Merge remote-tracking branch 'upstream/master'
@@ -12,4 +12,16 @@
|
||||
var/area/A = locate(areapath) // Check if it actually exists
|
||||
if(istype(A) && A.z in using_map.player_levels)
|
||||
grand_list_of_areas += A
|
||||
return grand_list_of_areas
|
||||
return grand_list_of_areas
|
||||
|
||||
/** Checks if any living humans are in a given area! */
|
||||
/proc/is_area_occupied(var/area/myarea)
|
||||
// Testing suggests looping over human_mob_list is quicker than looping over area contents
|
||||
for(var/mob/living/carbon/human/H in human_mob_list)
|
||||
if(H.stat >= DEAD) //Conditions for exclusion here, like if disconnected people start blocking it.
|
||||
continue
|
||||
var/area/A = get_area(H)
|
||||
if(A == myarea) //The loc of a turf is the area it is in.
|
||||
return 1
|
||||
return 0
|
||||
|
||||
@@ -362,6 +362,8 @@
|
||||
|
||||
qdel(R.mmi)
|
||||
for(var/obj/item/I in R.module) // the tools the borg has; metal, glass, guns etc
|
||||
for(var/mob/M in I) //VOREStation edit
|
||||
despawn_occupant(M)
|
||||
for(var/obj/item/O in I) // the things inside the tools, if anything; mainly for janiborg trash bags
|
||||
O.forceMove(R)
|
||||
qdel(I)
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
/obj/structure/catwalk
|
||||
name = "catwalk"
|
||||
desc = "Cats really don't like these things."
|
||||
plane = TURF_PLANE
|
||||
plane = DECAL_PLANE
|
||||
layer = ABOVE_UTILITY
|
||||
icon = 'icons/turf/catwalks.dmi'
|
||||
icon_state = "catwalk"
|
||||
|
||||
@@ -659,11 +659,13 @@ var/list/admin_verbs_event_manager = list(
|
||||
set desc = "Cause an explosion of varying strength at your location."
|
||||
|
||||
var/turf/epicenter = mob.loc
|
||||
var/list/choices = list("Small Bomb", "Medium Bomb", "Big Bomb", "Custom Bomb")
|
||||
var/list/choices = list("Small Bomb", "Medium Bomb", "Big Bomb", "Custom Bomb", "Cancel")
|
||||
var/choice = input("What size explosion would you like to produce?") in choices
|
||||
switch(choice)
|
||||
if(null)
|
||||
return 0
|
||||
if("Cancel")
|
||||
return 0
|
||||
if("Small Bomb")
|
||||
explosion(epicenter, 1, 2, 3, 3)
|
||||
if("Medium Bomb")
|
||||
|
||||
@@ -0,0 +1,7 @@
|
||||
//Minimum limit is 18
|
||||
/datum/category_item/player_setup_item/get_min_age()
|
||||
var/min_age = 18
|
||||
var/datum/species/S = all_species[pref.species ? pref.species : "Human"]
|
||||
if(!is_FBP() && S.min_age > 18)
|
||||
min_age = S.min_age
|
||||
return min_age
|
||||
@@ -51,17 +51,6 @@
|
||||
kill()
|
||||
return
|
||||
|
||||
/** Checks if any living humans are in a given area! */
|
||||
/datum/event/atmos_leak/proc/is_area_occupied(var/area/myarea)
|
||||
// Testing suggests looping over human_mob_list is quicker than looping over area contents
|
||||
for(var/mob/living/carbon/human/H in human_mob_list)
|
||||
if(H.stat >= DEAD) //Conditions for exclusion here, like if disconnected people start blocking it.
|
||||
continue
|
||||
var/area/A = get_area(H)
|
||||
if(A == myarea) //The loc of a turf is the area it is in.
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/datum/event/atmos_leak/announce()
|
||||
command_announcement.Announce("Warning, hazardous [gas_data.name[gas_type]] gas leak detected in \the [target_area], evacuate the area and contain the damage!", "Hazard Alert")
|
||||
|
||||
|
||||
@@ -33,7 +33,7 @@
|
||||
/datum/event/escaped_slimes/start()
|
||||
var/list/vents = list()
|
||||
for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in machines)
|
||||
if(temp_vent.network && temp_vent.loc.z in using_map.station_levels) //borrowed from spiders event, but it works. Distribute the slimes only in rooms with vents
|
||||
if(temp_vent.network && temp_vent.loc.z in using_map.station_levels && !is_area_occupied(temp_vent.loc.loc)) //borrowed from spiders event, but it works. Distribute the slimes only in rooms with vents
|
||||
vents += temp_vent
|
||||
|
||||
while((spawncount > 0) && vents.len)
|
||||
|
||||
@@ -25,3 +25,7 @@
|
||||
|
||||
/mob/living/carbon/human/protean/New(var/new_loc)
|
||||
..(new_loc, "Protean")
|
||||
|
||||
|
||||
/mob/living/carbon/human/alraune/New(var/new_loc)
|
||||
..(new_loc, "Alraune")
|
||||
|
||||
@@ -0,0 +1,336 @@
|
||||
/datum/species/alraune
|
||||
name = SPECIES_ALRAUNE
|
||||
name_plural = "Alraunes"
|
||||
unarmed_types = list(/datum/unarmed_attack/stomp, /datum/unarmed_attack/kick, /datum/unarmed_attack/punch, /datum/unarmed_attack/bite)
|
||||
num_alternate_languages = 2
|
||||
language = LANGUAGE_ROOTLOCAL
|
||||
slowdown = 1 //slow, they're plants. Not as slow as full diona.
|
||||
total_health = 100 //standard
|
||||
brute_mod = 1 //nothing special
|
||||
burn_mod = 1.5 //plants don't like fire
|
||||
metabolic_rate = 0.75 // slow metabolism
|
||||
item_slowdown_mod = 0.25 //while they start slow, they don't get much slower
|
||||
bloodloss_rate = 0.1 //While they do bleed, they bleed out VERY slowly
|
||||
min_age = 18
|
||||
max_age = 250
|
||||
health_hud_intensity = 1.5
|
||||
|
||||
body_temperature = T20C
|
||||
breath_type = "carbon_dioxide"
|
||||
poison_type = "phoron"
|
||||
exhale_type = "oxygen"
|
||||
|
||||
// Heat and cold resistances are 20 degrees broader on the level 1 range, level 2 is default, level 3 is much weaker, halfway between L2 and normal L3.
|
||||
// Essentially, they can tolerate a broader range of comfortable temperatures, but suffer more at extremes.
|
||||
cold_level_1 = 240 //Default 260 - Lower is better
|
||||
cold_level_2 = 200 //Default 200
|
||||
cold_level_3 = 160 //Default 120
|
||||
cold_discomfort_level = 260 //they start feeling uncomfortable around the point where humans take damage
|
||||
|
||||
heat_level_1 = 380 //Default 360 - Higher is better
|
||||
heat_level_2 = 400 //Default 400
|
||||
heat_level_3 = 700 //Default 1000
|
||||
heat_discomfort_level = 360
|
||||
|
||||
breath_cold_level_1 = 240 //They don't have lungs, they breathe through their skin
|
||||
breath_cold_level_2 = 180 //sadly for them, their breath tolerance is no better than anyone else's.
|
||||
breath_cold_level_3 = 140 //mainly 'cause breath tolerance is more generous than body temp tolerance.
|
||||
|
||||
breath_heat_level_1 = 400 //slightly better heat tolerance in air though. Slightly.
|
||||
breath_heat_level_2 = 450
|
||||
breath_heat_level_3 = 800 //lower incineration threshold though
|
||||
|
||||
spawn_flags = SPECIES_CAN_JOIN | SPECIES_IS_WHITELISTED // whitelist only while WIP
|
||||
flags = NO_SCAN | IS_PLANT | NO_MINOR_CUT
|
||||
appearance_flags = HAS_HAIR_COLOR | HAS_LIPS | HAS_UNDERWEAR | HAS_SKIN_COLOR | HAS_EYE_COLOR
|
||||
|
||||
inherent_verbs = list(
|
||||
/mob/living/carbon/human/proc/succubus_drain,
|
||||
/mob/living/carbon/human/proc/succubus_drain_finalize,
|
||||
/mob/living/carbon/human/proc/succubus_drain_lethal,
|
||||
/mob/living/carbon/human/proc/bloodsuck) //Give them the voremodes related to wrapping people in vines and sapping their fluids
|
||||
|
||||
color_mult = 1
|
||||
icobase = 'icons/mob/human_races/r_human_vr.dmi'
|
||||
deform = 'icons/mob/human_races/r_def_human_vr.dmi'
|
||||
flesh_color = "#9ee02c"
|
||||
blood_color = "#edf4d0" //sap!
|
||||
base_color = "#1a5600"
|
||||
|
||||
blurb = "Alraunes are a rare sight in space. Their bodies are reminiscent of that of plants, and yet they share many\
|
||||
traits with other humanoid beings.\
|
||||
\
|
||||
Most Alraunes are not interested in traversing space, their heavy preference for natural environments and general\
|
||||
disinterest in things outside it keeps them as a species at a rather primal stage.\
|
||||
\
|
||||
However, after their discovery by the angels of Sanctum, many alraunes succumbed to their curiosity, and took the offer\
|
||||
to learn of the world and venture out, whether it's to Sanctum, or elsewhere in the galaxy."
|
||||
|
||||
has_limbs = list(
|
||||
BP_TORSO = list("path" = /obj/item/organ/external/chest),
|
||||
BP_GROIN = list("path" = /obj/item/organ/external/groin),
|
||||
BP_HEAD = list("path" = /obj/item/organ/external/head),
|
||||
BP_L_ARM = list("path" = /obj/item/organ/external/arm),
|
||||
BP_R_ARM = list("path" = /obj/item/organ/external/arm/right),
|
||||
BP_L_LEG = list("path" = /obj/item/organ/external/leg),
|
||||
BP_R_LEG = list("path" = /obj/item/organ/external/leg/right),
|
||||
BP_L_HAND = list("path" = /obj/item/organ/external/hand),
|
||||
BP_R_HAND = list("path" = /obj/item/organ/external/hand/right),
|
||||
BP_L_FOOT = list("path" = /obj/item/organ/external/foot),
|
||||
BP_R_FOOT = list("path" = /obj/item/organ/external/foot/right)
|
||||
)
|
||||
|
||||
// limited organs, 'cause they're simple
|
||||
has_organ = list(
|
||||
O_LIVER = /obj/item/organ/internal/liver/alraune,
|
||||
O_KIDNEYS = /obj/item/organ/internal/kidneys/alraune,
|
||||
O_BRAIN = /obj/item/organ/internal/brain/alraune,
|
||||
O_EYES = /obj/item/organ/internal/eyes/alraune,
|
||||
)
|
||||
|
||||
/datum/species/alraune/can_breathe_water()
|
||||
return TRUE //eh, why not? Aquatic plants are a thing.
|
||||
|
||||
|
||||
/datum/species/alraune/handle_environment_special(var/mob/living/carbon/human/H)
|
||||
if(H.inStasisNow()) // if they're in stasis, they won't need this stuff.
|
||||
return
|
||||
|
||||
//setting these here 'cause ugh the defines for life are in the wrong place to compile properly
|
||||
//set them back to HUMAN_MAX_OXYLOSS if we move the life defines to the defines folder at any point
|
||||
var/ALRAUNE_MAX_OXYLOSS = 1 //Defines how much oxyloss humans can get per tick. A tile with no air at all (such as space) applies this value, otherwise it's a percentage of it.
|
||||
var/ALRAUNE_CRIT_MAX_OXYLOSS = ( 2.0 / 6) //The amount of damage you'll get when in critical condition. We want this to be a 5 minute deal = 300s. There are 50HP to get through, so (1/6)*last_tick_duration per second. Breaths however only happen every 4 ticks. last_tick_duration = ~2.0 on average
|
||||
|
||||
//They don't have lungs so breathe() will just return. Instead, they breathe through their skin.
|
||||
//This is mostly normal breath code with some tweaks that apply to their particular biology.
|
||||
|
||||
var/datum/gas_mixture/breath = null
|
||||
var/fullysealed = FALSE //if they're wearing a fully sealed suit, their internals take priority.
|
||||
var/environmentalair = FALSE //if no sealed suit, internals take priority in low pressure environements
|
||||
|
||||
if(H.wear_suit && (H.wear_suit.item_flags & STOPPRESSUREDAMAGE) && H.head && (H.head.item_flags & STOPPRESSUREDAMAGE))
|
||||
fullysealed = TRUE
|
||||
else // find out if local gas mixture is enough to override use of internals
|
||||
var/datum/gas_mixture/environment = H.loc.return_air()
|
||||
var/envpressure = environment.return_pressure()
|
||||
if(envpressure >= hazard_low_pressure)
|
||||
environmentalair = TRUE
|
||||
|
||||
if(fullysealed || !environmentalair)
|
||||
breath = H.get_breath_from_internal()
|
||||
|
||||
if(!breath) //No breath from internals so let's try to get air from our location
|
||||
// cut-down version of get_breath_from_environment - notably, gas masks provide no benefit
|
||||
var/datum/gas_mixture/environment2
|
||||
if(H.loc)
|
||||
environment2 = H.loc.return_air_for_internal_lifeform(H)
|
||||
|
||||
if(environment2)
|
||||
breath = environment2.remove_volume(BREATH_VOLUME)
|
||||
H.handle_chemical_smoke(environment2) //handle chemical smoke while we're at it
|
||||
|
||||
// NOW a crude copypasta of handle_breath. Leaving some things out that don't apply to plants.
|
||||
if(H.does_not_breathe)
|
||||
H.failed_last_breath = 0
|
||||
H.adjustOxyLoss(-5)
|
||||
return // if somehow they don't breathe, abort breathing.
|
||||
|
||||
if(!breath || (breath.total_moles == 0))
|
||||
H.failed_last_breath = 1
|
||||
if(H.health > config.health_threshold_crit)
|
||||
H.adjustOxyLoss(ALRAUNE_MAX_OXYLOSS)
|
||||
else
|
||||
H.adjustOxyLoss(ALRAUNE_CRIT_MAX_OXYLOSS)
|
||||
|
||||
H.oxygen_alert = max(H.oxygen_alert, 1)
|
||||
|
||||
return // skip air processing if there's no air
|
||||
|
||||
// now into the good stuff
|
||||
|
||||
//var/safe_pressure_min = species.minimum_breath_pressure // Minimum safe partial pressure of breathable gas in kPa
|
||||
//just replace safe_pressure_min with minimum_breath_pressure, no need to declare a new var
|
||||
|
||||
var/safe_exhaled_max = 10
|
||||
var/safe_toxins_max = 0.2
|
||||
var/SA_para_min = 1
|
||||
var/SA_sleep_min = 5
|
||||
var/inhaled_gas_used = 0
|
||||
|
||||
var/breath_pressure = (breath.total_moles*R_IDEAL_GAS_EQUATION*breath.temperature)/BREATH_VOLUME
|
||||
|
||||
var/inhaling
|
||||
var/poison
|
||||
var/exhaling
|
||||
|
||||
var/failed_inhale = 0
|
||||
var/failed_exhale = 0
|
||||
|
||||
inhaling = breath.gas[breath_type]
|
||||
poison = breath.gas[poison_type]
|
||||
exhaling = breath.gas[exhale_type]
|
||||
|
||||
var/inhale_pp = (inhaling/breath.total_moles)*breath_pressure
|
||||
var/toxins_pp = (poison/breath.total_moles)*breath_pressure
|
||||
var/exhaled_pp = (exhaling/breath.total_moles)*breath_pressure
|
||||
|
||||
// Not enough to breathe
|
||||
if((inhale_pp + exhaled_pp) < minimum_breath_pressure) //they can breathe either oxygen OR CO2
|
||||
if(prob(20))
|
||||
spawn(0) H.emote("gasp")
|
||||
|
||||
var/ratio = (inhale_pp + exhaled_pp)/minimum_breath_pressure
|
||||
// Don't fuck them up too fast (space only does HUMAN_MAX_OXYLOSS (1) after all!)
|
||||
H.adjustOxyLoss(max(ALRAUNE_MAX_OXYLOSS*(1-ratio), 0))
|
||||
failed_inhale = 1
|
||||
|
||||
H.oxygen_alert = max(H.oxygen_alert, 1)
|
||||
else
|
||||
// We're in safe limits
|
||||
H.oxygen_alert = 0
|
||||
|
||||
inhaled_gas_used = inhaling/6
|
||||
breath.adjust_gas(breath_type, -inhaled_gas_used, update = 0) //update afterwards
|
||||
breath.adjust_gas_temp(exhale_type, inhaled_gas_used, H.bodytemperature, update = 0) //update afterwards
|
||||
|
||||
//Now we handle CO2.
|
||||
if(inhale_pp > safe_exhaled_max * 0.7) // For a human, this would be too much exhaled gas in the air. But plants don't care.
|
||||
H.co2_alert = 1 // Give them the alert on the HUD. They'll be aware when the good stuff is present.
|
||||
|
||||
else
|
||||
H.co2_alert = 0
|
||||
|
||||
//do the CO2 buff stuff here
|
||||
|
||||
var/co2buff = 0
|
||||
if(inhaling)
|
||||
co2buff = (Clamp(inhale_pp, 0, minimum_breath_pressure))/minimum_breath_pressure //returns a value between 0 and 1.
|
||||
|
||||
var/light_amount = fullysealed ? H.getlightlevel() : H.getlightlevel()/5 // if they're covered, they're not going to get much light on them.
|
||||
|
||||
if(co2buff && !H.toxloss && light_amount >= 0.1) //if there's enough light and CO2 and you're not poisoned, heal. Note if you're wearing a sealed suit your heal rate will suck.
|
||||
H.adjustBruteLoss(-(light_amount * co2buff * 2)) //at a full partial pressure of CO2 and full light, you'll only heal half as fast as diona.
|
||||
H.adjustFireLoss(-(light_amount * co2buff)) //this won't let you tank environmental damage from fire. MAYBE cold until your body temp drops.
|
||||
|
||||
if(H.nutrition < (200 + 400*co2buff)) //if no CO2, a fully lit tile gives them 1/tick up to 200. With CO2, potentially up to 600.
|
||||
H.nutrition += (light_amount*(1+co2buff*5))
|
||||
|
||||
// Too much poison in the air.
|
||||
if(toxins_pp > safe_toxins_max)
|
||||
var/ratio = (poison/safe_toxins_max) * 10
|
||||
if(H.reagents)
|
||||
H.reagents.add_reagent("toxin", Clamp(ratio, MIN_TOXIN_DAMAGE, MAX_TOXIN_DAMAGE))
|
||||
breath.adjust_gas(poison_type, -poison/6, update = 0) //update after
|
||||
H.phoron_alert = max(H.phoron_alert, 1)
|
||||
else
|
||||
H.phoron_alert = 0
|
||||
|
||||
// If there's some other shit in the air lets deal with it here.
|
||||
if(breath.gas["sleeping_agent"])
|
||||
var/SA_pp = (breath.gas["sleeping_agent"] / breath.total_moles) * breath_pressure
|
||||
|
||||
// Enough to make us paralysed for a bit
|
||||
if(SA_pp > SA_para_min)
|
||||
|
||||
// 3 gives them one second to wake up and run away a bit!
|
||||
H.Paralyse(3)
|
||||
|
||||
// Enough to make us sleep as well
|
||||
if(SA_pp > SA_sleep_min)
|
||||
H.Sleeping(5)
|
||||
|
||||
// There is sleeping gas in their lungs, but only a little, so give them a bit of a warning
|
||||
else if(SA_pp > 0.15)
|
||||
if(prob(20))
|
||||
spawn(0) H.emote(pick("giggle", "laugh"))
|
||||
breath.adjust_gas("sleeping_agent", -breath.gas["sleeping_agent"]/6, update = 0) //update after
|
||||
|
||||
// Were we able to breathe?
|
||||
if (failed_inhale || failed_exhale)
|
||||
H.failed_last_breath = 1
|
||||
else
|
||||
H.failed_last_breath = 0
|
||||
H.adjustOxyLoss(-5)
|
||||
|
||||
|
||||
// Hot air hurts :(
|
||||
if((breath.temperature < breath_cold_level_1 || breath.temperature > breath_heat_level_1) && !(COLD_RESISTANCE in H.mutations))
|
||||
|
||||
if(breath.temperature <= breath_cold_level_1)
|
||||
if(prob(20))
|
||||
to_chat(H, "<span class='danger'>You feel icicles forming on your skin!</span>")
|
||||
else if(breath.temperature >= breath_heat_level_1)
|
||||
if(prob(20))
|
||||
to_chat(H, "<span class='danger'>You feel yourself smouldering in the heat!</span>")
|
||||
|
||||
var/bodypart = pick(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_TORSO,BP_GROIN,BP_HEAD)
|
||||
if(breath.temperature >= breath_heat_level_1)
|
||||
if(breath.temperature < breath_heat_level_2)
|
||||
H.apply_damage(HEAT_GAS_DAMAGE_LEVEL_1, BURN, bodypart, used_weapon = "Excessive Heat")
|
||||
H.fire_alert = max(H.fire_alert, 2)
|
||||
else if(breath.temperature < breath_heat_level_3)
|
||||
H.apply_damage(HEAT_GAS_DAMAGE_LEVEL_2, BURN, bodypart, used_weapon = "Excessive Heat")
|
||||
H.fire_alert = max(H.fire_alert, 2)
|
||||
else
|
||||
H.apply_damage(HEAT_GAS_DAMAGE_LEVEL_3, BURN, bodypart, used_weapon = "Excessive Heat")
|
||||
H.fire_alert = max(H.fire_alert, 2)
|
||||
|
||||
else if(breath.temperature <= breath_cold_level_1)
|
||||
if(breath.temperature > breath_cold_level_2)
|
||||
H.apply_damage(COLD_GAS_DAMAGE_LEVEL_1, BURN, bodypart, used_weapon = "Excessive Cold")
|
||||
H.fire_alert = max(H.fire_alert, 1)
|
||||
else if(breath.temperature > breath_cold_level_3)
|
||||
H.apply_damage(COLD_GAS_DAMAGE_LEVEL_2, BURN, bodypart, used_weapon = "Excessive Cold")
|
||||
H.fire_alert = max(H.fire_alert, 1)
|
||||
else
|
||||
H.apply_damage(COLD_GAS_DAMAGE_LEVEL_3, BURN, bodypart, used_weapon = "Excessive Cold")
|
||||
H.fire_alert = max(H.fire_alert, 1)
|
||||
|
||||
|
||||
//breathing in hot/cold air also heats/cools you a bit
|
||||
var/temp_adj = breath.temperature - H.bodytemperature
|
||||
if (temp_adj < 0)
|
||||
temp_adj /= (BODYTEMP_COLD_DIVISOR * 5) //don't raise temperature as much as if we were directly exposed
|
||||
else
|
||||
temp_adj /= (BODYTEMP_HEAT_DIVISOR * 5) //don't raise temperature as much as if we were directly exposed
|
||||
|
||||
var/relative_density = breath.total_moles / (MOLES_CELLSTANDARD * BREATH_PERCENTAGE)
|
||||
temp_adj *= relative_density
|
||||
|
||||
if (temp_adj > BODYTEMP_HEATING_MAX) temp_adj = BODYTEMP_HEATING_MAX
|
||||
if (temp_adj < BODYTEMP_COOLING_MAX) temp_adj = BODYTEMP_COOLING_MAX
|
||||
//world << "Breath: [breath.temperature], [src]: [bodytemperature], Adjusting: [temp_adj]"
|
||||
H.bodytemperature += temp_adj
|
||||
|
||||
else if(breath.temperature >= heat_discomfort_level)
|
||||
get_environment_discomfort(src,"heat")
|
||||
else if(breath.temperature <= cold_discomfort_level)
|
||||
get_environment_discomfort(src,"cold")
|
||||
|
||||
breath.update_values()
|
||||
return 1
|
||||
|
||||
/obj/item/organ/internal/brain/alraune
|
||||
icon = 'icons/mob/species/alraune/organs.dmi'
|
||||
icon_state = "neurostroma"
|
||||
name = "neuro-stroma"
|
||||
desc = "A knot of fibrous plant matter."
|
||||
parent_organ = BP_TORSO // brains in their core
|
||||
|
||||
/obj/item/organ/internal/eyes/alraune
|
||||
icon = 'icons/mob/species/alraune/organs.dmi'
|
||||
icon_state = "photoreceptors"
|
||||
name = "photoreceptors"
|
||||
desc = "Bulbous and fleshy plant matter."
|
||||
|
||||
/obj/item/organ/internal/kidneys/alraune
|
||||
icon = 'icons/mob/species/alraune/organs.dmi'
|
||||
icon_state = "rhyzofilter"
|
||||
name = "rhyzofilter"
|
||||
desc = "A tangle of root nodules."
|
||||
|
||||
/obj/item/organ/internal/liver/alraune
|
||||
icon = 'icons/mob/species/alraune/organs.dmi'
|
||||
icon_state = "phytoextractor"
|
||||
name = "phytoextractor"
|
||||
desc = "A bulbous gourd-like structure."
|
||||
@@ -114,6 +114,8 @@
|
||||
var/obj/structure/closet/crate/C = new(get_turf(src))
|
||||
// Put loot in crate
|
||||
for(var/obj/O in src)
|
||||
if(isbelly(O)) //VOREStation edit
|
||||
continue
|
||||
O.forceMove(C)
|
||||
..()
|
||||
|
||||
@@ -146,6 +148,8 @@ var/global/list/protected_objects = list(/obj/structure/table, /obj/structure/ca
|
||||
/mob/living/simple_animal/hostile/mimic/copy/death()
|
||||
|
||||
for(var/atom/movable/M in src)
|
||||
if(isbelly(M)) //VOREStation edit
|
||||
continue
|
||||
M.forceMove(get_turf(src))
|
||||
..()
|
||||
|
||||
|
||||
@@ -451,7 +451,7 @@
|
||||
if(!silent)
|
||||
if(planetary)
|
||||
visible_message("<span class='danger'><font size='3'>\A [src] falls out of the sky and crashes into \the [landing]!</font></span>", \
|
||||
"<span class='danger'><font size='3'> You fall out of the skiy and crash into \the [landing]!</font></span>", \
|
||||
"<span class='danger'><font size='3'> You fall out of the sky and crash into \the [landing]!</font></span>", \
|
||||
"You hear something slam into \the [landing].")
|
||||
var/turf/T = get_turf(landing)
|
||||
explosion(T, 0, 1, 2)
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
// Now sync the organ's eye_colour list.
|
||||
update_colour()
|
||||
// Finally, update the eye icon on the mob.
|
||||
owner.update_eyes()
|
||||
owner.regenerate_icons()
|
||||
|
||||
/obj/item/organ/internal/eyes/replaced(var/mob/living/carbon/human/target)
|
||||
|
||||
|
||||
@@ -1105,6 +1105,8 @@ Note that amputating the affected organ does in fact remove the infection from t
|
||||
R = basic_robolimb
|
||||
if(R)
|
||||
force_icon = R.icon
|
||||
brute_mod *= R.robo_brute_mod
|
||||
burn_mod *= R.robo_burn_mod
|
||||
if(R.lifelike)
|
||||
robotic = ORGAN_LIFELIKE
|
||||
name = "[initial(name)]"
|
||||
|
||||
@@ -49,6 +49,9 @@ var/const/standard_monitor_styles = "blank=ipc_blank;\
|
||||
var/suggested_species = "Human" //If it should make the torso a species
|
||||
var/speech_bubble_appearance = "synthetic" // What icon_state to use for speech bubbles when talking. Check talk.dmi for all the icons.
|
||||
|
||||
var/robo_brute_mod = 1 // Multiplier for incoming brute damage.
|
||||
var/robo_burn_mod = 1 // As above for burn.
|
||||
|
||||
/datum/robolimb/unbranded_monitor
|
||||
company = "Unbranded Monitor"
|
||||
desc = "A generic unbranded interpretation of a popular prosthetic head model. It looks rudimentary and cheaply constructed."
|
||||
@@ -214,6 +217,8 @@ var/const/standard_monitor_styles = "blank=ipc_blank;\
|
||||
skin_tone = 1
|
||||
blood_color = "#CCCCCC"
|
||||
speech_bubble_appearance = "normal"
|
||||
//robo_brute_mod = 1.1 //VOREStation Edit
|
||||
//robo_burn_mod = 1.1 //VOREStation Edit
|
||||
|
||||
/datum/robolimb/wardtakahashi
|
||||
company = "Ward-Takahashi"
|
||||
|
||||
@@ -909,9 +909,9 @@
|
||||
|
||||
cup_icon_state = "cup_coffee"
|
||||
cup_name = "cup of coffee"
|
||||
cup_desc = "Don't drop it, or you'll send scalding liquid and porcelain shards everywhere."
|
||||
cup_desc = "Don't drop it, or you'll send scalding liquid and ceramic shards everywhere."
|
||||
|
||||
glass_name = "cup of coffee"
|
||||
glass_name = "coffee"
|
||||
glass_desc = "Don't drop it, or you'll send scalding liquid and glass shards everywhere."
|
||||
|
||||
|
||||
|
||||
@@ -5,8 +5,7 @@
|
||||
desc = "..."
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "watertank"
|
||||
plane = TURF_PLANE
|
||||
layer = TABLE_LAYER // Above catwalks, hopefully below other things
|
||||
layer = TABLE_LAYER
|
||||
density = 1
|
||||
anchored = 0
|
||||
pressure_resistance = 2*ONE_ATMOSPHERE
|
||||
|
||||
@@ -88,16 +88,58 @@
|
||||
do_colouration = 1
|
||||
color_blend_mode = ICON_MULTIPLY
|
||||
|
||||
/datum/sprite_accessory/ears/curly_bug
|
||||
name = "curly antennae, colorable"
|
||||
desc = ""
|
||||
icon_state = "curly_bug"
|
||||
do_colouration = 1
|
||||
color_blend_mode = ICON_MULTIPLY
|
||||
|
||||
/datum/sprite_accessory/ears/dual_robot
|
||||
name = "synth antennae, colorable"
|
||||
desc = ""
|
||||
icon_state = "dual_robot_antennae"
|
||||
do_colouration = 1
|
||||
color_blend_mode = ICON_MULTIPLY
|
||||
|
||||
/datum/sprite_accessory/ears/right_robot
|
||||
name = "right synth, colorable"
|
||||
desc = ""
|
||||
icon_state = "right_robot_antennae"
|
||||
do_colouration = 1
|
||||
color_blend_mode = ICON_MULTIPLY
|
||||
|
||||
/datum/sprite_accessory/ears/left_robot
|
||||
name = "left synth, colorable"
|
||||
desc = ""
|
||||
icon_state = "left_robot_antennae"
|
||||
do_colouration = 1
|
||||
color_blend_mode = ICON_MULTIPLY
|
||||
|
||||
/datum/sprite_accessory/ears/oni_h1
|
||||
name = "oni horns"
|
||||
desc = ""
|
||||
icon_state = "oni-h1"
|
||||
|
||||
/datum/sprite_accessory/ears/oni_h1_c
|
||||
name = "oni horns, colorable"
|
||||
desc = ""
|
||||
icon_state = "oni-h1_c"
|
||||
do_colouration = 1
|
||||
color_blend_mode = ICON_MULTIPLY
|
||||
|
||||
/datum/sprite_accessory/ears/demon_horns1
|
||||
name = "demon horns"
|
||||
desc = ""
|
||||
icon_state = "demon-horns1"
|
||||
|
||||
/datum/sprite_accessory/ears/demon_horns1_c
|
||||
name = "demon horns, colorable"
|
||||
desc = ""
|
||||
icon_state = "demon-horns1_c"
|
||||
do_colouration = 1
|
||||
color_blend_mode = ICON_MULTIPLY
|
||||
|
||||
/datum/sprite_accessory/ears/demon_horns2
|
||||
name = "demon horns, colorable(outward)"
|
||||
desc = ""
|
||||
@@ -105,6 +147,13 @@
|
||||
do_colouration = 1
|
||||
color_blend_mode = ICON_MULTIPLY
|
||||
|
||||
/datum/sprite_accessory/ears/dragon_horns
|
||||
name = "dragon horns, colorable"
|
||||
desc = ""
|
||||
icon_state = "dragon-horns"
|
||||
do_colouration = 1
|
||||
color_blend_mode = ICON_MULTIPLY
|
||||
|
||||
/datum/sprite_accessory/ears/foxears
|
||||
name = "highlander zorren ears"
|
||||
desc = ""
|
||||
@@ -413,6 +462,7 @@
|
||||
desc = ""
|
||||
icon_state = "spider-legs"
|
||||
color_blend_mode = ICON_MULTIPLY
|
||||
|
||||
/datum/sprite_accessory/wing/moth
|
||||
name = "moth wings"
|
||||
desc = ""
|
||||
@@ -682,12 +732,14 @@
|
||||
icon_state = "fantail"
|
||||
do_colouration = 1
|
||||
color_blend_mode = ICON_MULTIPLY
|
||||
|
||||
/datum/sprite_accessory/tail/wagtail
|
||||
name = "avian wagtail, colorable"
|
||||
desc = ""
|
||||
icon_state = "wagtail"
|
||||
do_colouration = 1
|
||||
color_blend_mode = ICON_MULTIPLY
|
||||
|
||||
/datum/sprite_accessory/tail/crossfox
|
||||
name = "cross fox"
|
||||
desc = ""
|
||||
|
||||
@@ -578,6 +578,11 @@
|
||||
if(!(content in src) || !istype(target))
|
||||
return
|
||||
content.forceMove(target)
|
||||
if(isitem(content))
|
||||
var/obj/item/I = content
|
||||
if(I.gurgled && (target.mode_flags & DM_FLAG_ITEMWEAK))
|
||||
I.decontaminate()
|
||||
I.gurgle_contaminate(target.contents, target.cont_flavor)
|
||||
items_preserved -= content
|
||||
if(!silent && target.vore_sound && !recent_sound)
|
||||
var/soundfile = vore_sounds[target.vore_sound]
|
||||
|
||||
@@ -217,6 +217,13 @@
|
||||
/obj/item/clothing/gloves/fluff/morsleeves,
|
||||
/obj/item/clothing/under/fluff/morunder)
|
||||
|
||||
// Mewchild: Phi Vietsi
|
||||
/obj/item/weapon/storage/box/fluff/vietsi
|
||||
name = "Phi's Personal Items"
|
||||
desc = "A small box containing Phi's small things"
|
||||
has_items = list(
|
||||
/obj/item/clothing/accessory/medal/bronze_heart,
|
||||
/obj/item/clothing/gloves/ring/seal/signet/fluff/vietsi)
|
||||
|
||||
/*
|
||||
Swimsuits, for general use, to avoid arriving to work with your swimsuit.
|
||||
|
||||
@@ -1680,9 +1680,10 @@ Departamental Swimsuits, for general use
|
||||
|
||||
//Mewchild: Phi Vietsi
|
||||
/obj/item/clothing/gloves/ring/seal/signet/fluff/vietsi
|
||||
name = "signet ring"
|
||||
desc = "A signet ring carved from the bones of something long extinct, as a ward against bad luck."
|
||||
|
||||
name = "Phi Vietsi's Bone Signet Ring"
|
||||
desc = "A signet ring belonging to Phi Vietsi, carved from the bones of something long extinct, as a ward against bad luck."
|
||||
var/signet_name = "Phi Vietsi"
|
||||
|
||||
icon = 'icons/vore/custom_clothes_vr.dmi'
|
||||
icon_state = "vietsi_ring"
|
||||
|
||||
|
||||
@@ -534,7 +534,7 @@ item_path: /obj/item/weapon/implanter/reagent_generator/savannah
|
||||
{
|
||||
ckey: mewchild
|
||||
character_name: Phi Vietsi
|
||||
item_path: /obj/item/clothing/gloves/ring/seal/signet/fluff/vietsi
|
||||
item_path: /obj/item/weapon/storage/box/fluff/vietsi
|
||||
}
|
||||
|
||||
{
|
||||
|
||||
@@ -6,3 +6,4 @@ suicidalpickles - mime
|
||||
whiskyrose - clown
|
||||
tinybear16 - clown
|
||||
chargae - mime
|
||||
verkister - clown
|
||||
|
||||
@@ -0,0 +1,37 @@
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# wip (For works in progress)
|
||||
# tweak
|
||||
# soundadd
|
||||
# sounddel
|
||||
# rscadd (general adding of nice things)
|
||||
# rscdel (general deleting of nice things)
|
||||
# imageadd
|
||||
# imagedel
|
||||
# maptweak
|
||||
# spellcheck (typo fixes)
|
||||
# experiment
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: Anewbe
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- rscadd: "Adds the ability to make robolimb brands more or less vulnerable to brute or burn."
|
||||
- rscdel: "Makes VeyMed limbs more vulnerable to brute and burn."
|
||||
|
Before Width: | Height: | Size: 88 KiB After Width: | Height: | Size: 88 KiB |
|
Before Width: | Height: | Size: 657 B After Width: | Height: | Size: 684 B |
|
After Width: | Height: | Size: 877 B |
|
Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 19 KiB |
@@ -17600,6 +17600,9 @@
|
||||
},
|
||||
/turf/simulated/floor/tiled,
|
||||
/area/security/prison)
|
||||
"Ey" = (
|
||||
/turf/simulated/floor/reinforced/airless,
|
||||
/area/space)
|
||||
"ED" = (
|
||||
/obj/structure/table/rack{
|
||||
dir = 8;
|
||||
@@ -18101,6 +18104,11 @@
|
||||
/obj/random/maintenance/medical,
|
||||
/turf/simulated/floor,
|
||||
/area/maintenance/station/sec_lower)
|
||||
"NS" = (
|
||||
/obj/structure/lattice,
|
||||
/obj/structure/grille,
|
||||
/turf/space,
|
||||
/area/space)
|
||||
"NY" = (
|
||||
/obj/machinery/light/small{
|
||||
dir = 8
|
||||
@@ -22628,16 +22636,16 @@ aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
NS
|
||||
NS
|
||||
NS
|
||||
NS
|
||||
NS
|
||||
NS
|
||||
NS
|
||||
eM
|
||||
NS
|
||||
NS
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
@@ -22770,6 +22778,7 @@ aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
NS
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
@@ -22778,8 +22787,7 @@ aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
NS
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
@@ -22912,7 +22920,7 @@ aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
NS
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
@@ -23054,7 +23062,7 @@ aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
NS
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
@@ -23196,7 +23204,7 @@ aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
NS
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
@@ -23338,14 +23346,14 @@ aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
NS
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
ab
|
||||
ac
|
||||
ac
|
||||
at
|
||||
Ey
|
||||
Ey
|
||||
Ey
|
||||
Qs
|
||||
Qs
|
||||
at
|
||||
@@ -23480,14 +23488,14 @@ aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
NS
|
||||
aa
|
||||
aa
|
||||
aa
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ac
|
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Qs
|
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ab
|
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Ey
|
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Ey
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Ey
|
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Qs
|
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Qs
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at
|
||||
@@ -23622,14 +23630,14 @@ aa
|
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aa
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eM
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ac
|
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ac
|
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at
|
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Qs
|
||||
Ey
|
||||
Ey
|
||||
kk
|
||||
Qs
|
||||
Ug
|
||||
at
|
||||
@@ -23764,7 +23772,7 @@ aa
|
||||
aa
|
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aa
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aa
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NS
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@@ -23906,8 +23914,8 @@ aa
|
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aa
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ac
|
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ac
|
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@@ -23475,6 +23475,10 @@
|
||||
/obj/random/maintenance/engineering,
|
||||
/turf/simulated/floor,
|
||||
/area/maintenance/station/ai)
|
||||
"Wf" = (
|
||||
/obj/structure/grille,
|
||||
/turf/space,
|
||||
/area/space)
|
||||
"WD" = (
|
||||
/obj/effect/floor_decal/borderfloor,
|
||||
/obj/effect/floor_decal/corner/red/border,
|
||||
@@ -27344,16 +27348,16 @@ aa
|
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aa
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aa
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aa
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aa
|
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aa
|
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nA
|
||||
nA
|
||||
nA
|
||||
nA
|
||||
Wf
|
||||
nA
|
||||
nA
|
||||
nB
|
||||
nA
|
||||
nA
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
@@ -27486,6 +27490,7 @@ aa
|
||||
aa
|
||||
aa
|
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aa
|
||||
nA
|
||||
aa
|
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|
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aa
|
||||
@@ -27494,8 +27499,7 @@ aa
|
||||
aa
|
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aa
|
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aa
|
||||
aa
|
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aa
|
||||
nA
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
@@ -27628,7 +27632,7 @@ aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
nA
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
@@ -27770,7 +27774,7 @@ aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
nA
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
@@ -27912,7 +27916,7 @@ aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
nA
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
@@ -28054,7 +28058,7 @@ aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
nA
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
@@ -28196,7 +28200,7 @@ aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
nA
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
@@ -28338,7 +28342,7 @@ aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
nB
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
@@ -28480,7 +28484,7 @@ aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
nA
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
@@ -28622,8 +28626,8 @@ aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
aa
|
||||
nA
|
||||
nA
|
||||
ab
|
||||
ab
|
||||
ab
|
||||
|
||||
@@ -1452,6 +1452,7 @@
|
||||
#include "code\modules\client\ui_style.dm"
|
||||
#include "code\modules\client\preference_setup\_defines.dm"
|
||||
#include "code\modules\client\preference_setup\preference_setup.dm"
|
||||
#include "code\modules\client\preference_setup\preference_setup_vr.dm"
|
||||
#include "code\modules\client\preference_setup\antagonism\01_basic.dm"
|
||||
#include "code\modules\client\preference_setup\antagonism\02_candidacy.dm"
|
||||
#include "code\modules\client\preference_setup\general\01_basic.dm"
|
||||
@@ -2048,6 +2049,7 @@
|
||||
#include "code\modules\mob\living\carbon\human\species\outsider\shadow.dm"
|
||||
#include "code\modules\mob\living\carbon\human\species\outsider\skeleton.dm"
|
||||
#include "code\modules\mob\living\carbon\human\species\outsider\vox.dm"
|
||||
#include "code\modules\mob\living\carbon\human\species\station\alraune.dm"
|
||||
#include "code\modules\mob\living\carbon\human\species\station\blank_vr.dm"
|
||||
#include "code\modules\mob\living\carbon\human\species\station\golem.dm"
|
||||
#include "code\modules\mob\living\carbon\human\species\station\human_subspecies.dm"
|
||||
|
||||