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https://github.com/VOREStation/VOREStation.git
synced 2026-08-23 03:57:48 +01:00
Allows refitting to change worn sprite
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@@ -49,18 +49,11 @@
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var/list/sprite_sheets = null
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var/icon_override = null //Used to override hardcoded clothing dmis in human clothing proc.
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/* Species-specific sprite sheets for object and inhand sprites
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/* Species-specific sprite sheets for inventory sprites
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Works similarly to worn sprite_sheets, except the alternate sprites are used when the clothing/refit_for_species() proc is called.
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*/
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var/list/sprite_sheets_obj = null
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//Inhand is not as big a deal as the object sprites, so I'm not sure if these are worth the extra vars.
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//Maybe in the future:
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//var/list/sprite_sheets_inhand_l = null
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//var/list/sprite_sheets_inhand_r = null
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//var/icon_l_hand = 'icons/mob/items_lefthand.dmi'
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//var/icon_r_hand = 'icons/mob/items_righthand.dmi'
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/obj/item/device
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icon = 'icons/obj/device.dmi'
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@@ -1,6 +1,14 @@
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/obj/item/clothing
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name = "clothing"
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var/list/species_restricted = null //Only these species can wear this kit.
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/*
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Sprites used when the clothing item is refit. This is done by setting icon_override.
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For best results, if this is set then sprite_sheets should be null and vice versa, but that is by no means necessary.
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Ideally, sprite_sheets_refit should be used for "hard" clothing items that can't change shape very well to fit the wearer (e.g. helmets, hardsuits),
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while sprite_sheets should be used for "flexible" clothing items that do not need to be refitted (e.g. vox wearing jumpsuits).
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*/
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var/list/sprite_sheets_refit = null
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//BS12: Species-restricted clothing check.
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/obj/item/clothing/mob_can_equip(M as mob, slot)
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@@ -41,6 +49,11 @@
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species_restricted = list(target_species)
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//Set icon
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if (sprite_sheets_refit && (target_species in sprite_sheets_refit))
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icon_override = sprite_sheets_refit[target_species]
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else
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icon_override = initial(icon_override)
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if (sprite_sheets_obj && (target_species in sprite_sheets_obj))
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icon = sprite_sheets_obj[target_species]
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else
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@@ -57,12 +70,16 @@
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species_restricted = list(target_species)
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//Set icon
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if (sprite_sheets_refit && (target_species in sprite_sheets_refit))
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icon_override = sprite_sheets_refit[target_species]
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else
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icon_override = initial(icon_override)
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if (sprite_sheets_obj && (target_species in sprite_sheets_obj))
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icon = sprite_sheets_obj[target_species]
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else
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icon = initial(icon)
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//Ears: headsets, earmuffs and tiny objects
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/obj/item/clothing/ears
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name = "ears"
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@@ -15,13 +15,15 @@
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//Species-specific stuff.
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species_restricted = list("exclude","Unathi","Tajaran","Skrell","Diona","Vox")
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sprite_sheets = list(
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sprite_sheets_refit = list(
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"Unathi" = 'icons/mob/species/unathi/helmet.dmi',
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"Tajaran" = 'icons/mob/species/tajaran/helmet.dmi',
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"Skrell" = 'icons/mob/species/skrell/helmet.dmi',
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)
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sprite_sheets_obj = list(
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"Unathi" = 'icons/obj/clothing/species/unathi/hats.dmi',
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"Tajaran" = 'icons/obj/clothing/species/tajaran/hats.dmi',
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"Skrell" = 'icons/obj/clothing/species/skrell/hats.dmi',
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)
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attack_self(mob/user)
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@@ -63,13 +65,15 @@
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max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
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species_restricted = list("exclude","Unathi","Tajaran","Diona","Vox")
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sprite_sheets = list(
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sprite_sheets_refit = list(
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"Unathi" = 'icons/mob/species/unathi/suit.dmi',
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"Tajaran" = 'icons/mob/species/tajaran/suit.dmi',
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"Skrell" = 'icons/mob/species/skrell/suit.dmi',
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)
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sprite_sheets_obj = list(
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"Unathi" = 'icons/obj/clothing/species/unathi/suits.dmi',
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"Tajaran" = 'icons/obj/clothing/species/tajaran/suits.dmi',
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"Skrell" = 'icons/obj/clothing/species/skrell/suits.dmi',
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)
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//Breach thresholds, should ideally be inherited by most (if not all) hardsuits.
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@@ -322,14 +326,16 @@
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icon_state = "rig0-white"
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item_state = "ce_helm"
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item_color = "white"
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sprite_sheets = null
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sprite_sheets_refit = null
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sprite_sheets_obj = null
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/obj/item/clothing/suit/space/rig/engineering/chief
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icon_state = "rig-white"
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name = "advanced hardsuit"
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desc = "An advanced suit that protects against hazardous, low pressure environments. Shines with a high polish."
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item_state = "ce_hardsuit"
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sprite_sheets = null
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sprite_sheets_refit = null
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sprite_sheets_obj = null
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//Mining rig
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/obj/item/clothing/head/helmet/space/rig/mining
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@@ -359,16 +365,6 @@
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siemens_coefficient = 0.6
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var/obj/machinery/camera/camera
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species_restricted = list("exclude","Unathi","Tajaran","Skrell","Vox")
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sprite_sheets = list(
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"Tajaran" = 'icons/mob/species/tajaran/helmet.dmi',
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"Unathi" = 'icons/mob/species/unathi/helmet.dmi',
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"Skrell" = 'icons/mob/species/skrell/helmet.dmi',
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)
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sprite_sheets_obj = list(
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"Tajaran" = 'icons/obj/clothing/species/tajaran/hats.dmi',
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"Unathi" = 'icons/obj/clothing/species/unathi/hats.dmi',
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"Skrell" = 'icons/obj/clothing/species/skrell/hats.dmi',
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)
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/obj/item/clothing/head/helmet/space/rig/syndi/attack_self(mob/user)
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@@ -397,16 +393,6 @@
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs)
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siemens_coefficient = 0.6
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species_restricted = list("exclude","Unathi","Tajaran","Skrell","Vox")
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sprite_sheets = list(
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"Unathi" = 'icons/mob/species/unathi/suit.dmi',
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"Tajaran" = 'icons/mob/species/tajaran/suit.dmi',
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"Skrell" = 'icons/mob/species/skrell/suit.dmi'
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)
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sprite_sheets_obj = list(
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"Tajaran" = 'icons/obj/clothing/species/tajaran/suits.dmi',
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"Unathi" = 'icons/obj/clothing/species/unathi/suits.dmi',
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"Skrell" = 'icons/obj/clothing/species/skrell/suits.dmi',
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)
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//Wizard Rig
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@@ -419,7 +405,7 @@
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unacidable = 1 //No longer shall our kind be foiled by lone chemists with spray bottles!
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armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60)
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siemens_coefficient = 0.7
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sprite_sheets = null
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sprite_sheets_refit = null
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sprite_sheets_obj = null
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/obj/item/clothing/suit/space/rig/wizard
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@@ -432,7 +418,7 @@
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unacidable = 1
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armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60)
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siemens_coefficient = 0.7
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sprite_sheets = null
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sprite_sheets_refit = null
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sprite_sheets_obj = null
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//Medical Rig
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