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Merge pull request #1950 from Yoshax/grabfuckoff
Fixes resisting out of grabs when weakened
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@@ -630,7 +630,9 @@ default behaviour is:
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resisting++
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switch(G.state)
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if(GRAB_PASSIVE)
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qdel(G)
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if(!incapacitated(INCAPACITATION_KNOCKDOWN))
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visible_message("<span class='warning'>[src] has broken free of [G.assailant]'s grip!</span>")
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qdel(G)
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if(GRAB_AGGRESSIVE)
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//Not standing up makes it much harder to break, so it is easier to cuff someone who is down without forcing them into unconsciousness.
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//Otherwise, it's the same chance of breaking the grab as disarm.
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