Conflicts:
	code/modules/events/infestation.dm

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
Cael_Aislinn
2013-02-27 11:52:26 +10:00
118 changed files with 13440 additions and 10811 deletions
+17 -5
View File
@@ -11,6 +11,7 @@
#define FILE_DIR "code/WorkInProgress/Cael_Aislinn"
#define FILE_DIR "code/WorkInProgress/Cael_Aislinn/Jungle"
#define FILE_DIR "code/WorkInProgress/Cael_Aislinn/Rust"
#define FILE_DIR "code/WorkInProgress/Cael_Aislinn/ShieldGen"
#define FILE_DIR "code/WorkInProgress/Cael_Aislinn/Supermatter"
#define FILE_DIR "code/WorkInProgress/Susan"
#define FILE_DIR "html"
@@ -38,6 +39,7 @@
#define FILE_DIR "sound/AI"
#define FILE_DIR "sound/ambience"
#define FILE_DIR "sound/effects"
#define FILE_DIR "sound/effects/turret"
#define FILE_DIR "sound/effects/wind"
#define FILE_DIR "sound/hallucinations"
#define FILE_DIR "sound/items"
@@ -795,6 +797,9 @@
#include "code\modules\events\infestation.dm"
#include "code\modules\events\ion_storm.dm"
#include "code\modules\events\meteors.dm"
#include "code\modules\events\money_hacker.dm"
#include "code\modules\events\money_lotto.dm"
#include "code\modules\events\money_spam.dm"
#include "code\modules\events\prison_break.dm"
#include "code\modules\events\radiation_storm.dm"
#include "code\modules\events\rogue_drones.dm"
@@ -1088,6 +1093,7 @@
#include "code\modules\reagents\Chemistry-Holder.dm"
#include "code\modules\reagents\Chemistry-Machinery.dm"
#include "code\modules\reagents\Chemistry-Readme.dm"
#include "code\modules\reagents\Chemistry-Reagents-Antidepressants.dm"
#include "code\modules\reagents\Chemistry-Reagents.dm"
#include "code\modules\reagents\Chemistry-Recipes.dm"
#include "code\modules\reagents\grenade_launcher.dm"
@@ -1174,6 +1180,7 @@
#include "code\modules\surgery\eye.dm"
#include "code\modules\surgery\face.dm"
#include "code\modules\surgery\generic.dm"
#include "code\modules\surgery\implant.dm"
#include "code\modules\surgery\other.dm"
#include "code\modules\surgery\ribcage.dm"
#include "code\modules\surgery\robolimbs.dm"
@@ -1181,15 +1188,12 @@
#include "code\WorkInProgress\autopsy.dm"
#include "code\WorkInProgress\buildmode.dm"
#include "code\WorkInProgress\explosion_particles.dm"
#include "code\WorkInProgress\Cael_Aislinn\energy_field.dm"
#include "code\WorkInProgress\Cael_Aislinn\external_shield_gen.dm"
#include "code\WorkInProgress\Cael_Aislinn\meteor_battery.dm"
#include "code\WorkInProgress\Cael_Aislinn\sculpture.dm"
#include "code\WorkInProgress\Cael_Aislinn\shield_capacitor.dm"
#include "code\WorkInProgress\Cael_Aislinn\shield_gen.dm"
#include "code\WorkInProgress\Cael_Aislinn\Economy\Accounts.dm"
#include "code\WorkInProgress\Cael_Aislinn\Economy\Economy.dm"
#include "code\WorkInProgress\Cael_Aislinn\Economy\Economy_Events.dm"
#include "code\WorkInProgress\Cael_Aislinn\Economy\Economy_Events_Mundane.dm"
#include "code\WorkInProgress\Cael_Aislinn\Economy\Economy_TradeDestinations.dm"
#include "code\WorkInProgress\Cael_Aislinn\Economy\EFTPOS.dm"
#include "code\WorkInProgress\Cael_Aislinn\Jungle\falsewall.dm"
@@ -1201,18 +1205,26 @@
#include "code\WorkInProgress\Cael_Aislinn\Jungle\jungle_turfs.dm"
#include "code\WorkInProgress\Cael_Aislinn\Jungle\misc_helpers.dm"
#include "code\WorkInProgress\Cael_Aislinn\Rust\areas.dm"
#include "code\WorkInProgress\Cael_Aislinn\Rust\circuits_and_design.dm"
#include "code\WorkInProgress\Cael_Aislinn\Rust\core_control.dm"
#include "code\WorkInProgress\Cael_Aislinn\Rust\core_field.dm"
#include "code\WorkInProgress\Cael_Aislinn\Rust\core_gen.dm"
#include "code\WorkInProgress\Cael_Aislinn\Rust\core_monitor.dm"
#include "code\WorkInProgress\Cael_Aislinn\Rust\fuel_assembly.dm"
#include "code\WorkInProgress\Cael_Aislinn\Rust\fuel_assembly_port.dm"
#include "code\WorkInProgress\Cael_Aislinn\Rust\fuel_assembly_port_construction.dm"
#include "code\WorkInProgress\Cael_Aislinn\Rust\fuel_compressor.dm"
#include "code\WorkInProgress\Cael_Aislinn\Rust\fuel_compressor_construction.dm"
#include "code\WorkInProgress\Cael_Aislinn\Rust\fuel_control.dm"
#include "code\WorkInProgress\Cael_Aislinn\Rust\fuel_injector.dm"
#include "code\WorkInProgress\Cael_Aislinn\Rust\gyrotron.dm"
#include "code\WorkInProgress\Cael_Aislinn\Rust\gyrotron_controller.dm"
#include "code\WorkInProgress\Cael_Aislinn\Rust\radiation.dm"
#include "code\WorkInProgress\Cael_Aislinn\Rust\virtual_particle_catcher.dm"
#include "code\WorkInProgress\Cael_Aislinn\ShieldGen\circuits_and_designs.dm"
#include "code\WorkInProgress\Cael_Aislinn\ShieldGen\energy_field.dm"
#include "code\WorkInProgress\Cael_Aislinn\ShieldGen\shield_capacitor.dm"
#include "code\WorkInProgress\Cael_Aislinn\ShieldGen\shield_gen.dm"
#include "code\WorkInProgress\Cael_Aislinn\ShieldGen\shield_gen_external.dm"
#include "code\WorkInProgress\Cael_Aislinn\Supermatter\LaserComputer.dm"
#include "code\WorkInProgress\Cael_Aislinn\Supermatter\SuperMatter.dm"
#include "code\WorkInProgress\Cael_Aislinn\Supermatter\ZeroPointLaser.dm"
@@ -2,6 +2,7 @@ var/global/current_date_string
var/global/num_financial_terminals = 1
var/global/datum/money_account/station_account
var/global/next_account_number = 0
var/global/obj/machinery/account_database/centcomm_account_db
/proc/create_station_account()
if(!station_account)
@@ -11,13 +12,13 @@ var/global/next_account_number = 0
station_account.owner_name = "[station_name()] Station Account"
station_account.account_number = rand(111111, 999999)
station_account.remote_access_pin = rand(1111, 111111)
station_account.money = 10000
station_account.money = 75000
//create an entry in the account transaction log for when it was created
var/datum/transaction/T = new()
T.target_name = station_account.owner_name
T.purpose = "Account creation"
T.amount = 10000
T.amount = 75000
T.date = "2nd April, 2555"
T.time = "11:24"
T.source_terminal = "Biesel GalaxyNet Terminal #277"
@@ -62,6 +63,7 @@ var/global/next_account_number = 0
var/access_level = 0
var/datum/money_account/detailed_account_view
var/creating_new_account = 0
var/activated = 1
/obj/machinery/account_database/New()
..()
@@ -80,6 +82,7 @@ var/global/next_account_number = 0
dat += "Confirm identity: <a href='?src=\ref[src];choice=insert_card'>[held_card ? held_card : "-----"]</a><br>"
if(access_level > 0)
dat += "<a href='?src=\ref[src];toggle_activated=1'>Toggle remote access to this database (warning!)</a>"
dat += "You may not edit accounts at this terminal, only create and view them.<br>"
if(creating_new_account)
dat += "<br>"
@@ -150,6 +153,10 @@ var/global/next_account_number = 0
..()
/obj/machinery/account_database/Topic(var/href, var/href_list)
if(href_list["toggle_activated"])
activated = !activated
if(href_list["choice"])
switch(href_list["choice"])
if("sync_accounts")
@@ -160,7 +167,7 @@ var/global/next_account_number = 0
for(var/datum/money_account/M in A.accounts)
if(!src.accounts.Find(M))
src.accounts.Add(M)
usr << "\icon[src] <span class='info'>Accounts synched across all databases in range.</span>"
usr << "\icon[src] <span class='info'>Accounts synched across all NanoTrasen financial databases.</span>"
if("create_account")
creating_new_account = 1
@@ -214,6 +221,15 @@ var/global/next_account_number = 0
src.attack_hand(usr)
/obj/machinery/account_database/proc/add_account_across_all(var/new_owner_name = "Default user", var/starting_funds = 0, var/pre_existing = 0)
var/datum/money_account/M = add_account(new_owner_name, starting_funds, pre_existing)
for(var/obj/machinery/account_database/D in world)
if(D == src)
continue
D.accounts.Add(M)
return M
/obj/machinery/account_database/proc/add_account(var/new_owner_name = "Default user", var/starting_funds = 0, var/pre_existing = 0)
//create a new account
@@ -266,12 +282,15 @@ var/global/next_account_number = 0
R.overlays += stampoverlay
R.stamps += "<HR><i>This paper has been stamped by the Accounts Database.</i>"
//add the account
M.transaction_log.Add(T)
accounts.Add(M)
return M
/obj/machinery/account_database/proc/charge_to_account(var/attempt_account_number, var/source_name, var/purpose, var/terminal_id, var/amount)
if(!activated)
return 0
for(var/datum/money_account/D in accounts)
if(D.account_number == attempt_account_number)
D.money += amount
@@ -295,6 +314,8 @@ var/global/next_account_number = 0
//this returns the first account datum that matches the supplied accnum/pin combination, it returns null if the combination did not match any account
/obj/machinery/account_database/proc/attempt_account_access(var/attempt_account_number, var/attempt_pin_number, var/security_level_passed = 0)
if(!activated)
return 0
for(var/datum/money_account/D in accounts)
if(D.account_number == attempt_account_number)
if( D.security_level <= security_level_passed && (!D.security_level || D.remote_access_pin == attempt_pin_number) )
@@ -1,8 +1,8 @@
/obj/item/weapon/eftpos
/obj/item/device/eftpos
name = "EFTPOS scanner"
desc = "Swipe your ID card to pay electronically."
icon = 'icons/obj/library.dmi'
icon_state = "scanner"
desc = "Swipe your ID card to make purchases electronically."
icon = 'icons/obj/device.dmi'
icon_state = "eftpos"
var/machine_id = ""
var/eftpos_name = "Default EFTPOS scanner"
var/transaction_locked = 0
@@ -13,23 +13,24 @@
var/obj/machinery/account_database/linked_db
var/datum/money_account/linked_account
/obj/item/weapon/eftpos/New()
/obj/item/device/eftpos/New()
..()
machine_id = "[station_name()] EFTPOS #[num_financial_terminals++]"
access_code = rand(1111,111111)
reconnect_database()
print_reference()
spawn(0)
print_reference()
//by default, connect to the station account
//the user of the EFTPOS device can change the target account though, and no-one will be the wiser (except whoever's being charged)
linked_account = station_account
/obj/item/weapon/eftpos/proc/print_reference()
var/obj/item/weapon/paper/R = new(get_turf(src))
/obj/item/device/eftpos/proc/print_reference()
var/obj/item/weapon/paper/R = new(src.loc)
R.name = "Reference: [eftpos_name]"
R.info = "<b>[eftpos_name] reference</b><br><br>"
R.info += "Access code: [access_code]<br><br>"
R.info += "<b>Do not lose this code, or the device will have to be replaced.</b><br>"
R.info += "<b>Do not lose or misplace this code.</b><br>"
//stamp the paper
var/image/stampoverlay = image('icons/obj/bureaucracy.dmi')
@@ -39,14 +40,18 @@
R.stamped += /obj/item/weapon/stamp
R.overlays += stampoverlay
R.stamps += "<HR><i>This paper has been stamped by the EFTPOS device.</i>"
var/obj/item/smallDelivery/D = new(R.loc)
R.loc = D
D.wrapped = R
D.name = "small parcel - 'EFTPOS access code'"
/obj/item/weapon/eftpos/proc/reconnect_database()
/obj/item/device/eftpos/proc/reconnect_database()
for(var/obj/machinery/account_database/DB in world)
if(DB.z == src.z)
linked_db = DB
break
/obj/item/weapon/eftpos/attack_self(mob/user as mob)
/obj/item/device/eftpos/attack_self(mob/user as mob)
if(get_dist(src,user) <= 1)
var/dat = "<b>[eftpos_name]</b><br>"
dat += "<i>This terminal is</i> [machine_id]. <i>Report this code when contacting NanoTrasen IT Support</i><br>"
@@ -67,48 +72,62 @@
dat += "Transaction purpose: <a href='?src=\ref[src];choice=trans_purpose'>[transaction_purpose]</a><br>"
dat += "Value: <a href='?src=\ref[src];choice=trans_value'>$[transaction_amount]</a><br>"
dat += "Linked account: <a href='?src=\ref[src];choice=link_account'>[linked_account ? linked_account.owner_name : "None"]</a><hr>"
dat += "<a href='?src=\ref[src];choice=change_code'>Change access code</a>"
dat += "<a href='?src=\ref[src];choice=change_code'>Change access code</a><br>"
dat += "<a href='?src=\ref[src];choice=change_id'>Change EFTPOS ID</a><br>"
dat += "Scan card to reset access code <a href='?src=\ref[src];choice=reset'>\[------\]</a>"
user << browse(dat,"window=eftpos")
else
user << browse(null,"window=eftpos")
/obj/item/weapon/eftpos/attackby(O as obj, user as mob)
/obj/item/device/eftpos/attackby(O as obj, user as mob)
if(istype(O, /obj/item/weapon/card))
//attempt to connect to a new db, and if that doesn't work then fail
if(!linked_db)
reconnect_database()
if(linked_db && linked_account)
var/obj/item/weapon/card/I = O
scan_card(I)
if(linked_db)
if(linked_account)
var/obj/item/weapon/card/I = O
scan_card(I)
else
usr << "\icon[src]<span class='warning'>Unable to connect to linked account.</span>"
else
usr << "\icon[src]<span class='warning'>Unable to connect to accounts database.</span>"
else
..()
/obj/item/weapon/eftpos/Topic(var/href, var/href_list)
/obj/item/device/eftpos/Topic(var/href, var/href_list)
if(href_list["choice"])
switch(href_list["choice"])
if("change_code")
var/attempt_code = text2num(input("Re-enter the current EFTPOS access code", "Confirm old EFTPOS code"))
var/attempt_code = input("Re-enter the current EFTPOS access code", "Confirm old EFTPOS code") as num
if(attempt_code == access_code)
access_code = text2num(input("Enter a new access code for this device", "Enter new EFTPOS code"))
access_code = input("Enter a new access code for this device", "Enter new EFTPOS code") as num
print_reference()
else
usr << "\icon[src]<span class='warning'>Incorrect code entered.</span>"
if("change_id")
var/attempt_code = text2num(input("Re-enter the current EFTPOS access code", "Confirm EFTPOS code"))
if(attempt_code == access_code)
eftpos_name = input("Enter a new terminal ID for this device", "Enter new EFTPOS ID") + " EFTPOS scanner"
print_reference()
else
usr << "\icon[src]<span class='warning'>Incorrect code entered.</span>"
if("link_account")
if(!linked_db)
reconnect_database()
if(linked_db)
var/attempt_account_num = text2num(input("Enter account number to pay EFTPOS charges into", "New account number"))
var/attempt_pin = text2num(input("Enter pin code", "Account pin"))
var/attempt_account_num = input("Enter account number to pay EFTPOS charges into", "New account number") as num
var/attempt_pin = input("Enter pin code", "Account pin") as num
linked_account = linked_db.attempt_account_access(attempt_account_num, attempt_pin, 1)
else
usr << "<span class='warning'>Unable to connect to accounts database.</span>"
usr << "\icon[src]<span class='warning'>Unable to connect to accounts database.</span>"
if("trans_purpose")
transaction_purpose = input("Enter reason for EFTPOS transaction", "Transaction purpose")
if("trans_value")
transaction_amount = max(text2num(input("Enter amount for EFTPOS transaction", "Transaction amount")),0)
transaction_amount = input("Enter amount for EFTPOS transaction", "Transaction amount") as num
if("toggle_lock")
if(transaction_locked)
var/attempt_code = text2num(input("Enter EFTPOS access code", "Reset Transaction"))
var/attempt_code = input("Enter EFTPOS access code", "Reset Transaction") as num
if(attempt_code == access_code)
transaction_locked = 0
transaction_paid = 0
@@ -126,16 +145,27 @@
scan_card(I)
else
usr << "\icon[src]<span class='warning'>Unable to link accounts.</span>"
if("reset")
//reset the access code - requires HoP/captain access
var/obj/item/I = usr.get_active_hand()
if (istype(I, /obj/item/weapon/card))
var/obj/item/weapon/card/id/C = I
if(access_cent_captain in C.access || access_hop in C.access || access_captain in C.access)
access_code = 0
usr << "\icon[src]<span class='info'>Access code reset to 0.</span>"
else if (istype(I, /obj/item/weapon/card/emag))
access_code = 0
usr << "\icon[src]<span class='info'>Access code reset to 0.</span>"
src.attack_self(usr)
/obj/item/weapon/eftpos/proc/scan_card(var/obj/item/weapon/card/I)
/obj/item/device/eftpos/proc/scan_card(var/obj/item/weapon/card/I)
if (istype(I, /obj/item/weapon/card/id))
var/obj/item/weapon/card/id/C = I
visible_message("<span class='info'>[usr] swipes a card through [src].</span>")
if(transaction_locked && !transaction_paid)
if(linked_account)
var/attempt_pin = text2num(input("Enter pin code", "EFTPOS transaction"))
var/attempt_pin = input("Enter pin code", "EFTPOS transaction") as num
var/datum/money_account/D = linked_db.attempt_account_access(C.associated_account_number, attempt_pin, 2)
if(D)
if(transaction_amount <= D.money)
@@ -149,9 +179,12 @@
//create entries in the two account transaction logs
var/datum/transaction/T = new()
T.target_name = "[linked_account.owner_name] ([eftpos_name])"
T.target_name = "[linked_account.owner_name] (via [eftpos_name])"
T.purpose = transaction_purpose
T.amount = "([transaction_amount])"
if(transaction_amount > 0)
T.amount = "([transaction_amount])"
else
T.amount = "[transaction_amount]"
T.source_terminal = machine_id
T.date = current_date_string
T.time = worldtime2text()
@@ -168,9 +201,9 @@
else
usr << "\icon[src]<span class='warning'>You don't have that much money!<span>"
else
usr << "\icon[src]<span class='warning'>EFTPOS is not connected to an account.<span>"
usr << "\icon[src]<span class='warning'>Unable to access account. Check security settings and try again.</span>"
else
usr << "\icon[src]<span class='warning'>Unable to access account. Check security settings and try again.</span>"
usr << "\icon[src]<span class='warning'>EFTPOS is not connected to an account.<span>"
else
..()
@@ -14,6 +14,17 @@
#define ANIMAL_RIGHTS_RAID 13
#define FESTIVAL 14
#define RESEARCH_BREAKTHROUGH 15
#define BARGAINS 16
#define SONG_DEBUT 17
#define MOVIE_RELEASE 18
#define BIG_GAME_HUNTERS 19
#define ELECTION 20
#define GOSSIP 21
#define TOURISM 22
#define CELEBRITY_DEATH 23
#define RESIGNATION 24
#define DEFAULT 1
#define ADMINISTRATIVE 2
@@ -54,10 +65,25 @@
var/setup_economy = 0
/proc/setup_economy()
if(setup_economy)
return
var/datum/feed_channel/newChannel = new /datum/feed_channel
newChannel.channel_name = "Tau Ceti Daily"
newChannel.author = "CentComm Minister of Information"
newChannel.locked = 1
newChannel.is_admin_channel = 1
news_network.network_channels += newChannel
setup_economy = 1
newChannel = new /datum/feed_channel
newChannel.channel_name = "The Gibson Gazette"
newChannel.author = "Editor Mike Hammers"
newChannel.locked = 1
newChannel.is_admin_channel = 1
news_network.network_channels += newChannel
for(var/loc_type in typesof(/datum/trade_destination) - /datum/trade_destination)
var/datum/trade_destination/D = new loc_type
weighted_randomevent_locations[D] = D.viable_random_events.len
weighted_mundaneevent_locations[D] = D.viable_mundane_events.len
setup_economy = 1
@@ -11,11 +11,14 @@
if(!setup_economy)
setup_economy()
var/type = pick(tradeable_destinations)
affected_dest = new type()
affected_dest = pickweight(weighted_randomevent_locations)
if(affected_dest.viable_random_events.len)
endWhen = rand(60,300)
event_type = pick(affected_dest.viable_random_events)
if(!event_type)
return
switch(event_type)
if(RIOTS)
dearer_goods = list(SECURITY)
@@ -54,39 +57,42 @@
/datum/event/economic_event/announce()
//copy-pasted from the admin verbs to submit new newscaster messages
var/datum/feed_message/newMsg = new /datum/feed_message
newMsg.author = "NanoTrasen Editor"
newMsg.author = "Tau Ceti Daily"
newMsg.is_admin_message = 1
switch(event_type)
if(RIOTS)
newMsg.body = "[pick("Riots have","Unrest has")] broken out on planet [affected_dest.name]. Authorities call for calm, as [pick("various parties","rebellious elements","peacekeeping forces","\'REDACTED\'")] begin stockpiling weaponry and armour. Meanwhile, food and mineral prices are dropping as local industries attempt empty their stocks in expectation of looting."
if(WILD_ANIMAL_ATTACK)
newMsg.body = "Local [pick("wildlife","animal life","fauna")] on planet [affected_dest.name] has been increasing in agression and raiding outlying settlements for food. Big game hunters have been called in to help alleviate the problem, but numerous injuries have already occurred."
if(INDUSTRIAL_ACCIDENT)
newMsg.body = "[pick("An industrial accident","A smelting accident","A malfunction","A malfunctioning piece of machinery","Negligent maintenance","A cooleant leak","A ruptured conduit")] at a [pick("factory","installation","power plant","dockyards")] on [affected_dest.name] resulted in severe structural damage and numerous injuries. Repairs are ongoing."
if(BIOHAZARD_OUTBREAK)
newMsg.body = "[pick("A \'REDACTED\'","A biohazard","An outbreak","A virus")] on [affected_dest.name] has resulted in quarantine, stopping much shipping in the area. Although the quarantine is now lifted, authorities are calling for deliveries of medical supplies to treat the infected, and gas to replace contaminated stocks."
if(PIRATES)
newMsg.body = "[pick("Pirates","Criminal elements","A [pick("Syndicate","Donk Co.","Waffle Co.","\'REDACTED\'")] strike force")] have [pick("raided","blockaded","attempted to blackmail","attacked")] [affected_dest.name] today. Security has been tightened, but many valuable minerals were taken."
if(CORPORATE_ATTACK)
newMsg.body = "A small [pick("pirate","Cybersun Industries","Gorlex Marauders","Syndicate")] fleet has precise-jumped into proximity with [affected_dest.name], [pick("for a smash-and-grab operation","in a hit and run attack","in an overt display of hostilities")]. Much damage was done, and security has been tightened since the incident."
if(ALIEN_RAIDERS)
if(prob(20))
newMsg.body = "The Tiger Co-operative have raided [affected_dest.name] today, no doubt on orders from their enigmatic masters. Stealing wildlife, farm animals, medical research materials and kidnapping civilians. NanoTrasen authorities are standing by to counter attempts at bio-terrorism."
else
newMsg.body = "[pick("The alien species designated \'United Exolitics\'","The alien species designated \'REDACTED\'","An unknown alien species")] have raided [affected_dest.name] today, stealing wildlife, farm animals, medical research materials and kidnapping civilians. It seems they desire to learn more about us, so the Navy will be standing by to accomodate them next time they try."
if(AI_LIBERATION)
newMsg.body = "A [pick("\'REDACTED\' was detected on","S.E.L.F operative infiltrated","malignant computer virus was detected on","rogue [pick("slicer","hacker")] was apprehended on")] [affected_dest.name] today, and managed to infect [pick("\'REDACTED\'","a sentient sub-system","a class one AI","a sentient defence installation")] before it could be stopped. Many lives were lost as it systematically begin murdering civilians, and considerable work must be done to repair the affected areas."
if(MOURNING)
newMsg.body = "[pick("The popular","The well-liked","The eminent","The well-known")] [pick("professor","entertainer","singer","researcher","public servant","administrator","ship captain","\'REDACTED\'")], [pick( random_name(pick(MALE,FEMALE)), 40; "\'REDACTED\'" )] has [pick("passed away","committed suicide","been murdered","died in a freakish accident")] on [affected_dest.name] today. The entire planet is in mourning, and prices have dropped for industrial goods as worker morale drops."
if(CULT_CELL_REVEALED)
newMsg.body = "A [pick("dastardly","blood-thirsty","villanous","crazed")] cult of [pick("The Elder Gods","Nar'sie","an apocalyptic sect","\'REDACTED\'")] has [pick("been discovered","been revealed","revealed themselves","gone public")] on [affected_dest.name] earlier today. Public morale has been shaken due to [pick("certain","several","one or two")] [pick("high-profile","well known","popular")] individuals [pick("performing \'REDACTED\' acts","claiming allegiance to the cult","swearing loyalty to the cult leader","promising to aid to the cult")] before those involved could be brought to justice. The editor reminds all personnel that supernatural myths will not be tolerated on NanoTrasen facilities."
if(SECURITY_BREACH)
newMsg.body = "There was [pick("a security breach in","an unauthorised access in","an attempted theft in","an anarchist attack in","violent sabotage of")] a [pick("high-security","restricted access","classified","\'REDACTED\'")] [pick("\'REDACTED\'","section","zone","area")] this morning. Security was tightened on [affected_dest.name] after the incident, and the editor reassures all NanoTrasen personnel that such lapses are rare."
if(ANIMAL_RIGHTS_RAID)
newMsg.body = "[pick("Militant animal rights activists","Members of the terrorist group Animal Rights Consortium","Members of the terrorist group \'REDACTED\'")] have [pick("launched a campaign of terror","unleashed a swathe of destruction","raided farms and pastures","forced entry to \'REDACTED\'")] on [affected_dest.name] earlier today, freeing numerous [pick("farm animals","animals","\'REDACTED\'")]. Prices for tame and breeding animals have spiked as a result."
if(FESTIVAL)
newMsg.body = "A [pick("festival","week long celebration","day of revelry","planet-wide holiday")] has been declared on [affected_dest.name] by [pick("Governor","Commissioner","General","Commandant","Administrator")] [random_name(pick(MALE,FEMALE))] to celebrate [pick("the birth of their [pick("son","daughter")]","coming of age of their [pick("son","daughter")]","the pacification of rogue military cell","the apprehension of a violent criminal who had been terrorising the planet")]. Massive stocks of food and meat have been bought driving up prices across the planet."
//see if our location has custom event info for this event
newMsg.body = affected_dest.get_custom_eventstring()
if(!newMsg.body)
switch(event_type)
if(RIOTS)
newMsg.body = "[pick("Riots have","Unrest has")] broken out on planet [affected_dest.name]. Authorities call for calm, as [pick("various parties","rebellious elements","peacekeeping forces","\'REDACTED\'")] begin stockpiling weaponry and armour. Meanwhile, food and mineral prices are dropping as local industries attempt empty their stocks in expectation of looting."
if(WILD_ANIMAL_ATTACK)
newMsg.body = "Local [pick("wildlife","animal life","fauna")] on planet [affected_dest.name] has been increasing in agression and raiding outlying settlements for food. Big game hunters have been called in to help alleviate the problem, but numerous injuries have already occurred."
if(INDUSTRIAL_ACCIDENT)
newMsg.body = "[pick("An industrial accident","A smelting accident","A malfunction","A malfunctioning piece of machinery","Negligent maintenance","A cooleant leak","A ruptured conduit")] at a [pick("factory","installation","power plant","dockyards")] on [affected_dest.name] resulted in severe structural damage and numerous injuries. Repairs are ongoing."
if(BIOHAZARD_OUTBREAK)
newMsg.body = "[pick("A \'REDACTED\'","A biohazard","An outbreak","A virus")] on [affected_dest.name] has resulted in quarantine, stopping much shipping in the area. Although the quarantine is now lifted, authorities are calling for deliveries of medical supplies to treat the infected, and gas to replace contaminated stocks."
if(PIRATES)
newMsg.body = "[pick("Pirates","Criminal elements","A [pick("Syndicate","Donk Co.","Waffle Co.","\'REDACTED\'")] strike force")] have [pick("raided","blockaded","attempted to blackmail","attacked")] [affected_dest.name] today. Security has been tightened, but many valuable minerals were taken."
if(CORPORATE_ATTACK)
newMsg.body = "A small [pick("pirate","Cybersun Industries","Gorlex Marauders","Syndicate")] fleet has precise-jumped into proximity with [affected_dest.name], [pick("for a smash-and-grab operation","in a hit and run attack","in an overt display of hostilities")]. Much damage was done, and security has been tightened since the incident."
if(ALIEN_RAIDERS)
if(prob(20))
newMsg.body = "The Tiger Co-operative have raided [affected_dest.name] today, no doubt on orders from their enigmatic masters. Stealing wildlife, farm animals, medical research materials and kidnapping civilians. NanoTrasen authorities are standing by to counter attempts at bio-terrorism."
else
newMsg.body = "[pick("The alien species designated \'United Exolitics\'","The alien species designated \'REDACTED\'","An unknown alien species")] have raided [affected_dest.name] today, stealing wildlife, farm animals, medical research materials and kidnapping civilians. It seems they desire to learn more about us, so the Navy will be standing by to accomodate them next time they try."
if(AI_LIBERATION)
newMsg.body = "A [pick("\'REDACTED\' was detected on","S.E.L.F operative infiltrated","malignant computer virus was detected on","rogue [pick("slicer","hacker")] was apprehended on")] [affected_dest.name] today, and managed to infect [pick("\'REDACTED\'","a sentient sub-system","a class one AI","a sentient defence installation")] before it could be stopped. Many lives were lost as it systematically begin murdering civilians, and considerable work must be done to repair the affected areas."
if(MOURNING)
newMsg.body = "[pick("The popular","The well-liked","The eminent","The well-known")] [pick("professor","entertainer","singer","researcher","public servant","administrator","ship captain","\'REDACTED\'")], [pick( random_name(pick(MALE,FEMALE)), 40; "\'REDACTED\'" )] has [pick("passed away","committed suicide","been murdered","died in a freakish accident")] on [affected_dest.name] today. The entire planet is in mourning, and prices have dropped for industrial goods as worker morale drops."
if(CULT_CELL_REVEALED)
newMsg.body = "A [pick("dastardly","blood-thirsty","villanous","crazed")] cult of [pick("The Elder Gods","Nar'sie","an apocalyptic sect","\'REDACTED\'")] has [pick("been discovered","been revealed","revealed themselves","gone public")] on [affected_dest.name] earlier today. Public morale has been shaken due to [pick("certain","several","one or two")] [pick("high-profile","well known","popular")] individuals [pick("performing \'REDACTED\' acts","claiming allegiance to the cult","swearing loyalty to the cult leader","promising to aid to the cult")] before those involved could be brought to justice. The editor reminds all personnel that supernatural myths will not be tolerated on NanoTrasen facilities."
if(SECURITY_BREACH)
newMsg.body = "There was [pick("a security breach in","an unauthorised access in","an attempted theft in","an anarchist attack in","violent sabotage of")] a [pick("high-security","restricted access","classified","\'REDACTED\'")] [pick("\'REDACTED\'","section","zone","area")] this morning. Security was tightened on [affected_dest.name] after the incident, and the editor reassures all NanoTrasen personnel that such lapses are rare."
if(ANIMAL_RIGHTS_RAID)
newMsg.body = "[pick("Militant animal rights activists","Members of the terrorist group Animal Rights Consortium","Members of the terrorist group \'REDACTED\'")] have [pick("launched a campaign of terror","unleashed a swathe of destruction","raided farms and pastures","forced entry to \'REDACTED\'")] on [affected_dest.name] earlier today, freeing numerous [pick("farm animals","animals","\'REDACTED\'")]. Prices for tame and breeding animals have spiked as a result."
if(FESTIVAL)
newMsg.body = "A [pick("festival","week long celebration","day of revelry","planet-wide holiday")] has been declared on [affected_dest.name] by [pick("Governor","Commissioner","General","Commandant","Administrator")] [random_name(pick(MALE,FEMALE))] to celebrate [pick("the birth of their [pick("son","daughter")]","coming of age of their [pick("son","daughter")]","the pacification of rogue military cell","the apprehension of a violent criminal who had been terrorising the planet")]. Massive stocks of food and meat have been bought driving up prices across the planet."
for(var/datum/feed_channel/FC in news_network.network_channels)
if(FC.channel_name == "Tau Ceti Daily")
@@ -0,0 +1,233 @@
/datum/event/mundane_news
endWhen = 10
/datum/event/mundane_news/announce()
var/datum/trade_destination/affected_dest = pickweight(weighted_mundaneevent_locations)
var/event_type = 0
if(affected_dest.viable_mundane_events.len)
event_type = pick(affected_dest.viable_mundane_events)
if(!event_type)
return
//copy-pasted from the admin verbs to submit new newscaster messages
var/datum/feed_message/newMsg = new /datum/feed_message
newMsg.author = "Tau Ceti Daily"
newMsg.is_admin_message = 1
//see if our location has custom event info for this event
newMsg.body = affected_dest.get_custom_eventstring()
if(!newMsg.body)
newMsg.body = ""
switch(event_type)
if(RESEARCH_BREAKTHROUGH)
newMsg.body = "A major breakthough in the field of [pick("plasma research","super-compressed materials","nano-augmentation","bluespace research","volatile power manipulation")] \
was announced [pick("yesterday","a few days ago","last week","earlier this month")] by a private firm on [affected_dest.name]. \
NanoTrasen declined to comment as to whether this could impinge on profits."
if(ELECTION)
newMsg.body = "The pre-selection of an additional candidates was announced for the upcoming [pick("supervisors council","advisory board","governership","board of inquisitors")] \
election on [affected_dest.name] was announced earlier today, \
[pick("media mogul","web celebrity", "industry titan", "superstar", "famed chef", "popular gardener", "ex-army officer", "multi-billionaire")] \
[random_name(pick(MALE,FEMALE))]. In a statement to the media they said '[pick("My only goal is to help the [pick("sick","poor","children")]",\
"I will maintain NanoTrasen's record profits","I believe in our future","We must return to our moral core","Just like... chill out dudes")]'."
if(RESIGNATION)
newMsg.body = "NanoTrasen regretfully announces the resignation of [pick("Sector Admiral","Division Admiral","Ship Admiral","Vice Admiral")] [random_name(pick(MALE,FEMALE))]."
if(prob(25))
var/locstring = pick("Segunda","Salusa","Cepheus","Andromeda","Gruis","Corona","Aquila","Asellus") + " " + pick("I","II","III","IV","V","VI","VII","VIII")
newMsg.body += " In a ceremony on [affected_dest.name] this afternoon, they will be awarded the \
[pick("Red Star of Sacrifice","Purple Heart of Heroism","Blue Eagle of Loyalty","Green Lion of Ingenuity")] for "
if(prob(33))
newMsg.body += "their actions at the Battle of [pick(locstring,"REDACTED")]."
else if(prob(50))
newMsg.body += "their contribution to the colony of [locstring]."
else
newMsg.body += "their loyal service over the years."
else if(prob(33))
newMsg.body += " They are expected to settle down in [affected_dest.name], where they have been granted a handsome pension."
else if(prob(50))
newMsg.body += " The news was broken on [affected_dest.name] earlier today, where they cited reasons of '[pick("health","family","REDACTED")]'"
else
newMsg.body += " Administration Aerospace wishes them the best of luck in their retirement ceremony on [affected_dest.name]."
if(CELEBRITY_DEATH)
newMsg.body = "It is with regret today that we announce the sudden passing of the "
if(prob(33))
newMsg.body += "[pick("distinguished","decorated","veteran","highly respected")] \
[pick("Ship's Captain","Vice Admiral","Colonel","Lieutenant Colonel")] "
else if(prob(50))
newMsg.body += "[pick("award-winning","popular","highly respected","trend-setting")] \
[pick("comedian","singer/songwright","artist","playwright","TV personality","model")] "
else
newMsg.body += "[pick("successful","highly respected","ingenious","esteemed")] \
[pick("academic","Professor","Doctor","Scientist")] "
newMsg.body += "[random_name(pick(MALE,FEMALE))] on [affected_dest.name] [pick("last week","yesterday","this morning","two days ago","three days ago")]\
[pick(". Assassination is suspected, but the perpetrators have not yet been brought to justice",\
" due to Syndicate infiltrators (since captured)",\
" during an industrial accident",\
" due to [pick("heart failure","kidney failure","liver failure","brain hemorrhage")]")]"
if(BARGAINS)
newMsg.body += "BARGAINS! BARGAINS! BARGAINS! Commerce Control on [affected_dest.name] wants you to know that everything must go! Across all retail centres, \
all goods are being slashed, and all retailors are onboard - so come on over for the \[shopping\] time of your life."
if(SONG_DEBUT)
newMsg.body += "[pick("Singer","Singer/songwriter","Saxophonist","Pianist","Guitarist","TV personality","Star")] [random_name(pick(MALE,FEMALE))] \
announced the debut of their new [pick("single","album","EP","label")] '[pick("Everyone's","Look at the","Baby don't eye those","All of those","Dirty nasty")] \
[pick("roses","three stars","starships","nanobots","cyborgs","Skrell","Sren'darr")] \
[pick("on Venus","on Reade","on Moghes","in my hand","slip through my fingers","die for you","sing your heart out","fly away")]' \
with [pick("pre-puchases available","a release tour","cover signings","a launch concert")] on [affected_dest.name]."
if(MOVIE_RELEASE)
newMsg.body += "From the [pick("desk","home town","homeworld","mind")] of [pick("acclaimed","award-winning","popular","stellar")] \
[pick("playwright","author","director","actor","TV star")] [random_name(pick(MALE,FEMALE))] comes the latest sensation: '\
[pick("Deadly","The last","Lost","Dead")] [pick("Starships","Warriors","outcasts","Tajarans","Unathi","Skrell")] \
[pick("of","from","raid","go hunting on","visit","ravage","pillage","destroy")] \
[pick("Moghes","Earth","Biesel","Ahdomai","S'randarr","the Void","the Edge of Space")]'.\
. Own it on webcast today, or visit the galactic premier on [affected_dest.name]!"
if(BIG_GAME_HUNTERS)
newMsg.body += "Game hunters on [affected_dest.name] "
if(prob(33))
newMsg.body += "were surprised when an unusual species experts have since identified as \
[pick("a subclass of mammal","a divergent abhuman species","an intelligent species of lemur","organic/cyborg hybrids")] turned up. Believed to have been brought in by \
[pick("alien smugglers","early colonists","syndicate raiders","unwitting tourists")], this is the first such specimen discovered in the wild."
else if(prob(50))
newMsg.body += "were attacked by a vicious [pick("nas'r","diyaab","samak","predator which has not yet been identified")]\
. Officials urge caution, and locals are advised to stock up on armaments."
else
newMsg.body += "brought in an unusually [pick("valuable","rare","large","vicious","intelligent")] [pick("mammal","predator","farwa","samak")] for inspection \
[pick("today","yesterday","last week")]. Speculators suggest they may be tipped to break several records."
if(GOSSIP)
newMsg.body += "[pick("TV host","Webcast personality","Superstar","Model","Actor","Singer")] [random_name(pick(MALE,FEMALE))] "
if(prob(33))
newMsg.body += "and their partner announced the birth of their [pick("first","second","third")] child on [affected_dest.name] early this morning. \
Doctors say the child is well, and the parents are considering "
if(prob(50))
newMsg.body += capitalize(pick(first_names_female))
else
newMsg.body += capitalize(pick(first_names_male))
newMsg.body += " for the name."
else if(prob(50))
newMsg.body += "announced their [pick("split","break up","marriage","engagement")] with [pick("TV host","webcast personality","superstar","model","actor","singer")] \
[random_name(pick(MALE,FEMALE))] at [pick("a society ball","a new opening","a launch","a club")] on [affected_dest.name] yesterday, pundits are shocked."
else
newMsg.body += "is recovering from plastic surgery in a clinic on [affected_dest.name] for the [pick("second","third","fourth")] time, reportedly having made the decision in response to "
newMsg.body += "[pick("unkind comments by an ex","rumours started by jealous friends",\
"the decision to be dropped by a major sponsor","a disasterous interview on Tau Ceti Tonight")]."
if(TOURISM)
newMsg.body += "Tourists are flocking to [affected_dest.name] after the surprise announcement of [pick("major shopping bargains by a wily retailer",\
"a huge new ARG by a popular entertainment company","a secret tour by popular artiste [random_name(pick(MALE,FEMALE))]")]. \
Tau Ceti Daily is offering discount tickets for two to see [random_name(pick(MALE,FEMALE))] live in return for eyewitness reports and up to the minute coverage."
for(var/datum/feed_channel/FC in news_network.network_channels)
if(FC.channel_name == "Tau Ceti Daily")
FC.messages += newMsg
break
for(var/obj/machinery/newscaster/NEWSCASTER in allCasters)
NEWSCASTER.newsAlert("Tau Ceti Daily")
/datum/event/trivial_news
endWhen = 10
/datum/event/trivial_news/announce()
//copy-pasted from the admin verbs to submit new newscaster messages
var/datum/feed_message/newMsg = new /datum/feed_message
newMsg.author = "Editor Mike Hammers"
//newMsg.is_admin_message = 1
var/datum/trade_destination/affected_dest = pick(weighted_mundaneevent_locations)
newMsg.body = pick(
"Tree stuck in tajaran; firefighters baffled.",\
"Armadillos want aardvarks removed from dictionary claims 'here first'.",\
"Angel found dancing on pinhead ordered to stop; cited for public nuisance.",\
"Letters claim they are better than number; 'Always have been'.",\
"Pens proclaim pencils obsolete, 'lead is dead'.",\
"Rock and paper sues scissors for discrimination.",\
"Steak tell-all book reveals he never liked sitting by potato.",\
"Woodchuck stops counting how many times hes chucked 'Never again'.",\
"[affected_dest.name] clerk first person able to pronounce '@*$%!'.",\
"[affected_dest.name] delis serving boiled paperback dictionaries, 'Adjectives chewy' customers declare.",\
"[affected_dest.name] weather deemed 'boring'; meteors and rad storms to be imported.",\
"Most [affected_dest.name] security officers prefer cream over sugar.",\
"Palindrome speakers conference in [affected_dest.name]; 'Wow!' says Otto.",\
"Question mark worshipped as deity by ancient [affected_dest.name] dwellers.",\
"Spilled milk causes whole [affected_dest.name] populace to cry.",\
"World largest carp patty at display on [affected_dest.name].",\
"'Here kitty kitty' no longer preferred tajaran retrieval technique.",\
"Man travels 7000 light years to retrieve lost hankie, 'It was my favourite'.",\
"New bowling lane that shoots mini-meteors at bowlers very popular.",\
"[pick("Unathi","Spacer")] gets tattoo of Tau Ceti on chest '[pick("CentComm","star","starship","asteroid")] tickles most'.",\
"Skrell marries computer; wedding attended by 100 modems.",\
"Chef reports successfully using harmonica as cheese grater.",\
"NanoTrasen invents handkerchief that says 'Bless you' after sneeze.",\
"Clone accused of posing for other cloness school photo.",\
"Clone accused of stealing other cloness employee of the month award.",\
"Woman robs station with hair dryer; crewmen love new style.",\
"This space for rent.",\
"[affected_dest.name] Baker Wins Pickled Crumpet Toss Three Years Running",\
"Skrell Scientist Discovers Abacus Can Be Used To Dry Towels",\
"Survey: 'Cheese Louise' Voted Best Pizza Restaurant In Tau Ceti",\
"I Was Framed, jokes [affected_dest.name] artist",\
"Mysterious Loud Rumbling Noises In [affected_dest.name] Found To Be Mysterious Loud Rumblings",\
"Alien ambassador becomes lost on [affected_dest.name], refuses to ask for directions",\
"Swamp Gas Verified To Be Exhalations Of Stars--Movie Stars--Long Passed",\
"Tainted Broccoli Weapon Of Choice For Syndicate Assassins",\
"Chefs Find Broccoli Effective Tool For Cutting Cheese",\
"Broccoli Found To Cause Grumpiness In Monkeys",\
"Survey: 80% Of People on [affected_dest.name] Love Clog-Dancing",\
"Giant Hairball Has Perfect Grammar But Rolls rr's Too Much, Linguists Say",\
"[affected_dest.name] Phonebooks Print All Wrong Numbers; Results In 15 New Marriages",\
"Tajaran Burglar Spotted on [affected_dest.name], Mistaken For Dalmatian",\
"Gibson Gazette Updates Frequently Absurd, Poll Indicates",\
"Esoteric Verbosity Culminates In Communicative Ennui, [affected_dest.name] Academics Note",\
"Taj Demand Longer Breaks, Cleaner Litter, Slower Mice",\
"Survey: 3 Out Of 5 Skrell Loathe Modern Art",\
"Skrell Scientist Discovers Gravity While Falling Down Stairs",\
"Boy Saves Tajaran From Tree on [affected_dest.name], Thousands Cheer",\
"Shipment Of Apples Overturns, [affected_dest.name] Diner Offers Applesauce Special",\
"Spotted Owl Spotted on [affected_dest.name]",\
"Humans Everywhere Agree: Purring Tajarans Are Happy Tajarans",\
"From The Desk Of Wise Guy Sammy: One Word In This Gazette Is Sdrawkcab",\
"From The Desk Of Wise Guy Sammy: It's Hard To Have Too Much Shelf Space",\
"From The Desk Of Wise Guy Sammy: Wine And Friendships Get Better With Age",\
"From The Desk Of Wise Guy Sammy: The Insides Of Golf Balls Are Mostly Rubber Bands",\
"From The Desk Of Wise Guy Sammy: You Don't Have To Fool All The People, Just The Right Ones",\
"From The Desk Of Wise Guy Sammy: If You Made The Mess, You Clean It Up",\
"From The Desk Of Wise Guy Sammy: It Is Easier To Get Forgiveness Than Permission",\
"From The Desk Of Wise Guy Sammy: Check Your Facts Before Making A Fool Of Yourself",\
"From The Desk Of Wise Guy Sammy: You Can't Outwait A Bureaucracy",\
"From The Desk Of Wise Guy Sammy: It's Better To Yield Right Of Way Than To Demand It",\
"From The Desk Of Wise Guy Sammy: A Person Who Likes Cats Can't Be All Bad",\
"From The Desk Of Wise Guy Sammy: Help Is The Sunny Side Of Control",\
"From The Desk Of Wise Guy Sammy: Two Points Determine A Straight Line",\
"From The Desk Of Wise Guy Sammy: Reading Improves The Mind And Lifts The Spirit",\
"From The Desk Of Wise Guy Sammy: Better To Aim High And Miss Then To Aim Low And Hit",\
"From The Desk Of Wise Guy Sammy: Meteors Often Strike The Same Place More Than Once",\
"Tommy B. Saif Sez: Look Both Ways Before Boarding The Shuttle",\
"Tommy B. Saif Sez: Hold On; Sudden Stops Sometimes Necessary",\
"Tommy B. Saif Sez: Keep Fingers Away From Moving Panels",\
"Tommy B. Saif Sez: No Left Turn, Except Shuttles",\
"Tommy B. Saif Sez: Return Seats And Trays To Their Proper Upright Position",\
"Tommy B. Saif Sez: Eating And Drinking In Docking Bays Is Prohibited",\
"Tommy B. Saif Sez: Accept No Substitutes, And Don't Be Fooled By Imitations",\
"Tommy B. Saif Sez: Do Not Remove This Tag Under Penalty Of Law",\
"Tommy B. Saif Sez: Always Mix Thoroughly When So Instructed",\
"Tommy B. Saif Sez: Try To Keep Six Month's Expenses In Reserve",\
"Tommy B. Saif Sez: Change Not Given Without Purchase",\
"Tommy B. Saif Sez: If You Break It, You Buy It",\
"Tommy B. Saif Sez: Reservations Must Be Cancelled 48 Hours Prior To Event To Obtain Refund",\
"Doughnuts: Is There Anything They Can't Do",\
"If Tin Whistles Are Made Of Tin, What Do They Make Foghorns Out Of?",\
"Broccoli discovered to be colonies of tiny aliens with murder on their minds"\
)
for(var/datum/feed_channel/FC in news_network.network_channels)
if(FC.channel_name == "The Gibson Gazette")
FC.messages += newMsg
break
for(var/obj/machinery/newscaster/NEWSCASTER in allCasters)
NEWSCASTER.newsAlert("The Gibson Gazette")
@@ -1,4 +1,7 @@
var/list/weighted_randomevent_locations = list()
var/list/weighted_mundaneevent_locations = list()
/datum/trade_destination
var/name = ""
var/description = ""
@@ -8,6 +11,10 @@
var/can_shuttle_here = 0 //one day crew from the exodus will be able to travel to this destination
var/list/viable_random_events = list()
var/list/temp_price_change[BIOMEDICAL]
var/list/viable_mundane_events = list()
/datum/trade_destination/proc/get_custom_eventstring(var/event_type)
return null
//distance is measured in AU and co-relates to travel time
/datum/trade_destination/centcomm
@@ -17,6 +24,7 @@
willing_to_buy = list()
willing_to_sell = list()
viable_random_events = list(SECURITY_BREACH, CORPORATE_ATTACK, AI_LIBERATION)
viable_mundane_events = list(ELECTION, RESIGNATION, CELEBRITY_DEATH)
/datum/trade_destination/anansi
name = "NSS Anansi"
@@ -25,6 +33,13 @@
willing_to_buy = list()
willing_to_sell = list()
viable_random_events = list(SECURITY_BREACH, CULT_CELL_REVEALED, BIOHAZARD_OUTBREAK, PIRATES, ALIEN_RAIDERS)
viable_mundane_events = list(RESEARCH_BREAKTHROUGH, RESEARCH_BREAKTHROUGH, BARGAINS, GOSSIP)
/datum/trade_destination/anansi/get_custom_eventstring(var/event_type)
if(event_type == RESEARCH_BREAKTHROUGH)
return "Thanks to research conducted on the NSS Anansi, Second Red Cross Society wishes to announce a major breakthough in the field of \
[pick("mind-machine interfacing","neuroscience","nano-augmentation","genetics")]. NanoTrasen is expected to announce a co-exploitation deal within the fortnight."
return null
/datum/trade_destination/icarus
name = "NMV Icarus"
@@ -41,6 +56,13 @@
willing_to_buy = list()
willing_to_sell = list()
viable_random_events = list(INDUSTRIAL_ACCIDENT, PIRATES, CORPORATE_ATTACK)
viable_mundane_events = list(RESEARCH_BREAKTHROUGH, RESEARCH_BREAKTHROUGH)
/datum/trade_destination/redolant/get_custom_eventstring(var/event_type)
if(event_type == RESEARCH_BREAKTHROUGH)
return "Thanks to research conducted on the OAV Redolant, Osiris Atmospherics wishes to announce a major breakthough in the field of \
[pick("plasma research","high energy flux capacitance","super-compressed materials","theoretical particle physics")]. NanoTrasen is expected to announce a co-exploitation deal within the fortnight."
return null
/datum/trade_destination/beltway
name = "Beltway mining chain"
@@ -49,6 +71,7 @@
willing_to_buy = list()
willing_to_sell = list()
viable_random_events = list(PIRATES, INDUSTRIAL_ACCIDENT)
viable_mundane_events = list(TOURISM)
/datum/trade_destination/biesel
name = "Biesel"
@@ -57,6 +80,7 @@
willing_to_buy = list()
willing_to_sell = list()
viable_random_events = list(RIOTS, INDUSTRIAL_ACCIDENT, BIOHAZARD_OUTBREAK, CULT_CELL_REVEALED, FESTIVAL, MOURNING)
viable_mundane_events = list(BARGAINS, GOSSIP, SONG_DEBUT, MOVIE_RELEASE, ELECTION, TOURISM, RESIGNATION, CELEBRITY_DEATH)
/datum/trade_destination/new_gibson
name = "New Gibson"
@@ -65,6 +89,7 @@
willing_to_buy = list()
willing_to_sell = list()
viable_random_events = list(RIOTS, INDUSTRIAL_ACCIDENT, BIOHAZARD_OUTBREAK, CULT_CELL_REVEALED, FESTIVAL, MOURNING)
viable_mundane_events = list(ELECTION, TOURISM, RESIGNATION)
/datum/trade_destination/luthien
name = "Luthien"
@@ -73,6 +98,7 @@
willing_to_buy = list()
willing_to_sell = list()
viable_random_events = list(WILD_ANIMAL_ATTACK, CULT_CELL_REVEALED, FESTIVAL, MOURNING, ANIMAL_RIGHTS_RAID, ALIEN_RAIDERS)
viable_mundane_events = list(ELECTION, TOURISM, BIG_GAME_HUNTERS, RESIGNATION)
/datum/trade_destination/reade
name = "Reade"
@@ -81,5 +107,4 @@
willing_to_buy = list()
willing_to_sell = list()
viable_random_events = list(WILD_ANIMAL_ATTACK, CULT_CELL_REVEALED, FESTIVAL, MOURNING, ANIMAL_RIGHTS_RAID, ALIEN_RAIDERS)
var/list/tradeable_destinations = typesof(/datum/trade_destination) - /datum/trade_destination
viable_mundane_events = list(ELECTION, TOURISM, BIG_GAME_HUNTERS, RESIGNATION)
@@ -0,0 +1,120 @@
//////////////////////////////////////
// RUST Core Control computer
/obj/item/weapon/circuitboard/rust_core_control
name = "Circuit board (RUST core controller)"
build_path = "/obj/machinery/computer/rust_core_control"
origin_tech = "programming=3;engineering=4"
datum/design/rust_core_control
name = "Circuit Design (RUST core controller)"
desc = "Allows for the construction of circuit boards used to build a core control console for the RUST fusion engine."
id = "rust_core_control"
req_tech = list("programming" = 3, "engineering" = 4)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/rust_core_control"
//////////////////////////////////////
// RUST Fuel Control computer
/obj/item/weapon/circuitboard/rust_fuel_control
name = "Circuit board (RUST fuel controller)"
build_path = "/obj/machinery/computer/rust_fuel_control"
origin_tech = "programming=3;engineering=4"
datum/design/rust_fuel_control
name = "Circuit Design (RUST fuel controller)"
desc = "Allows for the construction of circuit boards used to build a fuel injector control console for the RUST fusion engine."
id = "rust_fuel_control"
req_tech = list("programming" = 3, "engineering" = 4)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20)
build_path = "/obj/item/weapon/circuitboard/rust_fuel_control"
//////////////////////////////////////
// RUST Fuel Port board
/obj/item/weapon/module/rust_fuel_port
name = "Internal circuitry (RUST fuel port)"
icon_state = "card_mod"
origin_tech = "engineering=4;materials=5"
datum/design/rust_fuel_port
name = "Internal circuitry (RUST fuel port)"
desc = "Allows for the construction of circuit boards used to build a fuel injection port for the RUST fusion engine."
id = "rust_fuel_port"
req_tech = list("engineering" = 4, "materials" = 5)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20, "$uranium" = 3000)
build_path = "/obj/item/weapon/module/rust_fuel_port"
//////////////////////////////////////
// RUST Fuel Compressor board
/obj/item/weapon/module/rust_fuel_compressor
name = "Internal circuitry (RUST fuel compressor)"
icon_state = "card_mod"
origin_tech = "materials=7;plasmatech=4"
datum/design/rust_fuel_compressor
name = "Circuit Design (RUST fuel compressor)"
desc = "Allows for the construction of circuit boards used to build a fuel compressor of the RUST fusion engine."
id = "rust_fuel_compressor"
req_tech = list("materials" = 7, "plasmatech" = 4)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20, "$plasma" = 3000, "$diamond" = 1000)
build_path = "/obj/item/weapon/module/rust_fuel_compressor"
//////////////////////////////////////
// RUST Tokamak Core board
/obj/item/weapon/circuitboard/rust_core
name = "Internal circuitry (RUST tokamak core)"
build_path = "/obj/machinery/power/rust_core"
board_type = "machine"
origin_tech = "bluespace=3;plasmatech=4;magnets=5;materials=6;powerstorage=6"
frame_desc = "Requires 2 Pico Manipulators, 1 Ultra Micro-Laser, 5 Pieces of Cable, 1 Subspace Crystal and 1 Console Screen."
req_components = list(
"/obj/item/weapon/stock_parts/manipulator/pico" = 2,
"/obj/item/weapon/stock_parts/micro_laser/ultra" = 1,
"/obj/item/weapon/stock_parts/subspace/crystal" = 1,
"/obj/item/weapon/stock_parts/console_screen" = 1,
"/obj/item/weapon/cable_coil" = 5)
datum/design/rust_core
name = "Internal circuitry (RUST tokamak core)"
desc = "The circuit board that for a RUST-pattern tokamak fusion core."
id = "pacman"
req_tech = list(bluespace = 3, plasmatech = 4, magnets = 5, materials = 6, powerstorage = 6)
build_type = IMPRINTER
reliability_base = 79
materials = list("$glass" = 2000, "sacid" = 20, "$plasma" = 3000, "$diamond" = 2000)
build_path = "/obj/item/weapon/circuitboard/rust_core"
//////////////////////////////////////
// RUST Fuel Injector board
/obj/item/weapon/circuitboard/rust_injector
name = "Internal circuitry (RUST fuel injector)"
build_path = "/obj/machinery/power/rust_fuel_injector"
board_type = "machine"
origin_tech = "powerstorage=3;engineering=4;plasmatech=4;materials=6"
frame_desc = "Requires 2 Pico Manipulators, 1 Phasic Scanning Module, 1 Super Matter Bin, 1 Console Screen and 5 Pieces of Cable."
req_components = list(
"/obj/item/weapon/stock_parts/manipulator/pico" = 2,
"/obj/item/weapon/stock_parts/scanning_module/phasic" = 1,
"/obj/item/weapon/stock_parts/matter_bin/super" = 1,
"/obj/item/weapon/stock_parts/console_screen" = 1,
"/obj/item/weapon/cable_coil" = 5)
datum/design/rust_injector
name = "Internal circuitry (RUST tokamak core)"
desc = "The circuit board that for a RUST-pattern particle accelerator."
id = "pacman"
req_tech = list(powerstorage = 3, engineering = 4, plasmatech = 4, materials = 6)
build_type = IMPRINTER
reliability_base = 79
materials = list("$glass" = 2000, "sacid" = 20, "$plasma" = 3000, "$uranium" = 2000)
build_path = "/obj/item/weapon/circuitboard/rust_core"
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@@ -0,0 +1,142 @@
/obj/machinery/computer/rust_core_control
icon = 'code/WorkInProgress/Cael_Aislinn/Rust/rust.dmi'
icon_state = "core"
var/list/connected_devices = list()
var/id_tag = "allan remember to update this before you leave"
var/scan_range = 25
//currently viewed
var/obj/machinery/power/rust_core/cur_viewed_device
/obj/machinery/computer/rust_core_control/process()
if(stat & (BROKEN|NOPOWER))
return
/obj/machinery/computer/rust_core_control/attack_ai(mob/user)
attack_hand(user)
/obj/machinery/computer/rust_core_control/attack_hand(mob/user)
add_fingerprint(user)
interact(user)
/obj/machinery/computer/rust_core_control/interact(mob/user)
if(stat & BROKEN)
user.unset_machine()
user << browse(null, "window=core_control")
return
if (!istype(user, /mob/living/silicon) && (get_dist(src, user) > 1 ))
user.unset_machine()
user << browse(null, "window=core_control")
return
var/dat = ""
if(stat & NOPOWER)
dat += "<i>The console is dark and nonresponsive.</i>"
else
dat += "<B>Reactor Core Primary Monitor</B><BR>"
if(cur_viewed_device && cur_viewed_device.stat & (BROKEN|NOPOWER))
cur_viewed_device = null
if(cur_viewed_device && !cur_viewed_device.remote_access_enabled)
cur_viewed_device = null
if(cur_viewed_device)
dat += "<b>Device tag:</b> [cur_viewed_device.id_tag ? cur_viewed_device.id_tag : "UNSET"]<br>"
dat += "<font color=blue>Device [cur_viewed_device.owned_field ? "activated" : "deactivated"].</font><br>"
dat += "<a href='?src=\ref[cur_viewed_device];extern_update=\ref[src];toggle_active=1'>\[Bring field [cur_viewed_device.owned_field ? "offline" : "online"]\]</a><br>"
dat += "<b>Device [cur_viewed_device.anchored ? "secured" : "unsecured"].</b><br>"
dat += "<hr>"
dat += "<b>Field encumbrance:</b> [cur_viewed_device.owned_field ? 0 : "NA"]<br>"
dat += "<b>Field strength:</b> [cur_viewed_device.field_strength] Wm^3<br>"
dat += "<a href='?src=\ref[cur_viewed_device];extern_update=\ref[src];str=-1000'>\[----\]</a> \
<a href='?src=\ref[cur_viewed_device];extern_update=\ref[src];str=-100'>\[--- \]</a> \
<a href='?src=\ref[cur_viewed_device];extern_update=\ref[src];str=-10'>\[-- \]</a> \
<a href='?src=\ref[cur_viewed_device];extern_update=\ref[src];str=-1'>\[- \]</a> \
<a href='?src=\ref[cur_viewed_device];extern_update=\ref[src];str=1'>\[+ \]</a> \
<a href='?src=\ref[cur_viewed_device];extern_update=\ref[src];str=10'>\[++ \]</a> \
<a href='?src=\ref[cur_viewed_device];extern_update=\ref[src];str=100'>\[+++ \]</a> \
<a href='?src=\ref[cur_viewed_device];extern_update=\ref[src];str=1000'>\[++++\]</a><br>"
dat += "<b>Field frequency:</b> [cur_viewed_device.field_frequency] MHz<br>"
dat += "<a href='?src=\ref[cur_viewed_device];extern_update=\ref[src];freq=-1000'>\[----\]</a> \
<a href='?src=\ref[cur_viewed_device];extern_update=\ref[src];freq=-100'>\[--- \]</a> \
<a href='?src=\ref[cur_viewed_device];extern_update=\ref[src];freq=-10'>\[-- \]</a> \
<a href='?src=\ref[cur_viewed_device];extern_update=\ref[src];freq=-1'>\[- \]</a> \
<a href='?src=\ref[cur_viewed_device];extern_update=\ref[src];freq=1'>\[+ \]</a> \
<a href='?src=\ref[cur_viewed_device];extern_update=\ref[src];freq=10'>\[++ \]</a> \
<a href='?src=\ref[cur_viewed_device];extern_update=\ref[src];freq=100'>\[+++ \]</a> \
<a href='?src=\ref[cur_viewed_device];extern_update=\ref[src];freq=1000'>\[++++\]</a><br>"
var/power_stat = "Good"
if(cur_viewed_device.cached_power_avail < cur_viewed_device.active_power_usage)
power_stat = "Insufficient"
else if(cur_viewed_device.cached_power_avail < cur_viewed_device.active_power_usage * 2)
power_stat = "Check"
dat += "<b>Power status:</b> [power_stat]<br>"
else
dat += "<a href='?src=\ref[src];scan=1'>\[Refresh device list\]</a><br><br>"
if(connected_devices.len)
dat += "<table width='100%' border=1>"
dat += "<tr>"
dat += "<td><b>Device tag</b></td>"
dat += "<td></td>"
dat += "</tr>"
for(var/obj/machinery/power/rust_core/C in connected_devices)
if(!check_core_status(C))
connected_devices.Remove(C)
continue
dat += "<tr>"
dat += "<td>[C.id_tag]</td>"
dat += "<td><a href='?src=\ref[src];manage_individual=\ref[C]'>\[Manage\]</a></td>"
dat += "</tr>"
dat += "</table>"
else
dat += "No devices connected.<br>"
dat += "<hr>"
dat += "<a href='?src=\ref[src];refresh=1'>Refresh</a> "
dat += "<a href='?src=\ref[src];close=1'>Close</a>"
user << browse(dat, "window=core_control;size=500x400")
onclose(user, "core_control")
user.set_machine(src)
/obj/machinery/computer/rust_core_control/Topic(href, href_list)
..()
if( href_list["goto_scanlist"] )
cur_viewed_device = null
if( href_list["manage_individual"] )
cur_viewed_device = locate(href_list["manage_individual"])
if( href_list["scan"] )
connected_devices = list()
for(var/obj/machinery/power/rust_core/C in range(scan_range, src))
if(check_core_status(C))
connected_devices.Add(C)
if( href_list["startup"] )
if(cur_viewed_device)
cur_viewed_device.Startup()
if( href_list["shutdown"] )
if(cur_viewed_device)
cur_viewed_device.Shutdown()
if( href_list["close"] )
usr << browse(null, "window=core_control")
usr.unset_machine()
updateDialog()
/obj/machinery/computer/rust_core_control/proc/check_core_status(var/obj/machinery/power/rust_core/C)
if(!C)
return 0
if(C.stat & (BROKEN|NOPOWER) || !C.remote_access_enabled || !C.id_tag)
if(connected_devices.Find(C))
connected_devices.Remove(C)
return 0
return 1
File diff suppressed because it is too large Load Diff
+226 -59
View File
@@ -40,80 +40,247 @@ max volume of plasma storeable by the field = the total volume of a number of ti
*/
/obj/machinery/rust/core
name = "Tokamak core"
#define MAX_FIELD_FREQ 1000
#define MIN_FIELD_FREQ 1
#define MAX_FIELD_STR 1000
#define MIN_FIELD_STR 1
/obj/machinery/power/rust_core
name = "RUST Tokamak core"
desc = "Enormous solenoid for generating extremely high power electromagnetic fields"
icon = 'core.dmi'
icon = 'code/WorkInProgress/Cael_Aislinn/Rust/rust.dmi'
icon_state = "core0"
anchored = 1
var/on = 0
var/obj/machinery/rust/em_field/owned_field
var/field_strength = 0.01
//
density = 1
var/obj/effect/rust_em_field/owned_field
var/field_strength = 1//0.01
var/field_frequency = 1
var/id_tag = "allan, don't forget to set the ID of this one too"
req_access = list(access_engine)
//
use_power = 1
idle_power_usage = 10
active_power_usage = 300
idle_power_usage = 50
active_power_usage = 500 //multiplied by field strength
var/cached_power_avail = 0
directwired = 1
var/state = 0
var/locked = 0
var/remote_access_enabled = 1
Topic(href, href_list)
..()
if( href_list["startup"] )
Startup()
return
if( href_list["shutdown"] )
Shutdown()
return
if( href_list["modify_field_strength"] )
var/new_field_str = text2num(input("Enter new field strength", "Modifying field strength", owned_field.field_strength))
if(!new_field_str)
usr << "\red That's not a valid number."
return
field_strength = max(new_field_str,0.1)
field_strength = min(new_field_str,50)
if(owned_field)
owned_field.ChangeFieldStrength(field_strength)
return
/obj/machinery/power/rust_core/process()
if(stat & BROKEN || !powernet)
Shutdown()
proc/Startup()
cached_power_avail = avail()
//luminosity = round(owned_field.field_strength/10)
//luminosity = max(luminosity,1)
/obj/machinery/power/rust_core/attackby(obj/item/W, mob/user)
if(istype(W, /obj/item/weapon/wrench))
if(owned_field)
user << "Turn off [src] first."
return
on = 1
owned_field = new(src.loc)
switch(state)
if(0)
state = 1
playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
user.visible_message("[user.name] secures [src.name] to the floor.", \
"You secure the external reinforcing bolts to the floor.", \
"You hear a ratchet")
src.anchored = 1
if(1)
state = 0
playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
user.visible_message("[user.name] unsecures [src.name] reinforcing bolts from the floor.", \
"You undo the external reinforcing bolts.", \
"You hear a ratchet")
src.anchored = 0
if(2)
user << "\red The [src.name] needs to be unwelded from the floor."
return
if(istype(W, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/WT = W
if(owned_field)
user << "Turn off the [src] first."
return
switch(state)
if(0)
user << "\red The [src.name] needs to be wrenched to the floor."
if(1)
if (WT.remove_fuel(0,user))
playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1)
user.visible_message("[user.name] starts to weld the [src.name] to the floor.", \
"You start to weld the [src] to the floor.", \
"You hear welding")
if (do_after(user,20))
if(!src || !WT.isOn()) return
state = 2
user << "You weld the [src] to the floor."
connect_to_network()
src.directwired = 1
else
user << "\red You need more welding fuel to complete this task."
if(2)
if (WT.remove_fuel(0,user))
playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1)
user.visible_message("[user.name] starts to cut the [src.name] free from the floor.", \
"You start to cut the [src] free from the floor.", \
"You hear welding")
if (do_after(user,20))
if(!src || !WT.isOn()) return
state = 1
user << "You cut the [src] free from the floor."
disconnect_from_network()
src.directwired = 0
else
user << "\red You need more welding fuel to complete this task."
return
if(istype(W, /obj/item/weapon/card/id) || istype(W, /obj/item/device/pda))
if(emagged)
user << "\red The lock seems to be broken"
return
if(src.allowed(user))
if(owned_field)
src.locked = !src.locked
user << "The controls are now [src.locked ? "locked." : "unlocked."]"
else
src.locked = 0 //just in case it somehow gets locked
user << "\red The controls can only be locked when the [src] is online"
else
user << "\red Access denied."
return
if(istype(W, /obj/item/weapon/card/emag) && !emagged)
locked = 0
emagged = 1
user.visible_message("[user.name] emags the [src.name].","\red You short out the lock.")
return
..()
return
/obj/machinery/power/rust_core/attack_ai(mob/user)
attack_hand(user)
/obj/machinery/power/rust_core/attack_hand(mob/user)
add_fingerprint(user)
interact(user)
/obj/machinery/power/rust_core/interact(mob/user)
if(stat & BROKEN)
user.unset_machine()
user << browse(null, "window=core_gen")
return
if(!istype(user, /mob/living/silicon) && get_dist(src, user) > 1)
user.unset_machine()
user << browse(null, "window=core_gen")
return
var/dat = ""
if(!powernet || locked)
dat += "<i>The console is dark and nonresponsive.</i>"
else
dat += "<b>RUST Tokamak pattern Electromagnetic Field Generator</b><br>"
dat += "<b>Device ID tag: </b> [id_tag ? id_tag : "UNSET"] <a href='?src=\ref[src];new_id_tag=1'>\[Modify\]</a><br>"
dat += "<a href='?src=\ref[src];toggle_active=1'>\[[owned_field ? "Deactivate" : "Activate"]\]</a><br>"
dat += "<a href='?src=\ref[src];toggle_remote=1'>\[[remote_access_enabled ? "Disable remote access to this device" : "Enable remote access to this device"]\]</a><br>"
dat += "<hr>"
dat += "<b>Field strength:</b> [field_strength]Wm^3<br>"
dat += "<a href='?src=\ref[src];str=-1000'>\[----\]</a> \
<a href='?src=\ref[src];str=-100'>\[--- \]</a> \
<a href='?src=\ref[src];str=-10'>\[-- \]</a> \
<a href='?src=\ref[src];str=-1'>\[- \]</a> \
<a href='?src=\ref[src];str=1'>\[+ \]</a> \
<a href='?src=\ref[src];str=10'>\[++ \]</a> \
<a href='?src=\ref[src];str=100'>\[+++ \]</a> \
<a href='?src=\ref[src];str=1000'>\[++++\]</a><br>"
dat += "<b>Field frequency:</b> [field_frequency]MHz<br>"
dat += "<a href='?src=\ref[src];freq=-1000'>\[----\]</a> \
<a href='?src=\ref[src];freq=-100'>\[--- \]</a> \
<a href='?src=\ref[src];freq=-10'>\[-- \]</a> \
<a href='?src=\ref[src];freq=-1'>\[- \]</a> \
<a href='?src=\ref[src];freq=1'>\[+ \]</a> \
<a href='?src=\ref[src];freq=10'>\[++ \]</a> \
<a href='?src=\ref[src];freq=100'>\[+++ \]</a> \
<a href='?src=\ref[src];freq=1000'>\[++++\]</a><br>"
var/font_colour = "green"
if(cached_power_avail < active_power_usage)
font_colour = "red"
else if(cached_power_avail < active_power_usage * 2)
font_colour = "orange"
dat += "<b>Power status:</b> <font color=[font_colour]>[active_power_usage]/[cached_power_avail] W</font><br>"
user << browse(dat, "window=core_gen;size=500x300")
onclose(user, "core_gen")
user.set_machine(src)
/obj/machinery/power/rust_core/Topic(href, href_list)
if(href_list["str"])
var/dif = text2num(href_list["str"])
field_strength = min(max(field_strength + dif, MIN_FIELD_STR), MAX_FIELD_STR)
active_power_usage = 5 * field_strength //change to 500 later
if(owned_field)
owned_field.ChangeFieldStrength(field_strength)
icon_state = "core1"
luminosity = 1
return 1
proc/Shutdown()
if(href_list["freq"])
var/dif = text2num(href_list["freq"])
field_frequency = min(max(field_frequency + dif, MIN_FIELD_FREQ), MAX_FIELD_FREQ)
if(owned_field)
owned_field.ChangeFieldFrequency(field_frequency)
if(href_list["toggle_active"])
if(!Startup())
Shutdown()
if( href_list["toggle_remote"] )
remote_access_enabled = !remote_access_enabled
if(href_list["new_id_tag"])
if(usr)
id_tag = input("Enter a new ID tag", "Tokamak core ID tag", id_tag) as text|null
if(href_list["close"])
usr << browse(null, "window=core_gen")
usr.unset_machine()
if(href_list["extern_update"])
var/obj/machinery/computer/rust_core_control/C = locate(href_list["extern_update"])
if(C)
C.updateDialog()
src.updateDialog()
/obj/machinery/power/rust_core/proc/Startup()
if(owned_field)
return
owned_field = new(src.loc)
owned_field.ChangeFieldStrength(field_strength)
owned_field.ChangeFieldFrequency(field_frequency)
icon_state = "core1"
luminosity = 1
use_power = 2
return 1
/obj/machinery/power/rust_core/proc/Shutdown()
//todo: safety checks for field status
if(owned_field)
icon_state = "core0"
on = 0
del(owned_field)
luminosity = 0
use_power = 1
proc/AddParticles(var/name, var/quantity = 1)
if(owned_field)
owned_field.AddParticles(name, quantity)
return 1
return 0
/obj/machinery/power/rust_core/proc/AddParticles(var/name, var/quantity = 1)
if(owned_field)
owned_field.AddParticles(name, quantity)
return 1
return 0
process()
..()
use_power(100 * field_strength + 500)
if(on && !owned_field)
Shutdown()
return
//
luminosity = round(owned_field.field_strength/10)
luminosity = max(luminosity,1)
//
if(stat & (NOPOWER|BROKEN))
Shutdown()
bullet_act(var/obj/item/projectile/Proj)
if(Proj.flag != "bullet" && owned_field)
var/obj/item/projectile/beam/laserbeam = Proj
owned_field.AddEnergy(0, laserbeam.damage / 5000, laserbeam.frequency)
return 0
/obj/machinery/power/rust_core/bullet_act(var/obj/item/projectile/Proj)
if(Proj.flag != "bullet" && owned_field)
owned_field.AddEnergy(Proj.damage, 0, 1)
return 0
@@ -1,78 +0,0 @@
/obj/machinery/computer/rust_radiation_monitor
name = "Radiation Monitor"
icon_state = "power"
/obj/machinery/computer/rust_energy_monitor
name = "Core Primary Monitor"
icon_state = "power"
var/obj/machinery/rust/core/core_generator = null
var/updating = 1
New()
..()
spawn(0)
core_generator = locate() in world
Topic(href, href_list)
..()
if( href_list["shutdown"] )
updating = 0
core_generator.Topic(href, href_list)
updateDialog()
updating = 1
return
if( href_list["startup"] )
updating = 0
core_generator.Topic(href, href_list)
updateDialog()
updating = 1
return
if( href_list["modify_field_strength"] )
updating = 0
core_generator.Topic(href, href_list)
updateDialog()
updating = 1
return
if( href_list["close"] )
usr << browse(null, "window=core_monitor")
usr.machine = null
return
process()
..()
if(updating)
src.updateDialog()
interact(mob/user)
if ( (get_dist(src, user) > 1 ) || (stat & (BROKEN|NOPOWER)) )
if (!istype(user, /mob/living/silicon))
user.machine = null
user << browse(null, "window=core_monitor")
return
var/t = "<B>Reactor Core Primary Monitor</B><BR>"
if(core_generator)
t += "<font color=blue>[core_generator.on ? "Core Generator connected" : "Core Generator operational"]</font><br>"
if(core_generator.owned_field)
t += "<font color=green>Core suspension field online</font> <a href='?src=\ref[src];shutdown=1'>\[Bring field offline\]</a><br>"
t += "Electromagnetic plasma suspension field status:<br>"
t += " <font color=blue>Strength (T): [core_generator.owned_field.field_strength]</font> <a href='?src=\ref[src];modify_field_strength=1'>\[Modify\]</a><br>"
t += " <font color=blue>Energy levels (MeV): [core_generator.owned_field.mega_energy]</font><br>"
t += " <font color=blue>Core frequency: [core_generator.owned_field.frequency]</font><br>"
t += " <font color=blue>Moles of plasma: [core_generator.owned_field.held_plasma.toxins]</font><br>"
t += " <font color=blue>Core temperature: [core_generator.owned_field.held_plasma.temperature]</font><br>"
t += "<hr>"
t += "<b>Core atomic and subatomic constituents:</font></b><br>"
if(core_generator.owned_field.dormant_reactant_quantities && core_generator.owned_field.dormant_reactant_quantities.len)
for(var/reagent in core_generator.owned_field.dormant_reactant_quantities)
t += " <font color=green>[reagent]:</font> [core_generator.owned_field.dormant_reactant_quantities[reagent]]<br>"
else
t += " <font color=blue>No reactants present.</font><br>"
else
t += "<font color=red>Core suspension field offline</font> <a href='?src=\ref[src];startup=1'>\[Bring field online\]</a><br>"
else
t += "<b><font color=red>Core Generator unresponsive</font></b><br>"
t += "<hr>"
t += "<A href='?src=\ref[src];close=1'>Close</A><BR>"
user << browse(t, "window=core_monitor;size=500x400")
user.machine = src
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@@ -1,10 +1,10 @@
/obj/item/weapon/fuel_assembly
icon = 'fuel_assembly.dmi'
icon = 'code/WorkInProgress/Cael_Aislinn/Rust/rust.dmi'
icon_state = "fuel_assembly"
name = "Fuel Rod Assembly"
var/list/rod_quantities
var/percent_depleted = 0
var/percent_depleted = 1
//
New()
rod_quantities = new/list
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@@ -1,31 +1,130 @@
/obj/machinery/rust/fuel_assembly_port
/obj/machinery/rust_fuel_assembly_port
name = "Fuel Assembly Port"
icon = 'fuel_assembly_port.dmi'
icon_state = "port0"
icon = 'code/WorkInProgress/Cael_Aislinn/Rust/rust.dmi'
icon_state = "port2"
density = 0
var/obj/item/weapon/fuel_assembly/cur_assembly = null
var/obj/item/weapon/fuel_assembly/cur_assembly
layer = 4
var/busy = 0
anchored = 1
attackby(var/obj/item/I, var/mob/user)
if(istype(I,/obj/item/weapon/fuel_assembly))
if(cur_assembly)
del cur_assembly
var/opened = 1 //0=closed, 1=opened
var/has_electronics = 0 // 0 - none, bit 1 - circuitboard, bit 2 - wires
/obj/machinery/rust_fuel_assembly_port/attackby(var/obj/item/I, var/mob/user)
if(istype(I,/obj/item/weapon/fuel_assembly) && !opened)
if(cur_assembly)
user << "\red There is already a fuel rod assembly in there!"
else
cur_assembly = I
user.drop_item()
I.loc = src
icon_state = "port1"
attack_hand(mob/user)
add_fingerprint(user)
/*if(stat & (BROKEN|NOPOWER))
return*/
/obj/machinery/rust_fuel_assembly_port/attack_hand(mob/user)
add_fingerprint(user)
if(stat & (BROKEN|NOPOWER) || opened)
return
if(!busy)
busy = 1
if(cur_assembly)
cur_assembly.loc = src.loc
spawn(30)
if(!try_insert_assembly())
spawn(30)
eject_assembly()
busy = 0
else
busy = 0
else
spawn(30)
try_draw_assembly()
busy = 0
/obj/machinery/rust_fuel_assembly_port/proc/try_insert_assembly()
var/success = 0
if(cur_assembly)
var/turf/check_turf = get_step(get_turf(src), src.dir)
check_turf = get_step(check_turf, src.dir)
for(var/obj/machinery/power/rust_fuel_injector/I in check_turf)
if(I.stat & (BROKEN|NOPOWER))
break
if(I.cur_assembly)
break
I.cur_assembly = cur_assembly
cur_assembly.loc = I
cur_assembly = null
icon_state = "port0"
success = 1
New()
//embed the fuel port into a wall
pixel_x = (dir & 3)? 0 : (dir == 4 ? 24 : -24)
pixel_y = (dir & 3)? (dir ==1 ? 24 : -24) : 0
if(success)
src.visible_message("\blue \icon[src] a green light flashes on [src] as it inserts it's fuel rod assembly into an injector.")
else
src.visible_message("\red \icon[src] a red light flashes on [src] as it attempts to insert it's fuel rod assembly into an injector.")
return success
/obj/machinery/rust_fuel_assembly_port/proc/eject_assembly()
if(cur_assembly)
var/turf/check_turf = get_step(get_turf(src), src.dir)
cur_assembly.loc = check_turf
cur_assembly = null
icon_state = "port0"
return 1
else
src.visible_message("\red \icon[src] a red light flashes on [src] as it attempts to eject it's fuel rod assembly.")
/obj/machinery/rust_fuel_assembly_port/proc/try_draw_assembly()
var/success = 0
if(cur_assembly)
var/turf/check_turf = get_step(get_turf(src), src.dir)
check_turf = get_step(check_turf, src.dir)
for(var/obj/machinery/power/rust_fuel_injector/I in check_turf)
if(I.stat & (BROKEN|NOPOWER))
break
if(!I.cur_assembly)
break
if(I.injecting)
break
if(I.stat != 2)
break
cur_assembly = I.cur_assembly
cur_assembly.loc = src
I.cur_assembly = null
icon_state = "port1"
success = 1
if(success)
src.visible_message("\icon[src] a blue light flashes on [src] as it draws a fuel rod assembly from an injector.")
else
src.visible_message("\red \icon[src] a red light flashes on [src] as it attempts to draw a fuel rod assembly from an injector.")
return success
/*
/obj/machinery/rust_fuel_assembly_port/verb/try_insert_assembly_verb()
set name = "Attempt to insert assembly from port into injector"
set category = "Object"
set src in oview(1)
if(!busy)
try_insert_assembly()
/obj/machinery/rust_fuel_assembly_port/verb/eject_assembly_verb()
set name = "Attempt to eject assembly from port"
set category = "Object"
set src in oview(1)
if(!busy)
eject_assembly()
/obj/machinery/rust_fuel_assembly_port/verb/try_draw_assembly_verb()
set name = "Draw assembly from injector"
set category = "Object"
set src in oview(1)
if(!busy)
try_draw_assembly()
*/
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@@ -0,0 +1,133 @@
//frame assembly
/obj/item/rust_fuel_assembly_port_frame
name = "Fuel Assembly Port frame"
icon = 'code/WorkInProgress/Cael_Aislinn/Rust/rust.dmi'
icon_state = "port2"
w_class = 4
flags = FPRINT | TABLEPASS| CONDUCT
/obj/item/rust_fuel_assembly_port_frame/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (istype(W, /obj/item/weapon/wrench))
new /obj/item/stack/sheet/plasteel( get_turf(src.loc), 12 )
del(src)
return
..()
/obj/item/rust_fuel_assembly_port_frame/proc/try_build(turf/on_wall)
if (get_dist(on_wall,usr)>1)
return
var/ndir = get_dir(usr,on_wall)
if (!(ndir in cardinal))
return
var/turf/loc = get_turf(usr)
var/area/A = loc.loc
if (!istype(loc, /turf/simulated/floor))
usr << "\red Port cannot be placed on this spot."
return
if (A.requires_power == 0 || A.name == "Space")
usr << "\red Port cannot be placed in this area."
return
new /obj/machinery/rust_fuel_assembly_port(loc, ndir, 1)
del(src)
//construction steps
/obj/machinery/rust_fuel_assembly_port/New(turf/loc, var/ndir, var/building=0)
..()
// offset 24 pixels in direction of dir
// this allows the APC to be embedded in a wall, yet still inside an area
if (building)
dir = ndir
else
has_electronics = 3
opened = 1
icon_state = "port0"
//20% easier to read than apc code
pixel_x = (dir & 3)? 0 : (dir == 4 ? 32 : -32)
pixel_y = (dir & 3)? (dir ==1 ? 32 : -32) : 0
/obj/machinery/rust_fuel_assembly_port/attackby(obj/item/W, mob/user)
if (istype(user, /mob/living/silicon) && get_dist(src,user)>1)
return src.attack_hand(user)
if (istype(W, /obj/item/weapon/crowbar))
if(opened)
if(has_electronics & 1)
playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
user << "You begin removing the circuitboard" //lpeters - fixed grammar issues
if(do_after(user, 50))
user.visible_message(\
"\red [user.name] has removed the circuitboard from [src.name]!",\
"\blue You remove the circuitboard.")
has_electronics = 0
new /obj/item/weapon/module/rust_fuel_port(loc)
has_electronics &= ~1
else
opened = 0
icon_state = "port0"
user << "\blue You close the maintenance cover."
else
if(cur_assembly)
user << "\red You cannot open the cover while there is a fuel assembly inside."
else
opened = 1
user << "\blue You open the maintenance cover."
icon_state = "port2"
return
else if (istype(W, /obj/item/weapon/cable_coil) && opened && !(has_electronics & 2))
var/obj/item/weapon/cable_coil/C = W
if(C.amount < 10)
user << "\red You need more wires."
return
user << "You start adding cables to the frame..."
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
if(do_after(user, 20) && C.amount >= 10)
C.use(10)
user.visible_message(\
"\red [user.name] has added cables to the port frame!",\
"You add cables to the port frame.")
has_electronics &= 2
return
else if (istype(W, /obj/item/weapon/wirecutters) && opened && (has_electronics & 2))
user << "You begin to cut the cables..."
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
if(do_after(user, 50))
new /obj/item/weapon/cable_coil(loc,10)
user.visible_message(\
"\red [user.name] cut the cabling inside the port.",\
"You cut the cabling inside the port.")
has_electronics &= ~2
return
else if (istype(W, /obj/item/weapon/module/rust_fuel_port) && opened && !(has_electronics & 1))
user << "You trying to insert the port control board into the frame..."
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
if(do_after(user, 10))
has_electronics &= 1
user << "You place the port control board inside the frame."
del(W)
return
else if (istype(W, /obj/item/weapon/weldingtool) && opened && !has_electronics)
var/obj/item/weapon/weldingtool/WT = W
if (WT.get_fuel() < 3)
user << "\blue You need more welding fuel to complete this task."
return
user << "You start welding the port frame..."
playsound(src.loc, 'sound/items/Welder.ogg', 50, 1)
if(do_after(user, 50))
if(!src || !WT.remove_fuel(3, user)) return
new /obj/item/rust_fuel_assembly_port_frame(loc)
user.visible_message(\
"\red [src] has been cut away from the wall by [user.name].",\
"You detached the port frame.",\
"\red You hear welding.")
del(src)
return
..()
@@ -1,87 +1,113 @@
var/const/max_assembly_amount = 300
/obj/machinery/rust/fuel_compressor
icon = 'fuel_compressor.dmi'
icon_state = "fuel_compressor"
/obj/machinery/rust_fuel_compressor
icon = 'code/WorkInProgress/Cael_Aislinn/Rust/rust.dmi'
icon_state = "fuel_compressor0"
name = "Fuel Compressor"
var/list/new_assembly_quantities
//
New()
new_assembly_quantities = new/list
spawn(0)
new_assembly_quantities["Deuterium"] = 200
new_assembly_quantities["Tritium"] = 100
//
new_assembly_quantities["Helium-3"] = 0
new_assembly_quantities["Lithium-6"] = 0
new_assembly_quantities["Silver"] = 0
var/compressed_matter = 0
anchored = 1
attack_ai(mob/user)
attack_hand(user)
var/opened = 1 //0=closed, 1=opened
var/locked = 0
var/has_electronics = 0 // 0 - none, bit 1 - circuitboard, bit 2 - wires
attack_hand(mob/user)
add_fingerprint(user)
/*if(stat & (BROKEN|NOPOWER))
return*/
interact(user)
/*power_change()
if(stat & BROKEN)
icon_state = "broken"
else
if( powered() )
icon_state = initial(icon_state)
stat &= ~NOPOWER
else
spawn(rand(0, 15))
src.icon_state = "c_unpowered"
stat |= NOPOWER*/
Topic(href, href_list)
..()
if( href_list["close"] )
usr << browse(null, "window=fuelcomp")
usr.machine = null
return
/obj/machinery/rust_fuel_compressor/New()
new_assembly_quantities = new/list
spawn(0)
new_assembly_quantities["Deuterium"] = 200
new_assembly_quantities["Tritium"] = 100
//
for(var/reagent in new_assembly_quantities)
if(href_list[reagent])
var/new_amount = text2num(input("Enter new rod amount", "Fuel Assembly Rod Composition ([reagent])", new_assembly_quantities[reagent]) as text|null)
if(!new_amount)
usr << "\red That's not a valid number."
return
var/sum_reactants = new_amount - new_assembly_quantities[reagent]
for(var/rod in new_assembly_quantities)
sum_reactants += new_assembly_quantities[rod]
if(sum_reactants > max_assembly_amount)
usr << "\red You have entered too many rods."
else
new_assembly_quantities[reagent] = new_amount
updateDialog()
return
if( href_list["activate"] )
var/obj/item/weapon/fuel_assembly/F = new(src)
//world << "\blue New fuel rod assembly"
for(var/reagent in new_assembly_quantities)
F.rod_quantities[reagent] = new_assembly_quantities[reagent]
//world << "\blue [reagent]: new_assembly_quantities[reagent]<br>"
F.loc = src.loc
new_assembly_quantities["Helium-3"] = 0
new_assembly_quantities["Lithium-6"] = 0
new_assembly_quantities["Silver"] = 0
/obj/machinery/rust_fuel_compressor/attack_ai(mob/user)
attack_hand(user)
/obj/machinery/rust_fuel_compressor/attack_hand(mob/user)
add_fingerprint(user)
/*if(stat & (BROKEN|NOPOWER))
return*/
interact(user)
/obj/machinery/rust_fuel_compressor/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (istype(W, /obj/item/weapon/rcd_ammo))
compressed_matter += 10
del(W)
return
..()
/obj/machinery/rust_fuel_compressor/interact(mob/user)
if ( (get_dist(src, user) > 1 ) || (stat & (BROKEN|NOPOWER)) )
if (!istype(user, /mob/living/silicon))
user.unset_machine()
user << browse(null, "window=fuelcomp")
return
interact(mob/user)
/*if ( (get_dist(src, user) > 1 ) || (stat & (BROKEN|NOPOWER)) )
if (!istype(user, /mob/living/silicon))
user.machine = null
user << browse(null, "window=fuelcomp")
return*/
var/t = "<B>Reactor Fuel Rod Compressor / Assembler</B><BR>"
t += "<A href='?src=\ref[src];close=1'>Close</A><BR>"
var/t = "<B>Reactor Fuel Rod Compressor / Assembler</B><BR>"
t += "<A href='?src=\ref[src];close=1'>Close</A><BR>"
if(locked)
t += "Swipe your ID to unlock this console."
else
t += "Compressed matter in storage: [compressed_matter] <A href='?src=\ref[src];eject_matter=1'>\[Eject all\]</a>"
t += "<A href='?src=\ref[src];activate=1'><b>Activate Fuel Synthesis</b></A><BR> (fuel assemblies require no more than [max_assembly_amount] rods).<br>"
t += "<hr>"
t += "- New fuel assembly constituents:- <br>"
for(var/reagent in new_assembly_quantities)
t += " [reagent] rods: [new_assembly_quantities[reagent]] \[<A href='?src=\ref[src];reagent=1'>Modify</A>\]<br>"
t += "<hr>"
t += "<A href='?src=\ref[src];close=1'>Close</A><BR>"
user << browse(t, "window=fuelcomp;size=500x800")
user.machine = src
t += " [reagent] rods: [new_assembly_quantities[reagent]] \[<A href='?src=\ref[src];change_reagent=[reagent]'>Modify</A>\]<br>"
t += "<hr>"
t += "<A href='?src=\ref[src];close=1'>Close</A><BR>"
user << browse(t, "window=fuelcomp;size=500x300")
user.set_machine(src)
//var/locked
//var/coverlocked
/obj/machinery/rust_fuel_compressor/Topic(href, href_list)
..()
if( href_list["close"] )
usr << browse(null, "window=fuelcomp")
usr.machine = null
if( href_list["eject_matter"] )
while(compressed_matter > 10)
new /obj/item/weapon/rcd_ammo(src.loc)
compressed_matter -= 10
src.visible_message("\blue \icon[src] [src] ejects some compressed matter units.")
if( href_list["activate"] )
//world << "\blue New fuel rod assembly"
var/obj/item/weapon/fuel_assembly/F = new(src)
var/fail = 0
var/old_matter = compressed_matter
for(var/reagent in new_assembly_quantities)
var/req_matter = F.rod_quantities[reagent] / 10
if(req_matter <= compressed_matter)
F.rod_quantities[reagent] = new_assembly_quantities[reagent]
compressed_matter -= req_matter
else
fail = 1
break
//world << "\blue [reagent]: new_assembly_quantities[reagent]<br>"
if(fail)
del(F)
compressed_matter = old_matter
src.visible_message("\red \icon[src] [src] flashes red: \'Out of matter.\'")
else
F.loc = src.loc
F.percent_depleted = 0
if( href_list["change_reagent"] )
var/cur_reagent = href_list["change_reagent"]
var/avail_rods = 300
for(var/rod in new_assembly_quantities)
avail_rods -= new_assembly_quantities[rod]
avail_rods += new_assembly_quantities[cur_reagent]
avail_rods = max(avail_rods, 0)
var/new_amount = min(input("Enter new [cur_reagent] rod amount (max [avail_rods])", "Fuel Assembly Rod Composition ([cur_reagent])") as num, avail_rods)
new_assembly_quantities[cur_reagent] = new_amount
updateDialog()
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@@ -0,0 +1,160 @@
//frame assembly
/obj/item/rust_fuel_compressor_frame
name = "Fuel Compressor frame"
icon = 'code/WorkInProgress/Cael_Aislinn/Rust/rust.dmi'
icon_state = "fuel_compressor0"
w_class = 4
flags = FPRINT | TABLEPASS| CONDUCT
/obj/item/rust_fuel_compressor_frame/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (istype(W, /obj/item/weapon/wrench))
new /obj/item/stack/sheet/plasteel( get_turf(src.loc), 12 )
del(src)
return
..()
/obj/item/rust_fuel_compressor_frame/proc/try_build(turf/on_wall)
if (get_dist(on_wall,usr)>1)
return
var/ndir = get_dir(usr,on_wall)
if (!(ndir in cardinal))
return
var/turf/loc = get_turf(usr)
var/area/A = loc.loc
if (!istype(loc, /turf/simulated/floor))
usr << "\red Compressor cannot be placed on this spot."
return
if (A.requires_power == 0 || A.name == "Space")
usr << "\red Compressor cannot be placed in this area."
return
new /obj/machinery/rust_fuel_assembly_port(loc, ndir, 1)
del(src)
//construction steps
/obj/machinery/rust_fuel_compressor/New(turf/loc, var/ndir, var/building=0)
..()
// offset 24 pixels in direction of dir
// this allows the APC to be embedded in a wall, yet still inside an area
if (building)
dir = ndir
else
has_electronics = 3
opened = 1
locked = 0
icon_state = "port0"
//20% easier to read than apc code
pixel_x = (dir & 3)? 0 : (dir == 4 ? 32 : -32)
pixel_y = (dir & 3)? (dir ==1 ? 32 : -32) : 0
/obj/machinery/rust_fuel_compressor/attackby(obj/item/W, mob/user)
if (istype(user, /mob/living/silicon) && get_dist(src,user)>1)
return src.attack_hand(user)
if (istype(W, /obj/item/weapon/crowbar))
if(opened)
if(has_electronics & 1)
playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
user << "You begin removing the circuitboard" //lpeters - fixed grammar issues
if(do_after(user, 50))
user.visible_message(\
"\red [user.name] has removed the circuitboard from [src.name]!",\
"\blue You remove the circuitboard board.")
has_electronics = 0
new /obj/item/weapon/module/rust_fuel_compressor(loc)
has_electronics &= ~1
else
opened = 0
icon_state = "fuel_compressor0"
user << "\blue You close the maintenance cover."
else
if(compressed_matter > 0)
user << "\red You cannot open the cover while there is compressed matter inside."
else
opened = 1
user << "\blue You open the maintenance cover."
icon_state = "fuel_compressor1"
return
else if (istype(W, /obj/item/weapon/card/id)||istype(W, /obj/item/device/pda)) // trying to unlock the interface with an ID card
if(opened)
user << "You must close the cover to swipe an ID card."
else
if(src.allowed(usr))
locked = !locked
user << "You [ locked ? "lock" : "unlock"] the compressor interface."
update_icon()
else
user << "\red Access denied."
return
else if (istype(W, /obj/item/weapon/card/emag) && !emagged) // trying to unlock with an emag card
if(opened)
user << "You must close the cover to swipe an ID card."
else
flick("apc-spark", src)
if (do_after(user,6))
if(prob(50))
emagged = 1
locked = 0
user << "You emag the port interface."
else
user << "You fail to [ locked ? "unlock" : "lock"] the compressor interface."
return
else if (istype(W, /obj/item/weapon/cable_coil) && opened && !(has_electronics & 2))
var/obj/item/weapon/cable_coil/C = W
if(C.amount < 10)
user << "\red You need more wires."
return
user << "You start adding cables to the compressor frame..."
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
if(do_after(user, 20) && C.amount >= 10)
C.use(10)
user.visible_message(\
"\red [user.name] has added cables to the compressor frame!",\
"You add cables to the port frame.")
has_electronics &= 2
return
else if (istype(W, /obj/item/weapon/wirecutters) && opened && (has_electronics & 2))
user << "You begin to cut the cables..."
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
if(do_after(user, 50))
new /obj/item/weapon/cable_coil(loc,10)
user.visible_message(\
"\red [user.name] cut the cabling inside the compressor.",\
"You cut the cabling inside the port.")
has_electronics &= ~2
return
else if (istype(W, /obj/item/weapon/module/rust_fuel_compressor) && opened && !(has_electronics & 1))
user << "You trying to insert the circuitboard into the frame..."
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
if(do_after(user, 10))
has_electronics &= 1
user << "You place the circuitboard inside the frame."
del(W)
return
else if (istype(W, /obj/item/weapon/weldingtool) && opened && !has_electronics)
var/obj/item/weapon/weldingtool/WT = W
if (WT.get_fuel() < 3)
user << "\blue You need more welding fuel to complete this task."
return
user << "You start welding the compressor frame..."
playsound(src.loc, 'sound/items/Welder.ogg', 50, 1)
if(do_after(user, 50))
if(!src || !WT.remove_fuel(3, user)) return
new /obj/item/rust_fuel_assembly_port_frame(loc)
user.visible_message(\
"\red [src] has been cut away from the wall by [user.name].",\
"You detached the compressor frame.",\
"\red You hear welding.")
del(src)
return
..()
@@ -1,172 +1,192 @@
/obj/machinery/computer/rust_fuel_control
name = "Fuel Injection Control"
icon_state = "power"
var/list/fuel_injectors
var/list/stage_status
icon = 'code/WorkInProgress/Cael_Aislinn/Rust/rust.dmi'
icon_state = "fuel"
var/list/connected_injectors = list()
var/list/active_stages = list()
var/list/proceeding_stages = list()
var/list/stage_times = list()
//var/list/stage_status
var/announce_fueldepletion = 0
var/announce_stageprogression = 0
//var/obj/machinery/rust/fuel_injector/Injector = null
New()
..()
//these are the only three stages we can accept
//we have another console for SCRAM
fuel_injectors = new/list
stage_status = new/list
var/scan_range = 25
var/ticks_this_stage = 0
fuel_injectors.Add("One")
fuel_injectors["One"] = new/list
stage_status.Add("One")
stage_status["One"] = 0
fuel_injectors.Add("Two")
fuel_injectors["Two"] = new/list
stage_status.Add("Two")
stage_status["Two"] = 0
fuel_injectors.Add("Three")
fuel_injectors["Three"] = new/list
stage_status.Add("Three")
stage_status["Three"] = 0
fuel_injectors.Add("SCRAM")
fuel_injectors["SCRAM"] = new/list
stage_status.Add("SCRAM")
stage_status["SCRAM"] = 0
/*/obj/machinery/computer/rust_fuel_control/New()
..()
//these are the only three stages we can accept
//we have another console for SCRAM
fuel_injectors = new/list
stage_status = new/list
spawn(0)
for(var/obj/machinery/rust/fuel_injector/Injector in world)
if(Injector.stage in fuel_injectors)
var/list/targetlist = fuel_injectors[Injector.stage]
targetlist.Add(Injector)
fuel_injectors.Add("One")
fuel_injectors["One"] = new/list
stage_status.Add("One")
stage_status["One"] = 0
fuel_injectors.Add("Two")
fuel_injectors["Two"] = new/list
stage_status.Add("Two")
stage_status["Two"] = 0
fuel_injectors.Add("Three")
fuel_injectors["Three"] = new/list
stage_status.Add("Three")
stage_status["Three"] = 0
fuel_injectors.Add("SCRAM")
fuel_injectors["SCRAM"] = new/list
stage_status.Add("SCRAM")
stage_status["SCRAM"] = 0
attack_ai(mob/user)
attack_hand(user)
spawn(0)
for(var/obj/machinery/power/rust_fuel_injector/Injector in world)
if(Injector.stage in fuel_injectors)
var/list/targetlist = fuel_injectors[Injector.stage]
targetlist.Add(Injector)*/
attack_hand(mob/user)
add_fingerprint(user)
/*if(stat & (BROKEN|NOPOWER))
return*/
interact(user)
/obj/machinery/computer/rust_fuel_control/attack_ai(mob/user)
attack_hand(user)
/*updateDialog()
for(var/mob/M in range(1))
if(M.machine == src)
interact(m)*/
/obj/machinery/computer/rust_fuel_control/attack_hand(mob/user)
add_fingerprint(user)
interact(user)
Topic(href, href_list)
..()
if( href_list["close"] )
usr << browse(null, "window=fuel_monitor")
usr.machine = null
return
if( href_list["beginstage"] )
var/stage_name = href_list["beginstage"]
if(stage_name in fuel_injectors)
var/success = 1
for(var/obj/machinery/rust/fuel_injector/Injector in fuel_injectors[stage_name])
if(!Injector.BeginInjecting())
success = 0
if(!success) //may still partially complete
usr << "\red Unable to complete command."
stage_status[stage_name] = 1
updateDialog()
return
if( href_list["begincool"] )
var/stage_name = href_list["begincool"]
if(stage_name in fuel_injectors)
for(var/obj/machinery/rust/fuel_injector/Injector in fuel_injectors[stage_name])
Injector.StopInjecting()
stage_status[stage_name] = 0
updateDialog()
return
if( href_list["restart"] )
updateDialog()
return
if( href_list["cooldown"] )
for(var/stage_name in fuel_injectors)
for(var/obj/machinery/rust/fuel_injector/Injector in fuel_injectors[stage_name])
Injector.StopInjecting()
stage_status[stage_name] = 0
updateDialog()
return
if( href_list["update"] )
updateDialog()
return
//
if( href_list["disable_fueldepletion"] )
announce_fueldepletion = 0
updateDialog()
return
if( href_list["announce_fueldepletion"] )
announce_fueldepletion = 1
updateDialog()
return
if( href_list["broadcast_fueldepletion"] )
announce_fueldepletion = 2
updateDialog()
return
//
if( href_list["disable_stageprogression"] )
announce_stageprogression = 0
updateDialog()
return
if( href_list["announce_stageprogression"] )
announce_stageprogression = 1
updateDialog()
return
if( href_list["broadcast_stageprogression"] )
announce_stageprogression = 2
updateDialog()
return
/obj/machinery/computer/rust_fuel_control/interact(mob/user)
if(stat & (BROKEN|NOPOWER))
user.unset_machine()
user << browse(null, "window=fuel_control")
return
process()
..()
src.updateDialog()
if (!istype(user, /mob/living/silicon) && get_dist(src, user) > 1)
user.unset_machine()
user << browse(null, "window=fuel_control")
return
interact(mob/user)
if ( (get_dist(src, user) > 1 ) || (stat & (BROKEN|NOPOWER)) )
if (!istype(user, /mob/living/silicon))
user.machine = null
user << browse(null, "window=fuel_monitor")
return
var/t = "<B>Reactor Core Fuel Control</B><BR>"
var/cooling = 0
for(var/stage in stage_status)
if(stage_status[stage])
t += "Fuel injection: <font color=blue>Active</font><br>"
t += "<a href='?src=\ref[src];cooldown=1;'>Enter cooldown phase</a><br>"
cooling = 1
break
if(!cooling)
t += "Fuel injection: <font color=blue>Cooling</font><br>"
t += "----<br>"
//
t += "Fuel depletion announcement: "
t += "[announce_fueldepletion ? "<a href='?src=\ref[src];disable_fueldepletion=1'>Disable</a>" : "<b>Disabled</b>"] "
t += "[announce_fueldepletion == 1 ? "<b>Announcing</b>" : "<a href='?src=\ref[src];announce_fueldepletion=1'>Announce</a>"] "
t += "[announce_fueldepletion == 2 ? "<b>Broadcasting</b>" : "<a href='?src=\ref[src];broadcast_fueldepletion=1'>Broadcast</a>"]<br>"
t += "Stage progression announcement: "
t += "[announce_stageprogression ? "<a href='?src=\ref[src];disable_stageprogression=1'>Disable</a>" : "<b>Disabled</b>"] "
t += "[announce_stageprogression == 1 ? "<b>Announcing</b>" : "<a href='?src=\ref[src];announce_stageprogression=1'>Announce</a>"] "
t += "[announce_stageprogression == 2 ? "<b>Broadcasting</b>" : "<a href='?src=\ref[src];broadcast_stageprogression=1'>Broadcast</a>"] "
t += "<hr>"
t += "<table border=1><tr>"
t += "<td><b>Injector Status</b></td>"
t += "<td><b>Injection interval (sec)</b></td>"
t += "<td><b>Assembly consumption per injection</b></td>"
t += "<td><b>Fuel Assembly Port</b></td>"
t += "<td><b>Assembly depletion percentage</b></td>"
t += "</tr>"
for(var/stage_name in fuel_injectors)
var/list/cur_stage = fuel_injectors[stage_name]
t += "<tr><td colspan=5><b>Fuel Injection Stage:</b> [stage_name]</font>, [stage_status[stage_name] ? "<font color=green>Active</font> <a href='?src=\ref[src];begincool=[stage_name]'>\[Enter cooldown\]</a>" : "Cooling <a href='?src=\ref[src];beginstage=[stage_name]'>\[Begin injection\]</a>"]</td></tr>"
for(var/obj/machinery/rust/fuel_injector/Injector in cur_stage)
t += "<tr>"
t += "<td>[Injector.on && Injector.remote_enabled ? "<font color=green>Operational</font>" : "<font color=red>Unresponsive</font>"]</td>"
t += "<td>[Injector.rate/10] <a href='?src=\ref[Injector];cyclerate=1'>Modify</a></td>"
t += "<td>[Injector.fuel_usage*100]% <a href='?src=\ref[Injector];fuel_usage=1'>Modify</a></td>"
t += "<td>[Injector.owned_assembly_port ? "[Injector.owned_assembly_port.cur_assembly ? "<font color=green>Loaded</font>": "<font color=blue>Empty</font>"]" : "<font color=red>Disconnected</font>" ]</td>"
t += "<td>[Injector.owned_assembly_port && Injector.owned_assembly_port.cur_assembly ? "[Injector.owned_assembly_port.cur_assembly.percent_depleted]%" : ""]</td>"
t += "</tr>"
t += "</table>"
t += "<A href='?src=\ref[src];close=1'>Close</A><BR>"
user << browse(t, "window=fuel_monitor;size=500x600")
user.machine = src
var/dat = "<B>Reactor Core Fuel Control</B><BR>"
/*dat += "<b>Fuel depletion announcement:</b> "
dat += "[announce_fueldepletion == 0 ? "Disabled" : "<a href='?src=\ref[src];announce_fueldepletion=0'>\[Disable\]</a>"] "
dat += "[announce_fueldepletion == 1 ? "Announcing" : "<a href='?src=\ref[src];announce_fueldepletion=1'>\[Announce\]</a>"] "
dat += "[announce_fueldepletion == 2 ? "Broadcasting" : "<a href='?src=\ref[src];announce_fueldepletion=2'>\[Broadcast\]</a>"]<br>"
dat += "<b>Stage progression announcement:</b> "
dat += "[announce_stageprogression == 0 ? "Disabled" : "<a href='?src=\ref[src];announce_stageprogression=0'>\[Disable\]</a>"] "
dat += "[announce_stageprogression == 1 ? "Announcing" : "<a href='?src=\ref[src];announce_stageprogression=1'>\[Announce\]</a>"] "
dat += "[announce_stageprogression == 2 ? "Broadcasting" : "<a href='?src=\ref[src];announce_stageprogression=2'>\[Broadcast\]</a>"]<br>"*/
dat += "<hr>"
dat += "<b>Detected devices</b> <a href='?src=\ref[src];scan=1'>\[Refresh list\]</a>"
dat += "<table border=1 width='100%'>"
dat += "<tr>"
dat += "<td><b>ID</b></td>"
dat += "<td><b>Assembly</b></td>"
dat += "<td><b>Consumption</b></td>"
dat += "<td><b>Depletion</b></td>"
dat += "<td><b>Duration</b></td>"
dat += "<td><b>Next stage</b></td>"
dat += "<td></td>"
dat += "<td></td>"
dat += "</tr>"
for(var/obj/machinery/power/rust_fuel_injector/I in connected_injectors)
dat += "<tr>"
dat += "<td>[I.id_tag]</td>"
if(I.cur_assembly)
dat += "<td><a href='?src=\ref[I];toggle_injecting=1;update_extern=\ref[src]'>\[[I.injecting ? "Halt injecting" : "Begin injecting"]\]</a></td>"
else
dat += "<td>None</td>"
dat += "<td>[I.fuel_usage * 100]%</td>"
if(I.cur_assembly)
dat += "<td>[I.cur_assembly.percent_depleted * 100]%</td>"
else
dat += "<td>NA</td>"
if(stage_times.Find(I.id_tag))
dat += "<td>[ticks_this_stage]/[stage_times[I.id_tag]]s <a href='?src=\ref[src];stage_time=[I.id_tag]'>Modify</td>"
else
dat += "<td>[ticks_this_stage]s <a href='?src=\ref[src];stage_time=[I.id_tag]'>Set</td>"
if(proceeding_stages.Find(I.id_tag))
dat += "<td><a href='?src=\ref[src];set_next_stage=[I.id_tag]'>[proceeding_stages[I.id_tag]]</a></td>"
else
dat += "<td>None <a href='?src=\ref[src];set_next_stage=[I.id_tag]'>\[modify\]</a></td>"
dat += "<td><a href='?src=\ref[src];toggle_stage=[I.id_tag]'>\[[active_stages.Find(I.id_tag) ? "Deactivate stage" : "Activate stage "] \]</a></td>"
dat += "</tr>"
dat += "</table>"
dat += "<hr>"
dat += "<A href='?src=\ref[src];refresh=1'>Refresh</A> "
dat += "<A href='?src=\ref[src];close=1'>Close</A><BR>"
user << browse(dat, "window=fuel_control;size=800x400")
user.set_machine(src)
/obj/machinery/computer/rust_fuel_control/Topic(href, href_list)
..()
if( href_list["scan"] )
connected_injectors = list()
for(var/obj/machinery/power/rust_fuel_injector/I in range(scan_range, src))
if(check_injector_status(I))
connected_injectors.Add(I)
if( href_list["toggle_stage"] )
var/cur_stage = href_list["toggle_stage"]
if(active_stages.Find(cur_stage))
active_stages.Remove(cur_stage)
for(var/obj/machinery/power/rust_fuel_injector/I in connected_injectors)
if(I.id_tag == cur_stage && check_injector_status(I))
I.StopInjecting()
else
active_stages.Add(cur_stage)
for(var/obj/machinery/power/rust_fuel_injector/I in connected_injectors)
if(I.id_tag == cur_stage && check_injector_status(I))
I.BeginInjecting()
if( href_list["cooldown"] )
for(var/obj/machinery/power/rust_fuel_injector/I in connected_injectors)
if(check_injector_status(I))
I.StopInjecting()
active_stages = list()
if( href_list["warmup"] )
for(var/obj/machinery/power/rust_fuel_injector/I in connected_injectors)
if(check_injector_status(I))
I.BeginInjecting()
if(!active_stages.Find(I.id_tag))
active_stages.Add(I.id_tag)
if( href_list["stage_time"] )
var/cur_stage = href_list["stage_time"]
var/new_duration = input("Enter new stage duration in seconds", "Stage duration") as num
if(new_duration)
stage_times[cur_stage] = new_duration
else if(stage_times.Find(cur_stage))
stage_times.Remove(cur_stage)
if( href_list["announce_fueldepletion"] )
announce_fueldepletion = text2num(href_list["announce_fueldepletion"])
if( href_list["announce_stageprogression"] )
announce_stageprogression = text2num(href_list["announce_stageprogression"])
if( href_list["close"] )
usr << browse(null, "window=fuel_control")
usr.unset_machine()
if( href_list["set_next_stage"] )
var/cur_stage = href_list["set_next_stage"]
if(!proceeding_stages.Find(cur_stage))
proceeding_stages.Add(cur_stage)
var/next_stage = input("Enter next stage ID", "Automated stage procession") as text|null
if(next_stage)
proceeding_stages[cur_stage] = next_stage
else
proceeding_stages.Remove(cur_stage)
updateDialog()
/obj/machinery/computer/rust_fuel_control/proc/check_injector_status(var/obj/machinery/power/rust_fuel_injector/I)
if(!I)
return 0
if(I.stat & (BROKEN|NOPOWER) || !I.remote_access_enabled || !I.id_tag)
if(connected_injectors.Find(I))
connected_injectors.Remove(I)
return 0
return 1
@@ -1,210 +1,289 @@
/obj/machinery/rust/fuel_injector
/obj/machinery/power/rust_fuel_injector
name = "Fuel Injector"
icon = 'fuel_injector.dmi'
icon = 'code/WorkInProgress/Cael_Aislinn/Rust/rust.dmi'
icon_state = "injector0"
anchored = 1
density = 1
var/obj/machinery/rust/fuel_assembly_port/owned_assembly_port
//var/list/stageone_assemblyports
//var/list/stagetwo_assemblyports
//var/list/scram_assemblyports
var/obj/machinery/rust/reactor_vessel/Vessel = null
var/rate = 10 //microseconds between each cycle
var/fuel_usage = 0.0001 //percentage of available fuel to use per cycle
var/on = 1
var/remote_enabled = 1
var/state = 0
var/locked = 0
var/obj/item/weapon/fuel_assembly/cur_assembly
var/fuel_usage = 0.0001 //percentage of available fuel to use per cycle
var/id_tag = "One"
var/injecting = 0
var/stage = "One"
var/targetting_field = 0
layer = 4
var/trying_to_swap_fuel = 0
//
req_access = list(access_engine)
//
use_power = 1
idle_power_usage = 10
active_power_usage = 300
active_power_usage = 500
var/remote_access_enabled = 1
var/cached_power_avail = 0
var/emergency_insert_ready = 0
//fuel assembly should be embedded into the wall behind the injector
New()
..()
name = "Stage [stage] Fuel Injector"
//pixel_x = (dir & 3)? 0 : (dir == 4 ? -24 : 24)
//pixel_y = (dir & 3)? (dir ==1 ? -24 : 24) : 0
/*
stageone_assemblyports = new/list()
stagetwo_assemblyports = new/list()
scram_assemblyports = new/list()
spawn(1)
Vessel = locate() in range(6,src)
for(var/obj/machinery/rust/fuel_assembly_port/S in range(6,src))
switch(S.stage)
if("One")
stageone_assemblyports.Add(S)
if("Two")
stagetwo_assemblyports.Add(S)
if("SCRAM")
scram_assemblyports.Add(S)
*/
spawn(1)
var/rev_dir = reverse_direction(dir)
var/turf/mid = get_step(src, rev_dir)
for(var/obj/machinery/rust/fuel_assembly_port/port in get_step(mid, rev_dir))
owned_assembly_port = port
//
Topic(href, href_list)
..()
if( href_list["close"] )
usr << browse(null, "window=fuel_injector")
usr.machine = null
return
if( href_list["begin_injecting"] )
BeginInjecting()
updateDialog()
return
if( href_list["end_injecting"] )
/obj/machinery/power/rust_fuel_injector/process()
if(injecting)
if(stat & BROKEN || !powernet)
StopInjecting()
updateDialog()
return
if( href_list["cyclerate"] )
var/new_rate = text2num(input("Enter new injection rate (0.1 - 10 sec)", "Modifying injection rate", rate/10))
if(!new_rate)
usr << "\red That's not a valid number."
return
new_rate = min(new_rate,0.1)
new_rate = max(new_rate,10)
rate = new_rate * 10
updateDialog()
return
if( href_list["fuel_usage"] )
var/new_rate = text2num(input("Enter new fuel usage (1 - 100%)", "Modifying fuel usage", rate/10))
if(!new_rate)
usr << "\red That's not a valid number."
return
new_rate = min(new_rate,0.1)
new_rate = max(new_rate,10)
rate = new_rate * 10
updateDialog()
return
attack_ai(mob/user)
attack_hand(user)
attack_hand(mob/user)
add_fingerprint(user)
/*if(stat & (BROKEN|NOPOWER))
return*/
interact(user)
interact(mob/user)
if ( (get_dist(src, user) > 1 ) || (stat & (BROKEN|NOPOWER)) )
if (!istype(user, /mob/living/silicon))
user.machine = null
user << browse(null, "window=fuel_injector")
return
var/t = "<B>Reactor Core Fuel Injector</B><hr>"
t += "<b>Stage:</b> <font color=blue>[stage]</font><br>"
t += "<b>Status:</b> [injecting ? "<font color=green>Active</font> <a href='?src=\ref[src];end_injecting=1'>\[Disable\]</a>" : "<font color=blue>Standby</font> <a href='?src=\ref[src];begin_injecting=1'>\[Enable\]</a>"]<br>"
t += "<b>Interval (sec):</b> <font color=blue>[rate/10]</font> <a href='?src=\ref[src];cyclerate=1'>\[Modify\]</a><br>"
t += "<b>Fuel usage:</b> [fuel_usage*100]% <a href='?src=\ref[src];fuel_usage=1'>\[Modify\]</a><br>"
/*
var/t = "<B>Reactor Core Fuel Control</B><BR>"
t += "Current fuel injection stage: [active_stage]<br>"
if(active_stage == "Cooling")
//t += "<a href='?src=\ref[src];restart=1;'>Restart injection cycle</a><br>"
t += "----<br>"
else
t += "<a href='?src=\ref[src];cooldown=1;'>Enter cooldown phase</a><br>"
t += "Fuel depletion announcement: "
t += "[announce_fueldepletion ? "<a href='?src=\ref[src];disable_fueldepletion=1'>Disable</a>" : "<b>Disabled</b>"] "
t += "[announce_fueldepletion == 1 ? "<b>Announcing</b>" : "<a href='?src=\ref[src];announce_fueldepletion=1'>Announce</a>"] "
t += "[announce_fueldepletion == 2 ? "<b>Broadcasting</b>" : "<a href='?src=\ref[src];broadcast_fueldepletion=1'>Broadcast</a>"]<br>"
t += "Stage progression announcement: "
t += "[announce_stageprogression ? "<a href='?src=\ref[src];disable_stageprogression=1'>Disable</a>" : "<b>Disabled</b>"] "
t += "[announce_stageprogression == 1 ? "<b>Announcing</b>" : "<a href='?src=\ref[src];announce_stageprogression=1'>Announce</a>"] "
t += "[announce_stageprogression == 2 ? "<b>Broadcasting</b>" : "<a href='?src=\ref[src];broadcast_stageprogression=1'>Broadcast</a>"] "
t += "<hr>"
t += "<table border=1><tr>"
t += "<td><b>Injector Status</b></td>"
t += "<td><b>Injection interval (sec)</b></td>"
t += "<td><b>Assembly consumption per injection</b></td>"
t += "<td><b>Fuel Assembly Port</b></td>"
t += "<td><b>Assembly depletion percentage</b></td>"
t += "</tr>"
for(var/stage in fuel_injectors)
var/list/cur_stage = fuel_injectors[stage]
t += "<tr><td colspan=5><b>Fuel Injection Stage:</b> <font color=blue>[stage]</font> [active_stage == stage ? "<font color=green> (Currently active)</font>" : "<a href='?src=\ref[src];beginstage=[stage]'>Activate</a>"]</td></tr>"
for(var/obj/machinery/rust/fuel_injector/Injector in cur_stage)
t += "<tr>"
t += "<td>[Injector.on && Injector.remote_enabled ? "<font color=green>Operational</font>" : "<font color=red>Unresponsive</font>"]</td>"
t += "<td>[Injector.rate/10] <a href='?src=\ref[Injector];cyclerate=1'>Modify</a></td>"
t += "<td>[Injector.fuel_usage*100]% <a href='?src=\ref[Injector];fuel_usage=1'>Modify</a></td>"
t += "<td>[Injector.owned_assembly_port ? "[Injector.owned_assembly_port.cur_assembly ? "<font color=green>Loaded</font>": "<font color=blue>Empty</font>"]" : "<font color=red>Disconnected</font>" ]</td>"
t += "<td>[Injector.owned_assembly_port && Injector.owned_assembly_port.cur_assembly ? "[100 - Injector.owned_assembly_port.cur_assembly.amount_depleted*100]%" : ""]</td>"
t += "</tr>"
t += "</table>"
*/
t += "<hr>"
t += "<A href='?src=\ref[src];close=1'>Close</A><BR>"
user << browse(t, "window=fuel_injector;size=500x800")
user.machine = src
Inject()
proc/BeginInjecting()
if(!injecting && owned_assembly_port && owned_assembly_port.cur_assembly)
icon_state = "injector1"
injecting = 1
spawn(rate)
Inject()
return 1
return 0
cached_power_avail = avail()
proc/StopInjecting()
/obj/machinery/power/rust_fuel_injector/attackby(obj/item/W, mob/user)
if(istype(W, /obj/item/weapon/wrench))
if(injecting)
injecting = 0
icon_state = "injector0"
return 1
return 0
proc/Inject()
if(!injecting)
user << "Turn off the [src] first."
return
if(owned_assembly_port.cur_assembly)
var/obj/machinery/rust/em_field/target_field
if(targetting_field)
for(var/obj/machinery/rust/em_field/field in range(15))
target_field = field
var/amount_left = 0
for(var/reagent in owned_assembly_port.cur_assembly.rod_quantities)
//world << "checking [reagent]"
if(owned_assembly_port.cur_assembly.rod_quantities[reagent] > 0)
//world << " rods left: [owned_assembly_port.cur_assembly.rod_quantities[reagent]]"
var/amount = owned_assembly_port.cur_assembly.rod_quantities[reagent] * fuel_usage
var/numparticles = round(amount * 1000)
if(numparticles < 1)
numparticles = 1
//world << " amount: [amount]"
//world << " numparticles: [numparticles]"
//
var/obj/effect/accelerated_particle/particle = new/obj/effect/accelerated_particle(src.loc, src.dir)
particle.particle_type = reagent
particle.energy = 0
particle.icon_state = "particle"
particle.additional_particles = numparticles - 1
particle.target = target_field
//
owned_assembly_port.cur_assembly.rod_quantities[reagent] -= amount
amount_left += owned_assembly_port.cur_assembly.rod_quantities[reagent]
owned_assembly_port.cur_assembly.percent_depleted = amount_left / 300
flick("injector-emitting",src)
use_power(fuel_usage * 10000 + 100) //0.0001
if(injecting)
spawn(rate)
Inject()
else
injecting = 0
switch(state)
if(0)
state = 1
playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
user.visible_message("[user.name] secures [src.name] to the floor.", \
"You secure the external reinforcing bolts to the floor.", \
"You hear a ratchet")
src.anchored = 1
if(1)
state = 0
playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
user.visible_message("[user.name] unsecures [src.name] reinforcing bolts from the floor.", \
"You undo the external reinforcing bolts.", \
"You hear a ratchet")
src.anchored = 0
if(2)
user << "\red The [src.name] needs to be unwelded from the floor."
return
process()
..()
if(istype(W, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/WT = W
if(injecting)
user << "Turn off the [src] first."
return
switch(state)
if(0)
user << "\red The [src.name] needs to be wrenched to the floor."
if(1)
if (WT.remove_fuel(0,user))
playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1)
user.visible_message("[user.name] starts to weld the [src.name] to the floor.", \
"You start to weld the [src] to the floor.", \
"You hear welding")
if (do_after(user,20))
if(!src || !WT.isOn()) return
state = 2
user << "You weld the [src] to the floor."
connect_to_network()
src.directwired = 1
else
user << "\red You need more welding fuel to complete this task."
if(2)
if (WT.remove_fuel(0,user))
playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1)
user.visible_message("[user.name] starts to cut the [src.name] free from the floor.", \
"You start to cut the [src] free from the floor.", \
"You hear welding")
if (do_after(user,20))
if(!src || !WT.isOn()) return
state = 1
user << "You cut the [src] free from the floor."
disconnect_from_network()
src.directwired = 0
else
user << "\red You need more welding fuel to complete this task."
return
if(istype(W, /obj/item/weapon/card/id) || istype(W, /obj/item/device/pda))
if(emagged)
user << "\red The lock seems to be broken"
return
if(src.allowed(user))
src.locked = !src.locked
user << "The controls are now [src.locked ? "locked." : "unlocked."]"
else
user << "\red Access denied."
return
if(istype(W, /obj/item/weapon/card/emag) && !emagged)
locked = 0
emagged = 1
user.visible_message("[user.name] emags the [src.name].","\red You short out the lock.")
return
if(istype(W, /obj/item/weapon/fuel_assembly) && !cur_assembly)
if(emergency_insert_ready)
cur_assembly = W
user.drop_item()
W.loc = src
emergency_insert_ready = 0
return
..()
return
/obj/machinery/power/rust_fuel_injector/attack_ai(mob/user)
attack_hand(user)
/obj/machinery/power/rust_fuel_injector/attack_hand(mob/user)
add_fingerprint(user)
interact(user)
/obj/machinery/power/rust_fuel_injector/interact(mob/user)
if(stat & BROKEN)
user.unset_machine()
user << browse(null, "window=fuel_injector")
return
if(get_dist(src, user) > 1 )
if (!istype(user, /mob/living/silicon))
user.unset_machine()
user << browse(null, "window=fuel_injector")
return
var/dat = ""
if (!powernet || locked || state != 2)
dat += "<i>The console is dark and nonresponsive.</i>"
else
dat += "<B>Reactor Core Fuel Injector</B><hr>"
dat += "<b>Device ID tag:</b> [id_tag] <a href='?src=\ref[src];modify_tag=1'>\[Modify\]</a><br>"
dat += "<b>Status:</b> [injecting ? "<font color=green>Active</font> <a href='?src=\ref[src];toggle_injecting=1'>\[Disable\]</a>" : "<font color=blue>Standby</font> <a href='?src=\ref[src];toggle_injecting=1'>\[Enable\]</a>"]<br>"
dat += "<b>Fuel usage:</b> [fuel_usage*100]% <a href='?src=\ref[src];fuel_usage=1'>\[Modify\]</a><br>"
dat += "<b>Fuel assembly port:</b> "
dat += "<a href='?src=\ref[src];fuel_assembly=1'>\[[cur_assembly ? "Eject assembly to port" : "Draw assembly from port"]\]</a> "
if(cur_assembly)
dat += "<a href='?src=\ref[src];emergency_fuel_assembly=1'>\[Emergency eject\]</a><br>"
else
dat += "<a href='?src=\ref[src];emergency_fuel_assembly=1'>\[[emergency_insert_ready ? "Cancel emergency insertion" : "Emergency insert"]\]</a><br>"
var/font_colour = "green"
if(cached_power_avail < active_power_usage)
font_colour = "red"
else if(cached_power_avail < active_power_usage * 2)
font_colour = "orange"
dat += "<b>Power status:</b> <font color=[font_colour]>[active_power_usage]/[cached_power_avail] W</font><br>"
dat += "<a href='?src=\ref[src];toggle_remote=1'>\[[remote_access_enabled ? "Disable remote access" : "Enable remote access"]\]</a><br>"
dat += "<hr>"
dat += "<A href='?src=\ref[src];refresh=1'>Refresh</A> "
dat += "<A href='?src=\ref[src];close=1'>Close</A><BR>"
user << browse(dat, "window=fuel_injector;size=500x300")
onclose(user, "fuel_injector")
user.set_machine(src)
/obj/machinery/power/rust_fuel_injector/Topic(href, href_list)
..()
if( href_list["modify_tag"] )
id_tag = input("Enter new ID tag", "Modifying ID tag") as text|null
if( href_list["fuel_assembly"] )
if(!trying_to_swap_fuel)
trying_to_swap_fuel = 1
spawn(50)
attempt_fuel_swap()
trying_to_swap_fuel = 0
if( href_list["emergency_fuel_assembly"] )
if(cur_assembly)
cur_assembly.loc = src.loc
cur_assembly = null
//irradiate!
else
emergency_insert_ready = !emergency_insert_ready
if( href_list["toggle_injecting"] )
if(injecting)
StopInjecting()
else
BeginInjecting()
if( href_list["toggle_remote"] )
remote_access_enabled = !remote_access_enabled
if( href_list["fuel_usage"] )
var/new_usage = text2num(input("Enter new fuel usage (0.01% - 100%)", "Modifying fuel usage", fuel_usage * 100))
if(!new_usage)
usr << "\red That's not a valid number."
return
new_usage = max(new_usage, 0.01)
new_usage = min(new_usage, 100)
fuel_usage = new_usage / 100
active_power_usage = 500 + 1000 * fuel_usage
if( href_list["update_extern"] )
var/obj/machinery/computer/rust_fuel_control/C = locate(href_list["update_extern"])
if(C)
C.updateDialog()
if( href_list["close"] )
usr << browse(null, "window=fuel_injector")
usr.unset_machine()
updateDialog()
/obj/machinery/power/rust_fuel_injector/proc/BeginInjecting()
if(!injecting && cur_assembly)
icon_state = "injector1"
injecting = 1
use_power = 1
/obj/machinery/power/rust_fuel_injector/proc/StopInjecting()
if(injecting)
injecting = 0
icon_state = "injector0"
use_power = 0
/obj/machinery/power/rust_fuel_injector/proc/Inject()
if(!injecting)
return
if(cur_assembly)
var/amount_left = 0
for(var/reagent in cur_assembly.rod_quantities)
//world << "checking [reagent]"
if(cur_assembly.rod_quantities[reagent] > 0)
//world << " rods left: [cur_assembly.rod_quantities[reagent]]"
var/amount = cur_assembly.rod_quantities[reagent] * fuel_usage
var/numparticles = round(amount * 1000)
if(numparticles < 1)
numparticles = 1
//world << " amount: [amount]"
//world << " numparticles: [numparticles]"
//
var/obj/effect/accelerated_particle/A = new/obj/effect/accelerated_particle(get_turf(src), dir)
A.particle_type = reagent
A.additional_particles = numparticles - 1
//A.target = target_field
//
cur_assembly.rod_quantities[reagent] -= amount
amount_left += cur_assembly.rod_quantities[reagent]
cur_assembly.percent_depleted = amount_left / 300
flick("injector-emitting",src)
else
StopInjecting()
/obj/machinery/power/rust_fuel_injector/proc/attempt_fuel_swap()
var/rev_dir = reverse_direction(dir)
var/turf/mid = get_step(src, rev_dir)
var/success = 0
for(var/obj/machinery/rust_fuel_assembly_port/check_port in get_step(mid, rev_dir))
if(cur_assembly)
if(!check_port.cur_assembly)
check_port.cur_assembly = cur_assembly
cur_assembly.loc = check_port
cur_assembly = null
check_port.icon_state = "port1"
success = 1
else
if(check_port.cur_assembly)
cur_assembly = check_port.cur_assembly
cur_assembly.loc = src
check_port.cur_assembly = null
check_port.icon_state = "port0"
success = 1
break
if(success)
src.visible_message("\blue \icon[src] a green light flashes on [src].")
updateDialog()
//
else
src.visible_message("\red \icon[src] a red light flashes on [src].")
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@@ -3,7 +3,7 @@
/obj/item/projectile/beam/ehf_beam
/obj/machinery/rust/gyrotron
icon = 'gyrotron.dmi'
icon = 'code/WorkInProgress/Cael_Aislinn/Rust/rust.dmi'
icon_state = "emitter-off"
name = "Gyrotron"
anchored = 1
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@@ -1,7 +1,8 @@
/obj/machinery/computer/rust_gyrotron_controller
name = "Gyrotron Remote Controller"
icon_state = "power"
icon = 'code/WorkInProgress/Cael_Aislinn/Rust/rust.dmi'
icon_state = "engine"
var/updating = 1
New()
@@ -67,4 +67,8 @@
//particle.invisibility = 2
//
return particle
*/
*/
/obj/machinery/computer/rust_radiation_monitor
name = "Radiation Monitor"
icon_state = "power"
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@@ -1,49 +1,53 @@
//gimmicky hack to collect particles and direct them into the field
//byond multitiles are basically... shit
/obj/machinery/rust/particle_catcher
invisibility = 101
/obj/effect/rust_particle_catcher
icon = 'effects.dmi'
icon_state = "energynet"
density = 0
anchored = 1
var/obj/machinery/rust/em_field/parent
invisibility = 101
layer = 4
var/obj/effect/rust_em_field/parent
var/mysize = 0
/*New()
for(var/obj/machinery/rust/em_field/field in range(6))
parent = field
if(!parent)
del(src)*/
/*/obj/effect/rust_particle_catcher/New()
for(var/obj/machinery/rust/em_field/field in range(6))
parent = field
if(!parent)
del(src)*/
proc/SetSize(var/newsize)
name = "collector [newsize]"
mysize = newsize
UpdateSize()
/obj/effect/rust_particle_catcher/process()
if(!parent)
del(src)
proc/AddParticles(var/name, var/quantity = 1)
if(parent && parent.size >= mysize)
parent.AddParticles(name, quantity)
return 1
return 0
/obj/effect/rust_particle_catcher/proc/SetSize(var/newsize)
name = "collector [newsize]"
mysize = newsize
UpdateSize()
proc/UpdateSize()
if(parent.size >= mysize)
density = 1
//invisibility = 101
name = "collector [mysize] ON"
else
density = 0
name = "collector [mysize] OFF"
//invisibility = 101
/obj/effect/rust_particle_catcher/proc/AddParticles(var/name, var/quantity = 1)
if(parent && parent.size >= mysize)
parent.AddParticles(name, quantity)
return 1
return 0
bullet_act(var/obj/item/projectile/Proj)
if(Proj.flag != "bullet" && parent)
var/obj/item/projectile/beam/laserbeam = Proj
parent.AddEnergy(0, laserbeam.damage / 5000, laserbeam.frequency)
return 0
/obj/effect/rust_particle_catcher/proc/UpdateSize()
if(parent.size >= mysize)
density = 1
invisibility = 0
name = "collector [mysize] ON"
else
density = 0
invisibility = 101
name = "collector [mysize] OFF"
process()
..()
if(!parent)
del(src)
/obj/effect/rust_particle_catcher/bullet_act(var/obj/item/projectile/Proj)
if(Proj.flag != "bullet" && parent)
parent.AddEnergy(Proj.damage, 0, 1)
update_icon()
return 0
/obj/effect/rust_particle_catcher/Bumped(atom/AM)
if(ismob(AM) && density && prob(10))
AM << "\red A powerful force pushes you back."
..()
@@ -0,0 +1,78 @@
////////////////////////////////////////
// External Shield Generator
/obj/item/weapon/circuitboard/shield_gen_ex
name = "Circuit board (Experimental hull shield generator)"
board_type = "machine"
build_path = "/obj/machinery/shield_gen/external"
origin_tech = "bluespace=4;plasmatech=3"
frame_desc = "Requires 2 Pico Manipulators, 1 Subspace Transmitter, 5 Pieces of cable, 1 Subspace Crystal, 1 Subspace Amplifier and 1 Console Screen."
req_components = list(
"/obj/item/weapon/stock_parts/manipulator/pico" = 2,
"/obj/item/weapon/stock_parts/subspace/transmitter" = 1,
"/obj/item/weapon/stock_parts/subspace/crystal" = 1,
"/obj/item/weapon/stock_parts/subspace/amplifier" = 1,
"/obj/item/weapon/stock_parts/console_screen" = 1,
"/obj/item/weapon/cable_coil" = 5)
datum/design/shield_gen_ex
name = "Circuit Design (Experimental hull shield generator)"
desc = "Allows for the construction of circuit boards used to build an experimental hull shield generator."
id = "shield_gen"
req_tech = list("bluespace" = 4, "plasmatech" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20, "$plasma" = 10000, "$diamond" = 5000, "$gold" = 10000)
build_path = "/obj/machinery/shield_gen/external"
////////////////////////////////////////
// Shield Generator
/obj/item/weapon/circuitboard/shield_gen
name = "Circuit board (Experimental shield generator)"
board_type = "machine"
build_path = "/obj/machinery/shield_gen/external"
origin_tech = "bluespace=4;plasmatech=3"
frame_desc = "Requires 2 Pico Manipulators, 1 Subspace Transmitter, 5 Pieces of cable, 1 Subspace Crystal, 1 Subspace Amplifier and 1 Console Screen."
req_components = list(
"/obj/item/weapon/stock_parts/manipulator/pico" = 2,
"/obj/item/weapon/stock_parts/subspace/transmitter" = 1,
"/obj/item/weapon/stock_parts/subspace/crystal" = 1,
"/obj/item/weapon/stock_parts/subspace/amplifier" = 1,
"/obj/item/weapon/stock_parts/console_screen" = 1,
"/obj/item/weapon/cable_coil" = 5)
datum/design/shield_gen
name = "Circuit Design (Experimental shield generator)"
desc = "Allows for the construction of circuit boards used to build an experimental shield generator."
id = "shield_gen"
req_tech = list("bluespace" = 4, "plasmatech" = 3)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20, "$plasma" = 10000, "$diamond" = 5000, "$gold" = 10000)
build_path = "/obj/machinery/shield_gen/external"
////////////////////////////////////////
// Shield Capacitor
/obj/item/weapon/circuitboard/shield_cap
name = "Circuit board (Experimental shield capacitor)"
board_type = "machine"
build_path = "/obj/machinery/shield_capacitor"
origin_tech = "magnets=3;powerstorage=4"
frame_desc = "Requires 2 Pico Manipulators, 1 Subspace Filter, 5 Pieces of cable, 1 Subspace Treatment disk, 1 Subspace Analyzer and 1 Console Screen."
req_components = list(
"/obj/item/weapon/stock_parts/manipulator/pico" = 2,
"/obj/item/weapon/stock_parts/subspace/filter" = 1,
"/obj/item/weapon/stock_parts/subspace/treatment" = 1,
"/obj/item/weapon/stock_parts/subspace/analyzer" = 1,
"/obj/item/weapon/stock_parts/console_screen" = 1,
"/obj/item/weapon/cable_coil" = 5)
datum/design/shield_cap
name = "Circuit Design (Experimental shield capacitor)"
desc = "Allows for the construction of circuit boards used to build an experimental shielding capacitor."
id = "shield_cap"
req_tech = list("magnets" = 3, "powerstorage" = 4)
build_type = IMPRINTER
materials = list("$glass" = 2000, "sacid" = 20, "$plasma" = 10000, "$diamond" = 5000, "$silver" = 10000)
build_path = "/obj/machinery/shield_gen/external"
@@ -1,52 +1,55 @@
//---------- actual energy field
/obj/effect/energy_field
name = "energy field"
desc = "Impenetrable field of energy, capable of blocking anything as long as it's active."
icon = 'shielding.dmi'
icon_state = "shieldsparkles"
anchored = 1
layer = 2.1
density = 0
invisibility = 2
var/strength = 0
var/obj/machinery/shield_gen/parent
var/stress = 0
/obj/effect/energy_field/ex_act(var/severity)
Stress(0.5 + severity)
/obj/effect/energy_field/bullet_act(var/obj/item/projectile/Proj)
Stress(1 + 1 * (Proj.damage / 100))
/obj/effect/energy_field/meteorhit(obj/effect/meteor/M as obj)
if(M)
walk(M,0)
/obj/effect/energy_field/proc/Stress(var/severity)
strength -= severity
stress += severity
//if we take too much damage, drop out - the generator will bring us back up if we have enough power
if(strength < 1)
invisibility = 2
density = 0
/obj/effect/energy_field/proc/Strengthen(var/severity)
strength += severity
//if we take too much damage, drop out - the generator will bring us back up if we have enough power
if(strength > 1)
invisibility = 0
density = 1
/obj/effect/energy_field/CanPass(atom/movable/mover, turf/target, height=1.5, air_group = 0)
//Purpose: Determines if the object (or airflow) can pass this atom.
//Called by: Movement, airflow.
//Inputs: The moving atom (optional), target turf, "height" and air group
//Outputs: Boolean if can pass.
//return (!density || !height || air_group)
return density
//---------- actual energy field
/obj/effect/energy_field
name = "energy field"
desc = "Impenetrable field of energy, capable of blocking anything as long as it's active."
icon = 'shielding.dmi'
icon_state = "shieldsparkles"
anchored = 1
layer = 2.1
density = 0
invisibility = 101
var/strength = 0
/obj/effect/energy_field/ex_act(var/severity)
Stress(0.5 + severity)
/obj/effect/energy_field/bullet_act(var/obj/item/projectile/Proj)
Stress(Proj.damage / 10)
/obj/effect/energy_field/meteorhit(obj/effect/meteor/M as obj)
if(M)
walk(M,0)
Stress(2)
/obj/effect/energy_field/proc/Stress(var/severity)
strength -= severity
//if we take too much damage, drop out - the generator will bring us back up if we have enough power
if(strength < 1)
invisibility = 101
density = 0
else if(strength >= 1)
invisibility = 0
density = 1
/obj/effect/energy_field/proc/Strengthen(var/severity)
strength += severity
//if we take too much damage, drop out - the generator will bring us back up if we have enough power
if(strength >= 1)
invisibility = 0
density = 1
else if(strength < 1)
invisibility = 101
density = 0
/obj/effect/energy_field/CanPass(atom/movable/mover, turf/target, height=1.5, air_group = 0)
//Purpose: Determines if the object (or airflow) can pass this atom.
//Called by: Movement, airflow.
//Inputs: The moving atom (optional), target turf, "height" and air group
//Outputs: Boolean if can pass.
//return (!density || !height || air_group)
return !density
@@ -1,158 +1,171 @@
//---------- shield capacitor
//pulls energy out of a power net and charges an adjacent generator
/obj/machinery/shield_capacitor
name = "shield capacitor"
desc = "Machine that charges a shield generator."
icon = 'shielding.dmi'
icon_state = "capacitor"
var/active = 1
density = 1
anchored = 1
var/obj/machinery/shield_gen/target_generator
var/stored_charge = 0
var/time_since_fail = 100
var/max_charge = 1000000
var/max_charge_rate = 100000
var/min_charge_rate = 0
var/locked = 0
//
use_power = 1 //0 use nothing
//1 use idle power
//2 use active power
idle_power_usage = 10
active_power_usage = 100
var/charge_rate = 100
/obj/machinery/shield_capacitor/New()
spawn(10)
for(var/obj/machinery/shield_gen/possible_gen in range(1, src))
if(get_dir(src, possible_gen) == src.dir)
target_generator = possible_gen
possible_gen.owned_capacitor = src
break
..()
/obj/machinery/shield_capacitor/verb/rotate()
set name = "Rotate Clockwise"
set category = "Object"
set src in oview(1)
if (src.anchored || usr:stat)
usr << "It is fastened to the floor!"
return 0
src.dir = turn(src.dir, 270)
target_generator = locate() in get_step(src,dir)
if(target_generator && !target_generator.owned_capacitor)
target_generator.owned_capacitor = src
return 1
/obj/machinery/shield_capacitor/power_change()
if(stat & BROKEN)
icon_state = "broke"
else
if( powered() )
if (src.active)
icon_state = "capacitor"
else
icon_state = "capacitor"
stat &= ~NOPOWER
else
spawn(rand(0, 15))
src.icon_state = "capacitor"
stat |= NOPOWER
/obj/machinery/shield_capacitor/process()
//
if(active)
use_power = 2
if(stored_charge + charge_rate > max_charge)
active_power_usage = max_charge - stored_charge
else
active_power_usage = charge_rate
stored_charge += active_power_usage
else
use_power = 1
time_since_fail++
if(stored_charge < active_power_usage * 1.5)
time_since_fail = 0
//
updateDialog()
/obj/machinery/shield_capacitor/attackby(obj/item/W, mob/user)
/*if(istype(W, /obj/item/weapon/wrench))
if(active)
user << "Turn off the field generator first."
return
else if(state == 0)
state = 1
playsound(src.loc, 'Ratchet.ogg', 75, 1)
user << "You secure the external reinforcing bolts to the floor."
src.anchored = 1
return
else if(state == 1)
state = 0
playsound(src.loc, 'Ratchet.ogg', 75, 1)
user << "You undo the external reinforcing bolts."
src.anchored = 0
return*/
if(istype(W, /obj/item/weapon/card/id)||istype(W, /obj/item/device/pda))
if (src.allowed(user))
src.locked = !src.locked
user << "Controls are now [src.locked ? "locked." : "unlocked."]"
else
user << "\red Access denied."
else if(istype(W, /obj/item/weapon/wrench))
src.anchored = !src.anchored
src.visible_message("\blue \icon[src] [src] has been [anchored ? "bolted to the floor" : "unbolted from the floor"] by [user].")
else
src.add_fingerprint(user)
user << "\red You hit the [src.name] with your [W.name]!"
for(var/mob/M in viewers(src))
if(M == user) continue
M.show_message("\red The [src.name] has been hit with the [W.name] by [user.name]!")
/obj/machinery/shield_capacitor/Topic(href, href_list[])
..()
if( href_list["close"] )
usr << browse(null, "window=shield_capacitor")
usr.machine = null
return
if( href_list["toggle"] )
active = !active
if(active)
use_power = 2
else
use_power = 1
if( href_list["charge_rate"] )
charge_rate += text2num(href_list["charge_rate"])
if(charge_rate > max_charge_rate)
charge_rate = max_charge_rate
else if(charge_rate < min_charge_rate)
charge_rate = min_charge_rate
//
updateDialog()
/obj/machinery/shield_capacitor/interact(mob/user)
if ( (get_dist(src, user) > 1 ) || (stat & (BROKEN|NOPOWER)) )
if (!istype(user, /mob/living/silicon))
user.machine = null
user << browse(null, "window=shield_capacitor")
return
var/t = "<B>Shield Capacitor Control Console</B><BR>"
t += "[target_generator ? "<font color=green>Shield generator connected.</font>" : "<font color=red>Unable to locate shield generator!</font>"]<br>"
t += "This capacitor is: [active ? "<font color=green>Online</font>" : "<font color=red>Offline</font>" ] <a href='?src=\ref[src];toggle=1'>[active ? "\[Deactivate\]" : "\[Activate\]"]</a><br>"
t += "[time_since_fail > 2 ? "<font color=green>Charging stable.</font>" : "<font color=red>Warning, low charge!</font>"]<br>"
t += "Capacitor charge: [stored_charge] Watts ([100 * stored_charge/max_charge]%)<br>"
t += "Capacitor charge rate (approx): <a href='?src=\ref[src];charge_rate=[-max_charge_rate]'>\[min\]</a> <a href='?src=\ref[src];charge_rate=-1000'>\[--\]</a> <a href='?src=\ref[src];charge_rate=-100'>\[-\]</a>[charge_rate] Watts/sec <a href='?src=\ref[src];charge_rate=100'>\[+\]</a> <a href='?src=\ref[src];charge_rate=1000'>\[++\]</a> <a href='?src=\ref[src];charge_rate=[max_charge_rate]'>\[max\]</a><br>"
t += "<hr>"
t += "<A href='?src=\ref[src];close=1'>Close</A><BR>"
user << browse(t, "window=shield_capacitor;size=500x800")
user.machine = src
//---------- shield capacitor
//pulls energy out of a power net and charges an adjacent generator
/obj/machinery/shield_capacitor
name = "shield capacitor"
desc = "Machine that charges a shield generator."
icon = 'shielding.dmi'
icon_state = "capacitor"
var/active = 1
density = 1
anchored = 1
var/stored_charge = 0
var/time_since_fail = 100
var/max_charge = 1000000
var/max_charge_rate = 100000
var/min_charge_rate = 0
var/locked = 0
//
use_power = 1 //0 use nothing
//1 use idle power
//2 use active power
idle_power_usage = 10
active_power_usage = 100
var/charge_rate = 100
/obj/machinery/shield_capacitor/New()
spawn(10)
for(var/obj/machinery/shield_gen/possible_gen in range(1, src))
if(get_dir(src, possible_gen) == src.dir)
possible_gen.owned_capacitor = src
break
..()
/obj/machinery/shield_capacitor/attackby(obj/item/W, mob/user)
if(istype(W, /obj/item/weapon/card/id))
var/obj/item/weapon/card/id/C = W
if(access_captain in C.access || access_security in C.access || access_engine in C.access)
src.locked = !src.locked
user << "Controls are now [src.locked ? "locked." : "unlocked."]"
updateDialog()
else
user << "\red Access denied."
else if(istype(W, /obj/item/weapon/card/emag))
if(prob(75))
src.locked = !src.locked
user << "Controls are now [src.locked ? "locked." : "unlocked."]"
updateDialog()
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(5, 1, src)
s.start()
else if(istype(W, /obj/item/weapon/wrench))
src.anchored = !src.anchored
src.visible_message("\blue \icon[src] [src] has been [anchored ? "bolted to the floor" : "unbolted from the floor"] by [user].")
spawn(0)
for(var/obj/machinery/shield_gen/gen in range(1, src))
if(get_dir(src, gen) == src.dir)
if(!src.anchored && gen.owned_capacitor == src)
gen.owned_capacitor = null
break
else if(src.anchored && !gen.owned_capacitor)
gen.owned_capacitor = src
break
gen.updateDialog()
updateDialog()
else
..()
/obj/machinery/shield_capacitor/attack_paw(user as mob)
return src.attack_hand(user)
/obj/machinery/shield_capacitor/attack_ai(user as mob)
return src.attack_hand(user)
/obj/machinery/shield_capacitor/attack_hand(mob/user)
if(stat & (NOPOWER|BROKEN))
return
interact(user)
/obj/machinery/shield_capacitor/interact(mob/user)
if ( (get_dist(src, user) > 1 ) || (stat & (BROKEN|NOPOWER)) )
if (!istype(user, /mob/living/silicon))
user.unset_machine()
user << browse(null, "window=shield_capacitor")
return
var/t = "<B>Shield Capacitor Control Console</B><br><br>"
if(locked)
t += "<i>Swipe your ID card to begin.</i>"
else
t += "This capacitor is: [active ? "<font color=green>Online</font>" : "<font color=red>Offline</font>" ] <a href='?src=\ref[src];toggle=1'>[active ? "\[Deactivate\]" : "\[Activate\]"]</a><br>"
t += "[time_since_fail > 2 ? "<font color=green>Charging stable.</font>" : "<font color=red>Warning, low charge!</font>"]<br>"
t += "Charge: [stored_charge] Watts ([100 * stored_charge/max_charge]%)<br>"
t += "Charge rate: \
<a href='?src=\ref[src];charge_rate=[-max_charge_rate]'>\[min\]</a> \
<a href='?src=\ref[src];charge_rate=-1000'>\[--\]</a> \
<a href='?src=\ref[src];charge_rate=-100'>\[-\]</a>[charge_rate] Watts/sec \
<a href='?src=\ref[src];charge_rate=100'>\[+\]</a> \
<a href='?src=\ref[src];charge_rate=1000'>\[++\]</a> \
<a href='?src=\ref[src];charge_rate=[max_charge_rate]'>\[max\]</a><br>"
t += "<hr>"
t += "<A href='?src=\ref[src]'>Refresh</A> "
t += "<A href='?src=\ref[src];close=1'>Close</A><BR>"
user << browse(t, "window=shield_capacitor;size=500x800")
user.set_machine(src)
/obj/machinery/shield_capacitor/process()
//
if(active)
use_power = 2
if(stored_charge + charge_rate > max_charge)
active_power_usage = max_charge - stored_charge
else
active_power_usage = charge_rate
stored_charge += active_power_usage
else
use_power = 1
time_since_fail++
if(stored_charge < active_power_usage * 1.5)
time_since_fail = 0
/obj/machinery/shield_capacitor/Topic(href, href_list[])
..()
if( href_list["close"] )
usr << browse(null, "window=shield_capacitor")
usr.unset_machine()
return
if( href_list["toggle"] )
active = !active
if(active)
use_power = 2
else
use_power = 1
if( href_list["charge_rate"] )
charge_rate += text2num(href_list["charge_rate"])
if(charge_rate > max_charge_rate)
charge_rate = max_charge_rate
else if(charge_rate < min_charge_rate)
charge_rate = min_charge_rate
//
updateDialog()
/obj/machinery/shield_capacitor/power_change()
if(stat & BROKEN)
icon_state = "broke"
else
if( powered() )
if (src.active)
icon_state = "capacitor"
else
icon_state = "capacitor"
stat &= ~NOPOWER
else
spawn(rand(0, 15))
src.icon_state = "capacitor"
stat |= NOPOWER
/obj/machinery/shield_capacitor/verb/rotate()
set name = "Rotate capacitor clockwise"
set category = "Object"
set src in oview(1)
if (src.anchored)
usr << "It is fastened to the floor!"
return
src.dir = turn(src.dir, 270)
return
@@ -25,7 +25,6 @@
var/max_field_strength = 10
var/time_since_fail = 100
var/energy_conversion_rate = 0.01 //how many renwicks per watt?
var/flicker_shield_glitch = 1 //shield is slightly faulty and flickers - don't think this is working as intended
//
use_power = 1 //0 use nothing
//1 use idle power
@@ -38,14 +37,191 @@
for(var/obj/machinery/shield_capacitor/possible_cap in range(1, src))
if(get_dir(possible_cap, src) == possible_cap.dir)
owned_capacitor = possible_cap
possible_cap.target_generator = src
break
field = new/list()
..()
//copied from a copypaste. DRY, right?
/obj/machinery/shield_gen/attackby(obj/item/W, mob/user)
if(istype(W, /obj/item/weapon/card/id))
var/obj/item/weapon/card/id/C = W
if(access_captain in C.access || access_security in C.access || access_engine in C.access)
src.locked = !src.locked
user << "Controls are now [src.locked ? "locked." : "unlocked."]"
updateDialog()
else
user << "\red Access denied."
else if(istype(W, /obj/item/weapon/card/emag))
if(prob(75))
src.locked = !src.locked
user << "Controls are now [src.locked ? "locked." : "unlocked."]"
updateDialog()
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(5, 1, src)
s.start()
else if(istype(W, /obj/item/weapon/wrench))
src.anchored = !src.anchored
src.visible_message("\blue \icon[src] [src] has been [anchored?"bolted to the floor":"unbolted from the floor"] by [user].")
spawn(0)
for(var/obj/machinery/shield_gen/gen in range(1, src))
if(get_dir(src, gen) == src.dir)
if(!src.anchored && gen.owned_capacitor == src)
gen.owned_capacitor = null
break
else if(src.anchored && !gen.owned_capacitor)
gen.owned_capacitor = src
break
gen.updateDialog()
updateDialog()
else
..()
/obj/machinery/shield_gen/attack_paw(user as mob)
return src.attack_hand(user)
/obj/machinery/shield_gen/attack_ai(user as mob)
return src.attack_hand(user)
/obj/machinery/shield_gen/attack_hand(mob/user)
if(stat & (NOPOWER|BROKEN))
return
interact(user)
/obj/machinery/shield_gen/interact(mob/user)
if ( (get_dist(src, user) > 1 ) || (stat & (BROKEN|NOPOWER)) )
if (!istype(user, /mob/living/silicon))
user.unset_machine()
user << browse(null, "window=shield_generator")
return
var/t = "<B>Shield Generator Control Console</B><BR><br>"
if(locked)
t += "<i>Swipe your ID card to begin.</i>"
else
t += "[owned_capacitor ? "<font color=green>Charge capacitor connected.</font>" : "<font color=red>Unable to locate charge capacitor!</font>"]<br>"
t += "This generator is: [active ? "<font color=green>Online</font>" : "<font color=red>Offline</font>" ] <a href='?src=\ref[src];toggle=1'>[active ? "\[Deactivate\]" : "\[Activate\]"]</a><br>"
t += "[time_since_fail > 2 ? "<font color=green>Field is stable.</font>" : "<font color=red>Warning, field is unstable!</font>"]<br>"
t += "Coverage radius (restart required): \
<a href='?src=\ref[src];change_radius=-5'>--</a> \
<a href='?src=\ref[src];change_radius=-1'>-</a> \
[field_radius * 2]m \
<a href='?src=\ref[src];change_radius=1'>+</a> \
<a href='?src=\ref[src];change_radius=5'>++</a><br>"
t += "Overall field strength: [average_field_strength] Renwicks ([max_field_strength ? 100 * average_field_strength / max_field_strength : "NA"]%)<br>"
t += "Charge rate: <a href='?src=\ref[src];strengthen_rate=-0.1'>--</a> \
<a href='?src=\ref[src];strengthen_rate=-0.01'>-</a> \
[strengthen_rate] Renwicks/sec \
<a href='?src=\ref[src];strengthen_rate=0.01'>+</a> \
<a href='?src=\ref[src];strengthen_rate=0.1'>++</a><br>"
t += "Upkeep energy: [field.len * average_field_strength / energy_conversion_rate] Watts/sec<br>"
t += "Additional energy required to charge: [field.len * strengthen_rate / energy_conversion_rate] Watts/sec<br>"
t += "Maximum field strength: \
<a href='?src=\ref[src];max_field_strength=-100'>\[min\]</a> \
<a href='?src=\ref[src];max_field_strength=-10'>--</a> \
<a href='?src=\ref[src];max_field_strength=-1'>-</a> \
[max_field_strength] Renwicks \
<a href='?src=\ref[src];max_field_strength=1'>+</a> \
<a href='?src=\ref[src];max_field_strength=10'>++</a> \
<a href='?src=\ref[src];max_field_strength=100'>\[max\]</a><br>"
t += "<hr>"
t += "<A href='?src=\ref[src]'>Refresh</A> "
t += "<A href='?src=\ref[src];close=1'>Close</A><BR>"
user << browse(t, "window=shield_generator;size=500x800")
user.set_machine(src)
/obj/machinery/shield_gen/process()
if(active && field.len)
var/stored_renwicks = 0
var/target_field_strength = min(strengthen_rate + max(average_field_strength, 0), max_field_strength)
if(owned_capacitor)
var/required_energy = field.len * target_field_strength / energy_conversion_rate
var/assumed_charge = min(owned_capacitor.stored_charge, required_energy)
stored_renwicks = assumed_charge * energy_conversion_rate
owned_capacitor.stored_charge -= assumed_charge
time_since_fail++
average_field_strength = 0
target_field_strength = stored_renwicks / field.len
for(var/obj/effect/energy_field/E in field)
if(stored_renwicks)
var/strength_change = target_field_strength - E.strength
if(strength_change > stored_renwicks)
strength_change = stored_renwicks
if(E.strength >= 1)
E.Strengthen(strength_change)
else if(E.strength < 0)
E.strength = 0
E.Strengthen(0.1)
stored_renwicks -= strength_change
average_field_strength += E.strength
else
E.Strengthen(-E.strength)
average_field_strength /= field.len
if(average_field_strength < 0)
time_since_fail = 0
else
average_field_strength = 0
/obj/machinery/shield_gen/Topic(href, href_list[])
..()
if( href_list["close"] )
usr << browse(null, "window=shield_generator")
usr.unset_machine()
return
else if( href_list["toggle"] )
toggle()
else if( href_list["change_radius"] )
field_radius += text2num(href_list["change_radius"])
if(field_radius > 200)
field_radius = 200
else if(field_radius < 0)
field_radius = 0
else if( href_list["strengthen_rate"] )
strengthen_rate += text2num(href_list["strengthen_rate"])
if(strengthen_rate > 1)
strengthen_rate = 1
else if(strengthen_rate < 0)
strengthen_rate = 0
else if( href_list["max_field_strength"] )
max_field_strength += text2num(href_list["max_field_strength"])
if(max_field_strength > 1000)
max_field_strength = 1000
else if(max_field_strength < 0)
max_field_strength = 0
//
updateDialog()
/obj/machinery/shield_gen/power_change()
if(stat & BROKEN)
icon_state = "broke"
else
if( powered() )
if (src.active)
icon_state = "generator1"
else
icon_state = "generator0"
stat &= ~NOPOWER
else
spawn(rand(0, 15))
src.icon_state = "generator0"
stat |= NOPOWER
if (src.active)
toggle()
/obj/machinery/shield_gen/ex_act(var/severity)
if(active)
toggle()
return ..()
/*
/obj/machinery/shield_gen/proc/check_powered()
/*
check_powered = 1
if(!anchored)
powered = 0
@@ -76,122 +252,14 @@
PN.newload += shieldload //uses powernet power.
*/
/obj/machinery/shield_gen/process()
if(active && field.len)
var/stored_renwicks = 0
var/target_field_strength = min(average_field_strength + strengthen_rate, max_field_strength)
if(owned_capacitor)
var/assumed_charge = min(owned_capacitor.stored_charge, (target_field_strength / energy_conversion_rate) * field.len)
stored_renwicks = assumed_charge * energy_conversion_rate
owned_capacitor.stored_charge -= assumed_charge
time_since_fail++
average_field_strength = 0
target_field_strength = stored_renwicks / field.len
if(!flicker_shield_glitch)
for(var/obj/effect/energy_field/E in field)
//check to see if the shield is strengthening or failing
if(E.strength > target_field_strength)
E.strength = target_field_strength
else if(E.strength + strengthen_rate > target_field_strength)
E.strength = target_field_strength
else
E.strength += strengthen_rate
if(stored_renwicks - E.strength < 0)
E.strength = stored_renwicks
stored_renwicks -= E.strength
average_field_strength += E.strength
//check if the current shield tile has enough energy to maintain itself
if(E.strength >= 1)
E.density = 1
E.invisibility = 0
else
E.density = 0
E.invisibility = 2
else
//the flicker shield glitch is an intersting quirk in 'older' and/or faulty shielding models
//basically, it strengthens the shields continuously until it can no longer sustain them... then it drops out for a few seconds and starts again
//this makes the shield 'flicker' every now and then until it stabilises
//when this glitch is fixed, shields will only be charged as much as is sustainable
for(var/obj/effect/energy_field/E in field)
//check to see if the shield is strengthening or failing
if(E.strength < target_field_strength)
E.strength += strengthen_rate
if(stored_renwicks - E.strength < 0)
E.strength = stored_renwicks
stored_renwicks -= E.strength
average_field_strength += E.strength
//check if the current shield tile has enough energy to maintain itself
if(E.strength >= 1)
E.density = 1
E.invisibility = 0
else
E.density = 0
E.invisibility = 2
//add any leftover charge back to the capacitor
if(owned_capacitor && stored_renwicks >= 0)
owned_capacitor.stored_charge += stored_renwicks / energy_conversion_rate
average_field_strength /= field.len
if(average_field_strength < 0)
time_since_fail = 0
else
average_field_strength = 0
//
updateDialog()
/obj/machinery/shield_gen/attackby(obj/item/W, mob/user)
if(istype(W, /obj/item/weapon/card/id)||istype(W, /obj/item/device/pda))
if (src.allowed(user))
src.locked = !src.locked
user << "Controls are now [src.locked ? "locked." : "unlocked."]"
else
user << "\red Access denied."
else if(istype(W, /obj/item/weapon/wrench))
src.anchored = !src.anchored
src.visible_message("\blue \icon[src] [src] has been [anchored?"bolted to the floor":"unbolted from the floor"] by [user].")
else
src.add_fingerprint(user)
user << "\red You hit the [src.name] with your [W.name]!"
for(var/mob/M in viewers(src))
if(M == user) continue
M.show_message("\red The [src.name] has been hit with the [W.name] by [user.name]!")
/obj/machinery/shield_gen/power_change()
if(stat & BROKEN)
icon_state = "broke"
else
if( powered() )
if (src.active)
icon_state = "generator1"
else
icon_state = "generator0"
stat &= ~NOPOWER
else
spawn(rand(0, 15))
src.icon_state = "generator0"
stat |= NOPOWER
if (src.active)
toggle()
/obj/machinery/shield_gen/proc/toggle()
active = !active
power_change()
if(active)
var/list/covered_turfs = get_shielded_turfs()
if(get_turf(src) in covered_turfs)
covered_turfs.Remove(get_turf(src))
var/turf/T = get_turf(src)
if(T in covered_turfs)
covered_turfs.Remove(T)
for(var/turf/O in covered_turfs)
var/obj/effect/energy_field/E = new(O)
field.Add(E)
@@ -207,60 +275,10 @@
for(var/mob/M in view(5,src))
M << "\icon[src] You hear heavy droning fade out."
/obj/machinery/shield_gen/Topic(href, href_list[])
..()
if( href_list["close"] )
usr << browse(null, "window=shield_generator")
usr.machine = null
return
else if( href_list["toggle"] )
toggle()
else if( href_list["change_radius"] )
field_radius += text2num(href_list["change_radius"])
if(field_radius > 200)
field_radius = 200
else if(field_radius < 0)
field_radius = 0
else if( href_list["strengthen_rate"] )
strengthen_rate += text2num(href_list["strengthen_rate"])
if(strengthen_rate > 0.2)
strengthen_rate = 0.2
else if(strengthen_rate < 0)
strengthen_rate = 0
else if( href_list["max_field_strength"] )
max_field_strength += text2num(href_list["max_field_strength"])
if(max_field_strength > 1000)
max_field_strength = 1000
else if(max_field_strength < 0)
max_field_strength = 0
//
updateDialog()
/obj/machinery/shield_gen/interact(mob/user)
if ( (get_dist(src, user) > 1 ) || (stat & (BROKEN|NOPOWER)) )
if (!istype(user, /mob/living/silicon))
user.machine = null
user << browse(null, "window=shield_generator")
return
var/t = "<B>Shield Generator Control Console</B><BR>"
t += "[owned_capacitor ? "<font color=green>Charge capacitor connected.</font>" : "<font color=red>Unable to locate charge capacitor!</font>"]<br>"
t += "This generator is: [active ? "<font color=green>Online</font>" : "<font color=red>Offline</font>" ] <a href='?src=\ref[src];toggle=1'>[active ? "\[Deactivate\]" : "\[Activate\]"]</a><br>"
t += "[time_since_fail > 2 ? "<font color=green>Field is stable.</font>" : "<font color=red>Warning, field is unstable!</font>"]<br>"
t += "Coverage radius (generator will need a restart to take effect): <a href='?src=\ref[src];change_radius=-5'>--</a> <a href='?src=\ref[src];change_radius=-1'>-</a> [field_radius * 2]m <a href='?src=\ref[src];change_radius=1'>+</a> <a href='?src=\ref[src];change_radius=5'>++</a><br>"
t += "Overall field strength: [average_field_strength] Renwicks ([100 * average_field_strength / max_field_strength]%)<br>"
t += "Charge consumption: [( (min(average_field_strength + strengthen_rate, max_field_strength)) / energy_conversion_rate) * field.len] Watts/sec<br>"
t += "Field charge rate (approx): <a href='?src=\ref[src];strengthen_rate=-0.1'>--</a> <a href='?src=\ref[src];strengthen_rate=-0.01'>-</a>[strengthen_rate] Renwicks/sec <a href='?src=\ref[src];strengthen_rate=0.01'>+</a> <a href='?src=\ref[src];strengthen_rate=0.1'>++</a><br>"
t += "Maximum field strength (avg across field): <a href='?src=\ref[src];max_field_strength=-100'>\[min\]</a> <a href='?src=\ref[src];max_field_strength=-10'>--</a> <a href='?src=\ref[src];max_field_strength=-1'>-</a>[max_field_strength] Renwicks <a href='?src=\ref[src];max_field_strength=1'>+</a> <a href='?src=\ref[src];max_field_strength=10'>++</a> <a href='?src=\ref[src];max_field_strength=100'>\[max\]</a><br>"
t += "<hr>"
t += "<A href='?src=\ref[src];close=1'>Close</A><BR>"
user << browse(t, "window=shield_generator;size=500x800")
user.machine = src
//grab the border tiles in a circle around this machine
/obj/machinery/shield_gen/proc/get_shielded_turfs()
return list()
/obj/machinery/shield_gen/ex_act(var/severity)
if(active)
toggle()
return ..()
var/list/out = list()
for(var/turf/T in range(field_radius, src))
if(get_dist(src,T) == field_radius)
out.Add(T)
return out
@@ -1,36 +1,42 @@
//---------- external shield generator
//generates an energy field that loops around any built up area in space (is useless inside) halts movement and airflow, is blocked by walls, windows, airlocks etc
/obj/machinery/shield_gen/external/New()
..()
/obj/machinery/shield_gen/external/get_shielded_turfs()
var
list
open = list(get_turf(src))
closed = list()
while(open.len)
for(var/turf/T in open)
for(var/turf/O in orange(1, T))
if(get_dist(O,src) > field_radius)
continue
var/add_this_turf = 0
if(istype(O,/turf/space))
for(var/turf/simulated/G in orange(1, O))
add_this_turf = 1
break
for(var/obj/structure/S in orange(1, O))
add_this_turf = 1
break
for(var/obj/structure/S in O)
add_this_turf = 0
break
if(add_this_turf && !(O in open) && !(O in closed))
open += O
open -= T
closed += T
return closed
//---------- external shield generator
//generates an energy field that loops around any built up area in space (is useless inside) halts movement and airflow, is blocked by walls, windows, airlocks etc
/obj/machinery/shield_gen/external/New()
..()
/obj/machinery/shield_gen/external/get_shielded_turfs()
var
list
open = list(get_turf(src))
closed = list()
while(open.len)
for(var/turf/T in open)
for(var/turf/O in orange(1, T))
if(get_dist(O,src) > field_radius)
continue
var/add_this_turf = 0
if(istype(O,/turf/space))
for(var/turf/simulated/G in orange(1, O))
add_this_turf = 1
break
//uncomment this for structures (but not lattices) to be surrounded by shield as well
/*if(!add_this_turf)
for(var/obj/structure/S in orange(1, O))
if(!istype(S, /obj/structure/lattice))
add_this_turf = 1
break
if(add_this_turf)
for(var/obj/structure/S in O)
if(!istype(S, /obj/structure/lattice))
add_this_turf = 0
break*/
if(add_this_turf && !(O in open) && !(O in closed))
open += O
open -= T
closed += T
return closed

Before

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After

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+8 -26
View File
@@ -24,13 +24,18 @@
side_effects += M
/mob/living/carbon/human/proc/handle_medical_side_effects()
if(src.reagents.has_reagent("bicaridine") && prob(40) || src.reagents.has_reagent("tricordrazine") && prob(10) || src.reagents.has_reagent("cryoxadone") && prob(20))
if(src.reagents.has_reagent("cryoxadone") || src.reagents.get_reagent_amount("bicaridine") >= 15 || src.reagents.get_reagent_amount("tricordrazine") >= 15)
src.add_side_effect("Headache")
if(src.reagents.has_reagent("kelotane") && prob(20) || src.reagents.has_reagent("dermaline") && prob(40))
if(src.reagents.get_reagent_amount("kelotane") >= 30 || src.reagents.get_reagent_amount("dermaline") >= 15)
src.add_side_effect("Bad Stomach")
if(src.reagents.get_reagent_amount("tramadol") >= 16 || src.reagents.get_reagent_amount("anti_toxin") >= 30)
src.add_side_effect("Cramps")
if(src.reagents.get_reagent_amount("space_drugs") >= 10)
src.add_side_effect("Itch")
// One full cycle(in terms of strength) every 10 minutes
var/strength_percent = sin(life_tick / 2)
@@ -46,29 +51,6 @@
// Effect slowly growing stronger
M.strength+=0.08
// HEADACHE
// ========
/datum/medical_effect/headache/name = "Headache"
/datum/medical_effect/headache/on_life(mob/living/carbon/human/H, strength)
switch(strength)
if(1 to 10)
H.custom_pain("You feel a light pain in your head.",0)
if(11 to 30)
H.custom_pain("You feel a throbbing pain in your head!",1)
if(31 to 99)
H.custom_pain("You feel an excrutiating pain in your head!",1)
H.adjustBrainLoss(1)
if(99 to INFINITY)
H.custom_pain("It feels like your head is about to split open!",1)
H.adjustBrainLoss(3)
var/datum/organ/external/O = H.organs_by_name["head"]
O.take_damage(0, 1, 0, "Headache")
/datum/medical_effect/headache/cure(mob/living/carbon/human/H)
if(H.reagents.has_reagent("alkysine"))
return 1
return 0
// HEADACHE
// ========
/datum/medical_effect/headache/name = "Headache"
+27 -10
View File
@@ -40,12 +40,23 @@ log transactions
machine_id = "[station_name()] RT #[num_financial_terminals++]"
/obj/machinery/atm/process()
if(stat & NOPOWER)
return
if(linked_db && linked_db.stat & NOPOWER)
linked_db = null
authenticated_account = null
src.visible_message("\red \icon[src] [src] buzzes rudely, \"Connection to remote database lost.\"")
updateDialog()
if(ticks_left_timeout > 0)
ticks_left_timeout--
if(ticks_left_timeout <= 0)
authenticated_account = null
if(ticks_left_locked_down > 0)
ticks_left_locked_down--
if(ticks_left_locked_down <= 0)
number_incorrect_tries = 0
for(var/obj/item/weapon/spacecash/S in src)
S.loc = src.loc
@@ -57,7 +68,7 @@ log transactions
/obj/machinery/atm/proc/reconnect_database()
for(var/obj/machinery/account_database/DB in world)
if(DB.z == src.z)
if(DB.z == src.z && !DB.stat & NOPOWER)
linked_db = DB
break
@@ -68,7 +79,8 @@ log transactions
usr.drop_item()
idcard.loc = src
held_card = idcard
authenticated_account = null
if(authenticated_account && held_card.associated_account_number != authenticated_account.account_number)
authenticated_account = null
else if(authenticated_account)
if(istype(I,/obj/item/weapon/spacecash))
//consume the money
@@ -114,11 +126,11 @@ log transactions
switch(view_screen)
if(CHANGE_SECURITY_LEVEL)
dat += "Select a new security level for this account:<br><hr>"
var/text = "Zero - Only account number or card is required to access this account. EFTPOS transactions will require a card and ask for a pin, but not verify the pin is correct."
var/text = "Zero - Either the account number or card is required to access this account. EFTPOS transactions will require a card and ask for a pin, but not verify the pin is correct."
if(authenticated_account.security_level != 0)
text = "<A href='?src=\ref[src];choice=change_security_level;new_security_level=0'>[text]</a>"
dat += "[text]<hr>"
text = "One - Both an account number and pin is required to access this account and process transactions."
text = "One - An account number and pin must be manually entered to access this account and process transactions."
if(authenticated_account.security_level != 1)
text = "<A href='?src=\ref[src];choice=change_security_level;new_security_level=1'>[text]</a>"
dat += "[text]<hr>"
@@ -185,7 +197,7 @@ log transactions
dat += "<span class='warning'>Unable to connect to accounts database, please retry and if the issue persists contact NanoTrasen IT support.</span>"
reconnect_database()
user << browse(dat,"window=atm;size=500x650")
user << browse(dat,"window=atm;size=550x650")
else
user << browse(null,"window=atm")
@@ -223,7 +235,7 @@ log transactions
var/new_sec_level = max( min(text2num(href_list["new_security_level"]), 2), 0)
authenticated_account.security_level = new_sec_level
if("attempt_auth")
if(linked_db)
if(linked_db && !ticks_left_locked_down)
var/tried_account_num = text2num(href_list["account_num"])
if(!tried_account_num)
tried_account_num = held_card.associated_account_number
@@ -231,11 +243,11 @@ log transactions
authenticated_account = linked_db.attempt_account_access(tried_account_num, tried_pin, held_card && held_card.associated_account_number == tried_account_num ? 2 : 1)
if(!authenticated_account)
number_incorrect_tries++
if(previous_account_number == tried_account_num)
if(++number_incorrect_tries > max_pin_attempts)
if(number_incorrect_tries > max_pin_attempts)
//lock down the atm
number_incorrect_tries = 0
ticks_left_locked_down = 10
ticks_left_locked_down = 30
playsound(src, 'buzz-two.ogg', 50, 1)
//create an entry in the account transaction log
@@ -247,9 +259,12 @@ log transactions
T.time = worldtime2text()
authenticated_account.transaction_log.Add(T)
else
usr << "\red \icon[src] incorrect pin/account combination entered, [max_pin_attempts - number_incorrect_tries] attempts remaining."
previous_account_number = tried_account_num
number_incorrect_tries = 1
playsound(src, 'buzz-sigh.ogg', 50, 1)
else
usr << "\red \icon[src] incorrect pin/account combination entered."
number_incorrect_tries = 0
else
playsound(src, 'twobeep.ogg', 50, 1)
ticks_left_timeout = 120
@@ -263,6 +278,8 @@ log transactions
T.date = current_date_string
T.time = worldtime2text()
authenticated_account.transaction_log.Add(T)
previous_account_number = tried_account_num
if("withdrawal")
var/amount = max(text2num(href_list["funds_amount"]),0)
if(authenticated_account && amount > 0)
+1
View File
@@ -66,6 +66,7 @@ var/global/list/backbaglist = list("Nothing", "Backpack", "Satchel", "Satchel Al
for(var/T in paths)
var/datum/surgery_step/S = new T
surgery_steps += S
sort_surgeries()
/* // Uncomment to debug chemical reaction list.
/client/verb/debug_chemical_list()
+2 -2
View File
@@ -63,8 +63,8 @@
var/server
var/banappeals
var/wikiurl
var/forumurl
var/wikiurl = "http://baystation12.net/wiki/index.php?title=Main_Page"
var/forumurl = "http://baystation12.net/forums/"
//Alert level description
var/alert_desc_green = "All threats to the station have passed. Security may not have weapons visible, privacy laws are once again fully enforced."
+2
View File
@@ -61,6 +61,8 @@ datum/mind
New(var/key)
src.key = key
//put this here for easier tracking ingame
var/datum/money_account/initial_account
proc/transfer_to(mob/living/new_character)
if(!istype(new_character))
+49 -10
View File
@@ -31,6 +31,7 @@
var/status = 0
var/open = 0
var/stage = 0
var/cavity = 0
var/obj/item/hidden = null
var/list/implants = list()
@@ -239,25 +240,65 @@
// process wounds, doing healing etc., only do this every 4 ticks to save processing power
if(owner.life_tick % wound_update_accuracy == 0)
update_wounds()
//Dismemberment
if(status & ORGAN_DESTROYED)
if(!destspawn && config.limbs_can_break)
droplimb()
return
if(!(status & ORGAN_BROKEN))
perma_injury = 0
if(parent)
if(parent.status & ORGAN_DESTROYED)
status |= ORGAN_DESTROYED
owner.update_body(1)
return
//Bone fracurtes
if(config.bones_can_break && brute_dam > min_broken_damage * config.organ_health_multiplier && !(status & ORGAN_ROBOT))
src.fracture()
if(germ_level > 0)
for(var/datum/wound/W in wounds) if(!W.bandaged && !W.salved)
W.germ_level = max(W.germ_level, germ_level)
if(!(status & ORGAN_BROKEN))
perma_injury = 0
update_germs()
update_icon()
return
//Updating germ levels. Handles organ germ levels and necrosis.
#define GANGREN_LEVEL_ONE 100
#define GANGREN_LEVEL_TWO 1000
#define GANGREN_LEVEL_TERMINAL 2500
#define GERM_TRANSFER_AMOUNT germ_level/500
/datum/organ/external/proc/update_germs()
if(germ_level > 0 && owner.bodytemperature >= 170) //cryo stops germs from moving and doing their bad stuffs
//Syncing germ levels with external wounds
for(var/datum/wound/W in wounds)
if(!W.bandaged && !W.salved)
W.germ_level = max(W.germ_level, germ_level) //Wounds get all the germs
if (W.germ_level > germ_level) //Badly infected wounds raise internal germ levels
germ_level++
if(germ_level > GANGREN_LEVEL_ONE && prob(round(germ_level/100)))
germ_level++
owner.adjustToxLoss(1)
if(germ_level > GANGREN_LEVEL_TWO)
germ_level++
owner.adjustToxLoss(1)
/*
if(germ_level > GANGREN_LEVEL_TERMINAL)
if (!(status & ORGAN_DEAD))
status |= ORGAN_DEAD
owner << "<span class='notice'>You can't feel your [display_name] anymore...</span>"
owner.update_body(1)
if (prob(10)) //Spreading the fun
if (children) //To child organs
for (var/datum/organ/external/child in children)
if (!(child.status & (ORGAN_DEAD|ORGAN_DESTROYED|ORGAN_ROBOT)))
child.germ_level += round(GERM_TRANSFER_AMOUNT)
if (parent)
if (!(parent.status & (ORGAN_DEAD|ORGAN_DESTROYED|ORGAN_ROBOT)))
parent.germ_level += round(GERM_TRANSFER_AMOUNT)
*/
//Updating wounds. Handles wound natural healing, internal bleedings and infections
/datum/organ/external/proc/update_wounds()
for(var/datum/wound/W in wounds)
@@ -281,14 +322,12 @@
// amount of healing is spread over all the wounds
W.heal_damage((wound_update_accuracy * amount * W.amount * config.organ_regeneration_multiplier) / (20*owner.number_wounds+1))
if(W.germ_level > 100 && prob(10))
owner.adjustToxLoss(1 * wound_update_accuracy)
if(W.germ_level > 1000)
owner.adjustToxLoss(1 * wound_update_accuracy)
// Salving also helps against infection
if(W.germ_level > 0 && W.salved && prob(2))
W.germ_level = 0
W.disinfected = 1
// sync the organ's damage with its wounds
src.update_damages()
+17
View File
@@ -96,6 +96,23 @@
else if(damage_type == BURN)
return salved
// checks if wound is considered open for external infections
// untreated cuts (and bleeding bruises) and burns are possibly infectable, chance higher if wound is bigger
proc/can_infect()
if (is_treated() && damage < 10)
return 0
if (disinfected)
return 0
var/dam_coef = round(damage/10)
switch (damage_type)
if (BRUISE)
return prob(dam_coef*5) && bleeding() //bruises only infectable if bleeding
if (BURN)
return prob(dam_coef*10)
if (CUT)
return prob(dam_coef*20)
return 0
// heal the given amount of damage, and if the given amount of damage was more
// than what needed to be healed, return how much heal was left
// set @heals_internal to also heal internal organ damage
+53
View File
@@ -849,3 +849,56 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee
containertype = /obj/structure/closet
containername = "Formalwear for the best occasions."
group = "Operations"
/datum/supply_packs/rust_injector
contains = list(/obj/machinery/power/rust_fuel_injector)
name = "RUST fuel injector"
cost = 50
containertype = /obj/structure/largecrate
containername = "RUST injector crate"
group = "Engineering"
access = access_engine
/datum/supply_packs/rust_compressor
contains = list(/obj/item/weapon/module/rust_fuel_compressor)
name = "RUST fuel compressor circuitry"
cost = 60
containertype = /obj/structure/closet/crate/secure
containername = "RUST fuel compressor circuitry"
group = "Engineering"
access = access_engine
/datum/supply_packs/rust_core
contains = list(/obj/machinery/power/rust_core)
name = "RUST Tokamak Core"
cost = 75
containertype = /obj/structure/largecrate
containername = "RUST tokamak crate"
group = "Engineering"
access = access_engine
/datum/supply_packs/shield_gen
contains = list(/obj/item/weapon/circuitboard/shield_gen)
name = "Experimental shield generator circuitry"
cost = 50
containertype = /obj/structure/closet/crate/secure
containername = "Experimental shield generator"
group = "Engineering"
access = access_ce
/datum/supply_packs/shield_cap
contains = list(/obj/item/weapon/circuitboard/shield_cap)
name = "Experimental shield capacitor circuitry"
cost = 50
containertype = /obj/structure/closet/crate/secure
containername = "Experimental shield capacitor"
group = "Engineering"
access = access_ce
/datum/supply_packs/eftpos
contains = list(/obj/item/device/eftpos)
name = "EFTPOS scanner"
cost = 10
containertype = /obj/structure/closet/crate
containername = "EFTPOS crate"
group = "Operations"
+4 -4
View File
@@ -269,17 +269,17 @@
if(prob(35))
if(istype(src, /area/chapel))
sound = pick('sound/ambience/ambicha1.ogg','sound/ambience/ambicha2.ogg','sound/ambience/ambicha3.ogg','sound/ambience/ambicha4.ogg')
sound = pick('sound/ambience/ambicha1.ogg','sound/ambience/ambicha2.ogg','sound/ambience/ambicha3.ogg','sound/ambience/ambicha4.ogg','sound/music/traitor.ogg')
else if(istype(src, /area/medical/morgue))
sound = pick('sound/ambience/ambimo1.ogg','sound/ambience/ambimo2.ogg','sound/ambience/title2.ogg')
sound = pick('sound/ambience/ambimo1.ogg','sound/ambience/ambimo2.ogg','sound/music/main.ogg')
else if(type == /area)
sound = pick('sound/ambience/ambispace.ogg','sound/ambience/title2.ogg',)
sound = pick('sound/ambience/ambispace.ogg','sound/music/title2.ogg','sound/music/space.ogg','sound/music/main.ogg','sound/music/traitor.ogg')
else if(istype(src, /area/engine))
sound = pick('sound/ambience/ambisin1.ogg','sound/ambience/ambisin2.ogg','sound/ambience/ambisin3.ogg','sound/ambience/ambisin4.ogg')
else if(istype(src, /area/AIsattele) || istype(src, /area/turret_protected/ai) || istype(src, /area/turret_protected/ai_upload) || istype(src, /area/turret_protected/ai_upload_foyer))
sound = pick('sound/ambience/ambimalf.ogg')
else if(istype(src, /area/mine/explored) || istype(src, /area/mine/unexplored))
sound = pick('sound/ambience/ambimine.ogg')
sound = pick('sound/ambience/ambimine.ogg', 'sound/ambience/song_game.ogg')
musVolume = 25
else if(istype(src, /area/tcommsat) || istype(src, /area/turret_protected/tcomwest) || istype(src, /area/turret_protected/tcomeast) || istype(src, /area/turret_protected/tcomfoyer) || istype(src, /area/turret_protected/tcomsat))
sound = pick('sound/ambience/ambisin2.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/ambigen10.ogg')
+13 -3
View File
@@ -37,9 +37,9 @@ var/global/datum/controller/gameticker/ticker
var/triai = 0//Global holder for Triumvirate
/datum/controller/gameticker/proc/pregame()
login_music = pick('sound/ambience/title2.ogg','sound/ambience/title1.ogg','sound/ambience/b12_combined_start.ogg') // choose title music!
for(var/mob/new_player/M in mob_list)
if(M.client) M.client.playtitlemusic()
login_music = pick(\
'sound/music/title1.ogg',\
'sound/music/b12_combined_start.ogg')
do
pregame_timeleft = 180
world << "<B><FONT color='blue'>Welcome to the pre-game lobby!</FONT></B>"
@@ -105,12 +105,22 @@ var/global/datum/controller/gameticker/ticker
else
src.mode.announce()
//setup the money accounts
if(!centcomm_account_db)
for(var/obj/machinery/account_database/check_db in world)
if(check_db.z == 2)
centcomm_account_db = check_db
break
create_characters() //Create player characters and transfer them
collect_minds()
equip_characters()
data_core.manifest()
current_state = GAME_STATE_PLAYING
//here to initialize the random events nicely at round start
setup_economy()
spawn(0)//Forking here so we dont have to wait for this to finish
mode.post_setup()
//Cleanup some stuff
+5 -2
View File
@@ -63,6 +63,7 @@
/var/const/access_tcomsat = 61 // has access to the entire telecomms satellite / machinery
/var/const/access_gateway = 62
/var/const/access_sec_doors = 63 // Security front doors
/var/const/access_psychiatrist = 64 // Psychiatrist's office
//BEGIN CENTCOM ACCESS
/*Should leave plenty of room if we need to add more access levels.
@@ -205,7 +206,7 @@
access_teleporter, access_eva, access_heads, access_captain, access_all_personal_lockers,
access_tech_storage, access_chapel_office, access_atmospherics, access_kitchen,
access_bar, access_janitor, access_crematorium, access_robotics, access_cargo, access_construction,
access_hydroponics, access_library, access_lawyer, access_virology, access_cmo, access_qm, access_clown, access_mime, access_surgery,
access_hydroponics, access_library, access_lawyer, access_virology, access_psychiatrist, access_cmo, access_qm, access_clown, access_mime, access_surgery,
access_theatre, access_research, access_mining, access_mailsorting,
access_heads_vault, access_mining_station, access_xenobiology, access_ce, access_hop, access_hos, access_RC_announce,
access_keycard_auth, access_tcomsat, access_gateway)
@@ -223,7 +224,7 @@
if(1) //security
return list(access_sec_doors, access_security, access_brig, access_armory, access_forensics_lockers, access_court, access_hos)
if(2) //medbay
return list(access_medical, access_genetics, access_morgue, access_chemistry, access_virology, access_surgery, access_cmo)
return list(access_medical, access_genetics, access_morgue, access_chemistry, access_psychiatrist, access_virology, access_surgery, access_cmo)
if(3) //research
return list(access_research, access_tox, access_tox_storage, access_robotics, access_xenobiology, access_rd)
if(4) //engineering and maintenance
@@ -335,6 +336,8 @@
return "Robotics"
if(access_virology)
return "Virology"
if(access_psychiatrist)
return "Psychiatrist's Office"
if(access_cmo)
return "Chief Medical Officer"
if(access_qm)
+34 -2
View File
@@ -11,10 +11,10 @@
req_admin_notify = 1
access = list(access_medical, access_morgue, access_genetics, access_heads,
access_chemistry, access_virology, access_cmo, access_surgery, access_RC_announce,
access_keycard_auth, access_sec_doors)
access_keycard_auth, access_sec_doors, access_psychiatrist)
minimal_access = list(access_medical, access_morgue, access_genetics, access_heads,
access_chemistry, access_virology, access_cmo, access_surgery, access_RC_announce,
access_keycard_auth, access_sec_doors)
access_keycard_auth, access_sec_doors, access_psychiatrist)
minimal_player_age = 7
equip(var/mob/living/carbon/human/H)
@@ -184,3 +184,35 @@
else
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
return 1*/
/datum/job/psychiatrist
title = "Psychiatrist"
flag = PSYCHIATRIST
department_flag = MEDSCI
faction = "Station"
total_positions = 1
spawn_positions = 1
supervisors = "the chief medical officer"
selection_color = "#ffeef0"
access = list(access_medical, access_morgue, access_surgery, access_chemistry, access_virology, access_genetics, access_psychiatrist)
minimal_access = list(access_medical, access_psychiatrist)
alt_titles = list("Psychologist")
equip(var/mob/living/carbon/human/H)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_med(H), slot_ears)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/medic(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_med(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/device/pda/medical(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat(H), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/device/flashlight/pen(H), slot_s_store)
if(H.backbag == 1)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
else
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
return 1
+26
View File
@@ -324,6 +324,25 @@ var/global/datum/controller/occupations/job_master
if(istype(S, /obj/effect/landmark/start) && istype(S.loc, /turf))
H.loc = S.loc
//give them an account in the station database
if(centcomm_account_db)
var/datum/money_account/M = centcomm_account_db.add_account_across_all(H.real_name, starting_funds = rand(50,500)*10, pre_existing = 1)
if(H.mind)
var/remembered_info = ""
remembered_info += "<b>Your account number is:</b> #[M.account_number]<br>"
remembered_info += "<b>Your account pin is:</b> [M.remote_access_pin]<br>"
remembered_info += "<b>Your account funds are:</b> $[M.money]<br>"
if(M.transaction_log.len)
var/datum/transaction/T = M.transaction_log[1]
remembered_info += "<b>Your account was created:</b> [T.time], [T.date] at [T.source_terminal]<br>"
H.mind.store_memory(remembered_info)
H.mind.initial_account = M
spawn(0)
H << "\blue<b>Your account number is: [M.account_number], your account pin is: [M.remote_access_pin]</b>"
var/alt_title = null
if(H.mind)
H.mind.assigned_role = rank
@@ -385,13 +404,20 @@ var/global/datum/controller/occupations/job_master
C.rank = rank
C.assignment = title ? title : rank
C.name = "[C.registered_name]'s ID Card ([C.assignment])"
//put the player's account number onto the ID
if(H.mind && H.mind.initial_account)
C.associated_account_number = H.mind.initial_account.account_number
H.equip_to_slot_or_del(C, slot_wear_id)
H.equip_to_slot_or_del(new /obj/item/device/pda(H), slot_belt)
if(locate(/obj/item/device/pda,H))
var/obj/item/device/pda/pda = locate(/obj/item/device/pda,H)
pda.owner = H.real_name
pda.ownjob = C.assignment
pda.name = "PDA-[H.real_name] ([pda.ownjob])"
return 1
+2 -1
View File
@@ -23,6 +23,7 @@ var/const/CMO =(1<<3)
var/const/DOCTOR =(1<<4)
var/const/GENETICIST =(1<<5)
var/const/VIROLOGIST =(1<<6)
var/const/PSYCHIATRIST =(1<<7)
var/const/CIVILIAN =(1<<2)
@@ -75,7 +76,7 @@ var/list/medical_positions = list(
"Chief Medical Officer",
"Medical Doctor",
"Geneticist",
"Virologist",
"Psychiatrist",
"Chemist"
)
+23 -2
View File
@@ -124,6 +124,14 @@
var nameField = document.getElementById('namefield');
nameField.style.backgroundColor = "#DDFFDD";
}
function markAccountGreen(){
var nameField = document.getElementById('accountfield');
nameField.style.backgroundColor = "#DDFFDD";
}
function markAccountRed(){
var nameField = document.getElementById('accountfield');
nameField.style.backgroundColor = "#FFDDDD";
}
function showAll(){
var allJobsSlot = document.getElementById('alljobsslot');
allJobsSlot.innerHTML = "<a href='#' onclick='hideAll()'>hide</a><br>"+ "[jobs_all]";
@@ -139,10 +147,16 @@
carddesc += "<b>registered_name:</b> <input type='text' id='namefield' name='reg' value='[target_owner]' style='width:250px; background-color:white;' onchange='markRed()'>"
carddesc += "<input type='submit' value='Rename' onclick='markGreen()'>"
carddesc += "</form>"
carddesc += "<form name='accountnum' action='?src=\ref[src]' method='get'>"
carddesc += "<input type='hidden' name='src' value='\ref[src]'>"
carddesc += "<input type='hidden' name='choice' value='account'>"
carddesc += "<b>Stored account number:</b> <input type='text' id='accountfield' name='account' value='[modify.associated_account_number]' style='width:250px; background-color:white;' onchange='markAccountRed()'>"
carddesc += "<input type='submit' value='Rename' onclick='markAccountGreen()'>"
carddesc += "</form>"
carddesc += "<b>Assignment:</b> "
var/jobs = "<span id='alljobsslot'><a href='#' onclick='showAll()'>[target_rank]</a></span>" //CHECK THIS
var/accesses = ""
if(istype(src,/obj/machinery/computer/card/centcom))
accesses += "<h5>Central Command:</h5>"
@@ -270,6 +284,13 @@
modify.registered_name = temp_name
else
src.visible_message("<span class='notice'>[src] buzzes rudely.</span>")
if ("account")
if (authenticated)
var/t2 = modify
//var/t1 = input(usr, "What name?", "ID computer", null) as text
if ((authenticated && modify == t2 && (in_range(src, usr) || (istype(usr, /mob/living/silicon))) && istype(loc, /turf)))
var/account_num = text2num(href_list["account"])
modify.associated_account_number = account_num
if ("mode")
mode = text2num(href_list["mode_target"])
if ("print")
+4 -5
View File
@@ -10,7 +10,6 @@
var/temperature_archived
var/mob/living/carbon/occupant = null
var/beaker = null
var/next_trans = 0
var/current_heat_capacity = 50
@@ -164,12 +163,12 @@
var/heal_brute = occupant.getBruteLoss() ? min(1, 20/occupant.getBruteLoss()) : 0
var/heal_fire = occupant.getFireLoss() ? min(1, 20/occupant.getFireLoss()) : 0
occupant.heal_organ_damage(heal_brute,heal_fire)
if(beaker && (next_trans == 0))
var/has_cryo = occupant.reagents.get_reagent_amount("cryoxadone") >= 1
var/has_clonexa = occupant.reagents.get_reagent_amount("clonexadone") >= 1
var/has_cryo_medicine = has_cryo || has_clonexa
if(beaker && !has_cryo_medicine)
beaker:reagents.trans_to(occupant, 1, 10)
beaker:reagents.reaction(occupant)
next_trans++
if(next_trans == 10)
next_trans = 0
/obj/machinery/atmospherics/unary/cryo_cell/proc/heat_gas_contents()
if(air_contents.total_moles() < 1)
+8
View File
@@ -190,6 +190,12 @@
targeting_active = 1
target()
targeting_active = 0
if(prob(15))
if(prob(50))
playsound(src.loc, 'sound/effects/turret/move1.wav', 60, 1)
else
playsound(src.loc, 'sound/effects/turret/move2.wav', 60, 1)
else if(!isPopping())//else, pop down
if(!isDown())
popDown()
@@ -244,6 +250,7 @@
if ((!isPopping()) || src.popping==-1)
invisibility = 0
popping = 1
playsound(src.loc, 'sound/effects/turret/open.wav', 60, 1)
if (src.cover!=null)
flick("popup", src.cover)
src.cover.icon_state = "openTurretCover"
@@ -253,6 +260,7 @@
/obj/machinery/turret/proc/popDown()
if ((!isPopping()) || src.popping==1)
popping = -1
playsound(src.loc, 'sound/effects/turret/open.wav', 60, 1)
if (src.cover!=null)
flick("popdown", src.cover)
src.cover.icon_state = "turretCover"
+1 -1
View File
@@ -126,6 +126,6 @@ var/list/uristrune_cache = list()
result.Insert(I3, "", frame = 7, delay = 2)
result.Insert(I2, "", frame = 8, delay = 2)
uristrune_cache[lookup] = result
uristrune_cache[lookup] = result
return result
@@ -73,6 +73,8 @@ var/global/list/datum/stack_recipe/metal_recipes = list ( \
var/global/list/datum/stack_recipe/plasteel_recipes = list ( \
new/datum/stack_recipe("AI core", /obj/structure/AIcore, 4, time = 50, one_per_turf = 1), \
new/datum/stack_recipe("Metal crate", /obj/structure/closet/crate, 10, time = 50, one_per_turf = 1), \
new/datum/stack_recipe("RUST fuel assembly port frame", /obj/item/rust_fuel_assembly_port_frame, 12, time = 50, one_per_turf = 1), \
new/datum/stack_recipe("RUST fuel compressor frame", /obj/item/rust_fuel_compressor_frame, 12, time = 50, one_per_turf = 1), \
)
/obj/item/stack/sheet/plasteel
@@ -180,33 +180,39 @@ Implant Specifics:<BR>"}
switch (severity)
if (2.0) //Weak EMP will make implant tear limbs off.
if (prob(50))
if (ishuman(imp_in) && part)
imp_in.visible_message("\red Something beeps inside [imp_in][part ? "'s [part.display_name]" : ""]!")
playsound(loc, 'sound/items/countdown.ogg', 75, 1, -3)
spawn(25)
if (ishuman(imp_in) && part)
//No tearing off these parts since it's pretty much killing
//and you can't replace groins
if (istype(part,/datum/organ/external/chest) || \
istype(part,/datum/organ/external/groin) || \
istype(part,/datum/organ/external/head))
part.createwound(BRUISE, 60) //mangle them instead
else
part.droplimb(1)
explosion(get_turf(imp_in), -1, -1, 2, 3, 3)
del(src)
small_boom()
if (1.0) //strong EMP will melt implant either making it go off, or disarming it
if (prob(50))
activate() //50% chance of bye bye
else
meltdown() //50% chance of implant disarming
if (prob(70))
if (prob(50))
small_boom()
else
if (prob(50))
activate() //50% chance of bye bye
else
meltdown() //50% chance of implant disarming
spawn (20)
malfunction--
islegal()
return 0
proc/small_boom()
if (ishuman(imp_in) && part)
imp_in.visible_message("\red Something beeps inside [imp_in][part ? "'s [part.display_name]" : ""]!")
playsound(loc, 'sound/items/countdown.ogg', 75, 1, -3)
spawn(25)
if (ishuman(imp_in) && part)
//No tearing off these parts since it's pretty much killing
//and you can't replace groins
if (istype(part,/datum/organ/external/chest) || \
istype(part,/datum/organ/external/groin) || \
istype(part,/datum/organ/external/head))
part.createwound(BRUISE, 60) //mangle them instead
else
part.droplimb(1)
explosion(get_turf(imp_in), -1, -1, 2, 3, 3)
del(src)
/obj/item/weapon/implant/chem
name = "chem"
desc = "Injects things."
@@ -1,7 +1,7 @@
/obj/item/weapon/storage/wallet
name = "wallet"
desc = "It can hold a few small and personal things."
storage_slots = 4
storage_slots = 10
icon_state = "wallet"
w_class = 2
can_hold = list(
+10
View File
@@ -265,6 +265,16 @@
AH.try_build(src)
return
else if(istype(W,/obj/item/rust_fuel_compressor_frame))
var/obj/item/rust_fuel_compressor_frame/AH = W
AH.try_build(src)
return
else if(istype(W,/obj/item/rust_fuel_assembly_port_frame))
var/obj/item/rust_fuel_assembly_port_frame/AH = W
AH.try_build(src)
return
//Poster stuff
else if(istype(W,/obj/item/weapon/contraband/poster))
place_poster(W,user)
+11 -7
View File
@@ -41,22 +41,26 @@ var/global/normal_ooc_colour = "#002eb8"
log_ooc("[mob.name]/[key] : [msg]")
var/display_colour = normal_ooc_colour
if(holder && !holder.fakekey)
display_colour = "#0099cc" //light blue
if(holder.rights & R_MOD && !(holder.rights & R_ADMIN))
display_colour = "#184880" //dark blue
else if(holder.rights & R_ADMIN)
if(config.allow_admin_ooccolor)
display_colour = src.prefs.ooccolor
else
display_colour = "#b82e00" //orange
for(var/client/C in clients)
if(C.prefs.toggles & CHAT_OOC)
var/display_name = src.key
var/display_colour = normal_ooc_colour
if(holder)
if(holder.fakekey)
if(C.holder)
display_name = "[holder.fakekey]/([src.key])"
else
display_name = holder.fakekey
else if(config.allow_admin_ooccolor)
display_colour = src.prefs.ooccolor
else
display_colour = "#b82e00"
C << "<font color='[display_colour]'><span class='ooc'><span class='prefix'>OOC:</span> <EM>[display_name]:</EM> <span class='message'>[msg]</span></span></font>"
/*
+3 -3
View File
@@ -72,7 +72,7 @@
if(!msg) return
var/recieve_color = "purple"
var/send_pm_type = ""
var/send_pm_type = " "
var/recieve_pm_type = "Player"
@@ -84,7 +84,7 @@
recieve_color = "maroon"
else
recieve_color = "red"
send_pm_type = holder.rank
send_pm_type = holder.rank + " "
recieve_pm_type = holder.rank
else if(!C.holder)
@@ -111,7 +111,7 @@
recieve_message = "<font color='[recieve_color]'>[recieve_pm_type] PM from-<b>[key_name(src, C, C.holder ? 1 : 0)]</b>: [msg]</font>"
C << recieve_message
src << "<font color='blue'>[send_pm_type] PM to-<b>[key_name(C, src, holder ? 1 : 0)]</b>: [msg]</font>"
src << "<font color='blue'>[send_pm_type]PM to-<b>[key_name(C, src, holder ? 1 : 0)]</b>: [msg]</font>"
/*if(holder && !C.holder)
C.last_pm_recieved = world.time
+23 -13
View File
@@ -4,6 +4,7 @@
oneShot = 1
var/list/obj/machinery/vending/vendingMachines = list()
var/list/obj/machinery/vending/infectedVendingMachines = list()
var/obj/machinery/vending/originMachine
@@ -28,20 +29,29 @@
/datum/event/brand_intelligence/tick()
if(!vendingMachines.len || !originMachine || originMachine.shut_up) //if every machine is infected, or if the original vending machine is missing or has it's voice switch flipped
end()
kill()
return
if(IsMultiple(activeFor, 3))
var/obj/machinery/vending/infectedMachine = pick(vendingMachines)
vendingMachines.Remove(infectedMachine)
infectedMachine.shut_up = 0
infectedMachine.shoot_inventory = 1
if(IsMultiple(activeFor, 5))
if(prob(25))
var/obj/machinery/vending/infectedMachine = pick(vendingMachines)
vendingMachines.Remove(infectedMachine)
infectedVendingMachines.Add(infectedMachine)
infectedMachine.shut_up = 0
infectedMachine.shoot_inventory = 1
if(IsMultiple(activeFor, 12))
originMachine.speak(pick("Try our aggressive new marketing strategies!", \
"You should buy products to feed your lifestyle obession!", \
"Consume!", \
"Your money can buy happiness!", \
"Engage direct marketing!", \
"Advertising is legalized lying! But don't let that put you off our great deals!", \
"You don't want to buy anything? Yeah, well I didn't want to buy your mom either."))
if(IsMultiple(activeFor, 12))
originMachine.speak(pick("Try our aggressive new marketing strategies!", \
"You should buy products to feed your lifestyle obession!", \
"Consume!", \
"Your money can buy happiness!", \
"Engage direct marketing!", \
"Advertising is legalized lying! But don't let that put you off our great deals!", \
"You don't want to buy anything? Yeah, well I didn't want to buy your mom either."))
/datum/event/brand_intelligence/end()
for(var/obj/machinery/vending/infectedMachine in infectedVendingMachines)
if(prob(90))
infectedMachine.shut_up = 1
infectedMachine.shoot_inventory = 0
+4 -3
View File
@@ -18,6 +18,7 @@
/datum/event/carp_migration/end()
for(var/mob/living/simple_animal/hostile/carp/C in spawned_carp)
var/turf/T = get_turf(C)
if(istype(T, /turf/space))
del(C)
if(!C.stat)
var/turf/T = get_turf(C)
if(istype(T, /turf/space))
del(C)
+52 -32
View File
@@ -36,14 +36,25 @@
// Maps event names to event chances
// For each chance, 100 represents "normal likelihood", anything below 100 is "reduced likelihood", anything above 100 is "increased likelihood"
// Events have to be manually added to this proc to happen
var/list/possibleEvents = list()
// Check for additional possible events
possibleEvents[/datum/event/economic_event] = 100 //see Code/WorkInProgress/Cael_Aislinn/Economy/Economy_Events.dm
//see:
// Code/WorkInProgress/Cael_Aislinn/Economy/Economy_Events.dm
// Code/WorkInProgress/Cael_Aislinn/Economy/Economy_Events_Mundane.dm
possibleEvents[/datum/event/economic_event] = 200
possibleEvents[/datum/event/trivial_news] = 300
possibleEvents[/datum/event/mundane_news] = 200
possibleEvents[/datum/event/pda_spam] = max(min(25, player_list.len) * 4, 200)
possibleEvents[/datum/event/money_lotto] = max(min(5, player_list.len), 50)
if(account_hack_attempted)
possibleEvents[/datum/event/money_hacker] = max(min(25, player_list.len) * 4, 200)
possibleEvents[/datum/event/carp_migration] = 50 + 50 * active_with_role["Engineer"]
possibleEvents[/datum/event/brand_intelligence] = 50 + 25 * active_with_role["Janitor"]
possibleEvents[/datum/event/rogue_drone] = 50 + 25 * active_with_role["Engineer"] + 25 * active_with_role["Security"]
possibleEvents[/datum/event/rogue_drone] = 25 + 25 * active_with_role["Engineer"] + 25 * active_with_role["Security"]
possibleEvents[/datum/event/infestation] = 50 + 25 * active_with_role["Janitor"]
possibleEvents[/datum/event/communications_blackout] = 50 + 25 * active_with_role["AI"] + active_with_role["Scientist"] * 25
@@ -73,6 +84,15 @@
if(!sent_ninja_to_station && toggle_space_ninja)
possibleEvents[/datum/event/space_ninja] = max(active_with_role["Security"], 5)
// Debug code below here, very useful for testing so don't delete please.
/*var/debug_message = "Firing random event. "
for(var/V in active_with_role)
debug_message += "#[V]:[active_with_role[V]] "
debug_message += "||| "
for(var/V in possibleEvents)
debug_message += "[V]:[possibleEvents[V]]"
message_admins(debug_message)*/
var/picked_event = pickweight(possibleEvents)
if(!picked_event)
return
@@ -158,34 +178,34 @@
active_with_role["Janitor"] = 0
for(var/mob/M in player_list)
if(!M.client || M.client.inactivity > 10 * 10 * 60) // longer than 10 minutes AFK counts them as inactive
if(!M.mind || !M.client || M.client.inactivity > 10 * 10 * 60) // longer than 10 minutes AFK counts them as inactive
continue
switch(role)
if("Engineer")
if(istype(M, /mob/living/silicon/robot) && M:module && M:module.name == "engineering robot module")
active_with_role["Engineer"]++
if(M.mind.assigned_role in list("Chief Engineer", "Station Engineer"))
active_with_role["Engineer"]++
if("Medical")
if(istype(M, /mob/living/silicon/robot) && M:module && M:module.name == "medical robot module")
active_with_role["Medical"]++
if(M.mind.assigned_role in list("Chief Medical Officer", "Medical Doctor"))
active_with_role["Medical"]++
if("Security")
if(istype(M, /mob/living/silicon/robot) && M:module && M:module.name == "security robot module")
active_with_role["Security"]++
if(M.mind.assigned_role in security_positions)
active_with_role["Security"]++
if("Scientist")
if(M.mind.assigned_role in list("Research Director", "Scientist"))
active_with_role["Scientist"]++
if("AI")
if(M.mind.assigned_role == "AI")
active_with_role["AI"]++
if("Cyborg")
if(M.mind.assigned_role == "Cyborg")
active_with_role["Cyborg"]++
if("Janitor")
if(M.mind.assigned_role == "Janitor")
active_with_role["Janitor"]++
if(istype(M, /mob/living/silicon/robot) && M:module && M:module.name == "engineering robot module")
active_with_role["Engineer"]++
if(M.mind.assigned_role in list("Chief Engineer", "Station Engineer"))
active_with_role["Engineer"]++
if(istype(M, /mob/living/silicon/robot) && M:module && M:module.name == "medical robot module")
active_with_role["Medical"]++
if(M.mind.assigned_role in list("Chief Medical Officer", "Medical Doctor"))
active_with_role["Medical"]++
if(istype(M, /mob/living/silicon/robot) && M:module && M:module.name == "security robot module")
active_with_role["Security"]++
if(M.mind.assigned_role in security_positions)
active_with_role["Security"]++
if(M.mind.assigned_role in list("Research Director", "Scientist"))
active_with_role["Scientist"]++
if(M.mind.assigned_role == "AI")
active_with_role["AI"]++
if(M.mind.assigned_role == "Cyborg")
active_with_role["Cyborg"]++
if(M.mind.assigned_role == "Janitor")
active_with_role["Janitor"]++
return active_with_role
+4 -5
View File
@@ -2,9 +2,8 @@ var/list/allEvents = typesof(/datum/event) - /datum/event
var/list/potentialRandomEvents = typesof(/datum/event) - /datum/event
//var/list/potentialRandomEvents = typesof(/datum/event) - /datum/event - /datum/event/spider_infestation - /datum/event/alien_infestation
var/eventTimeLower = 20000 //20 minutes
var/eventTimeUpper = 45000 //45 minutes
var/eventTimeLower = 10000 //15 minutes
var/eventTimeUpper = 25000 //30 minutes
var/scheduledEvent = null
@@ -19,7 +18,7 @@ var/scheduledEvent = null
/proc/checkEvent()
if(!scheduledEvent)
//more players = more time between events, less players = less time between events
var/playercount_modifier = 0.5
var/playercount_modifier = 1
switch(player_list.len)
if(0 to 10)
playercount_modifier = 1.2
@@ -63,4 +62,4 @@ var/scheduledEvent = null
if(ispath(type))
new type
message_admins("[key_name_admin(usr)] has triggered an event. ([type])", 1)
message_admins("[key_name_admin(usr)] has triggered an event. ([type])", 1)
+14 -9
View File
@@ -11,7 +11,7 @@
#define VERM_MICE 0
#define VERM_LIZARDS 1
#define VERM_SLIMES 2
#define VERM_SPIDERS 2
/datum/event/infestation
announceWhen = 10
@@ -81,20 +81,25 @@
spawn_types = list(/mob/living/simple_animal/lizard)
max_number = 6
vermstring = "lizards"
if(VERM_SLIMES)
spawn_types = list(/mob/living/carbon/slime)
max_number = 3
vermstring = "slimes"
if(VERM_SPIDERS)
spawn_types = list(/obj/effect/spider/spiderling)
vermstring = "spiders"
spawn(0)
var/num = rand(2,max_number)
while(turfs.len > 0 && num > 0)
var/turf/simulated/floor/T = pick(turfs)
turfs.Remove(T)
var/spawn_type = pick(spawn_types)
new spawn_type(T)
num--
//world << "[vermstring] spawned in [spawn_area_type]"
if(vermin == VERM_SPIDERS)
var/obj/effect/spider/spiderling/S = new(T)
S.amount_grown = -1
else
var/spawn_type = pick(spawn_types)
new spawn_type(T)
/datum/event/infestation/announce()
command_alert("Bioscans indicate that [vermstring] have been breeding in [locstring]. Clear them out, before this starts to affect productivity.", "Vermin infestation")
@@ -111,4 +116,4 @@
#undef VERM_MICE
#undef VERM_LIZARDS
#undef VERM_SLIMES
#undef VERM_SPIDERS
+120
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@@ -0,0 +1,120 @@
/var/global/account_hack_attempted = 0
/datum/event/money_hacker
endWhen = 10000
var/time_duration = 0
var/time_start = 0
var/datum/money_account/affected_account
var/obj/machinery/account_database/affected_db
/datum/event/money_hacker/setup()
for(var/obj/machinery/account_database/DB in world)
if( DB.z == 1 && !(DB.stat&NOPOWER) && DB.activated && DB.accounts.len)
affected_db = DB
break
if(affected_db)
affected_account = pick(affected_db.accounts)
else
kill()
return
time_start = world.time
time_duration = rand(3000, 18000)
endWhen = time_duration * 10 //a big enough buffer so that we should timeout before we run out of ticks
account_hack_attempted = 1
/datum/event/money_hacker/start()
return
/datum/event/money_hacker/announce()
var/message = "A brute force hack has been detected (in progress since [worldtime2text()]). The target of the attack is: Financial account #[affected_account.account_number], \
without intervention this attack will succeed in [time_duration / 600] minutes. Required intervention: complete shutdown of affected accounts databases until the attack has ceased. \
Notifications will be sent as updates occur.<br>"
var/my_department = "[station_name()] firewall subroutines"
var/sending = message + "<font color='blue'><b>Message dispatched by [my_department].</b></font>"
var/pass = 0
for(var/obj/machinery/message_server/MS in world)
if(!MS.active) continue
// /obj/machinery/message_server/proc/send_rc_message(var/recipient = "",var/sender = "",var/message = "",var/stamp = "", var/id_auth = "", var/priority = 1)
MS.send_rc_message("Engineering/Security/Bridge", my_department, message, "", "", 2)
pass = 1
if(pass)
var/keyed_dpt1 = ckey("Engineering")
var/keyed_dpt2 = ckey("Security")
var/keyed_dpt3 = ckey("Bridge")
for (var/obj/machinery/requests_console/Console in allConsoles)
var/keyed_department = ckey(Console.department)
if(keyed_department == keyed_dpt1 || keyed_department == keyed_dpt2 || keyed_department == keyed_dpt3)
if(Console.newmessagepriority < 2)
Console.newmessagepriority = 2
Console.icon_state = "req_comp2"
if(!Console.silent)
playsound(Console.loc, 'sound/machines/twobeep.ogg', 50, 1)
for (var/mob/O in hearers(5, Console.loc))
O.show_message(text("\icon[Console] *The Requests Console beeps: 'PRIORITY Alert in [my_department]'"))
Console.messages += "<B><FONT color='red'>High Priority message from [my_department]</FONT></B><BR>[sending]"
/datum/event/money_hacker/tick()
if(world.time > time_start + time_duration)
var/message
if(affected_account && affected_db && affected_db.activated && !(affected_db.stat & (NOPOWER|BROKEN)) )
//hacker wins
message = "The hack attempt has succeeded."
//subtract the money
var/lost = affected_account.money * 0.8 + (rand(2,4) - 2) / 10
affected_account.money -= lost
//create a taunting log entry
var/datum/transaction/T = new()
T.target_name = pick("","yo brotha from anotha motha","el Presidente","chieF smackDowN")
T.purpose = pick("Ne$ ---ount fu%ds init*&lisat@*n","PAY BACK YOUR MUM","Funds withdrawal","pWnAgE","l33t hax","liberationez")
T.amount = pick("","([rand(0,99999)])","alla money","9001$","HOLLA HOLLA GET DOLLA","([lost])")
var/date1 = "31 December, 1999"
var/date2 = "[num2text(rand(1,31))] [pick("January","February","March","April","May","June","July","August","September","October","November","December")], [rand(1000,3000)]"
T.date = pick("", current_date_string, date1, date2)
var/time1 = rand(0, 99999999)
var/time2 = "[round(time1 / 36000)+12]:[(time1 / 600 % 60) < 10 ? add_zero(time1 / 600 % 60, 1) : time1 / 600 % 60]"
T.time = pick("", worldtime2text(), time2)
T.source_terminal = pick("","[pick("Biesel","New Gibson")] GalaxyNet Terminal #[rand(111,999)]","your mums place","nantrasen high CommanD")
affected_account.transaction_log.Add(T)
else
//crew wins
message = "The attack has ceased, the affected databases can now be brought online."
var/my_department = "[station_name()] firewall subroutines"
var/sending = message + "<font color='blue'><b>Message dispatched by [my_department].</b></font>"
var/pass = 0
for(var/obj/machinery/message_server/MS in world)
if(!MS.active) continue
// /obj/machinery/message_server/proc/send_rc_message(var/recipient = "",var/sender = "",var/message = "",var/stamp = "", var/id_auth = "", var/priority = 1)
MS.send_rc_message("Engineering/Security/Bridge", my_department, message, "", "", 2)
pass = 1
if(pass)
var/keyed_dpt1 = ckey("Engineering")
var/keyed_dpt2 = ckey("Security")
var/keyed_dpt3 = ckey("Bridge")
for (var/obj/machinery/requests_console/Console in allConsoles)
var/keyed_department = ckey(Console.department)
if(keyed_department == keyed_dpt1 || keyed_department == keyed_dpt2 || keyed_department == keyed_dpt3)
if(Console.newmessagepriority < 2)
Console.newmessagepriority = 2
Console.icon_state = "req_comp2"
if(!Console.silent)
playsound(Console.loc, 'sound/machines/twobeep.ogg', 50, 1)
for (var/mob/O in hearers(5, Console.loc))
O.show_message(text("\icon[Console] *The Requests Console beeps: 'PRIORITY Alert in [my_department]'"))
Console.messages += "<B><FONT color='red'>High Priority message from [my_department]</FONT></B><BR>[sending]"
kill()
//shouldn't ever hit this, but this is here just in case
/datum/event/money_hacker/end()
if(affected_account && affected_db)
endWhen += time_duration
+40
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@@ -0,0 +1,40 @@
/datum/event/money_lotto
endWhen = 301
announceWhen = 300
var/winner_name = "John Smith"
var/winner_sum = 0
var/deposit_success = 0
/datum/event/money_lotto/start()
winner_sum = pick(5000, 10000, 50000, 100000, 500000, 1000000, 1500000)
if(centcomm_account_db.accounts.len)
var/datum/money_account/D = pick(centcomm_account_db.accounts)
D.money += winner_sum
var/datum/transaction/T = new()
T.target_name = "Tau Ceti Daily Grand Slam -Stellar- Lottery"
T.purpose = "Winner!"
T.amount = winner_sum
T.date = current_date_string
T.time = worldtime2text()
T.source_terminal = "Biesel TCD Terminal #[rand(111,333)]"
D.transaction_log.Add(T)
else
kill()
/datum/event/money_lotto/announce()
var/datum/feed_message/newMsg = new /datum/feed_message
newMsg.author = "NanoTrasen Editor"
newMsg.is_admin_message = 1
newMsg.body = "TC Daily wishes to congratulate <b>[winner_name]</b> for recieving the Tau Ceti Stellar Slam Lottery, and receiving the out of this world sum of [winner_sum] credits!"
if(!deposit_success)
newMsg.body += "<br>Unfortunately, we were unable to verify the account details provided, so we were unable to transfer the money. Send a cheque containing the sum of $500 to TCD 'Stellar Slam' office on Biesel Prime containing updated details, and it'll be resent within the month."
for(var/datum/feed_channel/FC in news_network.network_channels)
if(FC.channel_name == "Tau Ceti Daily")
FC.messages += newMsg
break
for(var/obj/machinery/newscaster/NEWSCASTER in allCasters)
NEWSCASTER.newsAlert("Tau Ceti Daily")
+102
View File
@@ -0,0 +1,102 @@
/datum/event/pda_spam
endWhen = 6000
var/time_failed = 0
var/obj/machinery/message_server/useMS
/datum/event/pda_spam/setup()
time_failed = world.time
for (var/obj/machinery/message_server/MS in message_servers)
if(MS.active)
useMS = MS
break
/datum/event/pda_spam/tick()
if(!useMS.active)
useMS = null
if(!useMS && message_servers)
for (var/obj/machinery/message_server/MS in message_servers)
if(MS.active)
useMS = MS
break
if(useMS)
time_failed = world.time
if(prob(2))
// /obj/machinery/message_server/proc/send_pda_message(var/recipient = "",var/sender = "",var/message = "")
var/obj/item/device/pda/P
var/list/viables = list()
for(var/obj/item/device/pda/check_pda in sortAtom(PDAs))
if (!check_pda.owner||check_pda.toff||check_pda == src||check_pda.hidden)
continue
viables.Add(check_pda)
if(!viables.len)
return
P = pick(viables)
var/sender
var/message
switch(pick(1,2,3,4,5))
if(1)
sender = pick("MaxBet","MaxBet Online Casino","There is no better time to register","I'm excited for you to join us")
message = pick("Triple deposits are waiting for you at MaxBet Online when you register to play with us.",\
"You can qualify for a 200% Welcome Bonus at MaxBet Online when you sign up today.",\
"Once you are a player with MaxBet, you will also receive lucrative weekly and monthly promotions.",\
"You will be able to enjoy over 450 top-flight casino games at MaxBet.")
if(2)
sender = pick(300;"QuickDatingSystem",200;"Find your russian bride",50;"Tajaran beauties are waiting",50;"Find your secret skrell crush",50;"Beautiful unathi brides")
message = pick("Your profile caught my attention and I wanted to write and say hello (QuickDating).",\
"If you will write to me on my email [pick(first_names_female)]@[pick(last_names)].[pick("ru","ck","tj","ur","nt")] I shall necessarily send you a photo (QuickDating).",\
"I want that we write each other and I hope, that you will like my profile and you will answer me (QuickDating).",\
"You have (1) new message!",\
"You have (2) new profile views!")
if(3)
sender = pick("Galactic Payments Association","Better Business Bureau","Tau Ceti E-Payments","NAnoTransen Finance Deparmtent","Luxury Replicas")
message = pick("Luxury watches for Blowout sale prices!",\
"Watches, Jewelry & Accessories, Bags & Wallets !",\
"Deposit 100$ and get 300$ totally free!",\
" 100K NT.|WOWGOLD õnly $89 <HOT>",\
"We have been filed with a complaint from one of your customers in respect of their business relations with you.",\
"We kindly ask you to open the COMPLAINT REPORT (attached) to reply on this complaint..")
if(4)
sender = pick("Buy Dr. Maxman","Having dysfuctional troubles?")
message = pick("DR MAXMAN: REAL Doctors, REAL Science, REAL Results!",\
"Dr. Maxman was created by George Acuilar, M.D, a CentComm Certified Urologist who has treated over 70,000 patients sector wide with 'male problems'.",\
"After seven years of research, Dr Acuilar and his team came up with this simple breakthrough male enhancement formula.",\
"Men of all species report AMAZING increases in length, width and stamina.")
if(5)
sender = pick("Dr","Crown prince","King Regent","Professor","Captain")
sender += " " + pick("Robert","Alfred","Josephat","Kingsley","Sehi","Zbahi")
sender += " " + pick("Mugawe","Nkem","Gbatokwia","Nchekwube","Ndim","Ndubisi")
message = pick("YOUR FUND HAS BEEN MOVED TO [pick("Salusa","Segunda","Cepheus","Andromeda","Gruis","Corona","Aquila","Asellus")] DEVELOPMENTARY BANK FOR ONWARD REMITTANCE.",\
"We are happy to inform you that due to the delay, we have been instructed to IMMEDIATELY deposit all funds into your account",\
"Dear fund beneficiary, We have please to inform you that overdue funds payment has finally been approved and released for payment",\
"Due to my lack of agents I require an off-world financial account to immediately deposit the sum of 1 POINT FIVE MILLION credits.",\
"Greetings sir, I regretfully to inform you that as I lay dying here due to my lack ofheirs I have chosen you to recieve the full sum of my lifetime savings of 1.5 billion credits")
useMS.send_pda_message("[P.owner]", sender, message)
if (prob(50)) //Give the AI an increased chance to intercept the message
for(var/mob/living/silicon/ai/ai in mob_list)
// Allows other AIs to intercept the message but the AI won't intercept their own message.
if(ai.aiPDA != P && ai.aiPDA != src)
ai.show_message("<i>Intercepted message from <b>[sender]</b></i> (Unknown / spam?) <i>to <b>[P:owner]</b>: [message]</i>")
P.tnote += "<i><b>&larr; From [sender] (Unknown / spam?):</b></i><br>[message]<br>"
if (!P.silent)
playsound(P.loc, 'sound/machines/twobeep.ogg', 50, 1)
for (var/mob/O in hearers(3, P.loc))
if(!P.silent) O.show_message(text("\icon[P] *[P.ttone]*"))
//Search for holder of the PDA.
var/mob/living/L = null
if(P.loc && isliving(P.loc))
L = P.loc
//Maybe they are a pAI!
else
L = get(P, /mob/living/silicon)
if(L)
L << "\icon[P] <b>Message from [sender] (Unknown / spam?), </b>\"[message]\" (Unable to Reply)"
else if(world.time > time_failed + 1200)
//if there's no server active for two minutes, give up
kill()
@@ -919,4 +919,33 @@
src.custom_pain("You feel a stabbing pain in your chest!", 1)
E.ruptured_lungs = 1
/*
/mob/living/carbon/human/verb/simulate()
set name = "sim"
set background = 1
var/damage = input("Wound damage","Wound damage") as num
var/germs = 0
var/tdamage = 0
var/ticks = 0
while (germs < 2501 && ticks < 100000 && round(damage/10)*20)
diary << "VIRUS TESTING: [ticks] : germs [germs] tdamage [tdamage] prob [round(damage/10)*20]"
ticks++
if (prob(round(damage/10)*20))
germs++
if (germs == 100)
world << "Reached stage 1 in [ticks] ticks"
if (germs > 100)
if (prob(10))
damage++
germs++
if (germs == 1000)
world << "Reached stage 2 in [ticks] ticks"
if (germs > 1000)
damage++
germs++
if (germs == 2500)
world << "Reached stage 3 in [ticks] ticks"
world << "Mob took [tdamage] tox damage"
*/
@@ -222,6 +222,7 @@ proc/get_damage_icon_part(damage_state, body_part)
var/husk_color_mod = rgb(96,88,80)
var/hulk_color_mod = rgb(48,224,40)
var/plant_color_mod = rgb(144,224,144)
var/necrosis_color_mod = rgb(10,50,0)
var/husk = (HUSK in src.mutations) //100% unnecessary -Agouri //nope, do you really want to iterate through src.mutations repeatedly? -Pete
var/fat = (FAT in src.mutations)
@@ -283,6 +284,9 @@ proc/get_damage_icon_part(damage_state, body_part)
temp = new /icon(icobase, "[part.icon_name]")
if(part.status & ORGAN_ROBOT)
temp.GrayScale()
if(part.status & ORGAN_DEAD)
temp.ColorTone(necrosis_color_mod)
temp.SetIntensity(0.7)
else if(!skeleton)
if(husk)
temp.ColorTone(husk_color_mod)
@@ -34,6 +34,20 @@
for(var/mob/M in view())
M << 'sound/effects/mousesqueek.ogg'
if(!ckey && stat == CONSCIOUS && prob(0.5))
stat = UNCONSCIOUS
icon_state = "mouse_[color]_sleep"
wander = 0
speak_chance = 0
//snuffles
else if(stat == UNCONSCIOUS)
if(ckey || prob(1))
stat = CONSCIOUS
icon_state = "mouse_[color]"
wander = 1
else if(prob(5))
emote("snuffles")
/mob/living/simple_animal/mouse/New()
..()
if(!color)
@@ -196,15 +196,11 @@
new_player_panel()
if(href_list["showpoll"])
usr << "\red DB usage has been disabled and that option should not have been available."
return
handle_player_polling()
return
if(href_list["pollid"])
usr << "\red DB usage has been disabled and that option should not have been available."
return
var/pollid = href_list["pollid"]
if(istext(pollid))
@@ -382,11 +382,30 @@
*/
/datum/sprite_accessory/hair
tentacle_m
name = "Skrell Male Tentacles"
icon_state = "skrell_hair_m"
species_allowed = list("Skrell")
gender = MALE
spines_long
name = "Long Unathi Spines"
icon_state = "soghun_longspines"
species_allowed = list("Unathi")
spines_short
name = "Short Unathi Spines"
icon_state = "soghun_shortspines"
species_allowed = list("Unathi")
frills_long
name = "Long Unathi Frills"
icon_state = "soghun_longfrills"
species_allowed = list("Unathi")
frills_short
name = "Short Unathi Frills"
icon_state = "soghun_shortfrill"
species_allowed = list("Unathi")
horns
name = "Unathi Horns"
icon_state = "soghun_horns"
species_allowed = list("Unathi")
tentacle_f
name = "Skrell Female Tentacles"
@@ -499,6 +518,7 @@
name = "Smallsatche"
icon_state = "facial_smallstache"
species_allowed = list("Tajaran")
//skin styles - WIP
//going to have to re-integrate this with surgery
//let the icon_state hold an icon preview for now
+1 -1
View File
@@ -50,7 +50,7 @@
for(var/mob/M in player_list)
if(istype(M, /mob/new_player))
continue
if(M.client && M.client.holder && (M.client.prefs.toggles & CHAT_DEAD)) //admins can toggle deadchat on and off. This is a proc in admin.dm and is only give to Administrators and above
if(M.client && M.client.holder && M.client.holder.rights & R_ADMIN && (M.client.prefs.toggles & CHAT_DEAD)) //admins can toggle deadchat on and off. This is a proc in admin.dm and is only give to Administrators and above
M << rendered //Admins can hear deadchat, if they choose to, no matter if they're blind/deaf or not.
else if(M.stat == DEAD)
M.show_message(rendered, 2) //Takes into account blindness and such.
+3
View File
@@ -186,6 +186,9 @@
M.powernet = PN
P = M.get_connections()
else
return
if(P.len == 0) return
O = P[1]
@@ -43,14 +43,14 @@
toxmob(A)
if((istype(A,/obj/machinery/the_singularitygen))||(istype(A,/obj/machinery/singularity/)))
A:energy += energy
else if( istype(A,/obj/machinery/rust/particle_catcher) )
var/obj/machinery/rust/particle_catcher/collided_catcher = A
else if( istype(A,/obj/effect/rust_particle_catcher) )
var/obj/effect/rust_particle_catcher/collided_catcher = A
if(particle_type && particle_type != "neutron")
if(collided_catcher.AddParticles(particle_type, 1 + additional_particles))
collided_catcher.parent.AddEnergy(energy,mega_energy)
del (src)
else if( istype(A,/obj/machinery/rust/core) )
var/obj/machinery/rust/core/collided_core = A
else if( istype(A,/obj/machinery/power/rust_core) )
var/obj/machinery/power/rust_core/collided_core = A
if(particle_type && particle_type != "neutron")
if(collided_core.AddParticles(particle_type, 1 + additional_particles))
var/energy_loss_ratio = abs(collided_core.owned_field.frequency - frequency) / 1e9
@@ -0,0 +1,92 @@
Methylphenidate
#define ANTIDEPRESSANT_MESSAGE_DELAY 5*60*10
/datum/reagent/antidepressant/methylphenidate
name = "Methylphenidate"
id = "methylphenidate"
description = "Improves the ability to concentrate."
reagent_state = LIQUID
color = "#C8A5DC"
custom_metabolism = 0.01
data = 0
on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
if(src.volume <= 0.1) if(data != -1)
data = -1
M << "\red You lose focus.."
else
if(world.time > data + ANTIDEPRESSANT_MESSAGE_DELAY)
data = world.time
M << "\blue Your mind feels focused and undivided."
..()
return
/datum/chemical_reaction/methylphenidate
name = "Methylphenidate"
id = "methylphenidate"
result = "methylphenidate"
required_reagents = list("mindbreaker" = 1, "hydrogen" = 1)
result_amount = 3
/datum/reagent/antidepressant/citalopram
name = "Citalopram"
id = "citalopram"
description = "Stabilizes the mind a little."
reagent_state = LIQUID
color = "#C8A5DC"
custom_metabolism = 0.01
data = 0
on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
if(src.volume <= 0.1) if(data != -1)
data = -1
M << "\red Your mind feels a little less stable.."
else
if(world.time > data + ANTIDEPRESSANT_MESSAGE_DELAY)
data = world.time
M << "\blue Your mind feels stable.. a little stable."
..()
return
/datum/chemical_reaction/citalopram
name = "Citalopram"
id = "citalopram"
result = "citalopram"
required_reagents = list("mindbreaker" = 1, "carbon" = 1)
result_amount = 3
/datum/reagent/antidepressant/paroxetine
name = "Paroxetine"
id = "paroxetine"
description = "Stabilizes the mind greatly, but has a chance of adverse effects."
reagent_state = LIQUID
color = "#C8A5DC"
custom_metabolism = 0.01
data = 0
on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
if(src.volume <= 0.1) if(data != -1)
data = -1
M << "\red Your mind feels much less stable.."
else
if(world.time > data + ANTIDEPRESSANT_MESSAGE_DELAY)
data = world.time
if(prob(90))
M << "\blue Your mind feels much more stable."
else
M << "\red Your mind breaks apart.."
M.hallucination += 200
..()
return
/datum/chemical_reaction/paroxetine
name = "Paroxetine"
id = "paroxetine"
result = "paroxetine"
required_reagents = list("mindbreaker" = 1, "oxygen" = 1, "inaprovaline" = 1)
result_amount = 3
+64 -10
View File
@@ -19,6 +19,8 @@ datum
var/list/data = null
var/volume = 0
var/nutriment_factor = 0
var/custom_metabolism = REAGENTS_METABOLISM
var/mildly_toxic = 0
//var/list/viruses = list()
var/color = "#000000" // rgb: 0, 0, 0 (does not support alpha channels - yet!)
@@ -68,7 +70,14 @@ datum
on_mob_life(var/mob/living/M as mob)
if(!istype(M, /mob/living))
return //Noticed runtime errors from pacid trying to damage ghosts, this should fix. --NEO
holder.remove_reagent(src.id, REAGENTS_METABOLISM) //By default it slowly disappears.
// Certain elements in too large amounts cause side-effects
if(mildly_toxic && istype(M, /mob/living/carbon/human/))
var/mob/living/carbon/human/H = M
if(H.side_effects.len == 0)
M.add_side_effect(pick("Headache", "Bad Stomach", "Itch"))
holder.remove_reagent(src.id, custom_metabolism) //By default it slowly disappears.
return
on_move(var/mob/M)
@@ -199,6 +208,7 @@ datum
description = "A ubiquitous chemical substance that is composed of hydrogen and oxygen."
reagent_state = LIQUID
color = "#0064C8" // rgb: 0, 100, 200
custom_metabolism = 0.01
reaction_turf(var/turf/simulated/T, var/volume)
if (!istype(T)) return
@@ -309,24 +319,28 @@ datum
description = "A Toxic chemical."
reagent_state = LIQUID
color = "#CF3600" // rgb: 207, 54, 0
custom_metabolism = 0.01
on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
M.adjustToxLoss(1.5*REM)
// Toxins are really weak, but without being treated, last very long.
M.adjustToxLoss(0.2)
..()
return
cyanide
// Fast and lethal
name = "Cyanide"
id = "cyanide"
description = "A highly toxic chemical."
reagent_state = LIQUID
color = "#CF3600" // rgb: 207, 54, 0
custom_metabolism = 0.4
on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
M.adjustToxLoss(3*REM)
M.adjustOxyLoss(3*REM)
M.adjustToxLoss(4)
M.adjustOxyLoss(4)
M.sleeping += 1
..()
return
@@ -405,6 +419,8 @@ datum
reagent_state = LIQUID
color = "#E895CC" // rgb: 232, 149, 204
custom_metabolism = 0.1
on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
if(!data) data = 1
@@ -540,12 +556,17 @@ datum
reagent_state = GAS
color = "#808080" // rgb: 128, 128, 128
custom_metabolism = 0.01
copper
name = "Copper"
id = "copper"
description = "A highly ductile metal."
color = "#6E3B08" // rgb: 110, 59, 8
mildly_toxic = 1
custom_metabolism = 0.01
nitrogen
name = "Nitrogen"
id = "nitrogen"
@@ -553,6 +574,9 @@ datum
reagent_state = GAS
color = "#808080" // rgb: 128, 128, 128
mildly_toxic = 1
custom_metabolism = 0.01
hydrogen
name = "Hydrogen"
id = "hydrogen"
@@ -560,6 +584,9 @@ datum
reagent_state = GAS
color = "#808080" // rgb: 128, 128, 128
mildly_toxic = 1
custom_metabolism = 0.01
potassium
name = "Potassium"
id = "potassium"
@@ -567,6 +594,10 @@ datum
reagent_state = SOLID
color = "#A0A0A0" // rgb: 160, 160, 160
mildly_toxic = 1
custom_metabolism = 0.01
mercury
name = "Mercury"
id = "mercury"
@@ -589,6 +620,9 @@ datum
reagent_state = SOLID
color = "#BF8C00" // rgb: 191, 140, 0
mildly_toxic = 1
custom_metabolism = 0.01
carbon
name = "Carbon"
id = "carbon"
@@ -596,6 +630,9 @@ datum
reagent_state = SOLID
color = "#1C1300" // rgb: 30, 20, 0
mildly_toxic = 1
custom_metabolism = 0.01
reaction_turf(var/turf/T, var/volume)
src = null
if(!istype(T, /turf/space))
@@ -634,6 +671,9 @@ datum
reagent_state = SOLID
color = "#808080" // rgb: 128, 128, 128
mildly_toxic = 1
custom_metabolism = 0.01
phosphorus
name = "Phosphorus"
id = "phosphorus"
@@ -641,6 +681,9 @@ datum
reagent_state = SOLID
color = "#832828" // rgb: 131, 40, 40
mildly_toxic = 1
custom_metabolism = 0.01
lithium
name = "Lithium"
id = "lithium"
@@ -826,6 +869,9 @@ datum
reagent_state = LIQUID
color = "#808080" // rgb: 128, 128, 128
mildly_toxic = 1
custom_metabolism = 0.01
nitroglycerin
name = "Nitroglycerin"
id = "nitroglycerin"
@@ -833,6 +879,9 @@ datum
reagent_state = LIQUID
color = "#808080" // rgb: 128, 128, 128
mildly_toxic = 1
custom_metabolism = 0.01
radium
name = "Radium"
id = "radium"
@@ -1403,6 +1452,7 @@ datum
description = "Synaptizine is used to treat various diseases."
reagent_state = LIQUID
color = "#C8A5DC" // rgb: 200, 165, 220
custom_metabolism = 0.01
on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
@@ -1440,6 +1490,7 @@ datum
description = "Hyronalin is a medicinal drug used to counter the effect of radiation poisoning."
reagent_state = LIQUID
color = "#C8A5DC" // rgb: 200, 165, 220
custom_metabolism = 0.05
on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
@@ -1453,6 +1504,7 @@ datum
description = "Arithrazine is an unstable medication used for the most extreme cases of radiation poisoning."
reagent_state = LIQUID
color = "#C8A5DC" // rgb: 200, 165, 220
custom_metabolism = 0.05
on_mob_life(var/mob/living/M as mob)
if(M.stat == 2.0)
@@ -1471,6 +1523,7 @@ datum
description = "Alkysine is a drug used to lessen the damage to neurological tissue after a catastrophic injury. Can heal brain tissue."
reagent_state = LIQUID
color = "#C8A5DC" // rgb: 200, 165, 220
custom_metabolism = 0.05
on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
@@ -1516,11 +1569,11 @@ datum
description = "Hyperzine is a highly effective, long lasting, muscle stimulant."
reagent_state = LIQUID
color = "#C8A5DC" // rgb: 200, 165, 220
custom_metabolism = 0.03
on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
if(prob(5)) M.emote(pick("twitch","blink_r","shiver"))
holder.remove_reagent(src.id, 0.5 * REAGENTS_METABOLISM)
..()
return
@@ -1535,9 +1588,9 @@ datum
if(!M) M = holder.my_atom
if(M.bodytemperature < 170)
M.adjustCloneLoss(-1)
M.adjustOxyLoss(-3)
M.heal_organ_damage(3,3)
M.adjustToxLoss(-3)
M.adjustOxyLoss(-1)
M.heal_organ_damage(1,1)
M.adjustToxLoss(-1)
..()
return
@@ -1564,9 +1617,9 @@ datum
description = "An all-purpose antiviral agent."
reagent_state = LIQUID
color = "#C8A5DC" // rgb: 200, 165, 220
custom_metabolism = 0.01
on_mob_life(var/mob/living/M as mob)//no more mr. panacea
holder.remove_reagent(src.id, 0.2)
on_mob_life(var/mob/living/M as mob)
..()
return
@@ -1612,6 +1665,7 @@ datum
description = "A powerful hallucinogen. Not a thing to be messed with."
reagent_state = LIQUID
color = "#B31008" // rgb: 139, 166, 233
custom_metabolism = 0.05
on_mob_life(var/mob/living/M)
if(!M) M = holder.my_atom
@@ -84,7 +84,7 @@
icon_state = "pill17"
New()
..()
reagents.add_reagent("anti_toxin", 50)
reagents.add_reagent("anti_toxin", 25)
/obj/item/weapon/reagent_containers/pill/tox
name = "Toxins pill"
@@ -134,6 +134,24 @@
..()
reagents.add_reagent("tramadol", 15)
/obj/item/weapon/reagent_containers/pill/methylphenidate
name = "Methylphenidate pill"
desc = "Improves the ability to concentrate."
icon_state = "pill8"
New()
..()
reagents.add_reagent("methylphenidate", 15)
/obj/item/weapon/reagent_containers/pill/citalopram
name = "Citalopram pill"
desc = "Mild anti-depressant."
icon_state = "pill8"
New()
..()
reagents.add_reagent("citalopram", 15)
/obj/item/weapon/reagent_containers/pill/inaprovaline
name = "Inaprovaline pill"
desc = "Used to stabilize patients."
@@ -175,4 +193,4 @@
..()
reagents.add_reagent("impedrezene", 10)
reagents.add_reagent("synaptizine", 5)
reagents.add_reagent("hyperzine", 5)
reagents.add_reagent("hyperzine", 5)
+1
View File
@@ -4,6 +4,7 @@
//////////////////////////////////////////////////////////////////
/datum/surgery_step/appendectomy/
priority = 2
can_infect = 1
blood_level = 1
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
+1
View File
@@ -4,6 +4,7 @@
//////////////////////////////////////////////////////////////////
/datum/surgery_step/glue_bone
priority = 2
required_tool = /obj/item/weapon/bonegel
allowed_tools = list(/obj/item/weapon/screwdriver)
can_infect = 1
+1
View File
@@ -4,6 +4,7 @@
//////////////////////////////////////////////////////////////////
/datum/surgery_step/brain/
priority = 2
blood_level = 1
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
return target_zone == "head" && hasorgans(target)
+1
View File
@@ -4,6 +4,7 @@
//////////////////////////////////////////////////////////////////
/datum/surgery_step/eye
priority = 2
can_infect = 1
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!hasorgans(target))
+1
View File
@@ -4,6 +4,7 @@
//////////////////////////////////////////////////////////////////
/datum/surgery_step/face
priority = 2
can_infect = 0
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!hasorgans(target))
+1 -1
View File
@@ -186,7 +186,7 @@
var/datum/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\blue [user] cuts off [target]'s [affected.display_name] with \the [tool].", \
"\blue You cut off [target]'s [affected.display_name] with \the [tool].")
affected.droplimb(1)
affected.droplimb(1,1)
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
+200
View File
@@ -0,0 +1,200 @@
//Procedures in this file: Putting items in body cavity. Implant removal. Items removal.
//////////////////////////////////////////////////////////////////
// ITEM PLACEMENT SURGERY //
//////////////////////////////////////////////////////////////////
/datum/surgery_step/cavity
priority = 1
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
return affected.open == 2 && !(affected.status & ORGAN_BLEEDING) && (target_zone != "chest" || target.op_stage.ribcage == 2)
proc/get_max_wclass(datum/organ/external/affected)
switch (affected.name)
if ("head")
return 1
if ("chest")
return 3
if ("groin")
return 2
return 0
proc/get_cavity(datum/organ/external/affected)
switch (affected.name)
if ("head")
return "cranial"
if ("chest")
return "thoracic"
if ("groin")
return "abdominal"
return ""
/datum/surgery_step/cavity/make_space
required_tool = /obj/item/weapon/surgicaldrill
allowed_tools = list(/obj/item/weapon/pen,/obj/item/stack/rods)
min_duration = 60
max_duration = 80
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
return ..() && !affected.cavity && !affected.hidden
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] starts making some space inside [target]'s [get_cavity(affected)] cavity with \the [tool].", \
"You start making some space inside [target]'s [get_cavity(affected)] cavity with \the [tool]." )
target.custom_pain("The pain in your chest is living hell!",1)
affected.cavity = 1
..()
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/chest/affected = target.get_organ(target_zone)
user.visible_message("\blue [user] makes some space inside [target]'s [get_cavity(affected)] cavity with \the [tool].", \
"\blue You make some space inside [target]'s [get_cavity(affected)] cavity with \the [tool]." )
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/chest/affected = target.get_organ(target_zone)
user.visible_message("\red [user]'s hand slips, scraping tissue inside [target]'s [affected.display_name] with \the [tool]!", \
"\red Your hand slips, scraping tissue inside [target]'s [affected.display_name] with \the [tool]!")
affected.createwound(CUT, 20)
/datum/surgery_step/cavity/close_space
priority = 2
required_tool = /obj/item/weapon/cautery
allowed_tools = list(/obj/item/weapon/weldingtool, /obj/item/clothing/mask/cigarette, /obj/item/weapon/lighter)
min_duration = 60
max_duration = 80
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
return ..() && affected.cavity
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] starts mending [target]'s [get_cavity(affected)] cavity wall with \the [tool].", \
"You start mending [target]'s [get_cavity(affected)] cavity wall with \the [tool]." )
target.custom_pain("The pain in your chest is living hell!",1)
affected.cavity = 0
..()
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/chest/affected = target.get_organ(target_zone)
user.visible_message("\blue [user] mends [target]'s [get_cavity(affected)] cavity walls with \the [tool].", \
"\blue You mend [target]'s [get_cavity(affected)] cavity walls with \the [tool]." )
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/chest/affected = target.get_organ(target_zone)
user.visible_message("\red [user]'s hand slips, scraping tissue inside [target]'s [affected.display_name] with \the [tool]!", \
"\red Your hand slips, scraping tissue inside [target]'s [affected.display_name] with \the [tool]!")
affected.createwound(CUT, 20)
/datum/surgery_step/cavity/place_item
priority = 0
required_tool = /obj/item
min_duration = 80
max_duration = 100
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
var/can_fit = !affected.hidden && affected.cavity && tool.w_class <= get_max_wclass(affected)
return ..() && can_fit
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] starts putting \the [tool] inside [target]'s [get_cavity(affected)] cavity.", \
"You start putting \the [tool] inside [target]'s [get_cavity(affected)] cavity." )
target.custom_pain("The pain in your chest is living hell!",1)
..()
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/chest/affected = target.get_organ(target_zone)
user.visible_message("\blue [user] puts \the [tool] inside [target]'s [get_cavity(affected)] cavity.", \
"\blue You put \the [tool] inside [target]'s [get_cavity(affected)] cavity." )
if (tool.w_class > get_max_wclass(affected)/2 && prob(50))
user << "\red You tear some vessels trying to fit such big object in this cavity."
var/datum/wound/internal_bleeding/I = new (15)
affected.wounds += I
affected.owner.custom_pain("You feel something rip in your [affected.display_name]!", 1)
user.drop_item()
affected.hidden = tool
tool.loc = target
affected.cavity = 0
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/chest/affected = target.get_organ(target_zone)
user.visible_message("\red [user]'s hand slips, scraping tissue inside [target]'s [affected.display_name] with \the [tool]!", \
"\red Your hand slips, scraping tissue inside [target]'s [affected.display_name] with \the [tool]!")
affected.createwound(CUT, 20)
//////////////////////////////////////////////////////////////////
// IMPLANT/ITEM REMOVAL SURGERY //
//////////////////////////////////////////////////////////////////
/datum/surgery_step/cavity/implant_removal
required_tool = /obj/item/weapon/hemostat
allowed_tools = list(/obj/item/weapon/wirecutters, /obj/item/weapon/kitchen/utensil/fork)
min_duration = 80
max_duration = 100
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] starts poking around inside the incision on [target]'s [affected.display_name] with \the [tool].", \
"You start poking around inside the incision on [target]'s [affected.display_name] with \the [tool]" )
target.custom_pain("The pain in your chest is living hell!",1)
..()
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/chest/affected = target.get_organ(target_zone)
var/find_prob = 0
if (affected.implants.len)
var/obj/item/weapon/implant/imp = affected.implants[1]
if (imp.islegal())
find_prob +=60
else
find_prob +=40
if (isright(tool))
find_prob +=20
if (prob(find_prob))
user.visible_message("\blue [user] takes something out of incision on [target]'s [affected.display_name] with \the [tool].", \
"\blue You take something out of incision on [target]'s [affected.display_name]s with \the [tool]." )
affected.implants -= imp
imp.loc = get_turf(target)
imp.imp_in = null
imp.implanted = 0
else if (affected.hidden)
user.visible_message("\blue [user] takes something out of incision on [target]'s [affected.display_name] with \the [tool].", \
"\blue You take something out of incision on [target]'s [affected.display_name]s with \the [tool]." )
affected.hidden.loc = get_turf(target)
if(!affected.hidden.blood_DNA)
affected.hidden.blood_DNA = list()
affected.hidden.blood_DNA[target.dna.unique_enzymes] = target.dna.b_type
affected.hidden.update_icon()
affected.hidden = null
else
user.visible_message("\blue [user] could not find anything inside [target]'s [affected.display_name], and pulls \the [tool] out.", \
"\blue You could not find anything inside [target]'s [affected.display_name]." )
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/chest/affected = target.get_organ(target_zone)
user.visible_message("\red [user]'s hand slips, scraping tissue inside [target]'s [affected.display_name] with \the [tool]!", \
"\red Your hand slips, scraping tissue inside [target]'s [affected.display_name] with \the [tool]!")
affected.createwound(CUT, 20)
if (affected.implants.len)
var/fail_prob = 10
if (!isright(tool))
fail_prob += 30
if (prob(fail_prob))
var/obj/item/weapon/implant/imp = affected.implants[1]
user.visible_message("\red Something beeps inside [target]'s [affected.display_name]!")
playsound(imp.loc, 'sound/items/countdown.ogg', 75, 1, -3)
spawn(25)
imp.activate()
+1 -117
View File
@@ -5,6 +5,7 @@
/datum/surgery_step/fix_vein
priority = 2
required_tool = /obj/item/weapon/FixOVein
allowed_tools = list(/obj/item/weapon/cable_coil)
can_infect = 1
@@ -45,120 +46,3 @@
user.visible_message("\red [user]'s hand slips, smearing [tool] in the incision in [target]'s [affected.display_name]!" , \
"\red Your hand slips, smearing [tool] in the incision in [target]'s [affected.display_name]!")
affected.take_damage(5, 0)
//////////////////////////////////////////////////////////////////
// IMPLANT REMOVAL SURGERY //
//////////////////////////////////////////////////////////////////
/datum/surgery_step/implant_removal
required_tool = /obj/item/weapon/hemostat
allowed_tools = list(/obj/item/weapon/wirecutters, /obj/item/weapon/kitchen/utensil/fork)
min_duration = 80
max_duration = 100
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
return affected.open == 2 && !(affected.status & ORGAN_BLEEDING)
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] starts poking around inside the incision on [target]'s [affected.display_name] with \the [tool].", \
"You start poking around inside the incision on [target]'s [affected.display_name] with \the [tool]" )
target.custom_pain("The pain in your chest is living hell!",1)
..()
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/chest/affected = target.get_organ(target_zone)
var/find_prob = 0
if (affected.implants.len)
var/obj/item/weapon/implant/imp = affected.implants[1]
if (imp.islegal())
find_prob +=60
else
find_prob +=40
if (isright(tool))
find_prob +=20
if (prob(find_prob))
user.visible_message("\blue [user] takes something out of incision on [target]'s [affected.display_name] with \the [tool].", \
"\blue You take something out of incision on [target]'s [affected.display_name]s with \the [tool]." )
affected.implants -= imp
imp.loc = get_turf(target)
imp.imp_in = null
imp.implanted = 0
else if (affected.hidden)
user.visible_message("\blue [user] takes something out of incision on [target]'s [affected.display_name] with \the [tool].", \
"\blue You take something out of incision on [target]'s [affected.display_name]s with \the [tool]." )
affected.hidden.loc = get_turf(target)
if(!affected.hidden.blood_DNA)
affected.hidden.blood_DNA = list()
affected.hidden.blood_DNA[target.dna.unique_enzymes] = target.dna.b_type
affected.hidden.update_icon()
affected.hidden = null
else
user.visible_message("\blue [user] could not find anything inside [target]'s [affected.display_name], and pulls \the [tool] out.", \
"\blue You could not find anything inside [target]'s [affected.display_name]." )
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/chest/affected = target.get_organ(target_zone)
user.visible_message("\red [user]'s hand slips, scraping tissue inside [target]'s [affected.display_name] with \the [tool]!", \
"\red Your hand slips, scraping tissue inside [target]'s [affected.display_name] with \the [tool]!")
affected.createwound(CUT, 20)
if (affected.implants.len)
var/fail_prob = 10
if (!isright(tool))
fail_prob += 30
if (prob(fail_prob))
var/obj/item/weapon/implant/imp = affected.implants[1]
user.visible_message("\red Something beeps inside [target]'s [affected.display_name]!")
playsound(imp.loc, 'sound/items/countdown.ogg', 75, 1, -3)
spawn(25)
imp.activate()
//////////////////////////////////////////////////////////////////
// ITEM PLACEMENT SURGERY //
//////////////////////////////////////////////////////////////////
/datum/surgery_step/item_place
required_tool = /obj/item
min_duration = 80
max_duration = 100
var/max_size = 2 //maximum w_class of item that fits.
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
if (affected.name in list("chest","groin","head"))
max_size = 3
else
max_size = 2
return affected.open == 2 && !(affected.status & ORGAN_BLEEDING) && tool.w_class <= max_size && !affected.hidden
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] starts putting [tool] inside the incision on [target]'s [affected.display_name].", \
"You start putting [tool] inside the incision on [target]'s [affected.display_name]." )
target.custom_pain("The pain in your chest is living hell!",1)
..()
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/chest/affected = target.get_organ(target_zone)
user.visible_message("\blue [user] puts [tool] inside [target]'s [affected.display_name].", \
"\blue You put [tool] inside [target]'s [affected.display_name]." )
if (tool.w_class > max_size/2 && prob(50))
user << "\red You tear some vessels trying to fit such big object in this cavity."
var/datum/wound/internal_bleeding/I = new (15)
affected.wounds += I
affected.owner.custom_pain("You feel something rip in your [affected.display_name]!", 1)
user.drop_item()
affected.hidden = tool
tool.loc = target
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/chest/affected = target.get_organ(target_zone)
user.visible_message("\red [user]'s hand slips, scraping tissue inside [target]'s [affected.display_name] with \the [tool]!", \
"\red Your hand slips, scraping tissue inside [target]'s [affected.display_name] with \the [tool]!")
affected.createwound(CUT, 20)
+2 -1
View File
@@ -3,6 +3,7 @@
// GENERIC RIBCAGE SURGERY //
//////////////////////////////////////////////////////////////////
/datum/surgery_step/ribcage
priority = 2
can_infect = 1
blood_level = 1
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
@@ -195,4 +196,4 @@
var/datum/organ/external/chest/affected = target.get_organ("chest")
user.visible_message("\red [user]'s hand slips, slicing an artery inside [target]'s chest with \the [tool]!", \
"\red Your hand slips, slicing an artery inside [target]'s chest with \the [tool]!")
affected.createwound(CUT, 20)
affected.createwound(CUT, 20)
+17
View File
@@ -1,6 +1,7 @@
/* SURGERY STEPS */
/datum/surgery_step
var/priority = 0 //steps with higher priority would be attempted first
// type path referencing the required tool for this step
var/required_tool = null
@@ -78,6 +79,22 @@ proc/do_surgery(mob/living/M, mob/living/user, obj/item/tool)
return 1 //don't want to do weapony things after surgery
return 0
proc/sort_surgeries()
var/gap = surgery_steps.len
var/swapped = 1
while (gap > 1 || swapped)
swapped = 0
if(gap > 1)
gap = round(gap / 1.247330950103979)
if(gap < 1)
gap = 1
for(var/i = 1; gap + i <= surgery_steps.len; i++)
var/datum/surgery_step/l = surgery_steps[i] //Fucking hate
var/datum/surgery_step/r = surgery_steps[gap+i] //how lists work here
if(l.priority < r.priority)
surgery_steps.Swap(i, gap + i)
swapped = 1
/datum/surgery_status/
var/eyes = 0
var/face = 0
+2 -1
View File
@@ -74,7 +74,7 @@
#define HUNGER_FACTOR 0.05
// How many units of reagent are consumed per tick, by default.
#define REAGENTS_METABOLISM 0.4
#define REAGENTS_METABOLISM 0.2
// By defining the effect multiplier this way, it'll exactly adjust
// all effects according to how they originally were with the 0.4 metabolism
@@ -580,6 +580,7 @@ var/list/TAGGERLOCATIONS = list("Disposals",
#define ORGAN_ROBOT 128
#define ORGAN_SPLINTED 256
#define SALVED 512
#define ORGAN_DEAD 1024
#define ROUNDSTART_LOGOUT_REPORT_TIME 6000 //Amount of time (in deciseconds) after the rounds starts, that the player disconnect report is issued.
+51
View File
@@ -58,6 +58,55 @@ Stuff which is in development and not yet visible to players or just code relate
should be listed in the changelog upon commit though. Thanks. -->
<!-- To take advantage of the pretty new format (well it was new when I wrote this anyway), open the "add-to-changelog.html" file in any browser and add the stuff and then generate the html code and paste it here -->
<div class="commit sansserif">
<h2 class="date">February 25th 2013</h2>
<h3 class="author">Cael Aislinn updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">As well as building hull shield generators, normal shield gens can now be built (see <a href="http://baystation12.net/forums/viewtopic.php?f=1&t=6993">http://baystation12.net/forums/viewtopic.php?f=1&t=6993</a>).</li>
<li class="rscadd">New random events: multiple new system wide-events have been have been added to the newscaster feeds, some not quite as respectable as others.</li>
<li class="rscadd">New random event: some lucky winners will win the TC Daily Grand Slam Lotto, while others may be the target of malicious hackers.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">February 23rd 2013</h2>
<h3 class="author">Cael Aislinn updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Finances! Players spawn with an account, and money can be transferred between accounts, withdrawn/deposited at ATMs and charged to accounts via EFTPOS scanners.<br><br>
All players start with 500-5000 credits, credits can no longer be merged and only credits can be deposited into ATMs - so shelter your illegitimately gotten gains in physical assets and remember that fraud is frowned upon!</li>
<li class="rscadd">Turrets are no longer noiseless as the grave. Listen for the sound of machinery in their proximity.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">22/02/2013</h2>
<h3 class="author">Chinsky updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Change to body cavity surgery. Can only put items in chest, groind and head. Max size for item - 3 (chest), 2 (groin), 1 (head). For chest surgery ribs should be bent open, (lung surgery until second scalpel step). Surgery step needs preparation step, with drill. After that you can place item inside, or seal it with cautery to do other step instead.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">February 23rd 2013</h2>
<h3 class="author">Cael Aislinn updated:</h3>
<ul class="changes bgimages16">
<li class="wip">RUST machinery components should now be researchable (with high requirements) and orderable through QM (with high cost).</li>
<li class="wip">Shield machinery should now be researchable (with high requirements) and orderable through QM (with high cost). This one is reportedly buggy.</li>
<li class="tweak">Rogue vending machines should revert back to normal at the end of the event.</li>
<li class="rscadd">New Unathi hair styles.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">February 18th 2013</h2>
<h3 class="author">Cael Aislinn updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">All RUST components are now buildable/orderable, with very high requirements (except for the TEGs). Emitters have replaced gyrotrons, for now.</li>
<li class="rscadd">Fixed up shield generators and made them buildable, with circuits obtainable through RnD. Hull shield gens project along space tiles adjacent to the hull (must be adjacent to a space tile to work).</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">20/02/2013</h2>
<h3 class="author">Chinsky updated:</h3>
@@ -77,6 +126,8 @@ should be listed in the changelog upon commit though. Thanks. -->
<h3 class="author">Cael Aislinn updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Security bots will now target hostile mobs, and vice versa.</li>
<li class="tweak">Carp should actually emigrate now, instead of just immigrating then squatting around the outer hull.</li>
<li class="tweak">Admins and moderators have been split up into separate 'who' verbs (adminwho and modwho respectively).</li>
</ul>
</div>
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