Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 into dev
@@ -16,7 +16,6 @@
|
||||
#include "code\setup.dm"
|
||||
#include "code\stylesheet.dm"
|
||||
#include "code\world.dm"
|
||||
#include "code\__HELPERS\bygex.dm"
|
||||
#include "code\__HELPERS\files.dm"
|
||||
#include "code\__HELPERS\game.dm"
|
||||
#include "code\__HELPERS\global_lists.dm"
|
||||
@@ -178,8 +177,8 @@
|
||||
#include "code\game\area\ai_monitored.dm"
|
||||
#include "code\game\area\areas.dm"
|
||||
#include "code\game\area\Space Station 13 areas.dm"
|
||||
#include "code\game\dna\dna.dm"
|
||||
#include "code\game\dna\dna_misc.dm"
|
||||
#include "code\game\dna\dna2.dm"
|
||||
#include "code\game\dna\dna2_helpers.dm"
|
||||
#include "code\game\dna\dna_modifier.dm"
|
||||
#include "code\game\gamemodes\events.dm"
|
||||
#include "code\game\gamemodes\factions.dm"
|
||||
@@ -267,6 +266,7 @@
|
||||
#include "code\game\machinery\cloning.dm"
|
||||
#include "code\game\machinery\constructable_frame.dm"
|
||||
#include "code\game\machinery\cryo.dm"
|
||||
#include "code\game\machinery\cryopod.dm"
|
||||
#include "code\game\machinery\deployable.dm"
|
||||
#include "code\game\machinery\door_control.dm"
|
||||
#include "code\game\machinery\doppler_array.dm"
|
||||
@@ -834,6 +834,7 @@
|
||||
#include "code\modules\mining\money_bag.dm"
|
||||
#include "code\modules\mining\ores_coins.dm"
|
||||
#include "code\modules\mining\satchel_ore_boxdm.dm"
|
||||
#include "code\modules\mob\abilities.dm"
|
||||
#include "code\modules\mob\death.dm"
|
||||
#include "code\modules\mob\emote.dm"
|
||||
#include "code\modules\mob\inventory.dm"
|
||||
|
||||
@@ -50,7 +50,7 @@ datum/controller/game_controller/New()
|
||||
if(!syndicate_code_response) syndicate_code_response = generate_code_phrase()
|
||||
if(!ticker) ticker = new /datum/controller/gameticker()
|
||||
if(!emergency_shuttle) emergency_shuttle = new /datum/shuttle_controller/emergency_shuttle()
|
||||
|
||||
if(artifact_spawn) artifact_spawning_turfs = artifact_spawn
|
||||
|
||||
datum/controller/game_controller/proc/setup()
|
||||
world.tick_lag = config.Ticklag
|
||||
|
||||
@@ -109,10 +109,13 @@ var/list/alldepartments = list("Central Command")
|
||||
|
||||
if(href_list["remove"])
|
||||
if(tofax)
|
||||
tofax.loc = usr.loc
|
||||
usr.put_in_hands(tofax)
|
||||
usr << "<span class='notice'>You take the paper out of \the [src].</span>"
|
||||
tofax = null
|
||||
if(!ishuman(usr))
|
||||
usr << "<span class='warning'>You can't do it.</span>"
|
||||
else
|
||||
tofax.loc = usr.loc
|
||||
usr.put_in_hands(tofax)
|
||||
usr << "<span class='notice'>You take the paper out of \the [src].</span>"
|
||||
tofax = null
|
||||
|
||||
if(href_list["scan"])
|
||||
if (scan)
|
||||
|
||||
@@ -1,107 +0,0 @@
|
||||
#ifndef LIBREGEX_LIBRARY
|
||||
#define LIBREGEX_LIBRARY "bygex"
|
||||
#endif
|
||||
|
||||
proc
|
||||
regEx_compare(str, exp)
|
||||
return new /datum/regex(str, exp, call(LIBREGEX_LIBRARY, "regEx_compare")(str, exp))
|
||||
|
||||
regex_compare(str, exp)
|
||||
return new /datum/regex(str, exp, call(LIBREGEX_LIBRARY, "regex_compare")(str, exp))
|
||||
|
||||
regEx_find(str, exp)
|
||||
return new /datum/regex(str, exp, call(LIBREGEX_LIBRARY, "regEx_find")(str, exp))
|
||||
|
||||
regex_find(str, exp)
|
||||
return new /datum/regex(str, exp, call(LIBREGEX_LIBRARY, "regex_find")(str, exp))
|
||||
|
||||
regEx_replaceall(str, exp, fmt)
|
||||
return call(LIBREGEX_LIBRARY, "regEx_replaceall")(str, exp, fmt)
|
||||
|
||||
regex_replaceall(str, exp, fmt)
|
||||
return call(LIBREGEX_LIBRARY, "regex_replaceall")(str, exp, fmt)
|
||||
|
||||
replacetextEx(str, exp, fmt)
|
||||
return call(LIBREGEX_LIBRARY, "regEx_replaceallliteral")(str, exp, fmt)
|
||||
|
||||
replacetext(str, exp, fmt)
|
||||
return call(LIBREGEX_LIBRARY, "regex_replaceallliteral")(str, exp, fmt)
|
||||
|
||||
regEx_replace(str, exp, fmt)
|
||||
return call(LIBREGEX_LIBRARY, "regEx_replace")(str, exp, fmt)
|
||||
|
||||
regex_replace(str, exp, fmt)
|
||||
return call(LIBREGEX_LIBRARY, "regex_replace")(str, exp, fmt)
|
||||
|
||||
regEx_findall(str, exp)
|
||||
return new /datum/regex(str, exp, call(LIBREGEX_LIBRARY, "regEx_findall")(str, exp))
|
||||
|
||||
regex_findall(str, exp)
|
||||
return new /datum/regex(str, exp, call(LIBREGEX_LIBRARY, "regex_findall")(str, exp))
|
||||
|
||||
|
||||
//upon calling a regex match or search, a /datum/regex object is created with str(haystack) and exp(needle) variables set
|
||||
//it also contains a list(matches) of /datum/match objects, each of which holds the position and length of the match
|
||||
//matched strings are not returned from the dll, in order to save on memory allocation for large numbers of strings
|
||||
//instead, you can use regex.str(matchnum) to fetch this string as needed.
|
||||
//likewise you can also use regex.pos(matchnum) and regex.len(matchnum) as shorthands
|
||||
/datum/regex
|
||||
var/str
|
||||
var/exp
|
||||
var/error
|
||||
var/anchors = 0
|
||||
var/list/matches = list()
|
||||
|
||||
New(str, exp, results)
|
||||
src.str = str
|
||||
src.exp = exp
|
||||
|
||||
if(findtext(results, "Err", 1, 4)) //error message
|
||||
src.error = results
|
||||
else
|
||||
var/list/L = params2list(results)
|
||||
var/list/M
|
||||
var{i;j}
|
||||
for(i in L)
|
||||
M = L[i]
|
||||
for(j=2, j<=M.len, j+=2)
|
||||
matches += new /datum/match(text2num(M[j-1]),text2num(M[j]))
|
||||
anchors = (j-2)/2
|
||||
return matches
|
||||
|
||||
proc
|
||||
str(i)
|
||||
if(!i) return str
|
||||
var/datum/match/M = matches[i]
|
||||
return copytext(str, M.pos, M.pos+M.len)
|
||||
|
||||
pos(i)
|
||||
if(!i) return 1
|
||||
var/datum/match/M = matches[i]
|
||||
return M.pos
|
||||
|
||||
len(i)
|
||||
if(!i) return length(str)
|
||||
var/datum/match/M = matches[i]
|
||||
return M.len
|
||||
|
||||
end(i)
|
||||
if(!i) return length(str)
|
||||
var/datum/match/M = matches[i]
|
||||
return M.pos + M.len
|
||||
|
||||
report() //debug tool
|
||||
. = ":: RESULTS ::\n:: str :: [html_encode(str)]\n:: exp :: [html_encode(exp)]\n:: anchors :: [anchors]"
|
||||
if(error)
|
||||
. += "\n<font color='red'>[error]</font>"
|
||||
return
|
||||
for(var/i=1, i<=matches.len, ++i)
|
||||
. += "\nMatch[i]\n\t[html_encode(str(i))]\n\tpos=[pos(i)] len=[len(i)]"
|
||||
|
||||
/datum/match
|
||||
var/pos
|
||||
var/len
|
||||
|
||||
New(pos, len)
|
||||
src.pos = pos
|
||||
src.len = len
|
||||
@@ -194,7 +194,35 @@ proc/checkhtml(var/t)
|
||||
/*
|
||||
* Text modification
|
||||
*/
|
||||
//Adds 'u' number of zeros ahead of the text 't'
|
||||
/proc/replacetext(text, find, replacement)
|
||||
var/find_len = length(find)
|
||||
if(find_len < 1) return text
|
||||
. = ""
|
||||
var/last_found = 1
|
||||
while(1)
|
||||
var/found = findtext(text, find, last_found, 0)
|
||||
. += copytext(text, last_found, found)
|
||||
if(found)
|
||||
. += replacement
|
||||
last_found = found + find_len
|
||||
continue
|
||||
return .
|
||||
|
||||
/proc/replacetextEx(text, find, replacement)
|
||||
var/find_len = length(find)
|
||||
if(find_len < 1) return text
|
||||
. = ""
|
||||
var/last_found = 1
|
||||
while(1)
|
||||
var/found = findtextEx(text, find, last_found, 0)
|
||||
. += copytext(text, last_found, found)
|
||||
if(found)
|
||||
. += replacement
|
||||
last_found = found + find_len
|
||||
continue
|
||||
return .
|
||||
|
||||
//Adds 'u' number of zeros ahead of the text 't'
|
||||
/proc/add_zero(t, u)
|
||||
while (length(t) < u)
|
||||
t = "0[t]"
|
||||
|
||||
@@ -261,4 +261,5 @@ proc/tg_list2text(list/list, glue=",")
|
||||
switch(ui_style)
|
||||
if("old") return 'icons/mob/screen1_old.dmi'
|
||||
if("Orange") return 'icons/mob/screen1_Orange.dmi'
|
||||
else return 'icons/mob/screen1_Midnight.dmi'
|
||||
if("Midnight") return 'icons/mob/screen1_Midnight.dmi'
|
||||
else return 'icons/mob/screen1_White.dmi'
|
||||
|
||||
@@ -291,7 +291,7 @@
|
||||
|
||||
// Simple helper to face what you clicked on, in case it should be needed in more than one place
|
||||
/mob/proc/face_atom(var/atom/A)
|
||||
if( buckled || !A || !x || !y || !A.x || !A.y ) return
|
||||
if( stat || buckled || !A || !x || !y || !A.x || !A.y ) return
|
||||
var/dx = A.x - x
|
||||
var/dy = A.y - y
|
||||
if(!dx && !dy) return
|
||||
|
||||
@@ -166,9 +166,11 @@ datum/hud/New(mob/owner)
|
||||
if(!ismob(mymob)) return 0
|
||||
if(!mymob.client) return 0
|
||||
var/ui_style = ui_style2icon(mymob.client.prefs.UI_style)
|
||||
var/ui_color = mymob.client.prefs.UI_style_color
|
||||
var/ui_alpha = mymob.client.prefs.UI_style_alpha
|
||||
|
||||
if(ishuman(mymob))
|
||||
human_hud(ui_style) // Pass the player the UI style chosen in preferences
|
||||
human_hud(ui_style, ui_color, ui_alpha) // Pass the player the UI style chosen in preferences
|
||||
else if(ismonkey(mymob))
|
||||
monkey_hud(ui_style)
|
||||
else if(isbrain(mymob))
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/datum/hud/proc/human_hud(var/ui_style='icons/mob/screen1_old.dmi')
|
||||
/datum/hud/proc/human_hud(var/ui_style='icons/mob/screen1_White.dmi', var/ui_color = "#ffffff", var/ui_alpha = 255)
|
||||
|
||||
src.adding = list()
|
||||
src.other = list()
|
||||
@@ -73,6 +73,8 @@
|
||||
using.icon_state = (mymob.m_intent == "run" ? "running" : "walking")
|
||||
using.screen_loc = ui_movi
|
||||
using.layer = 20
|
||||
using.color = ui_color
|
||||
using.alpha = ui_alpha
|
||||
src.adding += using
|
||||
move_intent = using
|
||||
|
||||
@@ -82,6 +84,8 @@
|
||||
using.icon_state = "act_drop"
|
||||
using.screen_loc = ui_drop_throw
|
||||
using.layer = 19
|
||||
using.color = ui_color
|
||||
using.alpha = ui_alpha
|
||||
src.hotkeybuttons += using
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
@@ -92,6 +96,8 @@
|
||||
inv_box.icon_state = "center"
|
||||
inv_box.screen_loc = ui_iclothing
|
||||
inv_box.layer = 19
|
||||
inv_box.color = ui_color
|
||||
inv_box.alpha = ui_alpha
|
||||
src.other += inv_box
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
@@ -102,6 +108,8 @@
|
||||
inv_box.icon_state = "equip"
|
||||
inv_box.screen_loc = ui_oclothing
|
||||
inv_box.layer = 19
|
||||
inv_box.color = ui_color
|
||||
inv_box.alpha = ui_alpha
|
||||
src.other += inv_box
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
@@ -114,6 +122,9 @@
|
||||
inv_box.screen_loc = ui_rhand
|
||||
inv_box.slot_id = slot_r_hand
|
||||
inv_box.layer = 19
|
||||
inv_box.color = ui_color
|
||||
inv_box.alpha = ui_alpha
|
||||
|
||||
src.r_hand_hud_object = inv_box
|
||||
src.adding += inv_box
|
||||
|
||||
@@ -127,6 +138,8 @@
|
||||
inv_box.screen_loc = ui_lhand
|
||||
inv_box.slot_id = slot_l_hand
|
||||
inv_box.layer = 19
|
||||
inv_box.color = ui_color
|
||||
inv_box.alpha = ui_alpha
|
||||
src.l_hand_hud_object = inv_box
|
||||
src.adding += inv_box
|
||||
|
||||
@@ -137,6 +150,8 @@
|
||||
using.icon_state = "hand1"
|
||||
using.screen_loc = ui_swaphand1
|
||||
using.layer = 19
|
||||
using.color = ui_color
|
||||
using.alpha = ui_alpha
|
||||
src.adding += using
|
||||
|
||||
using = new /obj/screen/inventory()
|
||||
@@ -146,6 +161,8 @@
|
||||
using.icon_state = "hand2"
|
||||
using.screen_loc = ui_swaphand2
|
||||
using.layer = 19
|
||||
using.color = ui_color
|
||||
using.alpha = ui_alpha
|
||||
src.adding += using
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
@@ -156,6 +173,8 @@
|
||||
inv_box.screen_loc = ui_id
|
||||
inv_box.slot_id = slot_wear_id
|
||||
inv_box.layer = 19
|
||||
inv_box.color = ui_color
|
||||
inv_box.alpha = ui_alpha
|
||||
src.adding += inv_box
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
@@ -166,6 +185,8 @@
|
||||
inv_box.screen_loc = ui_mask
|
||||
inv_box.slot_id = slot_wear_mask
|
||||
inv_box.layer = 19
|
||||
inv_box.color = ui_color
|
||||
inv_box.alpha = ui_alpha
|
||||
src.other += inv_box
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
@@ -176,6 +197,8 @@
|
||||
inv_box.screen_loc = ui_back
|
||||
inv_box.slot_id = slot_back
|
||||
inv_box.layer = 19
|
||||
inv_box.color = ui_color
|
||||
inv_box.alpha = ui_alpha
|
||||
src.adding += inv_box
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
@@ -185,6 +208,8 @@
|
||||
inv_box.screen_loc = ui_storage1
|
||||
inv_box.slot_id = slot_l_store
|
||||
inv_box.layer = 19
|
||||
inv_box.color = ui_color
|
||||
inv_box.alpha = ui_alpha
|
||||
src.adding += inv_box
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
@@ -194,6 +219,8 @@
|
||||
inv_box.screen_loc = ui_storage2
|
||||
inv_box.slot_id = slot_r_store
|
||||
inv_box.layer = 19
|
||||
inv_box.color = ui_color
|
||||
inv_box.alpha = ui_alpha
|
||||
src.adding += inv_box
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
@@ -204,6 +231,8 @@
|
||||
inv_box.screen_loc = ui_sstore1
|
||||
inv_box.slot_id = slot_s_store
|
||||
inv_box.layer = 19
|
||||
inv_box.color = ui_color
|
||||
inv_box.alpha = ui_alpha
|
||||
src.adding += inv_box
|
||||
|
||||
using = new /obj/screen()
|
||||
@@ -212,6 +241,8 @@
|
||||
using.icon_state = "act_resist"
|
||||
using.screen_loc = ui_pull_resist
|
||||
using.layer = 19
|
||||
using.color = ui_color
|
||||
using.alpha = ui_alpha
|
||||
src.hotkeybuttons += using
|
||||
|
||||
using = new /obj/screen()
|
||||
@@ -220,6 +251,8 @@
|
||||
using.icon_state = "other"
|
||||
using.screen_loc = ui_inventory
|
||||
using.layer = 20
|
||||
using.color = ui_color
|
||||
using.alpha = ui_alpha
|
||||
src.adding += using
|
||||
|
||||
using = new /obj/screen()
|
||||
@@ -228,6 +261,8 @@
|
||||
using.icon_state = "act_equip"
|
||||
using.screen_loc = ui_equip
|
||||
using.layer = 20
|
||||
using.color = ui_color
|
||||
using.alpha = ui_alpha
|
||||
src.adding += using
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
@@ -237,6 +272,8 @@
|
||||
inv_box.screen_loc = ui_gloves
|
||||
inv_box.slot_id = slot_gloves
|
||||
inv_box.layer = 19
|
||||
inv_box.color = ui_color
|
||||
inv_box.alpha = ui_alpha
|
||||
src.other += inv_box
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
@@ -246,6 +283,8 @@
|
||||
inv_box.screen_loc = ui_glasses
|
||||
inv_box.slot_id = slot_glasses
|
||||
inv_box.layer = 19
|
||||
inv_box.color = ui_color
|
||||
inv_box.alpha = ui_alpha
|
||||
src.other += inv_box
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
@@ -255,6 +294,8 @@
|
||||
inv_box.screen_loc = ui_l_ear
|
||||
inv_box.slot_id = slot_l_ear
|
||||
inv_box.layer = 19
|
||||
inv_box.color = ui_color
|
||||
inv_box.alpha = ui_alpha
|
||||
src.other += inv_box
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
@@ -264,6 +305,8 @@
|
||||
inv_box.screen_loc = ui_r_ear
|
||||
inv_box.slot_id = slot_r_ear
|
||||
inv_box.layer = 19
|
||||
inv_box.color = ui_color
|
||||
inv_box.alpha = ui_alpha
|
||||
src.other += inv_box
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
@@ -273,6 +316,8 @@
|
||||
inv_box.screen_loc = ui_head
|
||||
inv_box.slot_id = slot_head
|
||||
inv_box.layer = 19
|
||||
inv_box.color = ui_color
|
||||
inv_box.alpha = ui_alpha
|
||||
src.other += inv_box
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
@@ -282,6 +327,8 @@
|
||||
inv_box.screen_loc = ui_shoes
|
||||
inv_box.slot_id = slot_shoes
|
||||
inv_box.layer = 19
|
||||
inv_box.color = ui_color
|
||||
inv_box.alpha = ui_alpha
|
||||
src.other += inv_box
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
@@ -291,6 +338,8 @@
|
||||
inv_box.screen_loc = ui_belt
|
||||
inv_box.slot_id = slot_belt
|
||||
inv_box.layer = 19
|
||||
inv_box.color = ui_color
|
||||
inv_box.alpha = ui_alpha
|
||||
src.adding += inv_box
|
||||
|
||||
mymob.throw_icon = new /obj/screen()
|
||||
@@ -298,6 +347,8 @@
|
||||
mymob.throw_icon.icon_state = "act_throw_off"
|
||||
mymob.throw_icon.name = "throw"
|
||||
mymob.throw_icon.screen_loc = ui_drop_throw
|
||||
mymob.throw_icon.color = ui_color
|
||||
mymob.throw_icon.alpha = ui_alpha
|
||||
src.hotkeybuttons += mymob.throw_icon
|
||||
|
||||
mymob.oxygen = new /obj/screen()
|
||||
@@ -382,6 +433,8 @@
|
||||
|
||||
mymob.zone_sel = new /obj/screen/zone_sel( null )
|
||||
mymob.zone_sel.icon = ui_style
|
||||
mymob.zone_sel.color = ui_color
|
||||
mymob.zone_sel.alpha = ui_alpha
|
||||
mymob.zone_sel.overlays.Cut()
|
||||
mymob.zone_sel.overlays += image('icons/mob/zone_sel.dmi', "[mymob.zone_sel.selecting]")
|
||||
|
||||
|
||||
@@ -276,37 +276,79 @@
|
||||
C << "<span class='notice'>You are not wearing a mask.</span>"
|
||||
return 1
|
||||
else
|
||||
if(istype(C.l_hand, /obj/item/weapon/tank))
|
||||
C << "<span class='notice'>You are now running on internals from the [C.l_hand] on your left hand.</span>"
|
||||
C.internal = C.l_hand
|
||||
else if(istype(C.r_hand, /obj/item/weapon/tank))
|
||||
C << "<span class='notice'>You are now running on internals from the [C.r_hand] on your right hand.</span>"
|
||||
C.internal = C.r_hand
|
||||
else if(ishuman(C))
|
||||
var/list/nicename = null
|
||||
var/list/tankcheck = null
|
||||
var/breathes = "oxygen" //default, we'll check later
|
||||
var/list/contents = list()
|
||||
|
||||
if(ishuman(C))
|
||||
var/mob/living/carbon/human/H = C
|
||||
if(istype(H.s_store, /obj/item/weapon/tank))
|
||||
H << "<span class='notice'>You are now running on internals from the [H.s_store] on your [H.wear_suit].</span>"
|
||||
H.internal = H.s_store
|
||||
else if(istype(H.belt, /obj/item/weapon/tank))
|
||||
H << "<span class='notice'>You are now running on internals from the [H.belt] on your belt.</span>"
|
||||
H.internal = H.belt
|
||||
else if(istype(H.l_store, /obj/item/weapon/tank))
|
||||
H << "<span class='notice'>You are now running on internals from the [H.l_store] in your left pocket.</span>"
|
||||
H.internal = H.l_store
|
||||
else if(istype(H.r_store, /obj/item/weapon/tank))
|
||||
H << "<span class='notice'>You are now running on internals from the [H.r_store] in your right pocket.</span>"
|
||||
H.internal = H.r_store
|
||||
breathes = H.species.breath_type
|
||||
nicename = list ("suit", "back", "belt", "right hand", "left hand", "left pocket", "right pocket")
|
||||
tankcheck = list (H.s_store, C.back, H.belt, C.r_hand, C.l_hand, H.l_store, H.r_store)
|
||||
|
||||
//Seperate so CO2 jetpacks are a little less cumbersome.
|
||||
if(!C.internal && istype(C.back, /obj/item/weapon/tank))
|
||||
C << "<span class='notice'>You are now running on internals from the [C.back] on your back.</span>"
|
||||
C.internal = C.back
|
||||
else
|
||||
|
||||
nicename = list("Right Hand", "Left Hand", "Back")
|
||||
tankcheck = list(C.r_hand, C.l_hand, C.back)
|
||||
|
||||
for(var/i=1, i<tankcheck.len+1, ++i)
|
||||
if(istype(tankcheck[i], /obj/item/weapon/tank))
|
||||
var/obj/item/weapon/tank/t = tankcheck[i]
|
||||
if (!isnull(t.manipulated_by) && t.manipulated_by != C.real_name && findtext(t.desc,breathes))
|
||||
contents.Add(t.air_contents.total_moles) //Someone messed with the tank and put unknown gasses
|
||||
continue //in it, so we're going to believe the tank is what it says it is
|
||||
switch(breathes)
|
||||
//These tanks we're sure of their contents
|
||||
if("nitrogen") //So we're a bit more picky about them.
|
||||
|
||||
if(t.air_contents.nitrogen && !t.air_contents.oxygen)
|
||||
contents.Add(t.air_contents.nitrogen)
|
||||
else
|
||||
contents.Add(0)
|
||||
|
||||
if ("oxygen")
|
||||
if(t.air_contents.oxygen && !t.air_contents.toxins)
|
||||
contents.Add(t.air_contents.oxygen)
|
||||
else
|
||||
contents.Add(0)
|
||||
|
||||
// No races breath this, but never know about downstream servers.
|
||||
if ("carbon dioxide")
|
||||
if(t.air_contents.carbon_dioxide && !t.air_contents.toxins)
|
||||
contents.Add(t.air_contents.carbon_dioxide)
|
||||
else
|
||||
contents.Add(0)
|
||||
|
||||
|
||||
else
|
||||
//no tank so we set contents to 0
|
||||
contents.Add(0)
|
||||
|
||||
//Alright now we know the contents of the tanks so we have to pick the best one.
|
||||
|
||||
var/best = 0
|
||||
var/bestcontents = 0
|
||||
for(var/i=1, i < contents.len + 1 , ++i)
|
||||
if(!contents[i])
|
||||
continue
|
||||
if(contents[i] > bestcontents)
|
||||
best = i
|
||||
bestcontents = contents[i]
|
||||
|
||||
|
||||
//We've determined the best container now we set it as our internals
|
||||
|
||||
if(best)
|
||||
C << "<span class='notice'>You are now running on internals from [tankcheck[best]] on your [nicename[best]].</span>"
|
||||
C.internal = tankcheck[best]
|
||||
|
||||
|
||||
if(C.internal)
|
||||
if(C.internals)
|
||||
C.internals.icon_state = "internal1"
|
||||
else
|
||||
C << "<span class='notice'>You don't have an oxygen tank.</span>"
|
||||
C << "<span class='notice'>You don't have a[breathes=="oxygen" ? "n oxygen" : addtext(" ",breathes)] tank.</span>"
|
||||
if("act_intent")
|
||||
usr.a_intent_change("right")
|
||||
if("help")
|
||||
|
||||
@@ -62,6 +62,9 @@
|
||||
var/automute_on = 0 //enables automuting/spam prevention
|
||||
var/jobs_have_minimal_access = 0 //determines whether jobs use minimal access or expanded access.
|
||||
|
||||
var/disable_player_mice = 0
|
||||
var/uneducated_mice = 0 //Set to 1 to prevent newly-spawned mice from understanding human speech
|
||||
|
||||
var/usealienwhitelist = 0
|
||||
var/limitalienplayers = 0
|
||||
var/alien_to_human_ratio = 0.5
|
||||
@@ -425,6 +428,12 @@
|
||||
if("ghost_interaction")
|
||||
config.ghost_interaction = 1
|
||||
|
||||
if("disable_player_mice")
|
||||
config.disable_player_mice = 1
|
||||
|
||||
if("uneducated_mice")
|
||||
config.uneducated_mice = 1
|
||||
|
||||
if("comms_password")
|
||||
config.comms_password = value
|
||||
|
||||
|
||||
@@ -112,8 +112,8 @@
|
||||
L.fields["sex"] = H.gender
|
||||
L.fields["b_type"] = H.b_type
|
||||
L.fields["b_dna"] = H.dna.unique_enzymes
|
||||
L.fields["enzymes"] = H.dna.struc_enzymes
|
||||
L.fields["identity"] = H.dna.uni_identity
|
||||
L.fields["enzymes"] = H.dna.SE
|
||||
L.fields["identity"] = H.dna.UI
|
||||
L.fields["image"] = getFlatIcon(H,0) //This is god-awful
|
||||
locked += L
|
||||
return
|
||||
|
||||
@@ -39,13 +39,13 @@
|
||||
|
||||
//Save original dna for when the disease is cured.
|
||||
src.original_dna["name"] = affected_mob.real_name
|
||||
src.original_dna["UI"] = affected_mob.dna.uni_identity
|
||||
src.original_dna["SE"] = affected_mob.dna.struc_enzymes
|
||||
src.original_dna["UI"] = affected_mob.dna.UI
|
||||
src.original_dna["SE"] = affected_mob.dna.SE
|
||||
|
||||
affected_mob << "\red You don't feel like yourself.."
|
||||
affected_mob.dna.uni_identity = strain_data["UI"]
|
||||
updateappearance(affected_mob, affected_mob.dna.uni_identity)
|
||||
affected_mob.dna.struc_enzymes = strain_data["SE"]
|
||||
affected_mob.UpdateAppearance(strain_data["UI"])
|
||||
affected_mob.dna.SE = strain_data["SE"]
|
||||
affected_mob.dna.UpdateSE()
|
||||
affected_mob.real_name = strain_data["name"]
|
||||
domutcheck(affected_mob)
|
||||
|
||||
@@ -56,9 +56,9 @@
|
||||
|
||||
/datum/disease/dnaspread/Del()
|
||||
if ((original_dna["name"]) && (original_dna["UI"]) && (original_dna["SE"]))
|
||||
affected_mob.dna.uni_identity = original_dna["UI"]
|
||||
updateappearance(affected_mob, affected_mob.dna.uni_identity)
|
||||
affected_mob.dna.struc_enzymes = original_dna["SE"]
|
||||
affected_mob.UpdateAppearance(original_dna["UI"])
|
||||
affected_mob.dna.SE = original_dna["SE"]
|
||||
affected_mob.dna.UpdateSE()
|
||||
affected_mob.real_name = original_dna["name"]
|
||||
|
||||
affected_mob << "\blue You feel more like yourself."
|
||||
|
||||
@@ -726,7 +726,7 @@ datum/mind
|
||||
else
|
||||
current.dna = changeling.absorbed_dna[1]
|
||||
current.real_name = current.dna.real_name
|
||||
updateappearance(current, current.dna.uni_identity)
|
||||
current.UpdateAppearance()
|
||||
domutcheck(current, null)
|
||||
|
||||
else if (href_list["nuclear"])
|
||||
|
||||
@@ -0,0 +1,333 @@
|
||||
/**
|
||||
* DNA 2: The Spaghetti Strikes Back
|
||||
*
|
||||
* @author N3X15 <nexisentertainment@gmail.com>
|
||||
*/
|
||||
|
||||
// What each index means:
|
||||
#define DNA_OFF_LOWERBOUND 0
|
||||
#define DNA_OFF_UPPERBOUND 1
|
||||
#define DNA_ON_LOWERBOUND 2
|
||||
#define DNA_ON_UPPERBOUND 3
|
||||
|
||||
// Define block bounds (off-low,off-high,on-low,on-high)
|
||||
// Used in setupgame.dm
|
||||
#define DNA_DEFAULT_BOUNDS list(1,2049,2050,4095)
|
||||
#define DNA_HARDER_BOUNDS list(1,3049,3050,4095)
|
||||
#define DNA_HARD_BOUNDS list(1,3490,3500,4095)
|
||||
|
||||
// Defines which values mean "on" or "off".
|
||||
// This is to make some of the more OP superpowers a larger PITA to activate,
|
||||
// and to tell our new DNA datum which values to set in order to turn something
|
||||
// on or off.
|
||||
var/global/list/dna_activity_bounds[STRUCDNASIZE]
|
||||
|
||||
// Used to determine what each block means (admin hax and species stuff on /vg/, mostly)
|
||||
var/global/list/assigned_blocks[STRUCDNASIZE]
|
||||
|
||||
// UI Indices (can change to mutblock style, if desired)
|
||||
#define DNA_UI_HAIR_R 1
|
||||
#define DNA_UI_HAIR_G 2
|
||||
#define DNA_UI_HAIR_B 3
|
||||
#define DNA_UI_BEARD_R 4
|
||||
#define DNA_UI_BEARD_G 5
|
||||
#define DNA_UI_BEARD_B 6
|
||||
#define DNA_UI_SKIN_TONE 7
|
||||
#define DNA_UI_EYES_R 8
|
||||
#define DNA_UI_EYES_G 9
|
||||
#define DNA_UI_EYES_B 10
|
||||
#define DNA_UI_GENDER 11
|
||||
#define DNA_UI_BEARD_STYLE 12
|
||||
#define DNA_UI_HAIR_STYLE 13
|
||||
#define DNA_UI_LENGTH 13 // Update this when you add something, or you WILL break shit.
|
||||
|
||||
|
||||
/* Note RE: unassigned blocks
|
||||
|
||||
Many genes in baycode are currently sitting unused
|
||||
(compare setupgame.dm to the number of *BLOCK variables).
|
||||
|
||||
This datum will return 0 (or equivalent) if asked about
|
||||
a block 0 (which means the gene was unassigned). Setters
|
||||
will silently return without performing any action.
|
||||
|
||||
I have code to assign these genes in a streamlined manner,
|
||||
but in order to avoid breaking things, I've left the
|
||||
existing setupgame.dm intact. Please let me know if you
|
||||
need this behavior changed.
|
||||
*/
|
||||
|
||||
/datum/dna
|
||||
// READ-ONLY, GETS OVERWRITTEN
|
||||
// DO NOT FUCK WITH THESE OR BYOND WILL EAT YOUR FACE
|
||||
var/uni_identity="" // Encoded UI
|
||||
var/struc_enzymes="" // Encoded SE
|
||||
var/unique_enzymes="" // MD5 of player name
|
||||
|
||||
// Internal dirtiness checks
|
||||
var/dirtyUI=0
|
||||
var/dirtySE=0
|
||||
|
||||
// Okay to read, but you're an idiot if you do.
|
||||
// BLOCK = VALUE
|
||||
var/list/SE[STRUCDNASIZE]
|
||||
var/list/UI[DNA_UI_LENGTH]
|
||||
|
||||
// From old dna.
|
||||
var/b_type = "A+" // Should probably change to an integer => string map but I'm lazy.
|
||||
var/mutantrace = null // The type of mutant race the player is, if applicable (i.e. potato-man)
|
||||
var/real_name // Stores the real name of the person who originally got this dna datum. Used primarily for changelings,
|
||||
///////////////////////////////////////
|
||||
// UNIQUE IDENTITY
|
||||
///////////////////////////////////////
|
||||
|
||||
// Create random UI.
|
||||
/datum/dna/proc/ResetUI(var/defer=0)
|
||||
for(var/i=1,i<=DNA_UI_LENGTH,i++)
|
||||
UI[i]=rand(0,4095)
|
||||
if(!defer)
|
||||
UpdateUI()
|
||||
|
||||
/datum/dna/proc/ResetUIFrom(var/mob/living/carbon/human/character)
|
||||
// INITIALIZE!
|
||||
ResetUI(1)
|
||||
// Hair
|
||||
// FIXME: Species-specific defaults pls
|
||||
if(!character.h_style)
|
||||
character.h_style = "Skinhead"
|
||||
var/hair = hair_styles_list.Find(character.h_style)
|
||||
|
||||
// Facial Hair
|
||||
if(!character.f_style)
|
||||
character.f_style = "Shaved"
|
||||
var/beard = facial_hair_styles_list.Find(character.f_style)
|
||||
|
||||
SetUIValueRange(DNA_UI_HAIR_R, character.r_hair, 255, 1)
|
||||
SetUIValueRange(DNA_UI_HAIR_G, character.g_hair, 255, 1)
|
||||
SetUIValueRange(DNA_UI_HAIR_B, character.b_hair, 255, 1)
|
||||
|
||||
SetUIValueRange(DNA_UI_BEARD_R, character.r_facial, 255, 1)
|
||||
SetUIValueRange(DNA_UI_BEARD_G, character.g_facial, 255, 1)
|
||||
SetUIValueRange(DNA_UI_BEARD_B, character.b_facial, 255, 1)
|
||||
|
||||
SetUIValueRange(DNA_UI_BEARD_R, character.r_eyes, 255, 1)
|
||||
SetUIValueRange(DNA_UI_BEARD_G, character.g_eyes, 255, 1)
|
||||
SetUIValueRange(DNA_UI_BEARD_B, character.b_eyes, 255, 1)
|
||||
|
||||
SetUIValueRange(DNA_UI_SKIN_TONE, character.s_tone, 220, 1)
|
||||
|
||||
SetUIState(DNA_UI_GENDER, character.gender!=MALE, 1)
|
||||
|
||||
SetUIValueRange(DNA_UI_HAIR_STYLE, hair, hair_styles_list.len, 1)
|
||||
SetUIValueRange(DNA_UI_BEARD_STYLE, beard, facial_hair_styles_list.len,1)
|
||||
|
||||
UpdateUI()
|
||||
|
||||
// Set a DNA UI block's raw value.
|
||||
/datum/dna/proc/SetUIValue(var/block,var/value,var/defer=0)
|
||||
if (block<=0) return
|
||||
ASSERT(value>=0)
|
||||
ASSERT(value<=4095)
|
||||
UI[block]=value
|
||||
dirtyUI=1
|
||||
if(!defer)
|
||||
UpdateUI()
|
||||
|
||||
// Get a DNA UI block's raw value.
|
||||
/datum/dna/proc/GetUIValue(var/block)
|
||||
if (block<=0) return 0
|
||||
return UI[block]
|
||||
|
||||
// Set a DNA UI block's value, given a value and a max possible value.
|
||||
// Used in hair and facial styles (value being the index and maxvalue being the len of the hairstyle list)
|
||||
/datum/dna/proc/SetUIValueRange(var/block,var/value,var/maxvalue)
|
||||
if (block<=0) return
|
||||
ASSERT(maxvalue<=4095)
|
||||
var/range = round(4095 / maxvalue)
|
||||
if(value)
|
||||
SetUIValue(block,value * range - rand(1,range-1))
|
||||
|
||||
// Getter version of above.
|
||||
/datum/dna/proc/GetUIValueRange(var/block,var/maxvalue)
|
||||
if (block<=0) return 0
|
||||
var/value = GetUIValue(block)
|
||||
return round(1 +(value / 4096)*maxvalue)
|
||||
|
||||
// Is the UI gene "on" or "off"?
|
||||
// For UI, this is simply a check of if the value is > 2050.
|
||||
/datum/dna/proc/GetUIState(var/block)
|
||||
if (block<=0) return
|
||||
return UI[block] > 2050
|
||||
|
||||
|
||||
// Set UI gene "on" (1) or "off" (0)
|
||||
/datum/dna/proc/SetUIState(var/block,var/on,var/defer=0)
|
||||
if (block<=0) return
|
||||
var/val
|
||||
if(on)
|
||||
val=rand(2050,4095)
|
||||
else
|
||||
val=rand(1,2049)
|
||||
SetUIValue(block,val,defer)
|
||||
|
||||
// Get a hex-encoded UI block.
|
||||
/datum/dna/proc/GetUIBlock(var/block)
|
||||
return EncodeDNABlock(GetUIValue(block))
|
||||
|
||||
// Do not use this unless you absolutely have to.
|
||||
// Set a block from a hex string. This is inefficient. If you can, use SetUIValue().
|
||||
// Used in DNA modifiers.
|
||||
/datum/dna/proc/SetUIBlock(var/block,var/value,var/defer=0)
|
||||
if (block<=0) return
|
||||
return SetUIValue(block,hex2num(value),defer)
|
||||
|
||||
// Get a sub-block from a block.
|
||||
/datum/dna/proc/GetUISubBlock(var/block,var/subBlock)
|
||||
return copytext(GetUIBlock(block),subBlock,subBlock+1)
|
||||
|
||||
// Do not use this unless you absolutely have to.
|
||||
// Set a block from a hex string. This is inefficient. If you can, use SetUIValue().
|
||||
// Used in DNA modifiers.
|
||||
/datum/dna/proc/SetUISubBlock(var/block,var/subBlock, var/newSubBlock, var/defer=0)
|
||||
if (block<=0) return
|
||||
var/oldBlock=GetUIBlock(block)
|
||||
var/newBlock=""
|
||||
for(var/i=1, i<=length(oldBlock), i++)
|
||||
if(i==subBlock)
|
||||
newBlock+=newSubBlock
|
||||
else
|
||||
newBlock+=copytext(oldBlock,i,i+1)
|
||||
SetUIBlock(block,newBlock,defer)
|
||||
|
||||
///////////////////////////////////////
|
||||
// STRUCTURAL ENZYMES
|
||||
///////////////////////////////////////
|
||||
|
||||
// "Zeroes out" all of the blocks.
|
||||
/datum/dna/proc/ResetSE()
|
||||
for(var/i = 1, i <= STRUCDNASIZE, i++)
|
||||
SetSEValue(i,rand(1,1024),1)
|
||||
UpdateSE()
|
||||
|
||||
// Set a DNA SE block's raw value.
|
||||
/datum/dna/proc/SetSEValue(var/block,var/value,var/defer=0)
|
||||
//testing("SetSEBlock([block],[value],[defer]): [value] -> [nval]")
|
||||
if (block<=0) return
|
||||
ASSERT(value>=0)
|
||||
ASSERT(value<=4095)
|
||||
SE[block]=value
|
||||
dirtySE=1
|
||||
if(!defer)
|
||||
UpdateSE()
|
||||
|
||||
// Get a DNA SE block's raw value.
|
||||
/datum/dna/proc/GetSEValue(var/block)
|
||||
if (block<=0) return 0
|
||||
return SE[block]
|
||||
|
||||
// Set a DNA SE block's value, given a value and a max possible value.
|
||||
// Might be used for species?
|
||||
/datum/dna/proc/SetSEValueRange(var/block,var/value,var/maxvalue)
|
||||
if (block<=0) return
|
||||
ASSERT(maxvalue<=4095)
|
||||
var/range = round(4095 / maxvalue)
|
||||
if(value)
|
||||
SetSEValue(block, value * range - rand(1,range-1))
|
||||
|
||||
// Is the block "on" (1) or "off" (0)? (Un-assigned genes are always off.)
|
||||
/datum/dna/proc/GetSEState(var/block)
|
||||
if (block<=0) return 0
|
||||
var/list/BOUNDS=GetDNABounds(block)
|
||||
var/value=GetSEValue(block)
|
||||
return (value > BOUNDS[DNA_ON_LOWERBOUND])
|
||||
|
||||
// Set a block "on" or "off".
|
||||
/datum/dna/proc/SetSEState(var/block,var/on,var/defer=0)
|
||||
if (block<=0) return
|
||||
var/list/BOUNDS=GetDNABounds(block)
|
||||
var/val
|
||||
if(on)
|
||||
val=rand(BOUNDS[DNA_ON_LOWERBOUND],BOUNDS[DNA_ON_UPPERBOUND])
|
||||
else
|
||||
val=rand(BOUNDS[DNA_OFF_LOWERBOUND],BOUNDS[DNA_OFF_UPPERBOUND])
|
||||
SetSEValue(block,val,defer)
|
||||
|
||||
// Get hex-encoded SE block.
|
||||
/datum/dna/proc/GetSEBlock(var/block)
|
||||
return EncodeDNABlock(GetSEValue(block))
|
||||
|
||||
// Do not use this unless you absolutely have to.
|
||||
// Set a block from a hex string. This is inefficient. If you can, use SetUIValue().
|
||||
// Used in DNA modifiers.
|
||||
/datum/dna/proc/SetSEBlock(var/block,var/value,var/defer=0)
|
||||
if (block<=0) return
|
||||
var/nval=hex2num(value)
|
||||
//testing("SetSEBlock([block],[value],[defer]): [value] -> [nval]")
|
||||
return SetSEValue(block,nval,defer)
|
||||
|
||||
/datum/dna/proc/GetSESubBlock(var/block,var/subBlock)
|
||||
return copytext(GetSEBlock(block),subBlock,subBlock+1)
|
||||
|
||||
// Do not use this unless you absolutely have to.
|
||||
// Set a sub-block from a hex character. This is inefficient. If you can, use SetUIValue().
|
||||
// Used in DNA modifiers.
|
||||
/datum/dna/proc/SetSESubBlock(var/block,var/subBlock, var/newSubBlock, var/defer=0)
|
||||
if (block<=0) return
|
||||
var/oldBlock=GetSEBlock(block)
|
||||
var/newBlock=""
|
||||
for(var/i=1, i<=length(oldBlock), i++)
|
||||
if(i==subBlock)
|
||||
newBlock+=newSubBlock
|
||||
else
|
||||
newBlock+=copytext(oldBlock,i,i+1)
|
||||
//testing("SetSESubBlock([block],[subBlock],[newSubBlock],[defer]): [oldBlock] -> [newBlock]")
|
||||
SetSEBlock(block,newBlock,defer)
|
||||
|
||||
|
||||
/proc/EncodeDNABlock(var/value)
|
||||
return add_zero2(num2hex(value,1), 3)
|
||||
|
||||
/datum/dna/proc/UpdateUI()
|
||||
src.uni_identity=""
|
||||
for(var/block in UI)
|
||||
uni_identity += EncodeDNABlock(block)
|
||||
//testing("New UI: [uni_identity]")
|
||||
dirtyUI=0
|
||||
|
||||
/datum/dna/proc/UpdateSE()
|
||||
//var/oldse=struc_enzymes
|
||||
struc_enzymes=""
|
||||
for(var/block in SE)
|
||||
struc_enzymes += EncodeDNABlock(block)
|
||||
//testing("Old SE: [oldse]")
|
||||
//testing("New SE: [struc_enzymes]")
|
||||
dirtySE=0
|
||||
|
||||
// BACK-COMPAT!
|
||||
// Just checks our character has all the crap it needs.
|
||||
/datum/dna/proc/check_integrity(var/mob/living/carbon/human/character)
|
||||
if(character)
|
||||
if(UI.len != DNA_UI_LENGTH)
|
||||
ResetUIFrom(character)
|
||||
|
||||
if(length(struc_enzymes)!= 3*STRUCDNASIZE)
|
||||
ResetSE()
|
||||
|
||||
if(length(unique_enzymes) != 32)
|
||||
unique_enzymes = md5(character.real_name)
|
||||
else
|
||||
if(length(uni_identity) != 3*DNA_UI_LENGTH)
|
||||
uni_identity = "00600200A00E0110148FC01300B0095BD7FD3F4"
|
||||
if(length(struc_enzymes)!= 3*STRUCDNASIZE)
|
||||
struc_enzymes = "43359156756131E13763334D1C369012032164D4FE4CD61544B6C03F251B6C60A42821D26BA3B0FD6"
|
||||
|
||||
// BACK-COMPAT!
|
||||
// Initial DNA setup. I'm kind of wondering why the hell this doesn't just call the above.
|
||||
/datum/dna/proc/ready_dna(mob/living/carbon/human/character)
|
||||
ResetUIFrom(character)
|
||||
|
||||
ResetSE()
|
||||
|
||||
unique_enzymes = md5(character.real_name)
|
||||
reg_dna[unique_enzymes] = character.real_name
|
||||
|
||||
@@ -0,0 +1,478 @@
|
||||
/////////////////////////////
|
||||
// Helpers for DNA2
|
||||
/////////////////////////////
|
||||
|
||||
// Pads 0s to t until length == u
|
||||
/proc/add_zero2(t, u)
|
||||
var/temp1
|
||||
while (length(t) < u)
|
||||
t = "0[t]"
|
||||
temp1 = t
|
||||
if (length(t) > u)
|
||||
temp1 = copytext(t,2,u+1)
|
||||
return temp1
|
||||
|
||||
// DNA Gene activation boundaries, see dna2.dm.
|
||||
// Returns a list object with 4 numbers.
|
||||
/proc/GetDNABounds(var/block)
|
||||
var/list/BOUNDS=dna_activity_bounds[block]
|
||||
if(!istype(BOUNDS))
|
||||
return DNA_DEFAULT_BOUNDS
|
||||
return BOUNDS
|
||||
|
||||
// Give Random Bad Mutation to M
|
||||
/proc/randmutb(var/mob/living/M)
|
||||
if(!M) return
|
||||
M.dna.check_integrity()
|
||||
var/block = pick(GLASSESBLOCK,COUGHBLOCK,FAKEBLOCK,NERVOUSBLOCK,CLUMSYBLOCK,TWITCHBLOCK,HEADACHEBLOCK,BLINDBLOCK,DEAFBLOCK,HALLUCINATIONBLOCK)
|
||||
M.dna.SetSEState(block, 1)
|
||||
|
||||
// Give Random Good Mutation to M
|
||||
/proc/randmutg(var/mob/living/M)
|
||||
if(!M) return
|
||||
M.dna.check_integrity()
|
||||
var/block = pick(HULKBLOCK,XRAYBLOCK,FIREBLOCK,TELEBLOCK,NOBREATHBLOCK,REMOTEVIEWBLOCK,REGENERATEBLOCK,INCREASERUNBLOCK,REMOTETALKBLOCK,MORPHBLOCK,BLENDBLOCK,NOPRINTSBLOCK,SHOCKIMMUNITYBLOCK,SMALLSIZEBLOCK)
|
||||
M.dna.SetSEState(block, 1)
|
||||
|
||||
// Random Appearance Mutation
|
||||
/proc/randmuti(var/mob/living/M)
|
||||
if(!M) return
|
||||
M.dna.check_integrity()
|
||||
M.dna.SetUIValue(rand(1,UNIDNASIZE),rand(1,4095))
|
||||
|
||||
// Scramble UI or SE.
|
||||
/proc/scramble(var/UI, var/mob/M, var/prob)
|
||||
if(!M) return
|
||||
M.dna.check_integrity()
|
||||
if(UI)
|
||||
for(var/i = 1, i <= DNA_UI_LENGTH-1, i++)
|
||||
if(prob(prob))
|
||||
M.dna.SetUIValue(i,rand(1,4095),1)
|
||||
M.dna.UpdateUI()
|
||||
M.UpdateAppearance()
|
||||
|
||||
else
|
||||
for(var/i = 1, i <= STRUCDNASIZE-1, i++)
|
||||
if(prob(prob))
|
||||
M.dna.SetSEValue(i,rand(1,4095),1)
|
||||
M.dna.UpdateSE()
|
||||
domutcheck(M, null)
|
||||
return
|
||||
|
||||
// I haven't yet figured out what the fuck this is supposed to do.
|
||||
/proc/miniscramble(input,rs,rd)
|
||||
var/output
|
||||
output = null
|
||||
if (input == "C" || input == "D" || input == "E" || input == "F")
|
||||
output = pick(prob((rs*10));"4",prob((rs*10));"5",prob((rs*10));"6",prob((rs*10));"7",prob((rs*5)+(rd));"0",prob((rs*5)+(rd));"1",prob((rs*10)-(rd));"2",prob((rs*10)-(rd));"3")
|
||||
if (input == "8" || input == "9" || input == "A" || input == "B")
|
||||
output = pick(prob((rs*10));"4",prob((rs*10));"5",prob((rs*10));"A",prob((rs*10));"B",prob((rs*5)+(rd));"C",prob((rs*5)+(rd));"D",prob((rs*5)+(rd));"2",prob((rs*5)+(rd));"3")
|
||||
if (input == "4" || input == "5" || input == "6" || input == "7")
|
||||
output = pick(prob((rs*10));"4",prob((rs*10));"5",prob((rs*10));"A",prob((rs*10));"B",prob((rs*5)+(rd));"C",prob((rs*5)+(rd));"D",prob((rs*5)+(rd));"2",prob((rs*5)+(rd));"3")
|
||||
if (input == "0" || input == "1" || input == "2" || input == "3")
|
||||
output = pick(prob((rs*10));"8",prob((rs*10));"9",prob((rs*10));"A",prob((rs*10));"B",prob((rs*10)-(rd));"C",prob((rs*10)-(rd));"D",prob((rs*5)+(rd));"E",prob((rs*5)+(rd));"F")
|
||||
if (!output) output = "5"
|
||||
return output
|
||||
|
||||
// HELLO I MAKE BELL CURVES AROUND YOUR DESIRED TARGET
|
||||
// So a shitty way of replacing gaussian noise.
|
||||
// input: YOUR TARGET
|
||||
// rs: RAD STRENGTH
|
||||
// rd: DURATION
|
||||
/proc/miniscrambletarget(input,rs,rd)
|
||||
var/output = null
|
||||
switch(input)
|
||||
if("0")
|
||||
output = pick(prob((rs*10)+(rd));"0",prob((rs*10)+(rd));"1",prob((rs*10));"2",prob((rs*10)-(rd));"3")
|
||||
if("1")
|
||||
output = pick(prob((rs*10)+(rd));"0",prob((rs*10)+(rd));"1",prob((rs*10)+(rd));"2",prob((rs*10));"3",prob((rs*10)-(rd));"4")
|
||||
if("2")
|
||||
output = pick(prob((rs*10));"0",prob((rs*10)+(rd));"1",prob((rs*10)+(rd));"2",prob((rs*10)+(rd));"3",prob((rs*10));"4",prob((rs*10)-(rd));"5")
|
||||
if("3")
|
||||
output = pick(prob((rs*10)-(rd));"0",prob((rs*10));"1",prob((rs*10)+(rd));"2",prob((rs*10)+(rd));"3",prob((rs*10)+(rd));"4",prob((rs*10));"5",prob((rs*10)-(rd));"6")
|
||||
if("4")
|
||||
output = pick(prob((rs*10)-(rd));"1",prob((rs*10));"2",prob((rs*10)+(rd));"3",prob((rs*10)+(rd));"4",prob((rs*10)+(rd));"5",prob((rs*10));"6",prob((rs*10)-(rd));"7")
|
||||
if("5")
|
||||
output = pick(prob((rs*10)-(rd));"2",prob((rs*10));"3",prob((rs*10)+(rd));"4",prob((rs*10)+(rd));"5",prob((rs*10)+(rd));"6",prob((rs*10));"7",prob((rs*10)-(rd));"8")
|
||||
if("6")
|
||||
output = pick(prob((rs*10)-(rd));"3",prob((rs*10));"4",prob((rs*10)+(rd));"5",prob((rs*10)+(rd));"6",prob((rs*10)+(rd));"7",prob((rs*10));"8",prob((rs*10)-(rd));"9")
|
||||
if("7")
|
||||
output = pick(prob((rs*10)-(rd));"4",prob((rs*10));"5",prob((rs*10)+(rd));"6",prob((rs*10)+(rd));"7",prob((rs*10)+(rd));"8",prob((rs*10));"9",prob((rs*10)-(rd));"A")
|
||||
if("8")
|
||||
output = pick(prob((rs*10)-(rd));"5",prob((rs*10));"6",prob((rs*10)+(rd));"7",prob((rs*10)+(rd));"8",prob((rs*10)+(rd));"9",prob((rs*10));"A",prob((rs*10)-(rd));"B")
|
||||
if("9")
|
||||
output = pick(prob((rs*10)-(rd));"6",prob((rs*10));"7",prob((rs*10)+(rd));"8",prob((rs*10)+(rd));"9",prob((rs*10)+(rd));"A",prob((rs*10));"B",prob((rs*10)-(rd));"C")
|
||||
if("10")//A
|
||||
output = pick(prob((rs*10)-(rd));"7",prob((rs*10));"8",prob((rs*10)+(rd));"9",prob((rs*10)+(rd));"A",prob((rs*10)+(rd));"B",prob((rs*10));"C",prob((rs*10)-(rd));"D")
|
||||
if("11")//B
|
||||
output = pick(prob((rs*10)-(rd));"8",prob((rs*10));"9",prob((rs*10)+(rd));"A",prob((rs*10)+(rd));"B",prob((rs*10)+(rd));"C",prob((rs*10));"D",prob((rs*10)-(rd));"E")
|
||||
if("12")//C
|
||||
output = pick(prob((rs*10)-(rd));"9",prob((rs*10));"A",prob((rs*10)+(rd));"B",prob((rs*10)+(rd));"C",prob((rs*10)+(rd));"D",prob((rs*10));"E",prob((rs*10)-(rd));"F")
|
||||
if("13")//D
|
||||
output = pick(prob((rs*10)-(rd));"A",prob((rs*10));"B",prob((rs*10)+(rd));"C",prob((rs*10)+(rd));"D",prob((rs*10)+(rd));"E",prob((rs*10));"F")
|
||||
if("14")//E
|
||||
output = pick(prob((rs*10)-(rd));"B",prob((rs*10));"C",prob((rs*10)+(rd));"D",prob((rs*10)+(rd));"E",prob((rs*10)+(rd));"F")
|
||||
if("15")//F
|
||||
output = pick(prob((rs*10)-(rd));"C",prob((rs*10));"D",prob((rs*10)+(rd));"E",prob((rs*10)+(rd));"F")
|
||||
|
||||
if(!input || !output) //How did this happen?
|
||||
output = "8"
|
||||
|
||||
return output
|
||||
|
||||
// /proc/updateappearance has changed behavior, so it's been removed
|
||||
// Use mob.UpdateAppearance() instead.
|
||||
|
||||
// Simpler. Don't specify UI in order for the mob to use its own.
|
||||
/mob/proc/UpdateAppearance(var/list/UI=null)
|
||||
if(istype(src, /mob/living/carbon/human))
|
||||
if(UI!=null)
|
||||
src.dna.UI=UI
|
||||
src.dna.UpdateUI()
|
||||
dna.check_integrity()
|
||||
var/mob/living/carbon/human/H = src
|
||||
H.r_hair = dna.GetUIValueRange(DNA_UI_HAIR_R, 255)
|
||||
H.g_hair = dna.GetUIValueRange(DNA_UI_HAIR_G, 255)
|
||||
H.b_hair = dna.GetUIValueRange(DNA_UI_HAIR_B, 255)
|
||||
|
||||
H.r_facial = dna.GetUIValueRange(DNA_UI_BEARD_R, 255)
|
||||
H.g_facial = dna.GetUIValueRange(DNA_UI_BEARD_G, 255)
|
||||
H.b_facial = dna.GetUIValueRange(DNA_UI_BEARD_B, 255)
|
||||
|
||||
H.r_eyes = dna.GetUIValueRange(DNA_UI_EYES_R, 255)
|
||||
H.g_eyes = dna.GetUIValueRange(DNA_UI_EYES_G, 255)
|
||||
H.b_eyes = dna.GetUIValueRange(DNA_UI_EYES_B, 255)
|
||||
|
||||
H.s_tone = dna.GetUIValueRange(DNA_UI_SKIN_TONE, 220)
|
||||
|
||||
if (dna.GetUIState(DNA_UI_GENDER))
|
||||
H.gender = FEMALE
|
||||
else
|
||||
H.gender = MALE
|
||||
|
||||
//Hair
|
||||
var/hair = dna.GetUIValueRange(DNA_UI_HAIR_STYLE,hair_styles_list.len)
|
||||
if((0 < hair) && (hair <= hair_styles_list.len))
|
||||
H.h_style = hair_styles_list[hair]
|
||||
|
||||
//Facial Hair
|
||||
var/beard = dna.GetUIValueRange(DNA_UI_BEARD_STYLE,facial_hair_styles_list.len)
|
||||
if((0 < beard) && (beard <= facial_hair_styles_list.len))
|
||||
H.f_style = facial_hair_styles_list[beard]
|
||||
|
||||
H.update_body(0)
|
||||
H.update_hair()
|
||||
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
|
||||
// Used below, simple injection modifier.
|
||||
/proc/probinj(var/pr, var/inj)
|
||||
return prob(pr+inj*pr)
|
||||
|
||||
// (Re-)Apply mutations.
|
||||
// TODO: Turn into a /mob proc, change inj to a bitflag for various forms of differing behavior.
|
||||
// M: Mob to mess with
|
||||
// connected: Machine we're in, type unchecked so I doubt it's used beyond monkeying
|
||||
// inj: 1 for if we're checking this from an injector, screws with manifestation probability calc.
|
||||
/proc/domutcheck(mob/living/M as mob, connected, inj)
|
||||
if (!M) return
|
||||
|
||||
M.dna.check_integrity()
|
||||
|
||||
M.disabilities = 0
|
||||
M.sdisabilities = 0
|
||||
var/old_mutations = M.mutations
|
||||
M.mutations = list()
|
||||
M.pass_flags = 0
|
||||
// M.see_in_dark = 2
|
||||
// M.see_invisible = 0
|
||||
|
||||
if(PLANT in old_mutations)
|
||||
M.mutations.Add(PLANT)
|
||||
if(SKELETON in old_mutations)
|
||||
M.mutations.Add(SKELETON)
|
||||
if(FAT in old_mutations)
|
||||
M.mutations.Add(FAT)
|
||||
if(HUSK in old_mutations)
|
||||
M.mutations.Add(HUSK)
|
||||
|
||||
/////////////////////////////////////
|
||||
// IMPORTANT REMINDER
|
||||
// IF A BLOCK IS SET TO 0 (unused)
|
||||
// GetSEState(block) WILL RETURN 0
|
||||
/////////////////////////////////////
|
||||
|
||||
if(M.dna.GetSEState(NOBREATHBLOCK))
|
||||
if(probinj(45,inj) || (mNobreath in old_mutations))
|
||||
M << "\blue You feel no need to breathe."
|
||||
M.mutations.Add(mNobreath)
|
||||
if(M.dna.GetSEState(REMOTEVIEWBLOCK))
|
||||
if(probinj(45,inj) || (mRemote in old_mutations))
|
||||
M << "\blue Your mind expands"
|
||||
M.mutations.Add(mRemote)
|
||||
M.verbs += /mob/living/carbon/human/proc/remoteobserve
|
||||
if(M.dna.GetSEState(REGENERATEBLOCK))
|
||||
if(probinj(45,inj) || (mRegen in old_mutations))
|
||||
M << "\blue You feel better"
|
||||
M.mutations.Add(mRegen)
|
||||
if(M.dna.GetSEState(INCREASERUNBLOCK))
|
||||
if(probinj(45,inj) || (mRun in old_mutations))
|
||||
M << "\blue Your leg muscles pulsate."
|
||||
M.mutations.Add(mRun)
|
||||
if(M.dna.GetSEState(REMOTETALKBLOCK))
|
||||
if(probinj(45,inj) || (mRemotetalk in old_mutations))
|
||||
M << "\blue You expand your mind outwards"
|
||||
M.mutations.Add(mRemotetalk)
|
||||
M.verbs += /mob/living/carbon/human/proc/remotesay
|
||||
if(M.dna.GetSEState(MORPHBLOCK))
|
||||
if(probinj(45,inj) || (mMorph in old_mutations))
|
||||
M.mutations.Add(mMorph)
|
||||
M << "\blue Your skin feels strange"
|
||||
M.verbs += /mob/living/carbon/human/proc/morph
|
||||
if(M.dna.GetSEState(HALLUCINATIONBLOCK))
|
||||
if(probinj(45,inj) || (mHallucination in old_mutations))
|
||||
M.mutations.Add(mHallucination)
|
||||
M << "\red Your mind says 'Hello'"
|
||||
if(M.dna.GetSEState(NOPRINTSBLOCK))
|
||||
if(probinj(45,inj) || (mFingerprints in old_mutations))
|
||||
M.mutations.Add(mFingerprints)
|
||||
M << "\blue Your fingers feel numb"
|
||||
if(M.dna.GetSEState(SHOCKIMMUNITYBLOCK))
|
||||
if(probinj(45,inj) || (mShock in old_mutations))
|
||||
M.mutations.Add(mShock)
|
||||
M << "\blue Your skin feels strange"
|
||||
if(M.dna.GetSEState(SMALLSIZEBLOCK))
|
||||
if(probinj(45,inj) || (mSmallsize in old_mutations))
|
||||
M << "\blue Your skin feels rubbery"
|
||||
M.mutations.Add(mSmallsize)
|
||||
M.pass_flags |= 1
|
||||
|
||||
|
||||
|
||||
if (M.dna.GetSEState(HULKBLOCK))
|
||||
if(probinj(5,inj) || (HULK in old_mutations))
|
||||
M << "\blue Your muscles hurt."
|
||||
M.mutations.Add(HULK)
|
||||
if (M.dna.GetSEState(HEADACHEBLOCK))
|
||||
M.disabilities |= EPILEPSY
|
||||
M << "\red You get a headache."
|
||||
if (M.dna.GetSEState(FAKEBLOCK))
|
||||
M << "\red You feel strange."
|
||||
if (prob(95))
|
||||
if(prob(50))
|
||||
randmutb(M)
|
||||
else
|
||||
randmuti(M)
|
||||
else
|
||||
randmutg(M)
|
||||
if (M.dna.GetSEState(COUGHBLOCK))
|
||||
M.disabilities |= COUGHING
|
||||
M << "\red You start coughing."
|
||||
if (M.dna.GetSEState(CLUMSYBLOCK))
|
||||
M << "\red You feel lightheaded."
|
||||
M.mutations.Add(CLUMSY)
|
||||
if (M.dna.GetSEState(TWITCHBLOCK))
|
||||
M.disabilities |= TOURETTES
|
||||
M << "\red You twitch."
|
||||
if (M.dna.GetSEState(XRAYBLOCK))
|
||||
if(probinj(30,inj) || (XRAY in old_mutations))
|
||||
M << "\blue The walls suddenly disappear."
|
||||
// M.sight |= (SEE_MOBS|SEE_OBJS|SEE_TURFS)
|
||||
// M.see_in_dark = 8
|
||||
// M.see_invisible = 2
|
||||
M.mutations.Add(XRAY)
|
||||
if (M.dna.GetSEState(NERVOUSBLOCK))
|
||||
M.disabilities |= NERVOUS
|
||||
M << "\red You feel nervous."
|
||||
if (M.dna.GetSEState(FIREBLOCK))
|
||||
if(probinj(30,inj) || (COLD_RESISTANCE in old_mutations))
|
||||
M << "\blue Your body feels warm."
|
||||
M.mutations.Add(COLD_RESISTANCE)
|
||||
if (M.dna.GetSEState(BLINDBLOCK))
|
||||
M.sdisabilities |= BLIND
|
||||
M << "\red You can't seem to see anything."
|
||||
if (M.dna.GetSEState(TELEBLOCK))
|
||||
if(probinj(15,inj) || (TK in old_mutations))
|
||||
M << "\blue You feel smarter."
|
||||
M.mutations.Add(TK)
|
||||
if (M.dna.GetSEState(DEAFBLOCK))
|
||||
M.sdisabilities |= DEAF
|
||||
M.ear_deaf = 1
|
||||
M << "\red Its kinda quiet.."
|
||||
if (M.dna.GetSEState(GLASSESBLOCK))
|
||||
M.disabilities |= NEARSIGHTED
|
||||
M << "Your eyes feel weird..."
|
||||
|
||||
/* If you want the new mutations to work, UNCOMMENT THIS.
|
||||
if(istype(M, /mob/living/carbon))
|
||||
for (var/datum/mutations/mut in global_mutations)
|
||||
mut.check_mutation(M)
|
||||
*/
|
||||
|
||||
//////////////////////////////////////////////////////////// Monkey Block
|
||||
if (M.dna.GetSEState(MONKEYBLOCK) && istype(M, /mob/living/carbon/human))
|
||||
// human > monkey
|
||||
var/mob/living/carbon/human/H = M
|
||||
H.monkeyizing = 1
|
||||
var/list/implants = list() //Try to preserve implants.
|
||||
for(var/obj/item/weapon/implant/W in H)
|
||||
implants += W
|
||||
W.loc = null
|
||||
|
||||
if(!connected)
|
||||
for(var/obj/item/W in (H.contents-implants))
|
||||
if (W==H.w_uniform) // will be teared
|
||||
continue
|
||||
H.drop_from_inventory(W)
|
||||
M.monkeyizing = 1
|
||||
M.canmove = 0
|
||||
M.icon = null
|
||||
M.invisibility = 101
|
||||
var/atom/movable/overlay/animation = new( M.loc )
|
||||
animation.icon_state = "blank"
|
||||
animation.icon = 'icons/mob/mob.dmi'
|
||||
animation.master = src
|
||||
flick("h2monkey", animation)
|
||||
sleep(48)
|
||||
del(animation)
|
||||
|
||||
|
||||
var/mob/living/carbon/monkey/O = null
|
||||
if(H.species.primitive)
|
||||
O = new H.species.primitive(src)
|
||||
else
|
||||
H.gib() //Trying to change the species of a creature with no primitive var set is messy.
|
||||
return
|
||||
|
||||
if(M)
|
||||
if (M.dna)
|
||||
O.dna = M.dna
|
||||
M.dna = null
|
||||
|
||||
if (M.suiciding)
|
||||
O.suiciding = M.suiciding
|
||||
M.suiciding = null
|
||||
|
||||
|
||||
for(var/datum/disease/D in M.viruses)
|
||||
O.viruses += D
|
||||
D.affected_mob = O
|
||||
M.viruses -= D
|
||||
|
||||
|
||||
for(var/obj/T in (M.contents-implants))
|
||||
del(T)
|
||||
|
||||
O.loc = M.loc
|
||||
|
||||
if(M.mind)
|
||||
M.mind.transfer_to(O) //transfer our mind to the cute little monkey
|
||||
|
||||
if (connected) //inside dna thing
|
||||
var/obj/machinery/dna_scannernew/C = connected
|
||||
O.loc = C
|
||||
C.occupant = O
|
||||
connected = null
|
||||
O.real_name = text("monkey ([])",copytext(md5(M.real_name), 2, 6))
|
||||
O.take_overall_damage(M.getBruteLoss() + 40, M.getFireLoss())
|
||||
O.adjustToxLoss(M.getToxLoss() + 20)
|
||||
O.adjustOxyLoss(M.getOxyLoss())
|
||||
O.stat = M.stat
|
||||
O.a_intent = "hurt"
|
||||
for (var/obj/item/weapon/implant/I in implants)
|
||||
I.loc = O
|
||||
I.implanted = O
|
||||
// O.update_icon = 1 //queue a full icon update at next life() call
|
||||
del(M)
|
||||
return
|
||||
|
||||
if (!M.dna.GetSEState(MONKEYBLOCK) && !istype(M, /mob/living/carbon/human))
|
||||
// monkey > human,
|
||||
var/mob/living/carbon/monkey/Mo = M
|
||||
Mo.monkeyizing = 1
|
||||
var/list/implants = list() //Still preserving implants
|
||||
for(var/obj/item/weapon/implant/W in Mo)
|
||||
implants += W
|
||||
W.loc = null
|
||||
if(!connected)
|
||||
for(var/obj/item/W in (Mo.contents-implants))
|
||||
Mo.drop_from_inventory(W)
|
||||
M.monkeyizing = 1
|
||||
M.canmove = 0
|
||||
M.icon = null
|
||||
M.invisibility = 101
|
||||
var/atom/movable/overlay/animation = new( M.loc )
|
||||
animation.icon_state = "blank"
|
||||
animation.icon = 'icons/mob/mob.dmi'
|
||||
animation.master = src
|
||||
flick("monkey2h", animation)
|
||||
sleep(48)
|
||||
del(animation)
|
||||
|
||||
var/mob/living/carbon/human/O = new( src )
|
||||
if(Mo.greaterform)
|
||||
O.set_species(Mo.greaterform)
|
||||
|
||||
if (M.dna.GetUIState(DNA_UI_GENDER))
|
||||
O.gender = FEMALE
|
||||
else
|
||||
O.gender = MALE
|
||||
|
||||
if (M)
|
||||
if (M.dna)
|
||||
O.dna = M.dna
|
||||
M.dna = null
|
||||
|
||||
if (M.suiciding)
|
||||
O.suiciding = M.suiciding
|
||||
M.suiciding = null
|
||||
|
||||
for(var/datum/disease/D in M.viruses)
|
||||
O.viruses += D
|
||||
D.affected_mob = O
|
||||
M.viruses -= D
|
||||
|
||||
//for(var/obj/T in M)
|
||||
// del(T)
|
||||
|
||||
O.loc = M.loc
|
||||
|
||||
if(M.mind)
|
||||
M.mind.transfer_to(O) //transfer our mind to the human
|
||||
|
||||
if (connected) //inside dna thing
|
||||
var/obj/machinery/dna_scannernew/C = connected
|
||||
O.loc = C
|
||||
C.occupant = O
|
||||
connected = null
|
||||
|
||||
var/i
|
||||
while (!i)
|
||||
var/randomname
|
||||
if (O.gender == MALE)
|
||||
randomname = capitalize(pick(first_names_male) + " " + capitalize(pick(last_names)))
|
||||
else
|
||||
randomname = capitalize(pick(first_names_female) + " " + capitalize(pick(last_names)))
|
||||
if (findname(randomname))
|
||||
continue
|
||||
else
|
||||
O.real_name = randomname
|
||||
i++
|
||||
O.UpdateAppearance()
|
||||
O.take_overall_damage(M.getBruteLoss(), M.getFireLoss())
|
||||
O.adjustToxLoss(M.getToxLoss())
|
||||
O.adjustOxyLoss(M.getOxyLoss())
|
||||
O.stat = M.stat
|
||||
for (var/obj/item/weapon/implant/I in implants)
|
||||
I.loc = O
|
||||
I.implanted = O
|
||||
// O.update_icon = 1 //queue a full icon update at next life() call
|
||||
del(M)
|
||||
return
|
||||
//////////////////////////////////////////////////////////// Monkey Block
|
||||
if(M)
|
||||
M.update_icon = 1 //queue a full icon update at next life() call
|
||||
return null
|
||||
/////////////////////////// DNA MISC-PROCS
|
||||
@@ -302,19 +302,19 @@
|
||||
return
|
||||
return
|
||||
|
||||
/obj/machinery/computer/scan_consolenew/proc/all_dna_blocks(var/buffer)
|
||||
/obj/machinery/computer/scan_consolenew/proc/all_dna_blocks(var/list/buffer)
|
||||
var/list/arr = list()
|
||||
for(var/i = 1, i <= length(buffer)/3, i++)
|
||||
arr += "[i]:[copytext(buffer,i*3-2,i*3+1)]"
|
||||
for(var/i = 1, i <= buffer.len, i++)
|
||||
arr += "[i]:[EncodeDNABlock(buffer[i])]"
|
||||
return arr
|
||||
|
||||
/obj/machinery/computer/scan_consolenew/proc/setInjectorBlock(var/obj/item/weapon/dnainjector/I, var/blk, var/buffer)
|
||||
/obj/machinery/computer/scan_consolenew/proc/setInjectorBlock(var/obj/item/weapon/dnainjector/I, var/blk, var/list/buffer)
|
||||
var/pos = findtext(blk,":")
|
||||
if(!pos) return 0
|
||||
var/id = text2num(copytext(blk,1,pos))
|
||||
if(!id) return 0
|
||||
I.block = id
|
||||
I.dna = copytext(buffer,id*3-2,id*3+1)
|
||||
I.dna = list(buffer[id])
|
||||
return 1
|
||||
|
||||
/obj/machinery/computer/scan_consolenew/attackby(obj/item/W as obj, mob/user as mob)
|
||||
@@ -571,10 +571,7 @@
|
||||
return 1 // return 1 forces an update to all Nano uis attached to src
|
||||
|
||||
if (href_list["pulseUIRadiation"])
|
||||
var/block
|
||||
var/newblock
|
||||
var/tstructure2
|
||||
block = getblock(getblock(src.connected.occupant.dna.uni_identity,src.selected_ui_block,DNA_BLOCK_SIZE),src.selected_ui_subblock,1)
|
||||
var/block = src.connected.occupant.dna.GetUISubBlock(src.selected_ui_block,src.selected_ui_subblock)
|
||||
|
||||
irradiating = src.radiation_duration
|
||||
var/lock_state = src.connected.locked
|
||||
@@ -590,13 +587,8 @@
|
||||
|
||||
if (prob((80 + (src.radiation_duration / 2))))
|
||||
block = miniscrambletarget(num2text(selected_ui_target), src.radiation_intensity, src.radiation_duration)
|
||||
newblock = null
|
||||
if (src.selected_ui_subblock == 1) newblock = block + getblock(getblock(src.connected.occupant.dna.uni_identity,src.selected_ui_block,DNA_BLOCK_SIZE),2,1) + getblock(getblock(src.connected.occupant.dna.uni_identity,src.selected_ui_block,DNA_BLOCK_SIZE),3,1)
|
||||
if (src.selected_ui_subblock == 2) newblock = getblock(getblock(src.connected.occupant.dna.uni_identity,src.selected_ui_block,DNA_BLOCK_SIZE),1,1) + block + getblock(getblock(src.connected.occupant.dna.uni_identity,src.selected_ui_block,DNA_BLOCK_SIZE),3,1)
|
||||
if (src.selected_ui_subblock == 3) newblock = getblock(getblock(src.connected.occupant.dna.uni_identity,src.selected_ui_block,DNA_BLOCK_SIZE),1,1) + getblock(getblock(src.connected.occupant.dna.uni_identity,src.selected_ui_block,DNA_BLOCK_SIZE),2,1) + block
|
||||
tstructure2 = setblock(src.connected.occupant.dna.uni_identity, src.selected_ui_block, newblock,DNA_BLOCK_SIZE)
|
||||
src.connected.occupant.dna.uni_identity = tstructure2
|
||||
updateappearance(src.connected.occupant,src.connected.occupant.dna.uni_identity)
|
||||
src.connected.occupant.dna.SetUISubBlock(src.selected_ui_block,src.selected_ui_subblock,block)
|
||||
src.connected.occupant.UpdateAppearance()
|
||||
src.connected.occupant.radiation += (src.radiation_intensity+src.radiation_duration)
|
||||
else
|
||||
if (prob(20+src.radiation_intensity))
|
||||
@@ -604,7 +596,7 @@
|
||||
domutcheck(src.connected.occupant,src.connected)
|
||||
else
|
||||
randmuti(src.connected.occupant)
|
||||
updateappearance(src.connected.occupant,src.connected.occupant.dna.uni_identity)
|
||||
src.connected.occupant.UpdateAppearance()
|
||||
src.connected.occupant.radiation += ((src.radiation_intensity*2)+src.radiation_duration)
|
||||
src.connected.locked = lock_state
|
||||
return 1 // return 1 forces an update to all Nano uis attached to src
|
||||
@@ -635,12 +627,7 @@
|
||||
return 1 // return 1 forces an update to all Nano uis attached to src
|
||||
|
||||
if (href_list["pulseSERadiation"])
|
||||
var/block
|
||||
var/newblock
|
||||
var/tstructure2
|
||||
var/oldblock
|
||||
|
||||
block = getblock(getblock(src.connected.occupant.dna.struc_enzymes,src.selected_se_block,DNA_BLOCK_SIZE),src.selected_se_subblock,1)
|
||||
var/block = src.connected.occupant.dna.GetSESubBlock(src.selected_se_block,src.selected_se_subblock)
|
||||
|
||||
irradiating = src.radiation_duration
|
||||
var/lock_state = src.connected.locked
|
||||
@@ -653,40 +640,26 @@
|
||||
|
||||
if(src.connected.occupant)
|
||||
if (prob((80 + (src.radiation_duration / 2))))
|
||||
if ((src.selected_se_block != 2 || src.selected_se_block != 12 || src.selected_se_block != 8 || src.selected_se_block || 10) && prob (20))
|
||||
oldblock = src.selected_se_block
|
||||
block = miniscramble(block, src.radiation_intensity, src.radiation_duration)
|
||||
newblock = null
|
||||
// FIXME: Find out what these corresponded to and change them to the WHATEVERBLOCK they need to be.
|
||||
//if ((src.selected_se_block != 2 || src.selected_se_block != 12 || src.selected_se_block != 8 || src.selected_se_block || 10) && prob (20))
|
||||
var/real_SE_block=selected_se_block
|
||||
block = miniscramble(block, src.radiation_intensity, src.radiation_duration)
|
||||
if(prob(20))
|
||||
if (src.selected_se_block > 1 && src.selected_se_block < STRUCDNASIZE/2)
|
||||
src.selected_se_block++
|
||||
real_SE_block++
|
||||
else if (src.selected_se_block > STRUCDNASIZE/2 && src.selected_se_block < STRUCDNASIZE)
|
||||
src.selected_se_block--
|
||||
if (src.selected_se_subblock == 1) newblock = block + getblock(getblock(src.connected.occupant.dna.struc_enzymes,src.selected_se_block,DNA_BLOCK_SIZE),2,1) + getblock(getblock(src.connected.occupant.dna.struc_enzymes,src.selected_se_block,DNA_BLOCK_SIZE),3,1)
|
||||
if (src.selected_se_subblock == 2) newblock = getblock(getblock(src.connected.occupant.dna.struc_enzymes,src.selected_se_block,DNA_BLOCK_SIZE),1,1) + block + getblock(getblock(src.connected.occupant.dna.struc_enzymes,src.selected_se_block,DNA_BLOCK_SIZE),3,1)
|
||||
if (src.selected_se_subblock == 3) newblock = getblock(getblock(src.connected.occupant.dna.struc_enzymes,src.selected_se_block,DNA_BLOCK_SIZE),1,1) + getblock(getblock(src.connected.occupant.dna.struc_enzymes,src.selected_se_block,DNA_BLOCK_SIZE),2,1) + block
|
||||
tstructure2 = setblock(src.connected.occupant.dna.struc_enzymes, src.selected_se_block, newblock,DNA_BLOCK_SIZE)
|
||||
src.connected.occupant.dna.struc_enzymes = tstructure2
|
||||
domutcheck(src.connected.occupant,src.connected)
|
||||
src.connected.occupant.radiation += (src.radiation_intensity+src.radiation_duration)
|
||||
src.selected_se_block = oldblock
|
||||
else
|
||||
//
|
||||
block = miniscramble(block, src.radiation_intensity, src.radiation_duration)
|
||||
newblock = null
|
||||
if (src.selected_se_subblock == 1) newblock = block + getblock(getblock(src.connected.occupant.dna.struc_enzymes,src.selected_se_block,DNA_BLOCK_SIZE),2,1) + getblock(getblock(src.connected.occupant.dna.struc_enzymes,src.selected_se_block,DNA_BLOCK_SIZE),3,1)
|
||||
if (src.selected_se_subblock == 2) newblock = getblock(getblock(src.connected.occupant.dna.struc_enzymes,src.selected_se_block,DNA_BLOCK_SIZE),1,1) + block + getblock(getblock(src.connected.occupant.dna.struc_enzymes,src.selected_se_block,DNA_BLOCK_SIZE),3,1)
|
||||
if (src.selected_se_subblock == 3) newblock = getblock(getblock(src.connected.occupant.dna.struc_enzymes,src.selected_se_block,DNA_BLOCK_SIZE),1,1) + getblock(getblock(src.connected.occupant.dna.struc_enzymes,src.selected_se_block,DNA_BLOCK_SIZE),2,1) + block
|
||||
tstructure2 = setblock(src.connected.occupant.dna.struc_enzymes, src.selected_se_block, newblock,DNA_BLOCK_SIZE)
|
||||
src.connected.occupant.dna.struc_enzymes = tstructure2
|
||||
domutcheck(src.connected.occupant,src.connected)
|
||||
src.connected.occupant.radiation += (src.radiation_intensity+src.radiation_duration)
|
||||
real_SE_block--
|
||||
|
||||
connected.occupant.dna.SetSESubBlock(real_SE_block,selected_se_subblock,block)
|
||||
domutcheck(src.connected.occupant,src.connected)
|
||||
src.connected.occupant.radiation += (src.radiation_intensity+src.radiation_duration)
|
||||
else
|
||||
if (prob(80-src.radiation_duration))
|
||||
randmutb(src.connected.occupant)
|
||||
domutcheck(src.connected.occupant,src.connected)
|
||||
else
|
||||
randmuti(src.connected.occupant)
|
||||
updateappearance(src.connected.occupant,src.connected.occupant.dna.uni_identity)
|
||||
src.connected.occupant.UpdateAppearance()
|
||||
src.connected.occupant.radiation += ((src.radiation_intensity*2)+src.radiation_duration)
|
||||
src.connected.locked = lock_state
|
||||
return 1 // return 1 forces an update to all Nano uis attached to src
|
||||
@@ -724,8 +697,8 @@
|
||||
return
|
||||
src.disk.loc = get_turf(src)
|
||||
src.disk = null
|
||||
return 1
|
||||
|
||||
return 1
|
||||
|
||||
// All bufferOptions from here on require a bufferId
|
||||
if (!href_list["bufferId"])
|
||||
return 0
|
||||
@@ -738,7 +711,7 @@
|
||||
if (bufferOption == "saveUI")
|
||||
if(src.connected.occupant && src.connected.occupant.dna)
|
||||
src.buffers[bufferId]["ue"] = 0
|
||||
src.buffers[bufferId]["data"] = src.connected.occupant.dna.uni_identity
|
||||
src.buffers[bufferId]["data"] = src.connected.occupant.dna.UI
|
||||
if (!istype(src.connected.occupant,/mob/living/carbon/human))
|
||||
src.buffers[bufferId]["owner"] = src.connected.occupant.name
|
||||
else
|
||||
@@ -749,7 +722,7 @@
|
||||
|
||||
if (bufferOption == "saveUIAndUE")
|
||||
if(src.connected.occupant && src.connected.occupant.dna)
|
||||
src.buffers[bufferId]["data"] = src.connected.occupant.dna.uni_identity
|
||||
src.buffers[bufferId]["data"] = src.connected.occupant.dna.UI
|
||||
if (!istype(src.connected.occupant,/mob/living/carbon/human))
|
||||
src.buffers[bufferId]["owner"] = src.connected.occupant.name
|
||||
else
|
||||
@@ -762,7 +735,7 @@
|
||||
if (bufferOption == "saveSE")
|
||||
if(src.connected.occupant && src.connected.occupant.dna)
|
||||
src.buffers[bufferId]["ue"] = 0
|
||||
src.buffers[bufferId]["data"] = src.connected.occupant.dna.struc_enzymes
|
||||
src.buffers[bufferId]["data"] = src.connected.occupant.dna.SE
|
||||
if (!istype(src.connected.occupant,/mob/living/carbon/human))
|
||||
src.buffers[bufferId]["owner"] = src.connected.occupant.name
|
||||
else
|
||||
@@ -801,10 +774,10 @@
|
||||
if (src.buffers[bufferId]["ue"])
|
||||
src.connected.occupant.real_name = src.buffers[bufferId]["owner"]
|
||||
src.connected.occupant.name = src.buffers[bufferId]["owner"]
|
||||
src.connected.occupant.dna.uni_identity = src.buffers[bufferId]["data"]
|
||||
updateappearance(src.connected.occupant,src.connected.occupant.dna.uni_identity)
|
||||
src.connected.occupant.UpdateAppearance(src.buffers[bufferId]["data"])
|
||||
else if (src.buffers[bufferId]["type"] == "se")
|
||||
src.connected.occupant.dna.struc_enzymes = src.buffers[bufferId]["data"]
|
||||
src.connected.occupant.dna.SE = src.buffers[bufferId]["data"]
|
||||
src.connected.occupant.dna.UpdateSE()
|
||||
domutcheck(src.connected.occupant,src.connected)
|
||||
src.connected.occupant.radiation += rand(20,50)
|
||||
return 1
|
||||
@@ -856,7 +829,7 @@
|
||||
src.disk.owner = src.buffers[bufferId]["owner"]
|
||||
src.disk.name = "data disk - '[src.buffers[bufferId]["owner"]]'"
|
||||
//src.temphtml = "Data saved."
|
||||
return 1
|
||||
return 1
|
||||
|
||||
|
||||
/////////////////////////// DNA MACHINES
|
||||
|
||||
@@ -187,7 +187,7 @@
|
||||
src.dna = chosen_dna
|
||||
src.real_name = chosen_dna.real_name
|
||||
src.flavor_text = ""
|
||||
updateappearance(src, src.dna.uni_identity)
|
||||
src.UpdateAppearance()
|
||||
domutcheck(src, null)
|
||||
|
||||
src.verbs -= /mob/proc/changeling_transform
|
||||
@@ -314,7 +314,7 @@
|
||||
W.layer = initial(W.layer)
|
||||
|
||||
var/mob/living/carbon/human/O = new /mob/living/carbon/human( src )
|
||||
if (isblockon(getblock(C.dna.uni_identity, 11,3),11))
|
||||
if (C.dna.GetUIState(DNA_UI_GENDER))
|
||||
O.gender = FEMALE
|
||||
else
|
||||
O.gender = MALE
|
||||
@@ -327,7 +327,7 @@
|
||||
|
||||
O.loc = C.loc
|
||||
|
||||
updateappearance(O,O.dna.uni_identity)
|
||||
O.UpdateAppearance()
|
||||
domutcheck(O, null)
|
||||
O.setToxLoss(C.getToxLoss())
|
||||
O.adjustBruteLoss(C.getBruteLoss())
|
||||
@@ -719,7 +719,7 @@ var/list/datum/dna/hivemind_bank = list()
|
||||
T.visible_message("<span class='warning'>[T] transforms!</span>")
|
||||
T.dna = chosen_dna
|
||||
T.real_name = chosen_dna.real_name
|
||||
updateappearance(T, T.dna.uni_identity)
|
||||
T.UpdateAppearance()
|
||||
domutcheck(T, null)
|
||||
feedback_add_details("changeling_powers","TS")
|
||||
return 1
|
||||
|
||||
@@ -163,8 +163,8 @@
|
||||
continue
|
||||
var/datum/disease/dnaspread/D = new
|
||||
D.strain_data["name"] = H.real_name
|
||||
D.strain_data["UI"] = H.dna.uni_identity
|
||||
D.strain_data["SE"] = H.dna.struc_enzymes
|
||||
D.strain_data["UI"] = H.dna.UI
|
||||
D.strain_data["SE"] = H.dna.SE
|
||||
D.carrier = 1
|
||||
D.holder = H
|
||||
D.affected_mob = H
|
||||
|
||||
@@ -209,9 +209,7 @@
|
||||
|
||||
synd_mob.equip_to_slot_or_del(new /obj/item/clothing/under/syndicate(synd_mob), slot_w_uniform)
|
||||
synd_mob.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(synd_mob), slot_shoes)
|
||||
synd_mob.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest(synd_mob), slot_wear_suit)
|
||||
synd_mob.equip_to_slot_or_del(new /obj/item/clothing/gloves/swat(synd_mob), slot_gloves)
|
||||
synd_mob.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/swat(synd_mob), slot_head)
|
||||
synd_mob.equip_to_slot_or_del(new /obj/item/weapon/card/id/syndicate(synd_mob), slot_wear_id)
|
||||
if(synd_mob.backbag == 2) synd_mob.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(synd_mob), slot_back)
|
||||
if(synd_mob.backbag == 3) synd_mob.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_norm(synd_mob), slot_back)
|
||||
@@ -221,6 +219,26 @@
|
||||
synd_mob.equip_to_slot_or_del(new /obj/item/weapon/reagent_containers/pill/cyanide(synd_mob), slot_in_backpack)
|
||||
synd_mob.equip_to_slot_or_del(new /obj/item/weapon/gun/projectile/automatic/c20r(synd_mob), slot_belt)
|
||||
synd_mob.equip_to_slot_or_del(new /obj/item/weapon/storage/box/engineer(synd_mob.back), slot_in_backpack)
|
||||
|
||||
if(synd_mob.species)
|
||||
var/race = synd_mob.species.name
|
||||
|
||||
if(race == "Unathi")
|
||||
synd_mob.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig/syndi/unathi(synd_mob), slot_wear_suit)
|
||||
synd_mob.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/rig/syndi/unathi(synd_mob), slot_head)
|
||||
else if(race == "Tajaran")
|
||||
synd_mob.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig/syndi/tajara(synd_mob), slot_wear_suit)
|
||||
synd_mob.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/rig/syndi/tajara(synd_mob), slot_head)
|
||||
else if(race == "Skrell")
|
||||
synd_mob.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig/syndi/skrell(synd_mob), slot_wear_suit)
|
||||
synd_mob.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/rig/syndi/skrell(synd_mob), slot_head)
|
||||
else
|
||||
synd_mob.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig/syndi/human(synd_mob), slot_wear_suit)
|
||||
synd_mob.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/rig/syndi/human(synd_mob), slot_head)
|
||||
else
|
||||
synd_mob.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig/syndi/human(synd_mob), slot_wear_suit)
|
||||
synd_mob.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/rig/syndi/human(synd_mob), slot_head)
|
||||
|
||||
var/obj/item/weapon/implant/explosive/E = new/obj/item/weapon/implant/explosive(synd_mob)
|
||||
E.imp_in = synd_mob
|
||||
E.implanted = 1
|
||||
|
||||
@@ -1,10 +1,27 @@
|
||||
/////////////////////////
|
||||
// (mostly) DNA2 SETUP
|
||||
/////////////////////////
|
||||
|
||||
// Randomize block, assign a reference name, and optionally define difficulty (by making activation zone smaller or bigger)
|
||||
// The name is used on /vg/ for species with predefined genetic traits,
|
||||
// and for the DNA panel in the player panel.
|
||||
/proc/getAssignedBlock(var/name,var/list/blocksLeft, var/activity_bounds=DNA_DEFAULT_BOUNDS)
|
||||
var/assigned = pick(blocksLeft)
|
||||
blocksLeft.Remove(assigned)
|
||||
assigned_blocks[assigned]=name
|
||||
dna_activity_bounds[assigned]=activity_bounds
|
||||
//testing("[name] assigned to block #[assigned].")
|
||||
return assigned
|
||||
|
||||
/proc/setupgenetics()
|
||||
|
||||
if (prob(50))
|
||||
// Currently unused. Will revisit. - N3X
|
||||
BLOCKADD = rand(-300,300)
|
||||
if (prob(75))
|
||||
DIFFMUT = rand(0,20)
|
||||
|
||||
/* Old, for reference (so I don't accidentally activate something) - N3X
|
||||
var/list/avnums = new/list()
|
||||
var/tempnum
|
||||
|
||||
@@ -41,11 +58,50 @@
|
||||
tempnum = pick(avnums)
|
||||
avnums.Remove(tempnum)
|
||||
BLINDBLOCK = tempnum
|
||||
*/
|
||||
var/list/numsToAssign=new()
|
||||
for(var/i=1;i<STRUCDNASIZE;i++)
|
||||
numsToAssign += i
|
||||
|
||||
//testing("Assigning DNA blocks:")
|
||||
|
||||
// Standard muts, imported from older code above.
|
||||
BLINDBLOCK = getAssignedBlock("BLIND", numsToAssign)
|
||||
DEAFBLOCK = getAssignedBlock("DEAF", numsToAssign)
|
||||
HULKBLOCK = getAssignedBlock("HULK", numsToAssign, DNA_HARD_BOUNDS)
|
||||
TELEBLOCK = getAssignedBlock("TELE", numsToAssign, DNA_HARD_BOUNDS)
|
||||
FIREBLOCK = getAssignedBlock("FIRE", numsToAssign, DNA_HARDER_BOUNDS)
|
||||
XRAYBLOCK = getAssignedBlock("XRAY", numsToAssign, DNA_HARDER_BOUNDS)
|
||||
CLUMSYBLOCK = getAssignedBlock("CLUMSY", numsToAssign)
|
||||
FAKEBLOCK = getAssignedBlock("FAKE", numsToAssign)
|
||||
|
||||
// UNUSED!
|
||||
//COUGHBLOCK = getAssignedBlock("COUGH", numsToAssign)
|
||||
//GLASSESBLOCK = getAssignedBlock("GLASSES", numsToAssign)
|
||||
//EPILEPSYBLOCK = getAssignedBlock("EPILEPSY", numsToAssign)
|
||||
//TWITCHBLOCK = getAssignedBlock("TWITCH", numsToAssign)
|
||||
//NERVOUSBLOCK = getAssignedBlock("NERVOUS", numsToAssign)
|
||||
|
||||
// Bay muts (UNUSED)
|
||||
//HEADACHEBLOCK = getAssignedBlock("HEADACHE", numsToAssign)
|
||||
//NOBREATHBLOCK = getAssignedBlock("NOBREATH", numsToAssign, DNA_HARD_BOUNDS)
|
||||
//REMOTEVIEWBLOCK = getAssignedBlock("REMOTEVIEW", numsToAssign, DNA_HARDER_BOUNDS)
|
||||
//REGENERATEBLOCK = getAssignedBlock("REGENERATE", numsToAssign, DNA_HARDER_BOUNDS)
|
||||
//INCREASERUNBLOCK = getAssignedBlock("INCREASERUN", numsToAssign, DNA_HARDER_BOUNDS)
|
||||
//REMOTETALKBLOCK = getAssignedBlock("REMOTETALK", numsToAssign, DNA_HARDER_BOUNDS)
|
||||
//MORPHBLOCK = getAssignedBlock("MORPH", numsToAssign, DNA_HARDER_BOUNDS)
|
||||
//COLDBLOCK = getAssignedBlock("COLD", numsToAssign)
|
||||
//HALLUCINATIONBLOCK = getAssignedBlock("HALLUCINATION", numsToAssign)
|
||||
//NOPRINTSBLOCK = getAssignedBlock("NOPRINTS", numsToAssign, DNA_HARD_BOUNDS)
|
||||
//SHOCKIMMUNITYBLOCK = getAssignedBlock("SHOCKIMMUNITY", numsToAssign)
|
||||
//SMALLSIZEBLOCK = getAssignedBlock("SMALLSIZE", numsToAssign, DNA_HARD_BOUNDS)
|
||||
|
||||
|
||||
|
||||
|
||||
// HIDDEN MUTATIONS / SUPERPOWERS INITIALIZTION
|
||||
|
||||
/*
|
||||
/*
|
||||
for(var/x in typesof(/datum/mutations) - /datum/mutations)
|
||||
var/datum/mutations/mut = new x
|
||||
|
||||
@@ -62,7 +118,7 @@
|
||||
|
||||
|
||||
global_mutations += mut// add to global mutations list!
|
||||
*/
|
||||
*/
|
||||
|
||||
|
||||
/proc/setupfactions()
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
minimal_access = list(access_medical, access_morgue, access_genetics, access_heads,
|
||||
access_chemistry, access_virology, access_cmo, access_surgery, access_RC_announce,
|
||||
access_keycard_auth, access_sec_doors, access_psychiatrist)
|
||||
minimal_player_age = 7
|
||||
minimal_player_age = 10
|
||||
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
if(!H) return 0
|
||||
|
||||
@@ -60,7 +60,7 @@
|
||||
selection_color = "#ffeeee"
|
||||
access = list(access_security, access_sec_doors, access_brig, access_armory, access_court, access_maint_tunnels, access_morgue)
|
||||
minimal_access = list(access_security, access_sec_doors, access_brig, access_armory, access_court, access_maint_tunnels)
|
||||
minimal_player_age = 7
|
||||
minimal_player_age = 5
|
||||
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
if(!H) return 0
|
||||
@@ -100,7 +100,7 @@
|
||||
access = list(access_security, access_sec_doors, access_forensics_lockers, access_morgue, access_maint_tunnels, access_court)
|
||||
minimal_access = list(access_security, access_sec_doors, access_forensics_lockers, access_morgue, access_maint_tunnels, access_court)
|
||||
alt_titles = list("Forensic Technician")
|
||||
minimal_player_age = 7
|
||||
minimal_player_age = 3
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
if(!H) return 0
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sec(H), slot_l_ear)
|
||||
@@ -146,7 +146,7 @@
|
||||
selection_color = "#ffeeee"
|
||||
access = list(access_security, access_sec_doors, access_brig, access_court, access_maint_tunnels, access_morgue)
|
||||
minimal_access = list(access_security, access_sec_doors, access_brig, access_court, access_maint_tunnels)
|
||||
minimal_player_age = 7
|
||||
minimal_player_age = 3
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
if(!H) return 0
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sec(H), slot_l_ear)
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
selection_color = "#ccffcc"
|
||||
supervisors = "your laws"
|
||||
req_admin_notify = 1
|
||||
minimal_player_age = 30
|
||||
minimal_player_age = 7
|
||||
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
if(!H) return 0
|
||||
@@ -25,7 +25,7 @@
|
||||
spawn_positions = 2
|
||||
supervisors = "your laws and the AI" //Nodrak
|
||||
selection_color = "#ddffdd"
|
||||
minimal_player_age = 21
|
||||
minimal_player_age = 1
|
||||
alt_titles = list("Android", "Robot")
|
||||
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
|
||||
@@ -255,6 +255,8 @@ Release Pressure: <A href='?src=\ref[src];pressure_adj=-1000'>-</A> <A href='?sr
|
||||
|
||||
if (href_list["remove_tank"])
|
||||
if(holding)
|
||||
if(istype(holding, /obj/item/weapon/tank))
|
||||
holding.manipulated_by = usr.real_name
|
||||
holding.loc = loc
|
||||
holding = null
|
||||
|
||||
|
||||
@@ -57,7 +57,7 @@ var/global/list/autolathe_recipes_hidden = list( \
|
||||
new /obj/item/weapon/weldingtool/largetank(), \
|
||||
new /obj/item/weapon/handcuffs(), \
|
||||
new /obj/item/ammo_magazine/a357(), \
|
||||
new /obj/item/ammo_magazine/c45(), \
|
||||
new /obj/item/ammo_magazine/c45m(), \
|
||||
new /obj/item/ammo_casing/shotgun(), \
|
||||
new /obj/item/ammo_casing/shotgun/dart(), \
|
||||
/* new /obj/item/weapon/shield/riot(), */ \
|
||||
|
||||
@@ -116,7 +116,7 @@
|
||||
//Clonepod
|
||||
|
||||
//Start growing a human clone in the pod!
|
||||
/obj/machinery/clonepod/proc/growclone(var/ckey, var/clonename, var/ui, var/se, var/mindref, var/datum/species/mrace, var/languages)
|
||||
/obj/machinery/clonepod/proc/growclone(var/ckey, var/clonename, var/list/ui, var/list/se, var/mindref, var/datum/species/mrace, var/languages)
|
||||
if(mess || attempting)
|
||||
return 0
|
||||
var/datum/mind/clonemind = locate(mindref)
|
||||
@@ -184,10 +184,10 @@
|
||||
H.dna = new /datum/dna()
|
||||
H.dna.real_name = H.real_name
|
||||
if(ui)
|
||||
H.dna.uni_identity = ui
|
||||
updateappearance(H, ui)
|
||||
H.UpdateAppearance(ui)
|
||||
if(se)
|
||||
H.dna.struc_enzymes = se
|
||||
H.dna.SE = se
|
||||
H.dna.UpdateSE()
|
||||
randmutb(H) //Sometimes the clones come out wrong.
|
||||
|
||||
H.f_style = "Shaved"
|
||||
|
||||
@@ -532,6 +532,12 @@
|
||||
w_class = 2
|
||||
playsound(user, 'sound/weapons/saberoff.ogg', 50, 1)
|
||||
user << "\blue [src] can now be concealed."
|
||||
|
||||
if(istype(user,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = user
|
||||
H.update_inv_l_hand()
|
||||
H.update_inv_r_hand()
|
||||
|
||||
add_fingerprint(user)
|
||||
return
|
||||
|
||||
|
||||
@@ -368,8 +368,8 @@
|
||||
R.fields["ckey"] = subject.ckey
|
||||
R.fields["name"] = subject.real_name
|
||||
R.fields["id"] = copytext(md5(subject.real_name), 2, 6)
|
||||
R.fields["UI"] = subject.dna.uni_identity
|
||||
R.fields["SE"] = subject.dna.struc_enzymes
|
||||
R.fields["UI"] = subject.dna.UI
|
||||
R.fields["SE"] = subject.dna.SE
|
||||
R.fields["languages"] = subject.languages
|
||||
|
||||
//Add an implant if needed
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
density = 1
|
||||
anchored = 1.0
|
||||
layer = 2.8
|
||||
|
||||
|
||||
var/on = 0
|
||||
var/temperature_archived
|
||||
var/mob/living/carbon/occupant = null
|
||||
@@ -68,7 +68,7 @@
|
||||
* ui_interact is currently defined for /atom/movable
|
||||
*
|
||||
* @param user /mob The mob who is interacting with this ui
|
||||
* @param ui_key string A string key to use for this ui. Allows for multiple unique uis on one obj/mob (defaut value "main")
|
||||
* @param ui_key string A string key to use for this ui. Allows for multiple unique uis on one obj/mob (defaut value "main")
|
||||
* @param ui /datum/nanoui This parameter is passed by the nanoui process() proc when updating an open ui
|
||||
*
|
||||
* @return nothing
|
||||
@@ -79,7 +79,7 @@
|
||||
return
|
||||
|
||||
// this is the data which will be sent to the ui
|
||||
var/data[0]
|
||||
var/data[0]
|
||||
data["isOperating"] = on
|
||||
data["hasOccupant"] = occupant ? 1 : 0
|
||||
|
||||
@@ -115,7 +115,7 @@
|
||||
else if(air_contents.temperature > 225)
|
||||
data["cellTemperatureStatus"] = "average"
|
||||
|
||||
data["isBeakerLoaded"] = beaker ? 1 : 0
|
||||
data["isBeakerLoaded"] = beaker ? 1 : 0
|
||||
/* // Removing beaker contents list from front-end, replacing with a total remaining volume
|
||||
var beakerContents[0]
|
||||
if(beaker && beaker.reagents && beaker.reagents.reagent_list.len)
|
||||
@@ -130,12 +130,12 @@
|
||||
if (beaker.reagents && beaker.reagents.reagent_list.len)
|
||||
for(var/datum/reagent/R in beaker.reagents.reagent_list)
|
||||
data["beakerVolume"] += R.volume
|
||||
|
||||
|
||||
if (!ui) // no ui has been passed, so we'll search for one
|
||||
{
|
||||
ui = nanomanager.get_open_ui(user, src, ui_key)
|
||||
}
|
||||
if (!ui)
|
||||
}
|
||||
if (!ui)
|
||||
// the ui does not exist, so we'll create a new one
|
||||
ui = new(user, src, ui_key, "cryo.tmpl", "Cryo Cell Control System", 520, 410)
|
||||
// When the UI is first opened this is the data it will use
|
||||
@@ -159,7 +159,7 @@
|
||||
if(href_list["switchOn"])
|
||||
on = 1
|
||||
update_icon()
|
||||
|
||||
|
||||
if(href_list["switchOff"])
|
||||
on = 0
|
||||
update_icon()
|
||||
@@ -168,12 +168,12 @@
|
||||
if(beaker)
|
||||
beaker.loc = get_step(loc, SOUTH)
|
||||
beaker = null
|
||||
|
||||
|
||||
if(href_list["ejectOccupant"])
|
||||
if(!occupant || isslime(usr) || ispAI(usr))
|
||||
return 0 // don't update UIs attached to this object
|
||||
go_out()
|
||||
|
||||
|
||||
add_fingerprint(usr)
|
||||
return 1 // update UIs attached to this object
|
||||
|
||||
@@ -268,15 +268,15 @@
|
||||
occupant.client.eye = occupant.client.mob
|
||||
occupant.client.perspective = MOB_PERSPECTIVE
|
||||
occupant.loc = get_step(loc, SOUTH) //this doesn't account for walls or anything, but i don't forsee that being a problem.
|
||||
if (occupant.bodytemperature < 261 && occupant.bodytemperature > 140) //Patch by Aranclanos to stop people from taking burn damage after being ejected
|
||||
occupant.bodytemperature = 261
|
||||
if (occupant.bodytemperature < 261 && occupant.bodytemperature >= 70) //Patch by Aranclanos to stop people from taking burn damage after being ejected
|
||||
occupant.bodytemperature = 261 // Changed to 70 from 140 by Zuhayr due to reoccurance of bug.
|
||||
// occupant.metabslow = 0
|
||||
occupant = null
|
||||
update_icon()
|
||||
return
|
||||
/obj/machinery/atmospherics/unary/cryo_cell/proc/put_mob(mob/living/carbon/M as mob)
|
||||
if (!istype(M))
|
||||
usr << "\red <B>The cryo cell cannot handle such liveform!</B>"
|
||||
usr << "\red <B>The cryo cell cannot handle such a lifeform!</B>"
|
||||
return
|
||||
if (occupant)
|
||||
usr << "\red <B>The cryo cell is already occupied!</B>"
|
||||
|
||||
@@ -0,0 +1,388 @@
|
||||
/*
|
||||
* Cryogenic refrigeration unit. Basically a despawner.
|
||||
* Stealing a lot of concepts/code from sleepers due to massive laziness.
|
||||
* The despawn tick will only fire if it's been more than time_till_despawned ticks
|
||||
* since time_entered, which is world.time when the occupant moves in.
|
||||
* ~ Zuhayr
|
||||
*/
|
||||
|
||||
//Used for logging people entering cryosleep and important items they are carrying.
|
||||
var/global/list/frozen_crew = list()
|
||||
var/global/list/frozen_items = list()
|
||||
|
||||
//Main cryopod console.
|
||||
|
||||
/obj/machinery/computer/cryopod
|
||||
name = "cryogenic oversight console"
|
||||
desc = "An interface between crew and the cryogenic storage oversight systems."
|
||||
icon = 'icons/obj/Cryogenic2.dmi'
|
||||
icon_state = "cellconsole"
|
||||
circuit = "/obj/item/weapon/circuitboard/cryopodcontrol"
|
||||
var/mode = null
|
||||
|
||||
/obj/machinery/computer/cryopod/attack_paw()
|
||||
src.attack_hand()
|
||||
|
||||
/obj/machinery/computer/cryopod/attack_ai()
|
||||
src.attack_hand()
|
||||
|
||||
obj/machinery/computer/cryopod/attack_hand(mob/user = usr)
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
return
|
||||
|
||||
user.set_machine(src)
|
||||
src.add_fingerprint(usr)
|
||||
|
||||
var/dat
|
||||
|
||||
if (!( ticker ))
|
||||
return
|
||||
|
||||
dat += "<hr/><br/><b>Cryogenic Oversight Control</b><br/>"
|
||||
dat += "<i>Welcome, [user.real_name].</i><br/><br/><hr/>"
|
||||
dat += "<a href='?src=\ref[src];log=1'>View storage log</a>.<br>"
|
||||
dat += "<a href='?src=\ref[src];item=1'>Recover object</a>.<br>"
|
||||
dat += "<a href='?src=\ref[src];allitems=1'>Recover all objects</a>.<br>"
|
||||
dat += "<a href='?src=\ref[src];crew=1'>Revive crew</a>.<br/><hr/>"
|
||||
|
||||
user << browse(dat, "window=cryopod_console")
|
||||
onclose(user, "cryopod_console")
|
||||
|
||||
obj/machinery/computer/cryopod/Topic(href, href_list)
|
||||
|
||||
if(..())
|
||||
return
|
||||
|
||||
var/mob/user = usr
|
||||
|
||||
src.add_fingerprint(user)
|
||||
|
||||
if(href_list["log"])
|
||||
|
||||
var/dat = "<b>Recently stored crewmembers</b><br/><hr/><br/>"
|
||||
for(var/person in frozen_crew)
|
||||
dat += "[person]<br/>"
|
||||
dat += "<hr/>"
|
||||
|
||||
user << browse(dat, "window=cryolog")
|
||||
|
||||
else if(href_list["item"])
|
||||
|
||||
if(frozen_items.len == 0)
|
||||
user << "\blue There is nothing to recover from storage."
|
||||
return
|
||||
|
||||
var/obj/item/I = input(usr, "Please choose which object to retrieve.","Object recovery",null) as obj in frozen_items
|
||||
|
||||
if(!I || frozen_items.len == 0)
|
||||
user << "\blue There is nothing to recover from storage."
|
||||
return
|
||||
|
||||
visible_message("\blue The console beeps happily as it disgorges \the [I].", 3)
|
||||
|
||||
I.loc = get_turf(src)
|
||||
frozen_items -= I
|
||||
|
||||
else if(href_list["allitems"])
|
||||
|
||||
if(frozen_items.len == 0)
|
||||
user << "\blue There is nothing to recover from storage."
|
||||
return
|
||||
|
||||
visible_message("\blue The console beeps happily as it disgorges the desired objects.", 3)
|
||||
|
||||
for(var/obj/item/I in frozen_items)
|
||||
I.loc = get_turf(src)
|
||||
frozen_items -= I
|
||||
|
||||
else if(href_list["crew"])
|
||||
|
||||
user << "\red Functionality unavailable at this time."
|
||||
|
||||
src.updateUsrDialog()
|
||||
return
|
||||
|
||||
/obj/item/weapon/circuitboard/cryopodcontrol
|
||||
name = "Circuit board (Cryogenic Oversight Console)"
|
||||
build_path = "/obj/machinery/computer/cryopod"
|
||||
origin_tech = "programming=3"
|
||||
|
||||
//Decorative structures to go alongside cryopods.
|
||||
/obj/structure/cryofeed
|
||||
|
||||
name = "\improper cryogenic feed"
|
||||
desc = "A bewildering tangle of machinery and pipes."
|
||||
icon = 'icons/obj/Cryogenic2.dmi'
|
||||
icon_state = "cryo_rear"
|
||||
anchored = 1
|
||||
|
||||
var/orient_right = null //Flips the sprite.
|
||||
|
||||
/obj/structure/cryofeed/right
|
||||
orient_right = 1
|
||||
icon_state = "cryo_rear-r"
|
||||
|
||||
/obj/structure/cryofeed/New()
|
||||
|
||||
if(orient_right)
|
||||
icon_state = "cryo_rear-r"
|
||||
else
|
||||
icon_state = "cryo_rear"
|
||||
..()
|
||||
|
||||
//Cryopods themselves.
|
||||
/obj/machinery/cryopod
|
||||
name = "\improper cryogenic freezer"
|
||||
desc = "A man-sized pod for entering suspended animation."
|
||||
icon = 'icons/obj/Cryogenic2.dmi'
|
||||
icon_state = "body_scanner_0"
|
||||
density = 1
|
||||
anchored = 1
|
||||
|
||||
var/mob/occupant = null // Person waiting to be despawned.
|
||||
var/orient_right = null // Flips the sprite.
|
||||
var/time_till_despawn = 9000 // 15 minutes-ish safe period before being despawned.
|
||||
var/time_entered = 0 // Used to keep track of the safe period.
|
||||
var/obj/item/device/radio/intercom/announce //
|
||||
|
||||
// These items are preserved when the process() despawn proc occurs.
|
||||
var/list/preserve_items = list(
|
||||
/obj/item/weapon/hand_tele,
|
||||
/obj/item/weapon/card/id/captains_spare,
|
||||
/obj/item/device/aicard,
|
||||
/obj/item/device/mmi,
|
||||
/obj/item/device/paicard,
|
||||
/obj/item/weapon/gun,
|
||||
/obj/item/weapon/pinpointer,
|
||||
/obj/item/clothing/suit,
|
||||
/obj/item/clothing/shoes/magboots,
|
||||
/obj/item/blueprints,
|
||||
/obj/item/clothing/head/helmet/space/
|
||||
)
|
||||
|
||||
/obj/machinery/cryopod/right
|
||||
orient_right = 1
|
||||
icon_state = "body_scanner_0-r"
|
||||
|
||||
/obj/machinery/cryopod/New()
|
||||
|
||||
announce = new /obj/item/device/radio/intercom(src)
|
||||
|
||||
if(orient_right)
|
||||
icon_state = "body_scanner_0-r"
|
||||
else
|
||||
icon_state = "body_scanner_0"
|
||||
..()
|
||||
|
||||
//Lifted from Unity stasis.dm and refactored. ~Zuhayr
|
||||
/obj/machinery/cryopod/process()
|
||||
if(occupant)
|
||||
|
||||
//Allow a ten minute gap between entering the pod and actually despawning.
|
||||
if(world.time - time_entered < time_till_despawn)
|
||||
return
|
||||
|
||||
if(!occupant.client && occupant.stat<2) //Occupant is living and has no client.
|
||||
|
||||
//Delete all items not on the preservation list and drop all others into the pod.
|
||||
for(var/obj/item/W in occupant)
|
||||
occupant.drop_from_inventory(W)
|
||||
W.loc = src
|
||||
|
||||
var/preserve = null
|
||||
for(var/T in preserve_items)
|
||||
if(istype(W,T))
|
||||
preserve = 1
|
||||
break
|
||||
|
||||
if(!preserve)
|
||||
del(W)
|
||||
else
|
||||
frozen_items += W
|
||||
|
||||
var/job = occupant.mind.assigned_role
|
||||
var/role = occupant.mind.special_role
|
||||
|
||||
job_master.FreeRole(job)
|
||||
|
||||
if(role == "traitor" || role == "MODE")
|
||||
del(occupant.mind.objectives)
|
||||
occupant.mind.special_role = null
|
||||
else
|
||||
if(ticker.mode.name == "AutoTraitor")
|
||||
var/datum/game_mode/traitor/autotraitor/current_mode = ticker.mode
|
||||
current_mode.possible_traitors.Remove(occupant)
|
||||
|
||||
// Delete them from datacore.
|
||||
for(var/datum/data/record/R in data_core.medical)
|
||||
if ((R.fields["name"] == occupant.real_name))
|
||||
del(R)
|
||||
for(var/datum/data/record/T in data_core.security)
|
||||
if ((T.fields["name"] == occupant.real_name))
|
||||
del(T)
|
||||
for(var/datum/data/record/G in data_core.general)
|
||||
if ((G.fields["name"] == occupant.real_name))
|
||||
del(G)
|
||||
|
||||
if(orient_right)
|
||||
icon_state = "body_scanner_0-r"
|
||||
else
|
||||
icon_state = "body_scanner_0"
|
||||
|
||||
//TODO: Check objectives/mode, update new targets if this mob is the target, spawn new antags?
|
||||
|
||||
//This should guarantee that ghosts don't spawn.
|
||||
occupant.ckey = null
|
||||
|
||||
//Make an announcement and log the person entering storage.
|
||||
frozen_crew += "[occupant.real_name]"
|
||||
|
||||
announce.autosay("[occupant.real_name] has entered long-term storage.", "Cryogenic Oversight")
|
||||
visible_message("\blue The crypod hums and hisses as it moves [occupant.real_name] into storage.", 3)
|
||||
|
||||
// Delete the mob.
|
||||
del(occupant)
|
||||
occupant = null
|
||||
|
||||
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/cryopod/attackby(var/obj/item/weapon/G as obj, var/mob/user as mob)
|
||||
|
||||
if(istype(G, /obj/item/weapon/grab))
|
||||
|
||||
if(occupant)
|
||||
user << "\blue The cryo pod is in use."
|
||||
return
|
||||
|
||||
if(!ismob(G:affecting))
|
||||
return
|
||||
|
||||
var/willing = null //We don't want to allow people to be forced into despawning.
|
||||
var/mob/M = G:affecting
|
||||
|
||||
if(M.client)
|
||||
if(alert(M,"Would you like to enter cryosleep?",,"Yes","No") == "Yes")
|
||||
if(!M || !G || !G:affecting) return
|
||||
willing = 1
|
||||
else
|
||||
willing = 1
|
||||
|
||||
if(willing)
|
||||
|
||||
visible_message("[user] starts putting [G:affecting:name] into the cryo pod.", 3)
|
||||
|
||||
if(do_after(user, 20))
|
||||
if(!M || !G || !G:affecting) return
|
||||
|
||||
M.loc = src
|
||||
|
||||
if(M.client)
|
||||
M.client.perspective = EYE_PERSPECTIVE
|
||||
M.client.eye = src
|
||||
|
||||
if(orient_right)
|
||||
icon_state = "body_scanner_1-r"
|
||||
else
|
||||
icon_state = "body_scanner_1"
|
||||
|
||||
M << "\blue You feel cool air surround you. You go numb as your senses turn inward."
|
||||
M << "\blue <b>If you ghost, log out or close your client now, your character will shortly be permanently removed from the round.</b>"
|
||||
occupant = M
|
||||
time_entered = world.time
|
||||
|
||||
// Book keeping!
|
||||
log_admin("[key_name_admin(M)] has entered a stasis pod.")
|
||||
message_admins("\blue [key_name_admin(M)] has entered a stasis pod.")
|
||||
|
||||
//Despawning occurs when process() is called with an occupant without a client.
|
||||
src.add_fingerprint(M)
|
||||
|
||||
/obj/machinery/cryopod/verb/eject()
|
||||
set name = "Eject Pod"
|
||||
set category = "Object"
|
||||
set src in oview(1)
|
||||
if(usr.stat != 0)
|
||||
return
|
||||
|
||||
if(orient_right)
|
||||
icon_state = "body_scanner0-r"
|
||||
else
|
||||
icon_state = "body_scanner0"
|
||||
|
||||
src.go_out()
|
||||
add_fingerprint(usr)
|
||||
return
|
||||
|
||||
/obj/machinery/cryopod/verb/move_inside()
|
||||
set name = "Enter Pod"
|
||||
set category = "Object"
|
||||
set src in oview(1)
|
||||
|
||||
if(usr.stat != 0 || !(ishuman(usr) || ismonkey(usr)))
|
||||
return
|
||||
|
||||
if(src.occupant)
|
||||
usr << "\blue <B>The cryo pod is in use.</B>"
|
||||
return
|
||||
|
||||
for(var/mob/living/carbon/slime/M in range(1,usr))
|
||||
if(M.Victim == usr)
|
||||
usr << "You're too busy getting your life sucked out of you."
|
||||
return
|
||||
|
||||
visible_message("[usr] starts climbing into the cryo pod.", 3)
|
||||
|
||||
if(do_after(usr, 20))
|
||||
|
||||
if(!usr || !usr.client)
|
||||
return
|
||||
|
||||
if(src.occupant)
|
||||
usr << "\blue <B>The cryo pod is in use.</B>"
|
||||
return
|
||||
|
||||
usr.stop_pulling()
|
||||
usr.client.perspective = EYE_PERSPECTIVE
|
||||
usr.client.eye = src
|
||||
usr.loc = src
|
||||
src.occupant = usr
|
||||
|
||||
if(orient_right)
|
||||
icon_state = "body_scanner_1-r"
|
||||
else
|
||||
icon_state = "body_scanner_1"
|
||||
|
||||
usr << "\blue You feel cool air surround you. You go numb as your senses turn inward."
|
||||
usr << "\blue <b>If you ghost, log out or close your client now, your character will shortly be permanently removed from the round.</b>"
|
||||
occupant = usr
|
||||
time_entered = world.time
|
||||
|
||||
src.add_fingerprint(usr)
|
||||
|
||||
return
|
||||
|
||||
/obj/machinery/cryopod/proc/go_out()
|
||||
|
||||
if(!occupant)
|
||||
return
|
||||
|
||||
if(occupant.client)
|
||||
occupant.client.eye = src.occupant.client.mob
|
||||
occupant.client.perspective = MOB_PERSPECTIVE
|
||||
|
||||
occupant.loc = get_turf(src)
|
||||
occupant = null
|
||||
|
||||
if(orient_right)
|
||||
icon_state = "body_scanner_0-r"
|
||||
else
|
||||
icon_state = "body_scanner_0"
|
||||
|
||||
return
|
||||
|
||||
|
||||
//Attacks/effects.
|
||||
/obj/machinery/cryopod/blob_act()
|
||||
return //Sorta gamey, but we don't really want these to be destroyed.
|
||||
@@ -16,6 +16,13 @@
|
||||
icon_state = "ash"
|
||||
anchored = 1
|
||||
|
||||
/obj/effect/decal/cleanable/ash/attack_hand(mob/user as mob)
|
||||
user << "<span class='notice'>[src] sifts through your fingers.</span>"
|
||||
var/turf/simulated/floor/F = get_turf(src)
|
||||
if (istype(F))
|
||||
F.dirt += 4
|
||||
del(src)
|
||||
|
||||
/obj/effect/decal/cleanable/greenglow
|
||||
|
||||
New()
|
||||
|
||||
@@ -1042,6 +1042,9 @@ var/global/list/obj/item/device/pda/PDAs = list()
|
||||
|
||||
if(5)
|
||||
if((istype(A, /obj/item/weapon/tank)) || (istype(A, /obj/machinery/portable_atmospherics)))
|
||||
if(istype(A, /obj/item/weapon/tank))
|
||||
var/obj/item/weapon/tank/t = A
|
||||
t.manipulated_by = user.real_name
|
||||
var/obj/icon = A
|
||||
for (var/mob/O in viewers(user, null))
|
||||
O << "\red [user] has used [src] on \icon[icon] [A]"
|
||||
|
||||
@@ -285,7 +285,7 @@
|
||||
playsound(src.loc, 'sound/effects/glass_step.ogg', 50, 1)
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(!H.shoes && !(H.wear_suit.body_parts_covered & FEET))
|
||||
if( !H.shoes && ( !H.wear_suit || !(H.wear_suit.body_parts_covered & FEET) ) )
|
||||
var/datum/organ/external/affecting = H.get_organ(pick("l_foot", "r_foot"))
|
||||
if(affecting.status & ORGAN_ROBOT)
|
||||
return
|
||||
|
||||
@@ -337,6 +337,12 @@
|
||||
src.icon_state = "sword0"
|
||||
src.item_state = "sword0"
|
||||
src.w_class = 2
|
||||
|
||||
if(istype(user,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = user
|
||||
H.update_inv_l_hand()
|
||||
H.update_inv_r_hand()
|
||||
|
||||
src.add_fingerprint(user)
|
||||
return
|
||||
|
||||
|
||||
@@ -203,23 +203,12 @@
|
||||
|
||||
/obj/item/weapon/card/id/syndicate/New(mob/user as mob)
|
||||
..()
|
||||
var/t = reject_bad_name(input(user, "What name would you like to put on this card?\nNode: You can change this later by clicking on the ID card while it's in your hand.", "Agent card name", ishuman(user) ? user.real_name : user.name))
|
||||
if(!t)
|
||||
alert("Invalid name.")
|
||||
if(!registered_name)
|
||||
registered_name = ishuman(user) ? user.real_name : user.name
|
||||
if(!isnull(user)) // Runtime prevention on laggy starts or where users log out because of lag at round start.
|
||||
registered_name = ishuman(user) ? user.real_name : user.name
|
||||
else
|
||||
registered_name = t
|
||||
var/u = copytext(sanitize(input(user, "What occupation would you like to put on this card?\nNote: This will not grant any access levels other than Maintenance.", "Agent card job assignment", "Assistant")),1,MAX_MESSAGE_LEN)
|
||||
if(!u)
|
||||
alert("Invalid assignment.")
|
||||
assignment = "Assistant"
|
||||
else
|
||||
assignment = u
|
||||
name = "[registered_name]'s ID Card ([assignment])"
|
||||
user << "\blue You successfully forge the ID card."
|
||||
registered_user = user
|
||||
|
||||
registered_name = "Agent Card"
|
||||
assignment = "Agent"
|
||||
name = "[registered_name]'s ID Card ([assignment])"
|
||||
|
||||
/obj/item/weapon/card/id/syndicate/afterattack(var/obj/item/weapon/O as obj, mob/user as mob, proximity)
|
||||
if(!proximity) return
|
||||
@@ -239,7 +228,7 @@
|
||||
return
|
||||
src.registered_name = t
|
||||
|
||||
var u = copytext(sanitize(input(user, "What occupation would you like to put on this card?\nNote: This will not grant any access levels other than Maintenance.", "Agent card job assignment", "Assistant")),1,MAX_MESSAGE_LEN)
|
||||
var u = copytext(sanitize(input(user, "What occupation would you like to put on this card?\nNote: This will not grant any access levels other than Maintenance.", "Agent card job assignment", "Agent")),1,MAX_MESSAGE_LEN)
|
||||
if(!u)
|
||||
alert("Invalid assignment.")
|
||||
src.registered_name = ""
|
||||
@@ -250,7 +239,7 @@
|
||||
registered_user = user
|
||||
else if(!registered_user || registered_user == user)
|
||||
|
||||
if(!registered_user) registered_user = user // First one to pick it up is the owner if there is ever a wild case New() doens't work.
|
||||
if(!registered_user) registered_user = user //
|
||||
|
||||
switch(alert("Would you like to display the ID, or retitle it?","Choose.","Rename","Show"))
|
||||
if("Rename")
|
||||
@@ -263,7 +252,6 @@
|
||||
var u = copytext(sanitize(input(user, "What occupation would you like to put on this card?\nNote: This will not grant any access levels other than Maintenance.", "Agent card job assignment", "Assistant")),1,MAX_MESSAGE_LEN)
|
||||
if(!u)
|
||||
alert("Invalid assignment.")
|
||||
src.registered_name = ""
|
||||
return
|
||||
src.assignment = u
|
||||
src.name = "[src.registered_name]'s ID Card ([src.assignment])"
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "dnainjector"
|
||||
var/dnatype = null
|
||||
var/dna = null
|
||||
var/list/dna = null
|
||||
var/block = null
|
||||
var/owner = null
|
||||
var/ue = null
|
||||
@@ -21,6 +21,34 @@
|
||||
return attack_hand(user)
|
||||
|
||||
|
||||
/obj/item/weapon/dnainjector/proc/GetState(var/selblock=0)
|
||||
var/real_block
|
||||
if(!selblock)
|
||||
real_block=block
|
||||
selblock=1
|
||||
else
|
||||
real_block=selblock
|
||||
var/list/BOUNDS = GetDNABounds(real_block)
|
||||
return dna[selblock] > BOUNDS[DNA_ON_LOWERBOUND]
|
||||
|
||||
/obj/item/weapon/dnainjector/proc/SetState(var/on, var/selblock=0)
|
||||
var/real_block
|
||||
if(!selblock)
|
||||
real_block=block
|
||||
selblock=1
|
||||
else
|
||||
real_block=selblock
|
||||
var/list/BOUNDS=GetDNABounds(real_block)
|
||||
var/val
|
||||
if(on)
|
||||
val=rand(BOUNDS[DNA_ON_LOWERBOUND],BOUNDS[DNA_ON_UPPERBOUND])
|
||||
else
|
||||
val=rand(BOUNDS[DNA_OFF_LOWERBOUND],BOUNDS[DNA_OFF_UPPERBOUND])
|
||||
dna[selblock]=val
|
||||
|
||||
/obj/item/weapon/dnainjector/proc/GetValue(var/block=1)
|
||||
return dna[block]
|
||||
|
||||
/obj/item/weapon/dnainjector/proc/inject(mob/M as mob, mob/user as mob)
|
||||
if(istype(M,/mob/living))
|
||||
M.radiation += rand(5,20)
|
||||
@@ -28,29 +56,23 @@
|
||||
if (!(NOCLONE in M.mutations)) // prevents drained people from having their DNA changed
|
||||
if (dnatype == "ui")
|
||||
if (!block) //isolated block?
|
||||
M.UpdateAppearance(dna)
|
||||
if (ue) //unique enzymes? yes
|
||||
M.dna.uni_identity = dna
|
||||
updateappearance(M, M.dna.uni_identity)
|
||||
M.real_name = ue
|
||||
M.name = ue
|
||||
uses--
|
||||
else //unique enzymes? no
|
||||
M.dna.uni_identity = dna
|
||||
updateappearance(M, M.dna.uni_identity)
|
||||
uses--
|
||||
uses--
|
||||
else
|
||||
M.dna.uni_identity = setblock(M.dna.uni_identity,block,dna,3)
|
||||
updateappearance(M, M.dna.uni_identity)
|
||||
M.dna.SetUIValue(block,src.GetValue())
|
||||
M.UpdateAppearance()
|
||||
uses--
|
||||
if (dnatype == "se")
|
||||
if (!block) //isolated block?
|
||||
M.dna.struc_enzymes = dna
|
||||
domutcheck(M, null)
|
||||
uses--
|
||||
M.dna.SE = dna
|
||||
M.dna.UpdateSE()
|
||||
else
|
||||
M.dna.struc_enzymes = setblock(M.dna.struc_enzymes,block,dna,3)
|
||||
domutcheck(M, null,1)
|
||||
uses--
|
||||
M.dna.SetSEValue(block,src.GetValue())
|
||||
domutcheck(M, null, block!=null)
|
||||
uses--
|
||||
if(prob(5))
|
||||
trigger_side_effect(M)
|
||||
|
||||
@@ -86,7 +108,10 @@
|
||||
inuse = 0
|
||||
M.requests += O
|
||||
if (dnatype == "se")
|
||||
if (isblockon(getblock(dna, 14,3),14) && istype(M, /mob/living/carbon/human))
|
||||
// So you're checking for 14, and yet MONKEYBLOCK is 27 in globals.dm,
|
||||
// and domutcheck checks MONKEYBLOCK...? wat. - N3X
|
||||
//if (isblockon(getblock(dna, 14,3),14) && istype(M, /mob/living/carbon/human))
|
||||
if (GetState(MONKEYBLOCK) && istype(M, /mob/living/carbon/human) )
|
||||
msg_admin_attack("[key_name_admin(user)] injected [key_name_admin(M)] with the [name] \red(MONKEY) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
|
||||
else
|
||||
// message_admins("[key_name_admin(user)] injected [key_name_admin(M)] with the [name]")
|
||||
@@ -108,7 +133,9 @@
|
||||
user << "\red Apparently it didn't work."
|
||||
return
|
||||
if (dnatype == "se")
|
||||
if (isblockon(getblock(dna, 14,3),14) && istype(M, /mob/living/carbon/human))
|
||||
// And again... ?
|
||||
//if (isblockon(getblock(dna, 14,3),14) && istype(M, /mob/living/carbon/human))
|
||||
if (GetState(MONKEYBLOCK) && istype(M, /mob/living/carbon/human))
|
||||
message_admins("[key_name_admin(user)] injected [key_name_admin(M)] with the [name] \red(MONKEY)")
|
||||
log_game("[key_name(user)] injected [key_name(M)] with the [name] (MONKEY)")
|
||||
else
|
||||
@@ -135,21 +162,21 @@
|
||||
|
||||
|
||||
|
||||
/obj/item/weapon/dnainjector/antihulk
|
||||
name = "DNA-Injector (Anti-Hulk)"
|
||||
desc = "Cures green skin."
|
||||
/obj/item/weapon/dnainjector/hulkmut
|
||||
name = "DNA-Injector (Hulk)"
|
||||
desc = "This will make you big and strong, but give you a bad skin condition."
|
||||
dnatype = "se"
|
||||
dna = "708"
|
||||
dna = list(4090)
|
||||
//block = 2
|
||||
New()
|
||||
..()
|
||||
block = HULKBLOCK
|
||||
|
||||
/obj/item/weapon/dnainjector/hulkmut
|
||||
name = "DNA-Injector (Hulk)"
|
||||
desc = "This will make you big and strong, but give you a bad skin condition."
|
||||
/obj/item/weapon/dnainjector/antihulk
|
||||
name = "DNA-Injector (Anti-Hulk)"
|
||||
desc = "Cures green skin."
|
||||
dnatype = "se"
|
||||
dna = "FED"
|
||||
dna = list(1)
|
||||
//block = 2
|
||||
New()
|
||||
..()
|
||||
@@ -159,7 +186,7 @@
|
||||
name = "DNA-Injector (Xray)"
|
||||
desc = "Finally you can see what the Captain does."
|
||||
dnatype = "se"
|
||||
dna = "FED"
|
||||
dna = list(4090)
|
||||
//block = 8
|
||||
New()
|
||||
..()
|
||||
@@ -169,60 +196,298 @@
|
||||
name = "DNA-Injector (Anti-Xray)"
|
||||
desc = "It will make you see harder."
|
||||
dnatype = "se"
|
||||
dna = "708"
|
||||
dna = list(1)
|
||||
//block = 8
|
||||
New()
|
||||
..()
|
||||
block = XRAYBLOCK
|
||||
|
||||
/obj/item/weapon/dnainjector/firemut
|
||||
name = "DNA-Injector (Fire)"
|
||||
desc = "Gives you fire."
|
||||
dnatype = "se"
|
||||
dna = list(4090)
|
||||
//block = 10
|
||||
New()
|
||||
..()
|
||||
block = FIREBLOCK
|
||||
|
||||
/obj/item/weapon/dnainjector/antifire
|
||||
name = "DNA-Injector (Anti-Fire)"
|
||||
desc = "Cures fire."
|
||||
dnatype = "se"
|
||||
dna = list(1)
|
||||
//block = 10
|
||||
New()
|
||||
..()
|
||||
block = FIREBLOCK
|
||||
|
||||
/obj/item/weapon/dnainjector/telemut
|
||||
name = "DNA-Injector (Tele.)"
|
||||
desc = "Super brain man!"
|
||||
dnatype = "se"
|
||||
dna = list(4090)
|
||||
//block = 12
|
||||
New()
|
||||
..()
|
||||
block = TELEBLOCK
|
||||
|
||||
/obj/item/weapon/dnainjector/antitele
|
||||
name = "DNA-Injector (Anti-Tele.)"
|
||||
desc = "Will make you not able to control your mind."
|
||||
dnatype = "se"
|
||||
dna = list(1)
|
||||
//block = 12
|
||||
New()
|
||||
..()
|
||||
block = TELEBLOCK
|
||||
|
||||
/obj/item/weapon/dnainjector/nobreath
|
||||
name = "DNA-Injector (No Breath)"
|
||||
desc = "Hold your breath and count to infinity."
|
||||
dnatype = "se"
|
||||
dna = list(4090)
|
||||
//block = 2
|
||||
New()
|
||||
..()
|
||||
block = NOBREATHBLOCK
|
||||
|
||||
/obj/item/weapon/dnainjector/antinobreath
|
||||
name = "DNA-Injector (Anti-No Breath)"
|
||||
desc = "Hold your breath and count to 100."
|
||||
dnatype = "se"
|
||||
dna = list(1)
|
||||
//block = 2
|
||||
New()
|
||||
..()
|
||||
block = NOBREATHBLOCK
|
||||
|
||||
/obj/item/weapon/dnainjector/remoteview
|
||||
name = "DNA-Injector (Remote View)"
|
||||
desc = "Stare into the distance for a reason."
|
||||
dnatype = "se"
|
||||
dna = list(4090)
|
||||
//block = 2
|
||||
New()
|
||||
..()
|
||||
block = REMOTEVIEWBLOCK
|
||||
|
||||
/obj/item/weapon/dnainjector/antiremoteview
|
||||
name = "DNA-Injector (Anti-Remote View)"
|
||||
desc = "Cures green skin."
|
||||
dnatype = "se"
|
||||
dna = list(1)
|
||||
//block = 2
|
||||
New()
|
||||
..()
|
||||
block = REMOTEVIEWBLOCK
|
||||
|
||||
/obj/item/weapon/dnainjector/regenerate
|
||||
name = "DNA-Injector (Regeneration)"
|
||||
desc = "Healthy but hungry."
|
||||
dnatype = "se"
|
||||
dna = list(4090)
|
||||
//block = 2
|
||||
New()
|
||||
..()
|
||||
block = REGENERATEBLOCK
|
||||
|
||||
/obj/item/weapon/dnainjector/antiregenerate
|
||||
name = "DNA-Injector (Anti-Regeneration)"
|
||||
desc = "Sickly but sated."
|
||||
dnatype = "se"
|
||||
dna = list(1)
|
||||
//block = 2
|
||||
New()
|
||||
..()
|
||||
block = REGENERATEBLOCK
|
||||
|
||||
/obj/item/weapon/dnainjector/runfast
|
||||
name = "DNA-Injector (Increase Run)"
|
||||
desc = "Running Man."
|
||||
dnatype = "se"
|
||||
dna = list(4090)
|
||||
//block = 2
|
||||
New()
|
||||
..()
|
||||
block = INCREASERUNBLOCK
|
||||
|
||||
/obj/item/weapon/dnainjector/antirunfast
|
||||
name = "DNA-Injector (Anti-Increase Run)"
|
||||
desc = "Walking Man."
|
||||
dnatype = "se"
|
||||
dna = list(1)
|
||||
//block = 2
|
||||
New()
|
||||
..()
|
||||
block = INCREASERUNBLOCK
|
||||
|
||||
/obj/item/weapon/dnainjector/morph
|
||||
name = "DNA-Injector (Morph)"
|
||||
desc = "A total makeover."
|
||||
dnatype = "se"
|
||||
dna = list(4090)
|
||||
//block = 2
|
||||
New()
|
||||
..()
|
||||
block = MORPHBLOCK
|
||||
|
||||
/obj/item/weapon/dnainjector/antimorph
|
||||
name = "DNA-Injector (Anti-Morph)"
|
||||
desc = "Cures identity crisis."
|
||||
dnatype = "se"
|
||||
dna = list(1)
|
||||
//block = 2
|
||||
New()
|
||||
..()
|
||||
block = MORPHBLOCK
|
||||
/*
|
||||
/obj/item/weapon/dnainjector/cold
|
||||
name = "DNA-Injector (Cold)"
|
||||
desc = "Feels a bit chilly."
|
||||
dnatype = "se"
|
||||
dna = list(4090)
|
||||
//block = 2
|
||||
New()
|
||||
..()
|
||||
block = COLDBLOCK
|
||||
|
||||
/obj/item/weapon/dnainjector/anticold
|
||||
name = "DNA-Injector (Anti-Cold)"
|
||||
desc = "Feels room-temperature."
|
||||
dnatype = "se"
|
||||
dna = list(1)
|
||||
//block = 2
|
||||
New()
|
||||
..()
|
||||
block = COLDBLOCK
|
||||
*/
|
||||
/obj/item/weapon/dnainjector/noprints
|
||||
name = "DNA-Injector (No Prints)"
|
||||
desc = "Better than a pair of budget insulated gloves."
|
||||
dnatype = "se"
|
||||
dna = list(4090)
|
||||
//block = 2
|
||||
New()
|
||||
..()
|
||||
block = NOPRINTSBLOCK
|
||||
|
||||
/obj/item/weapon/dnainjector/antinoprints
|
||||
name = "DNA-Injector (Anti-No Prints)"
|
||||
desc = "Not quite as good as a pair of budget insulated gloves."
|
||||
dnatype = "se"
|
||||
dna = list(1)
|
||||
//block = 2
|
||||
New()
|
||||
..()
|
||||
block = NOPRINTSBLOCK
|
||||
|
||||
/obj/item/weapon/dnainjector/insulation
|
||||
name = "DNA-Injector (Shock Immunity)"
|
||||
desc = "Better than a pair of real insulated gloves."
|
||||
dnatype = "se"
|
||||
dna = list(4090)
|
||||
//block = 2
|
||||
New()
|
||||
..()
|
||||
block = SHOCKIMMUNITYBLOCK
|
||||
|
||||
/obj/item/weapon/dnainjector/antiinsulation
|
||||
name = "DNA-Injector (Anti-Shock Immunity)"
|
||||
desc = "Not quite as good as a pair of real insulated gloves."
|
||||
dnatype = "se"
|
||||
dna = list(1)
|
||||
//block = 2
|
||||
New()
|
||||
..()
|
||||
block = SHOCKIMMUNITYBLOCK
|
||||
|
||||
/obj/item/weapon/dnainjector/midgit
|
||||
name = "DNA-Injector (Small Size)"
|
||||
desc = "Makes you shrink."
|
||||
dnatype = "se"
|
||||
dna = list(4090)
|
||||
//block = 2
|
||||
New()
|
||||
..()
|
||||
block = SMALLSIZEBLOCK
|
||||
|
||||
/obj/item/weapon/dnainjector/antimidgit
|
||||
name = "DNA-Injector (Anti-Small Size)"
|
||||
desc = "Makes you grow. But not too much."
|
||||
dnatype = "se"
|
||||
dna = list(1)
|
||||
//block = 2
|
||||
New()
|
||||
..()
|
||||
block = SMALLSIZEBLOCK
|
||||
|
||||
/////////////////////////////////////
|
||||
/obj/item/weapon/dnainjector/antiglasses
|
||||
name = "DNA-Injector (Anti-Glasses)"
|
||||
desc = "Toss away those glasses!"
|
||||
dnatype = "se"
|
||||
dna = "708"
|
||||
block = 1
|
||||
dna = list(1)
|
||||
//block = 1
|
||||
New()
|
||||
..()
|
||||
block = GLASSESBLOCK
|
||||
|
||||
/obj/item/weapon/dnainjector/glassesmut
|
||||
name = "DNA-Injector (Glasses)"
|
||||
desc = "Will make you need dorkish glasses."
|
||||
dnatype = "se"
|
||||
dna = "BD6"
|
||||
block = 1
|
||||
dna = list(4090)
|
||||
//block = 1
|
||||
New()
|
||||
..()
|
||||
block = GLASSESBLOCK
|
||||
|
||||
/obj/item/weapon/dnainjector/epimut
|
||||
name = "DNA-Injector (Epi.)"
|
||||
desc = "Shake shake shake the room!"
|
||||
dnatype = "se"
|
||||
dna = "FA0"
|
||||
block = 3
|
||||
dna = list(4090)
|
||||
//block = 3
|
||||
New()
|
||||
..()
|
||||
block = HEADACHEBLOCK
|
||||
|
||||
/obj/item/weapon/dnainjector/antiepi
|
||||
name = "DNA-Injector (Anti-Epi.)"
|
||||
desc = "Will fix you up from shaking the room."
|
||||
dnatype = "se"
|
||||
dna = "708"
|
||||
block = 3
|
||||
////////////////////////////////////
|
||||
dna = list(1)
|
||||
//block = 3
|
||||
New()
|
||||
..()
|
||||
block = HEADACHEBLOCK
|
||||
|
||||
/obj/item/weapon/dnainjector/anticough
|
||||
name = "DNA-Injector (Anti-Cough)"
|
||||
desc = "Will stop that awful noise."
|
||||
dnatype = "se"
|
||||
dna = "708"
|
||||
block = 5
|
||||
dna = list(1)
|
||||
//block = 5
|
||||
New()
|
||||
..()
|
||||
block = COUGHBLOCK
|
||||
|
||||
/obj/item/weapon/dnainjector/coughmut
|
||||
name = "DNA-Injector (Cough)"
|
||||
desc = "Will bring forth a sound of horror from your throat."
|
||||
dnatype = "se"
|
||||
dna = "BD6"
|
||||
block = 5
|
||||
dna = list(4090)
|
||||
//block = 5
|
||||
New()
|
||||
..()
|
||||
block = COUGHBLOCK
|
||||
|
||||
/obj/item/weapon/dnainjector/clumsymut
|
||||
name = "DNA-Injector (Clumsy)"
|
||||
desc = "Makes clumsy minions."
|
||||
dnatype = "se"
|
||||
dna = "FA0"
|
||||
dna = list(4090)
|
||||
//block = 6
|
||||
New()
|
||||
..()
|
||||
@@ -232,7 +497,7 @@
|
||||
name = "DNA-Injector (Anti-Clumy)"
|
||||
desc = "Cleans up confusion."
|
||||
dnatype = "se"
|
||||
dna = "708"
|
||||
dna = list(1)
|
||||
//block = 6
|
||||
New()
|
||||
..()
|
||||
@@ -242,55 +507,47 @@
|
||||
name = "DNA-Injector (Anti-Tour.)"
|
||||
desc = "Will cure tourrets."
|
||||
dnatype = "se"
|
||||
dna = "708"
|
||||
block = 7
|
||||
dna = list(1)
|
||||
//block = 7
|
||||
New()
|
||||
..()
|
||||
block = TWITCHBLOCK
|
||||
|
||||
/obj/item/weapon/dnainjector/tourmut
|
||||
name = "DNA-Injector (Tour.)"
|
||||
desc = "Gives you a nasty case off tourrets."
|
||||
dnatype = "se"
|
||||
dna = "BD6"
|
||||
block = 7
|
||||
dna = list(4090)
|
||||
//block = 7
|
||||
New()
|
||||
..()
|
||||
block = TWITCHBLOCK
|
||||
|
||||
/obj/item/weapon/dnainjector/stuttmut
|
||||
name = "DNA-Injector (Stutt.)"
|
||||
desc = "Makes you s-s-stuttterrr"
|
||||
dnatype = "se"
|
||||
dna = "FA0"
|
||||
block = 9
|
||||
dna = list(4090)
|
||||
//block = 9
|
||||
New()
|
||||
..()
|
||||
block = NERVOUSBLOCK
|
||||
|
||||
/obj/item/weapon/dnainjector/antistutt
|
||||
name = "DNA-Injector (Anti-Stutt.)"
|
||||
desc = "Fixes that speaking impairment."
|
||||
dnatype = "se"
|
||||
dna = "708"
|
||||
block = 9
|
||||
|
||||
/obj/item/weapon/dnainjector/antifire
|
||||
name = "DNA-Injector (Anti-Fire)"
|
||||
desc = "Cures fire."
|
||||
dnatype = "se"
|
||||
dna = "708"
|
||||
//block = 10
|
||||
dna = list(1)
|
||||
//block = 9
|
||||
New()
|
||||
..()
|
||||
block = FIREBLOCK
|
||||
|
||||
/obj/item/weapon/dnainjector/firemut
|
||||
name = "DNA-Injector (Fire)"
|
||||
desc = "Gives you fire."
|
||||
dnatype = "se"
|
||||
dna = "FED"
|
||||
//block = 10
|
||||
New()
|
||||
..()
|
||||
block = FIREBLOCK
|
||||
block = NERVOUSBLOCK
|
||||
|
||||
/obj/item/weapon/dnainjector/blindmut
|
||||
name = "DNA-Injector (Blind)"
|
||||
desc = "Makes you not see anything."
|
||||
dnatype = "se"
|
||||
dna = "FA0"
|
||||
dna = list(4090)
|
||||
//block = 11
|
||||
New()
|
||||
..()
|
||||
@@ -300,37 +557,17 @@
|
||||
name = "DNA-Injector (Anti-Blind)"
|
||||
desc = "ITS A MIRACLE!!!"
|
||||
dnatype = "se"
|
||||
dna = "708"
|
||||
dna = list(1)
|
||||
//block = 11
|
||||
New()
|
||||
..()
|
||||
block = BLINDBLOCK
|
||||
|
||||
/obj/item/weapon/dnainjector/antitele
|
||||
name = "DNA-Injector (Anti-Tele.)"
|
||||
desc = "Will make you not able to control your mind."
|
||||
dnatype = "se"
|
||||
dna = "708"
|
||||
//block = 12
|
||||
New()
|
||||
..()
|
||||
block = TELEBLOCK
|
||||
|
||||
/obj/item/weapon/dnainjector/telemut
|
||||
name = "DNA-Injector (Tele.)"
|
||||
desc = "Super brain man!"
|
||||
dnatype = "se"
|
||||
dna = "FED"
|
||||
//block = 12
|
||||
New()
|
||||
..()
|
||||
block = TELEBLOCK
|
||||
|
||||
/obj/item/weapon/dnainjector/deafmut
|
||||
name = "DNA-Injector (Deaf)"
|
||||
desc = "Sorry, what did you say?"
|
||||
dnatype = "se"
|
||||
dna = "FA0"
|
||||
dna = list(4090)
|
||||
//block = 13
|
||||
New()
|
||||
..()
|
||||
@@ -340,22 +577,48 @@
|
||||
name = "DNA-Injector (Anti-Deaf)"
|
||||
desc = "Will make you hear once more."
|
||||
dnatype = "se"
|
||||
dna = "708"
|
||||
dna = list(1)
|
||||
//block = 13
|
||||
New()
|
||||
..()
|
||||
block = DEAFBLOCK
|
||||
|
||||
/obj/item/weapon/dnainjector/hallucination
|
||||
name = "DNA-Injector (Halluctination)"
|
||||
desc = "What you see isn't always what you get."
|
||||
dnatype = "se"
|
||||
dna = list(4090)
|
||||
//block = 2
|
||||
New()
|
||||
..()
|
||||
block = HALLUCINATIONBLOCK
|
||||
|
||||
/obj/item/weapon/dnainjector/antihallucination
|
||||
name = "DNA-Injector (Anti-Hallucination)"
|
||||
desc = "What you see is what you get."
|
||||
dnatype = "se"
|
||||
dna = list(1)
|
||||
//block = 2
|
||||
New()
|
||||
..()
|
||||
block = HALLUCINATIONBLOCK
|
||||
|
||||
/obj/item/weapon/dnainjector/h2m
|
||||
name = "DNA-Injector (Human > Monkey)"
|
||||
desc = "Will make you a flea bag."
|
||||
dnatype = "se"
|
||||
dna = "FA0"
|
||||
block = 14
|
||||
dna = list(4090)
|
||||
//block = 14
|
||||
New()
|
||||
..()
|
||||
block = MONKEYBLOCK
|
||||
|
||||
/obj/item/weapon/dnainjector/m2h
|
||||
name = "DNA-Injector (Monkey > Human)"
|
||||
desc = "Will make you...less hairy."
|
||||
dnatype = "se"
|
||||
dna = "708"
|
||||
block = 14
|
||||
dna = list(1)
|
||||
//block = 14
|
||||
New()
|
||||
..()
|
||||
block = MONKEYBLOCK
|
||||
|
||||
@@ -32,6 +32,12 @@
|
||||
..()
|
||||
usr << text("The service panel is [src.open ? "open" : "closed"].")
|
||||
|
||||
attack_alien(mob/user as mob)
|
||||
return attack_hand(user)
|
||||
|
||||
attack_paw(mob/user as mob)
|
||||
return attack_hand(user)
|
||||
|
||||
attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(locked)
|
||||
if ( (istype(W, /obj/item/weapon/card/emag)||istype(W, /obj/item/weapon/melee/energy/blade)) && (!src.emagged))
|
||||
|
||||
@@ -40,6 +40,7 @@
|
||||
w_class = 4
|
||||
playsound(user, 'sound/weapons/saberon.ogg', 50, 1)
|
||||
user << "\blue [src] is now active."
|
||||
|
||||
else
|
||||
force = 3
|
||||
if(istype(src,/obj/item/weapon/melee/energy/sword/pirate))
|
||||
@@ -49,6 +50,12 @@
|
||||
w_class = 2
|
||||
playsound(user, 'sound/weapons/saberoff.ogg', 50, 1)
|
||||
user << "\blue [src] can now be concealed."
|
||||
|
||||
if(istype(user,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = user
|
||||
H.update_inv_l_hand()
|
||||
H.update_inv_r_hand()
|
||||
|
||||
add_fingerprint(user)
|
||||
return
|
||||
|
||||
@@ -137,6 +144,12 @@
|
||||
w_class = 2
|
||||
force = 3//not so robust now
|
||||
attack_verb = list("hit", "punched")
|
||||
|
||||
if(istype(user,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = user
|
||||
H.update_inv_l_hand()
|
||||
H.update_inv_r_hand()
|
||||
|
||||
playsound(src.loc, 'sound/weapons/empty.ogg', 50, 1)
|
||||
add_fingerprint(user)
|
||||
|
||||
@@ -242,11 +255,18 @@
|
||||
w_class = 4
|
||||
playsound(user, 'sound/weapons/saberon.ogg', 50, 1)
|
||||
user << "\blue [src] is now active."
|
||||
|
||||
else
|
||||
force = 3
|
||||
icon_state = "eshield[active]"
|
||||
w_class = 1
|
||||
playsound(user, 'sound/weapons/saberoff.ogg', 50, 1)
|
||||
user << "\blue [src] can now be concealed."
|
||||
|
||||
if(istype(user,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = user
|
||||
H.update_inv_l_hand()
|
||||
H.update_inv_r_hand()
|
||||
|
||||
add_fingerprint(user)
|
||||
return
|
||||
@@ -15,7 +15,8 @@
|
||||
var/distribute_pressure = ONE_ATMOSPHERE
|
||||
var/integrity = 3
|
||||
var/volume = 70
|
||||
|
||||
var/manipulated_by = null //Used by _onclick/hud/screen_objects.dm internals to determine if someone has messed with our tank or not.
|
||||
//If they have and we haven't scanned it with the PDA or gas analyzer then we might just breath whatever they put in it.
|
||||
/obj/item/weapon/tank/New()
|
||||
..()
|
||||
|
||||
@@ -86,7 +87,7 @@
|
||||
O << "\red [user] has used [W] on \icon[icon] [src]"
|
||||
|
||||
var/pressure = air_contents.return_pressure()
|
||||
|
||||
manipulated_by = user.real_name //This person is aware of the contents of the tank.
|
||||
var/total_moles = air_contents.total_moles()
|
||||
|
||||
user << "\blue Results of analysis of \icon[icon]"
|
||||
@@ -261,4 +262,4 @@
|
||||
integrity--
|
||||
|
||||
else if(integrity < 3)
|
||||
integrity++
|
||||
integrity++
|
||||
|
||||
@@ -145,9 +145,9 @@
|
||||
return
|
||||
var/obj/structure/window/WD
|
||||
if(istype(W,/obj/item/stack/sheet/rglass))
|
||||
WD = new/obj/structure/window(loc,1) //reinforced window
|
||||
WD = new/obj/structure/window/reinforced(loc) //reinforced window
|
||||
else
|
||||
WD = new/obj/structure/window(loc,0) //normal window
|
||||
WD = new/obj/structure/window/basic(loc) //normal window
|
||||
WD.dir = dir_to_set
|
||||
WD.ini_dir = dir_to_set
|
||||
WD.anchored = 0
|
||||
@@ -155,6 +155,7 @@
|
||||
var/obj/item/stack/ST = W
|
||||
ST.use(1)
|
||||
user << "<span class='notice'>You place the [WD] on [src].</span>"
|
||||
WD.update_icon()
|
||||
return
|
||||
//window placing end
|
||||
|
||||
|
||||
@@ -46,6 +46,10 @@
|
||||
density = 0
|
||||
del(src)
|
||||
|
||||
/obj/structure/rack/proc/destroy()
|
||||
new parts(loc)
|
||||
density = 0
|
||||
del(src)
|
||||
|
||||
/obj/structure/table/update_icon()
|
||||
spawn(2) //So it properly updates when deleting
|
||||
@@ -423,6 +427,8 @@
|
||||
set desc = "Flips a non-reinforced table"
|
||||
set category = "Object"
|
||||
set src in oview(1)
|
||||
if(ismouse(usr))
|
||||
return
|
||||
if (!can_touch(usr))
|
||||
return
|
||||
if(!flip(get_cardinal_dir(usr,src)))
|
||||
@@ -570,6 +576,7 @@
|
||||
flags = FPRINT
|
||||
anchored = 1.0
|
||||
throwpass = 1 //You can throw objects over this, despite it's density.
|
||||
var/parts = /obj/item/weapon/rack_parts
|
||||
|
||||
/obj/structure/rack/ex_act(severity)
|
||||
switch(severity)
|
||||
@@ -632,33 +639,22 @@
|
||||
if(HULK in user.mutations)
|
||||
visible_message("<span class='danger'>[user] smashes [src] apart!</span>")
|
||||
user.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
|
||||
new /obj/item/weapon/rack_parts(loc)
|
||||
density = 0
|
||||
del(src)
|
||||
|
||||
destroy()
|
||||
|
||||
/obj/structure/rack/attack_paw(mob/user)
|
||||
if(HULK in user.mutations)
|
||||
user.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
|
||||
visible_message("<span class='danger'>[user] smashes [src] apart!</span>")
|
||||
new /obj/item/weapon/rack_parts(loc)
|
||||
density = 0
|
||||
del(src)
|
||||
|
||||
destroy()
|
||||
|
||||
/obj/structure/rack/attack_alien(mob/user)
|
||||
visible_message("<span class='danger'>[user] slices [src] apart!</span>")
|
||||
new /obj/item/weapon/rack_parts(loc)
|
||||
density = 0
|
||||
del(src)
|
||||
|
||||
destroy()
|
||||
|
||||
/obj/structure/rack/attack_animal(mob/living/simple_animal/user)
|
||||
if(user.wall_smash)
|
||||
visible_message("<span class='danger'>[user] smashes [src] apart!</span>")
|
||||
new /obj/item/weapon/rack_parts(loc)
|
||||
density = 0
|
||||
del(src)
|
||||
destroy()
|
||||
|
||||
/obj/structure/rack/attack_tk() // no telehulk sorry
|
||||
return
|
||||
@@ -9,7 +9,7 @@
|
||||
flags = ON_BORDER
|
||||
var/health = 14.0
|
||||
var/ini_dir = null
|
||||
var/state = 0
|
||||
var/state = 2
|
||||
var/reinf = 0
|
||||
var/basestate
|
||||
var/shardtype = /obj/item/weapon/shard
|
||||
@@ -338,6 +338,7 @@
|
||||
spawn(2)
|
||||
if(!src) return
|
||||
if(!is_fulltile())
|
||||
icon_state = "[basestate]"
|
||||
return
|
||||
var/junction = 0 //will be used to determine from which side the window is connected to other windows
|
||||
if(anchored)
|
||||
|
||||
@@ -20,12 +20,16 @@
|
||||
|
||||
if (istype(A,/mob/living/carbon))
|
||||
var/mob/living/carbon/M = A
|
||||
if(M.lying) return
|
||||
if(M.lying) return
|
||||
dirt++
|
||||
if (dirt > 40)
|
||||
dirt = 0
|
||||
if (!locate(/obj/effect/decal/cleanable/dirt, src))
|
||||
new/obj/effect/decal/cleanable/dirt(src)
|
||||
var/obj/effect/decal/cleanable/dirt/dirtoverlay = locate(/obj/effect/decal/cleanable/dirt, src)
|
||||
if (dirt >= 30)
|
||||
if (!dirtoverlay)
|
||||
dirtoverlay = new/obj/effect/decal/cleanable/dirt(src)
|
||||
dirtoverlay.alpha = 15
|
||||
else if (dirt > 30)
|
||||
dirtoverlay.alpha = min(dirtoverlay.alpha+20, 255)
|
||||
|
||||
if(istype(M, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = M
|
||||
|
||||
|
||||
@@ -26,12 +26,12 @@
|
||||
F << "<small>[time2text(world.timeofday,"hh:mm")] \ref[src] ([x],[y],[z])</small> || [src] [message]<br>"
|
||||
|
||||
//ADMINVERBS
|
||||
/client/proc/investigate_show( subject in list("hrefs","notes","singulo") )
|
||||
/client/proc/investigate_show( subject in list("hrefs","notes","singulo","telesci") )
|
||||
set name = "Investigate"
|
||||
set category = "Admin"
|
||||
if(!holder) return
|
||||
switch(subject)
|
||||
if("singulo") //general one-round-only stuff
|
||||
if("singulo", "telesci") //general one-round-only stuff
|
||||
var/F = investigate_subject2file(subject)
|
||||
if(!F)
|
||||
src << "<font color='red'>Error: admin_investigate: [INVESTIGATE_DIR][subject] is an invalid path or cannot be accessed.</font>"
|
||||
|
||||
@@ -447,9 +447,9 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
if(record_found)//Pull up their name from database records if they did have a mind.
|
||||
new_character.dna = new()//Let's first give them a new DNA.
|
||||
new_character.dna.unique_enzymes = record_found.fields["b_dna"]//Enzymes are based on real name but we'll use the record for conformity.
|
||||
new_character.dna.struc_enzymes = record_found.fields["enzymes"]//This is the default of enzymes so I think it's safe to go with.
|
||||
new_character.dna.uni_identity = record_found.fields["identity"]//DNA identity is carried over.
|
||||
updateappearance(new_character,new_character.dna.uni_identity)//Now we configure their appearance based on their unique identity, same as with a DNA machine or somesuch.
|
||||
new_character.dna.SE = record_found.fields["enzymes"]//This is the default of enzymes so I think it's safe to go with.
|
||||
new_character.dna.UpdateSE()
|
||||
new_character.UpdateAppearance(record_found.fields["identity"])//Now we configure their appearance based on their unique identity, same as with a DNA machine or somesuch.
|
||||
else//If they have no records, we just do a random DNA for them, based on their random appearance/savefile.
|
||||
new_character.dna.ready_dna(new_character)
|
||||
|
||||
|
||||
@@ -45,6 +45,7 @@
|
||||
visible_message("\red <b>SPLAT!</b>")
|
||||
M.splat()
|
||||
playsound(target.loc, 'sound/effects/snap.ogg', 50, 1)
|
||||
layer = MOB_LAYER - 0.2
|
||||
armed = 0
|
||||
update_icon()
|
||||
pulse(0)
|
||||
@@ -112,4 +113,16 @@
|
||||
|
||||
/obj/item/device/assembly/mousetrap/armed
|
||||
icon_state = "mousetraparmed"
|
||||
armed = 1
|
||||
armed = 1
|
||||
|
||||
|
||||
/obj/item/device/assembly/mousetrap/verb/hide_under()
|
||||
set src in oview(1)
|
||||
set name = "Hide"
|
||||
set category = "Object"
|
||||
|
||||
if(usr.stat)
|
||||
return
|
||||
|
||||
layer = TURF_LAYER+0.2
|
||||
usr << "<span class='notice'>You hide [src].</span>"
|
||||
@@ -44,6 +44,8 @@ datum/preferences
|
||||
var/be_special = 0 //Special role selection
|
||||
var/UI_style = "Midnight"
|
||||
var/toggles = TOGGLES_DEFAULT
|
||||
var/UI_style_color = "#ffffff"
|
||||
var/UI_style_alpha = 255
|
||||
|
||||
//character preferences
|
||||
var/real_name //our character's name
|
||||
@@ -241,6 +243,9 @@ datum/preferences
|
||||
|
||||
dat += "<br>"
|
||||
dat += "<b>UI Style:</b> <a href='?_src_=prefs;preference=ui'><b>[UI_style]</b></a><br>"
|
||||
dat += "<b>Custom UI</b>(recommended for White UI):<br>"
|
||||
dat += "-Color: <a href='?_src_=prefs;preference=UIcolor'><b>[UI_style_color]</b></a> <table style='display:inline;' bgcolor='[UI_style_color]'><tr><td>__</td></tr></table><br>"
|
||||
dat += "-Alpha(transparence): <a href='?_src_=prefs;preference=UIalpha'><b>[UI_style_alpha]</b></a><br>"
|
||||
dat += "<b>Play admin midis:</b> <a href='?_src_=prefs;preference=hear_midis'><b>[(toggles & SOUND_MIDI) ? "Yes" : "No"]</b></a><br>"
|
||||
dat += "<b>Play lobby music:</b> <a href='?_src_=prefs;preference=lobby_music'><b>[(toggles & SOUND_LOBBY) ? "Yes" : "No"]</b></a><br>"
|
||||
dat += "<b>Ghost ears:</b> <a href='?_src_=prefs;preference=ghost_ears'><b>[(toggles & CHAT_GHOSTEARS) ? "Nearest Creatures" : "All Speech"]</b></a><br>"
|
||||
@@ -1117,9 +1122,21 @@ datum/preferences
|
||||
UI_style = "Orange"
|
||||
if("Orange")
|
||||
UI_style = "old"
|
||||
if("old")
|
||||
UI_style = "White"
|
||||
else
|
||||
UI_style = "Midnight"
|
||||
|
||||
if("UIcolor")
|
||||
var/UI_style_color_new = input(user, "Choose your UI color, dark colors are not recommended!") as color|null
|
||||
if(!UI_style_color_new) return
|
||||
UI_style_color = UI_style_color_new
|
||||
|
||||
if("UIalpha")
|
||||
var/UI_style_alpha_new = input(user, "Select a new alpha(transparence) parametr for UI, between 50 and 255") as num
|
||||
if(!UI_style_alpha_new | !(UI_style_alpha_new <= 255 && UI_style_alpha_new >= 50)) return
|
||||
UI_style_alpha = UI_style_alpha_new
|
||||
|
||||
if("be_special")
|
||||
var/num = text2num(href_list["num"])
|
||||
be_special ^= (1<<num)
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#define SAVEFILE_VERSION_MIN 8
|
||||
#define SAVEFILE_VERSION_MAX 10
|
||||
#define SAVEFILE_VERSION_MAX 11
|
||||
|
||||
//handles converting savefiles to new formats
|
||||
//MAKE SURE YOU KEEP THIS UP TO DATE!
|
||||
@@ -54,14 +54,18 @@
|
||||
S["be_special"] >> be_special
|
||||
S["default_slot"] >> default_slot
|
||||
S["toggles"] >> toggles
|
||||
S["UI_style_color"] >> UI_style_color
|
||||
S["UI_style_alpha"] >> UI_style_alpha
|
||||
|
||||
//Sanitize
|
||||
ooccolor = sanitize_hexcolor(ooccolor, initial(ooccolor))
|
||||
lastchangelog = sanitize_text(lastchangelog, initial(lastchangelog))
|
||||
UI_style = sanitize_inlist(UI_style, list("Midnight","Orange","old"), initial(UI_style))
|
||||
UI_style = sanitize_inlist(UI_style, list("White", "Midnight","Orange","old"), initial(UI_style))
|
||||
be_special = sanitize_integer(be_special, 0, 65535, initial(be_special))
|
||||
default_slot = sanitize_integer(default_slot, 1, MAX_SAVE_SLOTS, initial(default_slot))
|
||||
toggles = sanitize_integer(toggles, 0, 65535, initial(toggles))
|
||||
UI_style_color = sanitize_hexcolor(UI_style_color, initial(UI_style_color))
|
||||
UI_style_alpha = sanitize_integer(UI_style_alpha, 0, 255, initial(UI_style_alpha))
|
||||
|
||||
return 1
|
||||
|
||||
@@ -80,6 +84,8 @@
|
||||
S["be_special"] << be_special
|
||||
S["default_slot"] << default_slot
|
||||
S["toggles"] << toggles
|
||||
S["UI_style_color"] << UI_style_color
|
||||
S["UI_style_alpha"] << UI_style_alpha
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
@@ -107,10 +107,12 @@
|
||||
set desc = "Toggles seeing Local OutOfCharacter chat"
|
||||
prefs.toggles ^= CHAT_LOOC
|
||||
prefs.save_preferences()
|
||||
|
||||
src << "You will [(prefs.toggles & CHAT_LOOC) ? "now" : "no longer"] see messages on the LOOC channel."
|
||||
feedback_add_details("admin_verb","TLOOC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
|
||||
|
||||
/client/verb/Toggle_Soundscape() //All new ambience should be added here so it works with this verb until someone better at things comes up with a fix that isn't awful
|
||||
set name = "Hear/Silence Ambience"
|
||||
set category = "Preferences"
|
||||
@@ -135,4 +137,42 @@
|
||||
prefs.be_special ^= role_flag
|
||||
prefs.save_preferences()
|
||||
src << "You will [(prefs.be_special & role_flag) ? "now" : "no longer"] be considered for [role] events (where possible)."
|
||||
feedback_add_details("admin_verb","TBeSpecial") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
feedback_add_details("admin_verb","TBeSpecial") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
|
||||
/client/verb/change_ui()
|
||||
set name = "Change UI"
|
||||
set category = "Preferences"
|
||||
set desc = "Configure your user interface"
|
||||
|
||||
if(!ishuman(usr))
|
||||
usr << "This only for human"
|
||||
return
|
||||
|
||||
var/UI_style_new = input(usr, "Select a style, we recommend White for customization") in list("White", "Midnight", "Orange", "old")
|
||||
if(!UI_style_new) return
|
||||
|
||||
var/UI_style_alpha_new = input(usr, "Select a new alpha(transparence) parametr for UI, between 50 and 255") as num
|
||||
if(!UI_style_alpha_new | !(UI_style_alpha_new <= 255 && UI_style_alpha_new >= 50)) return
|
||||
|
||||
var/UI_style_color_new = input(usr, "Choose your UI color, dark colors are not recommended!") as color|null
|
||||
if(!UI_style_color_new) return
|
||||
|
||||
//update UI
|
||||
var/list/icons = usr.hud_used.adding + usr.hud_used.other +usr.hud_used.hotkeybuttons
|
||||
icons.Add(usr.zone_sel)
|
||||
|
||||
for(var/obj/screen/I in icons)
|
||||
if(I.color && I.alpha)
|
||||
I.icon = ui_style2icon(UI_style_new)
|
||||
I.color = UI_style_color_new
|
||||
I.alpha = UI_style_alpha_new
|
||||
|
||||
|
||||
|
||||
if(alert("Like it? Save changes?",,"Yes", "No") == "Yes")
|
||||
prefs.UI_style = UI_style_new
|
||||
prefs.UI_style_alpha = UI_style_alpha_new
|
||||
prefs.UI_style_color = UI_style_color_new
|
||||
prefs.save_preferences()
|
||||
usr << "UI was saved"
|
||||
@@ -80,7 +80,7 @@
|
||||
item_color = "polsuit"
|
||||
|
||||
/obj/item/clothing/under/det/slob/verb/rollup()
|
||||
set name = "Roll suit sleevels"
|
||||
set name = "Roll suit sleeves"
|
||||
set category = "Object"
|
||||
set src in usr
|
||||
item_color = item_color == "polsuit" ? "polsuit_rolled" : "polsuit"
|
||||
|
||||
@@ -70,6 +70,7 @@
|
||||
return
|
||||
if(istype(A,/obj/machinery/computer/forensic_scanning)) //breaks shit.
|
||||
return
|
||||
|
||||
if(istype(A,/obj/item/weapon/f_card))
|
||||
user << "The scanner displays on the screen: \"ERROR 43: Object on Excluded Object List.\""
|
||||
flick("forensic0",src)
|
||||
@@ -77,9 +78,8 @@
|
||||
|
||||
add_fingerprint(user)
|
||||
|
||||
|
||||
//Special case for blood splaters.
|
||||
if (istype(A, /obj/effect/decal/cleanable/blood) || istype(A, /obj/effect/rune))
|
||||
//Special case for blood splatters, runes and gibs.
|
||||
if (istype(A, /obj/effect/decal/cleanable/blood) || istype(A, /obj/effect/rune) || istype(A, /obj/effect/decal/cleanable/blood/gibs))
|
||||
if(!isnull(A.blood_DNA))
|
||||
for(var/blood in A.blood_DNA)
|
||||
user << "\blue Blood type: [A.blood_DNA[blood]]\nDNA: [blood]"
|
||||
|
||||
@@ -30,8 +30,8 @@
|
||||
continue
|
||||
var/datum/disease/dnaspread/D = new
|
||||
D.strain_data["name"] = H.real_name
|
||||
D.strain_data["UI"] = H.dna.uni_identity
|
||||
D.strain_data["SE"] = H.dna.struc_enzymes
|
||||
D.strain_data["UI"] = H.dna.UI
|
||||
D.strain_data["SE"] = H.dna.SE
|
||||
D.carrier = 1
|
||||
D.holder = H
|
||||
D.affected_mob = H
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
#define ARTIFACT_SPAWN_CHANCE 20
|
||||
|
||||
/datum/controller/game_controller/var/list/artifact_spawning_turfs = list()
|
||||
/var/global/list/artifact_spawn = list() // Runtime fix for geometry loading before controller is instantiated.
|
||||
|
||||
/turf/simulated/mineral //wall piece
|
||||
name = "Rock"
|
||||
@@ -129,7 +130,7 @@
|
||||
//dont create artifact machinery in animal or plant digsites, or if we already have one
|
||||
if(!artifact_find && digsite != 1 && digsite != 2 && prob(ARTIFACT_SPAWN_CHANCE))
|
||||
artifact_find = new()
|
||||
master_controller.artifact_spawning_turfs.Add(src)
|
||||
artifact_spawn.Add(src)
|
||||
|
||||
if(!src.geological_data)
|
||||
src.geological_data = new/datum/geosample(src)
|
||||
|
||||
@@ -0,0 +1,35 @@
|
||||
/*
|
||||
Creature-level abilities.
|
||||
*/
|
||||
|
||||
/var/global/list/ability_verbs = list( )
|
||||
|
||||
/*
|
||||
|
||||
Example ability:
|
||||
|
||||
/client/proc/test_ability()
|
||||
|
||||
set category = "Ability"
|
||||
set name = "Test ability"
|
||||
set desc = "An ability for testing."
|
||||
|
||||
// Check if the client has a mob and if the mob is valid and alive.
|
||||
if(!mob || !istype(mob,/mob/living) || mob.stat)
|
||||
src << "\red You must be corporeal and alive to do that."
|
||||
return 0
|
||||
|
||||
//Handcuff check.
|
||||
if(mob.restrained())
|
||||
src << "\red You cannot do this while restrained."
|
||||
return 0
|
||||
|
||||
if(istype(mob,/mob/living/carbon))
|
||||
var/mob/living/carbon/M = mob
|
||||
if(M.handcuffed)
|
||||
src << "\red You cannot do this while cuffed."
|
||||
return 0
|
||||
|
||||
src << "\blue You perform an ability."
|
||||
|
||||
*/
|
||||
@@ -446,6 +446,10 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
set name = "Become mouse"
|
||||
set category = "Ghost"
|
||||
|
||||
if(config.disable_player_mice)
|
||||
src << "<span class='warning'>Spawning as a mouse is currently disabled.</span>"
|
||||
return
|
||||
|
||||
var/timedifference = world.time - client.time_died_as_mouse
|
||||
if(client.time_died_as_mouse && timedifference <= mouse_respawn_time * 600)
|
||||
var/timedifference_text
|
||||
@@ -453,6 +457,10 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
src << "<span class='warning'>You may only spawn again as a mouse more than [mouse_respawn_time] minutes after your death. You have [timedifference_text] left.</span>"
|
||||
return
|
||||
|
||||
var/response = alert(src, "Are you -sure- you want to become a mouse?","Are you sure you want to squeek?","Squeek!","Nope!")
|
||||
if(response != "Squeek!") return //Hit the wrong key...again.
|
||||
|
||||
|
||||
//find a viable mouse candidate
|
||||
var/mob/living/simple_animal/mouse/host
|
||||
var/obj/machinery/atmospherics/unary/vent_pump/vent_found
|
||||
@@ -467,6 +475,8 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
src << "<span class='warning'>Unable to find any unwelded vents to spawn mice at.</span>"
|
||||
|
||||
if(host)
|
||||
if(config.uneducated_mice)
|
||||
host.universal_understand = 0
|
||||
host.ckey = src.ckey
|
||||
host << "<span class='info'>You are now a mouse. Try to avoid interaction with players, and do not give hints away that you are more than a simple rodent.</span>"
|
||||
|
||||
|
||||
@@ -67,8 +67,11 @@
|
||||
G.process()
|
||||
|
||||
if(!client && stat == CONSCIOUS)
|
||||
if(prob(33) && canmove && isturf(loc))
|
||||
|
||||
if(prob(33) && canmove && isturf(loc) && !pulledby) //won't move if being pulled
|
||||
|
||||
step(src, pick(cardinal))
|
||||
|
||||
if(prob(1))
|
||||
emote(pick("scratch","jump","roll","tail"))
|
||||
|
||||
|
||||
@@ -47,8 +47,10 @@
|
||||
gender = pick(MALE, FEMALE)
|
||||
dna = new /datum/dna( null )
|
||||
dna.real_name = real_name
|
||||
dna.uni_identity = "00600200A00E0110148FC01300B009"
|
||||
dna.struc_enzymes = "43359156756131E13763334D1C369012032164D4FE4CD61544B6C03F251B6C60A42821D26BA3B0FD6"
|
||||
dna.ResetSE()
|
||||
dna.ResetUI()
|
||||
//dna.uni_identity = "00600200A00E0110148FC01300B009"
|
||||
//dna.struc_enzymes = "43359156756131E13763334D1C369012032164D4FE4CD61544B6C03F251B6C60A42821D26BA3B0FD6"
|
||||
dna.unique_enzymes = md5(name)
|
||||
//////////blah
|
||||
var/gendervar
|
||||
|
||||
@@ -37,6 +37,8 @@
|
||||
|
||||
var/flags = 0 // Various specific features.
|
||||
|
||||
var/list/abilities = list() // For species-derived or admin-given powers
|
||||
|
||||
/datum/species/human
|
||||
name = "Human"
|
||||
language = "Sol Common"
|
||||
@@ -44,6 +46,9 @@
|
||||
|
||||
flags = HAS_SKIN_TONE | HAS_LIPS | HAS_UNDERWEAR
|
||||
|
||||
//If you wanted to add a species-level ability:
|
||||
/*abilities = list(/client/proc/test_ability)*/
|
||||
|
||||
/datum/species/unathi
|
||||
name = "Unathi"
|
||||
icobase = 'icons/mob/human_races/r_lizard.dmi'
|
||||
|
||||
@@ -1161,6 +1161,9 @@
|
||||
var/turf/tile = loc
|
||||
if(isturf(tile))
|
||||
tile.clean_blood()
|
||||
if (istype(tile, /turf/simulated))
|
||||
var/turf/simulated/S = tile
|
||||
S.dirt = 0
|
||||
for(var/A in tile)
|
||||
if(istype(A, /obj/effect))
|
||||
if(istype(A, /obj/effect/rune) || istype(A, /obj/effect/decal/cleanable) || istype(A, /obj/effect/overlay))
|
||||
|
||||
@@ -27,6 +27,7 @@
|
||||
minbodytemp = 223 //Below -50 Degrees Celcius
|
||||
maxbodytemp = 323 //Above 50 Degrees Celcius
|
||||
universal_speak = 0
|
||||
universal_understand = 1
|
||||
|
||||
/mob/living/simple_animal/mouse/Life()
|
||||
..()
|
||||
@@ -50,6 +51,7 @@
|
||||
|
||||
/mob/living/simple_animal/mouse/New()
|
||||
..()
|
||||
name = "[name] ([rand(1, 1000)])"
|
||||
if(!body_color)
|
||||
body_color = pick( list("brown","gray","white") )
|
||||
icon_state = "mouse_[body_color]"
|
||||
@@ -63,6 +65,7 @@
|
||||
src.stat = DEAD
|
||||
src.icon_dead = "mouse_[body_color]_splat"
|
||||
src.icon_state = "mouse_[body_color]_splat"
|
||||
layer = MOB_LAYER
|
||||
if(client)
|
||||
client.time_died_as_mouse = world.time
|
||||
|
||||
@@ -179,6 +182,7 @@
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/mouse/Die()
|
||||
layer = MOB_LAYER
|
||||
if(client)
|
||||
client.time_died_as_mouse = world.time
|
||||
..()
|
||||
|
||||
@@ -24,6 +24,7 @@
|
||||
log_access("Notice: [key_name(src)] has the same [matches] as [key_name(M)] (no longer logged in).")
|
||||
|
||||
/mob/Login()
|
||||
|
||||
player_list |= src
|
||||
update_Login_details()
|
||||
world.update_status()
|
||||
@@ -44,4 +45,13 @@
|
||||
client.eye = src
|
||||
client.perspective = MOB_PERSPECTIVE
|
||||
|
||||
//Clear ability list and update from mob.
|
||||
client.verbs -= ability_verbs
|
||||
|
||||
if(abilities)
|
||||
client.verbs |= abilities
|
||||
|
||||
if(istype(src,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = src
|
||||
if(H.species && H.species.abilities)
|
||||
client.verbs |= H.species.abilities
|
||||
@@ -84,10 +84,11 @@
|
||||
var/lastpuke = 0
|
||||
var/unacidable = 0
|
||||
var/small = 0
|
||||
var/list/pinned = list() //List of things pinning this creature to walls (see living_defense.dm)
|
||||
var/list/embedded = list() //Embedded items, since simple mobs don't have organs.
|
||||
var/list/pinned = list() // List of things pinning this creature to walls (see living_defense.dm)
|
||||
var/list/embedded = list() // Embedded items, since simple mobs don't have organs.
|
||||
var/list/languages = list() // For speaking/listening.
|
||||
var/list/speak_emote = list("says") //Verbs used when speaking. Defaults to 'say' if speak_emote is null.
|
||||
var/list/abilities = list() // For species-derived or admin-given powers.
|
||||
var/list/speak_emote = list("says") // Verbs used when speaking. Defaults to 'say' if speak_emote is null.
|
||||
|
||||
var/name_archive //For admin things like possession
|
||||
|
||||
@@ -206,6 +207,7 @@
|
||||
|
||||
//Whether or not mobs can understand other mobtypes. These stay in /mob so that ghosts can hear everything.
|
||||
var/universal_speak = 0 // Set to 1 to enable the mob to speak to everyone -- TLE
|
||||
var/universal_understand = 0 // Set to 1 to enable the mob to understand everyone, not necessarily speak
|
||||
var/robot_talk_understand = 0
|
||||
var/alien_talk_understand = 0
|
||||
|
||||
|
||||
@@ -391,9 +391,13 @@
|
||||
new_character.dna.b_type = client.prefs.b_type
|
||||
|
||||
if(client.prefs.disabilities)
|
||||
new_character.dna.struc_enzymes = setblock(new_character.dna.struc_enzymes,GLASSESBLOCK,toggledblock(getblock(new_character.dna.struc_enzymes,GLASSESBLOCK,3)),3)
|
||||
// Set defer to 1 if you add more crap here so it only recalculates struc_enzymes once. - N3X
|
||||
new_character.dna.SetSEState(GLASSESBLOCK,1,0)
|
||||
new_character.disabilities |= NEARSIGHTED
|
||||
|
||||
// And uncomment this, too.
|
||||
//new_character.dna.UpdateSE()
|
||||
|
||||
new_character.key = key //Manually transfer the key to log them in
|
||||
|
||||
return new_character
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
Enjoy! - Doohl
|
||||
|
||||
|
||||
Notice: This all gets automatically compiled in a list in dna.dm, so you do not
|
||||
Notice: This all gets automatically compiled in a list in dna2.dm, so you do not
|
||||
have to define any UI values for sprite accessories manually for hair and facial
|
||||
hair. Just add in new hair types and the game will naturally adapt.
|
||||
|
||||
|
||||
@@ -66,7 +66,7 @@
|
||||
if(!other)
|
||||
return 1
|
||||
//Universal speak makes everything understandable, for obvious reasons.
|
||||
else if(other.universal_speak || src.universal_speak)
|
||||
else if(other.universal_speak || src.universal_speak || src.universal_understand)
|
||||
return 1
|
||||
else if (src.stat == 2)
|
||||
return 1
|
||||
@@ -83,11 +83,11 @@
|
||||
else
|
||||
return 0
|
||||
|
||||
else if(other.universal_speak || src.universal_speak)
|
||||
else if(other.universal_speak || src.universal_speak || src.universal_understand)
|
||||
return 1
|
||||
else if(isAI(src) && ispAI(other))
|
||||
return 1
|
||||
else if (istype(other, src.type) || istype(src, other.type))
|
||||
else if (istype(other, src.type) || istype(src, other.type))
|
||||
return 1
|
||||
return 0
|
||||
|
||||
|
||||
@@ -30,8 +30,10 @@
|
||||
O = new species.primitive(loc)
|
||||
|
||||
O.dna = dna
|
||||
O.dna.uni_identity = "000000000000000000DC00000660004DA0A0E00"
|
||||
O.dna.struc_enzymes = "[copytext(O.dna.struc_enzymes,1,1+3*(STRUCDNASIZE-1))]BB8"
|
||||
//O.dna.uni_identity = "000000000000000000DC00000660004DA0A0E00"
|
||||
//O.dna.struc_enzymes = "[copytext(O.dna.struc_enzymes,1,1+3*(STRUCDNASIZE-1))]BB8"
|
||||
O.dna.SetSEState(MONKEYBLOCK,1)
|
||||
O.loc = loc
|
||||
O.viruses = viruses
|
||||
O.a_intent = "hurt"
|
||||
|
||||
|
||||
@@ -875,8 +875,8 @@ obj/item/weapon/organ/head/New(loc, mob/living/carbon/human/H)
|
||||
|
||||
H.regenerate_icons()
|
||||
|
||||
H.stat = 2
|
||||
H.death()
|
||||
brainmob.stat = 2
|
||||
brainmob.death()
|
||||
|
||||
obj/item/weapon/organ/head/proc/transfer_identity(var/mob/living/carbon/human/H)//Same deal as the regular brain proc. Used for human-->head
|
||||
brainmob = new(src)
|
||||
|
||||
@@ -61,7 +61,7 @@
|
||||
|
||||
if(href_list["remove"])
|
||||
var/obj/item/P = locate(href_list["remove"])
|
||||
if(P)
|
||||
if(P && P.loc == src)
|
||||
P.loc = usr.loc
|
||||
usr.put_in_hands(P)
|
||||
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
multiple_sprites = 1
|
||||
|
||||
|
||||
/obj/item/ammo_magazine/c45
|
||||
/obj/item/ammo_magazine/c45m
|
||||
name = "magazine (.45)"
|
||||
icon_state = "45"
|
||||
ammo_type = "/obj/item/ammo_casing/c45"
|
||||
|
||||
@@ -51,6 +51,9 @@
|
||||
if(istype(A, /obj/item/ammo_magazine))
|
||||
if((load_method == MAGAZINE) && loaded.len) return
|
||||
var/obj/item/ammo_magazine/AM = A
|
||||
if(AM.stored_ammo.len <= 0)
|
||||
user << "<span class='warning'>The magazine is empty!</span>"
|
||||
return
|
||||
for(var/obj/item/ammo_casing/AC in AM.stored_ammo)
|
||||
if(loaded.len >= max_shells)
|
||||
break
|
||||
@@ -93,6 +96,7 @@
|
||||
AM.loc = get_turf(src)
|
||||
empty_mag = null
|
||||
update_icon()
|
||||
AM.update_icon()
|
||||
user << "\blue You unload magazine from \the [src]!"
|
||||
else
|
||||
user << "\red Nothing loaded in \the [src]!"
|
||||
|
||||
@@ -54,7 +54,7 @@
|
||||
caliber = "357"
|
||||
desc = "The barrel and chamber assembly seems to have been modified."
|
||||
user << "<span class='warning'>You reinforce the barrel of [src]! Now it will fire .357 rounds.</span>"
|
||||
else
|
||||
else if (caliber == "357")
|
||||
user << "<span class='notice'>You begin to revert the modifications to [src].</span>"
|
||||
if(loaded.len)
|
||||
afterattack(user, user) //and again
|
||||
@@ -89,6 +89,7 @@
|
||||
if(!loaded.len && empty_mag)
|
||||
empty_mag.loc = get_turf(src.loc)
|
||||
empty_mag = null
|
||||
user << "<span class='notice'>The Magazine falls out and clatters on the floor!</span>"
|
||||
return
|
||||
|
||||
|
||||
|
||||
@@ -269,6 +269,7 @@ client/proc/add_gun_icons()
|
||||
screen += usr.gun_run_icon
|
||||
|
||||
client/proc/remove_gun_icons()
|
||||
if(isnull(usr)) return 1 // Runtime prevention on N00k agents spawning with SMG
|
||||
screen -= usr.item_use_icon
|
||||
screen -= usr.gun_move_icon
|
||||
if (target_can_move)
|
||||
|
||||
@@ -10,10 +10,10 @@
|
||||
icon_state = "dispenser"
|
||||
use_power = 0
|
||||
idle_power_usage = 40
|
||||
var/ui_name = "Chem Dispenser 5000"
|
||||
var/ui_name = "Chem Dispenser 5000"
|
||||
var/energy = 100
|
||||
var/max_energy = 100
|
||||
var/amount = 30
|
||||
var/amount = 30
|
||||
var/accept_glass = 0
|
||||
var/beaker = null
|
||||
var/recharged = 0
|
||||
@@ -434,7 +434,6 @@
|
||||
reagents.clear_reagents()
|
||||
icon_state = "mixer0"
|
||||
else if (href_list["createpill"] || href_list["createpill_multiple"])
|
||||
|
||||
var/count = 1
|
||||
|
||||
if(reagents.total_volume/count < 1) //Sanity checking.
|
||||
@@ -448,12 +447,11 @@
|
||||
|
||||
var/amount_per_pill = reagents.total_volume/count
|
||||
if (amount_per_pill > 50) amount_per_pill = 50
|
||||
|
||||
|
||||
var/name = reject_bad_text(input(usr,"Name:","Name your pill!","[reagents.get_master_reagent_name()] ([amount_per_pill] units)"))
|
||||
|
||||
if(reagents.total_volume/count < 1) //Sanity checking.
|
||||
return
|
||||
|
||||
while (count--)
|
||||
var/obj/item/weapon/reagent_containers/pill/P = new/obj/item/weapon/reagent_containers/pill(src.loc)
|
||||
if(!name) name = reagents.get_master_reagent_name()
|
||||
|
||||
@@ -906,6 +906,9 @@ datum
|
||||
|
||||
for(var/mob/living/carbon/slime/M in T)
|
||||
M.adjustToxLoss(rand(5,10))
|
||||
reaction_turf(var/turf/simulated/S, var/volume)
|
||||
if(volume >= 1)
|
||||
S.dirt = 0
|
||||
|
||||
reaction_mob(var/mob/M, var/method=TOUCH, var/volume)
|
||||
if(iscarbon(M))
|
||||
@@ -1480,7 +1483,7 @@ datum
|
||||
if(prob(98)) randmutb(M)
|
||||
else randmutg(M)
|
||||
domutcheck(M, null)
|
||||
updateappearance(M,M.dna.uni_identity)
|
||||
M.UpdateAppearance()
|
||||
return
|
||||
on_mob_life(var/mob/living/carbon/M)
|
||||
if(!istype(M)) return
|
||||
|
||||
@@ -477,14 +477,14 @@ datum
|
||||
potassium_chloride
|
||||
name = "Potassium Chloride"
|
||||
id = "potassium_chloride"
|
||||
id = "potassium_chloride"
|
||||
result = "potassium_chloride"
|
||||
required_reagents = list("sodiumchloride" = 1, "potassium" = 1)
|
||||
result_amount = 2
|
||||
|
||||
potassium_chlorophoride
|
||||
name = "Potassium Chlorophoride"
|
||||
id = "potassium_chlorophoride"
|
||||
id = "potassium_chlorophoride"
|
||||
result = "potassium_chlorophoride"
|
||||
required_reagents = list("potassium_chloride" = 1, "plasma" = 1, "chloral_hydrate" = 1)
|
||||
result_amount = 4
|
||||
|
||||
|
||||
@@ -66,7 +66,8 @@
|
||||
update_icon()
|
||||
|
||||
afterattack(obj/target, mob/user , flag)
|
||||
if (!is_open_container())
|
||||
|
||||
if (!is_open_container() || !flag)
|
||||
return
|
||||
|
||||
for(var/type in src.can_be_placed_into)
|
||||
|
||||
@@ -114,6 +114,11 @@ var/list/valid_secondary_effect_types = list(\
|
||||
#define TRIGGER_NITRO 12
|
||||
|
||||
/obj/machinery/artifact/process()
|
||||
|
||||
var/turf/L = loc
|
||||
if(isnull(L) || !istype(L)) // We're inside a container or on null turf, either way stop processing effects
|
||||
return
|
||||
|
||||
if(my_effect)
|
||||
my_effect.process()
|
||||
if(secondary_effect)
|
||||
|
||||
@@ -126,14 +126,15 @@
|
||||
artifact_distance = rand()
|
||||
artifact_id = container.artifact_find.artifact_id
|
||||
else
|
||||
for(var/turf/simulated/mineral/T in master_controller.artifact_spawning_turfs)
|
||||
if(T.artifact_find)
|
||||
var/cur_dist = get_dist(container, T) * 2
|
||||
if( (artifact_distance < 0 || cur_dist < artifact_distance) && cur_dist <= T.artifact_find.artifact_detect_range )
|
||||
artifact_distance = cur_dist + rand() * 2 - 1
|
||||
artifact_id = T.artifact_find.artifact_id
|
||||
else
|
||||
master_controller.artifact_spawning_turfs.Remove(T)
|
||||
if(master_controller) //Sanity check due to runtimes ~Z
|
||||
for(var/turf/simulated/mineral/T in master_controller.artifact_spawning_turfs)
|
||||
if(T.artifact_find)
|
||||
var/cur_dist = get_dist(container, T) * 2
|
||||
if( (artifact_distance < 0 || cur_dist < artifact_distance) && cur_dist <= T.artifact_find.artifact_detect_range )
|
||||
artifact_distance = cur_dist + rand() * 2 - 1
|
||||
artifact_id = T.artifact_find.artifact_id
|
||||
else
|
||||
master_controller.artifact_spawning_turfs.Remove(T)
|
||||
|
||||
/*
|
||||
#undef FIND_PLANT
|
||||
|
||||
@@ -36,13 +36,14 @@
|
||||
last_scan_time = world.time
|
||||
nearest_artifact_distance = -1
|
||||
var/turf/cur_turf = get_turf(src)
|
||||
for(var/turf/simulated/mineral/T in master_controller.artifact_spawning_turfs)
|
||||
if(T.artifact_find)
|
||||
if(T.z == cur_turf.z)
|
||||
var/cur_dist = get_dist(cur_turf, T) * 2
|
||||
if( (nearest_artifact_distance < 0 || cur_dist < nearest_artifact_distance) && cur_dist <= T.artifact_find.artifact_detect_range )
|
||||
nearest_artifact_distance = cur_dist + rand() * 2 - 1
|
||||
nearest_artifact_id = T.artifact_find.artifact_id
|
||||
else
|
||||
master_controller.artifact_spawning_turfs.Remove(T)
|
||||
if(master_controller) //Sanity check due to runtimes ~Z
|
||||
for(var/turf/simulated/mineral/T in master_controller.artifact_spawning_turfs)
|
||||
if(T.artifact_find)
|
||||
if(T.z == cur_turf.z)
|
||||
var/cur_dist = get_dist(cur_turf, T) * 2
|
||||
if( (nearest_artifact_distance < 0 || cur_dist < nearest_artifact_distance) && cur_dist <= T.artifact_find.artifact_detect_range )
|
||||
nearest_artifact_distance = cur_dist + rand() * 2 - 1
|
||||
nearest_artifact_id = T.artifact_find.artifact_id
|
||||
else
|
||||
master_controller.artifact_spawning_turfs.Remove(T)
|
||||
cur_turf.visible_message("<span class='info'>[src] clicks.</span>")
|
||||
|
||||
@@ -177,7 +177,8 @@
|
||||
target.updatehealth()
|
||||
target.UpdateDamageIcon()
|
||||
var/obj/item/weapon/organ/head/B = tool
|
||||
B.brainmob.mind.transfer_to(target)
|
||||
if (B.brainmob.mind)
|
||||
B.brainmob.mind.transfer_to(target)
|
||||
del(B)
|
||||
|
||||
|
||||
|
||||
@@ -84,6 +84,8 @@
|
||||
interact(user)
|
||||
|
||||
/obj/machinery/computer/telescience/interact(mob/user)
|
||||
user.machine = src
|
||||
in_use = 1
|
||||
|
||||
var/t = "<div class='statusDisplay'>[temp_msg]</div><BR>"
|
||||
t += "<A href='?src=\ref[src];setrotation=1'>Set Bearing</A>"
|
||||
@@ -301,9 +303,10 @@
|
||||
temp_msg = "NOTICE:<BR>Bluespace crystals ejected."
|
||||
|
||||
updateDialog()
|
||||
return 1
|
||||
|
||||
/obj/machinery/computer/telescience/proc/recalibrate()
|
||||
teles_left = rand(30, 40)
|
||||
angle_off = rand(-25, 25)
|
||||
power_off = rand(-4, 0)
|
||||
rotation_off = rand(-10, 10)
|
||||
rotation_off = rand(-10, 10)
|
||||
|
||||
@@ -209,8 +209,7 @@
|
||||
stage = 3
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
mob.dna.check_integrity()
|
||||
var/newdna = setblock(mob.dna.struc_enzymes,REMOTETALKBLOCK,toggledblock(getblock(mob.dna.struc_enzymes,REMOTETALKBLOCK,3)),3)
|
||||
mob.dna.struc_enzymes = newdna
|
||||
mob.dna.SetSEState(REMOTETALKBLOCK,1)
|
||||
domutcheck(mob, null)
|
||||
|
||||
/datum/disease2/effect/mind
|
||||
|
||||
|
Before Width: | Height: | Size: 118 KiB After Width: | Height: | Size: 118 KiB |
|
After Width: | Height: | Size: 125 KiB |
|
Before Width: | Height: | Size: 103 KiB After Width: | Height: | Size: 106 KiB |
|
Before Width: | Height: | Size: 4.1 KiB After Width: | Height: | Size: 4.3 KiB |
@@ -927,7 +927,7 @@
|
||||
"arQ" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/manifold{pipe_color = "red"; dir = 8; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor/plating,/area/maintenance/fsmaint)
|
||||
"arR" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor/plating,/area/maintenance/fsmaint)
|
||||
"arS" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/manifold{pipe_color = "red"; dir = 1; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor/plating,/area/maintenance/fsmaint)
|
||||
"arT" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/manifold{pipe_color = "red"; dir = 1; icon_state = "manifold-r-f"; level = 1; name = "pipe manifold"},/turf/simulated/floor/plating,/area/maintenance/fsmaint)
|
||||
"arT" = (/turf/simulated/wall/r_wall,/area/crew_quarters/fitness)
|
||||
"arU" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/floor/plating,/area/maintenance/fsmaint)
|
||||
"arV" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor/plating,/area/maintenance/fsmaint)
|
||||
"arW" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/manifold{pipe_color = "red"; icon_state = "manifold-r-f"; level = 1; name = "pipe manifold"},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating,/area/maintenance/fsmaint)
|
||||
@@ -964,12 +964,12 @@
|
||||
"asB" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/wall,/area/crew_quarters/sleep{name = "Dorm Two"})
|
||||
"asC" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/obj/machinery/atmospherics/pipe/manifold{pipe_color = "blue"; dir = 1; icon_state = "manifold-b-f"; level = 1; name = "pipe manifold"},/turf/simulated/floor/plating,/area/crew_quarters/sleep)
|
||||
"asD" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/wall,/area/crew_quarters/sleep)
|
||||
"asE" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/wall,/area/crew_quarters/sleep{name = "Cabin One"})
|
||||
"asF" = (/obj/machinery/atmospherics/pipe/manifold{pipe_color = "blue"; dir = 1; icon_state = "manifold-b-f"; level = 1; name = "pipe manifold"},/turf/simulated/wall,/area/crew_quarters/sleep{name = "Cabin One"})
|
||||
"asG" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/wall,/area/crew_quarters/sleep{name = "Cabin One"})
|
||||
"asH" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/wall,/area/crew_quarters/sleep{name = "Cabin Two"})
|
||||
"asI" = (/obj/machinery/atmospherics/pipe/manifold{pipe_color = "blue"; dir = 1; icon_state = "manifold-b-f"; level = 1; name = "pipe manifold"},/turf/simulated/wall,/area/crew_quarters/sleep{name = "Cabin Two"})
|
||||
"asJ" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/wall,/area/crew_quarters/fitness)
|
||||
"asE" = (/turf/simulated/wall/r_wall,/area/crew_quarters/sleep{name = "\improper Cryogenic Storage"})
|
||||
"asF" = (/obj/machinery/door/airlock/glass{name = "Cryogenic Storage"},/turf/simulated/floor{dir = 2; icon_state = "warnwhite"},/area/crew_quarters/sleep{name = "\improper Cryogenic Storage"})
|
||||
"asG" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/wall/r_wall,/area/crew_quarters/fitness)
|
||||
"asH" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/wall/r_wall,/area/crew_quarters/sleep{name = "\improper Cryogenic Storage"})
|
||||
"asI" = (/obj/machinery/atmospherics/pipe/manifold{pipe_color = "blue"; dir = 1; icon_state = "manifold-b-f"; level = 1; name = "pipe manifold"},/turf/simulated/wall/r_wall,/area/crew_quarters/sleep{name = "\improper Cryogenic Storage"})
|
||||
"asJ" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; on = 1},/obj/machinery/cryopod,/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/sleep{name = "\improper Cryogenic Storage"})
|
||||
"asK" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/crew_quarters/fitness)
|
||||
"asL" = (/obj/machinery/atmospherics/pipe/manifold{pipe_color = "blue"; icon_state = "manifold-b-f"; level = 1; name = "pipe manifold"},/turf/simulated/wall,/area/crew_quarters/fitness)
|
||||
"asM" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/wall,/area/crew_quarters/fitness)
|
||||
@@ -1002,15 +1002,15 @@
|
||||
"atn" = (/turf/simulated/wall,/area/crew_quarters/sleep{name = "Dorm Two"})
|
||||
"ato" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; on = 1},/turf/simulated/floor{icon_state = "neutral"; dir = 9},/area/crew_quarters/sleep)
|
||||
"atp" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/machinery/alarm{pixel_y = 23},/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor{icon_state = "neutral"; dir = 5},/area/crew_quarters/sleep)
|
||||
"atq" = (/turf/simulated/wall,/area/crew_quarters/sleep{name = "Cabin One"})
|
||||
"atr" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; on = 1},/obj/item/device/radio/intercom{freerange = 0; frequency = 1459; name = "Station Intercom (General)"; pixel_x = -30},/obj/structure/stool/bed,/obj/effect/decal/cleanable/cobweb,/obj/item/weapon/bedsheet/brown,/turf/simulated/floor/wood,/area/crew_quarters/sleep{name = "Cabin One"})
|
||||
"ats" = (/obj/machinery/light/small{dir = 1},/obj/structure/stool/bed,/obj/item/weapon/bedsheet/brown,/turf/simulated/floor/wood,/area/crew_quarters/sleep{name = "Cabin One"})
|
||||
"att" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/machinery/alarm{pixel_y = 23},/obj/structure/stool/bed,/obj/item/weapon/bedsheet/brown,/turf/simulated/floor/wood,/area/crew_quarters/sleep{name = "Cabin One"})
|
||||
"atu" = (/turf/simulated/wall,/area/crew_quarters/sleep{name = "Cabin Two"})
|
||||
"atv" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet/brown,/turf/simulated/floor/wood,/area/crew_quarters/sleep{name = "Cabin Two"})
|
||||
"atw" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; on = 1},/obj/machinery/light/small{dir = 1},/obj/structure/stool/bed,/obj/item/weapon/bedsheet/brown,/turf/simulated/floor/wood,/area/crew_quarters/sleep{name = "Cabin Two"})
|
||||
"atx" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; icon_state = "off"; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/effect/decal/cleanable/cobweb2,/obj/structure/stool/bed,/obj/item/weapon/bedsheet/brown,/turf/simulated/floor/wood,/area/crew_quarters/sleep{name = "Cabin Two"})
|
||||
"aty" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 9},/turf/simulated/wall,/area/crew_quarters/fitness)
|
||||
"atq" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; icon_state = "off"; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/structure/cryofeed,/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/sleep{name = "\improper Cryogenic Storage"})
|
||||
"atr" = (/obj/machinery/computer/cryopod{density = 0; pixel_y = 32},/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/sleep{name = "\improper Cryogenic Storage"})
|
||||
"ats" = (/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/sleep{name = "\improper Cryogenic Storage"})
|
||||
"att" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 9},/turf/simulated/wall/r_wall,/area/crew_quarters/fitness)
|
||||
"atu" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; on = 1},/obj/item/device/radio/intercom{freerange = 0; frequency = 1459; name = "Station Intercom (General)"; pixel_x = -30},/obj/structure/cryofeed/right,/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/sleep{name = "\improper Cryogenic Storage"})
|
||||
"atv" = (/obj/machinery/requests_console{department = "Crew Quarters"; pixel_y = 30},/obj/machinery/camera/xray{c_tag = "Dormitories"},/obj/machinery/cryopod/right,/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/sleep{name = "\improper Cryogenic Storage"})
|
||||
"atw" = (/obj/machinery/alarm{pixel_y = 23},/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/sleep{name = "\improper Cryogenic Storage"})
|
||||
"atx" = (/obj/machinery/cryopod,/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/sleep{name = "\improper Cryogenic Storage"})
|
||||
"aty" = (/obj/structure/cryofeed,/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/sleep{name = "\improper Cryogenic Storage"})
|
||||
"atz" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/disposalpipe/junction{icon_state = "pipe-j2"; dir = 2},/turf/simulated/floor{icon_state = "neutral"; dir = 9},/area/crew_quarters/fitness)
|
||||
"atA" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/disposalpipe/trunk{dir = 8},/obj/machinery/disposal,/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "neutral"; dir = 1},/area/crew_quarters/fitness)
|
||||
"atB" = (/obj/item/device/radio/intercom{broadcasting = 0; listening = 1; name = "Station Intercom (General)"; pixel_y = 20},/obj/structure/closet/athletic_mixed,/turf/simulated/floor{icon_state = "neutral"; dir = 1},/area/crew_quarters/fitness)
|
||||
@@ -1047,12 +1047,8 @@
|
||||
"aug" = (/obj/effect/landmark{name = "xeno_spawn"; pixel_x = -1},/turf/simulated/floor/carpet{icon_state = "carpetnoconnect"},/area/crew_quarters/sleep{name = "Dorm Two"})
|
||||
"auh" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/crew_quarters/sleep)
|
||||
"aui" = (/turf/simulated/floor{icon_state = "neutral"; dir = 4},/area/crew_quarters/sleep)
|
||||
"auj" = (/turf/simulated/floor/wood{icon_state = "wood-broken4"},/area/crew_quarters/sleep{name = "Cabin One"})
|
||||
"auk" = (/turf/simulated/floor/wood,/area/crew_quarters/sleep{name = "Cabin One"})
|
||||
"aul" = (/obj/machinery/light_switch{pixel_y = -25},/turf/simulated/floor/wood{icon_state = "wood-broken3"},/area/crew_quarters/sleep{name = "Cabin One"})
|
||||
"aum" = (/turf/simulated/floor/wood{icon_state = "wood-broken6"},/area/crew_quarters/sleep{name = "Cabin Two"})
|
||||
"aun" = (/turf/simulated/floor/wood,/area/crew_quarters/sleep{name = "Cabin Two"})
|
||||
"auo" = (/obj/machinery/light_switch{pixel_y = -25},/turf/simulated/floor/wood{icon_state = "wood-broken"},/area/crew_quarters/sleep{name = "Cabin Two"})
|
||||
"auj" = (/obj/machinery/cryopod/right,/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/sleep{name = "\improper Cryogenic Storage"})
|
||||
"auk" = (/obj/structure/cryofeed/right,/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/sleep{name = "\improper Cryogenic Storage"})
|
||||
"aup" = (/obj/machinery/power/apc{dir = 8; name = "Fitness Room APC"; pixel_x = -24; pixel_y = 0},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/crew_quarters/fitness)
|
||||
"auq" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor{dir = 2; icon_state = "whitecorner"},/area/crew_quarters/fitness)
|
||||
"aur" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; icon_state = "off"; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor{icon_state = "whitehall"; dir = 2},/area/crew_quarters/fitness)
|
||||
@@ -1094,8 +1090,6 @@
|
||||
"avb" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor/plating,/area/maintenance/fsmaint)
|
||||
"avc" = (/obj/machinery/atmospherics/pipe/manifold{pipe_color = "red"; dir = 4; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/wall,/area/crew_quarters/sleep{name = "Dorm Two"})
|
||||
"avd" = (/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/crew_quarters/sleep)
|
||||
"ave" = (/obj/machinery/door/airlock{id_tag = "Dorm5"; name = "Cabin 1"},/turf/simulated/floor/wood,/area/crew_quarters/sleep{name = "Cabin One"})
|
||||
"avf" = (/obj/machinery/door/airlock{id_tag = "Dorm6"; name = "Cabin 2"},/turf/simulated/floor/wood,/area/crew_quarters/sleep{name = "Cabin Two"})
|
||||
"avg" = (/obj/machinery/alarm{dir = 4; pixel_x = -23; pixel_y = 0},/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/crew_quarters/fitness)
|
||||
"avh" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/fitness)
|
||||
"avi" = (/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/fitness)
|
||||
@@ -1132,11 +1126,7 @@
|
||||
"avN" = (/obj/machinery/door/airlock{id_tag = "Dorm3"; name = "Dorm 3"},/turf/simulated/floor/carpet{icon_state = "carpet8-0"},/area/crew_quarters/sleep{name = "Dorm Two"})
|
||||
"avO" = (/turf/simulated/floor{icon_state = "neutralcorner"; dir = 4},/area/crew_quarters/sleep)
|
||||
"avP" = (/obj/machinery/firealarm{dir = 2; pixel_y = 24},/turf/simulated/floor{icon_state = "neutral"; dir = 1},/area/crew_quarters/sleep)
|
||||
"avQ" = (/obj/machinery/requests_console{department = "Crew Quarters"; pixel_y = 30},/obj/machinery/camera/xray{c_tag = "Dormitories"},/turf/simulated/floor{icon_state = "neutral"; dir = 1},/area/crew_quarters/sleep)
|
||||
"avR" = (/turf/simulated/floor{icon_state = "neutral"; dir = 1},/area/crew_quarters/sleep)
|
||||
"avS" = (/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor{icon_state = "neutral"; dir = 1},/area/crew_quarters/sleep)
|
||||
"avT" = (/obj/structure/extinguisher_cabinet{pixel_x = -5; pixel_y = 30},/turf/simulated/floor{icon_state = "neutral"; dir = 1},/area/crew_quarters/sleep)
|
||||
"avU" = (/turf/simulated/floor{icon_state = "neutral"; dir = 5},/area/crew_quarters/sleep)
|
||||
"avV" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/crew_quarters/fitness)
|
||||
"avW" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "neutral"; dir = 8},/area/crew_quarters/fitness)
|
||||
"avX" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/turf/simulated/floor{dir = 5; icon_state = "whitehall"},/area/crew_quarters/fitness)
|
||||
@@ -1846,7 +1836,7 @@
|
||||
"aJz" = (/obj/structure/table/woodentable,/obj/item/device/flashlight/lamp{pixel_y = 10},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple{pipe_color = "blue"; dir = 4; icon_state = "intact-b-f"; level = 1; name = "pipe"},/turf/simulated/floor{icon_state = "grimy"},/area/chapel/office)
|
||||
"aJA" = (/obj/structure/table/woodentable,/obj/item/weapon/pen,/obj/item/weapon/reagent_containers/food/drinks/bottle/holywater,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor{icon_state = "grimy"},/area/chapel/office)
|
||||
"aJB" = (/obj/structure/table/woodentable,/obj/item/weapon/nullrod,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 9; pixel_y = 0},/obj/item/device/eftpos{eftpos_name = "Chapel EFTPOS scanner"},/turf/simulated/floor{icon_state = "grimy"},/area/chapel/office)
|
||||
"aJC" = (/obj/structure/closet/coffin,/obj/machinery/door/window/eastleft{dir = 8; name = "Coffin Storage"; req_access_txt = "22"},/obj/machinery/door/poddoor/shutters{density = 0; icon_state = "shutter0"; id = "chapel"; name = "Privacy Shutters"; opacity = 0},/turf/simulated/floor{icon_state = "dark"},/area/chapel/office)
|
||||
"aJC" = (/obj/structure/closet/coffin,/obj/machinery/door/poddoor/shutters{density = 0; icon_state = "shutter0"; id = "chapel"; name = "Privacy Shutters"; opacity = 0},/obj/machinery/door/window/eastleft{dir = 8; name = "Coffin Storage"; req_access_txt = "22"},/turf/simulated/floor{icon_state = "dark"},/area/chapel/office)
|
||||
"aJD" = (/obj/structure/stool/bed/chair{dir = 4},/turf/simulated/floor{dir = 1; icon_state = "chapel"},/area/chapel/main)
|
||||
"aJE" = (/obj/structure/table,/turf/simulated/floor{dir = 4; icon_state = "chapel"},/area/chapel/main)
|
||||
"aJF" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/chapel/main)
|
||||
@@ -10446,14 +10436,14 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaalQaaaaaaaaaaafaaaaaaaafaoWaaaaaaaaaaafaaaaaaaaaampaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaafapxaqcaqdapxapxaqeapEaqfapEapEapEapEapEapEapEapEapEapEapEaqgapEaqhapEaqiapEapEapEaleaqjaqkaqlaqmapOaqnapSaqoaqpaqqaqraqsaqtaquaqvaqwalNalNalNajhalOalOalOalOalOaaaaaaaaaaaaaaaaaaalPaafaojaojaojaojaojaafaoPaafaojaojaojaojaojaafalPaaaaaaaaaaaaaaaaaaaaaaaaajiajiajiajiajiajiajiaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaalPaafaolaolaolaolaolaafaoWaafaolaolaolaolaolaafalPaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaapxaqxaqyaqzaqAaqBaqCaqDaqEaqEaqEaqEaqEaqEaqEaqFaqGaqHaqGaqIaqJaqKaqLaqMaqNaqLaqOaleapiapiapiapiapiapiaqPaqQaqRaqSaqTaqUaqVajhalNaqWaqXalNaaaaaaaaaalOalOalOaaaaaaaaaaaaaaaaaaaaaalPaafaoMaoNaoNaoNaoNaoOaoPaoQaoRaoRaoRaoRaoSaafalPaaaaaaaaaaaaaaaaaaaaaaaaajiajiajiajiajiajiajiaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaqYaqZaqYaaaaaaaaaaaaaaaaaaaaaalPaafaoTaoUaoUaoUaoUaoVaoWaoXaoYaoYaoYaoYaoZaafalPaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaapxapaaraapxarbarbarcardarbarbarbarearearearfargarearearhariarjarkalNarlalNarmalNalNarnajhajhajhajhajharoaqQarparqarqarqarrarsartaruarvalNaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaalPaafapvapvapvapvapvaafaoPaafapvapvapvapvapvaafalPaaaaaaaaaaaaaaaaaaaaaaaaajiajiajiajiajiajiajiaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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