get_random_colour() now prepends a # (#13423)

* get_random_colour() now prepends a #

* Sleepy edits bad.
This commit is contained in:
Poojawa
2022-07-31 14:09:00 -04:00
committed by GitHub
parent 1446205a4d
commit 2f41233382
7 changed files with 16 additions and 16 deletions
@@ -52,7 +52,7 @@ var/global/list/image/splatter_cache=list()
addtimer(CALLBACK(src, .proc/dry), DRYING_TIME * (amount+1))
/obj/effect/decal/cleanable/blood/update_icon()
if(basecolor == "rainbow") basecolor = "#[get_random_colour(1)]"
if(basecolor == "rainbow") basecolor = get_random_colour(1)
color = basecolor
if(basecolor == SYNTH_BLOOD_COLOUR)
@@ -184,11 +184,11 @@ var/global/list/image/splatter_cache=list()
var/image/giblets = new(base_icon, "[icon_state]_flesh", dir)
if(!fleshcolor || fleshcolor == "rainbow")
fleshcolor = "#[get_random_colour(1)]"
fleshcolor = get_random_colour(1)
giblets.color = fleshcolor
var/icon/blood = new(base_icon,"[icon_state]",dir)
if(basecolor == "rainbow") basecolor = "#[get_random_colour(1)]"
if(basecolor == "rainbow") basecolor = get_random_colour(1)
blood.Blend(basecolor,ICON_MULTIPLY)
icon = blood