Re-arranges areas

Less emergency shutters dropping due to alarms in adjacent but connected rooms. Primarily affects security.
Main hallways are now less jagged, making fire alarm/emergency shuttle flashing look better.
Replaces the chief engineer/head of security areas with the existing crew_quarter variants as these are rad-storm protected (and are likely to contain SSD crew).
This commit is contained in:
PsiOmega
2014-08-31 11:49:56 +02:00
parent c26531f0d4
commit 208cd8d1cc
2 changed files with 419 additions and 460 deletions
+1 -25
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@@ -801,22 +801,6 @@ var/list/ghostteleportlocs = list()
name = "\improper Courtroom"
icon_state = "courtroom"
/area/crew_quarters/heads
name = "\improper Head of Personnel's Office"
icon_state = "head_quarters"
/area/crew_quarters/hor
name = "\improper Research Director's Office"
icon_state = "head_quarters"
/area/crew_quarters/hos
name = "\improper Head of Security's Office"
icon_state = "head_quarters"
/area/crew_quarters/chief
name = "\improper Chief Engineer's Office"
icon_state = "head_quarters"
/area/mint
name = "\improper Mint"
icon_state = "green"
@@ -1043,10 +1027,6 @@ var/list/ghostteleportlocs = list()
name = "\improper Engineering Break Room"
icon_state = "engine"
chiefs_office
name = "\improper Chief Engineer's office"
icon_state = "engine_control"
hallway
name = "\improper Engineering Hallway"
icon_state = "engine_hallway"
@@ -1190,7 +1170,7 @@ var/list/ghostteleportlocs = list()
icon_state = "medbay3"
music = 'sound/ambience/signal.ogg'
/area/medical/medbreak
/area/crew_quarters/medbreak
name = "\improper Break Room"
icon_state = "medbay3"
music = 'sound/ambience/signal.ogg'
@@ -1310,10 +1290,6 @@ var/list/ghostteleportlocs = list()
name = "\improper Armory"
icon_state = "Warden"
/area/security/hos
name = "\improper Head of Security's Office"
icon_state = "sec_hos"
/area/security/detectives_office
name = "\improper Detective's Office"
icon_state = "detective"
+418 -435
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