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synced 2026-08-23 20:17:15 +01:00
Makes holes on Z5 of tether generate space instead of open space
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@@ -9,6 +9,7 @@
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#define MAP_LEVEL_XENOARCH_EXEMPT 0x080 // Z-levels exempt from xenoarch digsite generation.
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#define MAP_LEVEL_PERSIST 0x100 // Z-levels where SSpersistence should persist between rounds
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#define MAP_LEVEL_MAPPABLE 0x200 // Z-levels where mapping units will work fully
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#define MAP_LEVEL_BELOW_BLOCKED 0x400 // Z-levels in multiz with level below not meant to be 'normally' accessible
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// Misc map defines.
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#define SUBMAP_MAP_EDGE_PAD 8 // Automatically created submaps are forbidden from being this close to the main map's edge. //VOREStation Edit
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@@ -28,7 +28,7 @@
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if(N == /turf/space)
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var/turf/below = GetBelow(src)
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if(istype(below) && (air_master.has_valid_zone(below) || air_master.has_valid_zone(src)) && (!istype(below, /turf/unsimulated/wall) && !istype(below, /turf/simulated/sky))) // VOREStation Edit: Weird open space
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if(istype(below) && (air_master.has_valid_zone(below) || air_master.has_valid_zone(src)) && (!src.z in using_map.below_blocked_levels) && (!istype(below, /turf/unsimulated/wall) && !istype(below, /turf/simulated/sky))) // VOREStation Edit: Weird open space
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N = /turf/simulated/open
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var/obj/fire/old_fire = fire
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@@ -363,6 +363,7 @@
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name = "Asteroid 1"
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base_turf = /turf/space
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transit_chance = 33
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flags = MAP_LEVEL_STATION|MAP_LEVEL_CONTACT|MAP_LEVEL_PLAYER|MAP_LEVEL_CONSOLES|MAP_LEVEL_XENOARCH_EXEMPT|MAP_LEVEL_PERSIST|MAP_LEVEL_BELOW_BLOCKED
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holomap_offset_x = TETHER_HOLOMAP_MARGIN_X + TETHER_HOLOMAP_CENTER_GUTTER + TETHER_MAP_SIZE
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holomap_offset_y = TETHER_HOLOMAP_MARGIN_Y + TETHER_MAP_SIZE
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@@ -38,6 +38,7 @@ var/list/all_maps = list()
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var/static/list/hidden_levels = list() // Z-levels who's contents are hidden, but not forbidden (gateways)
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var/static/list/empty_levels = list() // Empty Z-levels that may be used for various things
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var/static/list/mappable_levels = list()// List of levels where mapping or other similar devices might work fully
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var/static/list/below_blocked_levels = list()// List of levels where mapping or other similar devices might work fully
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// End Static Lists
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// Z-levels available to various consoles, such as the crew monitor. Defaults to station_levels if unset.
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@@ -312,6 +313,9 @@ var/list/all_maps = list()
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if(flags & MAP_LEVEL_CONSOLES)
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if (!map.map_levels) map.map_levels = list()
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map.map_levels += z
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if(flags & MAP_LEVEL_BELOW_BLOCKED)
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if (!map.below_blocked_levels) map.below_blocked_levels = list()
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map.below_blocked_levels += z
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if(base_turf)
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map.base_turf_by_z["[z]"] = base_turf
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if(transit_chance)
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