Enables dual coloring for ears.

-Ya know how a bunch of the ear options have that untouchable bright white inner part?
-You can touch it now :D
-Also renames the ear color vars for better compatibility and consistency.(red/g/b_ear > r/g/b_ears etc)
This commit is contained in:
Verkister
2017-08-13 15:20:11 +03:00
parent ba84cf66f5
commit 22e6bcb520
5 changed files with 90 additions and 29 deletions
+26 -5
View File
@@ -39,11 +39,20 @@
#define DNA_UI_TAIL_R 20
#define DNA_UI_TAIL_G 21
#define DNA_UI_TAIL_B 22
#define DNA_UI_WING_STYLE 23 //VOREStation Edit
#define DNA_UI_WING_R 24 //VOREStation Edit
#define DNA_UI_WING_G 25 //VOREStation Edit
#define DNA_UI_WING_B 26 //VOREStation Edit
#define DNA_UI_LENGTH 26 // Update this when you add something, or you WILL break shit. //VOREStation Edit to 26
#define DNA_UI_TAIL2_R 23 // VOREStation snippet.
#define DNA_UI_TAIL2_G 24
#define DNA_UI_TAIL2_B 25
#define DNA_UI_EARS_R 26
#define DNA_UI_EARS_G 27
#define DNA_UI_EARS_B 28
#define DNA_UI_EARS2_R 29
#define DNA_UI_EARS2_G 30
#define DNA_UI_EARS2_B 31
#define DNA_UI_WING_STYLE 32
#define DNA_UI_WING_R 33
#define DNA_UI_WING_G 34
#define DNA_UI_WING_B 35 // VOREStation snippet end.
#define DNA_UI_LENGTH 35 // VOREStation Edit to 35
#define DNA_SE_LENGTH 27
// For later:
@@ -194,10 +203,22 @@ var/global/list/datum/dna/gene/dna_genes[0]
SetUIValueRange(DNA_UI_TAIL_G, character.g_tail, 255, 1)
SetUIValueRange(DNA_UI_TAIL_B, character.b_tail, 255, 1)
SetUIValueRange(DNA_UI_TAIL2_R, character.r_tail2, 255, 1)
SetUIValueRange(DNA_UI_TAIL2_G, character.g_tail2, 255, 1)
SetUIValueRange(DNA_UI_TAIL2_B, character.b_tail2, 255, 1)
SetUIValueRange(DNA_UI_WING_R, character.r_wing, 255, 1)
SetUIValueRange(DNA_UI_WING_G, character.g_wing, 255, 1)
SetUIValueRange(DNA_UI_WING_B, character.b_wing, 255, 1)
SetUIValueRange(DNA_UI_EARS_R, character.r_ears, 255, 1)
SetUIValueRange(DNA_UI_EARS_G, character.g_ears, 255, 1)
SetUIValueRange(DNA_UI_EARS_B, character.b_ears, 255, 1)
SetUIValueRange(DNA_UI_EARS2_R, character.r_ears2, 255, 1)
SetUIValueRange(DNA_UI_EARS2_G, character.g_ears2, 255, 1)
SetUIValueRange(DNA_UI_EARS2_B, character.b_ears2, 255, 1)
// VORE Station Edit End
SetUIValueRange(DNA_UI_HAIR_R, character.r_hair, 255, 1)
+9
View File
@@ -177,6 +177,12 @@
//Ears
var/ears = dna.GetUIValueRange(DNA_UI_EAR_STYLE, ear_styles_list.len + 1) - 1
H.r_ears = dna.GetUIValueRange(DNA_UI_EARS_R, 255)
H.g_ears = dna.GetUIValueRange(DNA_UI_EARS_G, 255)
H.b_ears = dna.GetUIValueRange(DNA_UI_EARS_B, 255)
H.r_ears2 = dna.GetUIValueRange(DNA_UI_EARS2_R, 255)
H.g_ears2 = dna.GetUIValueRange(DNA_UI_EARS2_G, 255)
H.b_ears2 = dna.GetUIValueRange(DNA_UI_EARS2_B, 255)
if(ears <= 1)
H.ear_style = null
else if((0 < ears) && (ears <= ear_styles_list.len))
@@ -205,6 +211,9 @@
H.r_tail = dna.GetUIValueRange(DNA_UI_TAIL_R, 255)
H.g_tail = dna.GetUIValueRange(DNA_UI_TAIL_G, 255)
H.b_tail = dna.GetUIValueRange(DNA_UI_TAIL_B, 255)
H.r_tail2 = dna.GetUIValueRange(DNA_UI_TAIL2_R, 255)
H.g_tail2 = dna.GetUIValueRange(DNA_UI_TAIL2_G, 255)
H.b_tail2 = dna.GetUIValueRange(DNA_UI_TAIL2_B, 255)
// Technically custom_species is not part of the UI, but this place avoids merge problems.
H.custom_species = dna.custom_species
@@ -7,9 +7,12 @@
// Define a place to save appearance in character setup
/datum/preferences
var/ear_style // Type of selected ear style
var/red_ear = 30 // Ear color. Goddarn dupe var names.
var/g_ear = 30 // Ear color
var/b_ear = 30 // Ear color
var/r_ears = 30 // Ear color.
var/g_ears = 30 // Ear color
var/b_ears = 30 // Ear color
var/r_ears2 = 30 // Ear extra color.
var/g_ears2 = 30 // Ear extra color
var/b_ears2 = 30 // Ear extra color
var/tail_style // Type of selected tail style
var/r_tail = 30 // Tail/Taur color
var/g_tail = 30 // Tail/Taur color
@@ -30,9 +33,12 @@
/datum/category_item/player_setup_item/vore/ears/load_character(var/savefile/S)
S["ear_style"] >> pref.ear_style
S["red_ear"] >> pref.red_ear
S["g_ear"] >> pref.g_ear
S["b_ear"] >> pref.b_ear
S["r_ears"] >> pref.r_ears
S["g_ears"] >> pref.g_ears
S["b_ears"] >> pref.b_ears
S["r_ears2"] >> pref.r_ears2
S["g_ears2"] >> pref.g_ears2
S["b_ears2"] >> pref.b_ears2
S["tail_style"] >> pref.tail_style
S["r_tail"] >> pref.r_tail
S["g_tail"] >> pref.g_tail
@@ -47,9 +53,12 @@
/datum/category_item/player_setup_item/vore/ears/save_character(var/savefile/S)
S["ear_style"] << pref.ear_style
S["red_ear"] << pref.red_ear
S["g_ear"] << pref.g_ear
S["b_ear"] << pref.b_ear
S["r_ears"] << pref.r_ears
S["g_ears"] << pref.g_ears
S["b_ears"] << pref.b_ears
S["r_ears2"] << pref.r_ears2
S["g_ears2"] << pref.g_ears2
S["b_ears2"] << pref.b_ears2
S["tail_style"] << pref.tail_style
S["r_tail"] << pref.r_tail
S["g_tail"] << pref.g_tail
@@ -63,9 +72,12 @@
S["b_wing"] << pref.b_wing
/datum/category_item/player_setup_item/vore/ears/sanitize_character()
pref.red_ear = sanitize_integer(pref.red_ear, 0, 255, initial(pref.red_ear))
pref.g_ear = sanitize_integer(pref.g_ear, 0, 255, initial(pref.g_ear))
pref.b_ear = sanitize_integer(pref.b_ear, 0, 255, initial(pref.b_ear))
pref.r_ears = sanitize_integer(pref.r_ears, 0, 255, initial(pref.r_ears))
pref.g_ears = sanitize_integer(pref.g_ears, 0, 255, initial(pref.g_ears))
pref.b_ears = sanitize_integer(pref.b_ears, 0, 255, initial(pref.b_ears))
pref.r_ears2 = sanitize_integer(pref.r_ears2, 0, 255, initial(pref.r_ears2))
pref.g_ears2 = sanitize_integer(pref.g_ears2, 0, 255, initial(pref.g_ears2))
pref.b_ears2 = sanitize_integer(pref.b_ears2, 0, 255, initial(pref.b_ears2))
pref.r_tail = sanitize_integer(pref.r_tail, 0, 255, initial(pref.r_tail))
pref.g_tail = sanitize_integer(pref.g_tail, 0, 255, initial(pref.g_tail))
pref.b_tail = sanitize_integer(pref.b_tail, 0, 255, initial(pref.b_tail))
@@ -84,9 +96,12 @@
/datum/category_item/player_setup_item/vore/ears/copy_to_mob(var/mob/living/carbon/human/character)
character.ear_style = ear_styles_list[pref.ear_style]
character.red_ear = pref.red_ear
character.b_ear = pref.b_ear
character.g_ear = pref.g_ear
character.r_ears = pref.r_ears
character.b_ears = pref.b_ears
character.g_ears = pref.g_ears
character.r_ears2 = pref.r_ears2
character.b_ears2 = pref.b_ears2
character.g_ears2 = pref.g_ears2
character.tail_style = tail_styles_list[pref.tail_style]
character.r_tail = pref.r_tail
character.b_tail = pref.b_tail
@@ -124,7 +139,9 @@
if(ear_styles_list[pref.ear_style])
var/datum/sprite_accessory/ears/ear = ear_styles_list[pref.ear_style]
if (ear.do_colouration)
. += "<a href='?src=\ref[src];ear_color=1'>Change Color</a> <font face='fixedsys' size='3' color='#[num2hex(pref.red_ear, 2)][num2hex(pref.g_ear, 2)][num2hex(pref.b_ear, 2)]'><table style='display:inline;' bgcolor='#[num2hex(pref.red_ear, 2)][num2hex(pref.g_ear, 2)][num2hex(pref.b_ear)]'><tr><td>__</td></tr></table> </font><br>"
. += "<a href='?src=\ref[src];ear_color=1'>Change Color</a> <font face='fixedsys' size='3' color='#[num2hex(pref.r_ears, 2)][num2hex(pref.g_ears, 2)][num2hex(pref.b_ears, 2)]'><table style='display:inline;' bgcolor='#[num2hex(pref.r_ears, 2)][num2hex(pref.g_ears, 2)][num2hex(pref.b_ears)]'><tr><td>__</td></tr></table> </font><br>"
if (ear.extra_overlay)
. += "<a href='?src=\ref[src];ear_color2=1'>Change Secondary Color</a> <font face='fixedsys' size='3' color='#[num2hex(pref.r_ears2, 2)][num2hex(pref.g_ears2, 2)][num2hex(pref.b_ears2, 2)]'><table style='display:inline;' bgcolor='#[num2hex(pref.r_ears2, 2)][num2hex(pref.g_ears2, 2)][num2hex(pref.b_ears2)]'><tr><td>__</td></tr></table> </font><br>"
var/tail_display = "Normal"
if(pref.tail_style && (pref.tail_style in tail_styles_list))
@@ -176,11 +193,20 @@
else if(href_list["ear_color"])
var/new_earc = input(user, "Choose your character's ear colour:", "Character Preference",
rgb(pref.red_ear, pref.g_ear, pref.b_ear)) as color|null
rgb(pref.r_ears, pref.g_ears, pref.b_ears)) as color|null
if(new_earc)
pref.red_ear = hex2num(copytext(new_earc, 2, 4))
pref.g_ear = hex2num(copytext(new_earc, 4, 6))
pref.b_ear = hex2num(copytext(new_earc, 6, 8))
pref.r_ears = hex2num(copytext(new_earc, 2, 4))
pref.g_ears = hex2num(copytext(new_earc, 4, 6))
pref.b_ears = hex2num(copytext(new_earc, 6, 8))
return TOPIC_REFRESH_UPDATE_PREVIEW
else if(href_list["ear_color2"])
var/new_earc2 = input(user, "Choose your character's ear colour:", "Character Preference",
rgb(pref.r_ears2, pref.g_ears2, pref.b_ears2)) as color|null
if(new_earc2)
pref.r_ears2 = hex2num(copytext(new_earc2, 2, 4))
pref.g_ears2 = hex2num(copytext(new_earc2, 4, 6))
pref.b_ears2 = hex2num(copytext(new_earc2, 6, 8))
return TOPIC_REFRESH_UPDATE_PREVIEW
else if(href_list["tail_style"])
@@ -11,9 +11,12 @@
// Horray Furries!
var/datum/sprite_accessory/ears/ear_style = null
var/red_ear = 30
var/g_ear = 30
var/b_ear = 30
var/r_ears = 30
var/g_ears = 30
var/b_ears = 30
var/r_ears2 = 30
var/g_ears2 = 30
var/b_ears2 = 30
var/datum/sprite_accessory/tail/tail_style = null
var/r_tail = 30
var/g_tail = 30
@@ -5,10 +5,12 @@ var/global/list/wing_icon_cache = list()
if(ear_style && !(head && (head.flags_inv & BLOCKHEADHAIR)))
var/icon/ears_s = new/icon("icon" = ear_style.icon, "icon_state" = ear_style.icon_state)
if(ear_style.do_colouration)
ears_s.Blend(rgb(src.red_ear, src.g_ear, src.b_ear), ear_style.color_blend_mode)
ears_s.Blend(rgb(src.r_ears, src.g_ears, src.b_ears), ear_style.color_blend_mode)
if(ear_style.extra_overlay)
var/icon/overlay = new/icon("icon" = ear_style.icon, "icon_state" = ear_style.extra_overlay)
overlay.Blend(rgb(src.r_ears2, src.g_ears2, src.b_ears2), ear_style.color_blend_mode)
ears_s.Blend(overlay, ICON_OVERLAY)
qdel(overlay)
return ears_s
return null