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swap body layers
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@@ -2,14 +2,14 @@
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// Technically the layers used are all -100+layer to make them FLOAT_LAYER overlays.
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//Human Overlays Indexes/////////
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#define MUTATIONS_LAYER 1 //Mutations like fat, and lasereyes
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#define SKIN_LAYER 2 //Skin things added by a call on species
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#define BLOOD_LAYER 3 //Bloodied hands/feet/anything else
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#define TAIL_LOWER_LAYER 2 //Tail as viewed from the south
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#define WING_LOWER_LAYER 3 //Wings as viewed from the south
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#define BODYPARTS_LAYER 4 //Bodyparts layer
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#define MOB_DAM_LAYER 5 //Injury overlay sprites like open wounds
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#define SURGERY_LAYER 6 //Overlays for open surgical sites
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#define UNDERWEAR_LAYER 7 //Underwear/bras/etc
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#define TAIL_LOWER_LAYER 8 //Tail as viewed from the south
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#define WING_LOWER_LAYER 9 //Wings as viewed from the south
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#define SKIN_LAYER 5 //Skin things added by a call on species
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#define BLOOD_LAYER 6 //Bloodied hands/feet/anything else
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#define MOB_DAM_LAYER 7 //Injury overlay sprites like open wounds
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#define SURGERY_LAYER 8 //Overlays for open surgical sites
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#define UNDERWEAR_LAYER 9 //Underwear/bras/etc
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#define SHOES_LAYER_ALT 10 //Shoe-slot item (when set to be under uniform via verb)
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#define UNIFORM_LAYER 11 //Uniform-slot item
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#define ID_LAYER 12 //ID-slot item
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@@ -34,16 +34,16 @@
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#define L_HAND_LAYER 31 //Left-hand item
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#define R_HAND_LAYER 32 //Right-hand item
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#define WING_LAYER 33 //Wings or protrusions over the suit.
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#define TAIL_UPPER_LAYER_ALT 34 //Modified tail-sprite layer. Tend to be larger.
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#define MODIFIER_EFFECTS_LAYER 35 //Effects drawn by modifiers
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#define FIRE_LAYER 36 //'Mob on fire' overlay layer
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#define MOB_WATER_LAYER 37
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#define TARGETED_LAYER 38 //'Aimed at' overlay layer
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#define VORE_BELLY_LAYER 39
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#define VORE_TAIL_LAYER 40
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#define VORE_BELLY_LAYER 34 //Move this and everything after up if things are added.
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#define VORE_TAIL_LAYER 35 //Move this and everything after up if things are added.
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#define TAIL_UPPER_LAYER_ALT 36 //Modified tail-sprite layer. Tend to be larger.
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#define MODIFIER_EFFECTS_LAYER 37 //Effects drawn by modifiers
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#define FIRE_LAYER 38 //'Mob on fire' overlay layer
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#define MOB_WATER_LAYER 39 //'Mob submerged' overlay layer
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#define TARGETED_LAYER 40 //'Aimed at' overlay layer
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#define TOTAL_LAYERS 40 // <---- KEEP THIS UPDATED, should always equal the highest number here, used to initialize a list.
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//These two are only used for gargoyles currently
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#define HUMAN_BODY_LAYERS list(MUTATIONS_LAYER, TAIL_LOWER_LAYER, WING_LOWER_LAYER, BODYPARTS_LAYER, SKIN_LAYER, BLOOD_LAYER, MOB_DAM_LAYER, TAIL_UPPER_LAYER, HAIR_LAYER, HAIR_ACCESSORY_LAYER, EYES_LAYER, WING_LAYER, VORE_BELLY_LAYER, VORE_TAIL_LAYER, TAIL_UPPER_LAYER_ALT)
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#define HUMAN_OTHER_LAYERS list(MODIFIER_EFFECTS_LAYER, FIRE_LAYER, MOB_WATER_LAYER, TARGETED_LAYER)
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