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Merge pull request #5290 from mwerezak/preview-tail
Fixes tails not appearing on character preview or in record photos
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@@ -146,6 +146,11 @@ proc/get_id_photo(var/mob/living/carbon/human/H)
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if(E.status & ORGAN_ROBOT)
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temp.MapColors(rgb(77,77,77), rgb(150,150,150), rgb(28,28,28), rgb(0,0,0))
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preview_icon.Blend(temp, ICON_OVERLAY)
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//Tail
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if(H.species.tail && H.species.flags & HAS_TAIL)
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temp = new/icon("icon" = 'icons/effects/species.dmi', "icon_state" = "[H.species.tail]_s")
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preview_icon.Blend(temp, ICON_OVERLAY)
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// Skin tone
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if(H.species.flags & HAS_SKIN_TONE)
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@@ -212,6 +212,11 @@ datum/preferences
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preview_icon.Blend(temp, ICON_OVERLAY)
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//Tail
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if(current_species && (current_species.flags & HAS_TAIL))
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var/icon/temp = new/icon("icon" = 'icons/effects/species.dmi', "icon_state" = "[current_species.tail]_s")
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preview_icon.Blend(temp, ICON_OVERLAY)
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// Skin color
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if(current_species && (current_species.flags & HAS_SKIN_COLOR))
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preview_icon.Blend(rgb(r_skin, g_skin, b_skin), ICON_ADD)
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