swap body layers

This commit is contained in:
Kashargul
2024-11-30 18:33:16 +01:00
committed by GitHub
parent f5f707030c
commit 2ab7ee4a6a
+15 -15
View File
@@ -2,14 +2,14 @@
// Technically the layers used are all -100+layer to make them FLOAT_LAYER overlays.
//Human Overlays Indexes/////////
#define MUTATIONS_LAYER 1 //Mutations like fat, and lasereyes
#define SKIN_LAYER 2 //Skin things added by a call on species
#define BLOOD_LAYER 3 //Bloodied hands/feet/anything else
#define TAIL_LOWER_LAYER 2 //Tail as viewed from the south
#define WING_LOWER_LAYER 3 //Wings as viewed from the south
#define BODYPARTS_LAYER 4 //Bodyparts layer
#define MOB_DAM_LAYER 5 //Injury overlay sprites like open wounds
#define SURGERY_LAYER 6 //Overlays for open surgical sites
#define UNDERWEAR_LAYER 7 //Underwear/bras/etc
#define TAIL_LOWER_LAYER 8 //Tail as viewed from the south
#define WING_LOWER_LAYER 9 //Wings as viewed from the south
#define SKIN_LAYER 5 //Skin things added by a call on species
#define BLOOD_LAYER 6 //Bloodied hands/feet/anything else
#define MOB_DAM_LAYER 7 //Injury overlay sprites like open wounds
#define SURGERY_LAYER 8 //Overlays for open surgical sites
#define UNDERWEAR_LAYER 9 //Underwear/bras/etc
#define SHOES_LAYER_ALT 10 //Shoe-slot item (when set to be under uniform via verb)
#define UNIFORM_LAYER 11 //Uniform-slot item
#define ID_LAYER 12 //ID-slot item
@@ -34,16 +34,16 @@
#define L_HAND_LAYER 31 //Left-hand item
#define R_HAND_LAYER 32 //Right-hand item
#define WING_LAYER 33 //Wings or protrusions over the suit.
#define TAIL_UPPER_LAYER_ALT 34 //Modified tail-sprite layer. Tend to be larger.
#define MODIFIER_EFFECTS_LAYER 35 //Effects drawn by modifiers
#define FIRE_LAYER 36 //'Mob on fire' overlay layer
#define MOB_WATER_LAYER 37
#define TARGETED_LAYER 38 //'Aimed at' overlay layer
#define VORE_BELLY_LAYER 39
#define VORE_TAIL_LAYER 40
#define VORE_BELLY_LAYER 34 //Move this and everything after up if things are added.
#define VORE_TAIL_LAYER 35 //Move this and everything after up if things are added.
#define TAIL_UPPER_LAYER_ALT 36 //Modified tail-sprite layer. Tend to be larger.
#define MODIFIER_EFFECTS_LAYER 37 //Effects drawn by modifiers
#define FIRE_LAYER 38 //'Mob on fire' overlay layer
#define MOB_WATER_LAYER 39 //'Mob submerged' overlay layer
#define TARGETED_LAYER 40 //'Aimed at' overlay layer
#define TOTAL_LAYERS 40 // <---- KEEP THIS UPDATED, should always equal the highest number here, used to initialize a list.
//These two are only used for gargoyles currently
#define HUMAN_BODY_LAYERS list(MUTATIONS_LAYER, TAIL_LOWER_LAYER, WING_LOWER_LAYER, BODYPARTS_LAYER, SKIN_LAYER, BLOOD_LAYER, MOB_DAM_LAYER, TAIL_UPPER_LAYER, HAIR_LAYER, HAIR_ACCESSORY_LAYER, EYES_LAYER, WING_LAYER, VORE_BELLY_LAYER, VORE_TAIL_LAYER, TAIL_UPPER_LAYER_ALT)
#define HUMAN_OTHER_LAYERS list(MODIFIER_EFFECTS_LAYER, FIRE_LAYER, MOB_WATER_LAYER, TARGETED_LAYER)