mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-07-13 08:04:22 +01:00
intent cleanup (#16825)
This commit is contained in:
@@ -75,6 +75,9 @@
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#define I_GRAB "grab"
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#define I_HURT "harm"
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#define I_RUN "run"
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#define I_WALK "walk"
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//These are used Bump() code for living mobs, in the mob_bump_flag, mob_swap_flags, and mob_push_flags vars to determine whom can bump/swap with whom.
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#define HUMAN 1
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#define MONKEY 2
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@@ -12,7 +12,7 @@
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using.name = "mov_intent"
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using.set_dir(SOUTHWEST)
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using.icon = HUD.ui_style
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using.icon_state = (m_intent == "run" ? "running" : "walking")
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using.icon_state = (m_intent == I_RUN ? "running" : "walking")
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using.screen_loc = ui_acti
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using.layer = HUD_LAYER
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HUD.adding += using
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@@ -132,7 +132,7 @@
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using = new /obj/screen()
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using.name = "mov_intent"
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using.icon = HUD.ui_style
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using.icon_state = (m_intent == "run" ? "running" : "walking")
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using.icon_state = (m_intent == I_RUN ? "running" : "walking")
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using.screen_loc = ui_movi
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using.color = HUD.ui_color
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using.alpha = HUD.ui_alpha
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@@ -85,7 +85,7 @@ var/obj/screen/robot_inventory
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using = new /obj/screen()
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using.name = "mov_intent"
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using.icon = HUD.ui_style
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using.icon_state = (m_intent == "run" ? "running" : "walking")
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using.icon_state = (m_intent == I_RUN ? "running" : "walking")
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using.screen_loc = ui_movi
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using.color = HUD.ui_color
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using.alpha = HUD.ui_alpha
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@@ -230,7 +230,7 @@ var/obj/screen/robot_inventory
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else if(speed == -1)
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using.icon_state = "speed_2"
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HUD.control_vtec = using
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m_intent = "run"
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m_intent = I_RUN
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HUD.move_intent.icon_state = "running"
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client.screen += HUD.control_vtec
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@@ -254,7 +254,7 @@ var/obj/screen/robot_inventory
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control_vtec.icon_state = "speed_1"
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else if(R.speed == -1)
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control_vtec.icon_state = "speed_2"
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R.m_intent = "run"
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R.m_intent = I_RUN
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R.hud_used.move_intent.icon_state = "running"
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R.client?.screen += control_vtec
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else
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@@ -291,36 +291,36 @@
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var/mob/living/carbon/C = usr
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if(C.legcuffed)
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to_chat(C, span_notice("You are legcuffed! You cannot run until you get [C.legcuffed] removed!"))
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C.m_intent = "walk" //Just incase
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C.m_intent = I_WALK //Just incase
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C.hud_used.move_intent.icon_state = "walking"
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return 1
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var/mob/living/L = usr
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switch(L.m_intent)
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if("run")
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L.m_intent = "walk"
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if(I_RUN)
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L.m_intent = I_WALK
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L.hud_used.move_intent.icon_state = "walking"
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if("walk")
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L.m_intent = "run"
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if(I_WALK)
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L.m_intent = I_RUN
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L.hud_used.move_intent.icon_state = "running"
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if("m_intent")
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if(!usr.m_int)
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switch(usr.m_intent)
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if("run")
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if(I_RUN)
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usr.m_int = "13,14"
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if("walk")
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if(I_WALK)
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usr.m_int = "14,14"
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if("face")
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usr.m_int = "15,14"
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else
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usr.m_int = null
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if("walk")
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usr.m_intent = "walk"
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if(I_WALK)
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usr.m_intent = I_WALK
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usr.m_int = "14,14"
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if("face")
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usr.m_intent = "face"
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usr.m_int = "15,14"
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if("run")
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usr.m_intent = "run"
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if(I_RUN)
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usr.m_intent = I_RUN
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usr.m_int = "13,14"
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if("Reset Machine")
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usr.unset_machine()
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@@ -384,7 +384,7 @@ var/list/mob/living/forced_ambiance_list = new
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if(!L.lastarea)
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L.lastarea = src
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var/area/oldarea = L.lastarea
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if((oldarea.get_gravity() == 0) && (get_gravity() == 1) && (L.m_intent == "run")) // Being ready when you change areas gives you a chance to avoid falling all together.
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if((oldarea.get_gravity() == 0) && (get_gravity() == 1) && (L.m_intent == I_RUN)) // Being ready when you change areas gives you a chance to avoid falling all together.
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thunk(L)
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L.update_floating( L.Check_Dense_Object() )
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@@ -450,7 +450,7 @@ var/list/mob/living/forced_ambiance_list = new
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if(H.species.can_zero_g_move || H.species.can_space_freemove)
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return
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if(H.m_intent == "run")
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if(H.m_intent == I_RUN)
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H.AdjustStunned(6)
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H.AdjustWeakened(6)
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else
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@@ -41,13 +41,13 @@
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to_chat(src, span_notice("We may move at our normal speed while hidden."))
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if(must_walk)
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H.set_m_intent("walk")
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H.set_m_intent(I_WALK)
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var/remain_cloaked = TRUE
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while(remain_cloaked) //This loop will keep going until the player uncloaks.
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sleep(1 SECOND) // Sleep at the start so that if something invalidates a cloak, it will drop immediately after the check and not in one second.
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if(H.m_intent != "walk" && must_walk) // Moving too fast uncloaks you.
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if(H.m_intent != I_WALK && must_walk) // Moving too fast uncloaks you.
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remain_cloaked = 0
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if(!H.mind.changeling.cloaked)
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remain_cloaked = 0
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@@ -65,7 +65,7 @@
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H.invisibility = initial(invisibility)
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visible_message(span_warning("[src] suddenly fades in, seemingly from nowhere!"),
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span_notice("We revert our camouflage, revealing ourselves."))
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H.set_m_intent("run")
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H.set_m_intent(I_RUN)
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H.mind.changeling.cloaked = 0
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H.mind.changeling.chem_recharge_rate = old_regen_rate
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@@ -103,7 +103,7 @@
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if(iscarbon(AM))
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var/mob/living/carbon/M = AM
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if(M.m_intent != "walk")
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if(M.m_intent != I_WALK)
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flash()
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/obj/machinery/flasher/portable/attackby(obj/item/W as obj, mob/user as mob)
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@@ -61,7 +61,7 @@
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..()
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/obj/item/deskbell/proc/ring(mob/user)
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if(user.a_intent == "harm")
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if(user.a_intent == I_HURT)
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playsound(src, 'sound/effects/deskbell_rude.ogg', 50, 1)
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to_chat(user,span_notice("You hammer [src] rudely!"))
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if (prob(2))
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@@ -183,7 +183,7 @@
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/obj/item/glass_jar/fish/afterattack(var/atom/A, var/mob/user, var/proximity)
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if(!filled)
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if(istype(A, /obj/structure/sink) || istype(A, /turf/simulated/floor/water))
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if(contains && user.a_intent == "help")
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if(contains && user.a_intent == I_HELP)
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to_chat(user, span_warning("That probably isn't the best idea."))
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return
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@@ -197,7 +197,7 @@
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/obj/item/glass_jar/fish/attack_self(var/mob/user)
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if(filled)
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if(contains == JAR_ANIMAL)
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if(user.a_intent == "help")
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if(user.a_intent == I_HELP)
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to_chat(user, span_notice("Maybe you shouldn't empty the water..."))
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return
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@@ -257,7 +257,7 @@
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return
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if((ishuman(H))) //i guess carp and shit shouldn't set them off
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var/mob/living/carbon/M = H
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if(M.m_intent == "run")
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if(M.m_intent == I_RUN)
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to_chat(M, span_warning("You step on the snap pop!"))
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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@@ -274,8 +274,8 @@ var/last_chew = 0
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lcuffs.loc = target
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target.legcuffed = lcuffs
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target.update_inv_legcuffed()
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if(target.m_intent != "walk")
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target.m_intent = "walk"
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if(target.m_intent != I_WALK)
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target.m_intent = I_WALK
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if(target.hud_used && user.hud_used.move_intent)
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target.hud_used.move_intent.icon_state = "walking"
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return 1
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@@ -283,8 +283,8 @@ var/last_chew = 0
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/obj/item/handcuffs/legcuffs/equipped(var/mob/living/user,var/slot)
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. = ..()
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if(slot == slot_legcuffed)
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if(user.m_intent != "walk")
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user.m_intent = "walk"
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if(user.m_intent != I_WALK)
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user.m_intent = I_WALK
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if(user.hud_used && user.hud_used.move_intent)
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user.hud_used.move_intent.icon_state = "walking"
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@@ -325,8 +325,8 @@ var/last_chew = 0
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lcuffs.loc = target
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target.legcuffed = lcuffs
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target.update_inv_legcuffed()
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if(target.m_intent != "walk")
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target.m_intent = "walk"
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if(target.m_intent != I_WALK)
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target.m_intent = I_WALK
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if(target.hud_used && user.hud_used.move_intent)
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target.hud_used.move_intent.icon_state = "walking"
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return 1
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@@ -55,7 +55,7 @@
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..()
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/obj/item/tool/screwdriver/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
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if(!istype(M) || user.a_intent == "help")
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if(!istype(M) || user.a_intent == I_HELP)
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return ..()
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if(user.zone_sel.selecting != O_EYES && user.zone_sel.selecting != BP_HEAD)
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return ..()
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@@ -112,4 +112,4 @@
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attack_verb = list("drilled", "screwed", "jabbed", "whacked")
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hitsound = 'sound/items/drill_hit.ogg'
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usesound = 'sound/items/drill_use.ogg'
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toolspeed = 0.25
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toolspeed = 0.25
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@@ -124,7 +124,7 @@
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return
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if(deployed && isliving(AM))
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var/mob/living/L = AM
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if(L.m_intent == "run")
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if(L.m_intent == I_RUN)
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L.visible_message(
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span_danger("[L] steps on \the [src]."),
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span_danger("You step on \the [src]!"),
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@@ -271,7 +271,7 @@
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return
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if(anchored && isliving(AM))
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var/mob/living/L = AM
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if(L.m_intent == "run")
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if(L.m_intent == I_RUN)
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L.visible_message(
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span_danger("[L] steps in \the [src]."),
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span_danger("You step in \the [src]!"),
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@@ -42,7 +42,7 @@
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add_fingerprint(M)
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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if(H.m_intent == "walk")
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if(H.m_intent == I_WALK)
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to_chat(H, span_warning("You stop at the edge of \the [src.name]."))
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return FALSE
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else
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@@ -108,7 +108,7 @@
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if(H.shoes)
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var/obj/item/clothing/shoes/S = H.shoes
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if(istype(S))
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S.handle_movement(src,(H.m_intent == "run" ? 1 : 0))
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S.handle_movement(src,(H.m_intent == I_RUN ? 1 : 0))
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if(S.track_blood && S.blood_DNA)
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bloodDNA = S.blood_DNA
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bloodcolor=S.blood_color
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@@ -129,7 +129,7 @@
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if(src.wet)
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if(M.buckled || (src.wet == 1 && M.m_intent == "walk"))
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if(M.buckled || (src.wet == 1 && M.m_intent == I_WALK))
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return
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var/slip_dist = 1
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@@ -85,7 +85,7 @@
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if(armed)
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if(ishuman(AM))
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var/mob/living/carbon/H = AM
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if(H.m_intent == "run")
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if(H.m_intent == I_RUN)
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triggered(H)
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H.visible_message(span_warning("[H] accidentally steps on [src]."), \
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span_warning("You accidentally step on [src]"))
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@@ -90,7 +90,7 @@
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to_chat(user, span_warning("\The [H] is wearing gloves."))
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return 1
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if(user != H && H.a_intent != "help" && !H.lying)
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if(user != H && H.a_intent != I_HELP && !H.lying)
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user.visible_message(span_danger("\The [user] tries to take prints from \the [H], but they move away."))
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return 1
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@@ -30,7 +30,7 @@
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to_chat(user, span_warning("They don't seem to have DNA!"))
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return
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if(user != H && H.a_intent != "help" && !H.lying)
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if(user != H && H.a_intent != I_HELP && !H.lying)
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user.visible_message(span_danger("\The [user] tries to take a swab sample from \the [H], but they move away."))
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return
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@@ -2,7 +2,7 @@
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var/mob/living/carbon/human/H = over_object
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if(!istype(H) || !Adjacent(H))
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return ..()
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if(H.a_intent == "grab" && hat && !H.hands_are_full())
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if(H.a_intent == I_GRAB && hat && !H.hands_are_full())
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hat.loc = get_turf(src)
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H.put_in_hands(hat)
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H.visible_message(span_danger("\The [H] removes \the [src]'s [hat]."))
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@@ -12,7 +12,7 @@
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return ..()
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/mob/living/carbon/alien/diona/attackby(var/obj/item/W, var/mob/user)
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if(user.a_intent == "help" && istype(W, /obj/item/clothing/head))
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if(user.a_intent == I_HELP && istype(W, /obj/item/clothing/head))
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if(hat)
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to_chat(user, span_warning("\The [src] is already wearing \the [hat]."))
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return
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@@ -33,10 +33,10 @@
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. = ..()
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if(src.nutrition && src.stat != 2)
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adjust_nutrition(-DEFAULT_HUNGER_FACTOR / 10)
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if(src.m_intent == "run")
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if(src.m_intent == I_RUN)
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adjust_nutrition(-DEFAULT_HUNGER_FACTOR / 10)
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if((FAT in src.mutations) && src.m_intent == "run" && src.bodytemperature <= 360)
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if((FAT in src.mutations) && src.m_intent == I_RUN && src.bodytemperature <= 360)
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src.bodytemperature += 2
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// Moving around increases germ_level faster
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@@ -310,17 +310,17 @@
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if(!S) return
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// Play every 20 steps while walking, for the sneak
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if(m_intent == "walk" && step_count++ % 20 != 0)
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if(m_intent == I_WALK && step_count++ % 20 != 0)
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return
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// Play every other step while running
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if(m_intent == "run" && step_count++ % 2 != 0)
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if(m_intent == I_RUN && step_count++ % 2 != 0)
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return
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var/volume = CONFIG_GET(number/footstep_volume)
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// Reduce volume while walking or barefoot
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if(!shoes || m_intent == "walk")
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if(!shoes || m_intent == I_WALK)
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volume *= 0.5
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else if(shoes)
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var/obj/item/clothing/shoes/feet = shoes
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@@ -28,7 +28,7 @@
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// Technically this does mean being dragged takes nutrition
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if(stat != DEAD)
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adjust_nutrition(hunger_rate/-10)
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if(m_intent == "run")
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if(m_intent == I_RUN)
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adjust_nutrition(hunger_rate/-10)
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// Moving around increases germ_level faster
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@@ -100,7 +100,7 @@
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return
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if(isliving(AM) && trap_active)
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var/mob/living/L = AM
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if(L.m_intent == "run")
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if(L.m_intent == I_RUN)
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L.visible_message(
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span_danger("[L] steps on \the [src]."),
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span_danger("You step on \the [src]!"),
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@@ -17,7 +17,7 @@
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/mob/living/SelfMove(turf/n, direct, movetime)
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// If on walk intent, don't willingly step into hazardous tiles.
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// Unless the walker is confused.
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if(m_intent == "walk" && confused <= 0)
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if(m_intent == I_WALK && confused <= 0)
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if(!n.is_safe_to_enter(src))
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to_chat(src, span_warning("\The [n] is dangerous to move into."))
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return FALSE // In case any code wants to know if movement happened.
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@@ -175,11 +175,11 @@ default behaviour is:
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||||
. = ..()
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if (!istype(AM, /atom/movable) || AM.anchored)
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||||
//VOREStation Edit - object-specific proc for running into things
|
||||
if(((confused || is_blind()) && stat == CONSCIOUS && prob(50) && m_intent=="run") || flying)
|
||||
if(((confused || is_blind()) && stat == CONSCIOUS && prob(50) && m_intent==I_RUN) || flying)
|
||||
AM.stumble_into(src)
|
||||
//VOREStation Edit End
|
||||
/* VOREStation Removal - See above
|
||||
if(confused && prob(50) && m_intent=="run")
|
||||
if(confused && prob(50) && m_intent==I_RUN)
|
||||
Weaken(2)
|
||||
playsound(src, "punch", 25, 1, -1)
|
||||
visible_message(span_warning("[src] [pick("ran", "slammed")] into \the [AM]!"))
|
||||
|
||||
@@ -142,7 +142,7 @@
|
||||
using = new /obj/screen()
|
||||
using.name = "mov_intent"
|
||||
using.icon = ui_style
|
||||
using.icon_state = (m_intent == "run" ? "running" : "walking")
|
||||
using.icon_state = (m_intent == I_RUN ? "running" : "walking")
|
||||
using.screen_loc = ui_movi
|
||||
using.color = ui_color
|
||||
using.alpha = ui_alpha
|
||||
|
||||
@@ -216,7 +216,7 @@ var/list/mob_hat_cache = list()
|
||||
//Drones cannot be upgraded with borg modules so we need to catch some items before they get used in ..().
|
||||
/mob/living/silicon/robot/drone/attackby(var/obj/item/W, var/mob/user)
|
||||
|
||||
if(user.a_intent == "help" && istype(W, /obj/item/clothing/head))
|
||||
if(user.a_intent == I_HELP && istype(W, /obj/item/clothing/head))
|
||||
if(hat)
|
||||
to_chat(user, span_warning("\The [src] is already wearing \the [hat]."))
|
||||
return
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
var/mob/living/carbon/human/H = over_object
|
||||
if(!istype(H) || !Adjacent(H))
|
||||
return ..()
|
||||
if(H.a_intent == "grab" && hat && !(H.l_hand && H.r_hand))
|
||||
if(H.a_intent == I_GRAB && hat && !(H.l_hand && H.r_hand))
|
||||
H.put_in_hands(hat)
|
||||
H.visible_message(span_danger("\The [H] removes \the [src]'s [hat]."))
|
||||
hat = null
|
||||
|
||||
@@ -124,7 +124,7 @@
|
||||
using = new /obj/screen()
|
||||
using.name = "mov_intent"
|
||||
using.icon = ui_style
|
||||
using.icon_state = (m_intent == "run" ? "running" : "walking")
|
||||
using.icon_state = (m_intent == I_RUN ? "running" : "walking")
|
||||
using.screen_loc = ui_movi
|
||||
using.color = ui_color
|
||||
using.alpha = ui_alpha
|
||||
|
||||
@@ -279,7 +279,7 @@
|
||||
. = 1
|
||||
. *= purge
|
||||
|
||||
if(m_intent == "walk")
|
||||
if(m_intent == I_WALK)
|
||||
. *= 1.5
|
||||
|
||||
// VOREStation Edit Start
|
||||
|
||||
@@ -87,7 +87,7 @@
|
||||
var/mob/living/carbon/H = over_object
|
||||
if(!istype(H) || !Adjacent(H)) return ..()
|
||||
|
||||
if(H.a_intent == "help")
|
||||
if(H.a_intent == I_HELP)
|
||||
get_scooped(H)
|
||||
return
|
||||
else
|
||||
|
||||
@@ -118,7 +118,7 @@
|
||||
var/shakecamera = 0
|
||||
var/a_intent = I_HELP//Living
|
||||
var/m_int = null//Living
|
||||
var/m_intent = "run"//Living
|
||||
var/m_intent = I_RUN//Living
|
||||
var/lastKnownIP = null
|
||||
var/obj/buckled = null//Living
|
||||
|
||||
|
||||
@@ -340,7 +340,7 @@ var/list/intents = list(I_HELP,I_DISARM,I_GRAB,I_HURT)
|
||||
if(2) return I_GRAB
|
||||
else return I_HURT
|
||||
|
||||
//change a mob's act-intent. Input the intent as a string such as "help" or use "right"/"left
|
||||
//change a mob's act-intent. Input the intent as a string such as I_HELP or use "right"/"left
|
||||
/mob/verb/a_intent_change(input as text)
|
||||
set name = "a-intent"
|
||||
set hidden = 1
|
||||
|
||||
@@ -13,11 +13,11 @@
|
||||
|
||||
// Movespeed delay based on movement mode
|
||||
switch(m_intent)
|
||||
if("run")
|
||||
if(I_RUN)
|
||||
if(drowsyness > 0)
|
||||
. += 6
|
||||
. += CONFIG_GET(number/run_speed)
|
||||
if("walk")
|
||||
if(I_WALK)
|
||||
. += CONFIG_GET(number/walk_speed)
|
||||
|
||||
/client/proc/client_dir(input, direction=-1)
|
||||
@@ -264,10 +264,10 @@
|
||||
//drunk wheelchair driving
|
||||
else if(my_mob.confused)
|
||||
switch(my_mob.m_intent)
|
||||
if("run")
|
||||
if(I_RUN)
|
||||
if(prob(50))
|
||||
direct = turn(direct, pick(90, -90))
|
||||
if("walk")
|
||||
if(I_WALK)
|
||||
if(prob(25))
|
||||
direct = turn(direct, pick(90, -90))
|
||||
total_delay += 3
|
||||
@@ -279,11 +279,11 @@
|
||||
// Confused direction randomization
|
||||
if(my_mob.confused)
|
||||
switch(my_mob.m_intent)
|
||||
if("run")
|
||||
if(I_RUN)
|
||||
if(prob(75))
|
||||
direct = turn(direct, pick(90, -90))
|
||||
n = get_step(my_mob, direct)
|
||||
if("walk")
|
||||
if(I_WALK)
|
||||
if(prob(25))
|
||||
direct = turn(direct, pick(90, -90))
|
||||
n = get_step(my_mob, direct)
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
if (. >= 2)
|
||||
if(prob(1))
|
||||
owner.custom_pain("Your abdomen feels like it's tearing itself apart!",1)
|
||||
owner.m_intent = "walk"
|
||||
owner.m_intent = I_WALK
|
||||
owner.hud_used.move_intent.icon_state = "walking"
|
||||
|
||||
/obj/item/organ/internal/intestine/xeno
|
||||
|
||||
@@ -38,7 +38,7 @@
|
||||
if (. >= 2)
|
||||
if(prob(1))
|
||||
owner.custom_pain("You feel extremely tired, like you can't move!",1)
|
||||
owner.m_intent = "walk"
|
||||
owner.m_intent = I_WALK
|
||||
owner.hud_used.move_intent.icon_state = "walking"
|
||||
|
||||
/obj/item/organ/internal/kidneys/grey
|
||||
|
||||
@@ -58,9 +58,9 @@
|
||||
trigger_aiming(TARGET_CAN_MOVE)
|
||||
|
||||
/mob/living/proc/set_m_intent(var/intent)
|
||||
if (intent != "walk" && intent != "run")
|
||||
if (intent != I_WALK && intent != I_RUN)
|
||||
return 0
|
||||
m_intent = intent
|
||||
if(hud_used)
|
||||
if (hud_used.move_intent)
|
||||
hud_used.move_intent.icon_state = intent == "walk" ? "walking" : "running"
|
||||
hud_used.move_intent.icon_state = intent == I_WALK ? "walking" : "running"
|
||||
|
||||
@@ -14,14 +14,14 @@
|
||||
/mob/living/Bump(atom/movable/AM)
|
||||
//. = ..()
|
||||
if(istype(AM, /mob/living))
|
||||
if(buckled != AM && (((confused || is_blind()) && stat == CONSCIOUS && prob(50) && m_intent=="run") || flying && flight_vore))
|
||||
if(buckled != AM && (((confused || is_blind()) && stat == CONSCIOUS && prob(50) && m_intent==I_RUN) || flying && flight_vore))
|
||||
AM.stumble_into(src)
|
||||
return ..()
|
||||
// Because flips toggle density
|
||||
/mob/living/Crossed(var/atom/movable/AM)
|
||||
if(istype(AM, /mob/living) && isturf(loc) && AM != src)
|
||||
var/mob/living/AMV = AM
|
||||
if(AMV.buckled != src && (((AMV.confused || AMV.is_blind()) && AMV.stat == CONSCIOUS && prob(50) && AMV.m_intent=="run") || AMV.flying && AMV.flight_vore))
|
||||
if(AMV.buckled != src && (((AMV.confused || AMV.is_blind()) && AMV.stat == CONSCIOUS && prob(50) && AMV.m_intent==I_RUN) || AMV.flying && AMV.flight_vore))
|
||||
stumble_into(AMV)
|
||||
..()
|
||||
|
||||
|
||||
@@ -357,7 +357,7 @@
|
||||
equip_to_slot_if_possible(prey.get_scooped(pred), slot_shoes, 0, 1)
|
||||
add_attack_logs(pred, prey, "Grabbed underfoot ([tail ? "taur" : "nontaur"], no shoes)")
|
||||
|
||||
if(m_intent == "run")
|
||||
if(m_intent == I_RUN)
|
||||
switch(a_intent)
|
||||
if(I_DISARM)
|
||||
message_pred = "You quickly push [prey] to the ground with your foot!"
|
||||
|
||||
@@ -217,7 +217,7 @@
|
||||
// speak = list("HONK", "Honk!")
|
||||
// emote_hear = list("honks")
|
||||
// speak_chance = 1
|
||||
a_intent = "harm"
|
||||
a_intent = I_HURT
|
||||
var/corpse = /obj/effect/landmark/mobcorpse/tunnelclown
|
||||
var/weapon1 = /obj/item/material/twohanded/fireaxe
|
||||
stop_when_pulled = 0
|
||||
@@ -283,7 +283,7 @@
|
||||
response_harm = "euthanizes"
|
||||
// speak = list("HONK!", "Honk!", "H-Honk...", "Honk... Please...","Kill me... Honk.", "It hurts to live... Honk...","The pain... HONK!")
|
||||
// emote_hear = list("honks", "wheeps","sobs","whimpers","honks uncontrollably")
|
||||
a_intent = "harm"
|
||||
a_intent = I_HURT
|
||||
stop_when_pulled = 0
|
||||
maxHealth = 10
|
||||
health = 10
|
||||
|
||||
Reference in New Issue
Block a user