Merge pull request #5292 from Ketrai/fishbranch
Adds lobsters and cuttlefish
@@ -38,3 +38,14 @@
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cost = 60 //considering a corgi crate is 50, and you get two fennecs
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containertype = /obj/structure/largecrate/animal/fennec
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containername = "Fennec crate"
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/datum/supply_pack/hydro/fish
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name = "Fish supply crate"
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contains = list(
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/obj/item/weapon/reagent_containers/food/snacks/lobster = 6,
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/obj/item/weapon/reagent_containers/food/snacks/cuttlefish = 8,
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/obj/item/weapon/reagent_containers/food/snacks/sliceable/monkfish = 1
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)
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cost = 20
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containertype = /obj/structure/closet/crate/freezer
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containername = "Fish crate"
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@@ -29,4 +29,9 @@
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/obj/item/trash/liquidprotein
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name = "\improper \"LiquidProtein\" ration"
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icon = 'icons/obj/trash_vr.dmi'
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icon_state = "liquidprotein"
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icon_state = "liquidprotein"
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/obj/item/trash/fancyplate
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name = "dirty fancy plate"
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icon = 'icons/obj/trash_vr.dmi'
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icon_state = "fancyplate"
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@@ -26,4 +26,4 @@
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desc = "Vendi, vidi, visa; I came, I saw, I realised this hat was too expensive."
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icon_state = "ge_helmcent"
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icon = 'icons/obj/clothing/hats_vr.dmi'
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icon_override = 'icons/mob/head_vr.dmi'
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icon_override = 'icons/mob/head_vr.dmi'
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@@ -0,0 +1,7 @@
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/obj/item/clothing/head/fish
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name = "fish skull"
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desc = "You... you're not actually going to wear that, right?"
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icon_state = "fishskull"
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icon = 'icons/obj/clothing/hats_vr.dmi'
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icon_override = 'icons/mob/head_vr.dmi'
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flags_inv = HIDEEARS|BLOCKHAIR
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@@ -277,6 +277,113 @@
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reagents.add_reagent("shockchem", 6)
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bitesize = 7
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/obj/item/weapon/reagent_containers/food/snacks/lobster
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name = "raw lobster"
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desc = "a shifty lobster. You can try eating it, but its shell is extremely tough."
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icon = 'icons/obj/food_vr.dmi'
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icon_state = "lobster_raw"
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nutriment_amt = 5
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/obj/item/weapon/reagent_containers/food/snacks/lobster/Initialize()
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..()
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bitesize = 0.1
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/obj/item/weapon/reagent_containers/food/snacks/lobstercooked
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name = "cooked lobster"
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desc = "a luxurious plate of cooked lobster, its taste accentuated by lemon juice. Reinvigorating!"
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icon = 'icons/obj/food_vr.dmi'
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icon_state = "lobster_cooked"
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trash = /obj/item/trash/plate
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nutriment_amt = 20
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nutriment_desc = list("lemon" = 2, "lobster" = 5, "salad" = 2)
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/obj/item/weapon/reagent_containers/food/snacks/lobstercooked/Initialize()
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..()
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bitesize = 5
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reagents.add_reagent("protein", 20)
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reagents.add_reagent("tricordrazine", 5)
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reagents.add_reagent("iron", 5)
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/obj/item/weapon/reagent_containers/food/snacks/cuttlefish
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name = "raw cuttlefish"
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desc = "it's an adorable squid! you can't possible be thinking about eating this right?"
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icon = 'icons/obj/food_vr.dmi'
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icon_state = "cuttlefish_raw"
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nutriment_amt = 5
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/obj/item/weapon/reagent_containers/food/snacks/cuttlefish/Initialize()
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..()
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bitesize = 10
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/obj/item/weapon/reagent_containers/food/snacks/cuttlefishcooked
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name = "cooked cuttlefish"
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desc = "it's a roasted cuttlefish. rubbery, squishy, an acquired taste."
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icon = 'icons/obj/food_vr.dmi'
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icon_state = "cuttlefish_cooked"
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nutriment_amt = 20
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nutriment_desc = list("cuttlefish" = 5, "rubber" = 5, "grease" = 1)
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/obj/item/weapon/reagent_containers/food/snacks/cuttlefishcooked/Initialize()
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..()
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bitesize = 5
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reagents.add_reagent("protein", 10)
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/obj/item/weapon/reagent_containers/food/snacks/sliceable/monkfish
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name = "extra large monkfish"
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desc = "it's a huge monkfish. better clean it first, you can't possibly eat it like this."
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icon = 'icons/obj/food48x48_vr.dmi'
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icon_state = "monkfish_raw"
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nutriment_amt = 30
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w_class = ITEMSIZE_HUGE //Is that a monkfish in your pocket, or are you just happy to see me?
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slice_path = /obj/item/weapon/reagent_containers/food/snacks/monkfishfillet
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slices_num = 6
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trash = /obj/item/weapon/reagent_containers/food/snacks/sliceable/monkfishremains
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/obj/item/weapon/reagent_containers/food/snacks/sliceable/monkfish/Initialize()
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..()
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bitesize = 2
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/obj/item/weapon/reagent_containers/food/snacks/monkfishfillet
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name = "monkfish fillet"
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desc = "it's a fillet sliced from a monkfish."
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icon = 'icons/obj/food_vr.dmi'
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icon_state = "monkfish_fillet"
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nutriment_amt = 5
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/obj/item/weapon/reagent_containers/food/snacks/monkfishfillet/Initialize()
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..()
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bitesize = 3
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reagents.add_reagent("protein", 1)
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/obj/item/weapon/reagent_containers/food/snacks/monkfishcooked
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name = "seasoned monkfish"
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desc = "a delicious slice of monkfish prepared with sweet chili and spring onion."
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icon = 'icons/obj/food_vr.dmi'
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icon_state = "monkfish_cooked"
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nutriment_amt = 10
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nutriment_desc = list("fish" = 3, "oil" = 1, "sweet chili" = 3, "spring onion" = 2)
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trash = /obj/item/trash/fancyplate
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/obj/item/weapon/reagent_containers/food/snacks/monkfishcooked/Initialize()
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..()
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bitesize = 4
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reagents.add_reagent("protein", 5)
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/obj/item/weapon/reagent_containers/food/snacks/sliceable/monkfishremains
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name = "monkfish remains"
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icon = 'icons/obj/food_vr.dmi'
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icon_state = "monkfish_remains"
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desc = "the work of a madman."
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w_class = ITEMSIZE_LARGE
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nutriment_amt = 10
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slice_path = /obj/item/clothing/head/fish
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slices_num = 1
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/obj/item/weapon/reagent_containers/food/snacks/sliceable/monkfishremains/Initialize()
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..()
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bitesize = 0.01 //impossible to eat
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reagents.add_reagent("carbon", 5)
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/obj/item/weapon/reagent_containers/food/snacks/monkeycube/sobakacube
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name = "sobaka cube"
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monkey_type = "Sobaka"
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@@ -153,6 +153,26 @@
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)
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result = /obj/item/weapon/reagent_containers/food/snacks/makaroni
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/datum/recipe/lobster
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fruit = list("lemon" = 1, "cabbage" = 1)
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items = list(
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/obj/item/weapon/reagent_containers/food/snacks/lobster
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)
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result = /obj/item/weapon/reagent_containers/food/snacks/lobstercooked
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/datum/recipe/cuttlefish
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items = list(
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/obj/item/weapon/reagent_containers/food/snacks/cuttlefish
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)
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result = /obj/item/weapon/reagent_containers/food/snacks/cuttlefishcooked
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/datum/recipe/monkfish
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fruit = list("chili" = 1, "onion" = 1)
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items = list(
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/obj/item/weapon/reagent_containers/food/snacks/monkfishfillet
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)
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result = /obj/item/weapon/reagent_containers/food/snacks/monkfishcooked
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/datum/recipe/margheritapizzacargo
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reagents = list()
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items = list(
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Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 13 KiB |
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Before Width: | Height: | Size: 2.7 KiB After Width: | Height: | Size: 3.0 KiB |
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After Width: | Height: | Size: 826 B |
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Before Width: | Height: | Size: 19 KiB After Width: | Height: | Size: 22 KiB |
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Before Width: | Height: | Size: 428 B After Width: | Height: | Size: 587 B |
@@ -1604,6 +1604,7 @@
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#include "code\modules\clothing\head\jobs.dm"
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#include "code\modules\clothing\head\misc.dm"
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#include "code\modules\clothing\head\misc_special.dm"
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#include "code\modules\clothing\head\misc_vr.dm"
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#include "code\modules\clothing\head\pilot_helmet.dm"
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#include "code\modules\clothing\head\soft_caps.dm"
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#include "code\modules\clothing\head\solgov.dm"
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