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https://github.com/VOREStation/VOREStation.git
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get_random_colour() now prepends a # (#13423)
* get_random_colour() now prepends a # * Sleepy edits bad.
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@@ -52,7 +52,7 @@ var/global/list/image/splatter_cache=list()
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addtimer(CALLBACK(src, .proc/dry), DRYING_TIME * (amount+1))
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/obj/effect/decal/cleanable/blood/update_icon()
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if(basecolor == "rainbow") basecolor = "#[get_random_colour(1)]"
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if(basecolor == "rainbow") basecolor = get_random_colour(1)
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color = basecolor
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if(basecolor == SYNTH_BLOOD_COLOUR)
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@@ -184,11 +184,11 @@ var/global/list/image/splatter_cache=list()
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var/image/giblets = new(base_icon, "[icon_state]_flesh", dir)
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if(!fleshcolor || fleshcolor == "rainbow")
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fleshcolor = "#[get_random_colour(1)]"
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fleshcolor = get_random_colour(1)
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giblets.color = fleshcolor
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var/icon/blood = new(base_icon,"[icon_state]",dir)
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if(basecolor == "rainbow") basecolor = "#[get_random_colour(1)]"
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if(basecolor == "rainbow") basecolor = get_random_colour(1)
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blood.Blend(basecolor,ICON_MULTIPLY)
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icon = blood
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@@ -57,7 +57,7 @@
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// Randomizes color
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/obj/item/weapon/melee/umbrella/random/New()
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color = "#"+get_random_colour()
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color = get_random_colour()
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..()
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/obj/item/weapon/melee/cursedblade
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@@ -95,4 +95,4 @@
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new_voice.name = "cursed sword" //Cursed swords shouldn't be known characters.
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new_voice.real_name = "cursed sword"
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voice_mobs.Add(new_voice)
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listening_objects |= src
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listening_objects |= src
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@@ -107,7 +107,7 @@
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/obj/item/weapon/storage/wallet/poly/New()
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..()
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verbs |= /obj/item/weapon/storage/wallet/poly/proc/change_color
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color = "#"+get_random_colour()
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color = get_random_colour()
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update_icon()
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/obj/item/weapon/storage/wallet/poly/proc/change_color()
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@@ -196,4 +196,4 @@
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icon_state = "casinowallet_white"
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return
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else
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icon_state = "casinowallet_black"
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icon_state = "casinowallet_black"
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@@ -31,4 +31,4 @@
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/obj/item/weapon/towel/random/New()
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..()
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color = "#"+get_random_colour()
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color = get_random_colour()
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