mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-08-22 11:38:12 +01:00
This too come on now
This commit is contained in:
@@ -79,12 +79,31 @@
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desc = "Concrete shaped into a path!"
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icon = 'icons/turf/outdoors_vr.dmi'
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icon_base = "sidewalk"
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has_damage_range = 2
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damage_temperature = T0C+1400
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flags = TURF_REMOVE_CROWBAR | TURF_CAN_BREAK | TURF_CAN_BURN
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build_type = /obj/item/stack/tile/floor/sidewalk
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can_paint = 1
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can_engrave = FALSE
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footstep_sounds = list("human" = list(
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'sound/effects/footstep/LightStone1.ogg',
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'sound/effects/footstep/LightStone2.ogg',
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'sound/effects/footstep/LightStone3.ogg',
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'sound/effects/footstep/LightStone4.ogg',))
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/obj/item/stack/tile/floor/sidewalk
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name = "sidewalk tile"
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singular_name = "floor tile"
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desc = "A stone tile fit for covering a section of floor."
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icon_state = "tile"
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force = 6.0
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matter = list(DEFAULT_WALL_MATERIAL = SHEET_MATERIAL_AMOUNT / 4)
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throwforce = 15.0
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throw_speed = 5
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throw_range = 20
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no_variants = FALSE
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/turf/simulated/floor/outdoors/sidewalk/Initialize(mapload)
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var/possibledirts = list(
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"[initial(icon_state)]" = 150,
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@@ -104,6 +123,21 @@
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/turf/simulated/floor/outdoors/sidewalk/side
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icon_state = "side-walk"
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initial_flooring = /decl/flooring/outdoors/sidewalk/side
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/decl/flooring/outdoors/sidewalk/side
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icon_base = "sidewalk"
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build_type = /obj/item/stack/tile/floor/sidewalk/side
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/obj/item/stack/tile/floor/sidewalk/side
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/turf/simulated/floor/outdoors/sidewalk/slab
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icon_state = "slab"
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initial_flooring = /decl/flooring/outdoors/sidewalk/slab
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/decl/flooring/outdoors/sidewalk/slab
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icon_base = "slab"
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build_type = /obj/item/stack/tile/floor/sidewalk/slab
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/obj/item/stack/tile/floor/sidewalk/slab
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@@ -0,0 +1,590 @@
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#define VIRGO3C_ONE_ATMOSPHERE 92.5 //kPa
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#define VIRGO3C_AVG_TEMP 278.15 //kelvin
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#define VIRGO3C_PER_N2 0.78 //percent
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#define VIRGO3C_PER_O2 0.21
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#define VIRGO3C_PER_N2O 0.00 //Currently no capacity to 'start' a turf with this. See turf.dm
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#define VIRGO3C_PER_CO2 0.01
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#define VIRGO3C_PER_PHORON 0.00
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//Math only beyond this point
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#define VIRGO3C_MOL_PER_TURF (VIRGO3C_ONE_ATMOSPHERE*CELL_VOLUME/(VIRGO3C_AVG_TEMP*R_IDEAL_GAS_EQUATION))
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#define VIRGO3C_MOL_N2 (VIRGO3C_MOL_PER_TURF * VIRGO3C_PER_N2)
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#define VIRGO3C_MOL_O2 (VIRGO3C_MOL_PER_TURF * VIRGO3C_PER_O2)
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#define VIRGO3C_MOL_N2O (VIRGO3C_MOL_PER_TURF * VIRGO3C_PER_N2O)
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#define VIRGO3C_MOL_CO2 (VIRGO3C_MOL_PER_TURF * VIRGO3C_PER_CO2)
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#define VIRGO3C_MOL_PHORON (VIRGO3C_MOL_PER_TURF * VIRGO3C_PER_PHORON)
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//Turfmakers
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#define VIRGO3C_SET_ATMOS nitrogen=VIRGO3C_MOL_N2;oxygen=VIRGO3C_MOL_O2;carbon_dioxide=VIRGO3C_MOL_CO2;phoron=VIRGO3C_MOL_PHORON;temperature=VIRGO3C_AVG_TEMP
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#define VIRGO3C_TURF_CREATE(x) x/virgo3c/nitrogen=VIRGO3C_MOL_N2;x/virgo3c/oxygen=VIRGO3C_MOL_O2;x/virgo3c/carbon_dioxide=VIRGO3C_MOL_CO2;x/virgo3c/phoron=VIRGO3C_MOL_PHORON;x/virgo3c/temperature=VIRGO3C_AVG_TEMP;x/virgo3c/outdoors=TRUE;x/virgo3c/update_graphic(list/graphic_add = null, list/graphic_remove = null) return 0
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#define VIRGO3C_TURF_CREATE_UN(x) x/virgo3c/nitrogen=VIRGO3C_MOL_N2;x/virgo3c/oxygen=VIRGO3C_MOL_O2;x/virgo3c/carbon_dioxide=VIRGO3C_MOL_CO2;x/virgo3c/phoron=VIRGO3C_MOL_PHORON;x/virgo3c/temperature=VIRGO3C_AVG_TEMP
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var/datum/planet/virgo3c/planet_virgo3c = null
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/datum/time/virgo3c
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seconds_in_day = 4 HOURS
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/datum/planet/virgo3c
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name = "Virgo-3c"
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desc = "A habitable moon of the gas giant Virgo 3. The volcanic activity of this moon keeps its atmosphere warm enough for life to flourish."
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current_time = new /datum/time/virgo3c()
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planetary_wall_type = /turf/unsimulated/wall/planetary/virgo3c
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/datum/planet/virgo3c/New()
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..()
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planet_virgo3c = src
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weather_holder = new /datum/weather_holder/virgo3c(src)
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/datum/planet/virgo3c/update_sun()
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..()
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var/datum/time/time = current_time
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var/length_of_day = time.seconds_in_day / 10 / 60 / 60
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var/noon = length_of_day / 2
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var/distance_from_noon = abs(text2num(time.show_time("hh")) - noon)
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sun_position = distance_from_noon / noon
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sun_position = abs(sun_position - 1)
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var/low_brightness = null
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var/high_brightness = null
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var/low_color = null
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var/high_color = null
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var/min = 0
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switch(sun_position)
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if(0 to 0.20) // Night
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low_brightness = 0.3
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low_color = "#000066"
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high_brightness = 0.5
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high_color = "#66004D"
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min = 0
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if(0.20 to 0.30) // Twilight
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low_brightness = 0.5
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low_color = "#66004D"
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high_brightness = 0.9
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high_color = "#CC3300"
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min = 0.40
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if(0.30 to 0.40) // Sunrise/set
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low_brightness = 0.9
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low_color = "#CC3300"
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high_brightness = 3.0
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high_color = "#FF9933"
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min = 0.50
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if(0.40 to 1.00) // Noon
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low_brightness = 3.0
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low_color = "#DDDDDD"
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high_brightness = 10.0
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high_color = "#FFFFFF"
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min = 0.70
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var/interpolate_weight = (abs(min - sun_position)) * 4
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var/weather_light_modifier = 1
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if(weather_holder && weather_holder.current_weather)
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weather_light_modifier = weather_holder.current_weather.light_modifier
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var/new_brightness = (LERP(low_brightness, high_brightness, interpolate_weight) ) * weather_light_modifier
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var/new_color = null
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if(weather_holder && weather_holder.current_weather && weather_holder.current_weather.light_color)
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new_color = weather_holder.current_weather.light_color
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else
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var/list/low_color_list = hex2rgb(low_color)
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var/low_r = low_color_list[1]
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var/low_g = low_color_list[2]
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var/low_b = low_color_list[3]
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var/list/high_color_list = hex2rgb(high_color)
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var/high_r = high_color_list[1]
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var/high_g = high_color_list[2]
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var/high_b = high_color_list[3]
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var/new_r = LERP(low_r, high_r, interpolate_weight)
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var/new_g = LERP(low_g, high_g, interpolate_weight)
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var/new_b = LERP(low_b, high_b, interpolate_weight)
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new_color = rgb(new_r, new_g, new_b)
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spawn(1)
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update_sun_deferred(new_brightness, new_color)
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/datum/weather_holder/virgo3c
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temperature = T0C
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allowed_weather_types = list(
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WEATHER_CLEAR = new /datum/weather/virgo3c/clear(),
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WEATHER_OVERCAST = new /datum/weather/virgo3c/overcast(),
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WEATHER_LIGHT_SNOW = new /datum/weather/virgo3c/light_snow(),
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WEATHER_SNOW = new /datum/weather/virgo3c/snow(),
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WEATHER_BLIZZARD = new /datum/weather/virgo3c/blizzard(),
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WEATHER_RAIN = new /datum/weather/virgo3c/rain(),
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WEATHER_STORM = new /datum/weather/virgo3c/storm(),
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WEATHER_HAIL = new /datum/weather/virgo3c/hail(),
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WEATHER_BLOOD_MOON = new /datum/weather/virgo3c/blood_moon(),
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WEATHER_EMBERFALL = new /datum/weather/virgo3c/emberfall(),
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WEATHER_ASH_STORM = new /datum/weather/virgo3c/ash_storm(),
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WEATHER_FALLOUT = new /datum/weather/virgo3c/fallout()
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)
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roundstart_weather_chances = list(
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WEATHER_CLEAR = 50,
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WEATHER_OVERCAST = 10,
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WEATHER_RAIN = 1,
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WEATHER_LIGHT_SNOW = 1
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)
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/datum/weather/virgo3c
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name = "virgo3c"
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temp_high = 283.15 // 10c
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temp_low = 273.15 // 0c
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/datum/weather/virgo3c/clear
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name = "clear"
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transition_chances = list(
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WEATHER_CLEAR = 60,
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WEATHER_OVERCAST = 20,
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WEATHER_LIGHT_SNOW = 1,
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WEATHER_BLOODMOON = 1,
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WEATHER_EMBERFALL = 0.5)
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transition_messages = list(
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"The sky clears up.",
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"The sky is visible.",
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"The weather is calm."
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)
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sky_visible = TRUE
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observed_message = "The sky is clear."
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/datum/weather/virgo3c/overcast
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name = "overcast"
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temp_high = 283.15 // 10c
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temp_low = 273.15 // 0c
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light_modifier = 0.8
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transition_chances = list(
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WEATHER_CLEAR = 25,
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WEATHER_OVERCAST = 50,
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WEATHER_RAIN = 5,
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WEATHER_LIGHT_SNOW = 5
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)
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observed_message = "It is overcast, all you can see are clouds."
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transition_messages = list(
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"All you can see above are clouds.",
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"Clouds cut off your view of the sky.",
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"It's very cloudy."
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)
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/datum/weather/virgo3c/light_snow
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name = "light snow"
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icon_state = "snowfall_light"
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temp_high = 268.15 // -5c
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temp_low = 263.15 // -10c
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light_modifier = 0.7
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transition_chances = list(
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WEATHER_LIGHT_SNOW = 75,
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WEATHER_OVERCAST = 25,
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WEATHER_SNOW = 10,
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WEATHER_RAIN = 5
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)
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observed_message = "It is snowing lightly."
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transition_messages = list(
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"Small snowflakes begin to fall from above.",
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"It begins to snow lightly.",
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)
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/datum/weather/virgo3c/snow
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name = "moderate snow"
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icon_state = "snowfall_med"
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temp_high = 268.15 // -5c
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temp_low = 263.15 // -10c
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wind_high = 2
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wind_low = 0
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light_modifier = 0.5
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flight_failure_modifier = 5
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transition_chances = list(
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WEATHER_SNOW = 75,
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WEATHER_LIGHT_SNOW = 25,
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WEATHER_BLIZZARD = 5
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)
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observed_message = "It is snowing."
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transition_messages = list(
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"It's starting to snow.",
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"The air feels much colder as snowflakes fall from above."
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)
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outdoor_sounds_type = /datum/looping_sound/weather/outside_snow
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indoor_sounds_type = /datum/looping_sound/weather/inside_snow
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/datum/weather/virgo3c/blizzard
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name = "blizzard"
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icon_state = "snowfall_heavy"
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temp_high = 268.15 // -5c
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temp_low = 263.15 // -10c
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wind_high = 4
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wind_low = 2
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light_modifier = 0.3
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flight_failure_modifier = 10
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transition_chances = list(
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WEATHER_BLIZZARD = 50,
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WEATHER_SNOW = 50
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)
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observed_message = "A blizzard blows snow everywhere."
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transition_messages = list(
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"Strong winds howl around you as a blizzard appears.",
|
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"It starts snowing heavily, and it feels extremly cold now."
|
||||
)
|
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outdoor_sounds_type = /datum/looping_sound/weather/outside_blizzard
|
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indoor_sounds_type = /datum/looping_sound/weather/inside_blizzard
|
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|
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/datum/weather/virgo3c/rain
|
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name = "rain"
|
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icon_state = "rain"
|
||||
temp_high = 283.15 // 10c
|
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temp_low = 273.15 // 0c
|
||||
wind_high = 2
|
||||
wind_low = 1
|
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light_modifier = 0.5
|
||||
effect_message = "<span class='warning'>Rain falls on you.</span>"
|
||||
|
||||
transition_chances = list(
|
||||
WEATHER_OVERCAST = 25,
|
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WEATHER_RAIN = 50,
|
||||
WEATHER_STORM = 10,
|
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WEATHER_LIGHT_SNOW = 5
|
||||
)
|
||||
observed_message = "It is raining."
|
||||
transition_messages = list(
|
||||
"The sky is dark, and rain falls down upon you."
|
||||
)
|
||||
|
||||
/datum/weather/virgo3c/rain/process_effects()
|
||||
..()
|
||||
for(var/mob/living/L as anything in living_mob_list)
|
||||
if(L.z in holder.our_planet.expected_z_levels)
|
||||
var/turf/T = get_turf(L)
|
||||
if(!T.is_outdoors())
|
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continue // They're indoors, so no need to rain on them.
|
||||
|
||||
// If they have an open umbrella, it'll guard from rain
|
||||
var/obj/item/weapon/melee/umbrella/U = L.get_active_hand()
|
||||
if(!istype(U) || !U.open)
|
||||
U = L.get_inactive_hand()
|
||||
|
||||
if(istype(U) && U.open)
|
||||
if(show_message)
|
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to_chat(L, "<span class='notice'>Rain patters softly onto your umbrella.</span>")
|
||||
continue
|
||||
|
||||
L.water_act(1)
|
||||
if(show_message)
|
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to_chat(L, effect_message)
|
||||
|
||||
/datum/weather/virgo3c/storm
|
||||
name = "storm"
|
||||
icon_state = "storm"
|
||||
temp_high = 283.15 // 10c
|
||||
temp_low = 273.15 // 0c
|
||||
wind_high = 4
|
||||
wind_low = 2
|
||||
light_modifier = 0.3
|
||||
flight_failure_modifier = 10
|
||||
effect_message = "<span class='warning'>Rain falls on you, drenching you in water.</span>"
|
||||
|
||||
var/next_lightning_strike = 0 // world.time when lightning will strike.
|
||||
var/min_lightning_cooldown = 5 SECONDS
|
||||
var/max_lightning_cooldown = 1 MINUTE
|
||||
observed_message = "An intense storm pours down over the region."
|
||||
transition_messages = list(
|
||||
"You feel intense winds hit you as the weather takes a turn for the worst.",
|
||||
"Loud thunder is heard in the distance.",
|
||||
"A bright flash heralds the approach of a storm."
|
||||
)
|
||||
|
||||
|
||||
transition_chances = list(
|
||||
WEATHER_STORM = 50,
|
||||
WEATHER_RAIN = 50,
|
||||
WEATHER_BLIZZARD = 5,
|
||||
WEATHER_HAIL = 5
|
||||
)
|
||||
|
||||
/datum/weather/virgo3c/storm/process_effects()
|
||||
..()
|
||||
for(var/mob/living/L as anything in living_mob_list)
|
||||
if(L.z in holder.our_planet.expected_z_levels)
|
||||
var/turf/T = get_turf(L)
|
||||
if(!T.is_outdoors())
|
||||
continue // They're indoors, so no need to rain on them.
|
||||
|
||||
// If they have an open umbrella, it'll guard from rain
|
||||
var/obj/item/weapon/melee/umbrella/U = L.get_active_hand()
|
||||
if(!istype(U) || !U.open)
|
||||
U = L.get_inactive_hand()
|
||||
|
||||
if(istype(U) && U.open)
|
||||
if(show_message)
|
||||
to_chat(L, "<span class='notice'>Rain showers loudly onto your umbrella!</span>")
|
||||
continue
|
||||
|
||||
|
||||
L.water_act(2)
|
||||
if(show_message)
|
||||
to_chat(L, effect_message)
|
||||
|
||||
handle_lightning()
|
||||
|
||||
// This gets called to do lightning periodically.
|
||||
// There is a seperate function to do the actual lightning strike, so that badmins can play with it.
|
||||
/datum/weather/virgo3c/storm/proc/handle_lightning()
|
||||
if(world.time < next_lightning_strike)
|
||||
return // It's too soon to strike again.
|
||||
next_lightning_strike = world.time + rand(min_lightning_cooldown, max_lightning_cooldown)
|
||||
var/turf/T = pick(holder.our_planet.planet_floors) // This has the chance to 'strike' the sky, but that might be a good thing, to scare reckless pilots.
|
||||
lightning_strike(T)
|
||||
|
||||
/datum/weather/virgo3c/hail
|
||||
name = "hail"
|
||||
icon_state = "hail"
|
||||
temp_high = 268.15 // -5c
|
||||
temp_low = 263.15 // -10c
|
||||
light_modifier = 0.3
|
||||
flight_failure_modifier = 15
|
||||
timer_low_bound = 2
|
||||
timer_high_bound = 5
|
||||
effect_message = "<span class='warning'>The hail smacks into you!</span>"
|
||||
|
||||
transition_chances = list(
|
||||
WEATHER_HAIL = 25,
|
||||
WEATHER_RAIN = 75
|
||||
)
|
||||
observed_message = "Ice is falling from the sky."
|
||||
transition_messages = list(
|
||||
"Ice begins to fall from the sky.",
|
||||
"It begins to hail.",
|
||||
"An intense chill is felt, and chunks of ice start to fall from the sky, towards you."
|
||||
)
|
||||
|
||||
/datum/weather/virgo3c/hail/process_effects()
|
||||
..()
|
||||
for(var/mob/living/carbon/H as anything in human_mob_list)
|
||||
if(H.z in holder.our_planet.expected_z_levels)
|
||||
var/turf/T = get_turf(H)
|
||||
if(!T.is_outdoors())
|
||||
continue // They're indoors, so no need to pelt them with ice.
|
||||
|
||||
// If they have an open umbrella, it'll guard from hail
|
||||
var/obj/item/weapon/melee/umbrella/U = H.get_active_hand()
|
||||
if(!istype(U) || !U.open)
|
||||
U = H.get_inactive_hand()
|
||||
|
||||
if(istype(U) && U.open)
|
||||
if(show_message)
|
||||
to_chat(H, "<span class='notice'>Hail patters onto your umbrella.</span>")
|
||||
continue
|
||||
|
||||
var/target_zone = pick(BP_ALL)
|
||||
var/amount_blocked = H.run_armor_check(target_zone, "melee")
|
||||
var/amount_soaked = H.get_armor_soak(target_zone, "melee")
|
||||
|
||||
var/damage = rand(1,3)
|
||||
|
||||
if(amount_blocked >= 30)
|
||||
continue // No need to apply damage. Hardhats are 30. They should probably protect you from hail on your head.
|
||||
//Voidsuits are likewise 40, and riot, 80. Clothes are all less than 30.
|
||||
|
||||
if(amount_soaked >= damage)
|
||||
continue // No need to apply damage.
|
||||
|
||||
H.apply_damage(damage, BRUTE, target_zone, amount_blocked, amount_soaked, used_weapon = "hail")
|
||||
if(show_message)
|
||||
to_chat(H, effect_message)
|
||||
|
||||
/datum/weather/virgo3c/blood_moon
|
||||
name = "blood moon"
|
||||
light_modifier = 0.5
|
||||
light_color = "#FF0000"
|
||||
temp_high = 283.15 // 10c
|
||||
temp_low = 273.15 // 0c
|
||||
flight_failure_modifier = 25
|
||||
transition_chances = list(
|
||||
WEATHER_BLOODMOON = 75,
|
||||
WEATHER_CLEAR = 25
|
||||
)
|
||||
observed_message = "Everything is red. Something really ominous is going on."
|
||||
transition_messages = list(
|
||||
"The sky turns blood red!"
|
||||
)
|
||||
outdoor_sounds_type = /datum/looping_sound/weather/wind
|
||||
indoor_sounds_type = /datum/looping_sound/weather/wind/indoors
|
||||
|
||||
// Ash and embers fall forever, such as from a volcano or something.
|
||||
/datum/weather/virgo3c/emberfall
|
||||
name = "emberfall"
|
||||
icon_state = "ashfall_light"
|
||||
light_modifier = 0.7
|
||||
light_color = "#880000"
|
||||
temp_high = 293.15 // 20c
|
||||
temp_low = 283.15 // 10c
|
||||
flight_failure_modifier = 20
|
||||
transition_chances = list(
|
||||
WEATHER_ASH_STORM = 100
|
||||
)
|
||||
observed_message = "Soot, ash, and embers float down from above."
|
||||
transition_messages = list(
|
||||
"Gentle embers waft down around you like black snow. A wall of dark, glowing ash approaches in the distance..."
|
||||
)
|
||||
outdoor_sounds_type = /datum/looping_sound/weather/wind
|
||||
indoor_sounds_type = /datum/looping_sound/weather/wind/indoors
|
||||
|
||||
// Like the above but a lot more harmful.
|
||||
/datum/weather/virgo3c/ash_storm
|
||||
name = "ash storm"
|
||||
icon_state = "ashfall_heavy"
|
||||
light_modifier = 0.1
|
||||
light_color = "#FF0000"
|
||||
temp_high = 313.15 // 40c
|
||||
temp_low = 303.15 // 30c
|
||||
wind_high = 6
|
||||
wind_low = 3
|
||||
flight_failure_modifier = 50
|
||||
transition_chances = list(
|
||||
WEATHER_ASH_STORM = 5,
|
||||
WEATHER_CLEAR = 95
|
||||
)
|
||||
observed_message = "All that can be seen is black smoldering ash."
|
||||
transition_messages = list(
|
||||
"Smoldering clouds of scorching ash billow down around you!"
|
||||
)
|
||||
// Lets recycle.
|
||||
outdoor_sounds_type = /datum/looping_sound/weather/outside_blizzard
|
||||
indoor_sounds_type = /datum/looping_sound/weather/inside_blizzard
|
||||
|
||||
/datum/weather/virgo3c/ash_storm/process_effects()
|
||||
..()
|
||||
for(var/mob/living/L as anything in living_mob_list)
|
||||
if(L.z in holder.our_planet.expected_z_levels)
|
||||
var/turf/T = get_turf(L)
|
||||
if(!T.is_outdoors())
|
||||
continue // They're indoors, so no need to burn them with ash.
|
||||
else if (isanimal(L))
|
||||
continue //Don't murder the wildlife, they live here it's fine
|
||||
|
||||
L.inflict_heat_damage(1)
|
||||
to_chat(L, "<span class='warning'>Smoldering ash singes you!</span>")
|
||||
|
||||
// Totally radical.
|
||||
/datum/weather/virgo3c/fallout
|
||||
name = "fallout"
|
||||
icon_state = "fallout"
|
||||
light_modifier = 0.7
|
||||
light_color = "#CCFFCC"
|
||||
flight_failure_modifier = 30
|
||||
transition_chances = list(
|
||||
WEATHER_FALLOUT = 100
|
||||
)
|
||||
observed_message = "Radioactive soot and ash rains down from the heavens."
|
||||
transition_messages = list(
|
||||
"Radioactive soot and ash start to float down around you, contaminating whatever they touch."
|
||||
)
|
||||
outdoor_sounds_type = /datum/looping_sound/weather/wind
|
||||
indoor_sounds_type = /datum/looping_sound/weather/wind/indoors
|
||||
|
||||
// How much radiation a mob gets while on an outside tile.
|
||||
var/direct_rad_low = RAD_LEVEL_LOW
|
||||
var/direct_rad_high = RAD_LEVEL_MODERATE
|
||||
|
||||
// How much radiation is bursted onto a random tile near a mob.
|
||||
var/fallout_rad_low = RAD_LEVEL_HIGH
|
||||
var/fallout_rad_high = RAD_LEVEL_VERY_HIGH
|
||||
|
||||
/datum/weather/virgo3c/fallout/process_effects()
|
||||
..()
|
||||
for(var/mob/living/L as anything in living_mob_list)
|
||||
if(L.z in holder.our_planet.expected_z_levels)
|
||||
irradiate_nearby_turf(L)
|
||||
var/turf/T = get_turf(L)
|
||||
if(!T.is_outdoors())
|
||||
continue // They're indoors, so no need to irradiate them with fallout.
|
||||
|
||||
L.rad_act(rand(direct_rad_low, direct_rad_high))
|
||||
|
||||
// This makes random tiles near people radioactive for awhile.
|
||||
// Tiles far away from people are left alone, for performance.
|
||||
/datum/weather/virgo3c/fallout/proc/irradiate_nearby_turf(mob/living/L)
|
||||
if(!istype(L))
|
||||
return
|
||||
var/list/turfs = RANGE_TURFS(world.view, L)
|
||||
var/turf/T = pick(turfs) // We get one try per tick.
|
||||
if(!istype(T))
|
||||
return
|
||||
if(T.is_outdoors())
|
||||
SSradiation.radiate(T, rand(fallout_rad_low, fallout_rad_high))
|
||||
|
||||
/turf/unsimulated/wall/planetary/virgo3c
|
||||
name = "impassable rock"
|
||||
desc = "It's quite impassable"
|
||||
icon = 'icons/turf/walls.dmi'
|
||||
icon_state = "rock-dark"
|
||||
alpha = 0xFF
|
||||
VIRGO3C_SET_ATMOS
|
||||
|
||||
VIRGO3C_TURF_CREATE(/turf/simulated/mineral/cave)
|
||||
VIRGO3C_TURF_CREATE(/turf/simulated/floor/outdoors/newdirt)
|
||||
VIRGO3C_TURF_CREATE(/turf/simulated/floor/outdoors/newdirt_nograss)
|
||||
VIRGO3C_TURF_CREATE(/turf/simulated/floor/outdoors/sidewalk)
|
||||
VIRGO3C_TURF_CREATE(/turf/simulated/floor/outdoors/sidewalk/side)
|
||||
VIRGO3C_TURF_CREATE(/turf/simulated/floor/outdoors/sidewalk/slab)
|
||||
VIRGO3C_TURF_CREATE(/turf/simulated/floor/water)
|
||||
VIRGO3C_TURF_CREATE(/turf/simulated/floor/tiled)
|
||||
VIRGO3C_TURF_CREATE(/turf/simulated/floor/reinforced)
|
||||
VIRGO3C_TURF_CREATE(/turf/simulated/floor/glass/reinforced)
|
||||
VIRGO3C_TURF_CREATE(/turf/simulated/open)
|
||||
VIRGO3C_TURF_CREATE(/turf/simulated/floor/tiled/dark)
|
||||
VIRGO3C_TURF_CREATE(/turf/simulated/mineral)
|
||||
VIRGO3C_TURF_CREATE(/turf/simulated/floor)
|
||||
|
||||
/turf/simulated/floor/outdoors/grass/virgo3c
|
||||
VIRGO3C_SET_ATMOS
|
||||
|
||||
var/list/grass_types = list(
|
||||
/obj/structure/flora/ausbushes/sparsegrass = 50,
|
||||
/obj/structure/flora/ausbushes/fullgrass = 50,
|
||||
/obj/structure/flora/ausbushes/brflowers = 1,
|
||||
/obj/structure/flora/ausbushes/ppflowers = 1,
|
||||
/obj/structure/flora/ausbushes/ywflowers = 1
|
||||
)
|
||||
|
||||
/turf/simulated/floor/outdoors/grass/forest/virgo3c
|
||||
VIRGO3C_SET_ATMOS
|
||||
var/tree_chance = 5
|
||||
|
||||
var/animal_chance = 0.5
|
||||
var/animal_types = list(
|
||||
/mob/living/simple_mob/vore/alienanimals/teppi = 5,
|
||||
/mob/living/simple_mob/vore/redpanda = 20,
|
||||
/mob/living/simple_mob/vore/redpanda/fae = 1,
|
||||
/mob/living/simple_mob/vore/sheep = 10,
|
||||
/mob/living/simple_mob/vore/rabbit/black = 10,
|
||||
/mob/living/simple_mob/vore/rabbit/white = 10,
|
||||
/mob/living/simple_mob/vore/rabbit/brown = 10,
|
||||
/mob/living/simple_mob/vore/leopardmander = 1,
|
||||
/mob/living/simple_mob/vore/horse/big = 5,
|
||||
/mob/living/simple_mob/vore/bigdragon/friendly = 0.5,
|
||||
/mob/living/simple_mob/vore/alienanimals/dustjumper = 10
|
||||
)
|
||||
|
||||
|
||||
/turf/simulated/floor/outdoors/grass/forest/virgo3c/Initialize()
|
||||
if(tree_chance && prob(tree_chance) && !check_density())
|
||||
new /obj/structure/flora/tree/bigtree(src)
|
||||
|
||||
if(animal_chance && prob(animal_chance) && !check_density())
|
||||
var/animal_type = pickweight(animal_types)
|
||||
new animal_type(src)
|
||||
|
||||
. = ..()
|
||||
|
||||
//VIRGO3C_SET_ATMOS()
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,51 @@
|
||||
/turf/simulated/mineral/vacuum/gb_mine/make_ore(var/rare_ore)
|
||||
if(mineral)
|
||||
return
|
||||
var/mineral_name
|
||||
if(rare_ore)
|
||||
mineral_name = pickweight(list(
|
||||
"marble" = 3,
|
||||
"uranium" = 10,
|
||||
"platinum" = 10,
|
||||
"hematite" = 20,
|
||||
"carbon" = 5,
|
||||
"diamond" = 1,
|
||||
"gold" = 8,
|
||||
"silver" = 8,
|
||||
"phoron" = 18,
|
||||
"lead" = 2,
|
||||
"verdantium" = 1))
|
||||
else
|
||||
mineral_name = pickweight(list(
|
||||
"marble" = 2,
|
||||
"uranium" = 5,
|
||||
"platinum" = 5,
|
||||
"hematite" = 35,
|
||||
"carbon" = 5,
|
||||
"gold" = 3,
|
||||
"silver" = 3,
|
||||
"phoron" = 25,
|
||||
"lead" = 1))
|
||||
|
||||
if(mineral_name && (mineral_name in GLOB.ore_data))
|
||||
mineral = GLOB.ore_data[mineral_name]
|
||||
UpdateMineral()
|
||||
update_icon()
|
||||
|
||||
/datum/random_map/noise/ore/mining
|
||||
descriptor = "asteroid field ore distribution map"
|
||||
deep_val = 0.2
|
||||
rare_val = 0.1
|
||||
|
||||
/datum/random_map/noise/ore/mining/check_map_sanity()
|
||||
return 1 //Totally random, but probably beneficial.
|
||||
|
||||
/area/gb_mine/
|
||||
ambience = list('sound/ambience/ambimine.ogg', 'sound/ambience/song_game.ogg')
|
||||
base_turf = /turf/simulated/mineral/floor/vacuum
|
||||
/area/gb_mine/unexplored
|
||||
name = "Virgo 3c Underground"
|
||||
icon_state = "unexplored"
|
||||
/area/gb_mine/explored
|
||||
name = "Virgo 3c Underground"
|
||||
icon_state = "explored"
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
+20188
-19697
File diff suppressed because it is too large
Load Diff
+19839
-19755
File diff suppressed because it is too large
Load Diff
+509
-481
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,23 @@
|
||||
#if !defined(USING_MAP_DATUM)
|
||||
|
||||
#include "groundbase_areas.dm"
|
||||
#include "groundbase_defines.dm"
|
||||
// #include "stellar_delight_shuttle_defs.dm"
|
||||
// #include "stellar_delight_telecomms.dm"
|
||||
// #include "stellar_delight_things.dm"
|
||||
#include "..\offmap_vr\common_offmaps.dm"
|
||||
#include "..\tether\tether_jobs.dm"
|
||||
|
||||
#if !AWAY_MISSION_TEST //Don't include these for just testing away missions
|
||||
#include "gb-z1.dmm"
|
||||
#include "gb-z2.dmm"
|
||||
#include "gb-z3.dmm"
|
||||
#endif
|
||||
|
||||
#define USING_MAP_DATUM /datum/map/groundbase
|
||||
|
||||
#elif !defined(MAP_OVERRIDE)
|
||||
|
||||
#warn A map has already been included, ignoring Groundbase
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,22 @@
|
||||
/area/groundbase
|
||||
name = "Groundbase"
|
||||
icon = 'icons/turf/areas_vr.dmi'
|
||||
icon_state = "blublacir"
|
||||
requires_power = TRUE
|
||||
dynamic_lighting = TRUE
|
||||
ambience = AMBIENCE_MAINTENANCE
|
||||
|
||||
|
||||
/area/maintenance/groundbase
|
||||
name = "Maintenance"
|
||||
icon = 'icons/turf/areas_vr.dmi'
|
||||
icon_state = "purblasqu"
|
||||
flags = RAD_SHIELDED
|
||||
ambience = AMBIENCE_MAINTENANCE
|
||||
|
||||
/area/groundbase/level1
|
||||
name = "Rascal's Pass Level 1"
|
||||
/area/groundbase/level2
|
||||
name = "Rascal's Pass Level 2"
|
||||
/area/groundbase/level3
|
||||
name = "Rascal's Pass Level 3"
|
||||
@@ -0,0 +1,353 @@
|
||||
//Normal map defs
|
||||
#define Z_LEVEL_GB_BOTTOM 1
|
||||
#define Z_LEVEL_GB_MIDDLE 2
|
||||
#define Z_LEVEL_GB_TOP 3
|
||||
#define Z_LEVEL_CENTCOM 4
|
||||
#define Z_LEVEL_MISC 5
|
||||
#define Z_LEVEL_MINING 6
|
||||
#define Z_LEVEL_BEACH 7
|
||||
#define Z_LEVEL_BEACH_CAVE 8
|
||||
#define Z_LEVEL_AEROSTAT 9
|
||||
#define Z_LEVEL_AEROSTAT_SURFACE 10
|
||||
#define Z_LEVEL_DEBRISFIELD 11
|
||||
#define Z_LEVEL_FUELDEPOT 12
|
||||
#define Z_LEVEL_OFFMAP1 13
|
||||
#define Z_LEVEL_GATEWAY 14
|
||||
#define Z_LEVEL_OM_ADVENTURE 15
|
||||
|
||||
//Camera networks
|
||||
#define NETWORK_HALLS "Halls"
|
||||
|
||||
/datum/map/groundbase/New()
|
||||
..()
|
||||
var/choice = pickweight(list(
|
||||
"logo1" = 50,
|
||||
"logo2" = 50,
|
||||
"gateway" = 5
|
||||
))
|
||||
if(choice)
|
||||
lobby_screens = list(choice)
|
||||
|
||||
/datum/map/groundbase
|
||||
name = "RascalsPass"
|
||||
full_name = "NSB Rascal's Pass"
|
||||
path = "groundbase"
|
||||
|
||||
use_overmap = TRUE
|
||||
overmap_z = Z_LEVEL_MISC
|
||||
overmap_size = 25
|
||||
overmap_event_areas = 25
|
||||
usable_email_tlds = list("virgo.nt")
|
||||
|
||||
zlevel_datum_type = /datum/map_z_level/groundbase
|
||||
|
||||
lobby_icon = 'icons/misc/title_vr.dmi'
|
||||
lobby_screens = list("logo1")
|
||||
id_hud_icons = 'icons/mob/hud_jobs_vr.dmi'
|
||||
|
||||
|
||||
holomap_smoosh = list(list(
|
||||
Z_LEVEL_GB_BOTTOM,
|
||||
Z_LEVEL_GB_MIDDLE,
|
||||
Z_LEVEL_GB_TOP))
|
||||
|
||||
station_name = "NSB Rascal's Pass"
|
||||
station_short = "Rascal's Pass"
|
||||
facility_type = "base"
|
||||
dock_name = "Virgo-3B Colony"
|
||||
dock_type = "surface"
|
||||
boss_name = "Central Command"
|
||||
boss_short = "CentCom"
|
||||
company_name = "NanoTrasen"
|
||||
company_short = "NT"
|
||||
starsys_name = "Virgo-Erigone"
|
||||
|
||||
shuttle_docked_message = "The scheduled shuttle to the %dock_name% has arrived. It will depart in approximately %ETD%."
|
||||
shuttle_leaving_dock = "The shuttle has departed. Estimate %ETA% until arrival at %dock_name%."
|
||||
shuttle_called_message = "A scheduled crew transfer to the %dock_name% is occuring. The shuttle will arrive shortly. Those departing should proceed to deck three, aft within %ETA%."
|
||||
shuttle_recall_message = "The scheduled crew transfer has been cancelled."
|
||||
shuttle_name = "Crew Transport"
|
||||
emergency_shuttle_docked_message = "The evacuation shuttle has arrived. You have approximately %ETD% to board the shuttle."
|
||||
emergency_shuttle_leaving_dock = "The emergency shuttle has departed. Estimate %ETA% until arrival at %dock_name%."
|
||||
emergency_shuttle_called_message = "An emergency evacuation has begun, and an off-schedule shuttle has been called. It will arrive at deck three, aft in approximately %ETA%."
|
||||
emergency_shuttle_recall_message = "The evacuation shuttle has been recalled."
|
||||
|
||||
station_networks = list(
|
||||
NETWORK_CARGO,
|
||||
NETWORK_CIRCUITS,
|
||||
NETWORK_CIVILIAN,
|
||||
NETWORK_COMMAND,
|
||||
NETWORK_ENGINE,
|
||||
NETWORK_ENGINEERING,
|
||||
NETWORK_EXPLORATION,
|
||||
NETWORK_MEDICAL,
|
||||
NETWORK_MINE,
|
||||
NETWORK_RESEARCH,
|
||||
NETWORK_RESEARCH_OUTPOST,
|
||||
NETWORK_ROBOTS,
|
||||
NETWORK_SECURITY,
|
||||
NETWORK_TELECOM,
|
||||
NETWORK_HALLS
|
||||
)
|
||||
secondary_networks = list(
|
||||
NETWORK_ERT,
|
||||
NETWORK_MERCENARY,
|
||||
NETWORK_THUNDER,
|
||||
NETWORK_COMMUNICATORS,
|
||||
NETWORK_ALARM_ATMOS,
|
||||
NETWORK_ALARM_POWER,
|
||||
NETWORK_ALARM_FIRE,
|
||||
NETWORK_TALON_HELMETS,
|
||||
NETWORK_TALON_SHIP
|
||||
)
|
||||
|
||||
bot_patrolling = FALSE
|
||||
|
||||
allowed_spawns = list("Gateway","Cryogenic Storage","Cyborg Storage","ITV Talon Cryo")
|
||||
spawnpoint_died = /datum/spawnpoint/cryo
|
||||
spawnpoint_left = /datum/spawnpoint/gateway
|
||||
spawnpoint_stayed = /datum/spawnpoint/cryo
|
||||
|
||||
|
||||
meteor_strike_areas = list(
|
||||
/area/groundbase/level3,
|
||||
/area/groundbase/level2,
|
||||
/area/groundbase/level1
|
||||
)
|
||||
|
||||
|
||||
default_skybox = /datum/skybox_settings/groundbase
|
||||
|
||||
unit_test_exempt_areas = list(
|
||||
// /area/stellardelight/deck1/exterior,
|
||||
// /area/stellardelight/deck1/exploshuttle,
|
||||
// /area/stellardelight/deck1/miningshuttle
|
||||
)
|
||||
|
||||
unit_test_exempt_from_atmos = list() //it maint
|
||||
|
||||
|
||||
lateload_z_levels = list(
|
||||
list("Groundbase - Central Command"),
|
||||
list("Groundbase - Misc"), //Shuttle transit zones, holodeck templates, OM
|
||||
list("V3c Underground"),
|
||||
list("Desert Planet - Z1 Beach","Desert Planet - Z2 Cave"),
|
||||
list("Remmi Aerostat - Z1 Aerostat","Remmi Aerostat - Z2 Surface"),
|
||||
list("Debris Field - Z1 Space"),
|
||||
list("Fuel Depot - Z1 Space"),
|
||||
list("Offmap Ship - Talon V2")
|
||||
)
|
||||
|
||||
lateload_gateway = list(
|
||||
list("Carp Farm"),
|
||||
list("Snow Field"),
|
||||
list("Listening Post"),
|
||||
list(list("Honleth Highlands A", "Honleth Highlands B")),
|
||||
list("Arynthi Lake Underground A","Arynthi Lake A"),
|
||||
list("Arynthi Lake Underground B","Arynthi Lake B"),
|
||||
list("Eggnog Town Underground","Eggnog Town"),
|
||||
list("Wild West")
|
||||
)
|
||||
|
||||
lateload_overmap = list(
|
||||
list("Grass Cave")
|
||||
)
|
||||
|
||||
ai_shell_restricted = TRUE
|
||||
ai_shell_allowed_levels = list(
|
||||
Z_LEVEL_GB_BOTTOM,
|
||||
Z_LEVEL_GB_MIDDLE,
|
||||
Z_LEVEL_GB_TOP,
|
||||
Z_LEVEL_MISC,
|
||||
Z_LEVEL_BEACH,
|
||||
Z_LEVEL_AEROSTAT
|
||||
)
|
||||
|
||||
planet_datums_to_make = list(
|
||||
/datum/planet/virgo3b,
|
||||
/datum/planet/virgo3c,
|
||||
/datum/planet/virgo4)
|
||||
|
||||
/datum/map/groundbase/get_map_info()
|
||||
. = list()
|
||||
. += "[full_name] is a recently established base on one of Virgo 3's moons."
|
||||
return jointext(., "<br>")
|
||||
|
||||
|
||||
/datum/map/groundbase/perform_map_generation()
|
||||
|
||||
new /datum/random_map/automata/cave_system/no_cracks(null, 1, 1, Z_LEVEL_MINING, world.maxx, world.maxy) // Create the mining Z-level.
|
||||
new /datum/random_map/noise/ore(null, 1, 1, Z_LEVEL_MINING, 64, 64) // Create the mining ore distribution map.
|
||||
return 1
|
||||
|
||||
|
||||
/datum/skybox_settings/groundbase
|
||||
icon_state = "space5"
|
||||
use_stars = FALSE
|
||||
|
||||
/datum/planet/virgo3b
|
||||
expected_z_levels = list(Z_LEVEL_CENTCOM)
|
||||
/datum/planet/virgo3c
|
||||
expected_z_levels = list(
|
||||
Z_LEVEL_GB_BOTTOM,
|
||||
Z_LEVEL_GB_MIDDLE,
|
||||
Z_LEVEL_GB_TOP
|
||||
)
|
||||
/datum/planet/virgo4
|
||||
expected_z_levels = list(
|
||||
Z_LEVEL_BEACH
|
||||
)
|
||||
|
||||
/obj/effect/landmark/map_data/groundbase
|
||||
height = 3
|
||||
|
||||
/obj/effect/overmap/visitable/sector/virgo3b
|
||||
name = "Virgo 3B"
|
||||
desc = "Full of phoron, and home to the NSB Adephagia."
|
||||
scanner_desc = @{"[i]Registration[/i]: NSB Adephagia
|
||||
[i]Class[/i]: Installation
|
||||
[i]Transponder[/i]: Transmitting (CIV), NanoTrasen IFF
|
||||
[b]Notice[/b]: NanoTrasen Base, authorized personnel only"}
|
||||
known = TRUE
|
||||
in_space = TRUE
|
||||
|
||||
icon = 'icons/obj/overmap_vr.dmi'
|
||||
icon_state = "virgo3b"
|
||||
|
||||
skybox_icon = 'icons/skybox/virgo3b.dmi'
|
||||
skybox_icon_state = "small"
|
||||
skybox_pixel_x = 0
|
||||
skybox_pixel_y = 0
|
||||
|
||||
initial_generic_waypoints = list()
|
||||
initial_restricted_waypoints = list()
|
||||
|
||||
extra_z_levels = list()
|
||||
|
||||
/obj/effect/overmap/visitable/sector/virgo3c
|
||||
name = "Virgo 3C"
|
||||
desc = "A small, volcanically active moon."
|
||||
scanner_desc = @{"[i]Registration[/i]: NSB Rascal's Pass
|
||||
[i]Class[/i]: Installation
|
||||
[i]Transponder[/i]: Transmitting (CIV), NanoTrasen IFF
|
||||
[b]Notice[/b]: NanoTrasen Base, authorized personnel only"}
|
||||
known = TRUE
|
||||
in_space = TRUE
|
||||
|
||||
icon = 'icons/obj/overmap.dmi'
|
||||
icon_state = "lush"
|
||||
|
||||
skybox_icon = null
|
||||
skybox_icon_state = null
|
||||
skybox_pixel_x = 0
|
||||
skybox_pixel_y = 0
|
||||
|
||||
initial_generic_waypoints = list()
|
||||
initial_restricted_waypoints = list()
|
||||
|
||||
extra_z_levels = list()
|
||||
|
||||
|
||||
// For making the 6-in-1 holomap, we calculate some offsets
|
||||
#define SHIP_MAP_SIZE 140 // Width and height of compiled in tether z levels.
|
||||
#define SHIP_HOLOMAP_CENTER_GUTTER 40 // 40px central gutter between columns
|
||||
#define SHIP_HOLOMAP_MARGIN_X ((HOLOMAP_ICON_SIZE - (2*SHIP_MAP_SIZE) - SHIP_HOLOMAP_CENTER_GUTTER) / 2) // 80
|
||||
#define SHIP_HOLOMAP_MARGIN_Y ((HOLOMAP_ICON_SIZE - (2*SHIP_MAP_SIZE)) / 2) // 30
|
||||
|
||||
// We have a bunch of stuff common to the station z levels
|
||||
/datum/map_z_level/groundbase
|
||||
flags = MAP_LEVEL_STATION|MAP_LEVEL_CONTACT|MAP_LEVEL_PLAYER|MAP_LEVEL_CONSOLES|MAP_LEVEL_XENOARCH_EXEMPT|MAP_LEVEL_PERSIST
|
||||
holomap_legend_x = 220
|
||||
holomap_legend_y = 160
|
||||
|
||||
/datum/map_z_level/groundbase/level_one
|
||||
z = Z_LEVEL_GB_BOTTOM
|
||||
name = "Level 1"
|
||||
base_turf = /turf/simulated/floor/outdoors/newdirt_nograss/virgo3c
|
||||
transit_chance = 0
|
||||
holomap_offset_x = SHIP_HOLOMAP_MARGIN_X
|
||||
holomap_offset_y = SHIP_HOLOMAP_MARGIN_Y
|
||||
|
||||
/datum/map_z_level/groundbase/deck_two
|
||||
z = Z_LEVEL_GB_MIDDLE
|
||||
name = "Level 2"
|
||||
base_turf = /turf/simulated/open/virgo3c
|
||||
transit_chance = 0
|
||||
holomap_offset_x = SHIP_HOLOMAP_MARGIN_X
|
||||
holomap_offset_y = SHIP_HOLOMAP_MARGIN_Y + SHIP_MAP_SIZE
|
||||
|
||||
/datum/map_z_level/groundbase/deck_three
|
||||
z = Z_LEVEL_GB_TOP
|
||||
name = "Level 3"
|
||||
base_turf = /turf/simulated/open/virgo3c
|
||||
transit_chance = 0
|
||||
holomap_offset_x = HOLOMAP_ICON_SIZE - SHIP_HOLOMAP_MARGIN_X - SHIP_MAP_SIZE
|
||||
holomap_offset_y = SHIP_HOLOMAP_MARGIN_Y + SHIP_MAP_SIZE
|
||||
|
||||
/datum/map_template/gb_lateload
|
||||
allow_duplicates = FALSE
|
||||
var/associated_map_datum
|
||||
|
||||
/////STATIC LATELOAD/////
|
||||
|
||||
/datum/map_template/gb_lateload/on_map_loaded(z)
|
||||
if(!associated_map_datum || !ispath(associated_map_datum))
|
||||
log_game("Extra z-level [src] has no associated map datum")
|
||||
return
|
||||
|
||||
new associated_map_datum(using_map, z)
|
||||
|
||||
/datum/map_template/gb_lateload/gb_centcom
|
||||
name = "Groundbase - Central Command"
|
||||
desc = "Central Command lives here!"
|
||||
mappath = 'gb-centcomm.dmm'
|
||||
|
||||
associated_map_datum = /datum/map_z_level/gb_lateload/gb_centcom
|
||||
|
||||
/datum/map_z_level/gb_lateload/gb_centcom
|
||||
z = Z_LEVEL_CENTCOM
|
||||
name = "Centcom"
|
||||
flags = MAP_LEVEL_ADMIN|MAP_LEVEL_SEALED|MAP_LEVEL_CONTACT|MAP_LEVEL_XENOARCH_EXEMPT
|
||||
base_turf = /turf/simulated/floor/outdoors/rocks
|
||||
|
||||
/area/centcom //Just to try to make sure there's not space!!!
|
||||
base_turf = /turf/simulated/floor/outdoors/rocks
|
||||
|
||||
/datum/map_template/gb_lateload/gb_misc
|
||||
name = "Groundbase - Misc"
|
||||
desc = "Misc areas, like some transit areas, holodecks, merc area."
|
||||
mappath = 'gb-misc.dmm'
|
||||
|
||||
associated_map_datum = /datum/map_z_level/gb_lateload/misc
|
||||
|
||||
/datum/map_z_level/gb_lateload/misc
|
||||
z = Z_LEVEL_MISC
|
||||
name = "Misc"
|
||||
flags = MAP_LEVEL_ADMIN|MAP_LEVEL_SEALED|MAP_LEVEL_CONTACT|MAP_LEVEL_XENOARCH_EXEMPT
|
||||
|
||||
#include "gb-mining.dm"
|
||||
/datum/map_template/gb_lateload/mining
|
||||
name = "V3c Underground"
|
||||
desc = "The caves underneath the survace of Virgo 3C"
|
||||
mappath = 'maps/groundbase/gb-mining.dmm'
|
||||
|
||||
associated_map_datum = /datum/map_z_level/gb_lateload/mining
|
||||
|
||||
/datum/map_template/gb_lateload/mining/on_map_loaded(z)
|
||||
. = ..()
|
||||
// seed_submaps(list(Z_LEVEL_MINING), 60, /area/gb_mine/unexplored, /datum/map_template/space_rocks) //POI seeding
|
||||
new /datum/random_map/automata/cave_system/no_cracks(null, 3, 3, Z_LEVEL_MINING, world.maxx - 4, world.maxy - 4)
|
||||
new /datum/random_map/noise/ore/mining(null, 1, 1, Z_LEVEL_MINING, 64, 64)
|
||||
|
||||
/datum/map_z_level/gb_lateload/mining
|
||||
z = Z_LEVEL_MINING
|
||||
name = "V3c Underground"
|
||||
base_turf = /turf/space
|
||||
flags = MAP_LEVEL_PLAYER|MAP_LEVEL_CONTACT|MAP_LEVEL_CONSOLES
|
||||
|
||||
#include "../expedition_vr/aerostat/_aerostat.dm"
|
||||
/datum/map_template/common_lateload/away_aerostat
|
||||
name = "Remmi Aerostat - Z1 Aerostat"
|
||||
desc = "The Virgo 2 Aerostat away mission."
|
||||
mappath = 'maps/expedition_vr/aerostat/aerostat.dmm'
|
||||
associated_map_datum = /datum/map_z_level/common_lateload/away_aerostat
|
||||
+2
-1
@@ -3414,6 +3414,7 @@
|
||||
#include "code\modules\planet\sun.dm"
|
||||
#include "code\modules\planet\time.dm"
|
||||
#include "code\modules\planet\virgo3b_vr.dm"
|
||||
#include "code\modules\planet\virgo3c_vr.dm"
|
||||
#include "code\modules\planet\virgo4_vr.dm"
|
||||
#include "code\modules\planet\weather.dm"
|
||||
#include "code\modules\planet\weather_vr.dm"
|
||||
@@ -4097,6 +4098,7 @@
|
||||
#include "maps\expedition_vr\beach\submaps\mountains.dm"
|
||||
#include "maps\expedition_vr\beach\submaps\mountains_areas.dm"
|
||||
#include "maps\gateway_archive_vr\blackmarketpackers.dm"
|
||||
#include "maps\groundbase\groundbase.dm"
|
||||
#include "maps\offmap_vr\om_ships\abductor.dm"
|
||||
#include "maps\southern_cross\items\clothing\sc_accessory.dm"
|
||||
#include "maps\southern_cross\items\clothing\sc_suit.dm"
|
||||
@@ -4104,7 +4106,6 @@
|
||||
#include "maps\southern_cross\loadout\loadout_suit.dm"
|
||||
#include "maps\southern_cross\loadout\loadout_uniform.dm"
|
||||
#include "maps\southern_cross\loadout\loadout_vr.dm"
|
||||
#include "maps\stellardelight\stellar_delight.dm"
|
||||
#include "maps\submaps\_helpers.dm"
|
||||
#include "maps\submaps\_readme.dm"
|
||||
#include "maps\submaps\engine_submaps\engine.dm"
|
||||
|
||||
Reference in New Issue
Block a user