Merge pull request #6978 from VOREStation/upstream-merge-6877

[MIRROR] changelog
This commit is contained in:
Novacat
2020-03-24 21:10:46 -04:00
committed by GitHub
12 changed files with 205 additions and 333 deletions
+100
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@@ -53,6 +53,106 @@
-->
<div class="commit sansserif">
<h2 class="date">20 March 2020</h2>
<h3 class="author">Aronai/Arokha updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">You can now fill buckets (, beakers, etc.,) from water tiles.</li>
</ul>
<h3 class="author">Cerebulon updated:</h3>
<ul class="changes bgimages16">
<li class="soundadd">Added sounds when dropping/throwing items. Toggleable in preferences.</li>
<li class="soundadd">Added incidental sounds to several item interactions.</li>
</ul>
<h3 class="author">Mechoid updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Energy Daggerpens (20): Disguised energy-knives, which do 15 searing on melee, or 30 when thrown.</li>
<li class="rscadd">Thieves gloves (30): Special gloves that allow you to peep in others' backpacks and belts, and plant items in their bags / pockets.</li>
<li class="rscadd">Buzzer Ring (30): Makes your first two punches electrically charged, first with 25 damage in a shock, then approximately 12.5 damage in the second. If the charge is over 90%, you can force-defib a corpse, even if it's a mindless one. Damage rules still apply, however time-of-death does not.</li>
<li class="rscadd">Resource Crate (60): A crate of uranium, phoron, gold, silver, osmium, and plasteel.</li>
<li class="rscadd">Exotic Plantlife Crate (20): A crate of numerous random seeds.</li>
<li class="rscadd">Spare Organ Crate (20): A crate of bioprinted organs.</li>
<li class="rscadd">Graviton goggles (15): A pair of combined meson/material goggles.</li>
<li class="rscadd">Integrated Circuit Printer (10): An upgraded circuit printer used to make integrated machine.</li>
<li class="rscadd">Flamethrower (60): A large, flame-based weapon.</li>
<li class="rscadd">8 Concussion Grenades (30): A box of eight concussion grenades.</li>
<li class="rscadd">4 Hunting Traps (30): A box of four hunting-traps, similar to those found in the explorer vendor.</li>
<li class="rscadd">3 Virus Samples (40): A box of three unique virus samples.</li>
<li class="rscadd">Quickdraw Syringe Case (20): A case that can hold six syringes, and rapidly deploy them. Fits in your pocket.</li>
<li class="rscadd">Clotting Injector Case (20): A case that starts with 3 clotting med injectors instead.</li>
<li class="rscadd">Bonemed Injector Case (20): A case that starts with bonemeds.</li>
<li class="tweak">Announcement costs lowered to be more equivalent.</li>
<li class="tweak">Egun changed from 60 to 30 TC. It is nowhere near as powerful as a lascannon.</li>
<li class="tweak">Exosuit rigged laser from 60 to 30 TC.</li>
<li class="tweak">Xray gun from 85 to 60 TC.</li>
<li class="tweak">Augments can now be used by everyone, as robot-specific ones will require FBP organ revamp.</li>
<li class="tweak">Augment guns use slightly less blood / system instability to charge, so it doesn't kill you dead in moments.</li>
<li class="bugfix">Anti-Materiel Rifle can once again be used with thermals.</li>
<li class="bugfix">Energy Shields work again, and can be colored.</li>
</ul>
<h3 class="author">Meghan-Rossi updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Language keys are now case-sensitive.</li>
<li class="tweak">The language key for Chimpanzee has changed from 6 to C to resolve a conflict with EAL.</li>
<li class="tweak">The language key for Bird has changed from m to B to resolve a conflict with Mouse.</li>
<li class="tweak">All other language keys are now lowercase-only.</li>
</ul>
<h3 class="author">Neerti updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Holsters can now be worn alongside webbing vests.</li>
<li class="soundadd">Receiving an antag role will now play a sound to the new antagonist.</li>
<li class="soundadd">Having laws changed as a silicon (AI or Borg) will now play a sound and show the changed law in the chat.</li>
<li class="soundadd">Being offered a ghost role while a ghost will now play a sound.</li>
<li class="soundadd">Someone attempting to revive someone else will play a sound to the player being revived, if they are not in their body.</li>
<li class="rscadd">Most Non-hitscan projectiles now have a pixel-perfect visual effect when they impact something, or when they expire from moving too far without hitting anything.</li>
<li class="soundadd">Projectiles can now have sounds for when they hit someone. They can also have a different sound when they hit something solid like a wall.</li>
<li class="soundadd">A sound is now played when a projectile 'narrowly misses' someone.</li>
<li class="rsctweak">Getting hit with a projectile is now more noticeable in the chat log, with bigger text. Only the person who got hit will see the bigger text.</li>
</ul>
<h3 class="author">PrismaticGynoid updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes xenoarch artifacts breaking when performing excavation correctly.</li>
</ul>
<h3 class="author">TheFurryFeline updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes lack of easily accessible Response Team shortcut to type in. Type .k or :k to speak on the channel.</li>
</ul>
<h3 class="author">schnayy updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds Sabitsuki and Bedhead Longest hairstyles.</li>
<li class="tweak">Adjusts pixels on the Jessica, Celeb Curls, and Beach Waves hairstyles.</li>
</ul>
<h2 class="date">11 March 2020</h2>
<h3 class="author">Cerebulon updated:</h3>
<ul class="changes bgimages16">
<li class="soundadd">Added button sounds to various machines.</li>
</ul>
<h3 class="author">Mechoid updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added Hardpoint Actuator equipment for Exosuits, allowing them (And most effectively, Ripleys) to swap components on the fly, after a short delay.</li>
<li class="rscadd">Added Exosuit Inflatables Deployer, allowing exosuits to pick up and deploy inflatables.</li>
<li class="rscadd">Added Exosuit-mounted screwdriver, wirecutters, and welding laser, to help round-out the tool-based equipment types.</li>
<li class="tweak">Incendiary exo weapons now use fire modifiers instead of fire stacks.</li>
<li class="tweak">Ignition effects from weapons now use fire modifiers instead of fire stacks.</li>
<li class="bugfix">Exosuit shocker armor now retaliates properly against melee.</li>
<li class="rscadd">Add RIG components to robotics mechfab, plus incredibly basic belt-voidsuit RIG.</li>
<li class="rscadd">Add Graphite, made by compressing coal, presently only used heavily in RIG components.</li>
</ul>
<h3 class="author">Neerti updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The 'cut' and 'pulse' buttons in the hacking interface now check both hands for tools, instead of only the active hand.</li>
<li class="tweak">The textual indicators at the bottom of the hacking window will now go bold when they change, until the next window refresh.</li>
<li class="tweak">Hacking an Autolathe no longer requires you to hack it using the Autolathe's main window, but instead opens the hacking window like everything else.</li>
</ul>
<h3 class="author">schnayy updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds yeast as a reagent. It can be found in the kitchen vendor and in cargo kitchen supply crates.</li>
<li class="tweak">Bread now calls for 5 units yeast instead of an egg, and baguettes and croissants call for 5 units yeast in addition to former ingredients.</li>
<li class="rscadd">Corn oil added to the Dinnerware vendor and the Booze-o-Mat.</li>
<li class="imageadd">Sprites for peanut butter, mayo, and yeast condiments.</li>
<li class="bugfix">Boiled slime core now links to the proper sprite.</li>
</ul>
<h2 class="date">28 February 2020</h2>
<h3 class="author">Cerebulon updated:</h3>
<ul class="changes bgimages16">
+105
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@@ -4931,3 +4931,108 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
- tweak: You can now place defibs in rechargers.
- imageadd: Adds Holographic PDA type.
- soundadd: Skrell may now *warble.
2020-03-11:
Cerebulon:
- soundadd: Added button sounds to various machines.
Mechoid:
- rscadd: Added Hardpoint Actuator equipment for Exosuits, allowing them (And most
effectively, Ripleys) to swap components on the fly, after a short delay.
- rscadd: Added Exosuit Inflatables Deployer, allowing exosuits to pick up and deploy
inflatables.
- rscadd: Added Exosuit-mounted screwdriver, wirecutters, and welding laser, to
help round-out the tool-based equipment types.
- tweak: Incendiary exo weapons now use fire modifiers instead of fire stacks.
- tweak: Ignition effects from weapons now use fire modifiers instead of fire stacks.
- bugfix: Exosuit shocker armor now retaliates properly against melee.
- rscadd: Add RIG components to robotics mechfab, plus incredibly basic belt-voidsuit
RIG.
- rscadd: Add Graphite, made by compressing coal, presently only used heavily in
RIG components.
Neerti:
- tweak: The 'cut' and 'pulse' buttons in the hacking interface now check both hands
for tools, instead of only the active hand.
- tweak: The textual indicators at the bottom of the hacking window will now go
bold when they change, until the next window refresh.
- tweak: Hacking an Autolathe no longer requires you to hack it using the Autolathe's
main window, but instead opens the hacking window like everything else.
schnayy:
- rscadd: Adds yeast as a reagent. It can be found in the kitchen vendor and in
cargo kitchen supply crates.
- tweak: Bread now calls for 5 units yeast instead of an egg, and baguettes and
croissants call for 5 units yeast in addition to former ingredients.
- rscadd: Corn oil added to the Dinnerware vendor and the Booze-o-Mat.
- imageadd: Sprites for peanut butter, mayo, and yeast condiments.
- bugfix: Boiled slime core now links to the proper sprite.
2020-03-20:
Aronai/Arokha:
- tweak: You can now fill buckets (, beakers, etc.,) from water tiles.
Cerebulon:
- soundadd: Added sounds when dropping/throwing items. Toggleable in preferences.
- soundadd: Added incidental sounds to several item interactions.
Mechoid:
- rscadd: 'Energy Daggerpens (20): Disguised energy-knives, which do 15 searing
on melee, or 30 when thrown.'
- rscadd: 'Thieves gloves (30): Special gloves that allow you to peep in others''
backpacks and belts, and plant items in their bags / pockets.'
- rscadd: 'Buzzer Ring (30): Makes your first two punches electrically charged,
first with 25 damage in a shock, then approximately 12.5 damage in the second.
If the charge is over 90%, you can force-defib a corpse, even if it''s a mindless
one. Damage rules still apply, however time-of-death does not.'
- rscadd: 'Resource Crate (60): A crate of uranium, phoron, gold, silver, osmium,
and plasteel.'
- rscadd: 'Exotic Plantlife Crate (20): A crate of numerous random seeds.'
- rscadd: 'Spare Organ Crate (20): A crate of bioprinted organs.'
- rscadd: 'Graviton goggles (15): A pair of combined meson/material goggles.'
- rscadd: 'Integrated Circuit Printer (10): An upgraded circuit printer used to
make integrated machine.'
- rscadd: 'Flamethrower (60): A large, flame-based weapon.'
- rscadd: '8 Concussion Grenades (30): A box of eight concussion grenades.'
- rscadd: '4 Hunting Traps (30): A box of four hunting-traps, similar to those found
in the explorer vendor.'
- rscadd: '3 Virus Samples (40): A box of three unique virus samples.'
- rscadd: 'Quickdraw Syringe Case (20): A case that can hold six syringes, and rapidly
deploy them. Fits in your pocket.'
- rscadd: 'Clotting Injector Case (20): A case that starts with 3 clotting med injectors
instead.'
- rscadd: 'Bonemed Injector Case (20): A case that starts with bonemeds.'
- tweak: Announcement costs lowered to be more equivalent.
- tweak: Egun changed from 60 to 30 TC. It is nowhere near as powerful as a lascannon.
- tweak: Exosuit rigged laser from 60 to 30 TC.
- tweak: Xray gun from 85 to 60 TC.
- tweak: Augments can now be used by everyone, as robot-specific ones will require
FBP organ revamp.
- tweak: Augment guns use slightly less blood / system instability to charge, so
it doesn't kill you dead in moments.
- bugfix: Anti-Materiel Rifle can once again be used with thermals.
- bugfix: Energy Shields work again, and can be colored.
Meghan-Rossi:
- tweak: Language keys are now case-sensitive.
- tweak: The language key for Chimpanzee has changed from 6 to C to resolve a conflict
with EAL.
- tweak: The language key for Bird has changed from m to B to resolve a conflict
with Mouse.
- tweak: All other language keys are now lowercase-only.
Neerti:
- tweak: Holsters can now be worn alongside webbing vests.
- soundadd: Receiving an antag role will now play a sound to the new antagonist.
- soundadd: Having laws changed as a silicon (AI or Borg) will now play a sound
and show the changed law in the chat.
- soundadd: Being offered a ghost role while a ghost will now play a sound.
- soundadd: Someone attempting to revive someone else will play a sound to the player
being revived, if they are not in their body.
- rscadd: Most Non-hitscan projectiles now have a pixel-perfect visual effect when
they impact something, or when they expire from moving too far without hitting
anything.
- soundadd: Projectiles can now have sounds for when they hit someone. They can
also have a different sound when they hit something solid like a wall.
- soundadd: A sound is now played when a projectile 'narrowly misses' someone.
- rsctweak: Getting hit with a projectile is now more noticeable in the chat log,
with bigger text. Only the person who got hit will see the bigger text.
PrismaticGynoid:
- bugfix: Fixes xenoarch artifacts breaking when performing excavation correctly.
TheFurryFeline:
- bugfix: Fixes lack of easily accessible Response Team shortcut to type in. Type
.k or :k to speak on the channel.
schnayy:
- rscadd: Adds Sabitsuki and Bedhead Longest hairstyles.
- tweak: Adjusts pixels on the Jessica, Celeb Curls, and Beach Waves hairstyles.
-36
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@@ -1,36 +0,0 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# wip (For works in progress)
# tweak
# soundadd
# sounddel
# rscadd (general adding of nice things)
# rscdel (general deleting of nice things)
# imageadd
# imagedel
# maptweak
# spellcheck (typo fixes)
# experiment
#################################
# Your name.
author: Aronai/Arokha
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
changes:
- tweak: "Allows getting water out of water turfs (or setting a different reagent to get)."
-37
View File
@@ -1,37 +0,0 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# wip (For works in progress)
# tweak
# soundadd
# sounddel
# rscadd (general adding of nice things)
# rscdel (general deleting of nice things)
# imageadd
# imagedel
# maptweak
# spellcheck (typo fixes)
# experiment
#################################
# Your name.
author: Cerebulon
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
changes:
- soundadd: "Added sounds when dropping/throwing items. Toggleable in preferences."
- soundadd: "Added incidental sounds to several item interactions."
@@ -1,39 +0,0 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# wip (For works in progress)
# tweak
# soundadd
# sounddel
# rscadd (general adding of nice things)
# rscdel (general deleting of nice things)
# imageadd
# imagedel
# maptweak
# spellcheck (typo fixes)
# experiment
#################################
# Your name.
author: Meghan-Rossi
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
changes:
- tweak: "Language keys are now case-sensitive."
- tweak: "The language key for Chimpanzee has changed from 6 to C to resolve a conflict with EAL."
- tweak: "The language key for Bird has changed from m to B to resolve a conflict with Mouse."
- tweak: "All other language keys are now lowercase-only."
@@ -1,36 +0,0 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# wip (For works in progress)
# tweak
# soundadd
# sounddel
# rscadd (general adding of nice things)
# rscdel (general deleting of nice things)
# imageadd
# imagedel
# maptweak
# spellcheck (typo fixes)
# experiment
#################################
# Your name.
author: TheFurryFeline
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
changes:
- bugfix: "Fixes lack of easily accessible Response Team shortcut to type in. Type .k or :k to speak on the channel."
-58
View File
@@ -1,58 +0,0 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# wip (For works in progress)
# tweak
# soundadd
# sounddel
# rscadd (general adding of nice things)
# rscdel (general deleting of nice things)
# imageadd
# imagedel
# maptweak
# spellcheck (typo fixes)
# experiment
#################################
# Your name.
author: Mechoid
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
changes:
- rscadd: "Energy Daggerpens (20): Disguised energy-knives, which do 15 searing on melee, or 30 when thrown."
- rscadd: "Thieves gloves (30): Special gloves that allow you to peep in others' backpacks and belts, and plant items in their bags / pockets."
- rscadd: "Buzzer Ring (30): Makes your first two punches electrically charged, first with 25 damage in a shock, then approximately 12.5 damage in the second. If the charge is over 90%, you can force-defib a corpse, even if it's a mindless one. Damage rules still apply, however time-of-death does not."
- rscadd: "Resource Crate (60): A crate of uranium, phoron, gold, silver, osmium, and plasteel."
- rscadd: "Exotic Plantlife Crate (20): A crate of numerous random seeds."
- rscadd: "Spare Organ Crate (20): A crate of bioprinted organs."
- rscadd: "Graviton goggles (15): A pair of combined meson/material goggles."
- rscadd: "Integrated Circuit Printer (10): An upgraded circuit printer used to make integrated machine."
- rscadd: "Flamethrower (60): A large, flame-based weapon."
- rscadd: "8 Concussion Grenades (30): A box of eight concussion grenades."
- rscadd: "4 Hunting Traps (30): A box of four hunting-traps, similar to those found in the explorer vendor."
- rscadd: "3 Virus Samples (40): A box of three unique virus samples."
- rscadd: "Quickdraw Syringe Case (20): A case that can hold six syringes, and rapidly deploy them. Fits in your pocket."
- rscadd: "Clotting Injector Case (20): A case like above which starts with 3 clotting med injectors instead."
- rscadd: "Bonemed Injector Case (20): The same as above, but with bonemeds."
- tweak: "Announcement costs lowered to be more equivalent."
- tweak: "Egun changed from 60 to 30 TC. It is nowhere near as powerful as a lascannon."
- tweak: "Exosuit rigged laser from 60 to 30 TC."
- tweak: "Xray gun from 85 to 60 TC."
- tweak: "Augments can now be used by everyone, as robot-specific ones will require FBP organ revamp."
- tweak: "Anti-Materiel Rifle can once again be used with thermals."
- tweak: "Augment guns use slightly less blood / system instability to charge, so it doesn't kill you dead in moments."
- bugfix: "Energy Shields work again, and can be colored."
-36
View File
@@ -1,36 +0,0 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# wip (For works in progress)
# tweak
# soundadd
# sounddel
# rscadd (general adding of nice things)
# rscdel (general deleting of nice things)
# imageadd
# imagedel
# maptweak
# spellcheck (typo fixes)
# experiment
#################################
# Your name.
author: Neerti
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
changes:
- tweak: "Holsters can now be worn alongside webbing vests."
@@ -1,39 +0,0 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# wip (For works in progress)
# tweak
# soundadd
# sounddel
# rscadd (general adding of nice things)
# rscdel (general deleting of nice things)
# imageadd
# imagedel
# maptweak
# spellcheck (typo fixes)
# experiment
#################################
# Your name.
author: Neerti
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
changes:
- soundadd: "Receiving an antag role will now play a sound to the new antagonist."
- soundadd: "Having laws changed as a silicon (AI or Borg) will now play a sound and show the changed law in the chat."
- soundadd: "Being offered a ghost role while a ghost will now play a sound."
- soundadd: "Someone attempting to revive someone else will play a sound to the player being revived, if they are not in their body."
-39
View File
@@ -1,39 +0,0 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# wip (For works in progress)
# tweak
# soundadd
# sounddel
# rscadd (general adding of nice things)
# rscdel (general deleting of nice things)
# imageadd
# imagedel
# maptweak
# spellcheck (typo fixes)
# experiment
#################################
# Your name.
author: Neerti
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
changes:
- rscadd: "Most Non-hitscan projectiles now have a pixel-perfect visual effect when they impact something, or when they expire from moving too far without hitting anything."
- soundadd: "Projectiles can now have sounds for when they hit someone. They can also have a different sound when they hit something solid like a wall."
- soundadd: "A sound is now played when a projectile 'narrowly misses' someone."
- rsctweak: "Getting hit with a projectile is now more noticible in the chat log, with bigger text. Only the person who got hit will see the bigger text."
@@ -1,6 +0,0 @@
author: PrismaticGynoid
delete-after: True
changes:
- bugfix: "Fixes xenoarch artifacts breaking when performing excavation correctly."
@@ -1,7 +0,0 @@
author: schnayy
delete-after: True
changes:
- rscadd: "Adds Sabitsuki and Bedhead Longest hairstyles."
- tweak: "Adjusts pixels on the Jessica, Celeb Curls, and Beach Waves hairstyles."