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Merge pull request #4704 from VOREStation/aro-headsetsprites
Gives SAR and Pilot unique headset sprites, bowman versions
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@@ -1,20 +1,35 @@
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/obj/item/device/radio/headset/pilot
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name = "pilot's headset"
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desc = "A bowman headset used by pilots, has access to supply and explorer channels."
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icon_state = "cargo_headset_alt"
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desc = "A headset used by pilots, has access to supply and explorer channels."
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icon_state = "pilot_headset"
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item_state = "headset"
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ks2type = /obj/item/device/encryptionkey/pilot
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/obj/item/device/radio/headset/pilot/alt
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name = "pilot's bowman headset"
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desc = "A bowman headset used by pilots, has access to supply and explorer channels."
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icon_state = "pilot_headset_alt"
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/obj/item/device/radio/headset/explorer
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name = "explorer's headset"
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desc = "Headset used by explorers for exploring. Access to the explorer channel."
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icon_state = "mine_headset"
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icon_state = "exp_headset"
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item_state = "headset"
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ks2type = /obj/item/device/encryptionkey/explorer
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/obj/item/device/radio/headset/headset_sar
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/obj/item/device/radio/headset/explorer/alt
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name = "explorer's bowman headset"
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desc = "Bowman headset used by explorers for exploring. Access to the explorer channel."
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icon_state = "exp_headset_alt"
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/obj/item/device/radio/headset/sar
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name = "sar radio headset"
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desc = "A headset for search and rescue."
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icon_state = "med_headset"
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icon_state = "sar_headset"
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item_state = "headset"
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ks2type = /obj/item/device/encryptionkey/sar
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ks2type = /obj/item/device/encryptionkey/sar
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/obj/item/device/radio/headset/sar/alt
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name = "sar radio bowman headset"
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desc = "A bowman headset for search and rescue."
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icon_state = "sar_headset_alt"
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@@ -36,7 +36,7 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
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suit = /obj/item/clothing/suit/storage/toggle/bomber/pilot
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gloves = /obj/item/clothing/gloves/fingerless
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glasses = /obj/item/clothing/glasses/fakesunglasses/aviator
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l_ear = /obj/item/device/radio/headset/pilot
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l_ear = /obj/item/device/radio/headset/pilot/alt
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id_slot = slot_wear_id
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pda_slot = slot_belt
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pda_type = /obj/item/device/pda/cargo // Brown looks more rugged
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@@ -48,7 +48,7 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
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uniform = /obj/item/clothing/under/utility/blue
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suit = /obj/item/clothing/suit/storage/hooded/wintercoat/medical/sar
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shoes = /obj/item/clothing/shoes/boots/winter/explorer
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l_ear = /obj/item/device/radio/headset/headset_sar
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l_ear = /obj/item/device/radio/headset/sar
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l_hand = /obj/item/weapon/storage/firstaid/adv
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belt = /obj/item/weapon/storage/belt/medical/emt
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pda_slot = slot_l_store
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@@ -82,7 +82,7 @@
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new /obj/item/clothing/mask/gas(src)
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new /obj/item/clothing/suit/storage/hooded/wintercoat/medical/sar(src)
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new /obj/item/clothing/shoes/boots/winter/explorer(src)
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new /obj/item/device/radio/headset/headset_sar(src)
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new /obj/item/device/radio/headset/sar(src)
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new /obj/item/weapon/cartridge/medical(src)
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new /obj/item/device/flashlight(src)
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new /obj/item/weapon/tank/emergency/oxygen/engi(src)
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@@ -120,7 +120,7 @@
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new /obj/item/clothing/mask/gas/half(src)
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new /obj/item/clothing/shoes/black(src)
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new /obj/item/clothing/gloves/fingerless(src)
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new /obj/item/device/radio/headset/pilot(src)
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new /obj/item/device/radio/headset/pilot/alt(src)
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new /obj/item/device/flashlight(src)
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new /obj/item/weapon/reagent_containers/food/snacks/liquidfood(src)
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new /obj/item/weapon/reagent_containers/food/drinks/cans/waterbottle(src)
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