mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-08-30 23:49:21 +01:00
Merge remote-tracking branch 'upstream/master' into kk-mini1
This commit is contained in:
@@ -12,7 +12,7 @@ jobs:
|
||||
name: Run Linters
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||||
runs-on: ubuntu-20.04
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||||
steps:
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||||
- uses: actions/checkout@v3
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||||
- uses: actions/checkout@v4
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||||
- name: Ensure +x on CI directory
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||||
run: |
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||||
chmod -R +x ./tools/ci
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||||
@@ -38,7 +38,7 @@ jobs:
|
||||
name: DreamChecker
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||||
runs-on: ubuntu-20.04
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||||
steps:
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||||
- uses: actions/checkout@v3
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||||
- uses: actions/checkout@v4
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||||
|
||||
- name: Cache SpacemanDMM
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||||
uses: actions/cache@v3
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||||
@@ -71,7 +71,7 @@ jobs:
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||||
# needs: ['file_tests', 'dreamchecker']
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runs-on: ubuntu-20.04
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||||
steps:
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||||
- uses: actions/checkout@v3
|
||||
- uses: actions/checkout@v4
|
||||
- name: Ensure +x on CI directory
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||||
run: |
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||||
chmod -R +x ./tools/ci
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||||
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||||
@@ -22,7 +22,7 @@ jobs:
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||||
runs-on: ubuntu-20.04
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steps:
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- name: Clone
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uses: actions/checkout@v3
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||||
uses: actions/checkout@v4
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||||
|
||||
- name: Branch
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||||
run: |
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||||
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||||
@@ -366,7 +366,9 @@
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||||
if(choice == "No, wait")
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return
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else if(mind.assigned_role)
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var/extra_check = tgui_alert(usr, "Do you want to Quit This Round before you return to lobby? This will properly remove you from manifest, as well as prevent resleeving.","Quit This Round",list("Quit Round","Cancel"))
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var/extra_check = tgui_alert(usr, "Do you want to Quit This Round before you return to lobby?\
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This will properly remove you from manifest, as well as prevent resleeving. BEWARE: Pressing 'NO' will STILL return you to lobby!",
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"Quit This Round",list("Quit Round","No"))
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if(extra_check == "Quit Round")
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//Update any existing objectives involving this mob.
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for(var/datum/objective/O in all_objectives)
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@@ -406,7 +408,6 @@
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to_chat(src,"<span class='notice'>Your job has been free'd up, and you can rejoin as another character or quit. Thanks for properly quitting round, it helps the server!</span>")
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// Beyond this point, you're going to respawn
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to_chat(usr, config.respawn_message)
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if(!client)
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log_game("[usr.key] AM failed due to disconnect.")
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@@ -425,7 +426,9 @@
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qdel(M)
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return
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M.has_respawned = TRUE //When we returned to main menu, send respawn message
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M.key = key
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if(M.mind)
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M.mind.reset()
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return
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@@ -31,6 +31,10 @@ var/obj/effect/lobby_image = new /obj/effect/lobby_image
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if(join_motd)
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to_chat(src, "<div class=\"motd\">[join_motd]</div>")
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if(has_respawned)
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to_chat(usr, config.respawn_message)
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has_respawned = FALSE
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if(!mind)
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mind = new /datum/mind(key)
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mind.active = 1
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@@ -53,7 +57,7 @@ var/obj/effect/lobby_image = new /obj/effect/lobby_image
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/mob/new_player/proc/version_warnings()
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var/problems // string to store message to present to player as a problem
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// TODO: Move this to a config file at some point maybe? What would the structure of that look like?
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switch(client.byond_build)
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// http://www.byond.com/forum/post/2711510
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@@ -62,7 +66,7 @@ var/obj/effect/lobby_image = new /obj/effect/lobby_image
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// http://www.byond.com/forum/post/2711748
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if(1562 to 1563)
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problems = "frequent known crashes related to animations"
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||||
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||||
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// Don't have a thread, just a lot of player reports.
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if(1564 to 1565) // Fixed in 1566 which isn't released as of this commit
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if(world.byond_build == 1564)
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||||
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||||
@@ -6,6 +6,7 @@
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||||
var/totalPlayers = 0 //Player counts for the Lobby tab
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var/totalPlayersReady = 0
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||||
var/show_hidden_jobs = 0 //Show jobs that are set to "Never" in preferences
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||||
var/has_respawned = FALSE //Determines if we're using RESPAWN_MESSAGE
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var/datum/browser/panel
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||||
universal_speak = 1
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||||
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||||
|
||||
@@ -1026,6 +1026,7 @@
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name = "Naga (Taur, Fat, dual color)"
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||||
icon_state = "fatnaga_s"
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||||
extra_overlay = "fatnaga_markings"
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||||
suit_sprites = null
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||||
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||||
/datum/sprite_accessory/tail/taur/fox
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name = "Fox (Taur, 3-color)"
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||||
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||||
@@ -12,7 +12,7 @@
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var/known = TRUE
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/// Name prior to being scanned if !known
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var/unknown_name = "unknown sector"
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var/real_name
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var/real_name // Used for late-load overmap ship distress beacons and scan_data for lateload/vvar'd scannable overmap objects
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var/real_desc
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/// Icon_state prior to being scanned if !known
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var/unknown_state = "field"
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@@ -155,24 +155,12 @@
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/obj/effect/overmap/visitable/get_scan_data()
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if(!known)
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known = TRUE
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if(real_name)
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name = real_name
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else
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name = initial(name)
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if(real_icon_state) //Only true when GMs/Admins play with the object
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if(real_icon) //Only true if GMs/Admins want a non-standard icon from outside 'icons/obj/overmap.dmi'
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icon = real_icon
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icon_state = real_icon_state
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else
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icon_state = initial(icon_state)
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if(real_color)
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color = real_color
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else
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color = initial(color)
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if(real_desc)
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desc = real_desc
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else
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desc = initial(desc)
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name = (real_name ? real_name : initial(name))
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color = (real_color ? real_color : initial(color))
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desc = (real_desc ? real_desc : initial(desc))
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if(real_icon) //Only true if GMs/Admins want a non-standard icon from outside 'icons/obj/overmap.dmi'
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icon = real_icon
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icon_state = (real_icon_state ? real_icon_state : initial(icon_state))
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return ..()
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/obj/effect/overmap/visitable/proc/get_space_zlevels()
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||||
@@ -254,7 +242,7 @@
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||||
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||||
admin_chat_message(message = "Overmap panic button hit on z[z] ([name]) by '[user?.ckey || "Unknown"]'", color = "#FF2222") //VOREStation Add
|
||||
var/message = "This is an automated distress signal from a MIL-DTL-93352-compliant beacon transmitting on [PUB_FREQ*0.1]kHz. \
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||||
This beacon was launched from '[initial(name)]'. I can provide this additional information to rescuers: [get_distress_info()]. \
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||||
This beacon was launched from '[real_name ? real_name : initial(name)]'. I can provide this additional information to rescuers: [get_distress_info()]. \
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||||
Per the Interplanetary Convention on Space SAR, those receiving this message must attempt rescue, \
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||||
or relay the message to those who can. This message will repeat one time in 5 minutes. Thank you for your urgent assistance."
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||||
|
||||
@@ -275,7 +263,7 @@
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||||
return "\[X:[x], Y:[y]\]"
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||||
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||||
/obj/effect/overmap/visitable/proc/distress_update()
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||||
var/message = "This is the final message from the distress beacon launched from '[initial(name)]'. I can provide this additional information to rescuers: [get_distress_info()]. \
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||||
var/message = "This is the final message from the distress beacon launched from '[real_name ? real_name : initial(name)]'. I can provide this additional information to rescuers: [get_distress_info()]. \
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||||
Please render assistance under your obligations per the Interplanetary Convention on Space SAR, or relay this message to a party who can. Thank you for your urgent assistance."
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||||
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||||
for(var/zlevel in levels_for_distress)
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||||
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||||
@@ -59,6 +59,12 @@
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||||
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||||
return
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||||
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||||
/obj/item/weapon/clipboard/afterattack(turf/T as turf)
|
||||
for(var/obj/item/weapon/paper/P in T)
|
||||
P.loc = src
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||||
toppaper = P
|
||||
update_icon()
|
||||
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||||
/obj/item/weapon/clipboard/attack_self(mob/user as mob)
|
||||
var/dat = "<title>Clipboard</title>"
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||||
if(haspen)
|
||||
|
||||
@@ -75,6 +75,11 @@
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||||
name = "folder[(n_name ? text("- '[n_name]'") : null)]"
|
||||
return
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||||
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||||
/obj/item/weapon/folder/afterattack(turf/T as turf)
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||||
for(var/obj/item/weapon/paper/P in T)
|
||||
P.loc = src
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||||
update_icon()
|
||||
|
||||
/obj/item/weapon/folder/attack_self(mob/user as mob)
|
||||
var/dat = "<title>[name]</title>"
|
||||
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
desc = "For the union!"
|
||||
icon = 'icons/obj/tesla_engine/tesla_coil.dmi'
|
||||
icon_state = "coil0"
|
||||
var/icontype = "coil"
|
||||
anchored = FALSE
|
||||
density = TRUE
|
||||
|
||||
@@ -51,9 +52,9 @@
|
||||
|
||||
/obj/machinery/power/tesla_coil/update_icon()
|
||||
if(panel_open)
|
||||
icon_state = "coil_open[anchored]"
|
||||
icon_state = "[icontype]_open[anchored]"
|
||||
else
|
||||
icon_state = "coil[anchored]"
|
||||
icon_state = "[icontype][anchored]"
|
||||
|
||||
/obj/machinery/power/tesla_coil/attackby(obj/item/W, mob/user, params)
|
||||
src.add_fingerprint(user)
|
||||
@@ -79,18 +80,19 @@
|
||||
/obj/machinery/power/tesla_coil/tesla_act(var/power)
|
||||
if(anchored && !panel_open)
|
||||
being_shocked = TRUE
|
||||
//don't lose arc power when it's not connected to anything
|
||||
//please place tesla coils all around the station to maximize effectiveness
|
||||
var/power_produced = powernet ? power / power_loss : power
|
||||
add_avail(power_produced*input_power_multiplier)
|
||||
flick("coilhit", src)
|
||||
playsound(src, 'sound/effects/lightningshock.ogg', 100, 1, extrarange = 5)
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||||
tesla_zap(src, 5, power_produced)
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||||
coil_act(power)
|
||||
//addtimer(CALLBACK(src, PROC_REF(reset_shocked)), 10)
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||||
spawn(10) reset_shocked()
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||||
else
|
||||
..()
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||||
|
||||
/obj/machinery/power/tesla_coil/proc/coil_act(var/power)
|
||||
var/power_produced = power / power_loss
|
||||
add_avail(power_produced*input_power_multiplier)
|
||||
flick("[icontype]hit", src)
|
||||
playsound(src, 'sound/effects/lightningshock.ogg', 100, 1, extrarange = 5)
|
||||
tesla_zap(src, 5, power_produced)
|
||||
|
||||
/obj/machinery/power/tesla_coil/proc/zap()
|
||||
if((last_zap + zap_cooldown) > world.time || !powernet)
|
||||
return FALSE
|
||||
@@ -102,6 +104,127 @@
|
||||
playsound(src, 'sound/effects/lightningshock.ogg', 100, 1, extrarange = 5)
|
||||
tesla_zap(src, 10, power/(coeff/2))
|
||||
|
||||
/obj/machinery/power/tesla_coil/relay
|
||||
name = "tesla relay coil"
|
||||
desc = "For the union!"
|
||||
icon_state = "relay0"
|
||||
icontype = "relay"
|
||||
|
||||
circuit = /obj/item/weapon/circuitboard/tesla_coil
|
||||
|
||||
power_loss = 1
|
||||
input_power_multiplier = 0
|
||||
|
||||
var/relay_efficiency = 0.9
|
||||
|
||||
/obj/machinery/power/tesla_coil/relay/RefreshParts()
|
||||
..()
|
||||
var/relay_multiplier
|
||||
for(var/obj/item/weapon/stock_parts/capacitor/C in component_parts)
|
||||
relay_multiplier += C.rating
|
||||
relay_efficiency = 0.85 + (0.05 * relay_multiplier)
|
||||
|
||||
/obj/machinery/power/tesla_coil/relay/coil_act(var/power)
|
||||
var/power_relayed = power * relay_efficiency
|
||||
flick("[icontype]hit", src)
|
||||
playsound(src, 'sound/effects/lightningshock.ogg', 100, 1, extrarange = 5)
|
||||
tesla_zap(src, 5, power_relayed)
|
||||
|
||||
/obj/machinery/power/tesla_coil/splitter
|
||||
name = "tesla prism coil"
|
||||
desc = "For the union!"
|
||||
icon_state = "prism0"
|
||||
icontype = "prism"
|
||||
|
||||
circuit = /obj/item/weapon/circuitboard/tesla_coil
|
||||
|
||||
var/split_count = 1
|
||||
|
||||
/obj/machinery/power/tesla_coil/splitter/RefreshParts()
|
||||
..()
|
||||
split_count = 0
|
||||
for(var/obj/item/weapon/stock_parts/capacitor/C in component_parts)
|
||||
split_count += C.rating
|
||||
|
||||
/obj/machinery/power/tesla_coil/splitter/coil_act(var/power)
|
||||
var/power_per_bolt = power / (split_count + 1)
|
||||
var/power_produced = power_per_bolt / power_loss
|
||||
add_avail(power_produced*input_power_multiplier)
|
||||
flick("[icontype]hit", src)
|
||||
playsound(src, 'sound/effects/lightningshock.ogg', 100, 1, extrarange = 5)
|
||||
for(var/i = 0, i < split_count, i++)
|
||||
tesla_zap(src, 5, power_per_bolt)
|
||||
|
||||
/obj/machinery/power/tesla_coil/amplifier
|
||||
name = "tesla amplifier coil"
|
||||
desc = "For the union!"
|
||||
icon_state = "amp0"
|
||||
icontype = "amp"
|
||||
|
||||
circuit = /obj/item/weapon/circuitboard/tesla_coil
|
||||
|
||||
var/amp_eff = 2
|
||||
|
||||
/obj/machinery/power/tesla_coil/amplifier/RefreshParts()
|
||||
..()
|
||||
var/amp_eff = 1
|
||||
for(var/obj/item/weapon/stock_parts/capacitor/C in component_parts)
|
||||
amp_eff += C.rating
|
||||
|
||||
/obj/machinery/power/tesla_coil/amplifier/coil_act(var/power)
|
||||
var/power_produced = power / power_loss
|
||||
add_avail(power_produced*input_power_multiplier)
|
||||
flick("[icontype]hit", src)
|
||||
playsound(src, 'sound/effects/lightningshock.ogg', 100, 1, extrarange = 5)
|
||||
tesla_zap(src, 5, power_produced)
|
||||
|
||||
/obj/machinery/power/tesla_coil/recaster
|
||||
name = "tesla recaster coil"
|
||||
desc = "For the union!"
|
||||
icon_state = "recaster0"
|
||||
icontype = "recaster"
|
||||
|
||||
circuit = /obj/item/weapon/circuitboard/tesla_coil
|
||||
|
||||
var/zap_range = 6
|
||||
|
||||
/obj/machinery/power/tesla_coil/recaster/RefreshParts()
|
||||
..()
|
||||
var/zap_range = 5
|
||||
for(var/obj/item/weapon/stock_parts/capacitor/C in component_parts)
|
||||
zap_range += C.rating
|
||||
|
||||
/obj/machinery/power/tesla_coil/recaster/coil_act(var/power)
|
||||
var/power_relayed = power / power_loss
|
||||
var/power_produced = power / (power_loss * 2)
|
||||
add_avail(power_produced*input_power_multiplier)
|
||||
flick("[icontype]hit", src)
|
||||
playsound(src, 'sound/effects/lightningshock.ogg', 100, 1, extrarange = zap_range)
|
||||
tesla_zap(src, zap_range, power_relayed)
|
||||
|
||||
/obj/machinery/power/tesla_coil/collector
|
||||
name = "tesla collector coil"
|
||||
desc = "For the union!"
|
||||
icon_state = "collector0"
|
||||
icontype = "collector"
|
||||
|
||||
circuit = /obj/item/weapon/circuitboard/tesla_coil
|
||||
|
||||
var/collect_eff = 0.8
|
||||
|
||||
/obj/machinery/power/tesla_coil/collector/RefreshParts()
|
||||
..()
|
||||
var/collect_mod = 0
|
||||
for(var/obj/item/weapon/stock_parts/capacitor/C in component_parts)
|
||||
collect_mod += C.rating
|
||||
collect_eff = 0.75 + collect_mod*0.05
|
||||
|
||||
/obj/machinery/power/tesla_coil/collector/coil_act(var/power)
|
||||
var/power_produced = power * collect_eff
|
||||
add_avail(power_produced*input_power_multiplier)
|
||||
flick("[icontype]hit", src)
|
||||
playsound(src, 'sound/effects/lightningshock.ogg', 100, 1, extrarange = 5)
|
||||
|
||||
/obj/machinery/power/grounding_rod
|
||||
name = "grounding rod"
|
||||
desc = "Keep an area from being fried from Edison's Bane."
|
||||
|
||||
@@ -24,8 +24,35 @@
|
||||
build_path = /obj/machinery/power/grounding_rod
|
||||
board_type = new /datum/frame/frame_types/machine
|
||||
matter = list(MAT_STEEL = 50, MAT_GLASS = 50)
|
||||
origin_tech = list(TECH_MAGNET = 1, TECH_POWER = 2)
|
||||
req_components = list()
|
||||
|
||||
/datum/category_item/autolathe/engineering/grounding_rod
|
||||
name = "grounding rod electronics"
|
||||
path = /obj/item/weapon/circuitboard/grounding_rod
|
||||
|
||||
// SPECIAL BOARDS BELOW
|
||||
|
||||
/obj/item/weapon/circuitboard/tesla_coil/attackby(obj/item/I as obj, mob/user as mob)
|
||||
if(I.is_multitool())
|
||||
var/result = tgui_input_list(user, "What do you want to reconfigure the board to?", "Multitool-Circuitboard interface", list("Standard", "Relay", "Prism", "Amplifier", "Recaster", "Collector"))
|
||||
switch(result)
|
||||
if("Standard")
|
||||
name = T_BOARD("tesla coil")
|
||||
build_path = /obj/machinery/power/tesla_coil
|
||||
if("Relay")
|
||||
name = T_BOARD("tesla relay coil")
|
||||
build_path = /obj/machinery/power/tesla_coil/relay
|
||||
if("Prism")
|
||||
name = T_BOARD("tesla prism coil")
|
||||
build_path = /obj/machinery/power/tesla_coil/splitter
|
||||
if("Amplifier")
|
||||
name = T_BOARD("tesla amplifier coil")
|
||||
build_path = /obj/machinery/power/tesla_coil/amplifier
|
||||
if("Recaster")
|
||||
name = T_BOARD("tesla recaster coil")
|
||||
build_path = /obj/machinery/power/tesla_coil/recaster
|
||||
if("Collector")
|
||||
name = T_BOARD("tesla collector coil")
|
||||
build_path = /obj/machinery/power/tesla_coil/collector
|
||||
return
|
||||
@@ -768,7 +768,7 @@
|
||||
name = "Decaf Mint Tea"
|
||||
id = "decafminttea"
|
||||
result = "decafminttea"
|
||||
required_reagents = list("decaftea" = 5, "mint" = 1)
|
||||
required_reagents = list("teadecaf" = 5, "mint" = 1)
|
||||
result_amount = 6
|
||||
|
||||
/decl/chemical_reaction/instant/drinks/lemontea
|
||||
@@ -782,7 +782,7 @@
|
||||
name = "Decaf Lemon Tea"
|
||||
id = "decaflemontea"
|
||||
result = "decaflemontea"
|
||||
required_reagents = list("decaftea" = 5, "lemonjuice" = 1)
|
||||
required_reagents = list("teadecaf" = 5, "lemonjuice" = 1)
|
||||
result_amount = 6
|
||||
|
||||
/decl/chemical_reaction/instant/drinks/limetea
|
||||
@@ -796,7 +796,7 @@
|
||||
name = "Decaf Lime Tea"
|
||||
id = "decaflimetea"
|
||||
result = "decaflimetea"
|
||||
required_reagents = list("decaftea" = 5, "limejuice" = 1)
|
||||
required_reagents = list("teadecaf" = 5, "limejuice" = 1)
|
||||
result_amount = 6
|
||||
|
||||
/decl/chemical_reaction/instant/drinks/orangetea
|
||||
@@ -810,7 +810,7 @@
|
||||
name = "Decaf Orange Tea"
|
||||
id = "decaforangetea"
|
||||
result = "decaforangetea"
|
||||
required_reagents = list("decaftea" = 5, "orangejuice" = 1)
|
||||
required_reagents = list("teadecaf" = 5, "orangejuice" = 1)
|
||||
result_amount = 6
|
||||
|
||||
/decl/chemical_reaction/instant/drinks/berrytea
|
||||
@@ -824,7 +824,7 @@
|
||||
name = "Decaf Berry Tea"
|
||||
id = "decafberrytea"
|
||||
result = "decafberrytea"
|
||||
required_reagents = list("decaftea" = 5, "berryjuice" = 1)
|
||||
required_reagents = list("teadecaf" = 5, "berryjuice" = 1)
|
||||
result_amount = 6
|
||||
|
||||
/decl/chemical_reaction/instant/drinks/sakebomb
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 8.7 KiB After Width: | Height: | Size: 8.7 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 10 KiB After Width: | Height: | Size: 45 KiB |
@@ -572,8 +572,8 @@
|
||||
/turf/simulated/floor/water/deep/ocean/diving,
|
||||
/area/redgate/islands/ocean)
|
||||
"px" = (
|
||||
/obj/structure/fake_stairs/west/bottom,
|
||||
/obj/structure/fake_stairs/west/bottom{
|
||||
/obj/structure/inactive_stairs/west/bottom,
|
||||
/obj/structure/inactive_stairs/west/bottom{
|
||||
pixel_y = 16
|
||||
},
|
||||
/turf/simulated/floor/tiled{
|
||||
@@ -852,8 +852,8 @@
|
||||
/turf/simulated/floor/outdoors/grass/heavy,
|
||||
/area/redgate/islands/ocean)
|
||||
"zg" = (
|
||||
/obj/structure/fake_stairs/west/top,
|
||||
/obj/structure/fake_stairs/west/top{
|
||||
/obj/structure/inactive_stairs/west/top,
|
||||
/obj/structure/inactive_stairs/west/top{
|
||||
pixel_y = 16
|
||||
},
|
||||
/turf/simulated/floor/tiled{
|
||||
|
||||
@@ -132,4 +132,56 @@
|
||||
/obj/structure/fake_stairs/west/bottom
|
||||
name = "stairs"
|
||||
dir = WEST
|
||||
stepoff_dir = EAST
|
||||
stepoff_dir = EAST
|
||||
|
||||
//Inactive stairs are completely cosmetic versions of fake_stairs
|
||||
/obj/structure/inactive_stairs
|
||||
name = "use a subtype! - stairs"
|
||||
icon = 'icons/obj/structures/multiz.dmi'
|
||||
icon_state = "stair"
|
||||
density = 0
|
||||
opacity = 0
|
||||
anchored = 1
|
||||
plane = TURF_PLANE
|
||||
layer = ABOVE_TURF_LAYER
|
||||
appearance_flags = PIXEL_SCALE|KEEP_TOGETHER
|
||||
|
||||
/obj/structure/inactive_stairs/north/top
|
||||
name = "stairs"
|
||||
dir = NORTH
|
||||
color = "#B0B0B0"
|
||||
pixel_y = -32
|
||||
|
||||
/obj/structure/inactive_stairs/north/bottom
|
||||
name = "stairs"
|
||||
dir = NORTH
|
||||
pixel_y = -32
|
||||
|
||||
/obj/structure/inactive_stairs/south/top
|
||||
name = "stairs"
|
||||
dir = SOUTH
|
||||
color = "#B0B0B0"
|
||||
|
||||
/obj/structure/inactive_stairs/south/bottom
|
||||
name = "stairs"
|
||||
dir = SOUTH
|
||||
|
||||
/obj/structure/inactive_stairs/east/top
|
||||
name = "stairs"
|
||||
dir = EAST
|
||||
color = "#B0B0B0"
|
||||
pixel_x = -32
|
||||
|
||||
/obj/structure/inactive_stairs/east/bottom
|
||||
name = "stairs"
|
||||
dir = EAST
|
||||
pixel_x = -32
|
||||
|
||||
/obj/structure/inactive_stairs/west/top
|
||||
name = "stairs"
|
||||
dir = WEST
|
||||
color = "#B0B0B0"
|
||||
|
||||
/obj/structure/inactive_stairs/west/bottom
|
||||
name = "stairs"
|
||||
dir = WEST
|
||||
|
||||
+1
-1
@@ -4245,13 +4245,13 @@
|
||||
#include "maps\expedition_vr\beach\submaps\mountains.dm"
|
||||
#include "maps\expedition_vr\beach\submaps\mountains_areas.dm"
|
||||
#include "maps\gateway_archive_vr\blackmarketpackers.dm"
|
||||
#include "maps\groundbase\groundbase.dm"
|
||||
#include "maps\southern_cross\items\clothing\sc_accessory.dm"
|
||||
#include "maps\southern_cross\items\clothing\sc_suit.dm"
|
||||
#include "maps\southern_cross\items\clothing\sc_under.dm"
|
||||
#include "maps\southern_cross\loadout\loadout_suit.dm"
|
||||
#include "maps\southern_cross\loadout\loadout_uniform.dm"
|
||||
#include "maps\southern_cross\loadout\loadout_vr.dm"
|
||||
#include "maps\stellar_delight\stellar_delight.dm"
|
||||
#include "maps\submaps\_helpers.dm"
|
||||
#include "maps\submaps\_readme.dm"
|
||||
#include "maps\submaps\admin_use_vr\event_autonomous_drone.dm"
|
||||
|
||||
Reference in New Issue
Block a user