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Merge pull request #15574 from BlackMajor/patch-1
Fixes pixel shift breaking a few mob scaling issues
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@@ -276,8 +276,8 @@ default behaviour is:
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is_shifted = FALSE
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pixel_x = default_pixel_x
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pixel_y = default_pixel_y
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layer = MOB_LAYER
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plane = MOB_PLANE
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layer = initial(layer)
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plane = initial(plane)
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// End VOREstation edit
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if(pulling) // we were pulling a thing and didn't lose it during our move.
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