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Merge pull request #6065 from Rykka-Stormheart/shep-dev-sound-overhaul
Adds Sounds to stuff!
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@@ -931,9 +931,10 @@
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/obj/machinery/suit_cycler/proc/finished_job()
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var/turf/T = get_turf(src)
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T.visible_message("\icon[src]<span class='notice'>The [src] pings loudly.</span>")
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T.audible_message("\icon[src]<span class='notice'>The [src] beeps several times.</span>")
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icon_state = initial(icon_state)
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active = 0
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playsound(src, 'sound/machines/boobeebeep.ogg', 50)
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updateUsrDialog()
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/obj/machinery/suit_cycler/proc/repair_suit()
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@@ -74,6 +74,7 @@
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health = 200
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pass_flags = PASSTABLE
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movement_cooldown = 10
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movement_sound = 'sound/effects/spider_loop.ogg'
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poison_resist = 0.5
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see_in_dark = 10
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@@ -26,6 +26,7 @@
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maxHealth = 200
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health = 200
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movement_sound = 'sound/effects/houndstep.ogg'
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melee_damage_lower = 5
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melee_damage_upper = 10 //makes it so 4 max dmg hits don't instakill you.
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@@ -244,6 +244,7 @@
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scanner_temperature = max(scanner_temperature - 5 - 10 * rand(), 0)
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if(prob(0.75))
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src.visible_message("<font color='blue'>\icon[src] [pick("plinks","hisses")][pick(" quietly"," softly"," sadly"," plaintively")].</font>", 2)
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playsound(loc, 'sound/effects/ding.ogg', 25)
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last_process_worldtime = world.time
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/obj/machinery/radiocarbon_spectrometer/proc/stop_scanning()
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