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Fixed tilted sprites
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@@ -137,6 +137,8 @@ turf/attackby(obj/item/weapon/W as obj, mob/user as mob)
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animate(O, transform = turn(O.transform, -40), time = 4)
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sleep(4)
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animate(O, transform = turn(O.transform, 20), time = 2)
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sleep(2)
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O.update_transform()
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/turf/Enter(atom/movable/mover as mob|obj, atom/forget as mob|obj|turf|area)
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if(movement_disabled && usr.ckey != movement_disabled_exception)
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