Port some random clothes
@@ -1,6 +1,6 @@
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/atom/movable
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layer = OBJ_LAYER
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appearance_flags = TILE_BOUND|PIXEL_SCALE|KEEP_TOGETHER //VOREStation Edit
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appearance_flags = TILE_BOUND|PIXEL_SCALE
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var/last_move = null
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var/anchored = 0
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// var/elevation = 2 - not used anywhere
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@@ -634,6 +634,9 @@
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/obj/item/clothing/under/dress/sailordress = 5,
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/obj/item/clothing/under/dress/sari = 5,
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/obj/item/clothing/under/dress/sari/green = 5,
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/obj/item/clothing/under/dress/qipao = 5,
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/obj/item/clothing/under/dress/qipao/red = 5,
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/obj/item/clothing/under/dress/qipao/white = 5,
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/obj/item/clothing/under/shorts/red = 5,
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/obj/item/clothing/under/shorts/green = 5,
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/obj/item/clothing/under/shorts/blue = 5,
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@@ -801,6 +804,9 @@
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/obj/item/clothing/under/dress/sailordress = 100,
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/obj/item/clothing/under/dress/sari = 100,
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/obj/item/clothing/under/dress/sari/green = 100,
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/obj/item/clothing/under/dress/qipao = 100,
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/obj/item/clothing/under/dress/qipao/red = 100,
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/obj/item/clothing/under/dress/qipao/white = 100,
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/obj/item/clothing/under/shorts/red = 100,
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/obj/item/clothing/under/shorts/green = 100,
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/obj/item/clothing/under/shorts/blue = 100,
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@@ -179,3 +179,18 @@ Swimsuits
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display_name = "sleek modern coat, detective"
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path = /obj/item/clothing/under/detective_alt
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allowed_roles = list("Head of Security", "Detective")
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/*
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Qipao
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*/
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/datum/gear/uniform/qipao
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display_name = "qipao, black"
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path = /obj/item/clothing/under/dress/qipao
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/datum/gear/uniform/qipao_red
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display_name = "qipao, red"
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path = /obj/item/clothing/under/dress/qipao/red
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/datum/gear/uniform/qipao_white
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display_name = "qipao, white"
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path = /obj/item/clothing/under/dress/qipao/white
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@@ -5,3 +5,17 @@
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icon = 'icons/obj/clothing/hats_vr.dmi'
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icon_override = 'icons/mob/head_vr.dmi'
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flags_inv = HIDEEARS|BLOCKHAIR
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/obj/item/clothing/head/crown
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name = "crown"
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desc = "How regal!"
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icon_state = "crown"
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icon = 'icons/obj/clothing/hats_vr.dmi'
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icon_override = 'icons/mob/head_vr.dmi'
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/obj/item/clothing/head/fancy_crown
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name = "fancy crown"
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desc = "How extraordinarily regal!"
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icon_state = "fancycrown"
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icon = 'icons/obj/clothing/hats_vr.dmi'
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icon_override = 'icons/mob/head_vr.dmi'
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@@ -4,7 +4,7 @@
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icon_state = "griffinboots"
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item_state = "griffinboots"
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icon = 'icons/obj/clothing/shoes_vr.dmi'
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icon_override = 'icons/mob/feet_vr.dmi' // This appends "_r" "_l" to icon state
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icon_override = 'icons/mob/feet_vr.dmi'
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/obj/item/clothing/shoes/bhop
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name = "jump boots"
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@@ -12,7 +12,7 @@
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icon_state = "jetboots"
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item_state = "jetboots"
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icon = 'icons/obj/clothing/shoes_vr.dmi'
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icon_override = 'icons/mob/feet_vr.dmi' // This appends "_r" "_l" to icon state
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icon_override = 'icons/mob/feet_vr.dmi'
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// resistance_flags = FIRE_PROOF
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action_button_name = "Activate Jump Boots"
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permeability_coefficient = 0.05
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@@ -40,3 +40,20 @@
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user.visible_message("<span class='warning'>[user] dashes forward into the air!</span>")
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user.throw_at(target, jumpdistance, jumpspeed)
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recharging_time = world.time + recharging_rate
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/obj/item/clothing/shoes/magboots/adv
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name = "advanced magboots"
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desc = "Advanced magnetic boots for a trained user. They have a lower magnetic force, allowing the user to move more quickly."
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icon = 'icons/obj/clothing/shoes_vr.dmi'
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icon_override = 'icons/mob/feet_vr.dmi'
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icon_state = "advmag0"
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item_flags = PHORONGUARD
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item_state_slots = list(slot_r_hand_str = "magboots", slot_l_hand_str = "magboots")
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icon_base = "advmag"
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/obj/item/clothing/shoes/magboots/adv/set_slowdown()
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if(magpulse)
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slowdown = shoes ? max(SHOES_SLOWDOWN, shoes.slowdown) : SHOES_SLOWDOWN //So you can't put on magboots to make you walk faster.
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else if(shoes)
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slowdown = shoes.slowdown
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@@ -64,3 +64,72 @@
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// This variable is normally used to set the icon_override when the suit is refitted,
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// however the species spritesheet now means we no longer need that anyway!
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sprite_sheets_refit = list()
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/obj/item/clothing/head/helmet/space/void/heck
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name = "\improper H.E.C.K. helmet"
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desc = "Hostile Environiment Cross-Kinetic Helmet: A helmet designed to withstand the wide variety of hazards from \[REDACTED\]. It wasn't enough for its last owner."
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icon_state = "hostile_env"
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item_state = "hostile_env"
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icon = 'icons/obj/clothing/hats_vr.dmi'
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icon_override = 'icons/mob/head_vr.dmi'
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armor = list(melee = 60, bullet = 35, laser = 35, energy = 15, bomb = 55, bio = 100, rad = 20)
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/obj/item/clothing/head/helmet/space/void/heck/Initialize()
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. = ..()
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var/mutable_appearance/glass_overlay = mutable_appearance(icon, "hostile_env_glass")
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glass_overlay.appearance_flags = RESET_COLOR
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add_overlay(glass_overlay)
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/obj/item/clothing/head/helmet/space/void/heck/apply_accessories(var/image/standing)
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. = ..()
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var/mutable_appearance/glass_overlay = mutable_appearance(icon_override, "hostile_env_glass")
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glass_overlay.appearance_flags = KEEP_APART|RESET_COLOR
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standing.add_overlay(glass_overlay)
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return standing
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/obj/item/clothing/suit/space/void/heck
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name = "\improper H.E.C.K. suit"
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desc = "Hostile Environment Cross-Kinetic Suit: A suit designed to withstand the wide variety of hazards from \[REDACTED\]. It wasn't enough for its last owner."
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icon_state = "hostile_env"
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item_state = "hostile_env"
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icon = 'icons/obj/clothing/suits_vr.dmi'
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icon_override = 'icons/mob/suit_vr.dmi'
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slowdown = 1.5
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armor = list(melee = 60, bullet = 35, laser = 35, energy = 15, bomb = 55, bio = 100, rad = 20)
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/obj/item/clothing/head/helmet/space/void/syndicate_contract
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name = "syndicate contract helmet"
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desc = "A free helmet, gifted you by your new not-quite-corporate master!"
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icon_state = "syndicate-contract"
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item_state = "syndicate-contract"
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icon = 'icons/obj/clothing/hats_vr.dmi'
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icon_override = 'icons/mob/head_vr.dmi'
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armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 60)
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siemens_coefficient = 0.6
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camera_networks = list(NETWORK_MERCENARY)
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/obj/item/clothing/suit/space/void/syndicate_contract
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name = "syndicate contract suit"
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desc = "A free suit, gifted you by your new not-quite-corporate master!"
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icon_state = "syndicate-contract"
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item_state = "syndicate-contract"
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icon = 'icons/obj/clothing/suits_vr.dmi'
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icon_override = 'icons/mob/suit_vr.dmi'
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armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 60)
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siemens_coefficient = 0.6
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/obj/item/clothing/head/helmet/space/void/chrono
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name = "chrono-helmet"
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desc = "From out of space and time, this helmet will protect you while you perform your duties."
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icon_state = "chronohelmet"
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item_state = "chronohelmet"
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icon = 'icons/obj/clothing/hats_vr.dmi'
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icon_override = 'icons/mob/head_vr.dmi'
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/obj/item/clothing/suit/space/void/chrono
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name = "chrono-suit"
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desc = "From out of space and time, this helmet will protect you while you perform your duties."
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icon_state = "chronosuit"
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item_state = "chronosuit"
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icon = 'icons/obj/clothing/suits_vr.dmi'
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icon_override = 'icons/mob/suit_vr.dmi'
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@@ -1,3 +1,18 @@
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/obj/item/clothing/head/bomb_hood/security
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icon_state = "bombsuitsec"
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body_parts_covered = HEAD
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/obj/item/clothing/suit/storage/toggle/paramedic
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name = "paramedic vest"
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desc = "A vest that protects against minor chemical spills."
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icon = 'icons/obj/clothing/suits_vr.dmi'
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icon_override = 'icons/mob/suit_vr.dmi'
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icon_state = "paramedic-vest"
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item_state = "paramedic-vest"
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item_state_slots = list(slot_r_hand_str = "blue_labcoat", slot_l_hand_str = "blue_labcoat")
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blood_overlay_type = "coat"
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body_parts_covered = UPPER_TORSO
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flags_inv = HIDEHOLSTER
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allowed = list(/obj/item/device/analyzer,/obj/item/stack/medical,/obj/item/weapon/dnainjector,/obj/item/weapon/reagent_containers/dropper,/obj/item/weapon/reagent_containers/syringe,/obj/item/weapon/reagent_containers/hypospray,/obj/item/device/healthanalyzer,/obj/item/device/flashlight/pen,/obj/item/weapon/reagent_containers/glass/bottle,/obj/item/weapon/reagent_containers/glass/beaker,/obj/item/weapon/reagent_containers/pill,/obj/item/weapon/storage/pill_bottle,/obj/item/weapon/paper)
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 50, rad = 0)
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index = 1
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@@ -108,4 +108,21 @@
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//Same as Nanotrasen Security Uniforms
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/obj/item/clothing/under/ert
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armor = list(melee = 5, bullet = 10, laser = 10, energy = 5, bomb = 5, bio = 0, rad = 0)
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armor = list(melee = 5, bullet = 10, laser = 10, energy = 5, bomb = 5, bio = 0, rad = 0)
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/obj/item/clothing/under/dress/qipao
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name = "qipao"
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icon = 'icons/obj/clothing/uniforms_vr.dmi'
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icon_override = 'icons/mob/uniform_vr.dmi'
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icon_state = "qipao"
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item_state = "qipao"
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/obj/item/clothing/under/dress/qipao/white
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name = "white qipao"
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icon_state = "qipao_white"
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item_state = "qipao_white"
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/obj/item/clothing/under/dress/qipao/red
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name = "red qipao"
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icon_state = "qipao_red"
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item_state = "qipao_red"
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@@ -4,6 +4,7 @@
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/mob/living
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var/ooc_notes = null
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var/obj/structure/mob_spawner/source_spawner = null
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appearance_flags = TILE_BOUND|PIXEL_SCALE|KEEP_TOGETHER
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//custom say verbs
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var/custom_say = null
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Before Width: | Height: | Size: 740 B After Width: | Height: | Size: 1.0 KiB |
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Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 20 KiB |
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Before Width: | Height: | Size: 38 KiB After Width: | Height: | Size: 44 KiB |
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Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 14 KiB |
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Before Width: | Height: | Size: 3.2 KiB After Width: | Height: | Size: 10 KiB |
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Before Width: | Height: | Size: 611 B After Width: | Height: | Size: 859 B |
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Before Width: | Height: | Size: 10 KiB After Width: | Height: | Size: 12 KiB |
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Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 4.9 KiB |
@@ -19697,6 +19697,7 @@
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},
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/obj/item/clothing/mask/breath,
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/obj/item/weapon/rig/ce/equipped,
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/obj/item/clothing/shoes/magboots/adv,
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/turf/simulated/floor/tiled,
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/area/crew_quarters/heads/chief)
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"aQh" = (
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