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https://github.com/VOREStation/VOREStation.git
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Topic now uses the NanoUI can_interact_with_interface() proc to determine functionality.
can_interact_with_interface() has been updated with the old canUseTopic() checks.
This commit is contained in:
@@ -195,58 +195,12 @@ Class Procs:
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/obj/machinery/proc/can_be_used_by(mob/user, be_close = 1)
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if(!interact_offline && stat & (NOPOWER|BROKEN))
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return 0
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if(!user.canUseTopic(src, be_close))
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if(user.can_interact_with_interface(src, be_close) != STATUS_INTERACTIVE)
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return 0
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return 1
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////////////////////////////////////////////////////////////////////////////////////////////
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/mob/proc/canUseTopic(atom/movable/M, be_close = 1)
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return
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/mob/dead/observer/canUseTopic(atom/movable/M, be_close = 1)
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if(check_rights(R_ADMIN, 0))
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return
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/mob/living/canUseTopic(atom/movable/M, be_close = 1, no_dextery = 0)
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if(no_dextery)
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src << "<span class='notice'>You don't have the dexterity to do this!</span>"
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return 0
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return be_close && !in_range(M, src)
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/mob/living/carbon/human/canUseTopic(atom/movable/M, be_close = 1)
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if(restrained() || lying || stat || stunned || weakened)
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return
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if(be_close && !in_range(M, src))
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if(TK in mutations)
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var/mob/living/carbon/human/H = M
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if(istype(H.l_hand, /obj/item/tk_grab) || istype(H.r_hand, /obj/item/tk_grab))
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return 1
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return
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if(!isturf(M.loc) && M.loc != src)
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return
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return 1
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/mob/living/silicon/ai/canUseTopic(atom/movable/M)
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if(stat)
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return
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// Prevents the AI from using Topic on admin levels (by for example viewing through the court/thunderdome cameras)
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// unless it's on the same level as the object it's interacting with.
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if(!(z == M.z || M.z in config.player_levels))
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return
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//stop AIs from leaving windows open and using then after they lose vision
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//apc_override is needed here because AIs use their own APC when powerless
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if(cameranet && !cameranet.checkTurfVis(get_turf(M)) && !apc_override)
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return
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return 1
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/mob/living/silicon/robot/canUseTopic(atom/movable/M)
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if(stat || lockcharge || stunned || weakened)
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return
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return 1
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////////////////////////////////////////////////////////////////////////////////////////////
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/obj/machinery/attack_ai(mob/user as mob)
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if(isrobot(user))
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// For some reason attack_robot doesn't work
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@@ -1276,16 +1276,6 @@ var/list/robot_verbs_default = list(
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return 1
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return 0
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/mob/living/silicon/robot/syndicate/canUseTopic(atom/movable/M)
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if(stat || lockcharge || stunned || weakened)
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return
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if(z in config.admin_levels)
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return 1
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if(istype(M, /obj/machinery))
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var/obj/machinery/Machine = M
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return Machine.emagged
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return 1
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/mob/living/silicon/robot/proc/notify_ai(var/notifytype, var/oldname, var/newname)
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if(!connected_ai)
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return
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+100
-43
@@ -6,12 +6,6 @@ nanoui class (or whatever Byond calls classes)
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nanoui is used to open and update nano browser uis
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**********************************************************/
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#define STATUS_INTERACTIVE 2 // GREEN Visability
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#define STATUS_UPDATE 1 // ORANGE Visability
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#define STATUS_DISABLED 0 // RED Visability
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#define STATUS_CLOSE -1 // Close the interface
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/datum/nanoui
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// the user who opened this ui
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var/mob/user
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@@ -130,43 +124,6 @@ nanoui is used to open and update nano browser uis
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if (push_update || status == 0)
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push_data(null, 1) // Update the UI, force the update in case the status is 0, data is null so that previous data is used
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/mob/proc/can_interact_with_interface(var/src_object)
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return STATUS_DISABLED // By default no mob can do anything with NanoUI
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/mob/dead/observer/can_interact_with_interface()
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return STATUS_UPDATE // Ghosts can view updates
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/mob/living/can_interact_with_interface()
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return STATUS_UPDATE // Living movs can also view updates
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/mob/living/carbon/human/can_interact_with_interface(var/src_object)
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var/dist = get_dist(src_object, src)
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if (dist > 4)
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return STATUS_CLOSE
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if (src.stat != CONSCIOUS)
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return STATUS_CLOSE // no updates, close the interface
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else if (src.restrained() || src.lying)
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return STATUS_UPDATE // update only (orange visibility)
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else if (istype(src_object, /obj/item/device/uplink/hidden)) // You know what if they have the uplink open let them use the UI
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return STATUS_INTERACTIVE // Will build in distance checks on the topics for sanity.
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else if (!(src_object in view(4, src))) // If the src object is not in visable, set status to 0
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return STATUS_DISABLED // interactive (green visibility)
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else if (dist <= 1)
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return STATUS_INTERACTIVE // interactive (green visibility)
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else if (dist <= 2)
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return STATUS_UPDATE // update only (orange visibility)
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else if (dist <= 4)
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return STATUS_DISABLED // no updates, completely disabled (red visibility)
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/mob/living/silicon/robot/can_interact_with_interface(var/src_object)
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if (src_object in view(7, src)) // robots can see and interact with things they can see within 7 tiles
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return STATUS_INTERACTIVE // interactive (green visibility)
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return STATUS_DISABLED // no updates, completely disabled (red visibility)
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/mob/living/silicon/robot/AI/can_interact_with_interface(var/src_object)
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return STATUS_INTERACTIVE
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/**
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* Update the status (visibility) of this ui based on the user's status
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*
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@@ -181,6 +138,106 @@ nanoui is used to open and update nano browser uis
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else
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set_status(status, push_update)
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/*
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Procs called by update_status()
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*/
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/mob/proc/can_interact_with_interface(var/src_object)
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return STATUS_CLOSE // By default no mob can do anything with NanoUI
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/mob/dead/observer/can_interact_with_interface()
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if(check_rights(R_ADMIN, 0))
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return STATUS_INTERACTIVE // Admins are more equal
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return STATUS_UPDATE // Ghosts can view updates
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/mob/living/silicon/robot/can_interact_with_interface(var/src_object)
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if(stat || !client)
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return STATUS_CLOSE
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if(lockcharge || stunned || weakened)
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return STATUS_DISABLED
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if (src_object in view(client.view, src)) // robots can see and interact with things they can see within their view range
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return STATUS_INTERACTIVE // interactive (green visibility)
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return STATUS_DISABLED // no updates, completely disabled (red visibility)
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/mob/living/silicon/robot/syndicate/can_interact_with_interface(var/src_object)
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. = ..()
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if(. != STATUS_INTERACTIVE)
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return
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if(z in config.admin_levels) // Syndicate borgs can interact with everything on the admin level
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return STATUS_INTERACTIVE
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if(istype(get_area(src), /area/syndicate_station)) // If elsewhere, they can interact with everything on the syndicate shuttle
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return STATUS_INTERACTIVE
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if(istype(src_object, /obj/machinery)) // Otherwise they can only interact with emagged machinery
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var/obj/machinery/Machine = src_object
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if(Machine.emagged)
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return STATUS_INTERACTIVE
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return STATUS_UPDATE
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/mob/living/silicon/ai/can_interact_with_interface(var/src_object)
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if(stat || !client)
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return STATUS_CLOSE
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// Prevents the AI from using Topic on admin levels (by for example viewing through the court/thunderdome cameras)
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// unless it's on the same level as the object it's interacting with.
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var/turf/T = get_turf(src_object)
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if(!T || !(z == T.z || (T.z in config.player_levels)))
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return STATUS_CLOSE
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// If loc is a turf then we're an operational AI chassi
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if(istype(loc, /turf))
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//stop AIs from leaving windows open and using then after they lose vision
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//apc_override is needed here because AIs use their own APC when powerless
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if(cameranet && !cameranet.checkTurfVis(get_turf(src_object)))
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return apc_override ? STATUS_INTERACTIVE : STATUS_CLOSE
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return STATUS_INTERACTIVE
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// If the loc isn't a turf then the AI has been transfered to an inteliCard (or other container). Objects must now be in view to be interacted with.
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if(src_object in view(client.view, src))
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return STATUS_INTERACTIVE
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return STATUS_CLOSE
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/mob/living/proc/shared_living_nano_interaction(var/atom/movable/src_object)
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if(!isturf(src_object.loc) && src_object.loc != src)
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return STATUS_CLOSE
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var/dist = get_dist(src_object, src)
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if (dist > 4)
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return STATUS_CLOSE
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if (src.stat != CONSCIOUS)
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return STATUS_CLOSE // no updates, close the interface
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else if (restrained() || lying || stat || stunned || weakened)
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return STATUS_UPDATE // update only (orange visibility)
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else if (!(src_object in view(4, src))) // If the src object is not in visable, disable updates
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return STATUS_DISABLED
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return STATUS_INTERACTIVE
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/mob/living/proc/shared_living_nano_distance(var/src_object)
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var/dist = get_dist(src_object, src)
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if (dist <= 1)
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return STATUS_INTERACTIVE // interactive (green visibility)
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else if (dist <= 2)
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return STATUS_UPDATE // update only (orange visibility)
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else if (dist <= 4)
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return STATUS_DISABLED // no updates, completely disabled (red visibility)
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/mob/living/can_interact_with_interface(var/src_object)
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. = shared_living_nano_interaction(src_object)
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if(. == STATUS_INTERACTIVE)
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. = shared_living_nano_distance(src_object)
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if(STATUS_INTERACTIVE)
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return STATUS_UPDATE
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/mob/living/carbon/human/can_interact_with_interface(var/src_object, var/be_close = 1)
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. = shared_living_nano_interaction(src_object)
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if(. == STATUS_INTERACTIVE)
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if (istype(src_object, /obj/item/device/uplink/hidden)) // You know what if they have the uplink open let them use the UI
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return STATUS_INTERACTIVE // Will build in distance checks on the topics for sanity.
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if(be_close)
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. = shared_living_nano_distance(src_object)
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if(. == STATUS_DISABLED && (TK in mutations))
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return STATUS_INTERACTIVE
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/**
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* Set the ui to auto update (every master_controller tick)
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*
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+11
-5
@@ -13,12 +13,12 @@
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#define COSMIC_RADIATION_TEMPERATURE 3.15 //K
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#define AVERAGE_SOLAR_RADIATION 200 //W/m^2. Kind of arbitrary. Really this should depend on the sun position much like solars. From the numbers on Erebus, this'd be an orbit of 23.3 lightseconds.
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#define RADIATOR_OPTIMUM_PRESSURE 3771 //kPa - this should be higher as gasses aren't great conductors until they are dense. Used the critical pressure for air.
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#define GAS_CRITICAL_TEMPERATURE 132.65 //K - the critical point temperature for air
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#define GAS_CRITICAL_TEMPERATURE 132.65 //K - the critical point temperature for air
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/*
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The pipe looks to be thin vertically and wide horizontally, so we'll assume that it's
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three centimeters thick, one meter wide, and only explosed to the sun 3 degrees off of edge-on.
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Since the radiatior is uniform along it's length, the ratio of surface area touched by sunlight
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The pipe looks to be thin vertically and wide horizontally, so we'll assume that it's
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three centimeters thick, one meter wide, and only explosed to the sun 3 degrees off of edge-on.
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Since the radiatior is uniform along it's length, the ratio of surface area touched by sunlight
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to the total surface area is the same as the ratio of the perimeter of the cross-section.
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*/
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#define RADIATOR_EXPOSED_SURFACE_AREA_RATIO 0.04 // (3 cm + 100 cm * sin(3deg))/(2*(3+100 cm)) //unitless ratio
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@@ -819,4 +819,10 @@ var/list/be_special_flags = list(
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#define SUIT_SENSOR_OFF 0
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#define SUIT_SENSOR_BINARY 1
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#define SUIT_SENSOR_VITAL 2
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#define SUIT_SENSOR_TRACKING 3
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#define SUIT_SENSOR_TRACKING 3
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// NanoUI flags
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#define STATUS_INTERACTIVE 2 // GREEN Visability
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#define STATUS_UPDATE 1 // ORANGE Visability
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#define STATUS_DISABLED 0 // RED Visability
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#define STATUS_CLOSE -1 // Close the interface
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