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Biogen fixes and additions (#19380)
* Biogen fixes and additions * Update BiogeneratorItemsCategory.tsx * Update BiogeneratorItemsCategory.tsx
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@@ -64,19 +64,28 @@
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item_list = list()
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item_list["Food Items"] = list(
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BIOGEN_REAGENT("Milk", REAGENT_ID_MILK, 50, 20),
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BIOGEN_REAGENT("Cream", REAGENT_ID_CREAM, 50, 30),
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BIOGEN_REAGENT("Milk", REAGENT_ID_MILK, 50, 2), //2 for each 1u
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BIOGEN_REAGENT("Cream", REAGENT_ID_CREAM, 50, 3), //3 for each 1u
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BIOGEN_ITEM("Slab of meat", /obj/item/reagent_containers/food/snacks/meat, 5, 50),
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BIOGEN_ITEM("Algae Sheets", /obj/item/stack/material/algae, 50, 100),
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)
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item_list["Cooking Ingredients"] = list(
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BIOGEN_REAGENT("Universal Enzyme", REAGENT_ID_ENZYME, 50, 30),
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BIOGEN_REAGENT("Universal Enzyme", REAGENT_ID_ENZYME, 50, 3),
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BIOGEN_ITEM("Nutri-spread", /obj/item/reagent_containers/food/snacks/spreads, 5, 30),
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BIOGEN_REAGENT("Salt", REAGENT_ID_SODIUMCHLORIDE, 50, 2),
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BIOGEN_REAGENT("Soy Sauce", REAGENT_ID_SOYSAUCE, 50, 3),
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)
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item_list["Gardening Nutrients"] = list(
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BIOGEN_ITEM("E-Z-Nutrient", /obj/item/reagent_containers/glass/bottle/eznutrient, 5, 60),
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BIOGEN_ITEM("Left 4 Zed", /obj/item/reagent_containers/glass/bottle/left4zed, 5, 120),
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BIOGEN_ITEM("Robust Harvest", /obj/item/reagent_containers/glass/bottle/robustharvest, 5, 150),
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BIOGEN_ITEM("E-Z-Nutrient", /obj/item/reagent_containers/glass/bottle/eznutrient, 5, 30),
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BIOGEN_ITEM("Left 4 Zed", /obj/item/reagent_containers/glass/bottle/left4zed, 5, 50),
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BIOGEN_ITEM("Robust Harvest", /obj/item/reagent_containers/glass/bottle/robustharvest, 5, 50),
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BIOGEN_ITEM("Diethylamine", /obj/item/reagent_containers/glass/bottle/diethylamine, 5, 60),
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BIOGEN_ITEM("Mutagen", /obj/item/reagent_containers/glass/bottle/mutagen, 15, 50),
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BIOGEN_ITEM("Plant-B-Gone", /obj/item/reagent_containers/spray/plantbgone, 5, 50),
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)
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item_list["Exotic Seeds"] = list(
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BIOGEN_ITEM("Mystery seed pack", /obj/item/seeds/random, 5, 150),
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BIOGEN_ITEM("Kudzu seed pack", /obj/item/seeds/kudzuseed, 5, 100),
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)
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item_list["Leather Products"] = list(
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BIOGEN_ITEM("Wallet", /obj/item/storage/wallet, 1, 100),
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@@ -163,15 +172,17 @@
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return FALSE
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if(amount <= 0 || amount > br.reagent_amt)
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return FALSE
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var/cost = round(br.cost / build_eff) * amount
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if(cost > points)
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var/cost = round(br.cost / build_eff)
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if(cost < 1) //No going below 1 cost.
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cost = 1
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if(cost * amount > points)
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to_chat(ui.user, span_danger("Insufficient biomass."))
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return FALSE
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var/amt_to_actually_dispense = round(min(beaker.reagents.get_free_space(), br.reagent_amt)) * amount
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var/amt_to_actually_dispense = round(min(beaker.reagents.get_free_space(), amount))
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if(amt_to_actually_dispense <= 0)
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to_chat(ui.user, span_danger("The loaded beaker is full!"))
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return FALSE
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points -= (cost * (amt_to_actually_dispense / br.reagent_amt))
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points -= cost * amt_to_actually_dispense
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beaker.reagents.add_reagent(br.reagent_id, amt_to_actually_dispense)
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playsound(src, 'sound/machines/reagent_dispense.ogg', 25, 1)
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return FALSE
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@@ -71,7 +71,7 @@ const BiogeneratorItemsEntry = (props: {
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icon="basket-shopping"
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disabled={
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!canBuyItem(item, beaker) &&
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(item.price / build_eff) * amount > points
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Math.ceil(item.price / build_eff) * amount > points
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}
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textAlign="right"
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onClick={() =>
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@@ -82,7 +82,7 @@ const BiogeneratorItemsEntry = (props: {
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})
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}
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>
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{`${((item.price * amount) / build_eff).toFixed()}`}
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{`${(Math.ceil(item.price / build_eff) * amount).toFixed()}`}
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</Button>
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</Stack.Item>
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</Stack>
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@@ -91,7 +91,7 @@ const BiogeneratorItemsEntry = (props: {
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Price:
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</Table.Cell>
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<Table.Cell collapsing color="label" textAlign="right" width="30px">
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{`${(item.price / build_eff).toFixed()}`}
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{`${Math.ceil(item.price / build_eff).toFixed()}`}
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</Table.Cell>
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</Table.Row>
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);
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