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Merge pull request #56 from Woodratt/Woodrat_Work_5
Commit verison v5 Pre-Alpha Playable Release
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@@ -142,7 +142,7 @@
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power_channel = LIGHT //Lights are calc'd via area so they dont need to be in the machine list
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var/on = 0 // 1 if on, 0 if off
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var/on_gs = 0
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var/brightness_range = 8 // luminosity when on, also used in power calculation
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var/brightness_range = 10 // luminosity when on, also used in power calculation
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var/brightness_power = 3
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var/brightness_color = null
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var/status = LIGHT_OK // LIGHT_OK, _EMPTY, _BURNED or _BROKEN
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@@ -160,9 +160,9 @@
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icon_state = "bulb1"
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base_state = "bulb"
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fitting = "bulb"
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brightness_range = 4
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brightness_range = 6
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brightness_power = 2
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brightness_color = "#a0a080"
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brightness_color = "#FFF4E5"
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desc = "A small lighting fixture."
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light_type = /obj/item/weapon/light/bulb
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