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Update clothing.dm
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@@ -50,18 +50,16 @@
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src.attach_accessory(null, tie)
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set_clothing_index()
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<<<<<<< HEAD
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//VOREStation edit start
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if(polychromic)
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verbs |= /obj/item/clothing/proc/change_color
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//VOREStation edit start
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=======
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/obj/item/clothing/update_icon()
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overlays.Cut() //This removes all the overlays on the sprite and then goes down a checklist adding them as required.
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if(blood_DNA)
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add_blood()
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. = ..()
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>>>>>>> 4fe3275... Space cleaner cleans mobs (#7802)
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/obj/item/clothing/equipped(var/mob/user,var/slot)
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..()
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@@ -701,14 +699,11 @@
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. = ..()
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if(holding)
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overlays += image(icon, "[icon_state]_knife")
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<<<<<<< HEAD
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if(contaminated)
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overlays += contamination_overlay
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if(gurgled) //VOREStation Edit Start
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decontaminate()
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gurgle_contaminate() //VOREStation Edit End
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=======
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>>>>>>> 4fe3275... Space cleaner cleans mobs (#7802)
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if(ismob(usr))
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var/mob/M = usr
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M.update_inv_shoes()
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