Port some random clothes

This commit is contained in:
Aronai Sieyes
2020-04-18 19:41:54 -04:00
parent a51657162e
commit 209eb0e017
18 changed files with 159 additions and 4 deletions
+1 -1
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@@ -1,6 +1,6 @@
/atom/movable
layer = OBJ_LAYER
appearance_flags = TILE_BOUND|PIXEL_SCALE|KEEP_TOGETHER //VOREStation Edit
appearance_flags = TILE_BOUND|PIXEL_SCALE
var/last_move = null
var/anchored = 0
// var/elevation = 2 - not used anywhere
+6
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@@ -634,6 +634,9 @@
/obj/item/clothing/under/dress/sailordress = 5,
/obj/item/clothing/under/dress/sari = 5,
/obj/item/clothing/under/dress/sari/green = 5,
/obj/item/clothing/under/dress/qipao = 5,
/obj/item/clothing/under/dress/qipao/red = 5,
/obj/item/clothing/under/dress/qipao/white = 5,
/obj/item/clothing/under/shorts/red = 5,
/obj/item/clothing/under/shorts/green = 5,
/obj/item/clothing/under/shorts/blue = 5,
@@ -801,6 +804,9 @@
/obj/item/clothing/under/dress/sailordress = 100,
/obj/item/clothing/under/dress/sari = 100,
/obj/item/clothing/under/dress/sari/green = 100,
/obj/item/clothing/under/dress/qipao = 100,
/obj/item/clothing/under/dress/qipao/red = 100,
/obj/item/clothing/under/dress/qipao/white = 100,
/obj/item/clothing/under/shorts/red = 100,
/obj/item/clothing/under/shorts/green = 100,
/obj/item/clothing/under/shorts/blue = 100,
@@ -179,3 +179,18 @@ Swimsuits
display_name = "sleek modern coat, detective"
path = /obj/item/clothing/under/detective_alt
allowed_roles = list("Head of Security", "Detective")
/*
Qipao
*/
/datum/gear/uniform/qipao
display_name = "qipao, black"
path = /obj/item/clothing/under/dress/qipao
/datum/gear/uniform/qipao_red
display_name = "qipao, red"
path = /obj/item/clothing/under/dress/qipao/red
/datum/gear/uniform/qipao_white
display_name = "qipao, white"
path = /obj/item/clothing/under/dress/qipao/white
+14
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@@ -5,3 +5,17 @@
icon = 'icons/obj/clothing/hats_vr.dmi'
icon_override = 'icons/mob/head_vr.dmi'
flags_inv = HIDEEARS|BLOCKHAIR
/obj/item/clothing/head/crown
name = "crown"
desc = "How regal!"
icon_state = "crown"
icon = 'icons/obj/clothing/hats_vr.dmi'
icon_override = 'icons/mob/head_vr.dmi'
/obj/item/clothing/head/fancy_crown
name = "fancy crown"
desc = "How extraordinarily regal!"
icon_state = "fancycrown"
icon = 'icons/obj/clothing/hats_vr.dmi'
icon_override = 'icons/mob/head_vr.dmi'
@@ -4,7 +4,7 @@
icon_state = "griffinboots"
item_state = "griffinboots"
icon = 'icons/obj/clothing/shoes_vr.dmi'
icon_override = 'icons/mob/feet_vr.dmi' // This appends "_r" "_l" to icon state
icon_override = 'icons/mob/feet_vr.dmi'
/obj/item/clothing/shoes/bhop
name = "jump boots"
@@ -12,7 +12,7 @@
icon_state = "jetboots"
item_state = "jetboots"
icon = 'icons/obj/clothing/shoes_vr.dmi'
icon_override = 'icons/mob/feet_vr.dmi' // This appends "_r" "_l" to icon state
icon_override = 'icons/mob/feet_vr.dmi'
// resistance_flags = FIRE_PROOF
action_button_name = "Activate Jump Boots"
permeability_coefficient = 0.05
@@ -40,3 +40,20 @@
user.visible_message("<span class='warning'>[user] dashes forward into the air!</span>")
user.throw_at(target, jumpdistance, jumpspeed)
recharging_time = world.time + recharging_rate
/obj/item/clothing/shoes/magboots/adv
name = "advanced magboots"
desc = "Advanced magnetic boots for a trained user. They have a lower magnetic force, allowing the user to move more quickly."
icon = 'icons/obj/clothing/shoes_vr.dmi'
icon_override = 'icons/mob/feet_vr.dmi'
icon_state = "advmag0"
item_flags = PHORONGUARD
item_state_slots = list(slot_r_hand_str = "magboots", slot_l_hand_str = "magboots")
icon_base = "advmag"
/obj/item/clothing/shoes/magboots/adv/set_slowdown()
if(magpulse)
slowdown = shoes ? max(SHOES_SLOWDOWN, shoes.slowdown) : SHOES_SLOWDOWN //So you can't put on magboots to make you walk faster.
else if(shoes)
slowdown = shoes.slowdown
@@ -64,3 +64,72 @@
// This variable is normally used to set the icon_override when the suit is refitted,
// however the species spritesheet now means we no longer need that anyway!
sprite_sheets_refit = list()
/obj/item/clothing/head/helmet/space/void/heck
name = "\improper H.E.C.K. helmet"
desc = "Hostile Environiment Cross-Kinetic Helmet: A helmet designed to withstand the wide variety of hazards from \[REDACTED\]. It wasn't enough for its last owner."
icon_state = "hostile_env"
item_state = "hostile_env"
icon = 'icons/obj/clothing/hats_vr.dmi'
icon_override = 'icons/mob/head_vr.dmi'
armor = list(melee = 60, bullet = 35, laser = 35, energy = 15, bomb = 55, bio = 100, rad = 20)
/obj/item/clothing/head/helmet/space/void/heck/Initialize()
. = ..()
var/mutable_appearance/glass_overlay = mutable_appearance(icon, "hostile_env_glass")
glass_overlay.appearance_flags = RESET_COLOR
add_overlay(glass_overlay)
/obj/item/clothing/head/helmet/space/void/heck/apply_accessories(var/image/standing)
. = ..()
var/mutable_appearance/glass_overlay = mutable_appearance(icon_override, "hostile_env_glass")
glass_overlay.appearance_flags = KEEP_APART|RESET_COLOR
standing.add_overlay(glass_overlay)
return standing
/obj/item/clothing/suit/space/void/heck
name = "\improper H.E.C.K. suit"
desc = "Hostile Environment Cross-Kinetic Suit: A suit designed to withstand the wide variety of hazards from \[REDACTED\]. It wasn't enough for its last owner."
icon_state = "hostile_env"
item_state = "hostile_env"
icon = 'icons/obj/clothing/suits_vr.dmi'
icon_override = 'icons/mob/suit_vr.dmi'
slowdown = 1.5
armor = list(melee = 60, bullet = 35, laser = 35, energy = 15, bomb = 55, bio = 100, rad = 20)
/obj/item/clothing/head/helmet/space/void/syndicate_contract
name = "syndicate contract helmet"
desc = "A free helmet, gifted you by your new not-quite-corporate master!"
icon_state = "syndicate-contract"
item_state = "syndicate-contract"
icon = 'icons/obj/clothing/hats_vr.dmi'
icon_override = 'icons/mob/head_vr.dmi'
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 60)
siemens_coefficient = 0.6
camera_networks = list(NETWORK_MERCENARY)
/obj/item/clothing/suit/space/void/syndicate_contract
name = "syndicate contract suit"
desc = "A free suit, gifted you by your new not-quite-corporate master!"
icon_state = "syndicate-contract"
item_state = "syndicate-contract"
icon = 'icons/obj/clothing/suits_vr.dmi'
icon_override = 'icons/mob/suit_vr.dmi'
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 60)
siemens_coefficient = 0.6
/obj/item/clothing/head/helmet/space/void/chrono
name = "chrono-helmet"
desc = "From out of space and time, this helmet will protect you while you perform your duties."
icon_state = "chronohelmet"
item_state = "chronohelmet"
icon = 'icons/obj/clothing/hats_vr.dmi'
icon_override = 'icons/mob/head_vr.dmi'
/obj/item/clothing/suit/space/void/chrono
name = "chrono-suit"
desc = "From out of space and time, this helmet will protect you while you perform your duties."
icon_state = "chronosuit"
item_state = "chronosuit"
icon = 'icons/obj/clothing/suits_vr.dmi'
icon_override = 'icons/mob/suit_vr.dmi'
+15
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@@ -1,3 +1,18 @@
/obj/item/clothing/head/bomb_hood/security
icon_state = "bombsuitsec"
body_parts_covered = HEAD
/obj/item/clothing/suit/storage/toggle/paramedic
name = "paramedic vest"
desc = "A vest that protects against minor chemical spills."
icon = 'icons/obj/clothing/suits_vr.dmi'
icon_override = 'icons/mob/suit_vr.dmi'
icon_state = "paramedic-vest"
item_state = "paramedic-vest"
item_state_slots = list(slot_r_hand_str = "blue_labcoat", slot_l_hand_str = "blue_labcoat")
blood_overlay_type = "coat"
body_parts_covered = UPPER_TORSO
flags_inv = HIDEHOLSTER
allowed = list(/obj/item/device/analyzer,/obj/item/stack/medical,/obj/item/weapon/dnainjector,/obj/item/weapon/reagent_containers/dropper,/obj/item/weapon/reagent_containers/syringe,/obj/item/weapon/reagent_containers/hypospray,/obj/item/device/healthanalyzer,/obj/item/device/flashlight/pen,/obj/item/weapon/reagent_containers/glass/bottle,/obj/item/weapon/reagent_containers/glass/beaker,/obj/item/weapon/reagent_containers/pill,/obj/item/weapon/storage/pill_bottle,/obj/item/weapon/paper)
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 50, rad = 0)
index = 1
@@ -108,4 +108,21 @@
//Same as Nanotrasen Security Uniforms
/obj/item/clothing/under/ert
armor = list(melee = 5, bullet = 10, laser = 10, energy = 5, bomb = 5, bio = 0, rad = 0)
armor = list(melee = 5, bullet = 10, laser = 10, energy = 5, bomb = 5, bio = 0, rad = 0)
/obj/item/clothing/under/dress/qipao
name = "qipao"
icon = 'icons/obj/clothing/uniforms_vr.dmi'
icon_override = 'icons/mob/uniform_vr.dmi'
icon_state = "qipao"
item_state = "qipao"
/obj/item/clothing/under/dress/qipao/white
name = "white qipao"
icon_state = "qipao_white"
item_state = "qipao_white"
/obj/item/clothing/under/dress/qipao/red
name = "red qipao"
icon_state = "qipao_red"
item_state = "qipao_red"
@@ -4,6 +4,7 @@
/mob/living
var/ooc_notes = null
var/obj/structure/mob_spawner/source_spawner = null
appearance_flags = TILE_BOUND|PIXEL_SCALE|KEEP_TOGETHER
//custom say verbs
var/custom_say = null
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+1
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@@ -19697,6 +19697,7 @@
},
/obj/item/clothing/mask/breath,
/obj/item/weapon/rig/ce/equipped,
/obj/item/clothing/shoes/magboots/adv,
/turf/simulated/floor/tiled,
/area/crew_quarters/heads/chief)
"aQh" = (