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Merge pull request #4073 from Zuhayr/borertweaks
Borer tweaks/additions. Borers for the Borer God.
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@@ -143,7 +143,9 @@ REAGENT SCANNER
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user.show_message(text("\red <b>Warning: [D.form] Detected</b>\nName: [D.name].\nType: [D.spread].\nStage: [D.stage]/[D.max_stages].\nPossible Cure: [D.cure]"))
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if (M.reagents && M.reagents.get_reagent_amount("inaprovaline"))
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user.show_message("\blue Bloodstream Analysis located [M.reagents:get_reagent_amount("inaprovaline")] units of rejuvenation chemicals.")
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if (M.getBrainLoss() >= 100 || istype(M, /mob/living/carbon/human) && M:brain_op_stage == 4.0)
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if (M.has_brain_worms())
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user.show_message("\red Subject suffering from aberrant brain activity. Recommend further scanning.")
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else if (M.getBrainLoss() >= 100 || istype(M, /mob/living/carbon/human) && M:brain_op_stage == 4.0)
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user.show_message("\red Subject is brain dead.")
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else if (M.getBrainLoss() >= 60)
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user.show_message("\red Severe brain damage detected. Subject likely to have mental retardation.")
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@@ -337,6 +337,12 @@
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src.icon_state = "sword0"
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src.item_state = "sword0"
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src.w_class = 2
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if(istype(user,/mob/living/carbon/human))
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var/mob/living/carbon/human/H = user
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H.update_inv_l_hand()
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H.update_inv_r_hand()
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src.add_fingerprint(user)
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return
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@@ -40,6 +40,7 @@
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w_class = 4
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playsound(user, 'sound/weapons/saberon.ogg', 50, 1)
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user << "\blue [src] is now active."
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else
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force = 3
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if(istype(src,/obj/item/weapon/melee/energy/sword/pirate))
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@@ -49,6 +50,12 @@
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w_class = 2
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playsound(user, 'sound/weapons/saberoff.ogg', 50, 1)
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user << "\blue [src] can now be concealed."
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if(istype(user,/mob/living/carbon/human))
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var/mob/living/carbon/human/H = user
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H.update_inv_l_hand()
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H.update_inv_r_hand()
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add_fingerprint(user)
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return
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@@ -137,6 +144,12 @@
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w_class = 2
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force = 3//not so robust now
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attack_verb = list("hit", "punched")
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if(istype(user,/mob/living/carbon/human))
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var/mob/living/carbon/human/H = user
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H.update_inv_l_hand()
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H.update_inv_r_hand()
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playsound(src.loc, 'sound/weapons/empty.ogg', 50, 1)
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add_fingerprint(user)
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@@ -242,11 +255,18 @@
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w_class = 4
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playsound(user, 'sound/weapons/saberon.ogg', 50, 1)
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user << "\blue [src] is now active."
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else
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force = 3
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icon_state = "eshield[active]"
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w_class = 1
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playsound(user, 'sound/weapons/saberoff.ogg', 50, 1)
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user << "\blue [src] can now be concealed."
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if(istype(user,/mob/living/carbon/human))
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var/mob/living/carbon/human/H = user
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H.update_inv_l_hand()
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H.update_inv_r_hand()
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add_fingerprint(user)
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return
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