Update cult_structures.dm

Deletes the commented out code.
This commit is contained in:
Neerti
2015-12-15 20:50:10 -05:00
parent 3752d44324
commit 280844af65
@@ -138,41 +138,3 @@
var/mob/living/M = A
M << "<span class='danger'>Walking into \the [src] is probably a bad idea, you think.</span>"
/*
if(M.stat != DEAD)
if(M.transforming)
return
if(M.has_brain_worms())
return //Borer stuff - RR
if(iscultist(M)) return
if(!ishuman(M) && !isrobot(M)) return
M.transforming = 1
M.canmove = 0
M.icon = null
M.overlays.len = 0
M.invisibility = 101
if(istype(M, /mob/living/silicon/robot))
var/mob/living/silicon/robot/Robot = M
if(Robot.mmi)
qdel(Robot.mmi)
else
for(var/obj/item/W in M)
if(istype(W, /obj/item/weapon/implant))
qdel(W)
continue
W.layer = initial(W.layer)
W.loc = M.loc
W.dropped(M)
var/mob/living/new_mob = new /mob/living/simple_animal/corgi(A.loc)
new_mob.a_intent = I_HURT
if(M.mind)
M.mind.transfer_to(new_mob)
else
new_mob.key = M.key
new_mob << "<B>Your form morphs into that of a corgi.</B>" //Because we don't have cluwnes
*/