Adding the rest of the unarmed attacks

Overlooked the other default unarmed attacks shadekin get, adding those now.
This commit is contained in:
Sharkmare
2021-03-09 07:29:15 +01:00
parent 7d89f07776
commit 183d89e0b0
@@ -7,7 +7,7 @@
var_changes = list( "total_health" = 100,
"energy_light" = 0.5,
"energy_dark" = 0.5,
"unarmed_types" = list(/datum/unarmed_attack/stomp, /datum/unarmed_attack/kick,/datum/unarmed_attack/shadekinharmbap))
"unarmed_types" = list(/datum/unarmed_attack/stomp, /datum/unarmed_attack/kick, /datum/unarmed_attack/claws/shadekin, /datum/unarmed_attack/bite/sharp/shadekin,/datum/unarmed_attack/shadekinharmbap))
custom_only = FALSE
/datum/trait/kintype/red
@@ -17,7 +17,8 @@
var_changes = list( "total_health" = 200,
"energy_light" = -1,
"energy_dark" = 0.1,
"unarmed_types" = list(/datum/unarmed_attack/stomp, /datum/unarmed_attack/kick,/datum/unarmed_attack/shadekinharmbap))
"unarmed_types" = list(/datum/unarmed_attack/stomp, /datum/unarmed_attack/kick, /datum/unarmed_attack/claws/shadekin, /datum/unarmed_attack/bite/sharp/shadekin,/datum/unarmed_attack/shadekinharmbap))
/datum/trait/kintype/purple
name = "Shadekin Purple Adaptation"
color = PURPLE_EYES
@@ -25,7 +26,7 @@
var_changes = list( "total_health" = 150,
"energy_light" = 1,
"energy_dark" = -0.5,
"unarmed_types" = list(/datum/unarmed_attack/stomp, /datum/unarmed_attack/kick,/datum/unarmed_attack/shadekinharmbap))
"unarmed_types" = list(/datum/unarmed_attack/stomp, /datum/unarmed_attack/kick, /datum/unarmed_attack/claws/shadekin, /datum/unarmed_attack/bite/sharp/shadekin,/datum/unarmed_attack/shadekinharmbap))
/datum/trait/kintype/yellow
name = "Shadekin Yellow Adaptation"
@@ -34,7 +35,7 @@
var_changes = list( "total_health" = 100,
"energy_light" = 3,
"energy_dark" = -2,
"unarmed_types" = list(/datum/unarmed_attack/stomp, /datum/unarmed_attack/kick,/datum/unarmed_attack/shadekinharmbap))
"unarmed_types" = list(/datum/unarmed_attack/stomp, /datum/unarmed_attack/kick, /datum/unarmed_attack/claws/shadekin, /datum/unarmed_attack/bite/sharp/shadekin,/datum/unarmed_attack/shadekinharmbap))
/datum/trait/kintype/green
name = "Shadekin Green Adaptation"
@@ -43,7 +44,7 @@
var_changes = list( "total_health" = 100,
"energy_light" = 2,
"energy_dark" = 0.125,
"unarmed_types" = list(/datum/unarmed_attack/stomp, /datum/unarmed_attack/kick,/datum/unarmed_attack/shadekinharmbap))
"unarmed_types" = list(/datum/unarmed_attack/stomp, /datum/unarmed_attack/kick, /datum/unarmed_attack/claws/shadekin, /datum/unarmed_attack/bite/sharp/shadekin,/datum/unarmed_attack/shadekinharmbap))
/datum/trait/kintype/orange
name = "Shadekin Orange Adaptation"
@@ -52,7 +53,7 @@
var_changes = list( "total_health" = 175,
"energy_light" = 0.25,
"energy_dark" = -0.5,
"unarmed_types" = list(/datum/unarmed_attack/stomp, /datum/unarmed_attack/kick,/datum/unarmed_attack/shadekinharmbap))
"unarmed_types" = list(/datum/unarmed_attack/stomp, /datum/unarmed_attack/kick, /datum/unarmed_attack/claws/shadekin, /datum/unarmed_attack/bite/sharp/shadekin,/datum/unarmed_attack/shadekinharmbap))
/datum/trait/kintype/apply(var/datum/species/shadekin/S,var/mob/living/carbon/human/H)
if(color && istype(S)) //Sanity check to see if they're actually a shadekin, otherwise just don't do anything. They shouldn't be able to spawn with the trait.