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Merge remote-tracking branch 'upstream/master' into dev
Conflicts: code/modules/projectiles/gun.dm html/changelogs/RavingManiac-master.yml
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@@ -341,6 +341,7 @@ datum/hud/New(mob/owner)
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if(src.hud_used.item_action_list)
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src.client.screen -= src.hud_used.item_action_list
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src.client.screen -= src.internals
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src.client.screen += src.hud_used.action_intent //we want the intent swticher visible
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else
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hud_used.hud_shown = 1
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if(src.hud_used.adding)
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@@ -418,7 +418,7 @@ var/global/datum/controller/gameticker/ticker
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robo.laws.show_laws(world)
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if(dronecount)
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world << "<b>There [dronecount>1 ? "were" : "was"] [dronecount] industrious maintenance [dronecount>1 ? "drones" : "drone"] at the end of this round."
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world << "<b>There [dronecount>1 ? "were" : "was"] [dronecount] industrious maintenance [dronecount>1 ? "drones" : "drone"] at the end of this round.</b>"
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mode.declare_completion()//To declare normal completion.
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@@ -22,9 +22,9 @@
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/obj/effect/spider/attackby(var/obj/item/weapon/W, var/mob/user)
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if(W.attack_verb.len)
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visible_message("\red <B>\The [src] have been [pick(W.attack_verb)] with \the [W][(user ? " by [user]." : ".")]")
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visible_message("<span class='warning'>\The [src] have been [pick(W.attack_verb)] with \the [W][(user ? " by [user]." : ".")]</span>")
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else
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visible_message("\red <B>\The [src] have been attacked with \the [W][(user ? " by [user]." : ".")]")
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visible_message("<span class='warning'>\The [src] have been attacked with \the [W][(user ? " by [user]." : ".")]</span>")
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var/damage = W.force / 4.0
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@@ -1,12 +1,17 @@
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/client/proc/cinematic(var/cinematic as anything in list("explosion",null))
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set name = "cinematic"
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set name = "Cinematic"
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set category = "Fun"
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set desc = "Shows a cinematic." // Intended for testing but I thought it might be nice for events on the rare occasion Feel free to comment it out if it's not wanted.
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set hidden = 1
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if(!check_rights(R_FUN))
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return
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if(alert("Are you sure you want to run [cinematic]?","Confirmation","Yes","No")=="No") return
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if(!ticker) return
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switch(cinematic)
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if("explosion")
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if(alert("The game will be over. Are you really sure?", "Confirmation" ,"Continue", "Cancel") == "Cancel")
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return
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var/parameter = input(src,"station_missed = ?","Enter Parameter",0) as num
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var/override
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switch(parameter)
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@@ -15,4 +20,8 @@
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if(0)
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override = input(src,"mode = ?","Enter Parameter",null) as anything in list("blob","mercenary","AI malfunction","no override")
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ticker.station_explosion_cinematic(parameter,override)
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log_admin("[key_name(src)] launched cinematic \"[cinematic]\"")
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message_admins("[key_name_admin(src)] launched cinematic \"[cinematic]\"", 1)
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return
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@@ -395,14 +395,14 @@
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else if(is_bleeding["right foot"])
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display_shoes = 1
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if(display_chest)
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msg += "<span class='warning'><b>[src] has blood soaking through from under [t_his] clothing!</b></span>\n"
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msg += "<span class='danger'>[src] has blood soaking through from under [t_his] clothing!</span>\n"
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if(display_shoes)
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msg += "<span class='warning'><b>[src] has blood running from [t_his] shoes!</b></span>\n"
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msg += "<span class='danger'>[src] has blood running from [t_his] shoes!</span>\n"
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if(display_gloves)
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msg += "<span class='warning'><b>[src] has blood running from under [t_his] gloves!</b></span>\n"
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msg += "<span class='danger'>[src] has blood running from under [t_his] gloves!</span>\n"
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for(var/implant in get_visible_implants(0))
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msg += "<span class='warning'><b>[src] has \a [implant] sticking out of [t_his] flesh!</span>\n"
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msg += "<span class='danger'>[src] has \a [implant] sticking out of [t_his] flesh!</span>\n"
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if(digitalcamo)
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msg += "[t_He] [t_is] repulsively uncanny!\n"
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@@ -157,7 +157,7 @@
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if(world.time < next_fire_time)
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if (world.time % 3) //to prevent spam
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user << "<span class='warning'>[src] is not ready to fire again!"
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user << "<span class='warning'>[src] is not ready to fire again!</span>"
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return
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//unpack firemode data
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@@ -0,0 +1,6 @@
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author: RavingManiac
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delete-after: True
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changes:
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- tweak: "Candles now burn for about 30 minutes."
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- tweak: "Intent menu now appears while zooming with a sniper rifle."
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