VS: Get your clicks out of my movement code

This commit is contained in:
Aronai Sieyes
2020-04-30 15:41:26 -04:00
parent 99fa98f437
commit 1688e16d88
6 changed files with 11 additions and 11 deletions
@@ -417,7 +417,7 @@
set src in view(1)
//do_reagent_implant(usr)
if(!isliving(usr) || !usr.canClick())
if(!isliving(usr) || !usr.checkClickCooldown())
return
if(usr.incapacitated() || usr.stat > CONSCIOUS)
@@ -22,7 +22,7 @@
//No longer in use, as mice create a holder/micro object instead
/obj/item/weapon/holder/mouse/attack_self(var/mob/U)
for(var/mob/living/simple_mob/M in src.contents)
if((I_HELP) && U.canClick()) //a little snowflakey, but makes it use the same cooldown as interacting with non-inventory objects
if((I_HELP) && U.checkClickCooldown()) //a little snowflakey, but makes it use the same cooldown as interacting with non-inventory objects
U.setClickCooldown(U.get_attack_speed()) //if there's a cleaner way in baycode, I'll change this
U.visible_message("<span class='notice'>[U] [M.response_help] \the [M].</span>")