talon unique voidsuits

This commit is contained in:
Killian
2020-05-20 01:36:49 +01:00
parent cd37468451
commit 2b25efb79a
30 changed files with 1882 additions and 24 deletions
+31
View File
@@ -1068,6 +1068,22 @@
if("Gem-Encrusted" || "Wizard")
parent_helmet = /obj/item/clothing/head/helmet/space/void/wizard
parent_suit = /obj/item/clothing/suit/space/void/wizard
//Special or Event suits
if("Vintage Crew")
parent_helmet = /obj/item/clothing/head/helmet/space/void/refurb
parent_suit = /obj/item/clothing/suit/space/void/refurb
if("Vintage Engineering")
parent_helmet = /obj/item/clothing/head/helmet/space/void/refurb/engineering
parent_suit = /obj/item/clothing/suit/space/void/refurb/engineering
if("Vintage Medical")
parent_helmet = /obj/item/clothing/head/helmet/space/void/refurb/medical
parent_suit = /obj/item/clothing/suit/space/void/refurb/medical
if("Vintage Marine")
parent_helmet = /obj/item/clothing/head/helmet/space/void/refurb/marine
parent_suit = /obj/item/clothing/suit/space/void/refurb/marine
if("Vintage Officer")
parent_helmet = /obj/item/clothing/head/helmet/space/void/refurb/officer
parent_suit = /obj/item/clothing/suit/space/void/refurb/officer
//BEGIN: Space for additional downstream variants
//VOREStation Addition Start
if("Director")
@@ -1076,6 +1092,21 @@
if("Prototype")
parent_helmet = /obj/item/clothing/head/helmet/space/void/merc/prototype
parent_suit = /obj/item/clothing/suit/space/void/merc/prototype
if("Talon Crew")
parent_helmet = /obj/item/clothing/head/helmet/space/void/refurb/talon
parent_suit = /obj/item/clothing/suit/space/void/refurb/talon
if("Talon Engineering")
parent_helmet = /obj/item/clothing/head/helmet/space/void/refurb/engineering/talon
parent_suit = /obj/item/clothing/suit/space/void/refurb/engineering/talon
if("Talon Medical")
parent_helmet = /obj/item/clothing/head/helmet/space/void/refurb/medical/talon
parent_suit = /obj/item/clothing/suit/space/void/refurb/medical/talon
if("Talon Marine")
parent_helmet = /obj/item/clothing/head/helmet/space/void/refurb/marine/talon
parent_suit = /obj/item/clothing/suit/space/void/refurb/marine/talon
if("Talon Officer")
parent_helmet = /obj/item/clothing/head/helmet/space/void/refurb/officer/talon
parent_suit = /obj/item/clothing/suit/space/void/refurb/officer/talon
//VOREStation Addition End
//END: downstream variant space
@@ -29,3 +29,42 @@
/obj/machinery/suit_cycler/prototype/Initialize() //No Teshari Sprites
species -= SPECIES_TESHARI
return ..()
/obj/machinery/suit_cycler/vintage
name = "Vintage suit cycler"
model_text = "Vintage"
departments = list("Vintage Crew","Vintage Engineering","Vintage Marine","Vintage Medical","Vintage Officer")
/obj/machinery/suit_cycler/vintage/Initialize() //No Teshari Sprites
species -= SPECIES_TESHARI
return ..()
/obj/machinery/suit_cycler/vintage/tcrew
name = "Talon crew suit cycler"
model_text = "Talon crew"
req_access = list(access_talon)
departments = list("Talon Crew")
/obj/machinery/suit_cycler/vintage/tengi
name = "Talon engineer suit cycler"
model_text = "Talon engineer"
req_access = list(access_talon)
departments = list("Talon Engineering")
/obj/machinery/suit_cycler/vintage/tguard
name = "Talon guard suit cycler"
model_text = "Talon guard"
req_access = list(access_talon)
departments = list("Talon Marine")
/obj/machinery/suit_cycler/vintage/tmedic
name = "Talon doctor suit cycler"
model_text = "Talon doctor"
req_access = list(access_talon)
departments = list("Talon Medical")
/obj/machinery/suit_cycler/vintage/tcaptain
name = "Talon captain suit cycler"
model_text = "Talon captain"
req_access = list(access_talon)
departments = list("Talon Officer")
@@ -0,0 +1,208 @@
//Refurbished Set
//Voidsuits from old Terran exploration vessels and naval ships.
//Standard Crewsuit (GRAY)
//Nothing really special here. Some light resists for mostly-non-combat purposes. The rad protection ain't bad?
//The reduced slowdown is an added bonus - something to make it worth considering using if you do find it.
/obj/item/clothing/head/helmet/space/void/refurb
name = "vintage crewman's voidsuit helmet"
desc = "A refurbished early contact era voidsuit helmet of human design. These things aren't especially good against modern weapons but they're sturdy, incredibly easy to come by, and there are lots of spare parts for repairs. The visor has a bad habit of fogging up and collecting condensation, but it beats sucking hard vacuum. This one is devoid of any identifying markings or rank indicators."
icon_state = "rig0-vintagecrew"
icon = 'icons/obj/clothing/helmets_vr.dmi'
item_state_slots = list(slot_r_hand_str = "syndicate-helm-black", slot_l_hand_str = "syndicate-helm-black")
armor = list(melee = 30, bullet = 15, laser = 15,energy = 5, bomb = 20, bio = 100, rad = 50)
light_overlay = "helmet_light"
sprite_sheets = list(
SPECIES_HUMAN = 'icons/mob/helmet_vr.dmi',
SPECIES_TAJ = 'icons/mob/species/tajaran/helmet_vr.dmi',
SPECIES_SKRELL = 'icons/mob/species/skrell/helmet_vr.dmi',
SPECIES_UNATHI = 'icons/mob/species/unathi/helmet_vr.dmi',
SPECIES_XENOHYBRID = 'icons/mob/species/unathi/helmet_vr.dmi',
SPECIES_AKULA = 'icons/mob/species/unathi/helmet_vr.dmi',
SPECIES_SERGAL = 'icons/mob/species/unathi/helmet_vr.dmi',
SPECIES_VULPKANIN = 'icons/mob/species/vulpkanin/helmet_vr.dmi',
SPECIES_ZORREN_HIGH = 'icons/mob/species/vulpkanin/helmet_vr.dmi',
SPECIES_FENNEC = 'icons/mob/species/vulpkanin/helmet_vr.dmi'
)
sprite_sheets_obj = list(
SPECIES_TAJ = 'icons/obj/clothing/species/tajaran/helmets_vr.dmi', // Copied from void.dm
SPECIES_SKRELL = 'icons/obj/clothing/species/skrell/helmets_vr.dmi', // Copied from void.dm
SPECIES_UNATHI = 'icons/obj/clothing/species/unathi/helmets_vr.dmi', // Copied from void.dm
SPECIES_XENOHYBRID = 'icons/obj/clothing/species/unathi/helmets_vr.dmi',
SPECIES_AKULA = 'icons/obj/clothing/species/unathi/helmets_vr.dmi',
SPECIES_SERGAL = 'icons/obj/clothing/species/unathi/helmets_vr.dmi',
SPECIES_VULPKANIN = 'icons/obj/clothing/species/vulpkanin/helmets_vr.dmi',
SPECIES_ZORREN_HIGH = 'icons/obj/clothing/species/vulpkanin/helmets_vr.dmi',
SPECIES_FENNEC = 'icons/obj/clothing/species/vulpkanin/helmets_vr.dmi'
)
sprite_sheets_refit = list() //have to nullify this as well just to be thorough
/obj/item/clothing/suit/space/void/refurb
name = "vintage crewman's voidsuit"
desc = "A refurbished early contact era voidsuit of human design. These things aren't especially good against modern weapons but they're sturdy, incredibly easy to come by, and there are lots of spare parts for repairs. Many old-timer spacers swear by these old things, even if new powered hardsuits have more features and better armor. This one is devoid of any identifying markings or rank indicators."
icon_state = "rig-vintagecrew"
icon = 'icons/obj/clothing/spacesuits_vr.dmi'
item_state_slots = list(slot_r_hand_str = "sec_voidsuitTG", slot_l_hand_str = "sec_voidsuitTG")
slowdown = 0.5
armor = list(melee = 30, bullet = 15, laser = 15,energy = 5, bomb = 20, bio = 100, rad = 50)
allowed = list(/obj/item/device/flashlight,
/obj/item/weapon/tank,
/obj/item/device/suit_cooling_unit,
/obj/item/weapon/storage/briefcase/inflatable,
/obj/item/device/gps,
/obj/item/device/radio/beacon,
/obj/item/weapon/pickaxe,
/obj/item/weapon/shovel
)
sprite_sheets = list(
SPECIES_HUMAN = 'icons/mob/spacesuit_vr.dmi',
SPECIES_TAJ = 'icons/mob/species/tajaran/suit_vr.dmi',
SPECIES_SKRELL = 'icons/mob/species/skrell/suit_vr.dmi',
SPECIES_UNATHI = 'icons/mob/species/unathi/suit_vr.dmi',
SPECIES_XENOHYBRID = 'icons/mob/species/unathi/suit_vr.dmi',
SPECIES_AKULA = 'icons/mob/species/unathi/suit_vr.dmi',
SPECIES_SERGAL = 'icons/mob/species/unathi/suit_vr.dmi',
SPECIES_VULPKANIN = 'icons/mob/species/vulpkanin/suit_vr.dmi',
SPECIES_ZORREN_HIGH = 'icons/mob/species/vulpkanin/suit_vr.dmi',
SPECIES_FENNEC = 'icons/mob/species/vulpkanin/suit_vr.dmi'
)
sprite_sheets_obj = list(
SPECIES_TAJ = 'icons/obj/clothing/species/tajaran/spacesuits_vr.dmi', // Copied from void.dm
SPECIES_SKRELL = 'icons/obj/clothing/species/skrell/spacesuits_vr.dmi', // Copied from void.dm
SPECIES_UNATHI = 'icons/obj/clothing/species/unathi/spacesuits_vr.dmi', // Copied from void.dm
SPECIES_XENOHYBRID = 'icons/obj/clothing/species/unathi/spacesuits_vr.dmi',
SPECIES_AKULA = 'icons/obj/clothing/species/unathi/spacesuits_vr.dmi',
SPECIES_SERGAL = 'icons/obj/clothing/species/unathi/spacesuits_vr.dmi',
SPECIES_VULPKANIN = 'icons/obj/clothing/species/vulpkanin/spacesuits_vr.dmi',
SPECIES_ZORREN_HIGH = 'icons/obj/clothing/species/vulpkanin/spacesuits_vr.dmi',
SPECIES_FENNEC = 'icons/obj/clothing/species/vulpkanin/spacesuits_vr.dmi'
)
//Engineering Crewsuit (ORANGE, RING)
//This is probably the most appealing to get your hands on for basic protection and the specialist stuff
//Don't expect it to stand up to modern assault/laser rifles, but it'll make you a fair bit tougher against most low-end pistols and SMGs
/obj/item/clothing/head/helmet/space/void/refurb/engineering
name = "vintage engineering voidsuit helmet"
desc = "A refurbished early contact era voidsuit helmet of human design. These things aren't especially good against modern weapons but they're sturdy, incredibly easy to come by, and there are lots of spare parts for repairs. This one in particular seems to be an ode to the Ship of Theseus, but the insulation and radiation proofing are top-notch, and it has several oily stains that seem to be impossible to scrub off."
icon_state = "rig0-vintageengi"
item_state_slots = list(slot_r_hand_str = "syndicate-helm-black", slot_l_hand_str = "syndicate-helm-black")
armor = list(melee = 40, bullet = 20, laser = 20, energy = 5, bomb = 35, bio = 100, rad = 100)
min_pressure_protection = 0 * ONE_ATMOSPHERE
max_pressure_protection = 15 * ONE_ATMOSPHERE
max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
/obj/item/clothing/suit/space/void/refurb/engineering
name = "vintage engineering voidsuit"
desc = "A refurbished early contact era voidsuit of human design. These things aren't especially good against modern weapons but they're sturdy, incredibly easy to come by, and there are lots of spare parts for repairs. This one in particular seems to be an ode to the Ship of Theseus, but the insulation and radiation proofing are top-notch. The chestplate bears the logo of an old shipyard - though you don't recognize the name."
icon_state = "rig-vintageengi"
item_state_slots = list(slot_r_hand_str = "sec_voidsuitTG", slot_l_hand_str = "sec_voidsuitTG")
slowdown = 1
armor = list(melee = 40, bullet = 20, laser = 20, energy = 5, bomb = 35, bio = 100, rad = 100)
min_pressure_protection = 0 * ONE_ATMOSPHERE
max_pressure_protection = 15 * ONE_ATMOSPHERE
max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE
allowed = list(/obj/item/device/flashlight,
/obj/item/weapon/tank,
/obj/item/device/suit_cooling_unit,
/obj/item/device/t_scanner,
/obj/item/weapon/rcd,
/obj/item/weapon/rcd_ammo,
/obj/item/weapon/storage/toolbox,
/obj/item/weapon/storage/briefcase/inflatable,
/obj/item/device/gps,
/obj/item/device/radio/beacon,
/obj/item/weapon/tool,
/obj/item/weapon/weldingtool,
/obj/item/weapon/cell,
/obj/item/weapon/pickaxe,
/obj/item/weapon/shovel
)
//Medical Crewsuit (GREEN, CROSS)
//This thing is basically tissuepaper, but it has very solid rad protection for its age
//It also has the bonus of not slowing you down quite as much as other suits, same as the crew suit
/obj/item/clothing/head/helmet/space/void/refurb/medical
name = "vintage medical voidsuit helmet"
desc = "A refurbished early contact era voidsuit helmet of human design. These things aren't especially good against modern weapons but they're sturdy, incredibly easy to come by, and there are lots of spare parts for repairs. The visor has a bad habit of fogging up and collecting condensation, but it beats sucking hard vacuum. The green and white markings indicate this as a medic's suit."
icon_state = "rig0-vintagemedic"
item_state_slots = list(slot_r_hand_str = "syndicate-helm-black", slot_l_hand_str = "syndicate-helm-black")
armor = list(melee = 30, bullet = 15, laser = 15, energy = 5, bomb = 25, bio = 100, rad = 75)
/obj/item/clothing/suit/space/void/refurb/medical
name = "vintage medical voidsuit"
desc = "A refurbished early contact era voidsuit of human design. These things aren't especially good against modern weapons but they're sturdy, incredibly easy to come by, and there are lots of spare parts for repairs. Many old-timer spacers swear by these old things, even if new powered hardsuits have more features and better armor. The green and white markings indicate this as a medic's suit."
icon_state = "rig-vintagemedic"
item_state_slots = list(slot_r_hand_str = "sec_voidsuitTG", slot_l_hand_str = "sec_voidsuitTG")
slowdown = 0.5
armor = list(melee = 30, bullet = 15, laser = 15, energy = 5, bomb = 25, bio = 100, rad = 75)
allowed = list(/obj/item/device/flashlight,
/obj/item/weapon/tank,
/obj/item/device/suit_cooling_unit,
/obj/item/weapon/storage/firstaid,
/obj/item/device/healthanalyzer,
/obj/item/stack/medical,
/obj/item/device/gps,
/obj/item/device/radio/beacon,
/obj/item/weapon/cell
)
//Marine Crewsuit (BLUE, SHIELD)
//Really solid, balance between Sec and Sec EVA, but it has slightly worse shock protection
/obj/item/clothing/head/helmet/space/void/refurb/marine
name = "vintage marine's voidsuit helmet"
desc = "A refurbished early contact era voidsuit helmet of human design. These things aren't especially good against modern weapons but they're sturdy, incredibly easy to come by, and there are lots of spare parts for repairs. The visor has a bad habit of fogging up and collecting condensation, but it beats sucking hard vacuum. The blue markings indicate this as the marine/guard variant, likely from a merchant ship."
icon_state = "rig0-vintagemarine"
item_state_slots = list(slot_r_hand_str = "syndicate-helm-black", slot_l_hand_str = "syndicate-helm-black")
armor = list(melee = 40, bullet = 35, laser = 35, energy = 5, bomb = 40, bio = 100, rad = 50)
siemens_coefficient = 0.8
/obj/item/clothing/suit/space/void/refurb/marine
name = "vintage marine's voidsuit"
desc = "A refurbished early contact era voidsuit of human design. These things aren't especially good against modern weapons but they're sturdy, incredibly easy to come by, and there are lots of spare parts for repairs. Many old-timer marines swear by these old things, even if new powered hardsuits have more features and better armor. The blue markings indicate this as the marine/guard variant, likely from a merchant ship."
icon_state = "rig-vintagemarine"
item_state_slots = list(slot_r_hand_str = "sec_voidsuitTG", slot_l_hand_str = "sec_voidsuitTG")
slowdown = 1
armor = list(melee = 40, bullet = 35, laser = 35, energy = 5, bomb = 40, bio = 100, rad = 50)
siemens_coefficient = 0.8
allowed = list(/obj/item/weapon/gun,
/obj/item/device/flashlight,
/obj/item/weapon/tank,
/obj/item/device/suit_cooling_unit,
/obj/item/weapon/melee,
/obj/item/device/gps,
/obj/item/device/radio/beacon,
/obj/item/weapon/handcuffs,
/obj/item/ammo_magazine,
/obj/item/weapon/cell
)
//Officer Crewsuit (GOLD, X)
//The best of the bunch - at the time, this would have been almost cutting edge
//Now it's good, but it's badly outclassed by the hot shit that the TSCs and such can get
/obj/item/clothing/head/helmet/space/void/refurb/officer
name = "vintage officer's voidsuit helmet"
desc = "A refurbished early contact era voidsuit helmet of human design. These things aren't especially good against modern weapons but they're sturdy, incredibly easy to come by, and there are lots of spare parts for repairs. The visor has a bad habit of fogging up and collecting condensation, but it beats sucking hard vacuum. This variant appears to be an officer's, and has the best protection of all the old models."
icon_state = "rig0-vintageofficer"
item_state_slots = list(slot_r_hand_str = "syndicate-helm-black", slot_l_hand_str = "syndicate-helm-black")
armor = list(melee = 50, bullet = 45, laser = 45, energy = 10, bomb = 30, bio = 100, rad = 60)
siemens_coefficient = 0.7
/obj/item/clothing/suit/space/void/refurb/officer
name = "vintage officer's voidsuit"
desc = "A refurbished early contact era voidsuit of human design. These things aren't especially good against modern weapons but they're sturdy, incredibly easy to come by, and there are lots of spare parts for repairs. Many old-timer spacers swear by these old things, even if new powered hardsuits have more features and better armor. This variant appears to be an officer's, and has the best protection of all the old models."
icon_state = "rig-vintageofficer"
item_state_slots = list(slot_r_hand_str = "sec_voidsuitTG", slot_l_hand_str = "sec_voidsuitTG")
slowdown = 1
armor = list(melee = 50, bullet = 45, laser = 45, energy = 10, bomb = 30, bio = 100, rad = 60)
siemens_coefficient = 0.7
allowed = list(/obj/item/weapon/gun,
/obj/item/device/flashlight,
/obj/item/weapon/tank,
/obj/item/device/suit_cooling_unit,
/obj/item/weapon/melee,
/obj/item/device/gps,
/obj/item/device/radio/beacon,
/obj/item/weapon/handcuffs,
/obj/item/ammo_magazine,
/obj/item/weapon/cell
)
@@ -0,0 +1,40 @@
/obj/item/clothing/head/helmet/space/void/refurb/talon
name = "talon pilot's voidsuit helmet"
desc = "A refurbished early contact era voidsuit helmet of human design. These things aren't especially good against modern weapons but they're sturdy, incredibly easy to come by, and there are lots of spare parts for repairs. The visor has a bad habit of fogging up and collecting condensation, but it beats sucking hard vacuum. This one belongs to the ship's pilot."
camera_networks = list(NETWORK_TALON_HELMETS)
/obj/item/clothing/suit/space/void/refurb/talon
name = "talon pilot's voidsuit"
desc = "A refurbished early contact era voidsuit of human design. These things aren't especially good against modern weapons but they're sturdy, incredibly easy to come by, and there are lots of spare parts for repairs. Many old-timer spacers swear by these old things, even if new powered hardsuits have more features and better armor. This one belongs to the ship's pilot."
/obj/item/clothing/head/helmet/space/void/refurb/engineering/talon
name = "talon engineering voidsuit helmet"
desc = "A refurbished early contact era voidsuit helmet of human design. These things aren't especially good against modern weapons but they're sturdy, incredibly easy to come by, and there are lots of spare parts for repairs. This one in particular must be several decades old, but the insulation and radiation proofing are top-notch. Don't mind the grease marks."
camera_networks = list(NETWORK_TALON_HELMETS)
/obj/item/clothing/suit/space/void/refurb/engineering/talon
name = "talon engineering voidsuit"
desc = "A refurbished early contact era voidsuit of human design. These things aren't especially good against modern weapons but they're sturdy, incredibly easy to come by, and there are lots of spare parts for repairs. This one in particular must be several decades old, but the insulation and radiation proofing are top-notch. The chestplate has a simple gear logo on it."
/obj/item/clothing/head/helmet/space/void/refurb/medical/talon
name = "talon medical voidsuit helmet"
camera_networks = list(NETWORK_TALON_HELMETS)
/obj/item/clothing/suit/space/void/refurb/medical/talon
name = "talon medical voidsuit"
/obj/item/clothing/head/helmet/space/void/refurb/marine/talon
name = "talon marine's voidsuit helmet"
desc = "A refurbished early contact era voidsuit helmet of human design. These things aren't especially good against modern weapons but they're sturdy, incredibly easy to come by, and there are lots of spare parts for repairs. The visor has a bad habit of fogging up and collecting condensation, but it beats sucking hard vacuum. The blue markings indicate this as the marine/guard variant."
camera_networks = list(NETWORK_TALON_HELMETS)
/obj/item/clothing/suit/space/void/refurb/marine/talon
name = "talon marine's voidsuit"
desc = "A refurbished early contact era voidsuit of human design. These things aren't especially good against modern weapons but they're sturdy, incredibly easy to come by, and there are lots of spare parts for repairs. Many old-timer marines swear by these old things, even if new powered hardsuits have more features and better armor. The blue markings indicate this as the marine/guard variant."
/obj/item/clothing/head/helmet/space/void/refurb/officer/talon
name = "talon officer's voidsuit helmet"
camera_networks = list(NETWORK_TALON_HELMETS)
/obj/item/clothing/suit/space/void/refurb/officer/talon
name = "talon officer's voidsuit"
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@@ -263,8 +263,8 @@ Once in open space, consider disabling nonessential power-consuming electronics
/obj/item/weapon/melee/telebaton,
/obj/item/device/flash,
/obj/item/device/radio/headset/talon,
/obj/item/clothing/head/helmet/space/void/captain/talon,
/obj/item/clothing/suit/space/void/captain/talon,
/obj/item/clothing/head/helmet/space/void/refurb/officer/talon,
/obj/item/clothing/suit/space/void/refurb/officer/talon,
/obj/item/weapon/tank/oxygen,
/obj/item/device/suit_cooling_unit,
/obj/item/device/gps/command/taloncap
@@ -295,8 +295,8 @@ Once in open space, consider disabling nonessential power-consuming electronics
/obj/item/weapon/storage/belt/security,
/obj/item/device/radio/headset/talon,
/obj/item/clothing/accessory/solgov/department/security/marine,
/obj/item/clothing/head/helmet/space/void/security/talon,
/obj/item/clothing/suit/space/void/security/talon,
/obj/item/clothing/head/helmet/space/void/refurb/marine/talon,
/obj/item/clothing/suit/space/void/refurb/marine/talon,
/obj/item/weapon/tank/oxygen,
/obj/item/device/suit_cooling_unit,
/obj/item/device/gps/security/talonguard
@@ -320,8 +320,8 @@ Once in open space, consider disabling nonessential power-consuming electronics
/obj/item/clothing/suit/storage/toggle/fr_jacket,
/obj/item/clothing/shoes/white,
/obj/item/device/radio/headset/talon,
/obj/item/clothing/head/helmet/space/void/medical/talon,
/obj/item/clothing/suit/space/void/medical/talon,
/obj/item/clothing/head/helmet/space/void/refurb/medical/talon,
/obj/item/clothing/suit/space/void/refurb/medical/talon,
/obj/item/weapon/tank/oxygen,
/obj/item/device/suit_cooling_unit,
/obj/item/device/gps/medical/talonmed
@@ -347,8 +347,8 @@ Once in open space, consider disabling nonessential power-consuming electronics
/obj/item/clothing/mask/gas,
/obj/item/taperoll/atmos,
/obj/item/weapon/tank/emergency/oxygen/engi,
/obj/item/clothing/head/helmet/space/void/atmos/talon,
/obj/item/clothing/suit/space/void/atmos/talon,
/obj/item/clothing/head/helmet/space/void/refurb/engineering/talon,
/obj/item/clothing/suit/space/void/refurb/engineering/talon,
/obj/item/weapon/tank/oxygen,
/obj/item/device/suit_cooling_unit,
/obj/item/device/gps/engineering/taloneng
@@ -373,8 +373,8 @@ Once in open space, consider disabling nonessential power-consuming electronics
/obj/item/clothing/shoes/boots/jackboots/toeless,
/obj/item/device/radio/headset/talon,
/obj/item/device/flashlight/color/orange,
/obj/item/clothing/head/helmet/space/void/pilot/talon,
/obj/item/clothing/suit/space/void/pilot/talon,
/obj/item/clothing/head/helmet/space/void/refurb/talon,
/obj/item/clothing/suit/space/void/refurb/talon,
/obj/item/weapon/tank/oxygen,
/obj/item/device/suit_cooling_unit,
/obj/item/device/gps/explorer/talonpilot
+3 -10
View File
@@ -3616,9 +3616,7 @@
/area/talon/deckone/brig)
"gt" = (
/obj/effect/floor_decal/borderfloor,
/obj/machinery/suit_cycler/security{
req_access = list(301)
},
/obj/machinery/suit_cycler/vintage/tguard,
/turf/simulated/floor/tiled/steel,
/area/talon/deckone/brig)
"gu" = (
@@ -5392,10 +5390,7 @@
/obj/machinery/light{
dir = 4
},
/obj/machinery/suit_cycler/engineering{
name = "Atmospherics suit cycler";
req_access = list(301)
},
/obj/machinery/suit_cycler/vintage/tengi,
/turf/simulated/floor/tiled/techmaint,
/area/talon/deckone/starboard_eng)
"jz" = (
@@ -7565,9 +7560,7 @@
/turf/simulated/floor/tiled/steel_ridged,
/area/talon/deckone/bridge_hallway)
"ZU" = (
/obj/machinery/suit_cycler/medical{
req_access = list(301)
},
/obj/machinery/suit_cycler/vintage/tmedic,
/turf/simulated/floor/tiled/white,
/area/talon/deckone/medical)
"ZV" = (
@@ -0,0 +1,875 @@
"aa" = (/turf/space,/area/space)
"ab" = (/turf/simulated/wall/rshull,/area/talon/deckone/bridge)
"ac" = (/turf/simulated/wall,/area/talon/deckone/bridge)
"ad" = (/obj/structure/grille,/obj/structure/window/reinforced/full,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/glass/talon,/turf/simulated/floor/plating,/area/talon/deckone/bridge)
"ae" = (/obj/effect/floor_decal/techfloor{icon_state = "techfloororange_edges"; dir = 8},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor/tiled/techfloor/grid,/area/talon/deckone/bridge)
"af" = (/obj/machinery/computer/ship/helm{req_one_access = list(301)},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{icon_state = "intact-scrubbers"; dir = 4},/turf/simulated/floor/tiled/techfloor/grid,/area/talon/deckone/bridge)
"ag" = (/obj/effect/floor_decal/borderfloorblack{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{icon_state = "intact-scrubbers"; dir = 4},/turf/simulated/floor/tiled/dark,/area/talon/deckone/bridge)
"ah" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/effect/floor_decal/steeldecal/steel_decals3{dir = 1},/obj/effect/floor_decal/steeldecal/steel_decals3{dir = 10},/turf/simulated/floor/tiled/dark,/area/talon/deckone/bridge)
"ai" = (/obj/effect/floor_decal/borderfloorblack{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/tiled/dark,/area/talon/deckone/bridge)
"aj" = (/obj/machinery/computer/ship/sensors,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/tiled/techfloor/grid,/area/talon/deckone/bridge)
"ak" = (/obj/effect/floor_decal/techfloor{icon_state = "techfloororange_edges"; dir = 4},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor/tiled/techfloor/grid,/area/talon/deckone/bridge)
"al" = (/obj/machinery/computer/ship/navigation{icon_state = "computer"; dir = 4},/obj/effect/floor_decal/techfloor{icon_state = "techfloororange_edges"; dir = 8},/turf/simulated/floor/tiled/techfloor/grid,/area/talon/deckone/bridge)
"am" = (/obj/structure/bed/chair/bay/comfy/brown{icon_state = "bay_comfychair_preview"; dir = 1},/turf/simulated/floor/tiled/techfloor/grid,/area/talon/deckone/bridge)
"an" = (/obj/effect/floor_decal/borderfloorblack{dir = 8},/turf/simulated/floor/tiled/dark,/area/talon/deckone/bridge)
"ao" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/tiled/dark,/area/talon/deckone/bridge)
"ap" = (/obj/effect/floor_decal/borderfloorblack{dir = 4},/turf/simulated/floor/tiled/dark,/area/talon/deckone/bridge)
"aq" = (/obj/effect/floor_decal/techfloor{icon_state = "techfloororange_edges"; dir = 4},/obj/machinery/computer/ship/engines{dir = 8; icon_state = "computer"; req_one_access = list(301)},/turf/simulated/floor/tiled/techfloor/grid,/area/talon/deckone/bridge)
"ar" = (/obj/effect/floor_decal/techfloor{icon_state = "techfloororange_edges"; dir = 8},/obj/structure/table/steel,/obj/machinery/light{dir = 8; icon_state = "tube1"; pixel_y = 0},/obj/machinery/button/remote/blast_door{dir = 8; id = "talon_sensor"; name = "sensor blast shields"},/turf/simulated/floor/tiled/techfloor/grid,/area/talon/deckone/bridge)
"as" = (/obj/structure/table/steel,/turf/simulated/floor/tiled/techfloor/grid,/area/talon/deckone/bridge)
"at" = (/obj/effect/floor_decal/techfloor{icon_state = "techfloororange_edges"; dir = 4},/obj/structure/table/steel,/obj/machinery/light{dir = 4},/obj/machinery/button/remote/blast_door{dir = 8; id = "talon_windows"; name = "window blast shields"},/turf/simulated/floor/tiled/techfloor/grid,/area/talon/deckone/bridge)
"au" = (/obj/effect/floor_decal/techfloor{icon_state = "techfloororange_edges"; dir = 8},/obj/item/modular_computer/console/preset/talon{icon_state = "console"; dir = 4},/turf/simulated/floor/tiled/techfloor/grid,/area/talon/deckone/bridge)
"av" = (/obj/structure/bed/chair/bay/comfy/blue{dir = 8; icon_state = "bay_comfychair_preview"; name = "doctor's seat"},/turf/simulated/floor/tiled/techfloor/grid,/area/talon/deckone/bridge)
"aw" = (/obj/structure/bed/chair/bay/comfy/red{icon_state = "bay_comfychair_preview"; dir = 4},/turf/simulated/floor/tiled/techfloor/grid,/area/talon/deckone/bridge)
"ax" = (/obj/effect/floor_decal/techfloor{icon_state = "techfloororange_edges"; dir = 4},/obj/item/modular_computer/console/preset/talon{icon_state = "console"; dir = 8},/turf/simulated/floor/tiled/techfloor/grid,/area/talon/deckone/bridge)
"ay" = (/obj/effect/floor_decal/techfloor{icon_state = "techfloororange_edges"; dir = 8},/obj/machinery/firealarm{dir = 8; pixel_x = -24},/turf/simulated/floor/tiled/techfloor/grid,/area/talon/deckone/bridge)
"az" = (/turf/simulated/floor/tiled/techfloor/grid,/area/talon/deckone/bridge)
"aA" = (/obj/machinery/suit_cycler/vintage/tmedic,/turf/simulated/floor/tiled/white,/area/talon/deckone/medical)
"aB" = (/obj/effect/floor_decal/techfloor{icon_state = "techfloororange_edges"; dir = 4},/obj/machinery/camera/network/talon{icon_state = "camera"; dir = 9},/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 8},/turf/simulated/floor/tiled/techfloor/grid,/area/talon/deckone/bridge)
"aC" = (/turf/simulated/wall/rshull,/area/talon/maintenance/deckone_port)
"aD" = (/obj/effect/floor_decal/techfloor{icon_state = "techfloororange_edges"; dir = 8},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/obj/structure/extinguisher_cabinet{dir = 4; icon_state = "extinguisher_closed"; pixel_x = -30},/obj/structure/closet/emcloset,/turf/simulated/floor/tiled/techfloor/grid,/area/talon/deckone/bridge)
"aE" = (/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/machinery/power/apc/talon{dir = 2; name = "south bump"; pixel_y = -24},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/tiled/techfloor/grid,/area/talon/deckone/bridge)
"aF" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/floor_decal/borderfloorblack{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/light_switch{dir = 1; pixel_x = 8; pixel_y = -26},/turf/simulated/floor/tiled/dark,/area/talon/deckone/bridge)
"aG" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/obj/structure/cable/green{icon_state = "2-8"},/obj/effect/floor_decal/steeldecal/steel_decals_central4,/obj/structure/disposalpipe/segment,/turf/simulated/floor/tiled/dark,/area/talon/deckone/bridge)
"aH" = (/obj/effect/floor_decal/borderfloorblack{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{icon_state = "intact-scrubbers"; dir = 4},/turf/simulated/floor/tiled/dark,/area/talon/deckone/bridge)
"aI" = (/obj/machinery/alarm/talon{dir = 1; pixel_y = -25},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{icon_state = "intact-scrubbers"; dir = 4},/turf/simulated/floor/tiled/techfloor/grid,/area/talon/deckone/bridge)
"aJ" = (/obj/effect/floor_decal/techfloor{icon_state = "techfloororange_edges"; dir = 4},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/obj/structure/closet/emcloset,/turf/simulated/floor/tiled/techfloor/grid,/area/talon/deckone/bridge)
"aK" = (/turf/simulated/wall/rshull,/area/talon/maintenance/deckone_starboard)
"aL" = (/obj/structure/catwalk,/turf/simulated/floor/plating,/area/talon/maintenance/deckone_port)
"aM" = (/turf/simulated/wall,/area/talon/maintenance/deckone_port)
"aN" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/firedoor/glass/talon,/obj/machinery/door/airlock/command{name = "Talon Secure Airlock"; req_one_access = list(301)},/obj/structure/disposalpipe/segment,/turf/simulated/floor/tiled/dark,/area/talon/deckone/bridge)
"aO" = (/turf/simulated/wall,/area/talon/maintenance/deckone_starboard)
"aP" = (/obj/structure/catwalk,/turf/simulated/floor/plating,/area/talon/maintenance/deckone_starboard)
"aQ" = (/obj/effect/floor_decal/borderfloor,/obj/machinery/suit_cycler/vintage/tguard,/turf/simulated/floor/tiled/steel,/area/talon/deckone/brig)
"aR" = (/turf/simulated/wall,/area/talon/deckone/secure_storage)
"aS" = (/obj/structure/table/rack/shelf/steel,/turf/simulated/floor/tiled/dark,/area/talon/deckone/secure_storage)
"aT" = (/obj/structure/table/rack/steel,/turf/simulated/floor/tiled/dark,/area/talon/deckone/secure_storage)
"aU" = (/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/machinery/power/apc/talon{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 28},/turf/simulated/floor/tiled/steel,/area/talon/deckone/secure_storage)
"aV" = (/obj/machinery/atmospherics/unary/vent_pump/on,/obj/machinery/light_switch{dir = 8; pixel_x = 24},/turf/simulated/floor/tiled/dark,/area/talon/deckone/secure_storage)
"aW" = (/obj/structure/closet/emcloset,/turf/simulated/floor/tiled/steel_ridged,/area/talon/deckone/bridge_hallway)
"aX" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/effect/floor_decal/steeldecal/steel_decals_central4{icon_state = "steel_decals_central4"; dir = 1},/obj/structure/disposalpipe/segment,/turf/simulated/floor/tiled/dark,/area/talon/deckone/bridge_hallway)
"aY" = (/turf/simulated/wall,/area/talon/deckone/armory)
"aZ" = (/obj/machinery/atmospherics/unary/vent_scrubber/on,/obj/machinery/light_switch{dir = 4; icon_state = "light1"; pixel_x = -24},/obj/machinery/recharger/wallcharger{pixel_x = 5; pixel_y = 24},/turf/simulated/floor/tiled/dark,/area/talon/deckone/armory)
"ba" = (/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/machinery/power/apc/talon{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 28},/turf/simulated/floor/tiled/steel,/area/talon/deckone/armory)
"bb" = (/obj/structure/table/rack/steel,/obj/item/clothing/suit/armor/combat,/obj/item/clothing/head/helmet/combat,/obj/item/clothing/under/syndicate/combat,/obj/machinery/camera/network/talon,/turf/simulated/floor/tiled/dark,/area/talon/deckone/armory)
"bc" = (/obj/structure/table/rack/steel,/obj/item/clothing/suit/space/syndicate/black,/obj/item/clothing/head/helmet/space/syndicate/black,/obj/item/clothing/shoes/magboots,/turf/simulated/floor/tiled/dark,/area/talon/deckone/armory)
"bd" = (/obj/structure/barricade,/obj/structure/catwalk,/turf/simulated/floor/plating,/area/talon/maintenance/deckone_starboard)
"be" = (/obj/machinery/light{dir = 8; icon_state = "tube1"; pixel_y = 0},/obj/effect/floor_decal/steeldecal/steel_decals10{dir = 1},/obj/effect/floor_decal/steeldecal/steel_decals10{dir = 8},/turf/simulated/floor/tiled/steel,/area/talon/deckone/secure_storage)
"bf" = (/obj/structure/cable/green{icon_state = "1-2"; dir = 1},/turf/simulated/floor/tiled/steel,/area/talon/deckone/secure_storage)
"bg" = (/obj/structure/cable/green{icon_state = "1-2"; dir = 1},/turf/simulated/floor/tiled/steel,/area/talon/deckone/armory)
"bh" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/tiled/dark,/area/talon/deckone/secure_storage)
"bi" = (/obj/structure/grille,/obj/structure/window/reinforced/full,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/talon/deckone/secure_storage)
"bj" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/obj/effect/floor_decal/steeldecal/steel_decals5,/obj/effect/floor_decal/steeldecal/steel_decals5{dir = 1},/obj/effect/floor_decal/steeldecal/steel_decals6{dir = 8},/turf/simulated/floor/tiled/steel,/area/talon/deckone/bridge_hallway)
"bk" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/disposalpipe/segment,/turf/simulated/floor/tiled/dark,/area/talon/deckone/bridge_hallway)
"bl" = (/obj/effect/floor_decal/steeldecal/steel_decals5,/obj/effect/floor_decal/steeldecal/steel_decals5{dir = 1},/obj/effect/floor_decal/steeldecal/steel_decals6,/turf/simulated/floor/tiled/steel,/area/talon/deckone/bridge_hallway)
"bm" = (/obj/structure/grille,/obj/structure/window/reinforced/full,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/talon/deckone/armory)
"bn" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/tiled/dark,/area/talon/deckone/armory)
"bo" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/tiled/steel,/area/talon/deckone/secure_storage)
"bp" = (/obj/structure/cable/green{icon_state = "1-8"},/turf/simulated/floor/tiled/steel,/area/talon/deckone/armory)
"bq" = (/turf/simulated/floor/tiled/steel,/area/talon/deckone/secure_storage)
"br" = (/obj/structure/grille,/obj/structure/window/reinforced/full,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/blast/regular/open{id = "talon_windows"},/turf/simulated/floor/plating,/area/talon/maintenance/deckone_port)
"bs" = (/obj/effect/floor_decal/industrial/warning{dir = 9},/turf/simulated/floor/tiled/monotile,/area/talon/deckone/central_hallway)
"bt" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/effect/floor_decal/steeldecal/steel_decals3,/obj/effect/floor_decal/steeldecal/steel_decals3{dir = 6},/turf/simulated/floor/tiled/dark,/area/talon/deckone/secure_storage)
"bu" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{icon_state = "intact-scrubbers"; dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/door/window/brigdoor/eastleft{req_access = list(301)},/turf/simulated/floor/tiled/steel_grid,/area/talon/deckone/secure_storage)
"bv" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{icon_state = "intact-scrubbers"; dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/floor_decal/steeldecal/steel_decals_central4{dir = 8},/turf/simulated/floor/tiled/dark,/area/talon/deckone/bridge_hallway)
"bw" = (/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/obj/structure/cable/green{icon_state = "2-8"},/obj/structure/cable/green{icon_state = "2-4"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/disposalpipe/segment,/obj/effect/catwalk_plated/dark,/turf/simulated/floor/plating,/area/talon/deckone/bridge_hallway)
"bx" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{icon_state = "intact-scrubbers"; dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/floor_decal/steeldecal/steel_decals_central4{icon_state = "steel_decals_central4"; dir = 4},/turf/simulated/floor/tiled/dark,/area/talon/deckone/bridge_hallway)
"by" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{icon_state = "intact-scrubbers"; dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/door/window/brigdoor/eastleft{dir = 8; req_access = list(301)},/turf/simulated/floor/tiled/steel_grid,/area/talon/deckone/armory)
"bz" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/effect/floor_decal/steeldecal/steel_decals3{dir = 4},/obj/effect/floor_decal/steeldecal/steel_decals3{dir = 5},/turf/simulated/floor/tiled/dark,/area/talon/deckone/armory)
"bA" = (/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 1},/turf/simulated/floor/tiled/monotile,/area/talon/deckone/central_hallway)
"bB" = (/obj/structure/grille,/obj/structure/window/reinforced/full,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/blast/regular/open{id = "talon_windows"},/turf/simulated/floor/plating,/area/talon/maintenance/deckone_starboard)
"bC" = (/obj/structure/grille,/obj/structure/window/reinforced/full,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/glass/talon,/obj/machinery/door/blast/regular/open{id = "talon_windows"},/turf/simulated/floor/plating,/area/talon/maintenance/deckone_port)
"bD" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/tiled/dark,/area/talon/deckone/secure_storage)
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"}
+9 -4
View File
@@ -2355,6 +2355,7 @@
dir = 8;
pixel_y = 0
},
/obj/machinery/suit_cycler/vintage/tengi,
/turf/simulated/floor/wood,
/area/talon/decktwo/eng_room)
"ea" = (
@@ -2410,9 +2411,7 @@
dir = 8;
pixel_x = 0
},
/obj/machinery/suit_cycler/pilot{
req_access = list(301)
},
/obj/machinery/suit_cycler/vintage/tcrew,
/turf/simulated/floor/wood,
/area/talon/decktwo/pilot_room)
"eh" = (
@@ -3238,6 +3237,7 @@
dir = 4;
pixel_y = 0
},
/obj/machinery/suit_cycler/vintage/tmedic,
/turf/simulated/floor/wood,
/area/talon/decktwo/med_room)
"fC" = (
@@ -3278,6 +3278,7 @@
dir = 8;
pixel_x = 0
},
/obj/machinery/suit_cycler/vintage/tguard,
/turf/simulated/floor/wood,
/area/talon/decktwo/sec_room)
"fG" = (
@@ -4864,6 +4865,10 @@
},
/turf/simulated/floor/reinforced/airless,
/area/talon/maintenance/decktwo_solars)
"nR" = (
/obj/machinery/suit_cycler/vintage/tcaptain,
/turf/simulated/floor/wood,
/area/talon/decktwo/cap_room)
"ol" = (
/obj/structure/sign/poster{
icon_state = "";
@@ -14615,7 +14620,7 @@ ap
aC
az
SU
aM
nR
WZ
aM
bu
@@ -0,0 +1,665 @@
"aa" = (/turf/space,/area/space)
"ab" = (/turf/simulated/wall/rshull,/area/talon/decktwo/bridge_upper)
"ac" = (/turf/simulated/wall,/area/talon/decktwo/bridge_upper)
"ad" = (/obj/structure/grille,/obj/structure/window/reinforced/full,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/glass/talon,/obj/machinery/door/blast/regular/open{id = "talon_windows"},/turf/simulated/floor/plating,/area/talon/decktwo/bridge_upper)
"ae" = (/turf/simulated/open,/area/talon/decktwo/bridge_upper)
"af" = (/obj/structure/railing,/turf/simulated/open,/area/talon/decktwo/bridge_upper)
"ag" = (/obj/structure/railing{dir = 4},/obj/structure/railing,/turf/simulated/open,/area/talon/decktwo/bridge_upper)
"ah" = (/obj/machinery/computer/ship/navigation,/turf/simulated/floor/tiled/techfloor/grid,/area/talon/decktwo/bridge_upper)
"ai" = (/obj/structure/railing{dir = 8},/obj/structure/railing,/turf/simulated/open,/area/talon/decktwo/bridge_upper)
"aj" = (/obj/structure/railing,/obj/machinery/light{dir = 8; icon_state = "tube1"; pixel_y = 0},/turf/simulated/open,/area/talon/decktwo/bridge_upper)
"ak" = (/obj/structure/railing,/obj/structure/railing{dir = 4},/turf/simulated/open,/area/talon/decktwo/bridge_upper)
"al" = (/obj/structure/table/steel,/obj/item/weapon/paper/dockingcodes,/turf/simulated/floor/tiled/techfloor/grid,/area/talon/decktwo/bridge_upper)
"am" = (/obj/structure/bed/chair/bay/comfy/blue{icon_state = "bay_comfychair_preview"; dir = 1; pixel_y = 5},/turf/simulated/floor/tiled/techfloor/grid,/area/talon/decktwo/bridge_upper)
"an" = (/obj/machinery/light{dir = 4},/turf/simulated/open,/area/talon/decktwo/bridge_upper)
"ao" = (/turf/simulated/floor/reinforced/airless,/area/talon/maintenance/decktwo_solars)
"ap" = (/turf/simulated/wall/rshull,/area/talon/decktwo/cap_room)
"aq" = (/obj/machinery/alarm/talon{dir = 4; icon_state = "alarm0"; pixel_x = -22; pixel_y = 0},/turf/simulated/floor/tiled/techfloor,/area/talon/decktwo/bridge_upper)
"ar" = (/turf/simulated/floor/tiled/techfloor,/area/talon/decktwo/bridge_upper)
"as" = (/obj/structure/cable/green{icon_state = "2-4"},/turf/simulated/floor/tiled/techfloor,/area/talon/decktwo/bridge_upper)
"at" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/camera/network/talon{icon_state = "camera"; dir = 10},/turf/simulated/floor/tiled/techfloor,/area/talon/decktwo/bridge_upper)
"au" = (/obj/structure/cable/green{d2 = 8; dir = 2; icon_state = "0-8"},/obj/machinery/power/apc/talon{dir = 2; name = "south bump"; pixel_y = -28; req_access = list(67)},/turf/simulated/floor/tiled/techfloor,/area/talon/decktwo/bridge_upper)
"av" = (/obj/structure/railing{dir = 8},/turf/simulated/open,/area/talon/decktwo/bridge_upper)
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"ax" = (/turf/simulated/wall/rshull,/area/talon/decktwo/bar)
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"cn" = (/obj/effect/floor_decal/steeldecal/steel_decals10{dir = 8},/obj/effect/floor_decal/steeldecal/steel_decals10{dir = 1},/obj/structure/sign/deck2{pixel_y = 28},/turf/simulated/floor/tiled/steel,/area/talon/decktwo/central_hallway)
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"cp" = (/obj/structure/lattice,/obj/structure/cable/green{d1 = 32; d2 = 4; icon_state = "32-4"},/turf/simulated/open,/area/talon/maintenance/decktwo_starboard)
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"cs" = (/obj/structure/cable/heavyduty{dir = 2; icon_state = "0-4"},/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/turf/simulated/wall/rshull,/area/talon/maintenance/decktwo_starboard)
"ct" = (/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/heavyduty{icon_state = "2-4"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/reinforced/airless,/area/talon/maintenance/decktwo_solars)
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"cz" = (/obj/structure/railing,/turf/simulated/open,/area/talon/decktwo/central_hallway)
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"dr" = (/turf/simulated/wall,/area/talon/decktwo/eng_room)
"ds" = (/turf/simulated/wall,/area/talon/decktwo/tech)
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"}
+2
View File
@@ -1876,6 +1876,8 @@
#include "code\modules\clothing\spacesuits\rig\suits\robotics.dm"
#include "code\modules\clothing\spacesuits\rig\suits\station.dm"
#include "code\modules\clothing\spacesuits\rig\suits\station_vr.dm"
#include "code\modules\clothing\spacesuits\void\event.dm"
#include "code\modules\clothing\spacesuits\void\event_vr.dm"
#include "code\modules\clothing\spacesuits\void\merc.dm"
#include "code\modules\clothing\spacesuits\void\military_vr.dm"
#include "code\modules\clothing\spacesuits\void\station.dm"