captain/spare,
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||||
/obj/item/device/aicard,
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||||
/obj/item/device/mmi/digital/posibrain,
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/obj/item/device/paicard,
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/obj/item/weapon/gun,
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/obj/item/weapon/pinpointer,
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/obj/item/clothing/shoes/magboots,
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/obj/item/blueprints,
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/obj/item/clothing/head/helmet/space,
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/obj/item/weapon/disk/nuclear,
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/obj/item/clothing/suit/storage/hooded/wintercoat/roiz,
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/obj/item/device/perfect_tele_beacon)
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*/
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/obj/item/clothing/suit/storage/hooded/wintercoat/roiz)
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var/global/list/digestion_sounds = list(
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'sound/vore/digest1.ogg',
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@@ -239,4 +239,4 @@ var/round_start_time = 0
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||||
else
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day = "[truncate ? "day" : "1 day"]"
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||||
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return "[day][hour][minute][second]"
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return "[day][hour][minute][second]"
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@@ -501,7 +501,7 @@ Turf and target are seperate in case you want to teleport some distance from a t
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moblist.Add(M)
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for(var/mob/new_player/M in sortmob)
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moblist.Add(M)
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for(var/mob/living/simple_animal/M in sortmob)
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for(var/mob/living/simple_mob/M in sortmob)
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moblist.Add(M)
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// for(var/mob/living/silicon/hivebot/M in sortmob)
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// mob_list.Add(M)
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+5
-5
@@ -10,7 +10,7 @@
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||||
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||||
#define isalien(A) istype(A, /mob/living/carbon/alien)
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#define isanimal(A) istype(A, /mob/living/simple_animal)
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#define isanimal(A) istype(A, /mob/living/simple_mob)
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#define isairlock(A) istype(A, /obj/machinery/door/airlock)
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@@ -18,7 +18,7 @@
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||||
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||||
#define iscarbon(A) istype(A, /mob/living/carbon)
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#define iscorgi(A) istype(A, /mob/living/simple_animal/corgi)
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#define iscorgi(A) istype(A, /mob/living/simple_mob/animal/passive/dog/corgi)
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#define isEye(A) istype(A, /mob/observer/eye)
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@@ -26,7 +26,7 @@
|
||||
|
||||
#define isliving(A) istype(A, /mob/living)
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||||
|
||||
#define ismouse(A) istype(A, /mob/living/simple_animal/mouse)
|
||||
#define ismouse(A) istype(A, /mob/living/simple_mob/animal/passive/mouse)
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||||
|
||||
#define isnewplayer(A) istype(A, /mob/new_player)
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|
||||
@@ -42,11 +42,11 @@
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||||
|
||||
#define isvoice(A) istype(A, /mob/living/voice)
|
||||
|
||||
#define isslime(A) istype(A, /mob/living/simple_animal/slime)
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#define isslime(A) istype(A, /mob/living/simple_mob/slime)
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||||
|
||||
#define isbot(A) istype(A, /mob/living/bot)
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||||
|
||||
#define isxeno(A) istype(A, /mob/living/simple_animal/xeno)
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||||
#define isxeno(A) istype(A, /mob/living/simple_mob/animal/space/alien)
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||||
|
||||
#define isopenspace(A) istype(A, /turf/simulated/open)
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||||
|
||||
|
||||
@@ -98,7 +98,7 @@
|
||||
/obj/screen/fullscreen/flash
|
||||
icon = 'icons/mob/screen1.dmi'
|
||||
screen_loc = "WEST,SOUTH to EAST,NORTH"
|
||||
icon_state = "flash"
|
||||
icon_state = "flash_static"
|
||||
|
||||
/obj/screen/fullscreen/flash/noise
|
||||
icon_state = "noise"
|
||||
|
||||
@@ -316,8 +316,6 @@ datum/hud/New(mob/owner)
|
||||
mymob.instantiate_hud(src)
|
||||
else if(isalien(mymob))
|
||||
larva_hud()
|
||||
else if(isslime(mymob))
|
||||
slime_hud()
|
||||
else if(isAI(mymob))
|
||||
ai_hud()
|
||||
else if(isobserver(mymob))
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
|
||||
mymob.client.screen += list(blobpwrdisplay, blobhealthdisplay)
|
||||
mymob.client.screen += mymob.client.void
|
||||
|
||||
/*
|
||||
/datum/hud/proc/slime_hud(ui_style = 'icons/mob/screen1_Midnight.dmi')
|
||||
|
||||
src.adding = list()
|
||||
@@ -92,23 +92,20 @@
|
||||
mymob.client.screen += mymob.client.void
|
||||
|
||||
return
|
||||
|
||||
|
||||
/mob/living/simple_animal/construct/instantiate_hud(var/datum/hud/HUD)
|
||||
..(HUD)
|
||||
*/
|
||||
|
||||
// HUD.construct_hud() //Archaic.
|
||||
/*
|
||||
/datum/hud/proc/construct_hud()
|
||||
var/constructtype
|
||||
|
||||
if(istype(mymob,/mob/living/simple_animal/construct/armoured) || istype(mymob,/mob/living/simple_animal/construct/behemoth))
|
||||
if(istype(mymob,/mob/living/simple_mob/construct/armoured) || istype(mymob,/mob/living/simple_mob/construct/behemoth))
|
||||
constructtype = "juggernaut"
|
||||
else if(istype(mymob,/mob/living/simple_animal/construct/builder))
|
||||
else if(istype(mymob,/mob/living/simple_mob/construct/builder))
|
||||
constructtype = "artificer"
|
||||
else if(istype(mymob,/mob/living/simple_animal/construct/wraith))
|
||||
else if(istype(mymob,/mob/living/simple_mob/construct/wraith))
|
||||
constructtype = "wraith"
|
||||
else if(istype(mymob,/mob/living/simple_animal/construct/harvester))
|
||||
else if(istype(mymob,/mob/living/simple_mob/construct/harvester))
|
||||
constructtype = "harvester"
|
||||
|
||||
if(constructtype)
|
||||
|
||||
@@ -1,15 +1,15 @@
|
||||
/obj/screen/proc/Click_vr(location, control, params)
|
||||
/obj/screen/proc/Click_vr(location, control, params) //VORESTATION AI TEMPORARY REMOVAL
|
||||
if(!usr) return 1
|
||||
switch(name)
|
||||
|
||||
//Shadekin
|
||||
if("darkness")
|
||||
var/mob/living/simple_animal/shadekin/sk = usr
|
||||
var/mob/living/simple_mob/shadekin/sk = usr
|
||||
var/turf/T = get_turf(sk)
|
||||
var/darkness = round(1 - T.get_lumcount(),0.1)
|
||||
to_chat(usr,"<span class='notice'><b>Darkness:</b> [darkness]</span>")
|
||||
if("energy")
|
||||
var/mob/living/simple_animal/shadekin/sk = usr
|
||||
var/mob/living/simple_mob/shadekin/sk = usr
|
||||
to_chat(usr,"<span class='notice'><b>Energy:</b> [sk.energy] ([sk.dark_gains])</span>")
|
||||
|
||||
|
||||
|
||||
@@ -60,7 +60,7 @@ avoid code duplication. This includes items that may sometimes act as a standard
|
||||
// Same as above but actually does useful things.
|
||||
// W is the item being used in the attack, if any. modifier is if the attack should be longer or shorter than usual, for whatever reason.
|
||||
/mob/living/get_attack_speed(var/obj/item/W)
|
||||
var/speed = DEFAULT_ATTACK_COOLDOWN
|
||||
var/speed = base_attack_cooldown
|
||||
if(W && istype(W))
|
||||
speed = W.attackspeed
|
||||
for(var/datum/modifier/M in modifiers)
|
||||
|
||||
@@ -68,58 +68,3 @@
|
||||
*/
|
||||
/mob/new_player/ClickOn()
|
||||
return
|
||||
|
||||
/*
|
||||
Animals
|
||||
*/
|
||||
/mob/living/simple_animal/UnarmedAttack(var/atom/A, var/proximity)
|
||||
if(!(. = ..()))
|
||||
return
|
||||
|
||||
setClickCooldown(get_attack_speed())
|
||||
|
||||
if(has_hands && istype(A,/obj) && a_intent != I_HURT)
|
||||
var/obj/O = A
|
||||
return O.attack_hand(src)
|
||||
|
||||
switch(a_intent)
|
||||
if(I_HELP)
|
||||
if(isliving(A))
|
||||
custom_emote(1,"[pick(friendly)] [A]!")
|
||||
|
||||
if(I_HURT)
|
||||
if(prob(spattack_prob))
|
||||
if(spattack_min_range <= 1)
|
||||
SpecialAtkTarget()
|
||||
|
||||
|
||||
else if(melee_damage_upper == 0 && istype(A,/mob/living))
|
||||
custom_emote(1,"[pick(friendly)] [A]!")
|
||||
|
||||
|
||||
else
|
||||
DoPunch(A)
|
||||
|
||||
if(I_GRAB)
|
||||
if(has_hands)
|
||||
A.attack_hand(src)
|
||||
|
||||
if(I_DISARM)
|
||||
if(has_hands)
|
||||
A.attack_hand(src)
|
||||
|
||||
/mob/living/simple_animal/RangedAttack(var/atom/A)
|
||||
setClickCooldown(get_attack_speed())
|
||||
var/distance = get_dist(src, A)
|
||||
|
||||
if(prob(spattack_prob) && (distance >= spattack_min_range) && (distance <= spattack_max_range))
|
||||
target_mob = A
|
||||
SpecialAtkTarget()
|
||||
target_mob = null
|
||||
return
|
||||
|
||||
if(ranged && distance <= shoot_range)
|
||||
target_mob = A
|
||||
ShootTarget(A)
|
||||
target_mob = null
|
||||
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
var/datum/controller/process/alarm/alarm_manager
|
||||
|
||||
/datum/controller/process/alarm
|
||||
var/list/datum/alarm/all_handlers
|
||||
var/list/datum/alarm/all_handlers = list()
|
||||
|
||||
/datum/controller/process/alarm/setup()
|
||||
name = "alarm"
|
||||
|
||||
@@ -40,7 +40,7 @@
|
||||
// We are being killed. Least we can do is deregister all those events we registered
|
||||
/datum/controller/process/scheduler/onKill()
|
||||
for(var/st in scheduled_tasks)
|
||||
destroyed_event.unregister(st, src)
|
||||
GLOB.destroyed_event.unregister(st, src)
|
||||
|
||||
/datum/controller/process/scheduler/statProcess()
|
||||
..()
|
||||
@@ -137,6 +137,7 @@
|
||||
var/datum/callback/callback
|
||||
|
||||
/datum/scheduled_task/callback/New(var/trigger_time, var/datum/callback, var/proc/task_after_process, var/list/task_after_process_args)
|
||||
src.callback = callback
|
||||
..(trigger_time = trigger_time, task_after_process = task_after_process, task_after_process_args = task_after_process_args)
|
||||
|
||||
/datum/scheduled_task/callback/process()
|
||||
@@ -147,7 +148,7 @@
|
||||
|
||||
/datum/scheduled_task/source/New(var/trigger_time, var/datum/source, var/procedure, var/list/arguments, var/proc/task_after_process, var/list/task_after_process_args)
|
||||
src.source = source
|
||||
destroyed_event.register(src.source, src, /datum/scheduled_task/source/proc/source_destroyed)
|
||||
GLOB.destroyed_event.register(src.source, src, /datum/scheduled_task/source/proc/source_destroyed)
|
||||
..(trigger_time, procedure, arguments, task_after_process, task_after_process_args)
|
||||
|
||||
/datum/scheduled_task/source/Destroy()
|
||||
|
||||
@@ -228,6 +228,8 @@ var/list/gamemode_cache = list()
|
||||
var/radiation_resistance_multiplier = 8.5 //VOREstation edit
|
||||
var/radiation_lower_limit = 0.35 //If the radiation level for a turf would be below this, ignore it.
|
||||
|
||||
var/random_submap_orientation = FALSE // If true, submaps loaded automatically can be rotated.
|
||||
|
||||
/datum/configuration/New()
|
||||
var/list/L = typesof(/datum/game_mode) - /datum/game_mode
|
||||
for (var/T in L)
|
||||
@@ -748,6 +750,9 @@ var/list/gamemode_cache = list()
|
||||
if ("paranoia_logging")
|
||||
config.paranoia_logging = 1
|
||||
|
||||
if("random_submap_orientation")
|
||||
config.random_submap_orientation = 1
|
||||
|
||||
else
|
||||
log_misc("Unknown setting in configuration: '[name]'")
|
||||
|
||||
|
||||
@@ -0,0 +1,36 @@
|
||||
SUBSYSTEM_DEF(ai)
|
||||
name = "AI"
|
||||
init_order = INIT_ORDER_AI
|
||||
priority = FIRE_PRIORITY_AI
|
||||
wait = 5 // This gets run twice a second, however this is technically two loops in one, with the second loop being run every four iterations.
|
||||
flags = SS_NO_INIT|SS_TICKER
|
||||
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
|
||||
|
||||
var/list/processing = list()
|
||||
var/list/currentrun = list()
|
||||
|
||||
/datum/controller/subsystem/ai/stat_entry(msg_prefix)
|
||||
var/list/msg = list(msg_prefix)
|
||||
msg += "P:[processing.len]"
|
||||
..(msg.Join())
|
||||
|
||||
/datum/controller/subsystem/ai/fire(resumed = 0)
|
||||
if (!resumed)
|
||||
src.currentrun = processing.Copy()
|
||||
|
||||
//cache for sanic speed (lists are references anyways)
|
||||
var/list/currentrun = src.currentrun
|
||||
|
||||
while(currentrun.len)
|
||||
// var/mob/living/L = currentrun[currentrun.len]
|
||||
var/datum/ai_holder/A = currentrun[currentrun.len]
|
||||
--currentrun.len
|
||||
if(!A || QDELETED(A)) // Doesn't exist or won't exist soon.
|
||||
continue
|
||||
if(times_fired % 4 == 0 && A.holder.stat != DEAD)
|
||||
A.handle_strategicals()
|
||||
if(A.holder.stat != DEAD) // The /TG/ version checks stat twice, presumably in-case processing somehow got the mob killed in that instant.
|
||||
A.handle_tactics()
|
||||
|
||||
if(MC_TICK_CHECK)
|
||||
return
|
||||
+373
-373
@@ -1,373 +1,373 @@
|
||||
SUBSYSTEM_DEF(vote)
|
||||
name = "Vote"
|
||||
wait = 10
|
||||
priority = FIRE_PRIORITY_VOTE
|
||||
runlevels = RUNLEVEL_LOBBY | RUNLEVELS_DEFAULT
|
||||
flags = SS_KEEP_TIMING | SS_NO_INIT
|
||||
var/list/round_voters = list()
|
||||
|
||||
//Current vote
|
||||
var/initiator
|
||||
var/started_time
|
||||
var/time_remaining
|
||||
var/duration
|
||||
var/mode
|
||||
var/question
|
||||
var/list/choices = list()
|
||||
var/list/gamemode_names = list()
|
||||
var/list/voted = list()
|
||||
var/list/current_votes = list()
|
||||
var/list/additional_text = list()
|
||||
|
||||
/datum/controller/subsystem/vote/fire(resumed)
|
||||
if(mode)
|
||||
time_remaining = round((started_time + duration - world.time)/10)
|
||||
if(mode == VOTE_GAMEMODE && ticker.current_state >= GAME_STATE_SETTING_UP)
|
||||
to_chat(world, "<b>Gamemode vote aborted: Game has already started.</b>")
|
||||
reset()
|
||||
return
|
||||
if(time_remaining <= 0)
|
||||
result()
|
||||
reset()
|
||||
|
||||
/datum/controller/subsystem/vote/proc/autotransfer()
|
||||
initiate_vote(VOTE_CREW_TRANSFER, "the server", 1)
|
||||
log_debug("The server has called a crew transfer vote.")
|
||||
|
||||
/datum/controller/subsystem/vote/proc/autogamemode()
|
||||
initiate_vote(VOTE_GAMEMODE, "the server", 1)
|
||||
log_debug("The server has called a gamemode vote.")
|
||||
|
||||
/datum/controller/subsystem/vote/proc/reset()
|
||||
initiator = null
|
||||
started_time = null
|
||||
duration = null
|
||||
time_remaining = null
|
||||
mode = null
|
||||
question = null
|
||||
choices.Cut()
|
||||
voted.Cut()
|
||||
current_votes.Cut()
|
||||
additional_text.Cut()
|
||||
|
||||
/datum/controller/subsystem/vote/proc/get_result() // Get the highest number of votes
|
||||
var/greatest_votes = 0
|
||||
var/total_votes = 0
|
||||
|
||||
for(var/option in choices)
|
||||
var/votes = choices[option]
|
||||
total_votes += votes
|
||||
if(votes > greatest_votes)
|
||||
greatest_votes = votes
|
||||
|
||||
if(!config.vote_no_default && choices.len) // Default-vote for everyone who didn't vote
|
||||
var/non_voters = (clients.len - total_votes)
|
||||
if(non_voters > 0)
|
||||
if(mode == VOTE_RESTART)
|
||||
choices["Continue Playing"] += non_voters
|
||||
if(choices["Continue Playing"] >= greatest_votes)
|
||||
greatest_votes = choices["Continue Playing"]
|
||||
else if(mode == VOTE_GAMEMODE)
|
||||
if(master_mode in choices)
|
||||
choices[master_mode] += non_voters
|
||||
if(choices[master_mode] >= greatest_votes)
|
||||
greatest_votes = choices[master_mode]
|
||||
else if(mode == VOTE_CREW_TRANSFER)
|
||||
var/factor = 0.5
|
||||
switch(world.time / (10 * 60)) // minutes
|
||||
if(0 to 60)
|
||||
factor = 0.5
|
||||
if(61 to 120)
|
||||
factor = 0.8
|
||||
if(121 to 240)
|
||||
factor = 1
|
||||
if(241 to 300)
|
||||
factor = 1.2
|
||||
else
|
||||
factor = 1.4
|
||||
choices["Initiate Crew Transfer"] = round(choices["Initiate Crew Transfer"] * factor)
|
||||
world << "<font color='purple'>Crew Transfer Factor: [factor]</font>"
|
||||
greatest_votes = max(choices["Initiate Crew Transfer"], choices["Continue The Round"])
|
||||
|
||||
. = list() // Get all options with that many votes and return them in a list
|
||||
if(greatest_votes)
|
||||
for(var/option in choices)
|
||||
if(choices[option] == greatest_votes)
|
||||
. += option
|
||||
|
||||
/datum/controller/subsystem/vote/proc/announce_result()
|
||||
var/list/winners = get_result()
|
||||
var/text
|
||||
if(winners.len > 0)
|
||||
if(winners.len > 1)
|
||||
if(mode != VOTE_GAMEMODE || ticker.hide_mode == 0) // Here we are making sure we don't announce potential game modes
|
||||
text = "<b>Vote Tied Between:</b>\n"
|
||||
for(var/option in winners)
|
||||
text += "\t[option]\n"
|
||||
. = pick(winners)
|
||||
|
||||
for(var/key in current_votes)
|
||||
if(choices[current_votes[key]] == .)
|
||||
round_voters += key // Keep track of who voted for the winning round.
|
||||
if(mode != VOTE_GAMEMODE || . == "Extended" || ticker.hide_mode == 0) // Announce Extended gamemode, but not other gamemodes
|
||||
text += "<b>Vote Result: [mode == VOTE_GAMEMODE ? gamemode_names[.] : .]</b>"
|
||||
else
|
||||
text += "<b>The vote has ended.</b>"
|
||||
|
||||
else
|
||||
text += "<b>Vote Result: Inconclusive - No Votes!</b>"
|
||||
if(mode == VOTE_ADD_ANTAGONIST)
|
||||
antag_add_failed = 1
|
||||
log_vote(text)
|
||||
to_chat(world, "<font color='purple'>[text]</font>")
|
||||
|
||||
/datum/controller/subsystem/vote/proc/result()
|
||||
. = announce_result()
|
||||
var/restart = 0
|
||||
if(.)
|
||||
switch(mode)
|
||||
if(VOTE_RESTART)
|
||||
if(. == "Restart Round")
|
||||
restart = 1
|
||||
if(VOTE_GAMEMODE)
|
||||
if(master_mode != .)
|
||||
world.save_mode(.)
|
||||
if(ticker && ticker.mode)
|
||||
restart = 1
|
||||
else
|
||||
master_mode = .
|
||||
if(VOTE_CREW_TRANSFER)
|
||||
if(. == "Initiate Crew Transfer")
|
||||
init_shift_change(null, 1)
|
||||
if(VOTE_ADD_ANTAGONIST)
|
||||
if(isnull(.) || . == "None")
|
||||
antag_add_failed = 1
|
||||
else
|
||||
additional_antag_types |= antag_names_to_ids[.]
|
||||
|
||||
if(mode == VOTE_GAMEMODE) //fire this even if the vote fails.
|
||||
if(!round_progressing)
|
||||
round_progressing = 1
|
||||
world << "<font color='red'><b>The round will start soon.</b></font>"
|
||||
|
||||
if(restart)
|
||||
world << "World restarting due to vote..."
|
||||
feedback_set_details("end_error", "restart vote")
|
||||
if(blackbox)
|
||||
blackbox.save_all_data_to_sql()
|
||||
sleep(50)
|
||||
log_game("Rebooting due to restart vote")
|
||||
world.Reboot()
|
||||
|
||||
/datum/controller/subsystem/vote/proc/submit_vote(ckey, newVote)
|
||||
if(mode)
|
||||
if(config.vote_no_dead && usr.stat == DEAD && !usr.client.holder)
|
||||
return
|
||||
if(current_votes[ckey])
|
||||
choices[choices[current_votes[ckey]]]--
|
||||
if(newVote && newVote >= 1 && newVote <= choices.len)
|
||||
choices[choices[newVote]]++
|
||||
current_votes[ckey] = newVote
|
||||
else
|
||||
current_votes[ckey] = null
|
||||
|
||||
/datum/controller/subsystem/vote/proc/initiate_vote(vote_type, initiator_key, automatic = FALSE, time = config.vote_period)
|
||||
if(!mode)
|
||||
if(started_time != null && !(check_rights(R_ADMIN) || automatic))
|
||||
var/next_allowed_time = (started_time + config.vote_delay)
|
||||
if(next_allowed_time > world.time)
|
||||
return 0
|
||||
|
||||
reset()
|
||||
|
||||
switch(vote_type)
|
||||
if(VOTE_RESTART)
|
||||
choices.Add("Restart Round", "Continue Playing")
|
||||
if(VOTE_GAMEMODE)
|
||||
if(ticker.current_state >= GAME_STATE_SETTING_UP)
|
||||
return 0
|
||||
choices.Add(config.votable_modes)
|
||||
for(var/F in choices)
|
||||
var/datum/game_mode/M = gamemode_cache[F]
|
||||
if(!M)
|
||||
continue
|
||||
gamemode_names[M.config_tag] = capitalize(M.name) //It's ugly to put this here but it works
|
||||
additional_text.Add("<td align = 'center'>[M.required_players]</td>")
|
||||
gamemode_names["secret"] = "Secret"
|
||||
if(VOTE_CREW_TRANSFER)
|
||||
if(!check_rights(R_ADMIN|R_MOD, 0)) // The gods care not for the affairs of the mortals
|
||||
if(get_security_level() == "red" || get_security_level() == "delta")
|
||||
initiator_key << "The current alert status is too high to call for a crew transfer!"
|
||||
return 0
|
||||
if(ticker.current_state <= GAME_STATE_SETTING_UP)
|
||||
initiator_key << "The crew transfer button has been disabled!"
|
||||
return 0
|
||||
question = "End the shift?"
|
||||
choices.Add("Initiate Crew Transfer", "Continue The Round")
|
||||
if(VOTE_ADD_ANTAGONIST)
|
||||
if(!config.allow_extra_antags || ticker.current_state >= GAME_STATE_SETTING_UP)
|
||||
return 0
|
||||
for(var/antag_type in all_antag_types)
|
||||
var/datum/antagonist/antag = all_antag_types[antag_type]
|
||||
if(!(antag.id in additional_antag_types) && antag.is_votable())
|
||||
choices.Add(antag.role_text)
|
||||
choices.Add("None")
|
||||
if(VOTE_CUSTOM)
|
||||
question = sanitizeSafe(input(usr, "What is the vote for?") as text|null)
|
||||
if(!question)
|
||||
return 0
|
||||
for(var/i = 1 to 10)
|
||||
var/option = capitalize(sanitize(input(usr, "Please enter an option or hit cancel to finish") as text|null))
|
||||
if(!option || mode || !usr.client)
|
||||
break
|
||||
choices.Add(option)
|
||||
else
|
||||
return 0
|
||||
|
||||
mode = vote_type
|
||||
initiator = initiator_key
|
||||
started_time = world.time
|
||||
duration = time
|
||||
var/text = "[capitalize(mode)] vote started by [initiator]."
|
||||
if(mode == VOTE_CUSTOM)
|
||||
text += "\n[question]"
|
||||
|
||||
log_vote(text)
|
||||
|
||||
world << "<font color='purple'><b>[text]</b>\nType <b>vote</b> or click <a href='?src=\ref[src]'>here</a> to place your votes.\nYou have [config.vote_period / 10] seconds to vote.</font>"
|
||||
if(vote_type == VOTE_CREW_TRANSFER || vote_type == VOTE_GAMEMODE || vote_type == VOTE_CUSTOM)
|
||||
world << sound('sound/ambience/alarm4.ogg', repeat = 0, wait = 0, volume = 50, channel = 3)
|
||||
|
||||
if(mode == VOTE_GAMEMODE && round_progressing)
|
||||
round_progressing = 0
|
||||
world << "<font color='red'><b>Round start has been delayed.</b></font>"
|
||||
|
||||
time_remaining = round(config.vote_period / 10)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/datum/controller/subsystem/vote/proc/interface(var/client/C)
|
||||
if(!istype(C))
|
||||
return
|
||||
var/admin = FALSE
|
||||
if(C.holder)
|
||||
if(C.holder.rights & R_ADMIN)
|
||||
admin = TRUE
|
||||
|
||||
. = "<html><head><title>Voting Panel</title></head><body>"
|
||||
if(mode)
|
||||
if(question)
|
||||
. += "<h2>Vote: '[question]'</h2>"
|
||||
else
|
||||
. += "<h2>Vote: [capitalize(mode)]</h2>"
|
||||
. += "Time Left: [time_remaining] s<hr>"
|
||||
. += "<table width = '100%'><tr><td align = 'center'><b>Choices</b></td><td align = 'center'><b>Votes</b></td>"
|
||||
if(mode == VOTE_GAMEMODE)
|
||||
.+= "<td align = 'center'><b>Minimum Players</b></td></tr>"
|
||||
|
||||
for(var/i = 1 to choices.len)
|
||||
var/votes = choices[choices[i]]
|
||||
if(!votes)
|
||||
votes = 0
|
||||
. += "<tr>"
|
||||
var/thisVote = (current_votes[C.ckey] == i)
|
||||
if(mode == VOTE_GAMEMODE)
|
||||
. += "<td>[thisVote ? "<b>" : ""]<a href='?src=\ref[src];vote=[i]'>[gamemode_names[choices[i]]]</a>[thisVote ? "</b>" : ""]</td><td align = 'center'>[votes]</td>"
|
||||
else
|
||||
. += "<td>[thisVote ? "<b>" : ""]<a href='?src=\ref[src];vote=[i]'>[choices[i]]</a>[thisVote ? "</b>" : ""]</td><td align = 'center'>[votes]</td>"
|
||||
if (additional_text.len >= i)
|
||||
. += additional_text[i]
|
||||
. += "</tr>"
|
||||
|
||||
. += "<tr><td><a href='?src=\ref[src];vote=unvote'>Unvote</a></td></tr>"
|
||||
|
||||
. += "</table><hr>"
|
||||
if(admin)
|
||||
. += "(<a href='?src=\ref[src];vote=cancel'>Cancel Vote</a>) "
|
||||
else
|
||||
. += "<h2>Start a vote:</h2><hr><ul><li>"
|
||||
if(admin || config.allow_vote_restart)
|
||||
. += "<a href='?src=\ref[src];vote=restart'>Restart</a>"
|
||||
else
|
||||
. += "<font color='grey'>Restart (Disallowed)</font>"
|
||||
. += "</li><li>"
|
||||
|
||||
if(admin || config.allow_vote_restart)
|
||||
. += "<a href='?src=\ref[src];vote=crew_transfer'>Crew Transfer</a>"
|
||||
else
|
||||
. += "<font color='grey'>Crew Transfer (Disallowed)</font>"
|
||||
|
||||
if(admin)
|
||||
. += "\t(<a href='?src=\ref[src];vote=toggle_restart'>[config.allow_vote_restart ? "Allowed" : "Disallowed"]</a>)"
|
||||
. += "</li><li>"
|
||||
|
||||
if(admin || config.allow_vote_mode)
|
||||
. += "<a href='?src=\ref[src];vote=gamemode'>GameMode</a>"
|
||||
else
|
||||
. += "<font color='grey'>GameMode (Disallowed)</font>"
|
||||
|
||||
if(admin)
|
||||
. += "\t(<a href='?src=\ref[src];vote=toggle_gamemode'>[config.allow_vote_mode ? "Allowed" : "Disallowed"]</a>)"
|
||||
. += "</li><li>"
|
||||
|
||||
if(!antag_add_failed && config.allow_extra_antags)
|
||||
. += "<a href='?src=\ref[src];vote=add_antagonist'>Add Antagonist Type</a>"
|
||||
else
|
||||
. += "<font color='grey'>Add Antagonist (Disallowed)</font>"
|
||||
. += "</li>"
|
||||
|
||||
if(admin)
|
||||
. += "<li><a href='?src=\ref[src];vote=custom'>Custom</a></li>"
|
||||
. += "</ul><hr>"
|
||||
|
||||
. += "<a href='?src=\ref[src];vote=close' style='position:absolute;right:50px'>Close</a></body></html>"
|
||||
|
||||
/datum/controller/subsystem/vote/Topic(href, href_list[])
|
||||
if(!usr || !usr.client)
|
||||
return
|
||||
switch(href_list["vote"])
|
||||
if("close")
|
||||
usr << browse(null, "window=vote")
|
||||
return
|
||||
|
||||
if("cancel")
|
||||
if(usr.client.holder)
|
||||
reset()
|
||||
if("toggle_restart")
|
||||
if(usr.client.holder)
|
||||
config.allow_vote_restart = !config.allow_vote_restart
|
||||
if("toggle_gamemode")
|
||||
if(usr.client.holder)
|
||||
config.allow_vote_mode = !config.allow_vote_mode
|
||||
|
||||
if(VOTE_RESTART)
|
||||
if(config.allow_vote_restart || usr.client.holder)
|
||||
initiate_vote(VOTE_RESTART, usr.key)
|
||||
if(VOTE_GAMEMODE)
|
||||
if(config.allow_vote_mode || usr.client.holder)
|
||||
initiate_vote(VOTE_GAMEMODE, usr.key)
|
||||
if(VOTE_CREW_TRANSFER)
|
||||
if(config.allow_vote_restart || usr.client.holder)
|
||||
initiate_vote(VOTE_CREW_TRANSFER, usr.key)
|
||||
if(VOTE_ADD_ANTAGONIST)
|
||||
if(config.allow_extra_antags || usr.client.holder)
|
||||
initiate_vote(VOTE_ADD_ANTAGONIST, usr.key)
|
||||
if(VOTE_CUSTOM)
|
||||
if(usr.client.holder)
|
||||
initiate_vote(VOTE_CUSTOM, usr.key)
|
||||
|
||||
if("unvote")
|
||||
submit_vote(usr.ckey, null)
|
||||
|
||||
else
|
||||
var/t = round(text2num(href_list["vote"]))
|
||||
if(t) // It starts from 1, so there's no problem
|
||||
submit_vote(usr.ckey, t)
|
||||
usr.client.vote()
|
||||
|
||||
/client/verb/vote()
|
||||
set category = "OOC"
|
||||
set name = "Vote"
|
||||
|
||||
if(SSvote)
|
||||
src << browse(SSvote.interface(src), "window=vote;size=500x[300 + SSvote.choices.len * 25]")
|
||||
SUBSYSTEM_DEF(vote)
|
||||
name = "Vote"
|
||||
wait = 10
|
||||
priority = FIRE_PRIORITY_VOTE
|
||||
runlevels = RUNLEVEL_LOBBY | RUNLEVELS_DEFAULT
|
||||
flags = SS_KEEP_TIMING | SS_NO_INIT
|
||||
var/list/round_voters = list()
|
||||
|
||||
//Current vote
|
||||
var/initiator
|
||||
var/started_time
|
||||
var/time_remaining
|
||||
var/duration
|
||||
var/mode
|
||||
var/question
|
||||
var/list/choices = list()
|
||||
var/list/gamemode_names = list()
|
||||
var/list/voted = list()
|
||||
var/list/current_votes = list()
|
||||
var/list/additional_text = list()
|
||||
|
||||
/datum/controller/subsystem/vote/fire(resumed)
|
||||
if(mode)
|
||||
time_remaining = round((started_time + duration - world.time)/10)
|
||||
if(mode == VOTE_GAMEMODE && ticker.current_state >= GAME_STATE_SETTING_UP)
|
||||
to_chat(world, "<b>Gamemode vote aborted: Game has already started.</b>")
|
||||
reset()
|
||||
return
|
||||
if(time_remaining <= 0)
|
||||
result()
|
||||
reset()
|
||||
|
||||
/datum/controller/subsystem/vote/proc/autotransfer()
|
||||
initiate_vote(VOTE_CREW_TRANSFER, "the server", 1)
|
||||
log_debug("The server has called a crew transfer vote.")
|
||||
|
||||
/datum/controller/subsystem/vote/proc/autogamemode()
|
||||
initiate_vote(VOTE_GAMEMODE, "the server", 1)
|
||||
log_debug("The server has called a gamemode vote.")
|
||||
|
||||
/datum/controller/subsystem/vote/proc/reset()
|
||||
initiator = null
|
||||
started_time = null
|
||||
duration = null
|
||||
time_remaining = null
|
||||
mode = null
|
||||
question = null
|
||||
choices.Cut()
|
||||
voted.Cut()
|
||||
current_votes.Cut()
|
||||
additional_text.Cut()
|
||||
|
||||
/datum/controller/subsystem/vote/proc/get_result() // Get the highest number of votes
|
||||
var/greatest_votes = 0
|
||||
var/total_votes = 0
|
||||
|
||||
for(var/option in choices)
|
||||
var/votes = choices[option]
|
||||
total_votes += votes
|
||||
if(votes > greatest_votes)
|
||||
greatest_votes = votes
|
||||
|
||||
if(!config.vote_no_default && choices.len) // Default-vote for everyone who didn't vote
|
||||
var/non_voters = (clients.len - total_votes)
|
||||
if(non_voters > 0)
|
||||
if(mode == VOTE_RESTART)
|
||||
choices["Continue Playing"] += non_voters
|
||||
if(choices["Continue Playing"] >= greatest_votes)
|
||||
greatest_votes = choices["Continue Playing"]
|
||||
else if(mode == VOTE_GAMEMODE)
|
||||
if(master_mode in choices)
|
||||
choices[master_mode] += non_voters
|
||||
if(choices[master_mode] >= greatest_votes)
|
||||
greatest_votes = choices[master_mode]
|
||||
else if(mode == VOTE_CREW_TRANSFER)
|
||||
var/factor = 0.5
|
||||
switch(world.time / (10 * 60)) // minutes
|
||||
if(0 to 60)
|
||||
factor = 0.5
|
||||
if(61 to 120)
|
||||
factor = 0.8
|
||||
if(121 to 240)
|
||||
factor = 1
|
||||
if(241 to 300)
|
||||
factor = 1.2
|
||||
else
|
||||
factor = 1.4
|
||||
choices["Initiate Crew Transfer"] = round(choices["Initiate Crew Transfer"] * factor)
|
||||
world << "<font color='purple'>Crew Transfer Factor: [factor]</font>"
|
||||
greatest_votes = max(choices["Initiate Crew Transfer"], choices["Continue The Round"])
|
||||
|
||||
. = list() // Get all options with that many votes and return them in a list
|
||||
if(greatest_votes)
|
||||
for(var/option in choices)
|
||||
if(choices[option] == greatest_votes)
|
||||
. += option
|
||||
|
||||
/datum/controller/subsystem/vote/proc/announce_result()
|
||||
var/list/winners = get_result()
|
||||
var/text
|
||||
if(winners.len > 0)
|
||||
if(winners.len > 1)
|
||||
if(mode != VOTE_GAMEMODE || ticker.hide_mode == 0) // Here we are making sure we don't announce potential game modes
|
||||
text = "<b>Vote Tied Between:</b>\n"
|
||||
for(var/option in winners)
|
||||
text += "\t[option]\n"
|
||||
. = pick(winners)
|
||||
|
||||
for(var/key in current_votes)
|
||||
if(choices[current_votes[key]] == .)
|
||||
round_voters += key // Keep track of who voted for the winning round.
|
||||
if(mode != VOTE_GAMEMODE || . == "Extended" || ticker.hide_mode == 0) // Announce Extended gamemode, but not other gamemodes
|
||||
text += "<b>Vote Result: [mode == VOTE_GAMEMODE ? gamemode_names[.] : .]</b>"
|
||||
else
|
||||
text += "<b>The vote has ended.</b>"
|
||||
|
||||
else
|
||||
text += "<b>Vote Result: Inconclusive - No Votes!</b>"
|
||||
if(mode == VOTE_ADD_ANTAGONIST)
|
||||
antag_add_failed = 1
|
||||
log_vote(text)
|
||||
to_chat(world, "<font color='purple'>[text]</font>")
|
||||
|
||||
/datum/controller/subsystem/vote/proc/result()
|
||||
. = announce_result()
|
||||
var/restart = 0
|
||||
if(.)
|
||||
switch(mode)
|
||||
if(VOTE_RESTART)
|
||||
if(. == "Restart Round")
|
||||
restart = 1
|
||||
if(VOTE_GAMEMODE)
|
||||
if(master_mode != .)
|
||||
world.save_mode(.)
|
||||
if(ticker && ticker.mode)
|
||||
restart = 1
|
||||
else
|
||||
master_mode = .
|
||||
if(VOTE_CREW_TRANSFER)
|
||||
if(. == "Initiate Crew Transfer")
|
||||
init_shift_change(null, 1)
|
||||
if(VOTE_ADD_ANTAGONIST)
|
||||
if(isnull(.) || . == "None")
|
||||
antag_add_failed = 1
|
||||
else
|
||||
additional_antag_types |= antag_names_to_ids[.]
|
||||
|
||||
if(mode == VOTE_GAMEMODE) //fire this even if the vote fails.
|
||||
if(!round_progressing)
|
||||
round_progressing = 1
|
||||
world << "<font color='red'><b>The round will start soon.</b></font>"
|
||||
|
||||
if(restart)
|
||||
world << "World restarting due to vote..."
|
||||
feedback_set_details("end_error", "restart vote")
|
||||
if(blackbox)
|
||||
blackbox.save_all_data_to_sql()
|
||||
sleep(50)
|
||||
log_game("Rebooting due to restart vote")
|
||||
world.Reboot()
|
||||
|
||||
/datum/controller/subsystem/vote/proc/submit_vote(ckey, newVote)
|
||||
if(mode)
|
||||
if(config.vote_no_dead && usr.stat == DEAD && !usr.client.holder)
|
||||
return
|
||||
if(current_votes[ckey])
|
||||
choices[choices[current_votes[ckey]]]--
|
||||
if(newVote && newVote >= 1 && newVote <= choices.len)
|
||||
choices[choices[newVote]]++
|
||||
current_votes[ckey] = newVote
|
||||
else
|
||||
current_votes[ckey] = null
|
||||
|
||||
/datum/controller/subsystem/vote/proc/initiate_vote(vote_type, initiator_key, automatic = FALSE, time = config.vote_period)
|
||||
if(!mode)
|
||||
if(started_time != null && !(check_rights(R_ADMIN) || automatic))
|
||||
var/next_allowed_time = (started_time + config.vote_delay)
|
||||
if(next_allowed_time > world.time)
|
||||
return 0
|
||||
|
||||
reset()
|
||||
|
||||
switch(vote_type)
|
||||
if(VOTE_RESTART)
|
||||
choices.Add("Restart Round", "Continue Playing")
|
||||
if(VOTE_GAMEMODE)
|
||||
if(ticker.current_state >= GAME_STATE_SETTING_UP)
|
||||
return 0
|
||||
choices.Add(config.votable_modes)
|
||||
for(var/F in choices)
|
||||
var/datum/game_mode/M = gamemode_cache[F]
|
||||
if(!M)
|
||||
continue
|
||||
gamemode_names[M.config_tag] = capitalize(M.name) //It's ugly to put this here but it works
|
||||
additional_text.Add("<td align = 'center'>[M.required_players]</td>")
|
||||
gamemode_names["secret"] = "Secret"
|
||||
if(VOTE_CREW_TRANSFER)
|
||||
if(!check_rights(R_ADMIN|R_MOD, 0)) // The gods care not for the affairs of the mortals
|
||||
if(get_security_level() == "red" || get_security_level() == "delta")
|
||||
initiator_key << "The current alert status is too high to call for a crew transfer!"
|
||||
return 0
|
||||
if(ticker.current_state <= GAME_STATE_SETTING_UP)
|
||||
initiator_key << "The crew transfer button has been disabled!"
|
||||
return 0
|
||||
question = "End the shift?"
|
||||
choices.Add("Initiate Crew Transfer", "Continue The Round")
|
||||
if(VOTE_ADD_ANTAGONIST)
|
||||
if(!config.allow_extra_antags || ticker.current_state >= GAME_STATE_SETTING_UP)
|
||||
return 0
|
||||
for(var/antag_type in all_antag_types)
|
||||
var/datum/antagonist/antag = all_antag_types[antag_type]
|
||||
if(!(antag.id in additional_antag_types) && antag.is_votable())
|
||||
choices.Add(antag.role_text)
|
||||
choices.Add("None")
|
||||
if(VOTE_CUSTOM)
|
||||
question = sanitizeSafe(input(usr, "What is the vote for?") as text|null)
|
||||
if(!question)
|
||||
return 0
|
||||
for(var/i = 1 to 10)
|
||||
var/option = capitalize(sanitize(input(usr, "Please enter an option or hit cancel to finish") as text|null))
|
||||
if(!option || mode || !usr.client)
|
||||
break
|
||||
choices.Add(option)
|
||||
else
|
||||
return 0
|
||||
|
||||
mode = vote_type
|
||||
initiator = initiator_key
|
||||
started_time = world.time
|
||||
duration = time
|
||||
var/text = "[capitalize(mode)] vote started by [initiator]."
|
||||
if(mode == VOTE_CUSTOM)
|
||||
text += "\n[question]"
|
||||
|
||||
log_vote(text)
|
||||
|
||||
world << "<font color='purple'><b>[text]</b>\nType <b>vote</b> or click <a href='?src=\ref[src]'>here</a> to place your votes.\nYou have [config.vote_period / 10] seconds to vote.</font>"
|
||||
if(vote_type == VOTE_CREW_TRANSFER || vote_type == VOTE_GAMEMODE || vote_type == VOTE_CUSTOM)
|
||||
world << sound('sound/ambience/alarm4.ogg', repeat = 0, wait = 0, volume = 50, channel = 3)
|
||||
|
||||
if(mode == VOTE_GAMEMODE && round_progressing)
|
||||
round_progressing = 0
|
||||
world << "<font color='red'><b>Round start has been delayed.</b></font>"
|
||||
|
||||
time_remaining = round(config.vote_period / 10)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/datum/controller/subsystem/vote/proc/interface(var/client/C)
|
||||
if(!istype(C))
|
||||
return
|
||||
var/admin = FALSE
|
||||
if(C.holder)
|
||||
if(C.holder.rights & R_ADMIN)
|
||||
admin = TRUE
|
||||
|
||||
. = "<html><head><title>Voting Panel</title></head><body>"
|
||||
if(mode)
|
||||
if(question)
|
||||
. += "<h2>Vote: '[question]'</h2>"
|
||||
else
|
||||
. += "<h2>Vote: [capitalize(mode)]</h2>"
|
||||
. += "Time Left: [time_remaining] s<hr>"
|
||||
. += "<table width = '100%'><tr><td align = 'center'><b>Choices</b></td><td align = 'center'><b>Votes</b></td>"
|
||||
if(mode == VOTE_GAMEMODE)
|
||||
.+= "<td align = 'center'><b>Minimum Players</b></td></tr>"
|
||||
|
||||
for(var/i = 1 to choices.len)
|
||||
var/votes = choices[choices[i]]
|
||||
if(!votes)
|
||||
votes = 0
|
||||
. += "<tr>"
|
||||
var/thisVote = (current_votes[C.ckey] == i)
|
||||
if(mode == VOTE_GAMEMODE)
|
||||
. += "<td>[thisVote ? "<b>" : ""]<a href='?src=\ref[src];vote=[i]'>[gamemode_names[choices[i]]]</a>[thisVote ? "</b>" : ""]</td><td align = 'center'>[votes]</td>"
|
||||
else
|
||||
. += "<td>[thisVote ? "<b>" : ""]<a href='?src=\ref[src];vote=[i]'>[choices[i]]</a>[thisVote ? "</b>" : ""]</td><td align = 'center'>[votes]</td>"
|
||||
if (additional_text.len >= i)
|
||||
. += additional_text[i]
|
||||
. += "</tr>"
|
||||
|
||||
. += "<tr><td><a href='?src=\ref[src];vote=unvote'>Unvote</a></td></tr>"
|
||||
|
||||
. += "</table><hr>"
|
||||
if(admin)
|
||||
. += "(<a href='?src=\ref[src];vote=cancel'>Cancel Vote</a>) "
|
||||
else
|
||||
. += "<h2>Start a vote:</h2><hr><ul><li>"
|
||||
if(admin || config.allow_vote_restart)
|
||||
. += "<a href='?src=\ref[src];vote=restart'>Restart</a>"
|
||||
else
|
||||
. += "<font color='grey'>Restart (Disallowed)</font>"
|
||||
. += "</li><li>"
|
||||
|
||||
if(admin || config.allow_vote_restart)
|
||||
. += "<a href='?src=\ref[src];vote=crew_transfer'>Crew Transfer</a>"
|
||||
else
|
||||
. += "<font color='grey'>Crew Transfer (Disallowed)</font>"
|
||||
|
||||
if(admin)
|
||||
. += "\t(<a href='?src=\ref[src];vote=toggle_restart'>[config.allow_vote_restart ? "Allowed" : "Disallowed"]</a>)"
|
||||
. += "</li><li>"
|
||||
|
||||
if(admin || config.allow_vote_mode)
|
||||
. += "<a href='?src=\ref[src];vote=gamemode'>GameMode</a>"
|
||||
else
|
||||
. += "<font color='grey'>GameMode (Disallowed)</font>"
|
||||
|
||||
if(admin)
|
||||
. += "\t(<a href='?src=\ref[src];vote=toggle_gamemode'>[config.allow_vote_mode ? "Allowed" : "Disallowed"]</a>)"
|
||||
. += "</li><li>"
|
||||
|
||||
if(!antag_add_failed && config.allow_extra_antags)
|
||||
. += "<a href='?src=\ref[src];vote=add_antagonist'>Add Antagonist Type</a>"
|
||||
else
|
||||
. += "<font color='grey'>Add Antagonist (Disallowed)</font>"
|
||||
. += "</li>"
|
||||
|
||||
if(admin)
|
||||
. += "<li><a href='?src=\ref[src];vote=custom'>Custom</a></li>"
|
||||
. += "</ul><hr>"
|
||||
|
||||
. += "<a href='?src=\ref[src];vote=close' style='position:absolute;right:50px'>Close</a></body></html>"
|
||||
|
||||
/datum/controller/subsystem/vote/Topic(href, href_list[])
|
||||
if(!usr || !usr.client)
|
||||
return
|
||||
switch(href_list["vote"])
|
||||
if("close")
|
||||
usr << browse(null, "window=vote")
|
||||
return
|
||||
|
||||
if("cancel")
|
||||
if(usr.client.holder)
|
||||
reset()
|
||||
if("toggle_restart")
|
||||
if(usr.client.holder)
|
||||
config.allow_vote_restart = !config.allow_vote_restart
|
||||
if("toggle_gamemode")
|
||||
if(usr.client.holder)
|
||||
config.allow_vote_mode = !config.allow_vote_mode
|
||||
|
||||
if(VOTE_RESTART)
|
||||
if(config.allow_vote_restart || usr.client.holder)
|
||||
initiate_vote(VOTE_RESTART, usr.key)
|
||||
if(VOTE_GAMEMODE)
|
||||
if(config.allow_vote_mode || usr.client.holder)
|
||||
initiate_vote(VOTE_GAMEMODE, usr.key)
|
||||
if(VOTE_CREW_TRANSFER)
|
||||
if(config.allow_vote_restart || usr.client.holder)
|
||||
initiate_vote(VOTE_CREW_TRANSFER, usr.key)
|
||||
if(VOTE_ADD_ANTAGONIST)
|
||||
if(config.allow_extra_antags || usr.client.holder)
|
||||
initiate_vote(VOTE_ADD_ANTAGONIST, usr.key)
|
||||
if(VOTE_CUSTOM)
|
||||
if(usr.client.holder)
|
||||
initiate_vote(VOTE_CUSTOM, usr.key)
|
||||
|
||||
if("unvote")
|
||||
submit_vote(usr.ckey, null)
|
||||
|
||||
else
|
||||
var/t = round(text2num(href_list["vote"]))
|
||||
if(t) // It starts from 1, so there's no problem
|
||||
submit_vote(usr.ckey, t)
|
||||
usr.client.vote()
|
||||
|
||||
/client/verb/vote()
|
||||
set category = "OOC"
|
||||
set name = "Vote"
|
||||
|
||||
if(SSvote)
|
||||
src << browse(SSvote.interface(src), "window=vote;size=500x[300 + SSvote.choices.len * 25]")
|
||||
|
||||
@@ -106,6 +106,13 @@
|
||||
check_bans = list("AI", "Cyborg", "Syndicate")
|
||||
cutoff_number = 1
|
||||
|
||||
/datum/ghost_query/borer
|
||||
role_name = "Cortical Borer"
|
||||
question = "A cortical borer has just been created on the facility. Would you like to play as them?"
|
||||
be_special_flag = BE_ALIEN
|
||||
check_bans = list("Syndicate", "Borer")
|
||||
cutoff_number = 1
|
||||
|
||||
// Surface stuff.
|
||||
/datum/ghost_query/lost_drone
|
||||
role_name = "Lost Drone"
|
||||
|
||||
+9
-8
@@ -502,7 +502,7 @@
|
||||
if(!mind.assigned_role) mind.assigned_role = USELESS_JOB //defualt //VOREStation Edit - Visitor not Assistant
|
||||
|
||||
//slime
|
||||
/mob/living/simple_animal/slime/mind_initialize()
|
||||
/mob/living/simple_mob/slime/mind_initialize()
|
||||
. = ..()
|
||||
mind.assigned_role = "slime"
|
||||
|
||||
@@ -527,29 +527,30 @@
|
||||
mind.special_role = ""
|
||||
|
||||
//Animals
|
||||
/mob/living/simple_animal/mind_initialize()
|
||||
/mob/living/simple_mob/mind_initialize()
|
||||
. = ..()
|
||||
mind.assigned_role = "Animal"
|
||||
mind.assigned_role = "Simple Mob"
|
||||
|
||||
/mob/living/simple_animal/corgi/mind_initialize()
|
||||
/mob/living/simple_mob/animal/passive/dog/corgi/mind_initialize()
|
||||
. = ..()
|
||||
mind.assigned_role = "Corgi"
|
||||
|
||||
/mob/living/simple_animal/shade/mind_initialize()
|
||||
/mob/living/simple_mob/construct/shade/mind_initialize()
|
||||
. = ..()
|
||||
mind.assigned_role = "Shade"
|
||||
mind.special_role = "Cultist"
|
||||
|
||||
/mob/living/simple_animal/construct/builder/mind_initialize()
|
||||
/mob/living/simple_mob/construct/artificer/mind_initialize()
|
||||
. = ..()
|
||||
mind.assigned_role = "Artificer"
|
||||
mind.special_role = "Cultist"
|
||||
|
||||
/mob/living/simple_animal/construct/wraith/mind_initialize()
|
||||
/mob/living/simple_mob/construct/wraith/mind_initialize()
|
||||
. = ..()
|
||||
mind.assigned_role = "Wraith"
|
||||
mind.special_role = "Cultist"
|
||||
|
||||
/mob/living/simple_animal/construct/armoured/mind_initialize()
|
||||
/mob/living/simple_mob/construct/juggernaut/mind_initialize()
|
||||
. = ..()
|
||||
mind.assigned_role = "Juggernaut"
|
||||
mind.special_role = "Cultist"
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
/****************
|
||||
* Debug Support *
|
||||
****************/
|
||||
var/datum/all_observable_events/all_observable_events = new()
|
||||
|
||||
/datum/all_observable_events
|
||||
var/list/events
|
||||
|
||||
@@ -5,11 +5,10 @@
|
||||
//
|
||||
// Arguments that the called proc should expect:
|
||||
// /datum/destroyed_instance: The instance that was destroyed.
|
||||
var/decl/observ/destroyed/destroyed_event = new()
|
||||
|
||||
/decl/observ/destroyed
|
||||
name = "Destroyed"
|
||||
|
||||
/datum/Destroy()
|
||||
destroyed_event.raise_event(src)
|
||||
GLOB.destroyed_event.raise_event(src)
|
||||
. = ..()
|
||||
|
||||
@@ -63,7 +63,7 @@
|
||||
var/list/global_listeners = list() // Associative list of instances that listen to all events of this type (as opposed to events belonging to a specific source) and the proc to call.
|
||||
|
||||
/decl/observ/New()
|
||||
all_observable_events.events += src
|
||||
GLOB.all_observable_events.events += src
|
||||
. = ..()
|
||||
|
||||
/decl/observ/proc/is_listening(var/event_source, var/datum/listener, var/proc_call)
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
var/list/global_listen_count = list()
|
||||
var/list/event_sources_count = list()
|
||||
var/list/event_listen_count = list()
|
||||
GLOBAL_LIST_EMPTY(global_listen_count)
|
||||
GLOBAL_LIST_EMPTY(event_sources_count)
|
||||
GLOBAL_LIST_EMPTY(event_listen_count)
|
||||
|
||||
/decl/observ/destroyed/raise_event()
|
||||
. = ..()
|
||||
@@ -8,39 +8,39 @@ var/list/event_listen_count = list()
|
||||
return
|
||||
var/source = args[1]
|
||||
|
||||
if(global_listen_count[source])
|
||||
cleanup_global_listener(source, global_listen_count[source])
|
||||
if(event_sources_count[source])
|
||||
cleanup_source_listeners(source, event_sources_count[source])
|
||||
if(event_listen_count[source])
|
||||
cleanup_event_listener(source, event_listen_count[source])
|
||||
if(GLOB.global_listen_count[source])
|
||||
cleanup_global_listener(source, GLOB.global_listen_count[source])
|
||||
if(GLOB.event_sources_count[source])
|
||||
cleanup_source_listeners(source, GLOB.event_sources_count[source])
|
||||
if(GLOB.event_listen_count[source])
|
||||
cleanup_event_listener(source, GLOB.event_listen_count[source])
|
||||
|
||||
|
||||
/decl/observ/register(var/datum/event_source, var/datum/listener, var/proc_call)
|
||||
. = ..()
|
||||
if(.)
|
||||
event_sources_count[event_source] += 1
|
||||
event_listen_count[listener] += 1
|
||||
GLOB.event_sources_count[event_source] += 1
|
||||
GLOB.event_listen_count[listener] += 1
|
||||
|
||||
/decl/observ/unregister(var/datum/event_source, var/datum/listener, var/proc_call)
|
||||
. = ..()
|
||||
if(.)
|
||||
event_sources_count[event_source] -= 1
|
||||
event_listen_count[listener] -= 1
|
||||
GLOB.event_sources_count[event_source] -= 1
|
||||
GLOB.event_listen_count[listener] -= 1
|
||||
|
||||
/decl/observ/register_global(var/datum/listener, var/proc_call)
|
||||
. = ..()
|
||||
if(.)
|
||||
global_listen_count[listener] += 1
|
||||
GLOB.global_listen_count[listener] += 1
|
||||
|
||||
/decl/observ/unregister_global(var/datum/listener, var/proc_call)
|
||||
. = ..()
|
||||
if(.)
|
||||
global_listen_count[listener] -= 1
|
||||
GLOB.global_listen_count[listener] -= 1
|
||||
|
||||
/decl/observ/destroyed/proc/cleanup_global_listener(listener, listen_count)
|
||||
global_listen_count -= listener
|
||||
for(var/entry in all_observable_events.events)
|
||||
GLOB.global_listen_count -= listener
|
||||
for(var/entry in GLOB.all_observable_events.events)
|
||||
var/decl/observ/event = entry
|
||||
if(event.unregister_global(listener))
|
||||
log_debug("[event] - [listener] was deleted while still registered to global events.")
|
||||
@@ -48,8 +48,8 @@ var/list/event_listen_count = list()
|
||||
return
|
||||
|
||||
/decl/observ/destroyed/proc/cleanup_source_listeners(event_source, source_listener_count)
|
||||
event_sources_count -= event_source
|
||||
for(var/entry in all_observable_events.events)
|
||||
GLOB.event_sources_count -= event_source
|
||||
for(var/entry in GLOB.all_observable_events.events)
|
||||
var/decl/observ/event = entry
|
||||
var/proc_owners = event.event_sources[event_source]
|
||||
if(proc_owners)
|
||||
@@ -60,11 +60,11 @@ var/list/event_listen_count = list()
|
||||
return
|
||||
|
||||
/decl/observ/destroyed/proc/cleanup_event_listener(listener, listener_count)
|
||||
event_listen_count -= listener
|
||||
for(var/entry in all_observable_events.events)
|
||||
GLOB.event_listen_count -= listener
|
||||
for(var/entry in GLOB.all_observable_events.events)
|
||||
var/decl/observ/event = entry
|
||||
for(var/event_source in event.event_sources)
|
||||
if(event.unregister(event_source, listener))
|
||||
log_debug("[event] - [listener] was deleted while still listening to [event_source].")
|
||||
if(!(--listener_count))
|
||||
return
|
||||
return
|
||||
@@ -81,4 +81,4 @@
|
||||
containername = "Chinese takeout crate"
|
||||
|
||||
/datum/supply_pack/randomised/hospitality/pizza
|
||||
cost = 50
|
||||
cost = 25
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
containername = "EXTREMELY Dangerous Predator crate"
|
||||
access = access_xenobiology
|
||||
contraband = 1
|
||||
|
||||
/*
|
||||
/datum/supply_pack/sci/otie
|
||||
name = "VARMAcorp adoptable reject (Dangerous!)"
|
||||
cost = 100
|
||||
@@ -35,4 +35,5 @@
|
||||
cost = 200
|
||||
containertype = /obj/structure/largecrate/animal/otie/phoron
|
||||
containername = "VARMAcorp adaptive beta subject (Experimental)"
|
||||
access = access_xenobiology
|
||||
access = access_xenobiology
|
||||
*/ //VORESTATION AI TEMPORARY REMOVAL. Oties commented out cuz broke.
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/datum/supply_pack/security/guardbeast
|
||||
/*/datum/supply_pack/security/guardbeast //VORESTATION AI TEMPORARY REMOVAL
|
||||
name = "VARMAcorp autoNOMous security solution"
|
||||
cost = 150
|
||||
containertype = /obj/structure/largecrate/animal/guardbeast
|
||||
@@ -15,6 +15,7 @@
|
||||
access = list(
|
||||
access_security,
|
||||
access_xenobiology)
|
||||
*/
|
||||
|
||||
/datum/supply_pack/security/biosuit
|
||||
contains = list(
|
||||
|
||||
@@ -56,4 +56,8 @@
|
||||
|
||||
/datum/category_item/underwear/socks/fishnet
|
||||
name = "Fishnet"
|
||||
icon_state = "fishnet"
|
||||
icon_state = "fishnet"
|
||||
|
||||
/datum/category_item/underwear/socks/leggings
|
||||
name = "Leggings"
|
||||
icon_state = "leggings"
|
||||
@@ -62,4 +62,12 @@
|
||||
/datum/category_item/underwear/top/striped_bra
|
||||
name = "Striped Bra"
|
||||
icon_state = "striped_bra"
|
||||
has_color = TRUE
|
||||
has_color = TRUE
|
||||
|
||||
/datum/category_item/underwear/top/binder
|
||||
name = "Binder"
|
||||
icon_state = "binder_s"
|
||||
|
||||
/datum/category_item/underwear/top/straplessbinder
|
||||
name = "Binder Strapless"
|
||||
icon_state = "straplessbinder_s"
|
||||
@@ -165,4 +165,16 @@
|
||||
|
||||
/datum/category_item/underwear/undershirt/tiedye
|
||||
name = "Tiedye Shirt"
|
||||
icon_state = "tiedye"
|
||||
icon_state = "tiedye"
|
||||
|
||||
/datum/category_item/underwear/undershirt/longstripe_pink
|
||||
name = "Longsleeve Striped Shirt, Pink"
|
||||
icon_state = "longstripe_pink_s"
|
||||
|
||||
/datum/category_item/underwear/undershirt/wingshirt
|
||||
name = "Pink Wing Shirt"
|
||||
icon_state = "wing_shirt_s"
|
||||
|
||||
/datum/category_item/underwear/undershirt/pinkblack_tshirt
|
||||
name = "Pink and Black T-Shirt"
|
||||
icon_state = "pinkblack_tshirt"
|
||||
@@ -5,7 +5,7 @@ var/datum/antagonist/borer/borers
|
||||
role_type = BE_ALIEN
|
||||
role_text = "Cortical Borer"
|
||||
role_text_plural = "Cortical Borers"
|
||||
mob_path = /mob/living/simple_animal/borer
|
||||
mob_path = /mob/living/simple_mob/animal/borer
|
||||
bantype = "Borer"
|
||||
welcome_text = "Use your Infest power to crawl into the ear of a host and fuse with their brain. You can only take control temporarily, and at risk of hurting your host, so be clever and careful; your host is encouraged to help you however they can. Talk to your fellow borers with :x."
|
||||
antag_indicator = "brainworm"
|
||||
@@ -40,7 +40,7 @@ var/datum/antagonist/borer/borers
|
||||
player.objectives += new /datum/objective/escape()
|
||||
|
||||
/datum/antagonist/borer/place_mob(var/mob/living/mob)
|
||||
var/mob/living/simple_animal/borer/borer = mob
|
||||
var/mob/living/simple_mob/animal/borer/borer = mob
|
||||
if(istype(borer))
|
||||
var/mob/living/carbon/human/host
|
||||
for(var/mob/living/carbon/human/H in mob_list)
|
||||
|
||||
@@ -111,12 +111,12 @@ var/datum/antagonist/cultist/cult
|
||||
. = ..()
|
||||
if(.)
|
||||
player << "You catch a glimpse of the Realm of Nar-Sie, the Geometer of Blood. You now see how flimsy the world is, you see that it should be open to the knowledge of That Which Waits. Assist your new compatriots in their dark dealings. Their goals are yours, and yours are theirs. You serve the Dark One above all else. Bring It back."
|
||||
if(player.current && !istype(player.current, /mob/living/simple_animal/construct))
|
||||
if(player.current && !istype(player.current, /mob/living/simple_mob/construct))
|
||||
player.current.add_language(LANGUAGE_CULT)
|
||||
|
||||
/datum/antagonist/cultist/remove_antagonist(var/datum/mind/player, var/show_message, var/implanted)
|
||||
. = ..()
|
||||
if(. && player.current && !istype(player.current, /mob/living/simple_animal/construct))
|
||||
if(. && player.current && !istype(player.current, /mob/living/simple_mob/construct))
|
||||
player.current.remove_language(LANGUAGE_CULT)
|
||||
|
||||
/datum/antagonist/cultist/can_become_antag(var/datum/mind/player)
|
||||
|
||||
@@ -476,14 +476,14 @@ proc/findNullRod(var/atom/target)
|
||||
|
||||
/obj/item/weapon/spell/construct/run_checks()
|
||||
if(owner)
|
||||
if((iscultist(owner) || istype(owner, /mob/living/simple_animal/construct)) && (world.time >= (last_castcheck + cooldown))) //Are they a cultist or a construct, and has the cooldown time passed?
|
||||
if((iscultist(owner) || istype(owner, /mob/living/simple_mob/construct)) && (world.time >= (last_castcheck + cooldown))) //Are they a cultist or a construct, and has the cooldown time passed?
|
||||
last_castcheck = world.time
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/obj/item/weapon/spell/construct/pay_energy(var/amount)
|
||||
if(owner)
|
||||
if(istype(owner, /mob/living/simple_animal/construct))
|
||||
if(istype(owner, /mob/living/simple_mob/construct))
|
||||
return 1
|
||||
if(iscultist(owner) && pay_blood(amount))
|
||||
return 1
|
||||
@@ -607,7 +607,7 @@ proc/findNullRod(var/atom/target)
|
||||
name = "sphere of agony"
|
||||
desc = "Call forth a portal to a dimension of naught but pain at your target."
|
||||
|
||||
spawner_type = /obj/effect/temporary_effect/pulsar/agonizing_sphere
|
||||
spawner_type = /obj/effect/temporary_effect/pulse/agonizing_sphere
|
||||
|
||||
/obj/item/weapon/spell/construct/spawner/agonizing_sphere/on_ranged_cast(atom/hit_atom, mob/user)
|
||||
if(within_range(hit_atom) && pay_energy(10))
|
||||
@@ -619,7 +619,7 @@ proc/findNullRod(var/atom/target)
|
||||
var/mob/living/L = hit_atom
|
||||
L.add_modifier(/datum/modifier/agonize, 10 SECONDS)
|
||||
|
||||
/obj/effect/temporary_effect/pulsar/agonizing_sphere
|
||||
/obj/effect/temporary_effect/pulse/agonizing_sphere
|
||||
name = "agonizing sphere"
|
||||
desc = "A portal to some hellish place. Its screams wrack your body with pain.."
|
||||
icon_state = "red_static_sphere"
|
||||
@@ -628,19 +628,15 @@ proc/findNullRod(var/atom/target)
|
||||
light_power = 5
|
||||
light_color = "#FF0000"
|
||||
pulses_remaining = 10
|
||||
pulse_delay = 1 SECOND
|
||||
|
||||
/obj/effect/temporary_effect/pulsar/agonizing_sphere/pulse_loop()
|
||||
while(pulses_remaining)
|
||||
sleep(1 SECONDS)
|
||||
spawn()
|
||||
for(var/mob/living/L in view(4,src))
|
||||
if(!iscultist(L) && !istype(L, /mob/living/simple_animal/construct))
|
||||
L.add_modifier(/datum/modifier/agonize, 2 SECONDS)
|
||||
if(L.isSynthetic())
|
||||
to_chat(L, "<span class='cult'>Your chassis warps as the [src] pulses!</span>")
|
||||
L.adjustFireLoss(4)
|
||||
pulses_remaining--
|
||||
qdel(src)
|
||||
/obj/effect/temporary_effect/pulse/agonizing_sphere/on_pulse()
|
||||
for(var/mob/living/L in view(4,src))
|
||||
if(!iscultist(L) && !istype(L, /mob/living/simple_mob/construct))
|
||||
L.add_modifier(/datum/modifier/agonize, 2 SECONDS)
|
||||
if(L.isSynthetic())
|
||||
to_chat(L, "<span class='cult'>Your chassis warps as the [src] pulses!</span>")
|
||||
L.adjustFireLoss(4)
|
||||
|
||||
//Artificer Heal
|
||||
|
||||
@@ -659,7 +655,7 @@ proc/findNullRod(var/atom/target)
|
||||
L.add_modifier(/datum/modifier/mend_occult, 150)
|
||||
qdel(src)
|
||||
|
||||
//Juggernaut + Behemoth Slam
|
||||
//Juggernaut Slam
|
||||
/obj/item/weapon/spell/construct/slam
|
||||
name = "slam"
|
||||
desc = "Empower your FIST, to send an opponent flying."
|
||||
@@ -672,8 +668,8 @@ proc/findNullRod(var/atom/target)
|
||||
|
||||
/obj/item/weapon/spell/construct/slam/on_melee_cast(atom/hit_atom, mob/living/user, def_zone)
|
||||
var/attack_message = "slams"
|
||||
if(istype(user, /mob/living/simple_animal))
|
||||
var/mob/living/simple_animal/S = user
|
||||
if(istype(user, /mob/living/simple_mob))
|
||||
var/mob/living/simple_mob/S = user
|
||||
attack_message = pick(S.attacktext)
|
||||
if(isliving(hit_atom))
|
||||
var/mob/living/L = hit_atom
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
return
|
||||
|
||||
/obj/item/weapon/melee/cultblade/attack(mob/living/M, mob/living/user, var/target_zone)
|
||||
if(iscultist(user) && !istype(user, /mob/living/simple_animal/construct))
|
||||
if(iscultist(user) && !istype(user, /mob/living/simple_mob/construct))
|
||||
return ..()
|
||||
|
||||
var/zone = (user.hand ? "l_arm":"r_arm")
|
||||
@@ -25,7 +25,7 @@
|
||||
//random amount of damage between half of the blade's force and the full force of the blade.
|
||||
user.apply_damage(rand(force/2, force), BRUTE, zone, 0, sharp=1, edge=1)
|
||||
user.Weaken(5)
|
||||
else if(!istype(user, /mob/living/simple_animal/construct))
|
||||
else if(!istype(user, /mob/living/simple_mob/construct))
|
||||
to_chat(user, "<span class='danger'>An inexplicable force rips through you, tearing the sword from your grasp!</span>")
|
||||
else
|
||||
to_chat(user, "<span class='critical'>The blade hisses, forcing itself from your manipulators. \The [src] will only allow mortals to wield it against foes, not kin.</span>")
|
||||
@@ -39,10 +39,10 @@
|
||||
return 1
|
||||
|
||||
/obj/item/weapon/melee/cultblade/pickup(mob/living/user as mob)
|
||||
if(!iscultist(user) && !istype(user, /mob/living/simple_animal/construct))
|
||||
if(!iscultist(user) && !istype(user, /mob/living/simple_mob/construct))
|
||||
to_chat(user, "<span class='warning'>An overwhelming feeling of dread comes over you as you pick up the cultist's sword. It would be wise to be rid of this blade quickly.</span>")
|
||||
user.make_dizzy(120)
|
||||
if(istype(user, /mob/living/simple_animal/construct))
|
||||
if(istype(user, /mob/living/simple_mob/construct))
|
||||
to_chat(user, "<span class='warning'>\The [src] hisses, as it is discontent with your acquisition of it. It would be wise to return it to a worthy mortal quickly.</span>")
|
||||
|
||||
/obj/item/clothing/head/culthood
|
||||
|
||||
@@ -108,18 +108,18 @@
|
||||
light_range=5
|
||||
light_color="#ff0000"
|
||||
spawnable=list(
|
||||
/mob/living/simple_animal/hostile/scarybat,
|
||||
/mob/living/simple_animal/hostile/creature/vore,
|
||||
/mob/living/simple_animal/hostile/faithless
|
||||
) // Vorestation Edit
|
||||
/mob/living/simple_mob/animal/space/bats,
|
||||
/mob/living/simple_mob/creature,
|
||||
/mob/living/simple_mob/faithless
|
||||
)
|
||||
|
||||
/obj/effect/gateway/active/cult
|
||||
light_range=5
|
||||
light_color="#ff0000"
|
||||
spawnable=list(
|
||||
/mob/living/simple_animal/hostile/scarybat/cult,
|
||||
/mob/living/simple_animal/hostile/creature/cult,
|
||||
/mob/living/simple_animal/hostile/faithless/cult
|
||||
/mob/living/simple_mob/animal/space/bats/cult,
|
||||
/mob/living/simple_mob/creature/cult,
|
||||
/mob/living/simple_mob/faithless/cult
|
||||
)
|
||||
|
||||
/obj/effect/gateway/active/cult/cultify()
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
|
||||
/mob/living/cultify()
|
||||
if(iscultist(src) && client)
|
||||
var/mob/living/simple_animal/construct/harvester/C = new(get_turf(src))
|
||||
var/mob/living/simple_mob/construct/harvester/C = new(get_turf(src))
|
||||
mind.transfer_to(C)
|
||||
C << "<span class='sinister'>The Geometer of Blood is overjoyed to be reunited with its followers, and accepts your body in sacrifice. As reward, you have been gifted with the shell of an Harvester.<br>Your tendrils can use and draw runes without need for a tome, your eyes can see beings through walls, and your mind can open any door. Use these assets to serve Nar-Sie and bring him any remaining living human in the world.<br>You can teleport yourself back to Nar-Sie along with any being under yourself at any time using your \"Harvest\" spell.</span>"
|
||||
dust()
|
||||
|
||||
+246
-242
@@ -1,242 +1,246 @@
|
||||
/obj/item/device/soulstone/cultify()
|
||||
return
|
||||
|
||||
/obj/item/device/soulstone
|
||||
name = "Soul Stone Shard"
|
||||
icon = 'icons/obj/wizard.dmi'
|
||||
icon_state = "soulstone"
|
||||
item_state = "electronic"
|
||||
desc = "A fragment of the legendary treasure known simply as the 'Soul Stone'. The shard still flickers with a fraction of the full artefacts power."
|
||||
w_class = ITEMSIZE_SMALL
|
||||
slot_flags = SLOT_BELT
|
||||
origin_tech = list(TECH_BLUESPACE = 4, TECH_MATERIAL = 4)
|
||||
var/imprinted = "empty"
|
||||
var/possible_constructs = list("Juggernaut","Wraith","Artificer","Harvester")
|
||||
|
||||
//////////////////////////////Capturing////////////////////////////////////////////////////////
|
||||
|
||||
/obj/item/device/soulstone/attack(mob/living/carbon/human/M as mob, mob/user as mob)
|
||||
if(!istype(M, /mob/living/carbon/human))//If target is not a human.
|
||||
return ..()
|
||||
if(istype(M, /mob/living/carbon/human/dummy))
|
||||
return..()
|
||||
if(jobban_isbanned(M, "cultist"))
|
||||
user << "<span class='warning'>This person's soul is too corrupt and cannot be captured!</span>"
|
||||
return..()
|
||||
|
||||
if(M.has_brain_worms()) //Borer stuff - RR
|
||||
user << "<span class='warning'>This being is corrupted by an alien intelligence and cannot be soul trapped.</span>"
|
||||
return..()
|
||||
|
||||
add_attack_logs(user,M,"Soulstone'd with [src.name]")
|
||||
transfer_soul("VICTIM", M, user)
|
||||
return
|
||||
|
||||
|
||||
///////////////////Options for using captured souls///////////////////////////////////////
|
||||
|
||||
/obj/item/device/soulstone/attack_self(mob/user)
|
||||
if (!in_range(src, user))
|
||||
return
|
||||
user.set_machine(src)
|
||||
var/dat = "<TT><B>Soul Stone</B><BR>"
|
||||
for(var/mob/living/simple_animal/shade/A in src)
|
||||
dat += "Captured Soul: [A.name]<br>"
|
||||
dat += {"<A href='byond://?src=\ref[src];choice=Summon'>Summon Shade</A>"}
|
||||
dat += "<br>"
|
||||
dat += {"<a href='byond://?src=\ref[src];choice=Close'> Close</a>"}
|
||||
user << browse(dat, "window=aicard")
|
||||
onclose(user, "aicard")
|
||||
return
|
||||
|
||||
|
||||
|
||||
|
||||
/obj/item/device/soulstone/Topic(href, href_list)
|
||||
var/mob/U = usr
|
||||
if (!in_range(src, U)||U.machine!=src)
|
||||
U << browse(null, "window=aicard")
|
||||
U.unset_machine()
|
||||
return
|
||||
|
||||
add_fingerprint(U)
|
||||
U.set_machine(src)
|
||||
|
||||
switch(href_list["choice"])//Now we switch based on choice.
|
||||
if ("Close")
|
||||
U << browse(null, "window=aicard")
|
||||
U.unset_machine()
|
||||
return
|
||||
|
||||
if ("Summon")
|
||||
for(var/mob/living/simple_animal/shade/A in src)
|
||||
A.status_flags &= ~GODMODE
|
||||
A.canmove = 1
|
||||
A << "<b>You have been released from your prison, but you are still bound to [U.name]'s will. Help them suceed in their goals at all costs.</b>"
|
||||
A.forceMove(U.loc)
|
||||
A.cancel_camera()
|
||||
src.icon_state = "soulstone"
|
||||
attack_self(U)
|
||||
|
||||
///////////////////////////Transferring to constructs/////////////////////////////////////////////////////
|
||||
/obj/structure/constructshell
|
||||
name = "empty shell"
|
||||
icon = 'icons/obj/wizard.dmi'
|
||||
icon_state = "construct"
|
||||
desc = "A wicked machine used by those skilled in magical arts. It is inactive."
|
||||
|
||||
/obj/structure/constructshell/cultify()
|
||||
return
|
||||
|
||||
/obj/structure/constructshell/cult
|
||||
icon_state = "construct-cult"
|
||||
desc = "This eerie contraption looks like it would come alive if supplied with a missing ingredient."
|
||||
|
||||
/obj/structure/constructshell/attackby(obj/item/O as obj, mob/user as mob)
|
||||
if(istype(O, /obj/item/device/soulstone))
|
||||
var/obj/item/device/soulstone/S = O;
|
||||
S.transfer_soul("CONSTRUCT",src,user)
|
||||
|
||||
|
||||
////////////////////////////Proc for moving soul in and out off stone//////////////////////////////////////
|
||||
/obj/item/device/soulstone/proc/transfer_human(var/mob/living/carbon/human/T,var/mob/U)
|
||||
if(!istype(T))
|
||||
return;
|
||||
if(src.imprinted != "empty")
|
||||
U << "<span class='danger'>Capture failed!</span>: The soul stone has already been imprinted with [src.imprinted]'s mind!"
|
||||
return
|
||||
if ((T.health + T.halloss) > config.health_threshold_crit && T.stat != DEAD)
|
||||
U << "<span class='danger'>Capture failed!</span>: Kill or maim the victim first!"
|
||||
return
|
||||
if(T.client == null)
|
||||
U << "<span class='danger'>Capture failed!</span>: The soul has already fled it's mortal frame."
|
||||
return
|
||||
if(src.contents.len)
|
||||
U << "<span class='danger'>Capture failed!</span>: The soul stone is full! Use or free an existing soul to make room."
|
||||
return
|
||||
|
||||
for(var/obj/item/W in T)
|
||||
T.drop_from_inventory(W)
|
||||
|
||||
new /obj/effect/decal/remains/human(T.loc) //Spawns a skeleton
|
||||
T.invisibility = 101
|
||||
|
||||
var/atom/movable/overlay/animation = new /atom/movable/overlay( T.loc )
|
||||
animation.icon_state = "blank"
|
||||
animation.icon = 'icons/mob/mob.dmi'
|
||||
animation.master = T
|
||||
flick("dust-h", animation)
|
||||
qdel(animation)
|
||||
|
||||
var/mob/living/simple_animal/shade/S = new /mob/living/simple_animal/shade( T.loc )
|
||||
S.forceMove(src) //put shade in stone
|
||||
S.status_flags |= GODMODE //So they won't die inside the stone somehow
|
||||
S.canmove = 0//Can't move out of the soul stone
|
||||
S.name = "Shade of [T.real_name]"
|
||||
S.real_name = "Shade of [T.real_name]"
|
||||
S.icon = T.icon
|
||||
S.icon_state = T.icon_state
|
||||
S.overlays = T.overlays
|
||||
S.color = rgb(254,0,0)
|
||||
S.alpha = 127
|
||||
if (T.client)
|
||||
T.client.mob = S
|
||||
S.cancel_camera()
|
||||
|
||||
|
||||
src.icon_state = "soulstone2"
|
||||
src.name = "Soul Stone: [S.real_name]"
|
||||
to_chat(S, "Your soul has been captured! You are now bound to [U.name]'s will, help them suceed in their goals at all costs.")
|
||||
to_chat(U, "<span class='notice'>Capture successful!</span> : [T.real_name]'s soul has been ripped from their body and stored within the soul stone.")
|
||||
to_chat(U, "The soulstone has been imprinted with [S.real_name]'s mind, it will no longer react to other souls.")
|
||||
src.imprinted = "[S.name]"
|
||||
qdel(T)
|
||||
|
||||
/obj/item/device/soulstone/proc/transfer_shade(var/mob/living/simple_animal/shade/T,var/mob/U)
|
||||
if(!istype(T))
|
||||
return;
|
||||
if (T.stat == DEAD)
|
||||
to_chat(U, "<span class='danger'>Capture failed!</span>: The shade has already been banished!")
|
||||
return
|
||||
if(src.contents.len)
|
||||
to_chat(U, "<span class='danger'>Capture failed!</span>: The soul stone is full! Use or free an existing soul to make room.")
|
||||
return
|
||||
if(T.name != src.imprinted)
|
||||
to_chat(U, "<span class='danger'>Capture failed!</span>: The soul stone has already been imprinted with [src.imprinted]'s mind!")
|
||||
return
|
||||
|
||||
T.forceMove(src) //put shade in stone
|
||||
T.status_flags |= GODMODE
|
||||
T.canmove = 0
|
||||
T.health = T.getMaxHealth()
|
||||
src.icon_state = "soulstone2"
|
||||
|
||||
to_chat(T, "Your soul has been recaptured by the soul stone, its arcane energies are reknitting your ethereal form")
|
||||
to_chat(U, "<span class='notice'>Capture successful!</span> : [T.name]'s has been recaptured and stored within the soul stone.")
|
||||
|
||||
/obj/item/device/soulstone/proc/transfer_construct(var/obj/structure/constructshell/T,var/mob/U)
|
||||
var/mob/living/simple_animal/shade/A = locate() in src
|
||||
if(!A)
|
||||
to_chat(U,"<span class='danger'>Capture failed!</span>: The soul stone is empty! Go kill someone!")
|
||||
return;
|
||||
var/construct_class = input(U, "Please choose which type of construct you wish to create.") as null|anything in possible_constructs
|
||||
switch(construct_class)
|
||||
if("Juggernaut")
|
||||
var/mob/living/simple_animal/construct/armoured/Z = new /mob/living/simple_animal/construct/armoured (get_turf(T.loc))
|
||||
Z.key = A.key
|
||||
if(iscultist(U))
|
||||
cult.add_antagonist(Z.mind)
|
||||
qdel(T)
|
||||
to_chat(Z,"<B>You are playing a Juggernaut. Though slow, you can withstand extreme punishment, and rip apart enemies and walls alike.</B>")
|
||||
to_chat(Z,"<B>You are still bound to serve your creator, follow their orders and help them complete their goals at all costs.</B>")
|
||||
Z.cancel_camera()
|
||||
qdel(src)
|
||||
if("Wraith")
|
||||
var/mob/living/simple_animal/construct/wraith/Z = new /mob/living/simple_animal/construct/wraith (get_turf(T.loc))
|
||||
Z.key = A.key
|
||||
if(iscultist(U))
|
||||
cult.add_antagonist(Z.mind)
|
||||
qdel(T)
|
||||
to_chat(Z,"<B>You are playing a Wraith. Though relatively fragile, you are fast, deadly, and even able to phase through walls.</B>")
|
||||
to_chat(Z,"<B>You are still bound to serve your creator, follow their orders and help them complete their goals at all costs.</B>")
|
||||
Z.cancel_camera()
|
||||
qdel(src)
|
||||
if("Artificer")
|
||||
var/mob/living/simple_animal/construct/builder/Z = new /mob/living/simple_animal/construct/builder (get_turf(T.loc))
|
||||
Z.key = A.key
|
||||
if(iscultist(U))
|
||||
cult.add_antagonist(Z.mind)
|
||||
qdel(T)
|
||||
to_chat(Z,"<B>You are playing an Artificer. You are incredibly weak and fragile, but you are able to construct fortifications, repair allied constructs (by clicking on them), and even create new constructs</B>")
|
||||
to_chat(Z,"<B>You are still bound to serve your creator, follow their orders and help them complete their goals at all costs.</B>")
|
||||
Z.cancel_camera()
|
||||
qdel(src)
|
||||
if("Harvester")
|
||||
var/mob/living/simple_animal/construct/harvester/Z = new /mob/living/simple_animal/construct/harvester (get_turf(T.loc))
|
||||
Z.key = A.key
|
||||
if(iscultist(U))
|
||||
cult.add_antagonist(Z.mind)
|
||||
qdel(T)
|
||||
to_chat(Z,"<B>You are playing a Harvester. You are relatively weak, but your physical frailty is made up for by your ranged abilities.</B>")
|
||||
to_chat(Z,"<B>You are still bound to serve your creator, follow their orders and help them complete their goals at all costs.</B>")
|
||||
Z.cancel_camera()
|
||||
qdel(src)
|
||||
if("Behemoth")
|
||||
var/mob/living/simple_animal/construct/behemoth/Z = new /mob/living/simple_animal/construct/behemoth (get_turf(T.loc))
|
||||
Z.key = A.key
|
||||
if(iscultist(U))
|
||||
cult.add_antagonist(Z.mind)
|
||||
qdel(T)
|
||||
to_chat(Z,"<B>You are playing a Behemoth. You are incredibly slow, though your slowness is made up for by the fact your shell is far larger than any of your bretheren. You are the Unstoppable Force, and Immovable Object.</B>")
|
||||
to_chat(Z,"<B>You are still bound to serve your creator, follow their orders and help them complete their goals at all costs.</B>")
|
||||
Z.cancel_camera()
|
||||
qdel(src)
|
||||
|
||||
/obj/item/device/soulstone/proc/transfer_soul(var/choice as text, var/target, var/mob/U as mob)
|
||||
switch(choice)
|
||||
if("VICTIM")
|
||||
transfer_human(target,U)
|
||||
if("SHADE")
|
||||
transfer_shade(target,U)
|
||||
if("CONSTRUCT")
|
||||
transfer_construct(target,U)
|
||||
/////////////////////////
|
||||
// Soulstone
|
||||
/////////////////////////
|
||||
|
||||
/obj/item/device/soulstone
|
||||
name = "Soul Stone Shard"
|
||||
icon = 'icons/obj/wizard.dmi'
|
||||
icon_state = "soulstone"
|
||||
item_state = "electronic"
|
||||
desc = "A fragment of the legendary treasure known simply as the 'Soul Stone'. The shard still flickers with a fraction of the full artefacts power."
|
||||
w_class = ITEMSIZE_SMALL
|
||||
slot_flags = SLOT_BELT
|
||||
origin_tech = list(TECH_BLUESPACE = 4, TECH_MATERIAL = 4)
|
||||
var/imprinted = "empty"
|
||||
var/possible_constructs = list("Juggernaut","Wraith","Artificer","Harvester")
|
||||
|
||||
/obj/item/device/soulstone/cultify()
|
||||
return
|
||||
|
||||
//////////////////////////////Capturing////////////////////////////////////////////////////////
|
||||
|
||||
/obj/item/device/soulstone/attack(mob/living/carbon/human/M as mob, mob/user as mob)
|
||||
if(!istype(M, /mob/living/carbon/human))//If target is not a human.
|
||||
return ..()
|
||||
if(istype(M, /mob/living/carbon/human/dummy))
|
||||
return..()
|
||||
if(jobban_isbanned(M, "cultist"))
|
||||
user << "<span class='warning'>This person's soul is too corrupt and cannot be captured!</span>"
|
||||
return..()
|
||||
|
||||
if(M.has_brain_worms()) //Borer stuff - RR
|
||||
user << "<span class='warning'>This being is corrupted by an alien intelligence and cannot be soul trapped.</span>"
|
||||
return..()
|
||||
|
||||
add_attack_logs(user,M,"Soulstone'd with [src.name]")
|
||||
transfer_soul("VICTIM", M, user)
|
||||
return
|
||||
|
||||
|
||||
///////////////////Options for using captured souls///////////////////////////////////////
|
||||
|
||||
/obj/item/device/soulstone/attack_self(mob/user)
|
||||
if (!in_range(src, user))
|
||||
return
|
||||
user.set_machine(src)
|
||||
var/dat = "<TT><B>Soul Stone</B><BR>"
|
||||
for(var/mob/living/simple_mob/construct/shade/A in src)
|
||||
dat += "Captured Soul: [A.name]<br>"
|
||||
dat += {"<A href='byond://?src=\ref[src];choice=Summon'>Summon Shade</A>"}
|
||||
dat += "<br>"
|
||||
dat += {"<a href='byond://?src=\ref[src];choice=Close'> Close</a>"}
|
||||
user << browse(dat, "window=aicard")
|
||||
onclose(user, "aicard")
|
||||
return
|
||||
|
||||
|
||||
|
||||
|
||||
/obj/item/device/soulstone/Topic(href, href_list)
|
||||
var/mob/U = usr
|
||||
if (!in_range(src, U)||U.machine!=src)
|
||||
U << browse(null, "window=aicard")
|
||||
U.unset_machine()
|
||||
return
|
||||
|
||||
add_fingerprint(U)
|
||||
U.set_machine(src)
|
||||
|
||||
switch(href_list["choice"])//Now we switch based on choice.
|
||||
if ("Close")
|
||||
U << browse(null, "window=aicard")
|
||||
U.unset_machine()
|
||||
return
|
||||
|
||||
if ("Summon")
|
||||
for(var/mob/living/simple_mob/construct/shade/A in src)
|
||||
A.status_flags &= ~GODMODE
|
||||
A.canmove = 1
|
||||
A << "<b>You have been released from your prison, but you are still bound to [U.name]'s will. Help them suceed in their goals at all costs.</b>"
|
||||
A.forceMove(U.loc)
|
||||
A.cancel_camera()
|
||||
src.icon_state = "soulstone"
|
||||
attack_self(U)
|
||||
|
||||
///////////////////////////Transferring to constructs/////////////////////////////////////////////////////
|
||||
/obj/structure/constructshell
|
||||
name = "empty shell"
|
||||
icon = 'icons/obj/wizard.dmi'
|
||||
icon_state = "construct"
|
||||
desc = "A wicked machine used by those skilled in magical arts. It is inactive."
|
||||
|
||||
/obj/structure/constructshell/cultify()
|
||||
return
|
||||
|
||||
/obj/structure/constructshell/cult
|
||||
icon_state = "construct-cult"
|
||||
desc = "This eerie contraption looks like it would come alive if supplied with a missing ingredient."
|
||||
|
||||
/obj/structure/constructshell/attackby(obj/item/O as obj, mob/user as mob)
|
||||
if(istype(O, /obj/item/device/soulstone))
|
||||
var/obj/item/device/soulstone/S = O;
|
||||
S.transfer_soul("CONSTRUCT",src,user)
|
||||
|
||||
|
||||
////////////////////////////Proc for moving soul in and out off stone//////////////////////////////////////
|
||||
/obj/item/device/soulstone/proc/transfer_human(var/mob/living/carbon/human/T,var/mob/U)
|
||||
if(!istype(T))
|
||||
return;
|
||||
if(src.imprinted != "empty")
|
||||
U << "<span class='danger'>Capture failed!</span>: The soul stone has already been imprinted with [src.imprinted]'s mind!"
|
||||
return
|
||||
if ((T.health + T.halloss) > config.health_threshold_crit && T.stat != DEAD)
|
||||
U << "<span class='danger'>Capture failed!</span>: Kill or maim the victim first!"
|
||||
return
|
||||
if(T.client == null)
|
||||
U << "<span class='danger'>Capture failed!</span>: The soul has already fled it's mortal frame."
|
||||
return
|
||||
if(src.contents.len)
|
||||
U << "<span class='danger'>Capture failed!</span>: The soul stone is full! Use or free an existing soul to make room."
|
||||
return
|
||||
|
||||
for(var/obj/item/W in T)
|
||||
T.drop_from_inventory(W)
|
||||
|
||||
new /obj/effect/decal/remains/human(T.loc) //Spawns a skeleton
|
||||
T.invisibility = 101
|
||||
|
||||
var/atom/movable/overlay/animation = new /atom/movable/overlay( T.loc )
|
||||
animation.icon_state = "blank"
|
||||
animation.icon = 'icons/mob/mob.dmi'
|
||||
animation.master = T
|
||||
flick("dust-h", animation)
|
||||
qdel(animation)
|
||||
|
||||
var/mob/living/simple_mob/construct/shade/S = new /mob/living/simple_mob/construct/shade( T.loc )
|
||||
S.forceMove(src) //put shade in stone
|
||||
S.status_flags |= GODMODE //So they won't die inside the stone somehow
|
||||
S.canmove = 0//Can't move out of the soul stone
|
||||
S.name = "Shade of [T.real_name]"
|
||||
S.real_name = "Shade of [T.real_name]"
|
||||
S.icon = T.icon
|
||||
S.icon_state = T.icon_state
|
||||
S.overlays = T.overlays
|
||||
S.color = rgb(254,0,0)
|
||||
S.alpha = 127
|
||||
if (T.client)
|
||||
T.client.mob = S
|
||||
S.cancel_camera()
|
||||
|
||||
|
||||
src.icon_state = "soulstone2"
|
||||
src.name = "Soul Stone: [S.real_name]"
|
||||
to_chat(S, "Your soul has been captured! You are now bound to [U.name]'s will, help them suceed in their goals at all costs.")
|
||||
to_chat(U, "<span class='notice'>Capture successful!</span> : [T.real_name]'s soul has been ripped from their body and stored within the soul stone.")
|
||||
to_chat(U, "The soulstone has been imprinted with [S.real_name]'s mind, it will no longer react to other souls.")
|
||||
src.imprinted = "[S.name]"
|
||||
qdel(T)
|
||||
|
||||
/obj/item/device/soulstone/proc/transfer_shade(var/mob/living/simple_mob/construct/shade/T,var/mob/U)
|
||||
if(!istype(T))
|
||||
return;
|
||||
if (T.stat == DEAD)
|
||||
to_chat(U, "<span class='danger'>Capture failed!</span>: The shade has already been banished!")
|
||||
return
|
||||
if(src.contents.len)
|
||||
to_chat(U, "<span class='danger'>Capture failed!</span>: The soul stone is full! Use or free an existing soul to make room.")
|
||||
return
|
||||
if(T.name != src.imprinted)
|
||||
to_chat(U, "<span class='danger'>Capture failed!</span>: The soul stone has already been imprinted with [src.imprinted]'s mind!")
|
||||
return
|
||||
|
||||
T.forceMove(src) //put shade in stone
|
||||
T.status_flags |= GODMODE
|
||||
T.canmove = 0
|
||||
T.health = T.getMaxHealth()
|
||||
src.icon_state = "soulstone2"
|
||||
|
||||
to_chat(T, "Your soul has been recaptured by the soul stone, its arcane energies are reknitting your ethereal form")
|
||||
to_chat(U, "<span class='notice'>Capture successful!</span> : [T.name]'s has been recaptured and stored within the soul stone.")
|
||||
|
||||
/obj/item/device/soulstone/proc/transfer_construct(var/obj/structure/constructshell/T,var/mob/U)
|
||||
var/mob/living/simple_mob/construct/shade/A = locate() in src
|
||||
if(!A)
|
||||
to_chat(U,"<span class='danger'>Capture failed!</span>: The soul stone is empty! Go kill someone!")
|
||||
return;
|
||||
var/construct_class = input(U, "Please choose which type of construct you wish to create.") as null|anything in possible_constructs
|
||||
switch(construct_class)
|
||||
if("Juggernaut")
|
||||
var/mob/living/simple_mob/construct/juggernaut/Z = new /mob/living/simple_mob/construct/juggernaut (get_turf(T.loc))
|
||||
Z.key = A.key
|
||||
if(iscultist(U))
|
||||
cult.add_antagonist(Z.mind)
|
||||
qdel(T)
|
||||
to_chat(Z,"<B>You are playing a Juggernaut. Though slow, you can withstand extreme punishment, and rip apart enemies and walls alike.</B>")
|
||||
to_chat(Z,"<B>You are still bound to serve your creator, follow their orders and help them complete their goals at all costs.</B>")
|
||||
Z.cancel_camera()
|
||||
qdel(src)
|
||||
if("Wraith")
|
||||
var/mob/living/simple_mob/construct/wraith/Z = new /mob/living/simple_mob/construct/wraith (get_turf(T.loc))
|
||||
Z.key = A.key
|
||||
if(iscultist(U))
|
||||
cult.add_antagonist(Z.mind)
|
||||
qdel(T)
|
||||
to_chat(Z,"<B>You are playing a Wraith. Though relatively fragile, you are fast, deadly, and even able to phase through walls.</B>")
|
||||
to_chat(Z,"<B>You are still bound to serve your creator, follow their orders and help them complete their goals at all costs.</B>")
|
||||
Z.cancel_camera()
|
||||
qdel(src)
|
||||
if("Artificer")
|
||||
var/mob/living/simple_mob/construct/artificer/Z = new /mob/living/simple_mob/construct/artificer (get_turf(T.loc))
|
||||
Z.key = A.key
|
||||
if(iscultist(U))
|
||||
cult.add_antagonist(Z.mind)
|
||||
qdel(T)
|
||||
to_chat(Z,"<B>You are playing an Artificer. You are incredibly weak and fragile, but you are able to construct fortifications, repair allied constructs (by clicking on them), and even create new constructs</B>")
|
||||
to_chat(Z,"<B>You are still bound to serve your creator, follow their orders and help them complete their goals at all costs.</B>")
|
||||
Z.cancel_camera()
|
||||
qdel(src)
|
||||
if("Harvester")
|
||||
var/mob/living/simple_mob/construct/harvester/Z = new /mob/living/simple_mob/construct/harvester (get_turf(T.loc))
|
||||
Z.key = A.key
|
||||
if(iscultist(U))
|
||||
cult.add_antagonist(Z.mind)
|
||||
qdel(T)
|
||||
to_chat(Z,"<B>You are playing a Harvester. You are relatively weak, but your physical frailty is made up for by your ranged abilities.</B>")
|
||||
to_chat(Z,"<B>You are still bound to serve your creator, follow their orders and help them complete their goals at all costs.</B>")
|
||||
Z.cancel_camera()
|
||||
qdel(src)
|
||||
if("Behemoth")
|
||||
var/mob/living/simple_mob/construct/juggernaut/behemoth/Z = new /mob/living/simple_mob/construct/juggernaut/behemoth (get_turf(T.loc))
|
||||
Z.key = A.key
|
||||
if(iscultist(U))
|
||||
cult.add_antagonist(Z.mind)
|
||||
qdel(T)
|
||||
to_chat(Z,"<B>You are playing a Behemoth. You are incredibly slow, though your slowness is made up for by the fact your shell is far larger than any of your bretheren. You are the Unstoppable Force, and Immovable Object.</B>")
|
||||
to_chat(Z,"<B>You are still bound to serve your creator, follow their orders and help them complete their goals at all costs.</B>")
|
||||
Z.cancel_camera()
|
||||
qdel(src)
|
||||
|
||||
/obj/item/device/soulstone/proc/transfer_soul(var/choice as text, var/target, var/mob/U as mob)
|
||||
switch(choice)
|
||||
if("VICTIM")
|
||||
transfer_human(target,U)
|
||||
if("SHADE")
|
||||
transfer_shade(target,U)
|
||||
if("CONSTRUCT")
|
||||
transfer_construct(target,U)
|
||||
@@ -206,7 +206,7 @@ var/hadevent = 0
|
||||
/proc/carp_migration() // -- Darem
|
||||
for(var/obj/effect/landmark/C in landmarks_list)
|
||||
if(C.name == "carpspawn")
|
||||
new /mob/living/simple_animal/hostile/carp(C.loc)
|
||||
new /mob/living/simple_mob/animal/space/carp(C.loc)
|
||||
//sleep(100)
|
||||
spawn(rand(300, 600)) //Delayed announcements to keep the crew on their toes.
|
||||
command_announcement.Announce("Unknown biological entities have been detected near \the [station_name()], please stand-by.", "Lifesign Alert", new_sound = 'sound/AI/commandreport.ogg')
|
||||
|
||||
@@ -4,12 +4,12 @@
|
||||
for(var/turf/simulated/floor/T in orange(1,xmas))
|
||||
for(var/i=1,i<=rand(1,5),i++)
|
||||
new /obj/item/weapon/a_gift(T)
|
||||
//for(var/mob/living/simple_animal/corgi/Ian/Ian in mob_list)
|
||||
//for(var/mob/living/simple_mob/corgi/Ian/Ian in mob_list)
|
||||
// Ian.place_on_head(new /obj/item/clothing/head/helmet/space/santahat(Ian))
|
||||
|
||||
/proc/ChristmasEvent()
|
||||
for(var/obj/structure/flora/tree/pine/xmas in world)
|
||||
var/mob/living/simple_animal/hostile/tree/evil_tree = new /mob/living/simple_animal/hostile/tree(xmas.loc)
|
||||
var/mob/living/simple_mob/animal/space/tree/evil_tree = new /mob/living/simple_mob/animal/space/tree(xmas.loc)
|
||||
evil_tree.icon_state = xmas.icon_state
|
||||
evil_tree.icon_living = evil_tree.icon_state
|
||||
evil_tree.icon_dead = evil_tree.icon_state
|
||||
|
||||
@@ -808,7 +808,7 @@ datum/objective/heist/salvage
|
||||
|
||||
/datum/objective/borer_survive/check_completion()
|
||||
if(owner)
|
||||
var/mob/living/simple_animal/borer/B = owner
|
||||
var/mob/living/simple_mob/animal/borer/B = owner
|
||||
if(istype(B) && B.stat < 2 && B.host && B.host.stat < 2) return 1
|
||||
return 0
|
||||
|
||||
@@ -817,7 +817,7 @@ datum/objective/heist/salvage
|
||||
|
||||
/datum/objective/borer_reproduce/check_completion()
|
||||
if(owner && owner.current)
|
||||
var/mob/living/simple_animal/borer/B = owner.current
|
||||
var/mob/living/simple_mob/animal/borer/B = owner.current
|
||||
if(istype(B) && B.has_reproduced) return 1
|
||||
return 0
|
||||
|
||||
|
||||
@@ -1,258 +0,0 @@
|
||||
//An AI-controlled 'companion' for the Technomancer. It's tough, strong, and can also use spells.
|
||||
/mob/living/simple_animal/technomancer_golem
|
||||
name = "G.O.L.E.M."
|
||||
desc = "A rather unusual looking synthetic."
|
||||
icon = 'icons/mob/mob.dmi'
|
||||
icon_state = "technomancer_golem"
|
||||
health = 250
|
||||
maxHealth = 250
|
||||
stop_automated_movement = 1
|
||||
wander = 0
|
||||
response_help = "pets"
|
||||
response_disarm = "pushes away"
|
||||
response_harm = "punches"
|
||||
harm_intent_damage = 3
|
||||
|
||||
heat_damage_per_tick = 0
|
||||
cold_damage_per_tick = 0
|
||||
|
||||
min_oxy = 0
|
||||
max_oxy = 0
|
||||
min_tox = 0
|
||||
max_tox = 0
|
||||
min_co2 = 0
|
||||
max_co2 = 0
|
||||
min_n2 = 0
|
||||
max_n2 = 0
|
||||
unsuitable_atoms_damage = 0
|
||||
speed = 0
|
||||
|
||||
melee_damage_lower = 30 // It has a built in esword.
|
||||
melee_damage_upper = 30
|
||||
attack_sound = 'sound/weapons/blade1.ogg'
|
||||
attacktext = list("slashed")
|
||||
friendly = "hugs"
|
||||
resistance = 0
|
||||
melee_miss_chance = 0
|
||||
|
||||
var/obj/item/weapon/technomancer_core/golem/core = null
|
||||
var/obj/item/weapon/spell/active_spell = null // Shield and ranged spells
|
||||
var/mob/living/master = null
|
||||
|
||||
var/list/known_spells = list(
|
||||
"beam" = /obj/item/weapon/spell/projectile/beam,
|
||||
"chain lightning" = /obj/item/weapon/spell/projectile/chain_lightning,
|
||||
"force missile" = /obj/item/weapon/spell/projectile/force_missile,
|
||||
"ionic bolt" = /obj/item/weapon/spell/projectile/ionic_bolt,
|
||||
"lightning" = /obj/item/weapon/spell/projectile/lightning,
|
||||
"blink" = /obj/item/weapon/spell/blink,
|
||||
"dispel" = /obj/item/weapon/spell/dispel,
|
||||
"oxygenate" = /obj/item/weapon/spell/oxygenate,
|
||||
"mend life" = /obj/item/weapon/spell/modifier/mend_life,
|
||||
"mend synthetic" = /obj/item/weapon/spell/modifier/mend_synthetic,
|
||||
"mend organs" = /obj/item/weapon/spell/mend_organs,
|
||||
"purify" = /obj/item/weapon/spell/modifier/purify,
|
||||
"resurrect" = /obj/item/weapon/spell/resurrect,
|
||||
"passwall" = /obj/item/weapon/spell/passwall,
|
||||
"repel missiles" = /obj/item/weapon/spell/modifier/repel_missiles,
|
||||
"corona" = /obj/item/weapon/spell/modifier/corona,
|
||||
"haste" = /obj/item/weapon/spell/modifier/haste
|
||||
)
|
||||
|
||||
// Holds the overlays, when idle or attacking.
|
||||
var/image/sword_image = null
|
||||
var/image/spell_image = null
|
||||
// These contain icon_states for each frame of an attack animation, which is swapped in and out manually, because BYOND.
|
||||
// They are assoc lists, to hold the frame duration and the frame icon_state in one list.
|
||||
var/list/spell_pre_attack_states = list(
|
||||
"golem_spell_attack_1" = 1,
|
||||
"golem_spell_attack_2" = 2,
|
||||
"golem_spell_attack_3" = 2
|
||||
)
|
||||
var/list/spell_post_attack_states = list(
|
||||
"golem_spell_attack_4" = 2,
|
||||
"golem_spell_attack_5" = 3,
|
||||
"golem_spell_attack_6" = 3
|
||||
)
|
||||
var/list/sword_pre_attack_states = list(
|
||||
"golem_sword_attack_1" = 1,
|
||||
"golem_sword_attack_2" = 5
|
||||
)
|
||||
var/list/sword_post_attack_states = list(
|
||||
"golem_sword_attack_3" = 1,
|
||||
"golem_sword_attack_4" = 3
|
||||
)
|
||||
|
||||
/mob/living/simple_animal/technomancer_golem/New()
|
||||
..()
|
||||
core = new(src)
|
||||
sword_image = image(icon, src, "golem_sword")
|
||||
spell_image = image(icon, src, "golem_spell")
|
||||
update_icon()
|
||||
|
||||
/mob/living/simple_animal/technomancer_golem/Destroy()
|
||||
qdel(core)
|
||||
qdel(sword_image)
|
||||
qdel(spell_image)
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/technomancer_golem/unref_spell()
|
||||
active_spell = null
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/hivebot/death()
|
||||
..()
|
||||
visible_message("\The [src] disintegrates!")
|
||||
new /obj/effect/decal/cleanable/blood/gibs/robot(src.loc)
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
qdel(src)
|
||||
|
||||
/mob/living/simple_animal/technomancer_golem/update_icon()
|
||||
overlays.Cut()
|
||||
overlays += sword_image
|
||||
overlays += spell_image
|
||||
update_modifier_visuals()
|
||||
|
||||
// Unfortunately, BYOND does not let you flick() images or other overlays, so we need to do this in a terrible way.
|
||||
/atom/proc/manual_flick(var/list/frames, var/image/I, var/reset_to = null)
|
||||
// Swap in and out each frame manually.
|
||||
for(var/frame in frames)
|
||||
overlays -= I
|
||||
I.icon_state = frame
|
||||
overlays += I
|
||||
sleep(frames[frame])
|
||||
if(reset_to)
|
||||
// One more time to reset it to what it was before.
|
||||
overlays -= I
|
||||
I.icon_state = reset_to
|
||||
overlays += I
|
||||
|
||||
/mob/living/simple_animal/technomancer_golem/proc/spellcast_pre_animation()
|
||||
setClickCooldown(5)
|
||||
manual_flick(spell_pre_attack_states, spell_image, reset_to = "golem_spell_attack_3")
|
||||
|
||||
/mob/living/simple_animal/technomancer_golem/proc/spellcast_post_animation()
|
||||
setClickCooldown(8)
|
||||
manual_flick(spell_post_attack_states, spell_image, reset_to = "golem_spell")
|
||||
|
||||
/mob/living/simple_animal/technomancer_golem/proc/sword_pre_animation()
|
||||
setClickCooldown(6)
|
||||
manual_flick(sword_pre_attack_states, sword_image)
|
||||
|
||||
/mob/living/simple_animal/technomancer_golem/proc/sword_post_animation()
|
||||
setClickCooldown(3)
|
||||
manual_flick(sword_post_attack_states, sword_image, reset_to = "golem_sword")
|
||||
|
||||
/mob/living/simple_animal/technomancer_golem/DoPunch(var/atom/A)
|
||||
sword_pre_animation()
|
||||
. = ..() // This does the actual attack and will check adjacency again.
|
||||
sword_post_animation()
|
||||
|
||||
/mob/living/simple_animal/technomancer_golem/isSynthetic()
|
||||
return TRUE // So Mend Synthetic will work on them.
|
||||
|
||||
/mob/living/simple_animal/technomancer_golem/speech_bubble_appearance()
|
||||
return "synthetic_evil"
|
||||
|
||||
/mob/living/simple_animal/technomancer_golem/place_spell_in_hand(var/path)
|
||||
if(!path || !ispath(path))
|
||||
return 0
|
||||
|
||||
if(active_spell)
|
||||
qdel(active_spell) // Get rid of our old spell.
|
||||
|
||||
var/obj/item/weapon/spell/S = new path(src)
|
||||
active_spell = S
|
||||
|
||||
/mob/living/simple_animal/technomancer_golem/verb/test_giving_spells()
|
||||
var/choice = input(usr, "What spell?", "Give spell") as null|anything in known_spells
|
||||
if(choice)
|
||||
place_spell_in_hand(known_spells[choice])
|
||||
else
|
||||
qdel(active_spell)
|
||||
|
||||
// Used to cast spells.
|
||||
/mob/living/simple_animal/technomancer_golem/RangedAttack(var/atom/A, var/params)
|
||||
if(active_spell)
|
||||
spellcast_pre_animation()
|
||||
if(active_spell.cast_methods & CAST_RANGED)
|
||||
active_spell.on_ranged_cast(A, src)
|
||||
spellcast_post_animation()
|
||||
|
||||
/mob/living/simple_animal/technomancer_golem/UnarmedAttack(var/atom/A, var/proximity)
|
||||
if(proximity)
|
||||
if(active_spell)
|
||||
spellcast_pre_animation()
|
||||
if(!Adjacent(A)) // Need to check again since they might've moved while 'warming up'.
|
||||
spellcast_post_animation()
|
||||
return
|
||||
var/effective_cooldown = round(active_spell.cooldown * core.cooldown_modifier, 5)
|
||||
if(active_spell.cast_methods & CAST_MELEE)
|
||||
active_spell.on_melee_cast(A, src)
|
||||
else if(active_spell.cast_methods & CAST_RANGED)
|
||||
active_spell.on_ranged_cast(A, src)
|
||||
spellcast_post_animation()
|
||||
src.setClickCooldown(effective_cooldown)
|
||||
else
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/technomancer_golem/get_technomancer_core()
|
||||
return core
|
||||
|
||||
/mob/living/simple_animal/technomancer_golem/proc/bind_to_mob(mob/user)
|
||||
if(!user || master)
|
||||
return
|
||||
master = user
|
||||
name = "[master]'s [initial(name)]"
|
||||
|
||||
/mob/living/simple_animal/technomancer_golem/examine(mob/user)
|
||||
..()
|
||||
if(user.mind && technomancers.is_antagonist(user.mind))
|
||||
user << "Your pride and joy. It's a very special synthetic robot, capable of using functions similar to you, and you built it \
|
||||
yourself! It'll always stand by your side, ready to help you out. You have no idea what GOLEM stands for, however..."
|
||||
|
||||
/mob/living/simple_animal/technomancer_golem/Life()
|
||||
..()
|
||||
handle_ai()
|
||||
|
||||
// This is where the real spaghetti begins.
|
||||
/mob/living/simple_animal/technomancer_golem/proc/handle_ai()
|
||||
if(!master)
|
||||
return
|
||||
if(get_dist(src, master) > 6 || src.z != master.z)
|
||||
targeted_blink(master)
|
||||
|
||||
// Give our allies buffs and heals.
|
||||
for(var/mob/living/L in view(src))
|
||||
if(L in friends)
|
||||
support_friend(L)
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/technomancer_golem/proc/support_friend(var/mob/living/L)
|
||||
if(L.getBruteLoss() >= 10 || L.getFireLoss() >= 10)
|
||||
if(L.isSynthetic() && !L.has_modifier_of_type(/datum/modifier/technomancer/mend_synthetic))
|
||||
place_spell_in_hand(known_spells["mend synthetic"])
|
||||
targeted_blink(L)
|
||||
UnarmedAttack(L, 1)
|
||||
else if(!L.has_modifier_of_type(/datum/modifier/technomancer/mend_life))
|
||||
place_spell_in_hand(known_spells["mend life"])
|
||||
targeted_blink(L)
|
||||
UnarmedAttack(L, 1)
|
||||
return
|
||||
|
||||
|
||||
// Give them repel missiles if they lack it.
|
||||
if(!L.has_modifier_of_type(/datum/modifier/technomancer/repel_missiles))
|
||||
place_spell_in_hand(known_spells["repel missiles"])
|
||||
RangedAttack(L)
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/technomancer_golem/proc/targeted_blink(var/atom/target)
|
||||
var/datum/effect/effect/system/spark_spread/spark_system = new()
|
||||
spark_system.set_up(5, 0, get_turf(src))
|
||||
spark_system.start()
|
||||
src.visible_message("<span class='notice'>\The [src] vanishes!</span>")
|
||||
src.forceMove(get_turf(target))
|
||||
return
|
||||
@@ -130,7 +130,7 @@
|
||||
for(var/mob/living/L in summoned_mobs)
|
||||
summoned_mobs -= L
|
||||
qdel(L)
|
||||
for(var/mob/living/simple_animal/ward/ward in wards_in_use)
|
||||
for(var/mob/living/ward in wards_in_use)
|
||||
wards_in_use -= ward
|
||||
qdel(ward)
|
||||
|
||||
|
||||
@@ -1,12 +1,17 @@
|
||||
//Returns 1 if the turf is dense, or if there's dense objects on it, unless told to ignore them.
|
||||
/turf/proc/check_density(var/ignore_objs = 0)
|
||||
//Returns 1 if the turf is dense, or if there's dense objects/mobs on it, unless told to ignore them.
|
||||
/turf/proc/check_density(var/ignore_objs = FALSE, var/ignore_mobs = FALSE)
|
||||
if(density)
|
||||
return 1
|
||||
if(!ignore_objs)
|
||||
return TRUE
|
||||
if(!ignore_objs || !ignore_mobs)
|
||||
for(var/atom/movable/stuff in contents)
|
||||
if(stuff.density)
|
||||
return 1
|
||||
return 0
|
||||
if(ignore_objs && isobj(stuff))
|
||||
continue
|
||||
else if(ignore_mobs && isliving(stuff)) // Ghosts aren't dense but keeping this limited to living type will probably save headaches in the future.
|
||||
continue
|
||||
else
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
// Used to distinguish friend from foe.
|
||||
/obj/item/weapon/spell/proc/is_ally(var/mob/living/L)
|
||||
@@ -14,9 +19,9 @@
|
||||
return 1
|
||||
if(L.mind && technomancers.is_antagonist(L.mind)) // This should be done better since we might want opposing technomancers later.
|
||||
return 1
|
||||
if(istype(L, /mob/living/simple_animal/hostile)) // Mind controlled simple mobs count as allies too.
|
||||
var/mob/living/simple_animal/SA = L
|
||||
if(owner in SA.friends)
|
||||
if(istype(L, /mob/living/simple_mob)) // Mind controlled simple mobs count as allies too.
|
||||
var/mob/living/simple_mob/SM = L
|
||||
if(owner in SM.friends)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
|
||||
@@ -16,12 +16,12 @@
|
||||
/obj/item/weapon/spell/abjuration/on_ranged_cast(atom/hit_atom, mob/user)
|
||||
if(istype(hit_atom, /mob/living) && pay_energy(500) && within_range(hit_atom))
|
||||
var/mob/living/L = hit_atom
|
||||
var/mob/living/simple_animal/SA = null
|
||||
var/mob/living/simple_mob/SM = null
|
||||
|
||||
//Bit of a roundabout typecheck, in order to test for two variables from two different mob types in one line.
|
||||
if(istype(L, /mob/living/simple_animal))
|
||||
SA = L
|
||||
if(L.summoned || (SA && SA.supernatural) )
|
||||
if(istype(L, /mob/living/simple_mob))
|
||||
SM = L
|
||||
if(L.summoned || (SM && SM.supernatural) )
|
||||
if(L.client) // Player-controlled mobs are immune to being killed by this.
|
||||
user << "<span class='warning'>\The [L] resists your attempt to banish it!</span>"
|
||||
L << "<span class='warning'>\The [user] tried to teleport you far away, but failed.</span>"
|
||||
@@ -29,8 +29,8 @@
|
||||
else
|
||||
visible_message("<span class='notice'>\The [L] vanishes!</span>")
|
||||
qdel(L)
|
||||
else if(istype(L, /mob/living/simple_animal/construct))
|
||||
var/mob/living/simple_animal/construct/evil = L
|
||||
else if(istype(L, /mob/living/simple_mob/construct))
|
||||
var/mob/living/simple_mob/construct/evil = L
|
||||
evil << "<span class='danger'>\The [user]'s abjuration purges your form!</span>"
|
||||
evil.purge = 3
|
||||
adjust_instability(5)
|
||||
|
||||
@@ -120,7 +120,7 @@
|
||||
for(var/mob/living/carbon/human/H in nearby_mobs) //Heal our apprentices
|
||||
if(H.mind && technomancers.is_antagonist(H.mind))
|
||||
mobs_to_heal |= H
|
||||
for(var/mob/living/simple_animal/hostile/SAH in nearby_mobs) //Heal our controlled mobs
|
||||
for(var/mob/living/simple_mob/hostile/SAH in nearby_mobs) //Heal our controlled mobs
|
||||
if(owner in SAH.friends)
|
||||
mobs_to_heal |= SAH
|
||||
else
|
||||
|
||||
@@ -21,91 +21,68 @@
|
||||
aspect = ASPECT_BIOMED //Not sure if this should be something else.
|
||||
var/image/control_overlay = null
|
||||
var/list/controlled_mobs = list()
|
||||
var/list/allowed_mobs = list(
|
||||
/mob/living/bot,
|
||||
/mob/living/simple_animal/cat,
|
||||
/mob/living/simple_animal/chick,
|
||||
/mob/living/simple_animal/chicken,
|
||||
/mob/living/simple_animal/corgi,
|
||||
/mob/living/simple_animal/cow,
|
||||
/mob/living/simple_animal/crab,
|
||||
/mob/living/simple_animal/lizard,
|
||||
/mob/living/simple_animal/mouse,
|
||||
/mob/living/simple_animal/parrot,
|
||||
/mob/living/simple_animal/slime,
|
||||
// /mob/living/simple_animal/adultslime,
|
||||
/mob/living/simple_animal/tindalos,
|
||||
/mob/living/simple_animal/yithian,
|
||||
/mob/living/simple_animal/hostile/scarybat,
|
||||
/mob/living/simple_animal/hostile/viscerator,
|
||||
/mob/living/simple_animal/hostile/malf_drone,
|
||||
/mob/living/simple_animal/hostile/giant_spider,
|
||||
/mob/living/simple_animal/hostile/hivebot,
|
||||
/mob/living/simple_animal/retaliate/diyaab, //Doubt these will get used but might as well,
|
||||
/mob/living/simple_animal/hostile/savik,
|
||||
/mob/living/simple_animal/hostile/shantak
|
||||
)
|
||||
var/allowed_mob_classes = MOB_CLASS_ANIMAL|MOB_CLASS_SYNTHETIC
|
||||
|
||||
//This unfortunately is gonna be rather messy due to the various mobtypes involved.
|
||||
/obj/item/weapon/spell/control/proc/select(var/mob/living/L)
|
||||
if(!(is_type_in_list(L, allowed_mobs)))
|
||||
return 0
|
||||
if(!(L.mob_class & allowed_mob_classes))
|
||||
return FALSE
|
||||
|
||||
if(istype(L, /mob/living/simple_animal))
|
||||
var/mob/living/simple_animal/SA = L
|
||||
SA.ai_inactive = 1
|
||||
SA.friends |= src.owner
|
||||
SA.stance = STANCE_IDLE
|
||||
if(!L.has_AI())
|
||||
return FALSE
|
||||
|
||||
L.overlays |= control_overlay
|
||||
var/datum/ai_holder/AI = L.ai_holder
|
||||
AI.hostile = FALSE // The Technomancer chooses the target, not the AI.
|
||||
AI.retaliate = TRUE
|
||||
AI.wander = FALSE
|
||||
AI.forget_everything()
|
||||
|
||||
if(istype(L, /mob/living/simple_mob))
|
||||
var/mob/living/simple_mob/SM = L
|
||||
SM.friends |= src.owner
|
||||
|
||||
L.add_overlay(control_overlay, TRUE)
|
||||
controlled_mobs |= L
|
||||
|
||||
/obj/item/weapon/spell/control/proc/deselect(var/mob/living/L)
|
||||
if(!(L in controlled_mobs))
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
if(istype(L, /mob/living/simple_animal))
|
||||
var/mob/living/simple_animal/SA = L
|
||||
SA.ai_inactive = 1
|
||||
if(istype(SA, /mob/living/simple_animal/hostile))
|
||||
var/mob/living/simple_animal/hostile/SAH = SA
|
||||
SAH.friends.Remove(owner)
|
||||
if(L.has_AI())
|
||||
var/datum/ai_holder/AI = L.ai_holder
|
||||
AI.hostile = initial(AI.hostile)
|
||||
AI.retaliate = initial(AI.retaliate)
|
||||
AI.wander = initial(AI.wander)
|
||||
AI.forget_everything()
|
||||
|
||||
L.overlays.Remove(control_overlay)
|
||||
if(istype(L, /mob/living/simple_mob))
|
||||
var/mob/living/simple_mob/SM = L
|
||||
SM.friends -= owner
|
||||
|
||||
L.cut_overlay(control_overlay, TRUE)
|
||||
controlled_mobs.Remove(L)
|
||||
|
||||
/obj/item/weapon/spell/control/proc/move_all(turf/T)
|
||||
for(var/mob/living/living in controlled_mobs)
|
||||
if(living.stat)
|
||||
deselect(living)
|
||||
for(var/mob/living/L in controlled_mobs)
|
||||
if(!L.has_AI() || L.stat)
|
||||
deselect(L)
|
||||
continue
|
||||
if(istype(living, /mob/living/simple_animal))
|
||||
var/mob/living/simple_animal/SA = living
|
||||
SA.target_mob = null
|
||||
SA.stance = STANCE_IDLE
|
||||
walk_towards(SA,T,SA.speed)
|
||||
else
|
||||
walk_towards(living,T,5)
|
||||
L.ai_holder.give_destination(T, 0, TRUE)
|
||||
|
||||
/obj/item/weapon/spell/control/proc/attack_all(mob/target)
|
||||
for(var/mob/living/L in controlled_mobs)
|
||||
if(L.stat)
|
||||
if(!L.has_AI() || L.stat)
|
||||
deselect(L)
|
||||
continue
|
||||
if(istype(L, /mob/living/simple_animal/hostile))
|
||||
var/mob/living/simple_animal/hostile/SAH
|
||||
SAH.target_mob = target
|
||||
else if(istype(L, /mob/living/bot))
|
||||
var/mob/living/bot/B = L
|
||||
B.UnarmedAttack(L)
|
||||
L.ai_holder.give_target(target)
|
||||
|
||||
/obj/item/weapon/spell/control/New()
|
||||
/obj/item/weapon/spell/control/initialize()
|
||||
control_overlay = image('icons/obj/spells.dmi',"controlled")
|
||||
..()
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/spell/control/Destroy()
|
||||
for(var/mob/living/simple_animal/hostile/SM in controlled_mobs)
|
||||
deselect(SM)
|
||||
for(var/mob/living/L in controlled_mobs)
|
||||
deselect(L)
|
||||
controlled_mobs = list()
|
||||
return ..()
|
||||
|
||||
@@ -127,11 +104,14 @@
|
||||
trying to use it on yourself, perhaps you're an exception? Regardless, nothing happens.</span>"
|
||||
return 0
|
||||
|
||||
if(is_type_in_list(L, allowed_mobs))
|
||||
if(L.mob_class & allowed_mob_classes)
|
||||
if(!(L in controlled_mobs)) //Selecting
|
||||
if(L.client)
|
||||
user << "<span class='danger'>\The [L] seems to resist you!</span>"
|
||||
return 0
|
||||
if(!L.has_AI())
|
||||
to_chat(user, span("warning", "\The [L] seems too dim for this to work on them."))
|
||||
return FALSE
|
||||
if(pay_energy(500))
|
||||
select(L)
|
||||
user << "<span class='notice'>\The [L] is now under your (limited) control.</span>"
|
||||
|
||||
@@ -75,9 +75,9 @@
|
||||
|
||||
for(var/mob/living/L in view(owner))
|
||||
// Spiders, carp... bears.
|
||||
if(istype(L, /mob/living/simple_animal))
|
||||
var/mob/living/simple_animal/SM = L
|
||||
if(!is_ally(SM) && SM.hostile)
|
||||
if(istype(L, /mob/living/simple_mob))
|
||||
var/mob/living/simple_mob/SM = L
|
||||
if(!is_ally(SM) && SM.has_AI() && SM.ai_holder.hostile)
|
||||
hostile_mobs++
|
||||
if(SM.summoned || SM.supernatural) // Our creations might be trying to kill us.
|
||||
potential_spells |= /obj/item/weapon/spell/abjuration
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
aspect = ASPECT_LIGHT
|
||||
cast_methods = CAST_RANGED | CAST_USE
|
||||
var/atom/movable/copied = null
|
||||
var/mob/living/simple_animal/illusion/illusion = null
|
||||
var/mob/living/simple_mob/illusion/illusion = null
|
||||
|
||||
/obj/item/weapon/spell/illusion/on_ranged_cast(atom/hit_atom, mob/user)
|
||||
if(istype(hit_atom, /atom/movable))
|
||||
@@ -33,17 +33,13 @@
|
||||
if(pay_energy(500))
|
||||
illusion = new(T)
|
||||
illusion.copy_appearance(copied)
|
||||
if(ishuman(copied))
|
||||
var/mob/living/carbon/human/H = copied
|
||||
// This is to try to have the illusion move at the same rate the real mob world.
|
||||
illusion.step_delay = max(H.movement_delay() + 4, 3)
|
||||
user << "<span class='notice'>An illusion of \the [copied] is made on \the [T].</span>"
|
||||
user << 'sound/effects/pop.ogg'
|
||||
return 1
|
||||
else
|
||||
if(pay_energy(100))
|
||||
spawn(1)
|
||||
illusion.walk_loop(T)
|
||||
var/datum/ai_holder/AI = illusion.ai_holder
|
||||
AI.give_destination(T)
|
||||
|
||||
/obj/item/weapon/spell/illusion/on_use_cast(mob/user)
|
||||
if(illusion)
|
||||
@@ -76,116 +72,3 @@
|
||||
temp_image.transform = M
|
||||
// temp_image.pixel_y = 8
|
||||
src.overlays.Add(temp_image)
|
||||
|
||||
|
||||
/mob/living/simple_animal/illusion
|
||||
name = "illusion" // gets overwritten
|
||||
desc = "If you can read me, the game broke. Please report this to a coder."
|
||||
resistance = 1000 // holograms are tough
|
||||
wander = 0
|
||||
response_help = "pushes a hand through"
|
||||
response_disarm = "tried to disarm"
|
||||
response_harm = "tried to punch"
|
||||
var/atom/movable/copying = null
|
||||
universal_speak = 1
|
||||
var/realistic = 0
|
||||
var/list/path = list() //Used for AStar pathfinding.
|
||||
var/walking = 0
|
||||
var/step_delay = 10
|
||||
|
||||
/mob/living/simple_animal/illusion/update_icon() // We don't want the appearance changing AT ALL unless by copy_appearance().
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/illusion/proc/copy_appearance(var/atom/movable/thing_to_copy)
|
||||
if(!thing_to_copy)
|
||||
return 0
|
||||
name = thing_to_copy.name
|
||||
desc = thing_to_copy.desc
|
||||
gender = thing_to_copy.gender
|
||||
appearance = thing_to_copy.appearance
|
||||
copying = thing_to_copy
|
||||
return 1
|
||||
|
||||
// We use special movement code for illusions, because BYOND's default pathfinding will use diagonal movement if it results
|
||||
// in the shortest path. As players are incapable of moving in diagonals, we must do this or else illusions will not be convincing.
|
||||
/mob/living/simple_animal/illusion/proc/calculate_path(var/turf/targeted_loc)
|
||||
if(!path.len || !path)
|
||||
spawn(0)
|
||||
path = AStar(loc, targeted_loc, /turf/proc/CardinalTurfs, /turf/proc/Distance, 0, 10, id = null)
|
||||
if(!path)
|
||||
path = list()
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/illusion/proc/walk_path(var/turf/targeted_loc)
|
||||
if(path && path.len)
|
||||
step_to(src, path[1])
|
||||
path -= path[1]
|
||||
return
|
||||
else
|
||||
if(targeted_loc)
|
||||
calculate_path(targeted_loc)
|
||||
|
||||
/mob/living/simple_animal/illusion/proc/walk_loop(var/turf/targeted_loc)
|
||||
if(walking) //Already busy moving somewhere else.
|
||||
return 0
|
||||
walking = 1
|
||||
calculate_path(targeted_loc)
|
||||
if(!targeted_loc)
|
||||
walking = 0
|
||||
return 0
|
||||
if(path.len == 0)
|
||||
calculate_path(targeted_loc)
|
||||
while(loc != targeted_loc)
|
||||
walk_path(targeted_loc)
|
||||
sleep(step_delay)
|
||||
walking = 0
|
||||
return 1
|
||||
|
||||
// Because we can't perfectly duplicate some examine() output, we directly examine the AM it is copying. It's messy but
|
||||
// this is to prevent easy checks from the opposing force.
|
||||
/mob/living/simple_animal/illusion/examine(mob/user)
|
||||
if(copying)
|
||||
copying.examine(user)
|
||||
return
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/illusion/bullet_act(var/obj/item/projectile/P)
|
||||
if(!P)
|
||||
return
|
||||
|
||||
if(realistic)
|
||||
return ..()
|
||||
|
||||
return PROJECTILE_FORCE_MISS
|
||||
|
||||
/mob/living/simple_animal/illusion/attack_hand(mob/living/carbon/human/M)
|
||||
if(!realistic)
|
||||
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
|
||||
visible_message("<span class='warning'>[M]'s hand goes through \the [src]!</span>")
|
||||
return
|
||||
else
|
||||
switch(M.a_intent)
|
||||
|
||||
if(I_HELP)
|
||||
var/datum/gender/T = gender_datums[src.get_visible_gender()]
|
||||
M.visible_message("<span class='notice'>[M] hugs [src] to make [T.him] feel better!</span>", \
|
||||
"<span class='notice'>You hug [src] to make [T.him] feel better!</span>") // slightly redundant as at the moment most mobs still use the normal gender var, but it works and future-proofs it
|
||||
playsound(src.loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
|
||||
if(I_DISARM)
|
||||
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] attempted to disarm [src]!</span>")
|
||||
M.do_attack_animation(src)
|
||||
|
||||
if(I_GRAB)
|
||||
..()
|
||||
|
||||
if(I_HURT)
|
||||
adjustBruteLoss(harm_intent_damage)
|
||||
M.visible_message("<font color='red'>[M] [response_harm] \the [src]</font>")
|
||||
M.do_attack_animation(src)
|
||||
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/illusion/ex_act()
|
||||
return
|
||||
|
||||
@@ -15,11 +15,13 @@
|
||||
|
||||
/obj/item/weapon/spell/modifier/on_melee_cast(atom/hit_atom, mob/user)
|
||||
if(istype(hit_atom, /mob/living))
|
||||
on_add_modifier(hit_atom)
|
||||
return on_add_modifier(hit_atom)
|
||||
return FALSE
|
||||
|
||||
/obj/item/weapon/spell/modifier/on_ranged_cast(atom/hit_atom, mob/user)
|
||||
if(istype(hit_atom, /mob/living))
|
||||
on_add_modifier(hit_atom)
|
||||
return on_add_modifier(hit_atom)
|
||||
return FALSE
|
||||
|
||||
|
||||
/obj/item/weapon/spell/modifier/proc/on_add_modifier(var/mob/living/L)
|
||||
@@ -32,6 +34,7 @@
|
||||
MT.spell_power = calculate_spell_power(1)
|
||||
log_and_message_admins("has casted [src] on [L].")
|
||||
qdel(src)
|
||||
return TRUE
|
||||
|
||||
// Technomancer specific subtype which keeps track of spell power and gets targeted specificially by Dispel.
|
||||
/datum/modifier/technomancer
|
||||
|
||||
@@ -30,13 +30,13 @@
|
||||
this point.</span>"
|
||||
return 0
|
||||
user << "<span class='notice'>You stab \the [L] with a hidden integrated hypo, attempting to bring them back...</span>"
|
||||
if(istype(L, /mob/living/simple_animal))
|
||||
var/mob/living/simple_animal/SM = L
|
||||
if(istype(L, /mob/living/simple_mob))
|
||||
var/mob/living/simple_mob/SM = L
|
||||
SM.health = SM.getMaxHealth() / 3
|
||||
SM.stat = CONSCIOUS
|
||||
dead_mob_list -= SM
|
||||
living_mob_list += SM
|
||||
SM.icon_state = SM.icon_living
|
||||
SM.update_icon()
|
||||
adjust_instability(15)
|
||||
else if(ishuman(L))
|
||||
var/mob/living/carbon/human/H = L
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
icon_state = "radiance"
|
||||
cast_methods = CAST_RANGED | CAST_THROW
|
||||
aspect = ASPECT_EMP
|
||||
spawner_type = /obj/effect/temporary_effect/pulsar
|
||||
spawner_type = /obj/effect/temporary_effect/pulse/pulsar
|
||||
|
||||
/obj/item/weapon/spell/spawner/pulsar/New()
|
||||
..()
|
||||
@@ -25,7 +25,29 @@
|
||||
/obj/item/weapon/spell/spawner/pulsar/on_throw_cast(atom/hit_atom, mob/user)
|
||||
empulse(hit_atom, 1, 1, 1, 1, log=1)
|
||||
|
||||
/obj/effect/temporary_effect/pulsar
|
||||
// Does something every so often. Deletes itself when pulses_remaining hits zero.
|
||||
/obj/effect/temporary_effect/pulse
|
||||
var/pulses_remaining = 3
|
||||
var/pulse_delay = 2 SECONDS
|
||||
|
||||
/obj/effect/temporary_effect/pulse/initialize()
|
||||
spawn(0)
|
||||
pulse_loop()
|
||||
return ..()
|
||||
|
||||
/obj/effect/temporary_effect/pulse/proc/pulse_loop()
|
||||
while(pulses_remaining)
|
||||
sleep(pulse_delay)
|
||||
on_pulse()
|
||||
pulses_remaining--
|
||||
qdel(src)
|
||||
|
||||
// Override for specific effects.
|
||||
/obj/effect/temporary_effect/pulse/proc/on_pulse()
|
||||
|
||||
|
||||
|
||||
/obj/effect/temporary_effect/pulse/pulsar
|
||||
name = "pulsar"
|
||||
desc = "Not a real pulsar, but still emits loads of EMP."
|
||||
icon_state = "shield2"
|
||||
@@ -33,17 +55,14 @@
|
||||
light_range = 4
|
||||
light_power = 5
|
||||
light_color = "#2ECCFA"
|
||||
var/pulses_remaining = 3
|
||||
pulses_remaining = 3
|
||||
|
||||
/obj/effect/temporary_effect/pulse/pulsar/on_pulse()
|
||||
empulse(src, 1, 1, 2, 2, log = 1)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/obj/effect/temporary_effect/pulsar/New()
|
||||
..()
|
||||
spawn(0)
|
||||
pulse_loop()
|
||||
|
||||
/obj/effect/temporary_effect/pulsar/proc/pulse_loop()
|
||||
while(pulses_remaining)
|
||||
sleep(2 SECONDS)
|
||||
empulse(src, 1, 1, 2, 2, log = 1)
|
||||
pulses_remaining--
|
||||
qdel(src)
|
||||
|
||||
|
||||
@@ -16,34 +16,32 @@
|
||||
desc = "Chitter chitter."
|
||||
summoned_mob_type = null
|
||||
summon_options = list(
|
||||
"Mouse" = /mob/living/simple_animal/mouse,
|
||||
"Lizard" = /mob/living/simple_animal/lizard,
|
||||
"Chicken" = /mob/living/simple_animal/chicken,
|
||||
"Chick" = /mob/living/simple_animal/chick,
|
||||
"Crab" = /mob/living/simple_animal/crab,
|
||||
"Parrot" = /mob/living/simple_animal/parrot,
|
||||
"Goat" = /mob/living/simple_animal/retaliate/goat,
|
||||
"Cat" = /mob/living/simple_animal/cat,
|
||||
"Kitten" = /mob/living/simple_animal/cat/kitten,
|
||||
"Corgi" = /mob/living/simple_animal/corgi,
|
||||
"Corgi Pup" = /mob/living/simple_animal/corgi/puppy,
|
||||
"BAT" = /mob/living/simple_animal/hostile/scarybat,
|
||||
"SPIDER" = /mob/living/simple_animal/hostile/giant_spider,
|
||||
"SPIDER HUNTER" = /mob/living/simple_animal/hostile/giant_spider/hunter,
|
||||
"SPIDER NURSE" = /mob/living/simple_animal/hostile/giant_spider/nurse,
|
||||
"CARP" = /mob/living/simple_animal/hostile/carp,
|
||||
"BEAR" = /mob/living/simple_animal/hostile/bear
|
||||
) // Vorestation edits to add vore versions.
|
||||
"Mouse" = /mob/living/simple_mob/animal/passive/mouse,
|
||||
"Lizard" = /mob/living/simple_mob/animal/passive/lizard,
|
||||
"Chicken" = /mob/living/simple_mob/animal/passive/chicken,
|
||||
"Chick" = /mob/living/simple_mob/animal/passive/chick,
|
||||
"Crab" = /mob/living/simple_mob/animal/passive/crab,
|
||||
"Parrot" = /mob/living/simple_mob/animal/passive/bird/parrot,
|
||||
"Goat" = /mob/living/simple_mob/animal/goat,
|
||||
"Cat" = /mob/living/simple_mob/animal/passive/cat,
|
||||
"Kitten" = /mob/living/simple_mob/animal/passive/cat/kitten,
|
||||
"Corgi" = /mob/living/simple_mob/animal/passive/dog/corgi,
|
||||
"Corgi Pup" = /mob/living/simple_mob/animal/passive/dog/corgi/puppy,
|
||||
"BAT" = /mob/living/simple_mob/animal/space/bats,
|
||||
"SPIDER" = /mob/living/simple_mob/animal/giant_spider,
|
||||
"SPIDER HUNTER" = /mob/living/simple_mob/animal/giant_spider/hunter,
|
||||
"SPIDER NURSE" = /mob/living/simple_mob/animal/giant_spider/nurse,
|
||||
"CARP" = /mob/living/simple_mob/animal/space/carp,
|
||||
"BEAR" = /mob/living/simple_mob/animal/space/bear
|
||||
)
|
||||
cooldown = 30
|
||||
instability_cost = 10
|
||||
energy_cost = 1000
|
||||
|
||||
/obj/item/weapon/spell/summon/summon_creature/on_summon(var/mob/living/simple_animal/summoned)
|
||||
/obj/item/weapon/spell/summon/summon_creature/on_summon(var/mob/living/simple_mob/summoned)
|
||||
if(check_for_scepter())
|
||||
// summoned.faction = "technomancer"
|
||||
if(istype(summoned, /mob/living/simple_animal/hostile))
|
||||
var/mob/living/simple_animal/SA = summoned
|
||||
SA.friends.Add(owner)
|
||||
summoned.friends += owner
|
||||
|
||||
// Makes their new pal big and strong, if they have spell power.
|
||||
summoned.maxHealth = calculate_spell_power(summoned.maxHealth)
|
||||
@@ -51,15 +49,12 @@
|
||||
summoned.melee_damage_lower = calculate_spell_power(summoned.melee_damage_lower)
|
||||
summoned.melee_damage_upper = calculate_spell_power(summoned.melee_damage_upper)
|
||||
// This makes the summon slower, so the crew has a chance to flee from massive monsters.
|
||||
summoned.move_to_delay = calculate_spell_power(round(summoned.move_to_delay))
|
||||
summoned.movement_cooldown = calculate_spell_power(round(summoned.movement_cooldown))
|
||||
|
||||
var/new_size = calculate_spell_power(1)
|
||||
if(new_size != 1)
|
||||
var/matrix/M = matrix()
|
||||
M.Scale(new_size)
|
||||
M.Translate(0, 16*(new_size-1))
|
||||
summoned.transform = M
|
||||
adjust_scale(new_size)
|
||||
|
||||
|
||||
// Now we hurt their new pal, because being forcefully abducted by teleportation can't be healthy.
|
||||
summoned.health = round(summoned.getMaxHealth() * 0.7)
|
||||
summoned.adjustBruteLoss(summoned.getMaxHealth() * 0.3) // Lose 30% of max health on arrival (but could be healed back up).
|
||||
@@ -1,9 +1,8 @@
|
||||
/datum/technomancer/spell/summon_ward
|
||||
name = "Summon Ward"
|
||||
desc = "Teleports a prefabricated 'ward' drone to the target location, which will alert you and your allies when it sees entities \
|
||||
moving around it, or when it is attacked. They can see for up to five meters."
|
||||
enhancement_desc = "Wards can detect invisibile entities, and are more specific in relaying information about what it sees. \
|
||||
Invisible entities that are spotted by it will be decloaked."
|
||||
name = "Summon Monitor Ward"
|
||||
desc = "Teleports a prefabricated 'ward' drone to the target location, which will alert you when it sees entities \
|
||||
moving around it, or when it is attacked. They can see for up to five meters. It can also see invisible entities, and \
|
||||
forcefully decloak them if close enough."
|
||||
cost = 25
|
||||
obj_path = /obj/item/weapon/spell/summon/summon_ward
|
||||
category = UTILITY_SPELLS
|
||||
@@ -12,116 +11,10 @@
|
||||
name = "summon ward"
|
||||
desc = "Finally, someone you can depend on to watch your back."
|
||||
cast_methods = CAST_RANGED
|
||||
summoned_mob_type = /mob/living/simple_animal/ward
|
||||
summoned_mob_type = /mob/living/simple_mob/mechanical/ward/monitor
|
||||
cooldown = 10
|
||||
instability_cost = 5
|
||||
energy_cost = 500
|
||||
|
||||
/obj/item/weapon/spell/summon/summon_ward/on_summon(var/mob/living/simple_animal/ward/ward)
|
||||
ward.creator = owner
|
||||
if(check_for_scepter())
|
||||
ward.true_sight = 1
|
||||
ward.see_invisible = SEE_INVISIBLE_LEVEL_TWO
|
||||
|
||||
/mob/living/simple_animal/ward
|
||||
name = "ward"
|
||||
desc = "It's a little flying drone that seems to be watching you..."
|
||||
icon = 'icons/mob/critter.dmi'
|
||||
icon_state = "ward"
|
||||
resistance = 5
|
||||
wander = 0
|
||||
response_help = "pets the"
|
||||
response_disarm = "swats away"
|
||||
response_harm = "punches"
|
||||
min_oxy = 0
|
||||
max_oxy = 0
|
||||
min_tox = 0
|
||||
max_tox = 0
|
||||
min_co2 = 0
|
||||
max_co2 = 0
|
||||
min_n2 = 0
|
||||
max_n2 = 0
|
||||
minbodytemp = 0
|
||||
maxbodytemp = 0
|
||||
unsuitable_atoms_damage = 0
|
||||
heat_damage_per_tick = 0
|
||||
cold_damage_per_tick = 0
|
||||
|
||||
var/true_sight = 0 // If true, detects more than what the Technomancer normally can't.
|
||||
var/mob/living/carbon/human/creator = null
|
||||
var/list/seen_mobs = list()
|
||||
|
||||
/mob/living/simple_animal/ward/death()
|
||||
if(creator)
|
||||
creator << "<span class='danger'>Your ward inside [get_area(src)] was killed!</span>"
|
||||
..()
|
||||
qdel(src)
|
||||
|
||||
/mob/living/simple_animal/ward/proc/expire()
|
||||
if(creator && src)
|
||||
creator << "<span class='warning'>Your ward inside [get_area(src)] expired.</span>"
|
||||
qdel(src)
|
||||
|
||||
/mob/living/simple_animal/ward/Life()
|
||||
..()
|
||||
detect_mobs()
|
||||
update_icon()
|
||||
|
||||
/mob/living/simple_animal/ward/proc/detect_mobs()
|
||||
var/list/things_in_sight = view(5,src)
|
||||
var/list/newly_seen_mobs = list()
|
||||
for(var/mob/living/L in things_in_sight)
|
||||
if(L == creator) // I really wish is_ally() was usable here.
|
||||
continue
|
||||
|
||||
if(istype(L, /mob/living/simple_animal/ward))
|
||||
continue
|
||||
|
||||
if(istype(L, /mob/living/simple_animal))
|
||||
var/mob/living/simple_animal/SA = L
|
||||
if(creator in SA.friends)
|
||||
continue
|
||||
|
||||
if(!true_sight)
|
||||
var/turf/T = get_turf(L)
|
||||
var/light_amount = T.get_lumcount()
|
||||
if(light_amount <= 0.5)
|
||||
continue // Too dark to see.
|
||||
|
||||
if(L.alpha <= 127)
|
||||
continue // Too transparent, as a mercy to camo lings.
|
||||
|
||||
else
|
||||
L.break_cloak()
|
||||
|
||||
// Warn the Technomancer when it sees a new mob.
|
||||
if(!(L in seen_mobs))
|
||||
seen_mobs.Add(L)
|
||||
newly_seen_mobs.Add(L)
|
||||
if(creator)
|
||||
if(true_sight)
|
||||
creator << "<span class='notice'>Your ward at [get_area(src)] detected [english_list(newly_seen_mobs)].</span>"
|
||||
else
|
||||
creator << "<span class='notice'>Your ward at [get_area(src)] detected something.</span>"
|
||||
|
||||
// Now get rid of old mobs that left vision.
|
||||
for(var/mob/living/L in seen_mobs)
|
||||
if(!(L in things_in_sight))
|
||||
seen_mobs.Remove(L)
|
||||
|
||||
|
||||
/mob/living/simple_animal/ward/update_icon()
|
||||
if(seen_mobs.len)
|
||||
icon_state = "ward_spotted"
|
||||
set_light(3, 3, l_color = "FF0000")
|
||||
else
|
||||
icon_state = "ward"
|
||||
set_light(3, 3, l_color = "00FF00")
|
||||
if(true_sight)
|
||||
overlays.Cut()
|
||||
var/image/I = image('icons/mob/critter.dmi',"ward_truesight")
|
||||
overlays.Add(I)
|
||||
|
||||
/mob/living/simple_animal/ward/invisible_detect
|
||||
true_sight = 1
|
||||
see_invisible = SEE_INVISIBLE_LEVEL_TWO
|
||||
/obj/item/weapon/spell/summon/summon_ward/on_summon(var/mob/living/simple_mob/mechanical/ward/monitor/my_ward)
|
||||
my_ward.owner = owner
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
//Moved from southern_cross_jobs.vr to fix a runtime
|
||||
var/const/access_explorer = 43
|
||||
/datum/access/explorer
|
||||
id = access_explorer
|
||||
desc = "Explorer"
|
||||
region = ACCESS_REGION_GENERAL
|
||||
|
||||
var/const/access_pilot = 67
|
||||
/datum/access/pilot
|
||||
id = access_pilot
|
||||
desc = "Pilot"
|
||||
region = ACCESS_REGION_SUPPLY
|
||||
@@ -18,7 +18,7 @@
|
||||
access_heads, access_hos, access_RC_announce, access_keycard_auth, access_gateway, access_external_airlocks)//VOREStation Edit
|
||||
minimal_access = list(access_security, access_eva, access_sec_doors, access_brig, access_armory,
|
||||
access_forensics_lockers, access_morgue, access_maint_tunnels, access_all_personal_lockers,
|
||||
access_research, access_engine, access_mining, access_medical, access_construction, access_mailsorting,
|
||||
access_research, access_engine, access_mining, access_construction, access_mailsorting,
|
||||
access_heads, access_hos, access_RC_announce, access_keycard_auth, access_gateway, access_external_airlocks)//VOREStation Edit
|
||||
minimum_character_age = 25
|
||||
minimal_player_age = 14
|
||||
|
||||
@@ -73,7 +73,7 @@ var/list/medical_positions = list(
|
||||
"Geneticist",
|
||||
"Psychiatrist",
|
||||
"Chemist",
|
||||
"Search and Rescue", // VOREStation Edit - Moved SAR from planetary -> medical
|
||||
"Field Medic", // VOREStation Edit - Moved SAR from planetary -> medical
|
||||
"Paramedic"
|
||||
)
|
||||
|
||||
|
||||
@@ -49,10 +49,9 @@
|
||||
if(occupant)
|
||||
to_chat(user, "<span class='notice'>\The [src] is already occupied!</span>")
|
||||
return
|
||||
for(var/mob/living/simple_animal/slime/M in range(1, H.affecting))
|
||||
if(M.victim == H.affecting)
|
||||
to_chat(user, "<span class='danger'>[H.affecting.name] has a slime attached to them, deal with that first.</span>")
|
||||
return
|
||||
if(H.affecting.has_buckled_mobs())
|
||||
to_chat(user, span("warning", "\The [H.affecting] has other entities attached to it. Remove them first."))
|
||||
return
|
||||
var/mob/M = H.affecting
|
||||
if(M.abiotic())
|
||||
to_chat(user, "<span class='notice'>Subject cannot have abiotic items on.</span>")
|
||||
@@ -86,10 +85,9 @@
|
||||
if(O.abiotic())
|
||||
to_chat(user, "<span class='notice'>Subject cannot have abiotic items on.</span>")
|
||||
return 0
|
||||
for(var/mob/living/simple_animal/slime/M in range(1, O))
|
||||
if(M.victim == O)
|
||||
to_chat(user, "<span class='danger'>[O] has a slime attached to them, deal with that first.</span>")
|
||||
return 0
|
||||
if(O.has_buckled_mobs())
|
||||
to_chat(user, span("warning", "\The [O] has other entities attached to it. Remove them first."))
|
||||
return
|
||||
|
||||
if(O == user)
|
||||
visible_message("[user] climbs into \the [src].")
|
||||
|
||||
@@ -143,7 +143,7 @@
|
||||
|
||||
/obj/machinery/camera/attack_generic(mob/user as mob)
|
||||
if(isanimal(user))
|
||||
var/mob/living/simple_animal/S = user
|
||||
var/mob/living/simple_mob/S = user
|
||||
set_status(0)
|
||||
S.do_attack_animation(src)
|
||||
S.setClickCooldown(user.get_attack_speed())
|
||||
|
||||
@@ -201,7 +201,7 @@ var/prison_shuttle_timeleft = 0
|
||||
for(var/mob/living/carbon/bug in end_location) // If someone somehow is still in the shuttle's docking area...
|
||||
bug.gib()
|
||||
|
||||
for(var/mob/living/simple_animal/pest in end_location) // And for the other kind of bug...
|
||||
for(var/mob/living/simple_mob/pest in end_location) // And for the other kind of bug...
|
||||
pest.gib()
|
||||
|
||||
start_location.move_contents_to(end_location)
|
||||
|
||||
@@ -81,7 +81,7 @@ var/specops_shuttle_timeleft = 0
|
||||
for(var/mob/living/carbon/bug in end_location) // If someone somehow is still in the shuttle's docking area...
|
||||
bug.gib()
|
||||
|
||||
for(var/mob/living/simple_animal/pest in end_location) // And for the other kind of bug...
|
||||
for(var/mob/living/simple_mob/pest in end_location) // And for the other kind of bug...
|
||||
pest.gib()
|
||||
|
||||
start_location.move_contents_to(end_location)
|
||||
|
||||
@@ -166,7 +166,7 @@ var/syndicate_elite_shuttle_timeleft = 0
|
||||
for(var/mob/living/carbon/bug in end_location) // If someone somehow is still in the shuttle's docking area...
|
||||
bug.gib()
|
||||
|
||||
for(var/mob/living/simple_animal/pest in end_location) // And for the other kind of bug...
|
||||
for(var/mob/living/simple_mob/pest in end_location) // And for the other kind of bug...
|
||||
pest.gib()
|
||||
|
||||
start_location.move_contents_to(end_location)
|
||||
|
||||
@@ -207,7 +207,7 @@
|
||||
for(var/obj/effect/decal/cleanable/blood/B in linkedholodeck)
|
||||
qdel(B)
|
||||
|
||||
for(var/mob/living/simple_animal/hostile/carp/C in linkedholodeck)
|
||||
for(var/mob/living/simple_mob/animal/space/carp/C in linkedholodeck)
|
||||
qdel(C)
|
||||
|
||||
holographic_items = A.copy_contents_to(linkedholodeck , 1)
|
||||
@@ -228,7 +228,7 @@
|
||||
T.temperature = 5000
|
||||
T.hotspot_expose(50000,50000,1)
|
||||
if(L.name=="Holocarp Spawn")
|
||||
new /mob/living/simple_animal/hostile/carp(L.loc)
|
||||
new /mob/living/simple_mob/animal/space/carp(L.loc)
|
||||
|
||||
|
||||
/datum/file/program/holodeck/proc/emergencyShutdown()
|
||||
|
||||
+11
-12
@@ -199,14 +199,13 @@
|
||||
return
|
||||
if(occupant)
|
||||
to_chat(user,"<span class='warning'>\The [src] is already occupied by [occupant].</span>")
|
||||
for(var/mob/living/simple_animal/slime/M in range(1,grab.affecting))
|
||||
if(M.victim == grab.affecting)
|
||||
to_chat(usr, "[grab.affecting.name] will not fit into the cryo because they have a slime latched onto their head.")
|
||||
return
|
||||
if(grab.affecting.has_buckled_mobs())
|
||||
to_chat(user, span("warning", "\The [grab.affecting] has other entities attached to it. Remove them first."))
|
||||
return
|
||||
var/mob/M = grab.affecting
|
||||
qdel(grab)
|
||||
put_mob(M)
|
||||
|
||||
|
||||
return
|
||||
|
||||
/obj/machinery/atmospherics/unary/cryo_cell/MouseDrop_T(var/mob/target, var/mob/user) //Allows borgs to put people into cryo without external assistance
|
||||
@@ -349,14 +348,14 @@
|
||||
set name = "Move Inside"
|
||||
set category = "Object"
|
||||
set src in oview(1)
|
||||
for(var/mob/living/simple_animal/slime/M in range(1,usr))
|
||||
if(M.victim == usr)
|
||||
to_chat(usr, "You're too busy getting your life sucked out of you.")
|
||||
if(isliving(usr))
|
||||
var/mob/living/L = usr
|
||||
if(L.has_buckled_mobs())
|
||||
to_chat(L, span("warning", "You have other entities attached to yourself. Remove them first."))
|
||||
return
|
||||
if(usr.stat != 0)
|
||||
return
|
||||
put_mob(usr)
|
||||
return
|
||||
if(L.stat != CONSCIOUS)
|
||||
return
|
||||
put_mob(L)
|
||||
|
||||
/atom/proc/return_air_for_internal_lifeform(var/mob/living/lifeform)
|
||||
return return_air()
|
||||
|
||||
@@ -391,6 +391,13 @@
|
||||
var/obj/belly/B = belly
|
||||
for(var/mob/living/sub_L in B)
|
||||
despawn_occupant(sub_L)
|
||||
for(var/obj/item/W in B)
|
||||
W.forceMove(src)
|
||||
if(W.contents.len)
|
||||
for(var/obj/item/O in W.contents)
|
||||
if(istype(O,/obj/item/weapon/storage/internal))
|
||||
continue
|
||||
O.forceMove(src)
|
||||
if(ishuman(to_despawn))
|
||||
var/mob/living/carbon/human/H = to_despawn
|
||||
if(H.nif)
|
||||
@@ -567,9 +574,10 @@
|
||||
to_chat(usr, "<span class='notice'><B>\The [src] is in use.</B></span>")
|
||||
return
|
||||
|
||||
for(var/mob/living/simple_animal/slime/M in range(1,usr))
|
||||
if(M.victim == usr)
|
||||
to_chat(usr, "You're too busy getting your life sucked out of you.")
|
||||
if(isliving(usr))
|
||||
var/mob/living/L = usr
|
||||
if(L.has_buckled_mobs())
|
||||
to_chat(L, span("warning", "You have other entities attached to yourself. Remove them first."))
|
||||
return
|
||||
|
||||
visible_message("[usr] [on_enter_visible_message] [src].", 3)
|
||||
|
||||
@@ -46,11 +46,12 @@
|
||||
var/bolt_up_sound = 'sound/machines/boltsup.ogg'
|
||||
var/bolt_down_sound = 'sound/machines/boltsdown.ogg'
|
||||
|
||||
/obj/machinery/door/airlock/attack_generic(var/mob/user, var/damage)
|
||||
/obj/machinery/door/airlock/attack_generic(var/mob/living/user, var/damage)
|
||||
if(stat & (BROKEN|NOPOWER))
|
||||
if(damage >= 10)
|
||||
if(damage >= STRUCTURE_MIN_DAMAGE_THRESHOLD)
|
||||
if(src.locked || src.welded)
|
||||
visible_message("<span class='danger'>\The [user] begins breaking into \the [src] internals!</span>")
|
||||
user.set_AI_busy(TRUE) // If the mob doesn't have an AI attached, this won't do anything.
|
||||
if(do_after(user,10 SECONDS,src))
|
||||
src.locked = 0
|
||||
src.welded = 0
|
||||
@@ -58,6 +59,7 @@
|
||||
open(1)
|
||||
if(prob(25))
|
||||
src.shock(user, 100)
|
||||
user.set_AI_busy(FALSE)
|
||||
else if(src.density)
|
||||
visible_message("<span class='danger'>\The [user] forces \the [src] open!</span>")
|
||||
open(1)
|
||||
@@ -508,9 +510,6 @@ About the new airlock wires panel:
|
||||
return
|
||||
..(user)
|
||||
|
||||
/obj/machinery/door/airlock/bumpopen(mob/living/simple_animal/user as mob)
|
||||
..(user)
|
||||
|
||||
/obj/machinery/door/airlock/proc/isElectrified()
|
||||
if(src.electrified_until != 0)
|
||||
return 1
|
||||
|
||||
@@ -39,8 +39,8 @@
|
||||
|
||||
/obj/machinery/door/attack_generic(var/mob/user, var/damage)
|
||||
if(isanimal(user))
|
||||
var/mob/living/simple_animal/S = user
|
||||
if(damage >= 10)
|
||||
var/mob/living/simple_mob/S = user
|
||||
if(damage >= STRUCTURE_MIN_DAMAGE_THRESHOLD)
|
||||
visible_message("<span class='danger'>\The [user] smashes into the [src]!</span>")
|
||||
playsound(src, S.attack_sound, 75, 1)
|
||||
take_damage(damage)
|
||||
|
||||
@@ -216,22 +216,26 @@
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/machinery/door/firedoor/attack_generic(var/mob/user, var/damage)
|
||||
/obj/machinery/door/firedoor/attack_generic(var/mob/living/user, var/damage)
|
||||
if(stat & (BROKEN|NOPOWER))
|
||||
if(damage >= 10)
|
||||
if(damage >= STRUCTURE_MIN_DAMAGE_THRESHOLD)
|
||||
var/time_to_force = (2 + (2 * blocked)) * 5
|
||||
if(src.density)
|
||||
visible_message("<span class='danger'>\The [user] starts forcing \the [src] open!</span>")
|
||||
user.set_AI_busy(TRUE) // If the mob doesn't have an AI attached, this won't do anything.
|
||||
if(do_after(user, time_to_force, src))
|
||||
visible_message("<span class='danger'>\The [user] forces \the [src] open!</span>")
|
||||
src.blocked = 0
|
||||
open(1)
|
||||
user.set_AI_busy(FALSE)
|
||||
else
|
||||
time_to_force = (time_to_force / 2)
|
||||
visible_message("<span class='danger'>\The [user] starts forcing \the [src] closed!</span>")
|
||||
user.set_AI_busy(TRUE) // If the mob doesn't have an AI attached, this won't do anything.
|
||||
if(do_after(user, time_to_force, src))
|
||||
visible_message("<span class='danger'>\The [user] forces \the [src] closed!</span>")
|
||||
close(1)
|
||||
user.set_AI_busy(FALSE)
|
||||
else
|
||||
visible_message("<span class='notice'>\The [user] strains fruitlessly to force \the [src] [density ? "open" : "closed"].</span>")
|
||||
return
|
||||
|
||||
@@ -406,16 +406,16 @@ var/list/turret_icons
|
||||
attacked = 0
|
||||
..()
|
||||
|
||||
/obj/machinery/porta_turret/attack_generic(mob/user as mob, var/damage)
|
||||
if(isanimal(user))
|
||||
var/mob/living/simple_animal/S = user
|
||||
if(damage >= 10)
|
||||
/obj/machinery/porta_turret/attack_generic(mob/living/L, damage)
|
||||
if(isanimal(L))
|
||||
var/mob/living/simple_mob/S = L
|
||||
if(damage >= STRUCTURE_MIN_DAMAGE_THRESHOLD)
|
||||
var/incoming_damage = round(damage - (damage / 5)) //Turrets are slightly armored, assumedly.
|
||||
visible_message("<span class='danger'>\The [S] [pick(S.attacktext)] \the [src]!</span>")
|
||||
take_damage(incoming_damage)
|
||||
S.do_attack_animation(src)
|
||||
return 1
|
||||
visible_message("<span class='notice'>\The [user] bonks \the [src]'s casing!</span>")
|
||||
visible_message("<span class='notice'>\The [L] bonks \the [src]'s casing!</span>")
|
||||
return ..()
|
||||
|
||||
/obj/machinery/porta_turret/emag_act(var/remaining_charges, var/mob/user)
|
||||
|
||||
@@ -132,7 +132,7 @@
|
||||
|
||||
if("cellremove")
|
||||
if(panel_open && cell && !usr.get_active_hand())
|
||||
usr.visible_message("<span class='notice'>\The usr] removes \the [cell] from \the [src].</span>", "<span class='notice'>You remove \the [cell] from \the [src].</span>")
|
||||
usr.visible_message("<span class='notice'>\The [usr] removes \the [cell] from \the [src].</span>", "<span class='notice'>You remove \the [cell] from \the [src].</span>")
|
||||
cell.update_icon()
|
||||
usr.put_in_hands(cell)
|
||||
cell.add_fingerprint(usr)
|
||||
|
||||
@@ -69,7 +69,7 @@
|
||||
for(var/obj/machinery/teleport/hub/H in range(1))
|
||||
var/amount = rand(2,5)
|
||||
for(var/i=0;i<amount;i++)
|
||||
new /mob/living/simple_animal/hostile/carp(get_turf(H))
|
||||
new /mob/living/simple_mob/animal/space/carp(get_turf(H))
|
||||
//
|
||||
else
|
||||
for(var/mob/O in hearers(src, null))
|
||||
|
||||
@@ -50,6 +50,7 @@
|
||||
else
|
||||
state = 5
|
||||
update_icon()
|
||||
playsound(src, 'sound/items/washingmachine.ogg', 50, 1, 1)
|
||||
sleep(200)
|
||||
for(var/atom/A in washing)
|
||||
A.clean_blood()
|
||||
|
||||
@@ -48,6 +48,7 @@
|
||||
set popup_menu = 0
|
||||
if(usr!=src.occupant)
|
||||
return
|
||||
playsound(src, 'sound/mecha/duranddefencemode.ogg', 50, 1)
|
||||
defence = !defence
|
||||
if(defence)
|
||||
deflect_chance = defence_deflect
|
||||
|
||||
@@ -37,6 +37,7 @@
|
||||
wreckage = /obj/effect/decal/mecha_wreckage/gygax/dark
|
||||
max_equip = 4
|
||||
step_energy_drain = 5
|
||||
mech_faction = MECH_FACTION_SYNDI
|
||||
|
||||
max_hull_equip = 1
|
||||
max_weapon_equip = 2
|
||||
@@ -84,6 +85,7 @@
|
||||
step_energy_drain = step_energy_drain*overload_coeff
|
||||
src.occupant_message("<font color='red'>You enable leg actuators overload.</font>")
|
||||
src.log_message("Toggled leg actuators overload.")
|
||||
playsound(src, 'sound/mecha/mechanical_toggle.ogg', 50, 1)
|
||||
return
|
||||
|
||||
/obj/mecha/combat/gygax/dyndomove(direction)
|
||||
|
||||
@@ -22,6 +22,7 @@
|
||||
internal_damage_threshold = 25
|
||||
force = 45
|
||||
max_equip = 4
|
||||
mech_faction = MECH_FACTION_NT
|
||||
|
||||
max_hull_equip = 3
|
||||
max_weapon_equip = 3
|
||||
@@ -42,6 +43,7 @@
|
||||
force = 55
|
||||
max_equip = 5
|
||||
|
||||
|
||||
/obj/mecha/combat/marauder/mauler
|
||||
desc = "Heavy-duty, combat exosuit, developed off of the existing Marauder model."
|
||||
name = "Mauler"
|
||||
@@ -49,6 +51,7 @@
|
||||
initial_icon = "mauler"
|
||||
operation_req_access = list(access_syndicate)
|
||||
wreckage = /obj/effect/decal/mecha_wreckage/mauler
|
||||
mech_faction = MECH_FACTION_SYNDI
|
||||
|
||||
/obj/mecha/combat/marauder/New()
|
||||
..()
|
||||
|
||||
@@ -20,10 +20,13 @@
|
||||
var/required_type = /obj/mecha //may be either a type or a list of allowed types
|
||||
var/equip_type = null //mechaequip2
|
||||
var/allow_duplicate = FALSE
|
||||
var/ready_sound = 'sound/mecha/mech_reload_default.ogg' //Sound to play once the fire delay passed.
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/proc/do_after_cooldown(target=1)
|
||||
sleep(equip_cooldown)
|
||||
set_ready_state(1)
|
||||
if(ready_sound) //Kind of like the kinetic accelerator.
|
||||
playsound(loc, ready_sound, 50, 1, -1)
|
||||
if(target && chassis)
|
||||
return 1
|
||||
return 0
|
||||
@@ -69,10 +72,22 @@
|
||||
src.update_chassis_page()
|
||||
chassis.occupant_message("<font color='red'>The [src] is destroyed!</font>")
|
||||
chassis.log_append_to_last("[src] is destroyed.",1)
|
||||
if(istype(src, /obj/item/mecha_parts/mecha_equipment/weapon))
|
||||
chassis.occupant << sound('sound/mecha/weapdestr.ogg',volume=50)
|
||||
else
|
||||
chassis.occupant << sound('sound/mecha/critdestr.ogg',volume=50)
|
||||
if(istype(src, /obj/item/mecha_parts/mecha_equipment/weapon))//Gun
|
||||
switch(chassis.mech_faction)
|
||||
if(MECH_FACTION_NT)
|
||||
src.chassis.occupant << sound('sound/mecha/weapdestrnano.ogg',volume=70)
|
||||
if(MECH_FACTION_SYNDI)
|
||||
src.chassis.occupant << sound('sound/mecha/weapdestrsyndi.ogg',volume=60)
|
||||
else
|
||||
src.chassis.occupant << sound('sound/mecha/weapdestr.ogg',volume=50)
|
||||
else //Not a gun
|
||||
switch(chassis.mech_faction)
|
||||
if(MECH_FACTION_NT)
|
||||
src.chassis.occupant << sound('sound/mecha/critdestrnano.ogg',volume=70)
|
||||
if(MECH_FACTION_SYNDI)
|
||||
src.chassis.occupant << sound('sound/mecha/critdestrsyndi.ogg',volume=70)
|
||||
else
|
||||
src.chassis.occupant << sound('sound/mecha/critdestr.ogg',volume=50)
|
||||
spawn
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
@@ -40,10 +40,9 @@
|
||||
if(occupant)
|
||||
occupant_message("The sleeper is already occupied")
|
||||
return
|
||||
for(var/mob/living/simple_animal/slime/M in range(1,target))
|
||||
if(M.victim == target)
|
||||
occupant_message("[target] will not fit into the sleeper because they have a slime latched onto their head.")
|
||||
return
|
||||
if(target.has_buckled_mobs())
|
||||
occupant_message(span("warning", "\The [target] has other entities attached to it. Remove them first."))
|
||||
return
|
||||
occupant_message("You start putting [target] into [src].")
|
||||
chassis.visible_message("[chassis] starts putting [target] into the [src].")
|
||||
var/C = chassis.loc
|
||||
|
||||
@@ -128,7 +128,7 @@
|
||||
desc = "This is an upgraded version of the drill that'll pierce the heavens! (Can be attached to: Combat and Engineering Exosuits)"
|
||||
icon_state = "mecha_diamond_drill"
|
||||
origin_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 3)
|
||||
equip_cooldown = 20
|
||||
equip_cooldown = 10
|
||||
force = 15
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/tool/drill/diamonddrill/action(atom/target)
|
||||
@@ -1203,9 +1203,10 @@
|
||||
usr << "<span class='danger'>Kinda hard to climb in while handcuffed don't you think?</span>"
|
||||
return
|
||||
|
||||
for(var/mob/living/simple_animal/slime/M in range(1,usr))
|
||||
if(M.victim == usr)
|
||||
usr << "<span class='danger'>You're too busy getting your life sucked out of you.</span>"
|
||||
if(isliving(usr))
|
||||
var/mob/living/L = usr
|
||||
if(L.has_buckled_mobs())
|
||||
to_chat(L, span("warning", "You have other entities attached to yourself. Remove them first."))
|
||||
return
|
||||
|
||||
//search for a valid passenger compartment
|
||||
@@ -1329,4 +1330,4 @@
|
||||
/obj/item/mecha_parts/mecha_equipment/tool/jetpack/do_after_cooldown()
|
||||
sleep(equip_cooldown)
|
||||
wait = 0
|
||||
return 1
|
||||
return 1
|
||||
|
||||
@@ -7,6 +7,11 @@
|
||||
#define MELEE 1
|
||||
#define RANGED 2
|
||||
|
||||
|
||||
#define MECH_FACTION_NT "nano"
|
||||
#define MECH_FACTION_SYNDI "syndi"
|
||||
#define MECH_FACTION_NONE "none"
|
||||
|
||||
/obj/mecha
|
||||
name = "Mecha"
|
||||
desc = "Exosuit"
|
||||
@@ -41,6 +46,10 @@
|
||||
var/lights_power = 6
|
||||
var/force = 0
|
||||
|
||||
var/mech_faction = null
|
||||
var/firstactivation = 0 //It's simple. If it's 0, no one entered it yet. Otherwise someone entered it at least once.
|
||||
|
||||
|
||||
//inner atmos
|
||||
var/use_internal_tank = 0
|
||||
var/internal_tank_valve = ONE_ATMOSPHERE
|
||||
@@ -500,7 +509,7 @@
|
||||
internal_damage |= int_dam_flag
|
||||
pr_internal_damage.start()
|
||||
log_append_to_last("Internal damage of type [int_dam_flag].",1)
|
||||
occupant << sound('sound/machines/warning-buzzer.ogg',wait=0)
|
||||
occupant << sound('sound/mecha/internaldmgalarm.ogg',volume=50) //Better sounding.
|
||||
return
|
||||
|
||||
/obj/mecha/proc/clearInternalDamage(int_dam_flag)
|
||||
@@ -1008,6 +1017,7 @@
|
||||
if(network && !(internal_tank.return_air() in network.gases))
|
||||
network.gases += internal_tank.return_air()
|
||||
network.update = 1
|
||||
playsound(src, 'sound/mecha/gasconnected.ogg', 50, 1)
|
||||
log_message("Connected to gas port.")
|
||||
return 1
|
||||
|
||||
@@ -1021,6 +1031,7 @@
|
||||
|
||||
connected_port.connected_device = null
|
||||
connected_port = null
|
||||
playsound(src, 'sound/mecha/gasdisconnected.ogg', 50, 1)
|
||||
src.log_message("Disconnected from gas port.")
|
||||
return 1
|
||||
|
||||
@@ -1078,6 +1089,7 @@
|
||||
else set_light(light_range - lights_power)
|
||||
src.occupant_message("Toggled lights [lights?"on":"off"].")
|
||||
log_message("Toggled lights [lights?"on":"off"].")
|
||||
playsound(src, 'sound/mecha/heavylightswitch.ogg', 50, 1)
|
||||
return
|
||||
|
||||
|
||||
@@ -1142,10 +1154,12 @@
|
||||
to_chat(usr,"<span class='warning'>Access denied</span>")
|
||||
src.log_append_to_last("Permission denied.")
|
||||
return
|
||||
for(var/mob/living/simple_animal/slime/M in range(1,usr))
|
||||
if(M.victim == usr)
|
||||
to_chat(usr,"You're too busy getting your life sucked out of you.")
|
||||
if(isliving(usr))
|
||||
var/mob/living/L = usr
|
||||
if(L.has_buckled_mobs())
|
||||
to_chat(L, span("warning", "You have other entities attached to yourself. Remove them first."))
|
||||
return
|
||||
|
||||
// usr << "You start climbing into [src.name]"
|
||||
|
||||
visible_message("<span class='notice'>\The [usr] starts to climb into [src.name]</span>")
|
||||
@@ -1176,8 +1190,22 @@
|
||||
src.icon_state = src.reset_icon()
|
||||
set_dir(dir_in)
|
||||
playsound(src, 'sound/machines/windowdoor.ogg', 50, 1)
|
||||
if(!hasInternalDamage())
|
||||
src.occupant << sound('sound/mecha/nominal.ogg',volume=50)
|
||||
if(!hasInternalDamage()) //Otherwise it's not nominal!
|
||||
switch(mech_faction)
|
||||
if(MECH_FACTION_NT)//The good guys category
|
||||
if(firstactivation)//First time = long activation sound
|
||||
firstactivation = 1
|
||||
src.occupant << sound('sound/mecha/LongNanoActivation.ogg',volume=50)
|
||||
else
|
||||
src.occupant << sound('sound/mecha/nominalnano.ogg',volume=50)
|
||||
if(MECH_FACTION_SYNDI)//Bad guys
|
||||
if(firstactivation)
|
||||
firstactivation = 1
|
||||
src.occupant << sound('sound/mecha/LongSyndiActivation.ogg',volume=50)
|
||||
else
|
||||
src.occupant << sound('sound/mecha/nominalsyndi.ogg',volume=50)
|
||||
else//Everyone else gets the normal noise
|
||||
src.occupant << sound('sound/mecha/nominal.ogg',volume=50)
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
|
||||
@@ -99,6 +99,14 @@
|
||||
name = "Dark Gygax wreckage"
|
||||
icon_state = "darkgygax-broken"
|
||||
|
||||
/obj/effect/decal/mecha_wreckage/gygax/adv
|
||||
name = "Advanced Dark Gygax wreckage"
|
||||
icon_state = "darkgygax_adv-broken"
|
||||
|
||||
/obj/effect/decal/mecha_wreckage/gygax/medgax
|
||||
name = "Medgax wreckage"
|
||||
icon_state = "medgax-broken"
|
||||
|
||||
/obj/effect/decal/mecha_wreckage/marauder
|
||||
name = "Marauder wreckage"
|
||||
icon_state = "marauder-broken"
|
||||
@@ -198,6 +206,9 @@
|
||||
parts -= part
|
||||
return
|
||||
|
||||
/obj/effect/decal/mecha_wreckage/odysseus/murdysseus
|
||||
icon_state = "murdysseus-broken"
|
||||
|
||||
/obj/effect/decal/mecha_wreckage/hoverpod
|
||||
name = "Hover pod wreckage"
|
||||
icon_state = "engineering_pod-broken"
|
||||
|
||||
@@ -109,7 +109,7 @@
|
||||
else if(foundVirus)
|
||||
holder.icon_state = "hudill"
|
||||
else if(patient.has_brain_worms())
|
||||
var/mob/living/simple_animal/borer/B = patient.has_brain_worms()
|
||||
var/mob/living/simple_mob/animal/borer/B = patient.has_brain_worms()
|
||||
if(B.controlling)
|
||||
holder.icon_state = "hudbrainworm"
|
||||
else
|
||||
|
||||
@@ -250,4 +250,4 @@ var/global/list/image/splatter_cache=list()
|
||||
/obj/effect/decal/cleanable/mucus/mapped/New()
|
||||
..()
|
||||
virus2 |= new /datum/disease2/disease
|
||||
virus2.makerandom()
|
||||
virus2[1].makerandom()
|
||||
|
||||
@@ -99,3 +99,13 @@
|
||||
mouse_opacity = FALSE
|
||||
anchored = TRUE
|
||||
plane = ABOVE_PLANE
|
||||
|
||||
// Similar to the tesla ball but doesn't actually do anything and is purely visual.
|
||||
/obj/effect/overlay/energy_ball
|
||||
name = "energy ball"
|
||||
desc = "An energy ball."
|
||||
icon = 'icons/obj/tesla_engine/energy_ball.dmi'
|
||||
icon_state = "energy_ball"
|
||||
plane = PLANE_LIGHTING_ABOVE
|
||||
pixel_x = -32
|
||||
pixel_y = -32
|
||||
|
||||
@@ -56,13 +56,15 @@
|
||||
|
||||
/obj/effect/spider/stickyweb
|
||||
icon_state = "stickyweb1"
|
||||
New()
|
||||
if(prob(50))
|
||||
icon_state = "stickyweb2"
|
||||
|
||||
/obj/effect/spider/stickyweb/initialize()
|
||||
if(prob(50))
|
||||
icon_state = "stickyweb2"
|
||||
return ..()
|
||||
|
||||
/obj/effect/spider/stickyweb/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
|
||||
if(air_group || (height==0)) return 1
|
||||
if(istype(mover, /mob/living/simple_animal/hostile/giant_spider))
|
||||
if(istype(mover, /mob/living/simple_mob/animal/giant_spider))
|
||||
return 1
|
||||
else if(istype(mover, /mob/living))
|
||||
if(prob(50))
|
||||
@@ -80,10 +82,12 @@
|
||||
var/spiders_min = 6
|
||||
var/spiders_max = 24
|
||||
var/spider_type = /obj/effect/spider/spiderling
|
||||
New()
|
||||
pixel_x = rand(3,-3)
|
||||
pixel_y = rand(3,-3)
|
||||
processing_objects |= src
|
||||
|
||||
/obj/effect/spider/eggcluster/initialize()
|
||||
pixel_x = rand(3,-3)
|
||||
pixel_y = rand(3,-3)
|
||||
processing_objects |= src
|
||||
return ..()
|
||||
|
||||
/obj/effect/spider/eggcluster/New(var/location, var/atom/parent)
|
||||
get_light_and_color(parent)
|
||||
@@ -129,10 +133,10 @@
|
||||
var/amount_grown = -1
|
||||
var/obj/machinery/atmospherics/unary/vent_pump/entry_vent
|
||||
var/travelling_in_vent = 0
|
||||
var/list/grow_as = list(/mob/living/simple_animal/hostile/giant_spider, /mob/living/simple_animal/hostile/giant_spider/nurse, /mob/living/simple_animal/hostile/giant_spider/hunter)
|
||||
var/list/grow_as = list(/mob/living/simple_mob/animal/giant_spider, /mob/living/simple_mob/animal/giant_spider/nurse, /mob/living/simple_mob/animal/giant_spider/hunter)
|
||||
|
||||
/obj/effect/spider/spiderling/frost
|
||||
grow_as = list(/mob/living/simple_animal/hostile/giant_spider/frost)
|
||||
grow_as = list(/mob/living/simple_mob/animal/giant_spider/frost)
|
||||
|
||||
/obj/effect/spider/spiderling/New(var/location, var/atom/parent)
|
||||
pixel_x = rand(6,-6)
|
||||
|
||||
@@ -6,4 +6,12 @@
|
||||
|
||||
/obj/item/device/pda/pathfinder
|
||||
default_cartridge = /obj/item/weapon/cartridge/signal/science
|
||||
icon_state = "pda-lawyer-old"
|
||||
|
||||
/obj/item/device/pda/explorer
|
||||
default_cartridge = /obj/item/weapon/cartridge/signal/science
|
||||
icon_state = "pda-det"
|
||||
|
||||
/obj/item/device/pda/sar
|
||||
default_cartridge = /obj/item/weapon/cartridge/medical
|
||||
icon_state = "pda-h"
|
||||
|
||||
@@ -107,7 +107,7 @@
|
||||
return 0
|
||||
|
||||
if(!user.IsAdvancedToolUser() && isanimal(user))
|
||||
var/mob/living/simple_animal/S = user
|
||||
var/mob/living/simple_mob/S = user
|
||||
if(!S.IsHumanoidToolUser(src))
|
||||
return 0
|
||||
|
||||
|
||||
@@ -68,6 +68,7 @@
|
||||
cell.charge = 0
|
||||
visible_message("<span class='warning'>\The [src] flickers before going dull.</span>")
|
||||
set_light(0)
|
||||
playsound(src.loc, 'sound/effects/sparks3.ogg', 10, 1, -3) //Small cue that your light went dull in your pocket.
|
||||
on = 0
|
||||
update_icon()
|
||||
|
||||
@@ -180,6 +181,7 @@
|
||||
user.put_in_hands(cell)
|
||||
cell = null
|
||||
user << "<span class='notice'>You remove the cell from the [src].</span>"
|
||||
playsound(src, 'sound/machines/button.ogg', 30, 1, 0)
|
||||
on = 0
|
||||
update_icon()
|
||||
return
|
||||
@@ -228,6 +230,7 @@
|
||||
W.loc = src
|
||||
cell = W
|
||||
user << "<span class='notice'>You install a cell in \the [src].</span>"
|
||||
playsound(src, 'sound/machines/button.ogg', 30, 1, 0)
|
||||
update_icon()
|
||||
else
|
||||
user << "<span class='notice'>\The [src] already has a cell.</span>"
|
||||
|
||||
@@ -166,7 +166,7 @@
|
||||
outmsg = "<span class='info'>You missed the lens of [C] with [src].</span>"
|
||||
|
||||
//cats!
|
||||
for(var/mob/living/simple_animal/cat/C in viewers(1,targloc))
|
||||
for(var/mob/living/simple_mob/animal/passive/cat/C in viewers(1,targloc))
|
||||
if (!(C.stat || C.buckled))
|
||||
if(prob(50) && !(C.client))
|
||||
C.visible_message("<span class='warning'>[C] pounces on the light!</span>", "<span class='warning'>You pounce on the light!</span>")
|
||||
|
||||
@@ -18,20 +18,51 @@
|
||||
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 50,"glass" = 20)
|
||||
|
||||
var/mode_index = 1
|
||||
var/toolmode = MULTITOOL_MODE_STANDARD
|
||||
var/list/modes = list(MULTITOOL_MODE_STANDARD, MULTITOOL_MODE_INTCIRCUITS)
|
||||
|
||||
origin_tech = list(TECH_MAGNET = 1, TECH_ENGINEERING = 1)
|
||||
var/obj/machinery/telecomms/buffer // simple machine buffer for device linkage
|
||||
var/obj/machinery/clonepod/connecting //same for cryopod linkage
|
||||
var/obj/machinery/connectable //Used to connect machinery.
|
||||
var/weakref_wiring //Used to store weak references for integrated circuitry. This is now the Omnitool.
|
||||
toolspeed = 1
|
||||
|
||||
/obj/item/device/multitool/attack_self(mob/user)
|
||||
var/clear = alert("Do you want to clear the buffers on the [src]?",, "Yes", "No",)
|
||||
if(clear == "Yes")
|
||||
buffer = null
|
||||
connecting = null
|
||||
connectable = null
|
||||
/obj/item/device/multitool/attack_self(mob/living/user)
|
||||
var/choice = alert("What do you want to do with \the [src]?","Multitool Menu", "Switch Mode", "Clear Buffers", "Cancel")
|
||||
switch(choice)
|
||||
if("Cancel")
|
||||
to_chat(user,"<span class='notice'>You lower \the [src].</span>")
|
||||
return
|
||||
if("Clear Buffers")
|
||||
to_chat(user,"<span class='notice'>You clear \the [src]'s memory.</span>")
|
||||
buffer = null
|
||||
connecting = null
|
||||
connectable = null
|
||||
weakref_wiring = null
|
||||
accepting_refs = 0
|
||||
if(toolmode == MULTITOOL_MODE_INTCIRCUITS)
|
||||
accepting_refs = 1
|
||||
if("Switch Mode")
|
||||
mode_switch(user)
|
||||
|
||||
update_icon()
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/item/device/multitool/proc/mode_switch(mob/living/user)
|
||||
if(++mode_index > modes.len) mode_index = 1
|
||||
|
||||
else
|
||||
..()
|
||||
mode_index++
|
||||
|
||||
toolmode = modes[mode_index]
|
||||
to_chat(user,"<span class='notice'>\The [src] is now set to [toolmode].</span>")
|
||||
|
||||
accepting_refs = (toolmode == MULTITOOL_MODE_INTCIRCUITS)
|
||||
|
||||
return
|
||||
|
||||
/obj/item/device/multitool/cyborg
|
||||
name = "multitool"
|
||||
@@ -44,4 +75,4 @@
|
||||
icon = 'icons/obj/abductor.dmi'
|
||||
icon_state = "multitool"
|
||||
toolspeed = 0.1
|
||||
origin_tech = list(TECH_MAGNET = 5, TECH_ENGINEERING = 5)
|
||||
origin_tech = list(TECH_MAGNET = 5, TECH_ENGINEERING = 5)
|
||||
|
||||
@@ -0,0 +1,4 @@
|
||||
//Unlimited use, unlimited range jammer for admins. Turn it on, drop it somewhere, it works.
|
||||
/obj/item/device/radio_jammer/admin
|
||||
jam_range = 255
|
||||
tick_cost = 0
|
||||
@@ -1,4 +1,5 @@
|
||||
// Access check is of the type requires one. These have been carefully selected to avoid allowing the janitor to see channels he shouldn't
|
||||
//VOREStation Edit Start - Updating this for Virgo
|
||||
var/global/list/default_internal_channels = list(
|
||||
num2text(PUB_FREQ) = list(),
|
||||
num2text(AI_FREQ) = list(access_synth),
|
||||
@@ -10,16 +11,18 @@ var/global/list/default_internal_channels = list(
|
||||
num2text(MED_I_FREQ)=list(access_medical_equip),
|
||||
num2text(SEC_FREQ) = list(access_security),
|
||||
num2text(SEC_I_FREQ)=list(access_security),
|
||||
num2text(SCI_FREQ) = list(access_tox,access_robotics,access_xenobiology),
|
||||
num2text(SUP_FREQ) = list(access_cargo),
|
||||
num2text(SRV_FREQ) = list(access_janitor, access_hydroponics)
|
||||
num2text(SCI_FREQ) = list(access_tox, access_robotics, access_xenobiology, access_explorer),
|
||||
num2text(SUP_FREQ) = list(access_cargo, access_mining_station),
|
||||
num2text(SRV_FREQ) = list(access_janitor, access_library, access_hydroponics, access_bar, access_kitchen),
|
||||
num2text(EXP_FREQ) = list(access_explorer, access_pilot, access_rd)
|
||||
)
|
||||
|
||||
var/global/list/default_medbay_channels = list(
|
||||
num2text(PUB_FREQ) = list(),
|
||||
num2text(MED_FREQ) = list(access_medical_equip),
|
||||
num2text(MED_I_FREQ) = list(access_medical_equip)
|
||||
num2text(MED_FREQ) = list(),
|
||||
num2text(MED_I_FREQ) = list()
|
||||
)
|
||||
//VOREStation Edit End
|
||||
|
||||
/obj/item/device/radio
|
||||
icon = 'icons/obj/radio_vr.dmi' //VOREStation Edit
|
||||
@@ -480,6 +483,13 @@ var/global/list/default_medbay_channels = list(
|
||||
//THIS IS TEMPORARY. YEAH RIGHT
|
||||
if(!connection) return 0 //~Carn
|
||||
|
||||
//VOREStation Add Start
|
||||
if(bluespace_radio)
|
||||
return Broadcast_Message(connection, M, voicemask, pick(M.speak_emote),
|
||||
src, message, displayname, jobname, real_name, M.voice_name,
|
||||
0, signal.data["compression"], list(0), connection.frequency,verb,speaking)
|
||||
//VOREStation Add End
|
||||
|
||||
return Broadcast_Message(connection, M, voicemask, pick(M.speak_emote),
|
||||
src, message, displayname, jobname, real_name, M.voice_name,
|
||||
filter_type, signal.data["compression"], list(position.z), connection.frequency,verb,speaking)
|
||||
@@ -518,7 +528,8 @@ var/global/list/default_medbay_channels = list(
|
||||
if(!(0 in level))
|
||||
var/turf/position = get_turf(src)
|
||||
if(!position || !(position.z in level))
|
||||
return -1
|
||||
if(!bluespace_radio) //VOREStation Edit
|
||||
return -1
|
||||
if(freq in ANTAG_FREQS)
|
||||
if(!(src.syndie))//Checks to see if it's allowed on that frequency, based on the encryption keys
|
||||
return -1
|
||||
|
||||
@@ -0,0 +1,146 @@
|
||||
/obj/item/device/radio
|
||||
var/bluespace_radio = FALSE
|
||||
|
||||
/obj/item/device/radio/phone
|
||||
subspace_transmission = 1
|
||||
canhear_range = 0
|
||||
adhoc_fallback = TRUE
|
||||
|
||||
/obj/item/device/radio/emergency
|
||||
name = "Medbay Emergency Radio Link"
|
||||
icon_state = "med_walkietalkie"
|
||||
frequency = MED_I_FREQ
|
||||
subspace_transmission = 1
|
||||
adhoc_fallback = TRUE
|
||||
|
||||
/obj/item/device/radio/emergency/New()
|
||||
..()
|
||||
internal_channels = default_medbay_channels.Copy()
|
||||
|
||||
//Pathfinder's Subspace Radio
|
||||
/obj/item/device/subspaceradio
|
||||
name = "subspace radio"
|
||||
desc = "A powerful new radio recently gifted to Nanotrasen from KHI, this communications device has the ability to send and recieve transmissions from anywhere."
|
||||
icon = 'icons/vore/custom_items_vr.dmi'
|
||||
icon_state = "radiopack"
|
||||
item_state = "parachute"
|
||||
slot_flags = SLOT_BACK
|
||||
force = 5
|
||||
throwforce = 6
|
||||
preserve_item = 1
|
||||
w_class = ITEMSIZE_LARGE
|
||||
action_button_name = "Remove/Replace Handset"
|
||||
|
||||
var/obj/item/device/radio/subspacehandset/linked/handset
|
||||
|
||||
/obj/item/device/subspaceradio/New() //starts without a cell for rnd
|
||||
..()
|
||||
if(ispath(handset))
|
||||
handset = new handset(src, src)
|
||||
else
|
||||
handset = new(src, src)
|
||||
|
||||
/obj/item/device/subspaceradio/Destroy()
|
||||
. = ..()
|
||||
QDEL_NULL(handset)
|
||||
|
||||
/obj/item/device/subspaceradio/ui_action_click()
|
||||
toggle_handset()
|
||||
|
||||
/obj/item/device/subspaceradio/attack_hand(mob/user)
|
||||
if(loc == user)
|
||||
toggle_handset()
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/device/subspaceradio/MouseDrop()
|
||||
if(ismob(loc))
|
||||
if(!CanMouseDrop(src))
|
||||
return
|
||||
var/mob/M = loc
|
||||
if(!M.unEquip(src))
|
||||
return
|
||||
add_fingerprint(usr)
|
||||
M.put_in_any_hand_if_possible(src)
|
||||
|
||||
/obj/item/device/subspaceradio/attackby(obj/item/weapon/W, mob/user, params)
|
||||
if(W == handset)
|
||||
reattach_handset(user)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/device/subspaceradio/verb/toggle_handset()
|
||||
set name = "Toggle Handset"
|
||||
set category = "Object"
|
||||
|
||||
var/mob/living/carbon/human/user = usr
|
||||
if(!handset)
|
||||
to_chat(user, "<span class='warning'>The handset is missing!</span>")
|
||||
return
|
||||
|
||||
if(handset.loc != src)
|
||||
reattach_handset(user) //Remove from their hands and back onto the defib unit
|
||||
return
|
||||
|
||||
if(!slot_check())
|
||||
to_chat(user, "<span class='warning'>You need to equip [src] before taking out [handset].</span>")
|
||||
else
|
||||
if(!usr.put_in_hands(handset)) //Detach the handset into the user's hands
|
||||
to_chat(user, "<span class='warning'>You need a free hand to hold the handset!</span>")
|
||||
update_icon() //success
|
||||
|
||||
//checks that the base unit is in the correct slot to be used
|
||||
/obj/item/device/subspaceradio/proc/slot_check()
|
||||
var/mob/M = loc
|
||||
if(!istype(M))
|
||||
return 0 //not equipped
|
||||
|
||||
if((slot_flags & SLOT_BACK) && M.get_equipped_item(slot_back) == src)
|
||||
return 1
|
||||
if((slot_flags & SLOT_BELT) && M.get_equipped_item(slot_belt) == src)
|
||||
return 1
|
||||
|
||||
return 0
|
||||
|
||||
/obj/item/device/subspaceradio/dropped(mob/user)
|
||||
..()
|
||||
reattach_handset(user) //handset attached to a base unit should never exist outside of their base unit or the mob equipping the base unit
|
||||
|
||||
/obj/item/device/subspaceradio/proc/reattach_handset(mob/user)
|
||||
if(!handset) return
|
||||
|
||||
if(ismob(handset.loc))
|
||||
var/mob/M = handset.loc
|
||||
if(M.drop_from_inventory(handset, src))
|
||||
to_chat(user, "<span class='notice'>\The [handset] snap back into the main unit.</span>")
|
||||
else
|
||||
handset.forceMove(src)
|
||||
|
||||
//Subspace Radio Handset
|
||||
/obj/item/device/radio/subspacehandset
|
||||
name = "subspace radio handset"
|
||||
desc = "A large walkie talkie attached to the subspace radio by a retractable cord. It sits comfortably on a slot in the radio when not in use."
|
||||
bluespace_radio = TRUE
|
||||
icon_state = "signaller"
|
||||
slot_flags = null
|
||||
w_class = ITEMSIZE_LARGE
|
||||
|
||||
/obj/item/device/radio/subspacehandset/linked
|
||||
var/obj/item/device/subspaceradio/base_unit
|
||||
|
||||
/obj/item/device/radio/subspacehandset/linked/New(newloc, obj/item/device/subspaceradio/radio)
|
||||
base_unit = radio
|
||||
..(newloc)
|
||||
|
||||
/obj/item/device/radio/subspacehandset/linked/Destroy()
|
||||
if(base_unit)
|
||||
//ensure the base unit's icon updates
|
||||
if(base_unit.handset == src)
|
||||
base_unit.handset = null
|
||||
base_unit = null
|
||||
return ..()
|
||||
|
||||
/obj/item/device/radio/subspacehandset/linked/dropped(mob/user)
|
||||
..() //update twohanding
|
||||
if(base_unit)
|
||||
base_unit.reattach_handset(user) //handset attached to a base unit should never exist outside of their base unit or the mob equipping the base unit
|
||||
@@ -451,15 +451,15 @@ HALOGEN COUNTER - Radcount on mobs
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 30,"glass" = 20)
|
||||
|
||||
/obj/item/device/slime_scanner/attack(mob/living/M as mob, mob/living/user as mob)
|
||||
if(!isslime(M))
|
||||
to_chat(user, "<B>This device can only scan slimes!</B>")
|
||||
if(!istype(M, /mob/living/simple_mob/slime/xenobio))
|
||||
to_chat(user, "<B>This device can only scan lab-grown slimes!</B>")
|
||||
return
|
||||
var/mob/living/simple_animal/slime/S = M
|
||||
var/mob/living/simple_mob/slime/xenobio/S = M
|
||||
user.show_message("Slime scan results:<br>[S.slime_color] [S.is_adult ? "adult" : "baby"] slime<br>Health: [S.health]<br>Mutation Probability: [S.mutation_chance]")
|
||||
|
||||
var/list/mutations = list()
|
||||
for(var/potential_color in S.slime_mutation)
|
||||
var/mob/living/simple_animal/slime/slime = potential_color
|
||||
var/mob/living/simple_mob/slime/xenobio/slime = potential_color
|
||||
mutations.Add(initial(slime.slime_color))
|
||||
user.show_message("Potental to mutate into [english_list(mutations)] colors.<br>Extract potential: [S.cores]<br>Nutrition: [S.nutrition]/[S.get_max_nutrition()]")
|
||||
|
||||
@@ -469,12 +469,14 @@ HALOGEN COUNTER - Radcount on mobs
|
||||
user.show_message("<span class='warning'>Warning: Subject is hungry.</span>")
|
||||
user.show_message("Electric change strength: [S.power_charge]")
|
||||
|
||||
if(S.resentment)
|
||||
user.show_message("<span class='warning'>Warning: Subject is harboring resentment.</span>")
|
||||
if(S.docile)
|
||||
if(S.has_AI())
|
||||
var/datum/ai_holder/simple_mob/xenobio_slime/AI = S.ai_holder
|
||||
if(AI.resentment)
|
||||
user.show_message("<span class='warning'>Warning: Subject is harboring resentment.</span>")
|
||||
if(AI.rabid)
|
||||
user.show_message("<span class='danger'>Subject is enraged and extremely dangerous!</span>")
|
||||
if(S.harmless)
|
||||
user.show_message("Subject has been pacified.")
|
||||
if(S.rabid)
|
||||
user.show_message("<span class='danger'>Subject is enraged and extremely dangerous!</span>")
|
||||
if(S.unity)
|
||||
user.show_message("Subject is friendly to other slime colors.")
|
||||
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
w_class = ITEMSIZE_SMALL
|
||||
matter = list("glass" = 200)
|
||||
flags = NOBLUDGEON
|
||||
var/list/accept_mobs = list(/mob/living/simple_animal/lizard, /mob/living/simple_animal/mouse)
|
||||
var/list/accept_mobs = list(/mob/living/simple_mob/animal/passive/lizard, /mob/living/simple_mob/animal/passive/mouse)
|
||||
var/contains = 0 // 0 = nothing, 1 = money, 2 = animal, 3 = spiderling
|
||||
|
||||
/obj/item/glass_jar/New()
|
||||
|
||||
@@ -47,14 +47,3 @@
|
||||
processing_objects -= src
|
||||
return ..()
|
||||
|
||||
|
||||
//Crashed Cargo Shuttle PoI
|
||||
|
||||
/obj/structure/largecrate/animal/crashedshuttle
|
||||
name = "SCP"
|
||||
|
||||
/obj/structure/largecrate/animal/crashedshuttle/initialize()
|
||||
starts_with = list(pick(/mob/living/simple_animal/hostile/statue, /obj/item/cursed_marble, /obj/item/weapon/deadringer)) // Starts_with has to be a list
|
||||
name = pick("Spicy Crust Pizzeria", "Soap and Care Products", "Sally's Computer Parts", "Steve's Chocolate Pastries", "Smith & Christian's Plastics","Standard Containers & Packaging Co.", "Sanitary Chemical Purgation (LTD)")
|
||||
name += " delivery crate"
|
||||
return ..()
|
||||
|
||||
@@ -275,13 +275,6 @@
|
||||
add_flashes(W,user)
|
||||
else
|
||||
add_flashes(W,user)
|
||||
else if(istype(W, /obj/item/weapon/stock_parts/manipulator))
|
||||
to_chat(user, "<span class='notice'>You install some manipulators and modify the head, creating a functional spider-bot!</span>")
|
||||
new /mob/living/simple_animal/spiderbot(get_turf(loc))
|
||||
user.drop_item()
|
||||
qdel(W)
|
||||
qdel(src)
|
||||
return
|
||||
return
|
||||
|
||||
/obj/item/robot_parts/head/proc/add_flashes(obj/item/W as obj, mob/user as mob) //Made into a seperate proc to avoid copypasta
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user