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laserdome updates
makes it so you can't pass through the gate whilst holding an object that has a new var set to false
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@@ -21,6 +21,8 @@
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var/show_examine = TRUE // Does this pop up on a mob when the mob is examined?
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var/redgate_allowed = TRUE //can we be taken through the redgate, in either direction?
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/obj/Destroy()
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STOP_PROCESSING(SSobj, src)
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@@ -11,8 +11,7 @@
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var/obj/structure/redgate/target
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var/secret = FALSE //If either end of the redgate has this enabled, ghosts will not be able to click to teleport
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var/list/exceptions = list(
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/obj/structure/ore_box,
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/obj/item/weapon/laserdome_flag
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/obj/structure/ore_box
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) //made it a var so that GMs or map makers can selectively allow things to pass through
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var/list/restrictions = list(
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/mob/living/simple_mob/vore/overmap/stardog,
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@@ -39,6 +38,11 @@
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if(M.type in restrictions) //Some stuff we don't want to bring EVEN IF it has a key.
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return
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for(var/obj/O in M.contents)
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if(O.redgate_allowed == FALSE)
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to_chat(M, "<span class='warning'>The redgate refuses to allow you to pass whilst you possess \the [O].</span>")
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return
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if(keycheck) //exceptions probably won't have a ckey
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if(!M.ckey) //We only want players, no bringing the weird stuff on the other side back
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return
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@@ -1075,12 +1079,13 @@
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/obj/item/weapon/laserdome_flag
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name = "Flag"
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desc = "Steal the enemy flag and take it to your base in order to score! First team to three captures wins! Or was it five? Eh, check with the referee I guess."
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description_info = "When you're carrying your flag, use it on your team's flag base to return it; if you're carrying the enemy flag, use it on your team's flag base to score a point!"
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description_info = "Simply pick up your team's flag to return it to your base. If you're carrying the enemy flag, use it on your team's flag base to score a point!"
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slowdown = 1 //big flag is harder to run with, encourages teamwork
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icon = 'icons/obj/flags.dmi'
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icon_state = "flag"
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var/laser_team = "neutral"
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w_class = ITEMSIZE_NO_CONTAINER //no stashing the flag in a bag for you, bucko!
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redgate_allowed = FALSE //no running off the map with the flags either
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var/start_pos
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/obj/item/weapon/laserdome_flag/Initialize()
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@@ -1123,17 +1128,17 @@
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global_announcer.autosay("[src] [flag_verbed] by [grabbing_team] team!","Laserdome Announcer","Entertainment")
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/obj/item/weapon/laserdome_flag/red
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name = "Red flag"
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name = "\improper Red flag"
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icon_state = "red_flag"
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laser_team = "red"
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/obj/item/weapon/laserdome_flag/blue
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name = "Blue flag"
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name = "\improper Blue flag"
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icon_state = "blue_flag"
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laser_team = "blue"
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/obj/structure/flag_base
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name = "Flag base"
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name = "\improper Flag base"
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icon = 'icons/obj/flags.dmi'
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icon_state = "flag_base"
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var/base_team
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