Merge pull request #4704 from VOREStation/aro-headsetsprites

Gives SAR and Pilot unique headset sprites, bowman versions
This commit is contained in:
Anewbe
2018-02-03 14:44:41 -06:00
committed by GitHub
4 changed files with 25 additions and 10 deletions
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Width:  |  Height:  |  Size: 18 KiB

After

Width:  |  Height:  |  Size: 19 KiB

+21 -6
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@@ -1,20 +1,35 @@
/obj/item/device/radio/headset/pilot
name = "pilot's headset"
desc = "A bowman headset used by pilots, has access to supply and explorer channels."
icon_state = "cargo_headset_alt"
desc = "A headset used by pilots, has access to supply and explorer channels."
icon_state = "pilot_headset"
item_state = "headset"
ks2type = /obj/item/device/encryptionkey/pilot
/obj/item/device/radio/headset/pilot/alt
name = "pilot's bowman headset"
desc = "A bowman headset used by pilots, has access to supply and explorer channels."
icon_state = "pilot_headset_alt"
/obj/item/device/radio/headset/explorer
name = "explorer's headset"
desc = "Headset used by explorers for exploring. Access to the explorer channel."
icon_state = "mine_headset"
icon_state = "exp_headset"
item_state = "headset"
ks2type = /obj/item/device/encryptionkey/explorer
/obj/item/device/radio/headset/headset_sar
/obj/item/device/radio/headset/explorer/alt
name = "explorer's bowman headset"
desc = "Bowman headset used by explorers for exploring. Access to the explorer channel."
icon_state = "exp_headset_alt"
/obj/item/device/radio/headset/sar
name = "sar radio headset"
desc = "A headset for search and rescue."
icon_state = "med_headset"
icon_state = "sar_headset"
item_state = "headset"
ks2type = /obj/item/device/encryptionkey/sar
ks2type = /obj/item/device/encryptionkey/sar
/obj/item/device/radio/headset/sar/alt
name = "sar radio bowman headset"
desc = "A bowman headset for search and rescue."
icon_state = "sar_headset_alt"
+2 -2
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@@ -36,7 +36,7 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
suit = /obj/item/clothing/suit/storage/toggle/bomber/pilot
gloves = /obj/item/clothing/gloves/fingerless
glasses = /obj/item/clothing/glasses/fakesunglasses/aviator
l_ear = /obj/item/device/radio/headset/pilot
l_ear = /obj/item/device/radio/headset/pilot/alt
id_slot = slot_wear_id
pda_slot = slot_belt
pda_type = /obj/item/device/pda/cargo // Brown looks more rugged
@@ -48,7 +48,7 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
uniform = /obj/item/clothing/under/utility/blue
suit = /obj/item/clothing/suit/storage/hooded/wintercoat/medical/sar
shoes = /obj/item/clothing/shoes/boots/winter/explorer
l_ear = /obj/item/device/radio/headset/headset_sar
l_ear = /obj/item/device/radio/headset/sar
l_hand = /obj/item/weapon/storage/firstaid/adv
belt = /obj/item/weapon/storage/belt/medical/emt
pda_slot = slot_l_store
@@ -82,7 +82,7 @@
new /obj/item/clothing/mask/gas(src)
new /obj/item/clothing/suit/storage/hooded/wintercoat/medical/sar(src)
new /obj/item/clothing/shoes/boots/winter/explorer(src)
new /obj/item/device/radio/headset/headset_sar(src)
new /obj/item/device/radio/headset/sar(src)
new /obj/item/weapon/cartridge/medical(src)
new /obj/item/device/flashlight(src)
new /obj/item/weapon/tank/emergency/oxygen/engi(src)
@@ -120,7 +120,7 @@
new /obj/item/clothing/mask/gas/half(src)
new /obj/item/clothing/shoes/black(src)
new /obj/item/clothing/gloves/fingerless(src)
new /obj/item/device/radio/headset/pilot(src)
new /obj/item/device/radio/headset/pilot/alt(src)
new /obj/item/device/flashlight(src)
new /obj/item/weapon/reagent_containers/food/snacks/liquidfood(src)
new /obj/item/weapon/reagent_containers/food/drinks/cans/waterbottle(src)